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So Dong Boon - LVL 5
So Dong Boon - LVL 5
5 Ruined kinkin
CLASS & LEVEL BACKGROUND PLAYER NAME
So Dong Boon
Human (Variant) Neutral Good 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH I don't like to sit idle.
20 +5 40
+4 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
18 PERSONALITY TRAITS
+5
● +8
+5
Dexterity
Constitution
63
CURRENT HIT POINTS IDEALS
+2 Intelligence
20 +5 Wisdom
+3 Charisma
My family and friends.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+5
Acrobatics (Dex) Total 5
● +7 SUCCESSES I can be as headstrong as I
20 Animal Handling (Wis)
+5
1d8 FAILURES am physically strong.
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +10 Athletics (Str)
+2 +3
+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE Unarmored Defense, Unarmored Movement, Extra Attack
Insight (Wis)
dez hands +8 1d6 bludge Martial Arts
- You can use Dexterity for unarmed strikes or monk weapons.
14 +5 - You can roll a d6 in place of the normal damage of your unarmed strike or monk weapon.
- When you use the Attack action with an unarmed strike or a monk weapon on your turn,
you can make one unarmed strike as a bonus action.
● +6 Intimidation (Cha) dagger +8 1d4 piercing Ki [5/5] | DC = 16
- Flurry of Blows. Immediately after you take the Attack action on your turn, you can spend
WISDOM +2 Investigation (Int) 1 ki point to make two unarmed strikes as a bonus action.
+5 Medicine (Wis)
dart +8 1d4 piercing - Patient Defense. You can spend 1 ki point to take the Dodge action as a bonus action on
your turn.
+5
- Step of the Wind. You can spend 1 ki point to take the Disengage or Dash action as a
bonus action on your turn, and your jump distance is doubled for the turn.
20
● +8 Perception (Wis) dart (20/60) - Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you
can impose one of the following effects on that target:
> It must succeed on a DEX saving throw or be knocked prone.
+3 Performance (Cha) > It must make a STR saving throw. If it fails, you can push it up to 15 feet away from you.
> It can't take reactions until the end of your next turn.
+3
hold in one hand and you have at least one hand free. If you catch it in this way, you can
spend 1 ki point to make a ranged attack (20/60) using the weapon or piece of ammunition
+5 Sleight of Hand (Dex) you just caugh in the same reaction. You make this attack with proficiency, and the missile
counts as a monk weapon for the attack.
Slow Fall
- You can use your reaction when you fall to reduce any falling damage you take by an
SKILLS ATTACKS & SPELLCASTING amount equal to five times your monk level.
Quckened healing
- As an action, you can spend 2 ki points and roll a Martial Arts die. You regain a number of
hit points equal to the number rolled plus your proficiency bonus.
Focused Aim
a set of traveler's
simple weapons, shortswords EP clothes, dagger,
explorer's pack, 10
one gaming set of your choice darts
GP 10
one type of artisan's tools or one
musical instrument PP
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
26 157cm 55kg
AGE HEIGHT WEIGHT
So Dong Boon
Brown White Brown
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.