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Paladin 6

CLASS & LEVEL PLAYER NAME


Li-Shang Mulan
Hobgoblin of the Feywild Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

(18 Plate) Warhorse's AC: 11, HP: 20


(+2 Shield)
+6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+5 Constitution +0 20 52
+3 +3 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
16
• +9 Charisma
Resistant to Necrotic & Radiant Damage Total 6d10 SUCCESSES
Aura of Protection • Immune to Disease
Saving Throw Modifiers
DEXTERITY While you are conscious, you Advantage to avoid or end the charmed FAILURES
grant all friendly creatures condition on yourself.
+0 (including you) within 10 ft.
a +3 bonus to all saving throws.
DEFENSES HIT DICE DEATH SAVES

(Already included for you above)


10 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+2 -1

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

14 P +6 Athletics STR === TOOLS ===


ABILITY SAVE DC Vehicles (Land)
+3 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
P +2 Insight WIS Common, Elvish

+0 P +6 Intimidation CHA 30 ft. (Walking), 60ft. (Mounted)


16 ft. (Jumping), Lay on Hands Pool • 30 / Long Rest
+0 Investigation INT As an action, you can touch a creature to restore
10 -1 Medicine WIS SPEED any number of HP remaining in the pool, or 5 HP to
either cure a disease or neutralize
PROFICIENCIES a poison.
& LANGUAGES
+0 Nature INT

WISDOM -1 Perception WIS


=== SPECIAL ===
+3 Performance CHA === CHANNEL DIVINITY=== • O / Short Rest OOO
-1 P +6 Persuasion CHA
Turn the Tide • As a bonus action, each creature of
Fey Gift • / Long Rest
You can use the Help action as a bonus action.
+0 Religion INT your choice within 30 ft. regains 1d6+3 HP if it has no Both you and the target of your Help Action:
8 more than half its max HP Hospitality • Gain 1d6+3 temporary hit points.
+0 Sleight of Hand DEX
Champion Challenge • As a bonus action, each Passage • Increase walking speed by 10 ft. until your
+0 Stealth DEX creature of your choice within 30 ft. must make a DC 14 next turn.
CHARISMA WIS Save or it can't willingly move more than 30 ft.
-1 Survival WIS away from you. Spite • Until the start of your next turn, the first time
either of you hits a creature with an attack, that creature
+3 Fortune from the Many •
=== SPECIAL ===
OOO / Long Rest
has disadvantage it's next attack.

Inspiring Leader • You can spend 10 minutes inspiring


If you miss with an attack, fail an ability check or saving up to 6 allies (including yourself) that can see or hear
16 throw, you can add a bonus to the roll equal to the and can understand you within 30 ft.
number of allies you see within 30 ft. (max bonus of +5). Each creature gains 9 temp HP once per short rest.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Javelin +6 1d6+3 Piercing Thrown Range (30/120)
Longsword, +1 +7 1d8+4 Slashing Martial, Versatile
12 PASSIVE WISDOM (INSIGHT)

Warhorse Trample +6 2d6+4 Bludg'ng DC 14 STR vs Prone if moved 20ft.

10 PASSIVE INTELLIGENCE (INVESTIGATION) Divine Smite • When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant
damage to the target plus 1d8 for each spell level higher than 1st and plus 1d8 against undead or fiends.
Extra Attack • You can attack twice, instead of once, whenever you take the Attack action on your turn.
Darkvision 60 ft. Help Action • When you take the Help action (or Bonus Action), the creature you aid gains advantage on the next ability skill
Divine Sense • OOOO / Long Rest check or attack roll that they make before the start of your next turn.
As an action, you can detect good, evil, hallow Protection Fighting Style • While wielding a shield and a creature you can see attacks a target other than you
spells, and the location of any celestial, fiend, undead within 5 ft., you can use your reaction to impose disadvantage on the attack.
within 60 ft. that is not behind
SENSEStotal cover. WEAPON ATTACKS & CANTRIPS

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Paladin 6
CLASS & LEVEL PLAYER NAME
Li-Shang Mulan
Hobgoblin of the Feywild Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === === OATH OF THE CROWN FEATURES === === FEY HOBGOBLIN RACIAL TRAITS ===

* Divine Sense • 4 / Long Rest • 1 Action * Aura of Protection • PHB 85 * Darkvision •


