The Wavestone Monolith

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

The Wavestone Monolith

Fear the silence, the water, the dark


stone itself!
N
Deep within the sweltering jungle, a BE
5
monolith of black basalt floats upon an
9
undulating lake hidden in a cave. They
say inhuman howls emanate from it
on moonless nights... and that the fat 3
gems and coins of a lost society lie 4
inside for the taking! GL
In/Out
RANDOM ENCOUNTERS 8 B
In/Out
d4 Details
2d4 nautiloid berserkers (Area
1
8) fighting over a human limb B
7 6
2 1d6 gt. leeches fall from above
S
3 An escaped, terrified peasant
To Area 3
4 2d4 soldiers (jungle explorers)

Antediluvian Shell. A conical, spiraling


shell the length of a finger on a mithral 2
chain. Wielder can speak Primordial
and breathe water. Wielder stops
aging, but skull permanently turns into Trapdoor pit Shadowdark RPG
nautilus shape over 2d10 days. 1/week, 3rd-Level
S Secret door above waterline 1
commune with Nautiloid Mother. K. Dionne, 2022
1. Roaring Waterfall. 10’ curtain of mist 5. Underwater Vault. 20’ deep. Clear,
obscures cave behind it. DC 12 DEX green-tinged water. 3 stone chests on
or slip into frothing river (20’ deep). bottom. 1. 200 gp, hefty mother-of-pearl
Underwater at cave mouth, statue of nautilus shell studded with amethyst
woman with raised arms sits on riverbed (80 gp). 2. Hostile black pudding. 3.
(10’ tall, cracked malachite). Blank mask Wand of Acid Arrow, corked bottle with
covers her face; wormy tendrils peek Scroll of Bless.
around the edges from behind. Jade 6. Nautiloid Mother. Sound muted
nautilus (40 gp) inlaid over heart. as if underwater. Light refracts oddly.
2. Cave. Vast, thick with stalactites. Six statues identical to Area 1 serve as
Reaches high over translucent, green pillars. All face a limestone statue of
lake (5’ deep). Black ziggurat rises from 12’-tall woman with tentacled nautilus
lapping water 40’ from shore (5 tiers, head, details worn smooth with age.
10’ tall each). Broad steps ascend to Conical shells and trilobites dot every
open archway at top lined in smooth inch. Hands extended and cupped.
malachite and swarming with hundreds • Placing offering of at least 100 gp
of trilobite fossils. Damp stairs lead value in hands grants a wish effect
down into darkness. (once per PC); DC 18 WIS after or walk
• Trap: Two trilobites are worn to a numbly to Area 7 and attempt to
shine. Pushing them deactivates trap drown self in pool for 2d4 rounds.
for 5 rounds. Pressure on fourth step 7. Conversion Pools. Faint sloshing. Bas-
down turns stairs into ramp. DC 15 relief wall carvings of humans devolving
DEX or slide into 20’ deep trapdoor into cephalopods. Three alcoves hold
pit at bottom (2d6). 5’ pools of cloudy water. Under surface
3. Fossil Antechamber. Wet. Echoing of each is unconscious peasant (jungle
silence. Black stone walls with a few native). Fledgling tentacles sprout from
glossy, horse-sized ammonite fossils. melting faces; skulls stretch into still-
Grey slugs in floor puddles that writhe soft nautilus shells. Gibber and howl if
away from light. Eating one has 2:6 woken.
chance of restoring 1d4 HP. Otherwise, 8. Disciples’ Quarters. 6 berserkers
violent vomiting for 1 round and an odd with nautilus heads devour chum (failed
thirst for sea water. transformees) from a filthy pool. Can
4. Leech Pool. Vaulted ceiling, fishy breathe water. 4 more sleep in south
smell. Pool (20’) of still, green water room of knee-high, fetid water. All obey
lined in tiles of lapis lazuli and malachite the brain eater.
(each tile worth 1 gp). Four giant 9. Brain Eater’s Chamber. Piles of
leeches trawl the pool. Wide grate on perforated skulls on floor. Clax’uul
wall 10’ down lets in water from lake meditates on malachite dais behind
(Area 2) through shaft (DC 15 STR to pry). velvet curtain. Blank mask covers face,
An open, underwater tunnel on floor of purple skin taut over spiral-shaped
pool leads to Area 5. cranium. Wears Antediluvian Shell.

You might also like