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1

Beginner Course

2
Day
1

Class Introduction
1. What is your name?
2. In which Class & School you are studying?
3. What is your favorite sports?
4. What is favorite color?
5. What are your hobbies?
6. What you want to be?
7. What is your favorite cartoon charter?
8. Do you like chess?
9. Do you want to learn a chess?
10. What do you know about chess?

3
Day
1.1 Train Your Brain 1

4 Brain Exercise - Practice every day to increase Concentration & Memory

a. Watch a tip of pencil for 15 Sec & Slowly increase time till 90 Sec

b. Do little maths in your brain without using pen & paper as per your age

1. Addition 2. Subtraction 3. Multiplication 4. Division

c. The 4-Details Observation Exercise

✓ Find four details about people you encounter in public. For example, a person is wearing a blue hat, has brown hair, is wearing a red
shirt, and has brown shoes.
✓ Try observing just one person per day, to begin with. Once you feel like you have gotten better at recalling four details at a time, add
more information or people!

d. Repeat and Recall What People Say


✓ Train your brain to focus on what people around you say and remember everything they have said.
✓ Start by creating a presence in a moment by following the words a person says to you by repeating them in your mind. Repeat
everything they are saying silently in your mind. This is a brain exercise that helps to boost your cognitive function while enabling
your brain to remember more 4
Day
1. How to keep the Chess Board 2

White color
Square on How to keep the Chess Board?
your right
hand side
Right & White Rule

Always Keep the Chess Board in such a


way that extreme bottom square should
always be of white color on your right
hand side

White color
Square on
your right
hand side

5
Day
1. Know your Chess Board 2

What is a color of a Chess


Board?

Chess is played on a square board divided


into 64 squares (eight-by-eight) of
alternating color.

No matter what the actual colors of the


board, the lighter-colored squares are
called “light” or “white” and the darker-
colored squares are called “dark” or
“black”.

Generally seen many dark colors like:-


• Black
• Brown
• Blue (Like in this Picture)
• Wooden etc.

6
Day
Files 2

What are Files in a Chess


Board?

There are 64 squares on a chessboard and


a row of squares on a vertical line is called
a file

So In this figure we have 8 files and those


are a-file, the b-file, c-file, d-file, e-file, f-
file, g-file and lastly the h-file.

7
Day
Ranks 2

What are Ranks in a Chess


board?

A row of squares on a horizontal line is


called a rank.

So here we have the 1st rank at the


bottom, the 2nd rank, the 3rd rank, the
4th rank, the 5th rank, the 6th rank, the
7th rank and right at the top, the 8th
rank.

8
Day
Diagonals 3

What are Diagonals in Chess


board?

Cross aligned squares are called diagonals

Some diagonals are long and others are


short.

The important thing to know about a


diagonal, is that all the squares on the
diagonal are the same colour. You’ve
probably already noticed that some of the
squares on the board are light and the
others are dark. The reason for this is to
help you see the diagonals clearly.

9
Day
Types of Diagonal 3

Light & Dark-square diagonal

Chess players usually refer to a


diagonal as a light-square diagonal or
a dark-square diagonal. You can see
all the squares on this diagonal are
light, so it would be called a light-
square diagonal and all the squares
on this diagonal are dark, so it is a
dark-square diagonal.

10
Day
Centre 3

What is Centre?

4 squares in the middle of the board


(Green Color) are known as the
centre

So if I ever refer to the centre, then


you know I am talking about these 4
squares in the middle of the board.

11
Day
King Side 3

What is King’s Side?

One more thing I need to say about the


chessboard is that this side (Green
Colored) of the board is referred to as the
king-side

because it’s the side of the board where


the kings start the game

12
Day
Queen Side 3

What is Queen’s Side?

Other thing I need to say about the


chessboard is that this side (Green
Colored) of the board is referred to as the
Queen-side

because it’s the side of the board where


the Queen start the game

13
Day
4

Name of Chess Pieces

14
Day
4

Major Pieces Minor Pieces

Pieces Name of Chess Pieces

Points -> Price-less 9 5 3 3 1


15
Day
4

Arrange Chess Pieces

16
Day
1.2 Arrange Your Chess Pieces 4

Arrange Your Chess Pieces

The board is placed so that a white square


is in each player’s bottom-right corner.

