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Senati Class Session Plan - Luisa
Senati Class Session Plan - Luisa
Senati Class Session Plan - Luisa
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
They will identify the value that each of them has as a person.
After a cordial greeting, the interest of the students will be Direct experience (x)
15’ Figurative experience (x)
awakened, with the dynamics of the raft sinking they form
groups of 7 people, then they ask: Demonstrations ( )
To get a job, what steps would you follow? How do you accredit Educational visits ( )
Others ( )
a specialty or profession? What is the name of that document?
What does it consist of? How is it designed?
DIDACTIC MEDIA
The importance of the topic will be commented on.
Students in groups, based on the activity proposed for this
Blackboard (x)
session, will do comprehensive reading and identify the Flannelgraph ( )
important elements of the topic. Real demonstrative material ( )
2) DEVELOPMENT OF THE THEME Operational process sheet ( )
1. The Curriculum Vitae Models ( )
1.1. Aim PC/Projector/PPT ( )
1.2. General rules Manufacturer's manual ( )
1.3. Steps to prepare a CV Written teaching material (x)
1.4. Effective language Flipcharts ( )
Machines/equipment ( )
75’ 1.5. The professional profile
Others ______________________ ( )
1.6. International positions
1.7. Cases of interest
METHODOLOGY
1.8. Final recommendations
2. The Cover Letter By projects ( )
2.1. Advantages Group dynamics (x)
2.2. Disadvantages Demonstrative (x)
2.3. Drafting Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Leadership
2. Characteristics
Blackboard (x)
2.1. Initiative Flannelgraph ( )
2.2. Vision Real demonstrative material ( )
75’ 2.3. Influence Operational process sheet ( )
3. Types of authority Models ( )
3.1. Competent Authority PC/Projector/PPT ( )
3.2. Moral Authority Manufacturer's manual ( )
3.3. Charismatic Authority Written teaching material (x)
4. Communicative arsenal Flipcharts ( )
Machines/equipment ( )
4.1. Communicative arsenal I
Others ______________________ ( )
4.2. Communicative arsenal I
4.3. Communicative Arsenal II
METHODOLOGY
3) EVALUATION – REINFORCEMENT ACTIONS
CONCLUSIONS By projects ( )
The students socialize their learning through the role-playing Group dynamics (x)
technique Demonstrative (x)
30’ Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Personal image
1.1. Definition
Blackboard (x)
1.2. Importance Flannelgraph ( )
75’ 1.3. Personal appearance Real demonstrative material ( )
1.3.1. Personal care Operational process sheet ( )
1.3..2. Locker room Models ( )
1.3.2. Position. PC/Projector/PPT ( )
1.4. High impact presentation Manufacturer's manual ( )
1.5. How to manage your career and personal image Written teaching material (x)
1.6. You are the owner of your success and your Flipcharts ( )
Machines/equipment ( )
profession is your own business.
Others ______________________ ( )
3) EVALUATION – REINFORCEMENT ACTIONS
CONCLUSIONS
METHODOLOGY
The students socialize their learning through a body expression
exercise. By projects ( )
Group dynamics (x)
30’ Demonstrative (x)
Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. General rules of courtesy and conduct at work
1.1. Definition
Blackboard (x)
1.2. Importance Flannelgraph ( )
75’ 1.3. Courtesy as the basis of social relations Real demonstrative material ( )
1.4. Greetings and introductions at our booth Operational process sheet ( )
Job Models ( )
1.5. greeting and smile PC/Projector/PPT ( )
1.6. Respect and openness to diversity Manufacturer's manual ( )
1.7. Conclusions Written teaching material (x)
Flipcharts ( )
Machines/equipment ( )
3) EVALUATION – REINFORCEMENT ACTIONS Others ______________________ ( )
CONCLUSIONS
The students socialize their learning through a sociodrama. METHODOLOGY
By projects ( )
Group dynamics (x)
30’
Demonstrative (x)
Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. The job interview
1.1. Definition
Blackboard (x)
1.2. Guys Flannelgraph ( )
75’ 1.2.1. The managerial interview, standard or Real demonstrative material ( )
formalized Operational process sheet ( )
1.2.2. The open or informal interview Models ( )
1.2.3. The semi-directive interview PC/Projector/PPT ( )
1.2.4. interview with group dynamics Manufacturer's manual ( )
1.3. Tips for the job interview Written teaching material (x)
1.3. Conclusions Flipcharts ( )
Machines/equipment ( )
3) EVALUATION – REINFORCEMENT ACTIONS Others ______________________ ( )
CONCLUSIONS
The students socialize their learning through Role-Playing a job METHODOLOGY
interview.
