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SF Plotting Rule Edit
SF Plotting Rule Edit
A starship astrogator needs special equipment in order to make the delicate course adjustments before an
interstellar jump. System ships can get by with much simpler equipment, since they need only to navigate
around one star. Navigators with skill level 3 or higher can purchase very sophisticated equipment that
lets them plot a jump in less time with little risk.
Required astrogation equipment is listed and described below, followed by necessary computer programs.
A ship needs only one set of astrogation equipment and the appropriate program.
Shuttles. Shuttles have the simplest astrogation requirements, involving only a gyroscope, radar, gravity
detectors and some gauges. The complete package costs 1,000 Cr at any spaceship construction center.
System Ships. The telescopic alidades, gyroscopic repeaters, doppler scanners, electro-charts, acceleration
meters and gauges needed to navigate a system ship cost a total of 5,000 Cr at any spaceship construction
center.
Starships. Starships require all of the astrogation equipment of a system ship as well as a high powered
telescope for long-range sighting. The package costs 15,000 Cr in its basic form, but high level
astrogators can purchase a more sophisticated version for 50,000 Cr. Starship astrogation equipment can
be purchased at any class I or II construction center.
Computer Programs
Computer programs for astrogation are listed on the Astrogation Program Table. The program needed by
each type of ship is listed with its program level and the number of function points it uses.
Astrogation Skill
Characters trained in astrogation can make the complicated calculations required to take a starship on a
safe course through the Void. Astrogators also have a chance to pinpoint their location in the galaxy if,
for some reason, an interstellar jump deposits them somewhere other than their intended destination.
Astrogators of all levels can perform all astrogation subskills.
FIND LOCATION
Success Rate: 30% + 10% x skill level
When a ship misjumps, either because the astrogator spent too little time plotting the jump or because the
ship was following an uncharted route, the ship will emerge somewhere other than its intended
destination (see Misjumps in the Ship Movement section). The astrogator then must try to figure out
where the ship is.
The astrogator can determine his position easily if the ship enters a colonized system, because all of the
inhabited systems are charted in detail. The astrogator will recognize a charted system after only 1d10
hours of observation.
A very simple way for a ship to find out whether a system is inhabited is to broadcast a radio
message. If anyone answers, the characters know there are intelligent creatures around. Unless the ship is
very near a planet, however, the radio message may take several hours to reach a possible colony, and the
reply will take just as long to return.
Of course, any intelligent creatures who answer the message will also know that the characters are in
system . . .
If the system is uncharted, the stars will appear in unfamiliar patterns and will be difficult to recognize.
Determining the ship's position in an uncharted system takes 2d10 x 10 hours of observations and
calculations. The referee rolls d100. If the result is equal to or less than the astrogator's success rate for
this subskill, the astrogator will know exactly where the ship is when he finishes his calculations. Like
course calculations, these 2d10 x 10 hours do not include time for sleep.
If the astrogator does not pass the skill check, the referee must consider how close the roll was. If the
roll was reasonably close, the astrogator will realize that he cannot locate the ship. If the roll was very
much higher than the astrogator's success rate (at least 30 or 40 points higher), the referee may decide to
tell the astrogator where the ship is, but deliberately give him false information.
If the astrogator cannot fix the starship's position, the ship can jump to another star and try again. The
referee should simply move the ship to another randomly chosen star, because it will misjump
automatically.
The referee should feel free to expand the Frontier map if a ship jumps off the edge. An astrogator using
high-quality equipment gets an additional +5% bonus when trying to fix the ship's position.
If a ship misjumps to a star system that has never been explored, the route to that system is not
considered charted or explored. Even if the astrogator locates the ship's position, he must also
successfully chart a new route out of the system in order to leave safely.
As a Quartermaster, the astrogation rules as written make no sense to me as the standard procedure.
Today, we have published storm routes between all major seaports. The first route is the most direct to
take if there’s no storm at all, and then there is a series of courses to each side of the track to follow if the
storm forces diversion from the most direct route. On land, our GPS selects the route for us.
If the UPF publishes star routes between systems, then why does the astrogator have to compute them?
What’s the point of buying and selling route information if the astrogator has to calculate them anew with
each jump?
The way I see it, the only calculations needed between known systems is correcting for the ephemerides
of the objects in system. You can download the most current information if you don’t already have it in
your database, but it’s not that time-consuming to pick a jump point and emergence point that are clear of
planets, asteroids, and other objects. The written rule only works for me as the idea of observing the
system long enough to get the proper motion of objects that might impinge on your dropout point, and
then calculating what their position would be this many years later, since what you’d see is however
many years out of date as the distance of that system in lightyears. That would only apply to a system no
one has been to and published the data for. If there’s a published route, all the astrogator needs to do is
ensure all published chart corrections are up to date, the ephemerides are up to date, plug in the course,
and have the computer apply the data to determine the proper entrance and emergence points. 5 minutes,
tops.
Now, I can see Spacefleet often making their astrogators calculate the course as if it were unknown, for
practice purposes, and because, if the Sathar have taken the system, you can’t trust any data sent from the
system. They couldn’t change the orbits of the planets, but they could easily tow asteroids to common
emergence points, which would not be visible to anyone in the system Spacefleet is jumping from for
years (however many lightyears away). But tramp freighters, megacorp couriers, passenger liners, and
other civilian shipping would all use the published data and not waste time pretending to be Magellan or
Columbus determining a completely unknown route.
I can also see many astrogators spending time working out a route to a nearby star, but not jumping there
because the captain is not deviating from their profitable cargo route. Some of them get published in
various sources, but none are considered valid until someone actually takes a ship there and back. If they
use some of the observational data from these sources, perhaps a small payment is made to each
astrogator and astronomer who contributed observational data.
The rule on finding position does not work for me, either. There’s little reason to jump. If you haven’t
found recognizable stars to triangulate your position, you keep looking for them, not plot a risky new
jump with the vague hope you might have more luck elsewhere. Unless this rule is intended to imply
misjumps can put the ship hundreds or thousands of lightyears away, there should be no chance of the
astrogator not finding stars that match known spectral signatures to identify. If the geometry of
triangulating them is iffy, I’d first try moving in normal space, not the void.