Now lets start arranging the Chess


Pieces…!!!

17
Day
Rook 4

Where Rook is placed?

This is the rook. Sometimes he is also


referred to as the castle, but it’s
correct name is – the rook. You will
notice that each side start the game
with two rooks. One in the left-hand
corner and one on the right-hand
corner. It’s the same for black – one
rook in each corner.

18
Day
Knight 4

Where Knight is placed?

Then, next to each of the rooks, you


place a knight. And of course it’s the
same for black.

Next to each rook, you place a knight.


The knight is also known as a horse,
but it’s correct name in chess is – the
knight.

19
Day
Bishop 4

Where Bishop is placed?

Next to the knights you place the bishops.

One on the left-hand side and one on the


right-hand side, and the same for black

20
Day
King & Queen 4

Where King & Queen is placed?

On the two remaining squares you place


your king and queen

but notice that when you pack the pieces


you should always place the queen on a
matching square.

In other words, the white queen would


start the game on a light square and the
black queen would start the game on a
dark square.

21
Day
Pawn 4

Where Pawns are placed?

On the row in front of the big pieces you


place your 8 pawns

Notice that the white pawns will be


packed on the 2nd rank, whereas the
black pawns will be placed on the 7th
rank. This is not just coincidence – it’s
how it should be – you should always
pack the white pieces on row 1&2 and the
black pieces on row 7&8

22
Day
5

Pieces Movements

23
Day
Rook 5

How Rook Moves?

We’ll start with the rook.

And to show you how the rook moves I’ll


remove the other pieces from the board,
except the kings, because during a game
you may never remove the kings from the
board. The rook can move over long
distances in a straight line, up or down
and left or right – as far as he wants to.

24
Day
Rook 5

How Rook Moves?

If this rook wants to be on the d8-square,

then he can do so with one move

25
Day
Rook 5

How Rook Moves?

However, if he wants to be on h8

That would require 2 moves. For example,


on his first move he can move to d8, and
then on your next turn he could move to
h8. Or he could move to h4 on the first
move, and then to h8 on the next turn.

26
Day
Rook 5

How Rook Moves?

But here is an important rule – chess


pieces may not jump over other pieces.
For example, if there is a bishop on this
square,

then white’s rook may not move to h4,


because he is not allowed to jump over
another piece. He also can’t move to this
square either because there may be only
one piece on a square

27
Day
Rook 5

How Rook Moves?

However, if an enemy piece occupies a


square where you can move, for example
if this was a black bishop,

then you may capture that piece. And you


do so by moving your piece to that square
and you remove your opponent’s piece
from the board. In chess we say you
capture the black bishop.

28
Day
Bishop 6

How Bishop Moves?

Next, we look at the bishop.

The bishop can also move over long


distances, but only on the diagonals.

If this bishop wants to move to g7 then he


can do so in one move, but if he wants to
be on f8 then that would require 2 moves.
He could go to g7 first and then to f8 on
the next move or he could go to c5 and
then to f8 on the next move. Again, you
may not jump over other pieces, but if an
enemy piece occupies a square where you
can move then you may capture it. In this
case you would move your bishop to this
square and remove the enemy piece from
the board.

29
Day
Queen 6

How the Queen Moves?

Now the queen.

The queen is the most powerful piece in


your army because she can move like a
rook, but she may also move like a bishop.
If the queen wants to be on h8, she could
do that in one move. However, if she
wants to be on f7, that would require two
moves. But because she can move on
straight lines as well as on diagonals,
there are many ways to get to f7 within
two moves. She could go to d5 then f7, or
she can go to a7 and then f7 or even f2
first, and then to f7. I’m sure you can see
why the queen is such a powerful piece.
However, as is the case with the other
pieces, she is not allowed to jump over
any pieces. But again, if an enemy piece
occupies a square where she can move,
then she can capture that piece and
remove it from the board. 30
Day
King 6

How the King Moves?

