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03 - Advanced HeroQuest Reforged Campaign 04 - The Priests of Pleasure (2021!01!15 - For Playtest) - PF
03 - Advanced HeroQuest Reforged Campaign 04 - The Priests of Pleasure (2021!01!15 - For Playtest) - PF
This Quest by Andy Warwick originally appeared in White Dwarf 122. It represents a classic race
against time.
Introduction
You have been asked by an important merchant and However. I am also painfully aware that he may no
close friend Klaus Krudenwald, to aid another longer be alive I am eager to see that he is decently
member of his Guild. Klaus has explained that a buried if this is the case, and will therefore extend my
friend, Eberhardt Kaldach, has reason to believe that offer to a full half of The reward if you can only
his brother, Wilhelm, has been captured by a local bring hack his body.
cult and is going to be sacrificed. Eberhardt needs your As to my brother's whereabouts, this I am certain of.
help to rescue his brother Wilhelm his been taken by the foul brood that call
Wilhelm, like Eberhardt and Klaus, is a merchant themselves the Priests of Pleasure - the deranged
and usually runs the caravan route between madmen who reside in the ruined temple just outside
Hovelhof and Bergsburg. Nine days ago, while the town. It appears that those who we assumed were
collecting timber from Hovelhof, Wilhelm’s caravan harmless worshippers of a non-excitant god are in fact
was ambushed. The six soldiers who were guarding the taking people prisoner and sacrificing them in
caravan were killed and Wilhelm was captured the exchange for unnatural power. Wheels have been
soldiers bodies were found two days later when put in motion to destroy their disgusting activities
Eberhardt went to look roe his missing brother. once and for all but, as you can understand, my
Eberhardt also found two corpses wearing the immediate concern is for my brother's well-being.
distinctive pastel blue robes of a local cult that calls The cowardly soldiers that are supposed to serve our
itself The Priests of Pleasure. interests are either unwilling or unable to do
Eberhardt is convinced his brother is still alive and is anything about rescuing my brother, and I have
being held by the cult. He is also convinced that the therefore taken our friend's advice and turned to you.
cult is not as harmless as it once appeared. I am grateful for your help and deeply regret that I
Not wanting to let your friend down, you have cannot be here to greet you in person. But, even with
travelled to the Kaldach household, situated in the my brother gone, and I fear dead, I cannot neglect the
middle-class area of Bergsburg. However, Eberhardt is duties forced upon me by the family business that
not there to meet you. Instead be has left a letter Wilhelm and I worked so hard to build.
which explains his absence. The letter reads as I wish you every good fortune in the task that awaits
follows. you. May Morr see fit to deliver you from peril, and
Esteemed adventurers. As you are no doubt aware, it restrain from taking my brother to the realm of the
is of the utmost importance that you make plans to dead until you can deliver him back to the bosom of
assist my brother immediately. If has been over a his family. May I reiterate that my brother is in
week since Wilhelm was snatched while transporting extreme danger! I urge you to make haste lest be meet
goods between our customers, and I am keen that his with a sorry end. Time is truly against us.
rescue is delayed no longer. I am especially grateful I remain yours in debt.
for the speed with which you have answered my plea,
especially as we are total strangers.
Bearing in mind you have no connection with my Eberhardt Kaldach of Bergsburg
family, other than our mutual friend. Klaus. I am
Signed this day flit 13th Vorgheim, in the
fully aware that for you to rescue my brother,
2504th year of our glorious Emperor Karl
Wilhelm, I must offer an incentive. Although
Franz I.
Wilhelm and I are both successful merchants, we are
by no means rich. Therefore. I can only offer you a
little cash.
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Advanced HeroQuest: Reforged
CAMPAIGN RULES
Enemies
Unless called out by Hazard or Quest
events, all Enemies in this campaign
are Chaos-aligned Humans, or
Beastmen.
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Advanced HeroQuest: Reforged
CHARACTERS
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The Sanctuary
The Sanctuary is the centre of the
cult's worship, and is the most
important part of the Dungeon. It is
where the characters reside, and
where the services take place. It is
much cleaner than the rest of the
Dungeon. Some at attempt has been
made to carve decorations into the
stone above the doors, and hangings
cover the corridor walls.
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A: The Altar Room however, the Hero must use a rope and
This room is represented with the large must pass a Speed Test. If the Heroes
floorplan that has a magic circle marked haven't got a rope, there is one in the
on the floor. Guard Room (Location C).
The altar room is where the services The most recent sacrifice was about a
are held, and is where Wilhelm is going week ago. The pit contains the burnt
to be executed if the Heroes don't save remains of a soldier who strayed too
him. When the Heroes enter this room close to the Temple on a routine patrol.
you should read them the following text: If the remains can be searched as an
This is obviously, the centre of the Exploration Action, 2D12 Gold Crowns
cult's worship. The far wall is completely are found. The pit may only be searched
covered with a massive face some sixty once.
feet high and carved out of shining black Note: If Wilhelm is already dead,
stone. The huge, leering visage is the replace the soldier's body with Wilhelm's
cult's altar. At its base are a set of steps, body. Willielm's body has no money.
with bones and offerings to Slaanesh. The Braziers: (If you do not have
Flanking the stairs there are two Brazier overlays, these can be
braziers, shaped like skulls and burning represented with two of the wound
with a bluish flame. They spew great counters). Each brazier is magically
gouts of thick black smoke through a trapped. If either brazier is touched while
gaping hole in the roof. there is someone in the pit, two magical
Kneeling in front of the altar are three fireballs appear. Place a fireball
figures, deep in prayer. As you watch template over each Brazier. All models
them, the nearest turns his head under a template suffer 3 damage dice
towards you. The creature pulls back the of injury. At the start of the next GM
cowl of its robe to reveal a goat-like, phase the fireballs move across the floor
face, its teeth bared in a snarl. With and drop into the pit. Any models in the
another, equally rapid motion it pulls a pit suffer 5 damage dice of injury. The
sword and lunges towards you, waving fireballs remain active, doing 5 damage
the vicious blade front side to side. dice of injure each GM phase, until there
Within seconds its companions is nothing left alive in the pit. Upon
unsheathe their swords and lurch inflicting the last and fatal wound, the
forward. You have no choice but to fight. fireballs disappear.
Once the Heroes have despatched the The Altar: The huge face on the wall is
Beastmen they have a chance to get a the cull's altar. Within its mouth there is
better look around the room the items of a secret door, through which the
interest to the Heroes here arc: sacrificial victims arc brought to lie put in
The Pit: The walls of the pit are the pit The door can be found by a
scorched and its floor is littered with normal Search for Secret Doors.
blackened bones. The normal procedure The Magic Circle: Any cultist standing
is to throw the drugged sacrifice into the within the circle's confines may add +1
pit at the start of the ceremony, along to his to-hit roll when in combat as the
with buckets of flammable oils. Then, at power of Slaanesh is channelled
the peak of the chanting, a magical through him.
fireball rises from each of the braziers,
moves across to the pit, and sets light to
the victim.
It is a simple matter to climb into the pit
with a rope. If the Heroes haven't got
one they may try without. Each Hero
that jumps in must pass a Speed Test or
loose a Wound. To climb out of the pit
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Advanced HeroQuest: Reforged
Helmut Dorchan
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