By projects ( )
Group dynamics (x)
30’
Demonstrative (x)
Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Personality
75’ 1.1. Definition
Blackboard (x)
1.2. Importance Flannelgraph ( )
1.3. Factors Real demonstrative material ( )
1.4. Theories Operational process sheet ( )
1.5. Tips for successful personality Models ( )
1.6. Conclusions PC/Projector/PPT ( )
Manufacturer's manual ( )
3) EVALUATION – REINFORCEMENT ACTIONS Written teaching material (x)
CONCLUSIONS Flipcharts ( )
The students socialize their learning through the role-playing Machines/equipment ( )
technique Others ______________________ ( )
METHODOLOGY
30’ By projects ( )
Group dynamics (x)
Demonstrative (x)
Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Life project
1.1. Aim
Blackboard (x)
1.2. Vision Flannelgraph ( )
1.3. Mission Real demonstrative material ( )
75’ 1.4. Personal diagnosis Operational process sheet ( )
1.4.1. Strengths Models ( )
1.4.2. Opportunities PC/Projector/PPT ( )
1.4.3. Weaknesses Manufacturer's manual ( )
1.4.4. Threats Written teaching material (x)
1.5. Personal improvement plan Flipcharts ( )
Machines/equipment ( )
1.6. Conclusions
Others ______________________ ( )
METHODOLOGY
3) EVALUATION – REINFORCEMENT ACTIONS
CONCLUSIONS By projects ( )
The students socialize their learning through the role-playing Group dynamics (x)
technique Demonstrative (x)
30’ Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Self-esteem
1.1. Basics
Blackboard (x)
1.2. Degrees Flannelgraph ( )
1.3. Self-esteem ladder Real demonstrative material ( )
75’
1.3.1. Self-knowledge Operational process sheet ( )
1.3.2. Selfconcept Models ( )
1.3.3. Self-acceptance PC/Projector/PPT ( )
1.3.4. Self-acceptance Manufacturer's manual ( )
1.3.5. Self-respect Written teaching material (x)
1.5. Conclusions Flipcharts ( )
Machines/equipment ( )
Others ______________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Self-esteem
1.1. Basics
Blackboard (x)
1.2. Degrees Flannelgraph ( )
1.3. Self-esteem ladder Real demonstrative material ( )
75’
1.3.1. Self-knowledge Operational process sheet ( )
1.3.2. Selfconcept Models ( )
1.3.3. Self-acceptance PC/Projector/PPT ( )
1.3.4. Self-acceptance Manufacturer's manual ( )
1.3.5. Self-respect Written teaching material (x)
1.5. Conclusions Flipcharts ( )
Machines/equipment ( )
Others ______________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with a dynamic
icebreaker, which will allow the participants to generate prior Direct experience (x)
knowledge for the development of the thematic content. Figurative experience (x)
Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. The winning interview
1.1.Definition
Blackboard (x)
1.2. Aim Flannelgraph ( )
1.3. Features Real demonstrative material ( )
1.4. Interview preparation Operational process sheet ( )
75’
1.5. Communication skills training Models ( )
1.6. Interview Tips PC/Projector/PPT ( )
1.6.1. Before Manufacturer's manual ( )
1.6.2. During Written teaching material (x)
1.6.2. After Flipcharts ( )
Machines/equipment ( )
1.7. Tips for difficult questions
Others ______________________ ( )
1.8. Conclusions
METHODOLOGY
3) EVALUATION – REINFORCEMENT ACTIONS By projects ( )
CONCLUSIONS Group dynamics (x)
The students socialize their learning through Role-Playing a job Demonstrative (x)
30’ interview through a personnel recruiter Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with a dynamic
icebreaker, which will allow the participants to generate prior Direct experience (x)
knowledge for the development of the thematic content. Figurative experience (x)
Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. The winning interview
1.1. What is evaluated and how is it done?
Blackboard (x)
1.1.1. Position profile (Job Description). Flannelgraph ( )
75’ 1.1.2. Appropriate psychometric techniques Real demonstrative material ( )
1.1.3. Clear idea of the company profile Operational process sheet ( )
1.2. The interview in work psychology Models ( )
1.3. The Test Battery PC/Projector/PPT ( )
1.4. The final report Manufacturer's manual ( )
1.5. Conclusions Written teaching material (x)
Flipcharts ( )
Machines/equipment ( )
Others ______________________ ( )
3) EVALUATION – REINFORCEMENT ACTIONS
CONCLUSIONS
METHODOLOGY
The teacher and the students socialize their learning through a
standard psychological test for personnel selection. By projects ( )
Group dynamics (x)
30’ Demonstrative (x)
Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with a dynamic
icebreaker, which will allow the participants to generate prior Direct experience (x)
knowledge for the development of the thematic content. Figurative experience (x)
Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Attitude in the work environment
1.1. What is attitude?
Blackboard (x)
1.2. Personality and attitude Flannelgraph ( )
75’ 1.3. Personal attitude in the work environment Real demonstrative material ( )
1.4. How to improve our attitude at work Operational process sheet ( )
1.5. Positive and negative attitude Models ( )
1.6. 7 tips to have a positive attitude at work PC/Projector/PPT ( )
1.7. Attitudes and job satisfaction Manufacturer's manual ( )
1.8. Conclusions Written teaching material (x)
Flipcharts ( )
Machines/equipment ( )
3) EVALUATION – REINFORCEMENT ACTIONS Others ______________________ ( )
CONCLUSIONS
The students socialize their learning through Role-Playing in METHODOLOGY
reference to the video observed “The attitude virus”
By projects ( )
Group dynamics (x)
30’
Demonstrative (x)
Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Life project
1.1. Vision
Blackboard (x)
1.2. Mission Flannelgraph ( )
1.3. Personal diagnosis Real demonstrative material ( )
75’
1.3.1. Strengths Operational process sheet ( )
1.3.2. Weaknesses Models ( )
1.3.3. Opportunities PC/Projector/PPT ( )
1.3.4. Threats Manufacturer's manual ( )
1.4. Personal improvement plan Written teaching material (x)
1.5. Conclusions Flipcharts ( )
Machines/equipment ( )
Others ______________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Communication skills
1.1. Active listening
75’ Blackboard (x)
1.1.1 Requirements Flannelgraph ( )
1.1.2. Skills Real demonstrative material ( )
1.2. Empathy Operational process sheet ( )
1.3. Assertiveness Models ( )
1.4. Conclusions PC/Projector/PPT ( )
Manufacturer's manual ( )
3) EVALUATION – REINFORCEMENT ACTIONS Written teaching material (x)
CONCLUSIONS Flipcharts ( )
Machines/equipment ( )
The students socialize their learning through the dramatization
Others ______________________ ( )
of case analysis.
METHODOLOGY
30’ By projects ( )
Group dynamics (x)
Demonstrative (x)
Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Assertiveness
75’ 1.1. Definition
Blackboard (x)
1.2. Assertive behavior Flannelgraph ( )
1.3. Assertive dialogue Real demonstrative material ( )
1.4. Assertive techniques Operational process sheet ( )
1.5. Conclusions Models ( )
PC/Projector/PPT ( )
Manufacturer's manual ( )
3) EVALUATION – REINFORCEMENT ACTIONS Written teaching material (x)
CONCLUSIONS Flipcharts ( )
The students socialize their learning through the simulation of Machines/equipment ( )
assertive training. Others ______________________ ( )
METHODOLOGY
30’ By projects ( )
Group dynamics (x)
Demonstrative (x)
Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Proactivity
1.1. Definition
Blackboard (x)
75’ 1.2. Items Flannelgraph ( )
1.3. Differences between proactive and reactive Real demonstrative material ( )
1.4. Characteristics of a proactive person Operational process sheet ( )
1.5. Proactive language Models ( )
1.6. Control types PC/Projector/PPT ( )
1.7. Conclusions Manufacturer's manual ( )
Written teaching material (x)
3) EVALUATION – REINFORCEMENT ACTIONS Flipcharts ( )
Machines/equipment ( )
CONCLUSIONS
Others ______________________ ( )
The students socialize their learning through the role-playing
technique.
