stone itself! N Deep within the sweltering jungle, a BE 5 monolith of black basalt floats upon an 9 undulating lake hidden in a cave. They say inhuman howls emanate from it on moonless nights... and that the fat 3 gems and coins of a lost society lie 4 inside for the taking! GL In/Out RANDOM ENCOUNTERS 8 B In/Out d4 Details 2d4 nautiloid berserkers (Area 1 8) fighting over a human limb B 7 6 2 1d6 gt. leeches fall from above S 3 An escaped, terrified peasant To Area 3 4 2d4 soldiers (jungle explorers)
Antediluvian Shell. A conical, spiraling
shell the length of a finger on a mithral 2 chain. Wielder can speak Primordial and breathe water. Wielder stops aging, but skull permanently turns into Trapdoor pit Shadowdark RPG nautilus shape over 2d10 days. 1/week, 3rd-Level S Secret door above waterline 1 commune with Nautiloid Mother. K. Dionne, 2022 1. Roaring Waterfall. 10’ curtain of mist 5. Underwater Vault. 20’ deep. Clear, obscures cave behind it. DC 12 DEX green-tinged water. 3 stone chests on or slip into frothing river (20’ deep). bottom. 1. 200 gp, hefty mother-of-pearl Underwater at cave mouth, statue of nautilus shell studded with amethyst woman with raised arms sits on riverbed (80 gp). 2. Hostile black pudding. 3. (10’ tall, cracked malachite). Blank mask Wand of Acid Arrow, corked bottle with covers her face; wormy tendrils peek Scroll of Bless. around the edges from behind. Jade 6. Nautiloid Mother. Sound muted nautilus (40 gp) inlaid over heart. as if underwater. Light refracts oddly. 2. Cave. Vast, thick with stalactites. Six statues identical to Area 1 serve as Reaches high over translucent, green pillars. All face a limestone statue of lake (5’ deep). Black ziggurat rises from 12’-tall woman with tentacled nautilus lapping water 40’ from shore (5 tiers, head, details worn smooth with age. 10’ tall each). Broad steps ascend to Conical shells and trilobites dot every open archway at top lined in smooth inch. Hands extended and cupped. malachite and swarming with hundreds • Placing offering of at least 100 gp of trilobite fossils. Damp stairs lead value in hands grants a wish effect down into darkness. (once per PC); DC 18 WIS after or walk • Trap: Two trilobites are worn to a numbly to Area 7 and attempt to shine. Pushing them deactivates trap drown self in pool for 2d4 rounds. for 5 rounds. Pressure on fourth step 7. Conversion Pools. Faint sloshing. Bas- down turns stairs into ramp. DC 15 relief wall carvings of humans devolving DEX or slide into 20’ deep trapdoor into cephalopods. Three alcoves hold pit at bottom (2d6). 5’ pools of cloudy water. Under surface 3. Fossil Antechamber. Wet. Echoing of each is unconscious peasant (jungle silence. Black stone walls with a few native). Fledgling tentacles sprout from glossy, horse-sized ammonite fossils. melting faces; skulls stretch into still- Grey slugs in floor puddles that writhe soft nautilus shells. Gibber and howl if away from light. Eating one has 2:6 woken. chance of restoring 1d4 HP. Otherwise, 8. Disciples’ Quarters. 6 berserkers violent vomiting for 1 round and an odd with nautilus heads devour chum (failed thirst for sea water. transformees) from a filthy pool. Can 4. Leech Pool. Vaulted ceiling, fishy breathe water. 4 more sleep in south smell. Pool (20’) of still, green water room of knee-high, fetid water. All obey lined in tiles of lapis lazuli and malachite the brain eater. (each tile worth 1 gp). Four giant 9. Brain Eater’s Chamber. Piles of leeches trawl the pool. Wide grate on perforated skulls on floor. Clax’uul wall 10’ down lets in water from lake meditates on malachite dais behind (Area 2) through shaft (DC 15 STR to pry). velvet curtain. Blank mask covers face, An open, underwater tunnel on floor of purple skin taut over spiral-shaped pool leads to Area 5. cranium. Wears Antediluvian Shell.