One Dimensional Shock

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one dimensional crash

It is a physical phenomenon that shows the energetic characteristics of an object


when it makes a collision with another object.
The term collision is used to represent the event of two particles that approach
each other for a short time and therefore produce impulsive forces on each other.
The forces due to the collision are assumed to be much greater than any external
force present.
The description of a collision is usually done in two different reference frames, both
inertial. One is the so-called laboratory system, which represents an observer
external to the two-particle system. The other is the center of mass (CM) system,
linked to the center of mass of the two-particle system. In the CM system the
description is simpler, but, given that the experimental measurements are carried
out in the laboratory system, the usual procedure is to begin the study in the
laboratory system, move to the center of mass system, analyze the collision in it,
and then transform the results back to the laboratory system.

Conservation of momentum
Since the collision is the result of internal forces, the momentum is conserved at all
times. Therefore, its initial value and its final value must be equal and

This is the basic equation that governs collisions.


Since momentum is conserved, it follows that the velocity of the center of mass
remains constant.

We can measure the velocities of each particle with respect to the CM and obtain
the relative velocities

These relative velocities verify the condition both before and after the collision.

Energy conservation
Kinetic energy is generally not conserved in a collision, but is usually partially
dissipated. A ball that bounces off the ground does not return to the height from
which it started.
This means that there will be a difference in kinetic energy due to the collision

Coefficient of restitution
The coefficient of restitution (actually, quotient) is a measure of the degree of
conservation of kinetic energy in a collision between classical particles.
When two bodies collide, their materials can behave differently depending on the
restitution forces that act on them. There are materials whose forces will
completely restore the shape of the bodies without any change in shape or kinetic
energy lost in the form of heat, etc. In other types of collision, the materials change
their shape, release heat, etc., modifying the total kinetic energy.
A coefficient of restitution (K) is then defined that evaluates this loss or not of
kinetic energy, depending on the restitution forces and the elasticity of the
materials.

K = Coefficient of restitution [unitless]


V1(0), V2(0) = Speeds of bodies 1 and 2 before the collision
V1(f), V2(f) = Velocity of bodies 1 and 2 after collision

K is a number that varies between 0 and 1.


If K = 0 perfectly inelastic collision.
If 0 < K < 1 semielastic shock.
If K = 1 perfectly elastic collision.

Bibliography
 https://es.slideshare.net/sergioballestaspadil/aplicacin-de-la-teora-de-
errores-de-mediciones-directas-e-indirectas
 https://es.slideshare.net/joearroyosuarez/imprimer-fisica
 http://www.monografias.com/trabajos82/mediciones-errores-laboratorio-
fisica/mediciones-errores-laboratorio-fisica.shtml#ixzz4w3q7Af00
 https://www.clubensayos.com/Ciencia/Caida-Libre-Y-Choque-
Unidimensional/1009560.html
 http://laplace.us.es/wiki/index.php/Colisiones_de_dos_part
%C3%ADculas#Choques_unidimensionales
 https://www.fisicapractica.com/coeficiente-restitucion.php
 https://es.wikipedia.org/wiki/Coeficiente_de_restituci%C3%B3n

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