METHODOLOGY
By projects ( )
30’
Group dynamics (x)
Demonstrative (x)
Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Proactivity
1.1. Definition
Blackboard (x)
75’ 1.2. Items Flannelgraph ( )
1.3. Differences between proactive and reactive Real demonstrative material ( )
1.4. Characteristics of a proactive person Operational process sheet ( )
1.5. Proactive language Models ( )
1.6. Control types PC/Projector/PPT ( )
1.7. Conclusions Manufacturer's manual ( )
Written teaching material (x)
3) EVALUATION – REINFORCEMENT ACTIONS Flipcharts ( )
Machines/equipment ( )
CONCLUSIONS
Others ______________________ ( )
The students socialize their learning through the role-playing
technique.
METHODOLOGY
By projects ( )
30’
Group dynamics (x)
Demonstrative (x)
Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Early and unprotected sexual relations
2. Sexually transmitted diseases
Blackboard (x)
75’ 3. Unwanted pregnancy Consumption of alcohol and other Flannelgraph ( )
drugs Real demonstrative material ( )
4. Behaviors that cause accidents Operational process sheet ( )
5. Situations involving violence Models ( )
6. suicidal behaviors PC/Projector/PPT ( )
7. Eating disorder Manufacturer's manual ( )
Written teaching material (x)
3) EVALUATION – REINFORCEMENT ACTIONS Flipcharts ( )
Machines/equipment ( )
CONCLUSIONS
Others ______________________ ( )
The students socialize their learning through the tablecloth
technique (wall newspaper).
METHODOLOGY
By projects ( )
30’
Group dynamics (x)
Demonstrative (x)
Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1.1 Define the problem.
2.1 Generate all possible solutions
75’ Blackboard (x)
3.1 Evaluate each option Flannelgraph ( )
4.1 Discard null options. Real demonstrative material ( )
5.1 Compare valid options Operational process sheet ( )
6.1 Choose an option Models ( )
7.1 Make a list of behaviors aimed at the chosen goal PC/Projector/PPT ( )
8.1 Strengthen your position Manufacturer's manual ( )
3) EVALUATION – REINFORCEMENT ACTIONS Written teaching material (x)
CONCLUSIONS Flipcharts ( )
Machines/equipment ( )
The students socialize their learning through case analysis.
Others ______________________ ( )
METHODOLOGY
30’ By projects ( )
Group dynamics (x)
Demonstrative (x)
Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Responsible sexuality
1.1. Definition
Blackboard (x)
1.2. Components Flannelgraph ( )
75’ 1.3. Characteristics Real demonstrative material ( )
1.4. sexual rights Operational process sheet ( )
1.5. Sexual manifestations Models ( )
1.6. Sexuality – affectivity PC/Projector/PPT ( )
1.7. Conclusions Manufacturer's manual ( )
Written teaching material (x)
Flipcharts ( )
Machines/equipment ( )
Others ______________________ ( )
3) EVALUATION – REINFORCEMENT ACTIONS
CONCLUSIONS
METHODOLOGY
The students socialize their learning through case analysis.
By projects ( )
Group dynamics (x)
30’ Demonstrative (x)
Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Responsible sexuality
1.1. Definition
Blackboard (x)
1.2. Components Flannelgraph ( )
75’ 1.3. Characteristics Real demonstrative material ( )
1.4. sexual rights Operational process sheet ( )
1.5. Sexual manifestations Models ( )
1.6. Sexuality – affectivity PC/Projector/PPT ( )
1.7. Conclusions Manufacturer's manual ( )
Written teaching material (x)
Flipcharts ( )
Machines/equipment ( )
Others ______________________ ( )
3) EVALUATION – REINFORCEMENT ACTIONS
CONCLUSIONS
METHODOLOGY
The students socialize their learning through case analysis.
