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Monk, Lvl.

5 Ruined kinkin
CLASS & LEVEL BACKGROUND PLAYER NAME
So Dong Boon
Human (Variant) Neutral Good 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I don't like to sit idle.
20 +5 40
+4 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

18 PERSONALITY TRAITS

Hit Point Maximum 63


● +7 Strength
DEXTERITY To find my soulmate.

+5
● +8

+5
Dexterity
Constitution
63
CURRENT HIT POINTS IDEALS
+2 Intelligence

20 +5 Wisdom
+3 Charisma
My family and friends.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+5
Acrobatics (Dex) Total 5
● +7 SUCCESSES I can be as headstrong as I
20 Animal Handling (Wis)
+5
1d8 FAILURES am physically strong.
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +10 Athletics (Str)

+2 +3

+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE Unarmored Defense, Unarmored Movement, Extra Attack

Insight (Wis)
dez hands +8 1d6 bludge Martial Arts
- You can use Dexterity for unarmed strikes or monk weapons.
14 +5 - You can roll a d6 in place of the normal damage of your unarmed strike or monk weapon.
- When you use the Attack action with an unarmed strike or a monk weapon on your turn,
you can make one unarmed strike as a bonus action.
● +6 Intimidation (Cha) dagger +8 1d4 piercing Ki [5/5] | DC = 16
- Flurry of Blows. Immediately after you take the Attack action on your turn, you can spend
WISDOM +2 Investigation (Int) 1 ki point to make two unarmed strikes as a bonus action.

+5 Medicine (Wis)
dart +8 1d4 piercing - Patient Defense. You can spend 1 ki point to take the Dodge action as a bonus action on
your turn.

+5
- Step of the Wind. You can spend 1 ki point to take the Disengage or Dash action as a
bonus action on your turn, and your jump distance is doubled for the turn.

+2 Nature (Int) dagger (20/60) Monastic Tradition: Open Hand

Open Hand Technique

20
● +8 Perception (Wis) dart (20/60) - Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you
can impose one of the following effects on that target:
> It must succeed on a DEX saving throw or be knocked prone.
+3 Performance (Cha) > It must make a STR saving throw. If it fails, you can push it up to 15 feet away from you.
> It can't take reactions until the end of your next turn.

+3 Persuasion (Cha) Delect Missiles


CHARISMA - You can use your reaction to deflect or catch the missile when you are hit by a ranged
weapon attack. The damage is reduced by 1d10 + your DEX mod + your monk level.
+2 Religion (Int) - If you reduce the damage to 0, you can catch the missile if it is small enough for you to

+3
hold in one hand and you have at least one hand free. If you catch it in this way, you can
spend 1 ki point to make a ranged attack (20/60) using the weapon or piece of ammunition
+5 Sleight of Hand (Dex) you just caugh in the same reaction. You make this attack with proficiency, and the missile
counts as a monk weapon for the attack.

● +8 Stealth (Dex) Ki-Fueled Attack


- If you spend 1 ki point or more as part of your action on your turn, you can make one
16 ● +8 Survival (Wis)
attack with an unarmed strike or a monk weapon as a bonus action before the end of the
turn.

Slow Fall
- You can use your reaction when you fall to reduce any falling damage you take by an
SKILLS ATTACKS & SPELLCASTING amount equal to five times your monk level.

Quckened healing
- As an action, you can spend 2 ki points and roll a Martial Arts die. You regain a number of
hit points equal to the number rolled plus your proficiency bonus.

18 PASSIVE WISDOM (PERCEPTION)


a bronze discus or Stunning Strike
- When you hit another creature with a melee weapon attack, you can spend 1 ki point to
CP attempt a stunning strike. The target must succeed on a CON saving throw or be stunned

leather ball, a lucky until the end of your next turn.

Focused Aim

Common, Elvish, Dwarvish SP


charm or past trophy, - When you miss with an attack roll, you can spend 1 to 3 ki points to increase your attack
roll by 2 for each of these ki points you spend, potentially turning the miss into a hit.

a set of traveler's
simple weapons, shortswords EP clothes, dagger,
explorer's pack, 10
one gaming set of your choice darts
GP 10
one type of artisan's tools or one
musical instrument PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
26 157cm 55kg
AGE HEIGHT WEIGHT
So Dong Boon
Brown White Brown
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Still Standing: Tough Feat


- Your hit point maximum increases by an amount equal to twice your level when you gain this
A young woman brought up feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit
from a simple and humble points.
family. Feat: Crusher
- +1 CON
- Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can
However, their lineage hides move it 5 feet to an unoccupied space, provided the target is no more than one size larger than
a secret—each generation you.
- When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against
bears a woman with immense that creature are made with advantage until the start of your next turn.
physical capabiities.
Free Feat: Athlete
- +1 DEX
A gift? A curse? She can care - When you are prone, standing up uses only 5 feet of your movement.
- Climbing doesn't cost you extra movement.
less. There is only one - You can make a running long jump or a running high jump after moving only 5 feet on foot, rather
question in her mind... than 10 feet.

Feat: Skill Expert


Why in the nine hells is she - +1 CHA, Intimidation proficiency, Athletics Expertise
still single?! ADDITIONAL FEATURES & TRAITS

No way she's actually cursed,


she refuses to accept that! In
the meantime, she also
needs to pay her rent.

There's no room for moping


around. The Hardy Maiden is
here to juggle her day-to-day
problems and, hopefully,
finally, find her true love.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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