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Andean Chess
Andean Chess
Andean Chess
ECUADOR
INVESTIGATION METHODOLOGY
ANDEAN CHESS
GROUP 1
Armando Estevez
Jair Lopez
Juan Sebastian Obando
General objective
• Yes, general objective: to relate topological aspects in the game of fox and chickens, in order to
internalize the game and generate new propositions to mathematically formalize its style of play,
in addition to being a small introduction for future research.
Specific objectives
• Generate new propositions for future research.
• Animate the gameplay in an animation to give viewers a better view of the gameplay
Justification
• In order to attract the general public to the world of mathematics, we think that something typical of our
culture, provides the viewer with a certain curiosity and much more if it is related to diverse and complex
topics, with the sole purpose of awakening the curiosity of the younger population and provide new tools
for future research.
Example:
Charming streets • Using a graphic diagram of the neighborhood, we will imagine a
• Urbanism studies the structure and planning of starting point A and an arrival point B. We consider that each
cities; Within urban planning it is necessary to block of houses measures one unit.
consider order and rationality. What is the distance between point A and point B?
• Focusing on the structure of the El Ensanche
neighborhood designed by Ildefonso Cerda,
we will give an introductory example.
d(P, 0) = /(x2-x,)2+(2-y)2
Minkowski distance
• The minimum distance that measures the
actual displacement is defined as:
NOTATION
D3
Minkowsky's Fox-Chicken Problem
Indications: Propositions:
• Let it be a 3x3 matrix where: • A X1 : start and exit points have capture and do not
0 is an empty position, remain in the matrix .
1 It's a filled position. • A X2 : two perpendicular paths have 3 captures and
• With this we can obtain the determinant equal to do not remain in the matrix .
1 according to the position.
Aim:
Notation:
• Prove for k=3 and complying with the proposed axioms
• ------, starting point entry with exit. then its determinant is equal to 1.
• ------, starting point entry with no exit.
• , road 2 (dead end).
• , path 1 (with entrance and exit).
• For k=4 and k=5 whether it works or not. From
K=5 onwards its determinant is 0 and no more
than 3 can be captured.
Case K=2 .
Vk = v2 = (_2 = 72 positions
C
k 2_ —9 = 36
a — positio
9
s V =9 -n —9 ns
! 21*(92)!
e k positi
K = ons 2 positions
(
= V Rotation
9
1 9 -
.
= 1
)
!
4 positions
Rotation
4 positions
Rotation
9!
Both the red and blue
3!*(9-3) C Axi (X)
paths have an exit.
a 9 A X2 : (X)
s V !
= 504
e k position
Both the red road has
K C
= ( s = 84
= K positio A xl : (^) two exits.
V 9
3 9 - ns A X2 : (X)
. Ax: (V)
=
= 3
A, : (V) • The entrances have
)
no exit.
t !
A xl : (X) • The red path
h Ag:() captures 2.
e ^ x2 : (X)
A,: (X), red path
=
There are two
Aga: (X) entrances with exit.
Ag1:(V) Ax2: (V),
Ax2 : (X)
Ax:()
Ax: (X) A2: (x),
Ax: (X), red path (4)
• AB with m = 5 and n = 5 we have (5 (5 + ^)\
PR5
Like,i =this
M,----=- = 252 Peculiarities of the fox on the board
5! * 5!
for: • All possible taxi distances in the set X of squares on
k(k =
= 45 k the board can be formed with x > 4 , and the
k = 6 • where to determinant equal to 0 Euclidean distance k > 2.
k=7 k
k=8
k
• It is estimated that
they are: k
cases
combinatoric
s
92 cases
variation
• No cases have been ruled out for analysis;
Generalizing, it is very possible that for k=5
onwards, the value of its determinant is 0.
• So: Possible paths:
C = 50, to analyze.
p R n,m = (n+m)
V = 202 n!*m! '
AB=
CD
BIBLIOGRAPHY :
Eade, J., & Ediciones, P. S. TO. (2012). Chess for Dummies. For Dummies.
2. Lorente, F. c. (s. F.). The second topology is not that difficult (3. to ed., Vol. 1).
4. Joan Gómez (2010) When surfaces become curved “Non-Euclidean geometries”. Chapter
1: A taxi ride.
5. The fox and the chickens game. (2015, June 30). Barbel Art.
http://www.barbelart.it/es/el-juego-zorro-y-las-gallinas/