By projects ( )
Group dynamics (x)
30’ Demonstrative (x)
Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Personality
1.1. Definition
Blackboard (x)
1.2. Determinants Flannelgraph ( )
75’ 1.3. Dimensions Real demonstrative material ( )
1.4. Styles Operational process sheet ( )
1.5. Guys Models ( )
1.6. Tips PC/Projector/PPT ( )
1.7. Conclusions Manufacturer's manual ( )
Written teaching material (x)
Flipcharts ( )
Machines/equipment ( )
Others ______________________ ( )
3) EVALUATION – REINFORCEMENT ACTIONS
CONCLUSIONS
METHODOLOGY
The students socialize their learning through the dynamic of
bodily expression “I am.” By projects ( )
Group dynamics (x)
30’ Demonstrative (x)
Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Emotional intelligence
1.1. Definition
Blackboard (x)
1.2. Components Flannelgraph ( )
1.2.1. Self-awareness Real demonstrative material ( )
75’
1.2.2. Self-regulation Operational process sheet ( )
1.2.3. Self motivation Models ( )
1.2.4. Empathy PC/Projector/PPT ( )
1.2.5. Social skills Manufacturer's manual ( )
1.7. Conclusions Written teaching material (x)
Flipcharts ( )
Machines/equipment ( )
Others ______________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Organizational structure
2. Core items
Blackboard (x)
2.1. Labor Specialization Flannelgraph ( )
2.2. Departmentalization Real demonstrative material ( )
2.3. Chain of command Operational process sheet ( )
2.4. Control Section Models ( )
2.5. Centralization and Decentralization PC/Projector/PPT ( )
75’ Manufacturer's manual ( )
2.6. Formalization
3. Guys Written teaching material (x)
3.1. Hierarchical or linear structure Flipcharts ( )
Machines/equipment ( )
3.2. Functional Structure
Others ______________________ ( )
3.3. Mixed or Hierarchical Structure – functional (online and
staff)
METHODOLOGY
3.4. Matrix Structure
3.5. Structure by divisions By projects ( )
4. Conclusions Group dynamics (x)
Demonstrative (x)
Participatory (x)
3) EVALUATION – REINFORCEMENT ACTIONS Other _____________________ ( )
CONCLUSIONS
30’ The students socialize their learning by exposing their
conclusions in reference to the reading “The current
Organizational Structure” using oral communication techniques.
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Organizational psychology
2. Importance
Blackboard (x)
3. Aim Flannelgraph ( )
4. Factors Real demonstrative material ( )
4.1. Organizational Communication Operational process sheet ( )
4.2. Individual Behavior Models ( )
75’
4.3. Organizational culture PC/Projector/PPT ( )
4.4. Conflicts Manufacturer's manual ( )
5. Organizational Issues Written teaching material (x)
5.1. Employee attitudes Flipcharts ( )
Machines/equipment ( )
5.2. Behavior
Others ______________________ ( )
5.3. Work stress
5.4. Supervision techniques
METHODOLOGY
6. Conclusions
By projects ( )
Group dynamics (x)
3) EVALUATION – REINFORCEMENT ACTIONS Demonstrative (x)
CONCLUSIONS Participatory (x)
30’ The students socialize their learning by exposing their Other _____________________ ( )
conclusions in reference to the reading “The Importance of
Organizational Psychology in organizations”
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Levels of Organizational Behavior
1.1. Microperspective (Individual Processes)
Blackboard (x)
1.2. Mesoperspective (Group process) Flannelgraph ( )
1.3. Macroperspective (Organizational Processes) Real demonstrative material ( )
