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Alice O'Wonderland, L8
Alice O'Wonderland, L8
Alice O'Wonderland, L8
+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 14 59 --
+0 -1 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
10
• +8 Charisma
Total 8d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+8
Animal Handling WIS
Arcana CHA
Flute
=== LANGUAGES ===
+0 Athletics STR Common, Giant, Leonin, Naush
14
ABILITY SAVE DC
P +8 Deception CHA
-1 History INT
INTELLIGENCE
P +3 Insight WIS Sorcery Points • OOO / Short Rest
-1 +5 Intimidation CHA 30 ft. (Walking)
10 ft. (Jumping)
Quickened Spell • 2sp • Cast a spell that has a cast-
ing time of 1 action, as a bonus action for this casting.
P +2 Investigation INT
8 +0 Medicine WIS SPEED Subtle Spell • 1sp • Cast a spell without any S or V.
-1 Nature INT PROFICIENCIES & LANGUAGES
+5 Undying Servitude • O
/ Long Rest
You can cast animate dead without using a spell slot.
20
SKILLS ACTIONS
Cheshire Cat Claw +4 1d4+3 Piercing DC 16 CON Save vs 2d4 Poison & Poisoned 1min.
13 PASSIVE WISDOM (INSIGHT)
Cheshire Cat Scare WIS 16 1 Creature On fail, target is frightened of you and the cat.
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Warlock 8
CLASS & LEVEL PLAYER NAME
Alice O'Wonderland
Changeling Far Traveler (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
===GREAT OLD ONE WARLOCK FEATURES === === ELDRITCH INVOCATIONS === === CHANGELING RACIAL TRAITS ===
* Pact Magic • PHB 107 You learn fragments of forbidden knowledge that * Shapechanger • 1 Action
You can cast known warlock spells using CHA as your imbue you with an abiding magical ability. As an action, you can change your appearance and
spellcasting modifier (Spell DC 16, Spell Attack +8). your voice. You determine the specifics of the
You can use an arcane focus as a spellcasting focus. | Agonizing Blast • PHB 110 changes, including your coloration, hair length, sex,
When you cast eldritch blast, add +5 to the damage it height and weight. You can make yourself appear as a
* Awakened Mind • PHB 110 deals on a hit. member of another race, though none of your game
You can telepathically speak to any creature you can statistics change. You can’t duplicate the appearance
see within 30 ft. of you if it understands at least one | Investment of the Chain Master • TCoE 71 of a creature you’ve never seen, and you must adopt a
language. When you cast find familiar, you infuse the summoned form that has the same basic arrangement of limbs
familiar with a measure of your eldritch power, granting that you have. Your clothing and equipment aren’t
* Entropic Ward • 1 / Short Rest • 1 Reaction the creature the following benefits: changed by this trait.
Once per short rest, when a creature makes an attack - The familiar gains either a flying speed or a
roll against you, you can use your reaction to impose swimming speed (your choice) of 40 ft. * Languages • ERftLW
disadvantage on that roll. If it misses you, your next - As a bonus action, you can command the familiar to You can speak, read, and write Common and two
attack roll against the creature has advantage if you take the Attack action. other languages of your choice.
make it before the end of your next turn. - The familiar’s weapon attacks are considered
magical for the purpose of overcoming immunity and
=== PACT OF THE CHAIN === resistance to nonmagical attacks. === FEATS ===
- If the familiar forces a creature to make a saving
You learn the find familiar spell, it doesn't count throw, it uses your spell save DC. * Metamagic Adept • Sorcery Points: 3 / Short Rest
against your number of known spells, and you can cast - When the familiar takes damage, you can use your You gain 3 sorcery points to spend on Metamagic.
it as a ritual. Your familiar can take on a more powerful reaction to grant it resistance against that damage. These points are added to any sorcery points you have
form, and when you take the Attack action, you can from another source and can be used only on
forgo one of your own attacks to allow your familiar to | Sculptor of Flesh • PHB 111 Metamagic. You regain these three sorcery points
make one attack with its reaction. Once per long rest, you can cast polymorph using a when you finish a Short rest.
warlock spell slot.
| Quickened Spell • PHB
| Undying Servitude • TCoE 71 When you cast a spell that has a casting time of 1
You can cast animate dead without using a spell slot. action, you can spend 2 sorcery points to change the
Once you do so, you can’t cast it in this way again until casting time to 1 bonus action for this casting.
you finish a long rest.
| Subtle Spell • PHB
When you cast a spell, you can spend 1 sorcery point
to cast it without any S or V components.
CP
Dagger 1 1 lb.
SP Dagger 1 1 lb.
EQUIPMENT
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Female 10 Medium 4'-2" 84
GENDER AGE SIZE HEIGHT WEIGHT
Alice O'Wonderland Chaotic Good Cheshire Cat White Blue Blonde
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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13
16 +5
+8
C n p
L4 S Slot : OO
5d10
3 Creatures
8 hours