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Blkout Supplemental 5.30
Blkout Supplemental 5.30
0] FAQ
The BLKOUT Supplemental is a reference tool for players. It How many Models are in a Unit?
includes a list of Universal Special Rules, a Quick Reference, - The number of Grunts and Specialists listed on both sides
frequently asked questions, and any relevant Rules from of the Unit card equal the total number of Models in that
Expansions. Unit.
The Supplemental does not include Unit cards or Unit Do Data Attacks have a maximum range or require Line of
specific Special Rules. It only includes Rules from sight?
Expansions that are not specific to Scenarios or Units from - No.
those Expansions.
Can you roll less than 1D10 in a Skill Check?
The Supplemental is considered the “Go To” Resource for up - No, roll at least one.
to date Special Rules.
Can you Ace Armor Checks?
[1.1] Matched Play - No, you can only Ace Skill Checks.
The goal of the matched play rules are to provide clear
guidelines for players on what to expect when they engage Does a Unit keep its Armory Item?
in BLKOUT games outside of their regular play group. - No. A Model benefits from the Armory or uses the
Weapon only during the Activation in which it marked its
[1.2] Matched Play Rules Combat Load. Imagine the Armory as limited use or one
Matched play games will require players to use the Control time abilities.
Point system.
Does a Smoke Token have a certain height?
Control Points - Players will begin each game with 3 Control - For blocking Line of Sight, no. For counting as in Smoke,
Points. They may never regain these Control Points. yes. Models within 3” of the Token measured vertically are
Players may spend a Control Point to: in Smoke. Imagine it is infinite height for drawing Line of
- Allow a Unit to benefit from a Battle Drill during its Sight through it but not for counting Models as in Smoke.
Activation.
- Activate a Unit after they finish Activating a Unit. Can a Lean Out Move be Reacted to by Overwatch?
- Add an additional D10 to their Initiative roll. - No, the Model is spending its Movement, not Moving that
- Allow a Handler to make an Action after they finish an distance when Leaning Out.
Action. (Can be done multiple times in one Activation.)
When Jumping do I have to have Line of Sight to the final
[1.3] Matched Play Group Building point?
A matched play Group will consist of: - No, as long as Terrain doesn’t prevent the Model from
1 Handler Unit “moving” from its original point to the new point. IE:
1 Force Card Jumping through a wall of a totally enclosed structure.
3 different Units from the chosen Force
Can I place a Blast Marker outside of Line of Sight?
Example Group: - Only if your opponent agrees. We like to eyeball it and say
1x Siege Handler Unit if it’s a thrown weapon (use your imagination) like a hand
Manticor Borz Group Force Card grenade then you can simply halve the Range of the Weapon
1x Manticor Borz Group Bratva Unit Card to simulate the arc.
1x Manticor Borz Group CYKA Unit Alpha Card
1x Manticor Borz Insertion Team Unit Card Suggested Rules - ask before using in Matched
Play
- All Infantry have Jump(1) to navigate terrain easier.
[4.3] Unknowns
Unknowns are Hostiles that could be either a Hostile or a
Civilian. When a Player-controlled Model gains Line of Sight
to one of them, roll a D10. If the roll is equal to or higher
than 6, the Unknown is identified as a Civilian and is
removed from the game. If the roll is lower, the
Unknown is replaced with a Hostile.
Unknowns revealed to be a Hostile may not be targeted by
Overwatch when Moving.