Chimera

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Team Leader

Psionic Brush
Teammates
Critica Bunbun
I'm_Triolgbob_not_Alpharius
Hmster
疫病をもたらすゴリアテ
phantom
notsorandomperson

Q/A
DO NOT LOOK UP THE ANSWERS, USE YOUR PRIOR KNOWLEDGE
From: I'm_Triolgbob_not_Alpharius
1. Day 1: Ruling Questions Token Rulings!
a. Can you place tokens in the Spell/Trap Zones by card effects? (2) Yes, for
example with relinquished's equip effect
b. Can you return them to the hand, banish them face-up, OR send them to the GY
by card effect? (2) You can target them with said effect, however, they just
disappear instead of being moved to a different place.
c. Can you change then to face-down Defense Position OR banish them
face-down? (2) Token cannot be changed to face-down defense position and
are unaffected by cards that do so. Tokens cannot be banished face-down.
d. Can they be sent to the GY, banished, OR returned to the hand as cost? (2) They
can be banished, but not send to the GY or returned to the hand as cost.
e. If the answer for (1) is yes, can they be Special Summoned from the Spell/Trap
Zone. (2) Tokens cannot be Special Summoned from the Spell/Trap zone.
Tokens can only be summoned by the card that summons them in the first
place
i. If the answer for (5) is yes, which card(s) cannot summon Tokens from
the Spell/Trap zone? (2)
From: 疫病をもたらすゴリアテ
2. Hypothetical Situation #1
a. You are a judge. Player A and Player B has called you over because of the
following actions. Player A: Verbally declaring that they will attack with 「Abyss
Actor - Superstar」and will attack Player B's「Mathmech Circular」, but she picked
up 「Abyss Actor - Mellow Maddona」and pointed at「Mathmech Diameter」
instead. In this case, what monster should player A attack with, also, which
monster is the correct attack target? Super star to Circular as attacks must be
declared to go through.
Originally posted cards
● White Blossoms' Queen
○ Level 9 | WATER | Aqua / Tuner / Effect | 2700/2300
○ If this card is in your hand or Spell/Trap Zone: You can target 1 "White Blossom"
card you control or 1 Spell/Trap (Normal, Continuous, Quick-Play, Ritual) on the
field; return it to the hand, and if you do, Special Summon this card.
○ If this card is Normal or Special Summoned: You can place 1 "White Blossom"
Spell Card from your Deck or GY to your Spell/Trap Zone as a Normal Spell that
remains face-up on the field after activation, also, you cannot Special Summon
monsters for the rest of this turn, except WATER monsters.
■ You can only use each effect of "White Blossoms' Queen" once per turn.
● White Blossoms' Cardinal
○ Level 1 | WATER | Aqua / Effect | 0/2200
○ When a Spell Card (Normal, Quick-Play, Ritual) is activated (Quick Effect): You
can activate this effect; the activated card remains face-up on the field after
activation, then, Special Summon this card from your hand.
○ If this card is in your GY or banishment: You can target 1 other "White Blossom"
card in your GY or banishment; place that target in your Spell/Trap Zone as a
face-up Normal Spell that remains on the field after activation, then, add this card
to your hand.
■ You can only use 1 "White Blossoms' Cardinal" effect per turn, and only
once that turn.
● Germination of White Blossoms
○ Normal Spell
○ After this card's activation, it remains on the field, but you must destroy it during
the End Phase of your opponent's 3rd turn.
○ When this card is activated: You can add 1 "White Blossom" Spell/Trap from your
Deck to your hand.
○ While this card is face-up on the field, the first Spell Card (Normal, Quick-Play, or
Ritual) that resolves each turn remains on the field after activation.
■ You can only use each effect of "Germination of White Blossoms" once
per turn.
● White Blossom Flash Freezing
○ Quick-Play Spell
○ After this card's activation, it remains on the field, but you must destroy it during
the End Phase of your opponent's 3rd turn.
○ When this card is activated: Destroy 1 other "White Blossom" card you control,
then, negate the effects of 1 monster your opponent controls, also, it cannot be
used as Link Material until the end of this turn.
○ While this card is face-up on the field, "White Blossom" monsters you control gain
500 ATK/DEF.
■ You can only activate 1 "White Blossom Flash Freezing" per turn.
Thoughts
● Focus on ritual
○ Couldn’t find it :/
● Go Dark Synchro (Ursarctic)
○ https://discord.com/channels/255161337116622850/1218320167386222732/121
8971959396798605
● Use all summoning types (Fusion/Synchro/Link/Xyz/Ritual), maybe allow it to pivot easily
○ https://discord.com/channels/255161337116622850/1218320167386222732/121
8975293591654420
○ https://discord.com/channels/255161337116622850/1218320167386222732/121
8975675642413056
● Only focus on ritual/synchro
○ https://discord.com/channels/255161337116622850/1218320167386222732/121
8999820044210346
● Face-up s/t being a benefit/resource
○ https://discord.com/channels/255161337116622850/1218320167386222732/121
9001783893102724
○ https://discord.com/channels/255161337116622850/1218320167386222732/121
9002454805446767
○ https://discord.com/channels/255161337116622850/1218320167386222732/121
9002615787032726
● Gain effects depending on face-up s/t
○ https://discord.com/channels/255161337116622850/1218320167386222732/121
9004563223347270
○ https://discord.com/channels/255161337116622850/1218320167386222732/121
9004694958178324
● Focus on synchro
○ https://discord.com/channels/255161337116622850/1218320167386222732/121
