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Creating Dialogue

The floor game “I Am Healthy” is a communication material that helps


I Am Healthy!
facilitate group activities that visually represent behaviors and messages; it
ork You may know that in our country, many people fall ill or die
helps to create dialogue and promote interactivity among groups of people th W er
al
every year of preventable causes. A hard working person like

e
around an issue.

Dear H
Welcome to you must be worried about this. But the question is, how can
the Game, “I Am we change this situation?
A floor game is a group activity to reinforce key Healthy!”

messages to the target audience through simple play One other concern we have noted is that mostly people know
techniques. This game is designed to create efficacy (self what it is to be sick, but very few people may be aware of or not
and collective) i.e. the confidence/the ability to carry talk much about some of the practices that can keep them healthy or what it feels to
out a specific action and cues to action i.e. small doable be healthy. Therefore, it is essential to form people’s perception of healthy. This floor
behaviors that can be adopted in order to attain game will be the first of such materials that can be used to engage people around the
definition of healthy and how they can be healthy.
long-term behavior change.
An instruction guide on “how to play the game” and a discussion guide to help you
use the game to effectively create a dialogue/discussion around specific messages
The game, thus, aims to communicate and promote positive behaviors that accompanies the game. The floor game is a tool for active participation of the commu-
form and enhance the perception of health and healthy behaviors for nity in the activity.
individuals and families. This is not a question/answer game.

This game will help you achieve the following objectives:


• To promote and communicate key care practices
While the players are playing, you can ask questions
• Create dialogue around “being healthy”
to create discussion around the topics. • Influence social norms and address key resistance to specific practices (myths
and misinformation)
• What is the suggested doable action? • Break down technical messages into small doable actions
• What does health and happiness mean to you and
your family? Who can play this game:
• How can you be healthy and happy? • Mothers & Main/primary caregivers, school going children and adolescents
• Why is this particular issue important to be • Fathers, relatives, community members and stakeholders
healthy?
Enjoy playing, and remain open to discussions during the game.
• Where do you go to seek advice when you are sick,
and why? You can use this floor game as an engagement tool wherever there is a group of
• What are benefits of adopting this behavior? people. Here are a few examples of such places:
• What are some solutions you and your family adopt that others can 1. During SISCa sessions
adopt as well? 2. Mothers Support Group meetings
• What would you recommend to others to stay healthy and happy? 3. Community Leaders (community meetings, events and gatherings)
Components of the Game: • For example: if the message is “I boil my water before I drink it”, the
1) Floor game and dice player in the box must tell everyone if they boil their drinking water and
how.
2) A user and discussion guide to help health
Instruction Guide
• If the message is “Oops, forgot to wash hands, take two steps back.”, the
workers/facilitators use the game effectively
player standing in the box should take two steps back in the game and
must tell everyone why not washing hands is bad for health.
• In order to count the correct number of steps to
move, each player should count moving up a ladder
as a step.
• The facilitator will then initiate a small discussion
Number of players: around the message. See Discussion guide for
3-4 starting at the reference.
• The player that reaches the finish line first will be the
same time. Others winner; the following players will also finish the game at 2nd, 3rd, 4th
can watch, cheer and position.
participate in
discussion around
the specific topics as
they arise.

How to Play This Game:

• The objective of the play is to start from the first box


and reach the finish line. Whichever player reaches
the finish line first, wins the game.
• 3-4 players can play this game at the same time. Each
player will have a small character or figurine that will
represent their moves on the board. Note for the facilitator:
• To find out who plays first, each person will need to
shake the dice once. Whoever rolls the number 1 will • Ask one of the players to read the instructions
play first, whoever rolls the number 2 will be second, and so on. • Make sure to ask if all instructions are clear
• Player 1 will have the first opportunity to shake the dice. • Ensure that all players are laughing and having fun while they
• Starting from Player 1, each player will roll the dice and move play the game. At the end, every player must be clapped for,
their toy the number of steps according to the dice. not just the winner.
• When a player moves their toy, they must read (or have • It is important that everyone is playing and enjoying the game
facilitators help read) the message outlined in box so that as well as joining in the dialogue, in order to ensure that the
everyone can hear. health issues are properly covered.
• Players must obey the messages of the box their toy lands in.
Some boxes feature a ladder, which means the player must climb
the ladder and go to the corresponding box.

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