75’ 2. Models of Organizational Behavior Operational process sheet ( )
2.1. Autocratic or authoritarian Models ( )
2.2. Paternalistic or Custodial PC/Projector/PPT ( )
2.3. Support Manufacturer's manual ( )
2.4. Collegial or participatory Written teaching material (x)
2.5. Systemic Flipcharts ( )
Machines/equipment ( )
3. Conclusions
Others ______________________ ( )
METHODOLOGY
3) EVALUATION – REINFORCEMENT ACTIONS
CONCLUSIONS By projects ( )
The students socialize their learning through the role-playing Group dynamics (x)
technique. Demonstrative (x)
30’ Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Definition
2. Components
Blackboard (x)
2.1.1.Cognitive Flannelgraph ( )
75’ 2.1.2. Emotional Real demonstrative material ( )
2.1.3. Behavioral Operational process sheet ( )
3. Values and attitudes Models ( )
4. Types of attitude PC/Projector/PPT ( )
4.1. Job satisfaction Manufacturer's manual ( )
4.2. Commitment to work Written teaching material (x)
4.3. Organizational commitment Flipcharts ( )
Machines/equipment ( )
5. Conclusions
Others ______________________ ( )
3) EVALUATION – REINFORCEMENT ACTIONS
CONCLUSIONS
METHODOLOGY
The students socialize their learning through Role-Playing in
reference to the video observed “The attitude virus” By projects ( )
Group dynamics (x)
30’ Demonstrative (x)
Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Ways to measure work attitude
2. Consistency of attitudes
Blackboard (x)
75’ 3. Formation and change of attitudes Flannelgraph ( )
3.1. Learning theory Real demonstrative material ( )
3.2. Theories of cognitive consistency Operational process sheet ( )
3.3. Self-perception theory Models ( )
4. Change of attitudes PC/Projector/PPT ( )
5. Strategies Manufacturer's manual ( )
6. Conclusions Written teaching material (x)
3) EVALUATION – REINFORCEMENT ACTIONS Flipcharts ( )
Machines/equipment ( )
CONCLUSIONS
Others ______________________ ( )
The students socialize their learning through icebreaker
dynamics, in order to promote attitude training.
METHODOLOGY
By projects ( )
30’
Group dynamics (x)
Demonstrative (x)
Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Motivation
75’ 1.1. Definition
Blackboard (x)
1.2. Types of motivation Flannelgraph ( )
1.3. Motivation process Real demonstrative material ( )
1.4. Characteristics Operational process sheet ( )
1.5. Repercussions Models ( )
1.5. Conclusions PC/Projector/PPT ( )
Manufacturer's manual ( )
3) EVALUATION – REINFORCEMENT ACTIONS Written teaching material (x)
CONCLUSIONS Flipcharts ( )
The students socialize their learning through the role-playing Machines/equipment ( )
technique. Others ______________________ ( )
METHODOLOGY
30’ By projects ( )
Group dynamics (x)
Demonstrative (x)
Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Motivation theories:
1.1. Maslow's pyramids of needs
Blackboard (x)
75’ 1.2. Herzberg factor theory Flannelgraph ( )
1.3. McClelland's acquired needs theory Real demonstrative material ( )
1.4. Equity theory Operational process sheet ( )
1.5. Goal Definition Theory Models ( )
1.6. Expectations theory PC/Projector/PPT ( )
1.7. Reinforcement theory Manufacturer's manual ( )
Written teaching material (x)
3) EVALUATION – REINFORCEMENT ACTIONS Flipcharts ( )
Machines/equipment ( )
CONCLUSIONS
Others ______________________ ( )
The students socialize their learning through psychodramas in
reference to motivation theories.