9005390780366940
● Use fusions
○ https://discord.com/channels/255161337116622850/1218320167386222732/121
9005832746893342
○ https://discord.com/channels/255161337116622850/1218320167386222732/121
9006499871784970
● Ritual that q-p fuses
○ https://discord.com/channels/255161337116622850/1218320167386222732/121
9006244094742658
● Use backrow as link material
○ https://discord.com/channels/255161337116622850/1218320167386222732/121
9006951841857667
Theorized Cards
From: Psionic Brush
● White Blossom Pope
○ Level 11 | 0 ATK | 3200 DEF | Spellcaster | WATER | Synchro | Effect
○ 1 tuner + 1 non-tuner monster
○ If this card is Synchro Summoned: You can place 1 Spell/Trap (Normal,
Continuous, Quick-play, Ritual) from your Deck face-up as a Normal Spell, but
send it to the GY during your next End Phase.
○ Gains these effects based on the amount of face-up Spell/Traps on the field.
■ 1+: This card gains ATK equal to its DEF.
■ 3+: You can target 1 face-up card on each field (Quick Effect); Destroy
both targets.
■ 5+: During the Main Phase: You can draw 1 card.
■ 7+: This card is unaffected by other card effects.
■ 9+: etc.
● You can only use each effect of "White Blossom Pope" once per
turn.
From: phantom
● White Blossom Blooming
○ Ritual spell
○ After this cards activation, it remains on the field, but you must destroy it during
the end phase of your opponent's 3rd turn.
○ This card can be used to ritual summon any "White blossom" Ritual monster. You
must also tribute monsters whose levels equal or exceed of the ritual monster
you ritual summon.
○ While this card is face-up on the field: your ritual monster gain this effect while
this card is face-up on the field.
■ (quick effect) when your opponent activates a spell/trap effect; you can
negate face-up cards on the field up to the number of face-up white
blossom cards in the spell/trap zone
OR
● White Blossom Blooming
○ Ritual spell
○ After this cards activation, it remains on the field, but you must destroy it during
the end phase of your opponent's 3rd turn.
○ This card can be used to ritual summon any "White blossom" Ritual monster. You
must also tribute monsters whose levels equal or exceed of the ritual monster
you ritual summon.
○ While this card is face-up on the field: your ritual monster gain this effect while
this card is face-up on the field.
■ (quick effect) when your opponent activates a spell/trap effect; you can
negate that spell/trap effect.
PSCT check (courtesy notsorandomperson)
○After this card's activation, it remains on the field, but you must destroy it during
the End Phase of your opponent's 3rd turn.
○ This card can be used to Ritual Summon any "White Blossom" Ritual Monster.
You must also Tribute monsters from your hand or field, and/or shuffle water
monsters from your Graveyard into the Deck, whose total Levels equal exactly
the Level of the Ritual Monster you Ritual Summon.
○ While this card is face-up on the field: if a "White Blossom" monster you control
would be destroyed, you can destroy this card instead, then if you controlled
"insert ritual monsters name" for the rest of the turn "White Blossom" cards you
control can't be targeted by your opponents card effects.
■ You can only activate 1 "White Blossom Brilliance" per turn.
From: 疫病をもたらすゴリアテ
● Blooming of the Crimson Blossom
○ Normal Trap
○ (This card is alway treated as a "White Blossom" card)
○ While this card is in the Deck it is treated as Normal Spell Card.
○ If you control a "White Blossom" monster you can activate this card then turn it
was set.
○ Special Summon 1 "White Blossom" Ritual, Synchro or Fusion monster using
monster(s) on the field as material or if your control a "White Blossom" monster
Summoned from the extra deck or a "White Blossom" Ritual monster you can use
any number of Face-up Spells you control as material instead (This is treated as
a Fusion, Ritual or Synchro Summon).
○ While this card face-up on the field you can Set all face-up up Spell/Traps you
control face-down.
■ You can only use each effect of "Blooming of the Crimson Blossom" once
per turn.
From: phantom
● White Blossom Empress
○ WATER | lv 9 | aqua/ritual/effect | 2500/3000
○ You can ritual summon this card with any "white blossom" spell card.
○ While this card is ritual summoned: your face-up "white blossom" cards in the
spell/trap zone cannot be destroyed by card effect.
○ Once per, turn you can return one face-up "white blossom" spell/trap on the field
to the deck then, add 1 "white blossom" monster and 1 "white blossom" spell/trap
with a different name from the one shuffled into the deck.
■ You can only use the previous effect once per turn.
OR
● White Blossom Empress
○ WATER | lv 10 | aqua/synchro/effect | 2500/3000
○ 1 tuner + 1+ WATER non-tuner monsters
○ While this card is synchro summoned: your face-up "white blossom" cards in the
spell/trap zone cannot be destroyed by card effect.
○ Once per, turn you can return one face-up "white blossom" spell/trap on the field
to the deck then, add 1 "white blossom" monster and 1 "white blossom" spell/trap
with a different name from the one shuffled into the deck.
■ You can only use the previous effect once per turn.

Confirmed Cards

Notes
● Staying face-up does not interact with pendulums
○ https://discord.com/channels/255161337116622850/1218320167386222732/121
8976076684984343
● Avoid religious connotations
○ https://discord.com/channels/255161337116622850/1218320167386222732/121
8983328540266556

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