As an action, you can detect good and evil. Until the While you are conscious, you grant all friendly You can see in dim light within 60 feet of you as if it
end of your next turn, you can sense anything affected creatures (including you) within 10 ft. a +3 bonus to all were bright light and in darkness as if it were dim light.
by the hallow spell or know the location of any saving throws. You discern colors in that darkness only as shades of
celestial, fiend, undead within 60 ft. that is not behind gray.
total cover. * Channel Divinity • 1 / Short Rest • 1 Action
You gain Three Channel Divinity options: * Fey Ancestry •
* Lay on Hands • 30 / Long Rest • 1 Action You have advantage on saving throws you make to
You have a pool of healing power that can restore 30 | Champion Challenge - As a bonus action, each avoid or end the charmed condition on yourself.
HP per long rest. As an action, you can touch a creature of your choice within 30 ft. must make a WIS
creature to restore any number of HP remaining in the saving throw (DC 14) or it can't willingly move more * Fey Gift • 3 / Long Rest • 1 Bonus Action
pool, or 5 HP to either cure a disease or neutralize a than 30 ft. away from you. You can use the Help action as a bonus action 3 times
poison affecting the creature. per long rest. Starting at 3rd level you can choose one
| Turn the Tide - As a bonus action, each creature of of the following options to use whenever you take the
* Fighting Style • Protection • 1 Reaction your choice within 30 ft. regains 1d6+3 HP if it has no help action:
While wielding a shield and a creature you can see more than half its max HP.
attacks a target other than you within 5 ft., you can use | Hospitality. You and the target of your Help action
your reaction to impose disadvantage on the attack. | Harness Divine Power • 1 / Long Rest gain 1d6+3 temporary hit points.
You can expend a use of your Channel Divinity to fuel | Passage. You and the target of your Help action
* Spellcasting • PHB 84 your spells. As a bonus action, you touch your holy increase your walking speeds by 10 ft. until the start of
You can cast prepared paladin spells using CHA as symbol, utter a prayer, and regain one expended spell your next turn.
your spellcasting modifier (Spell DC 14, Spell Attack slot, which can be no higher than level 2. You regain | Spite. Until the start of your next turn, the first time
+6). You can use a holy symbol as a spellcasting all expended uses when you finish a long rest. you or the target of your Help action hits a creature
focus. with an attack, that creature has disadvantage on the
next attack it makes within 1 minute.
* Divine Smite • PHB 85 Oath of the Crown Spells
When you hit with a melee weapon attack, you can * Fortune from the Many • 3 / Long Rest • Special
expend one spell slot to deal 2d8 extra radiant damage
These spells are always prepared If you miss with an attack, fail an ability check or
to the target plus 1d8 for each spell level higher than Level Spells saving throw, you can add a bonus to the roll equal to
1st (max 5d8) and plus 1d8 against undead or fiends the number of allies you see within 30 ft. (max bonus
(max 6d8 total). 1 Command, Compelled Duel of +5). You can use this 3 times per long rest.
2 Warding Bond, Zone of Truth === FEATS ===
* Divine Health • PHB 85
You are immune to disease. 3 Aura of Vitality, Spirit Guardians
* Inspiring Leader • 10 Minutes
* Extra Attack • PHB 85
4 Banishment, Guardiant of Faith You can spend 10 minutes inspiring your companions.
You can attack twice, instead of once, whenever you 5 Circle of Power, Geas Choose up to 6 allies (including yourself) that can see
take the Attack action on your turn. or hear and can understand you within 30 ft. Each
creature gains 9 temp HP once per short rest.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP Shield 1 6 lb. Dice Set 1 --

Plate 1 65 lb. Clothes, Common 1 3 lb.

SP Javelin 5 10 lb.

Longsword, +1 1 3 lb.
EP Backpack 1 5 lb.

Alms Box 1 --
GP Blanket 1 3 lb.

Candle 10 --
PP
Tinderbox 1 1 lb.

Block of Incense 2 --
WEIGHT CARRIED

105.2 lb. Censer 1 --

ENCUMBERED Vestments 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Rations (1 day) 2 4 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

480 lb. Holy Symbol 1 --

EQUIPMENT

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Male 42 Medium 6'-2" 220 lbs
GENDER AGE SIZE HEIGHT WEIGHT
Li-Shang Mulan Lawful Good General Li
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

Number one in his class, extensive


knowledge of training techniques with
an impressive military lineage, Li-
Shang has never failed to do his job.
PERSONALITY TRAITS

Men are swift as the coursing river with all the


force of a great typhoon, the strength of a raging
fire, and mystery of the dark side of the moon.

IDEALS

I can make a man out of anyone.

BONDS

He is often disparagingly called a 'Pretty Boy' due


to his dashing good looks and strong physique.
"My anaconda don't want none unless you defeat Huns son."

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Background Feature: Military Rank

You have a military rank from your career as a


soldier. Soldiers loyal to your former military
organization still recognize your authority and
influence, and they defer to you if they are of a
lower rank.

You can invoke your rank to exert influence over


other soldiers and requisition simple equipment or
horses for temporary use. You can also usually
gain access to friendly military encampments and
fortresses where your rank is recognized.

CHARACTER BACKSTORY ADDITIONAL NOTES

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Spellcasting Ability Modifier: +2 14 +6

L 1: OOOO (+2d8 Damage when used to Smite) L 2: OOO (+3d8 Smite)

Concentration:
You can only maintain 1 spell that requires concentration at a time. Whenever you take
damage while concentrating on a spell, you must make a Constitution Saving Throw to
maintain concentration.
The DC equals 10 or half the damage you take, whichever is higher. If you take damage
from multiple sources, make a separate saves for each source.

Divine Smite • When you hit with a melee weapon attack, you can expend one spell slot
to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than
1st and plus 1d8 against undead or fiends.

Harness Divine Power - O / Long Rest


As a Bonus Action, you can expend a use of your Channel Divinity to regain a L2 Spell Slot.

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