METHODOLOGY
By projects ( )
30’
Group dynamics (x)
Demonstrative (x)
Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Emotional intelligence
1.1. Definition
Blackboard (x)
1.2. Importance Flannelgraph ( )
1.3. The rational brain and the emotional brain Real demonstrative material ( )
75’ 1.4. Pillars of emotional intelligence Operational process sheet ( )
1.4.1. Intrapersonal skills Models ( )
1.4.1.1. Self-awareness PC/Projector/PPT ( )
1.4.1.2. Autoregulation Manufacturer's manual ( )
1.4.1.3. Self motivation Written teaching material (x)
1.4.2. Intrapersonal skills Flipcharts ( )
Machines/equipment ( )
1.4.1. Empathy
Others ______________________ ( )
1.4.2. Social skills
METHODOLOGY
3) EVALUATION – REINFORCEMENT ACTIONS
CONCLUSIONS By projects ( )
The students socialize their learning through the dynamic “the Group dynamics (x)
emotional letter” Demonstrative (x)
30’ Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Organizational culture
1.1. Definition
Blackboard (x)
75’ 1.2. Characteristics Flannelgraph ( )
1.3. How to keep a culture alive? Real demonstrative material ( )
1.4. How to understand employees? Operational process sheet ( )
1.5. Cultural change Models ( )
1.6. Creation of organizational culture PC/Projector/PPT ( )
1.7. Conclusions Manufacturer's manual ( )
Written teaching material (x)
3) EVALUATION – REINFORCEMENT ACTIONS Flipcharts ( )
Machines/equipment ( )
CONCLUSIONS
Others ______________________ ( )
The students socialize their learning through the museum
technique.
METHODOLOGY
By projects ( )
30’
Group dynamics (x)
Demonstrative (x)
Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. The organizational climate
1.1. Definition
Blackboard (x)
75’ 1.2. Items Flannelgraph ( )
1.3. Guys Real demonstrative material ( )
1.4. Influencing factors Operational process sheet ( )
1.5. Dimensions Models ( )
1.6. Tips PC/Projector/PPT ( )
1.7. Conclusions Manufacturer's manual ( )
Written teaching material (x)
3) EVALUATION – REINFORCEMENT ACTIONS Flipcharts ( )
Machines/equipment ( )
CONCLUSIONS
Others ______________________ ( )
The students socialize their learning through the dynamic
icebreaker “The Octopus.”
METHODOLOGY
By projects ( )
30’
Group dynamics (x)
Demonstrative (x)
Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Organizational Behavior
1.1. Definition
Blackboard (x)
1.2. Goals Flannelgraph ( )
75’ 1.3. Characteristics Real demonstrative material ( )
1.4. Individual differences: Operational process sheet ( )
1.4.1. People and organizations Models ( )
1.4.2. Individual characteristics PC/Projector/PPT ( )
1.4.3. The importance of individual differences Manufacturer's manual ( )
1.5. Conclusions Written teaching material (x)
Flipcharts ( )
Machines/equipment ( )
Others ______________________ ( )
3) EVALUATION – REINFORCEMENT ACTIONS
CONCLUSIONS
METHODOLOGY
The students socialize their learning through the role-playing
technique. By projects ( )
Group dynamics (x)
30’ Demonstrative (x)
Participatory (x)
Other _____________________ ( )
TIME
IN ACTIVITIES/STEPS TO FOLLOW AID PREVENTION
MINUTES
15’ 1) MOTIVATION (RELEASE OBJECTIVES) STRATEGIES
The development of the learning activity begins with an
animation dynamic (a motor game), which will allow the Direct experience (x)
participants to generate prior knowledge for the development Figurative experience (x)
of the thematic content. Demonstrations ( )
Educational visits ( )
Others ( )
2) DEVELOPMENT OF THE THEME
DIDACTIC MEDIA
1. Interpersonal skills of emotional intelligence
1.1. Empathy
Blackboard (x)
1.1.1. Understanding of others Flannelgraph ( )
1.1.2. Development of others Real demonstrative material ( )
1.1.3. Guidance service Operational process sheet ( )
1.1.2. Promote diversity Models ( )
75’ 1.1.3. Political awareness PC/Projector/PPT ( )
1.2. Social skills Manufacturer's manual ( )
1.2.1. Influence Written teaching material (x)
1.2.2. Communication Flipcharts ( )
Machines/equipment ( )
1.2.3. Conflict management
Others ______________________ ( )
1.2.4. Leadership
1.2.5. Catalyst for change
METHODOLOGY
1.2.6. Tie Builder
1.2.7. Collaboration and cooperation By projects ( )
1.2.8. Team capabilities Group dynamics (x)
Demonstrative (x)
3) EVALUATION – REINFORCEMENT ACTIONS Participatory (x)
CONCLUSIONS Other _____________________ ( )
30’ The students socialize their learning through the role-playing
technique.