Now the King.

Even though the king is the most


important piece, he is not the strongest
because he may move in any direction but
only one square at a time. If this king
wants to be on h7, he needs 4 turns to do
so. 1,2,3,4. And if an enemy piece is on a
square where he can move, then he can
capture that piece.

31
Day
Knight 7

How Knight Moves?

Let’s take a look at the knight.

The knight-move is harder to learn than


the other pieces because the knight is the
only piece that does not move in a straight
line and it is also the only piece that may
jump over his own or even over enemy
pieces. The knight always jumps around a
corner

An easy way to remember this movement


is to think that the move looks like a
capital letter L. He can make this move in
any direction. He may also jump over
other pieces.

32
Day
Knight 7

How Knight Moves?

so even if a piece is in its way, he may


jump over it. But notice that if he jumps
over an enemy piece, then he doesn’t
capture that piece. He can only capture an
enemy piece that is on the square where
he wants to land. So in this example he
jumps over the black pawn, but he doesn’t
capture it. He does however capture the
black rook since it’s on the square where
he lands. It would be a good idea to pause
here for a moment and think about the
moves of the knight – it will help you
remember the move.

33
Day
Pawn 8

How Pawn Moves?

Lastly, we look at how the pawn moves.

A pawn can move only forward and only


one square at a time. A pawn cannot go
backward, only forward. However, any
pawn that still stands on its starting
square, in other words a pawn that hasn’t
moved yet, may choose to move one or
two squares. The pawn on h2 may still
move two squares if he wants.

The pawn on f3 already moved from its


starting position – so he may move only
square

34
Day
Pawn 8

How Pawn Moves?

A pawn is also different to all the other


pieces because he cannot capture an
enemy piece that occupies a square in
front of him. If an enemy piece is on the
square in front of a pawn, then this pawn
cannot move forward, it’s blocked. But,
the pawn can also capture enemy piece –
just in a unique way – he can capture
diagonally – one square far.

So even though the pawn on d4 is


currently blocked,

35
Day
Pawn 8

How Pawn Moves?

If black placed a piece on e5 or on d5,


then the pawn would be able to capture it.
For example if the black rook moved here,
the white pawn could capture it.

36
Day
Pawn 9

How Pawn Moves?

Now there is one more thing you need to


know about a pawn i.e promote to a big
piece

37
Day
Pawn 9

How Pawn Moves?

If a pawn reaches the last rank on other


side of the board then it becomes one of
the large pieces. And he may choose what
he wants to be. It can become a knight or
a bishop or a rook or a queen but it can’t
become a king, and it also can’t stay a
pawn – it must become one of the big
pieces.

38
Day
Pawn 9

How Pawn Moves?

It works likes this – the pawn moves onto


the last rank,

then you remove it from the board and


place the piece of your choice on the
square where the pawn promoted. In
most cases the pawn will choose to
become a queen because the queen is the
most powerful piece. And even if you still
have your queen from the start of the
game, you may get another queen,
because every time one of your pawns
reach the other side of the board then that
pawn can become a queen. In chess this
special pawn move is known as
promotion.

39
Day
Check 10

What is Check ?

When a king is attacked, it is called


check.

40
Day
Check & Mate 10

What is Check & Mate?

A checkmate in chess is a game-ending


state in which one player's king is
threatened, and the player cannot move
their king out of danger or take the
threatening piece. When a player
successfully puts their opponent in
checkmate, they win the game. In
annotated chess, checkmate is indicated
with the # symbol

41
Day
9

Do Pawn Race Competition

Who is the winner?

42
Day
10

Oral Exam 1 of all Kids


& Feedback

43
Day
11

Special Moves in Chess

44
Day
Pawn Promotion 11

What is Pawn Promotion?

Pawn promotion is a chess move that


allows a player to promote, or replace, a
pawn with a more powerful piece of the
same color when it reaches the last rank
on the chessboard

45
Day
Castling 11

Castling is permitted provided all of the following conditions are met:

➢ Castling happen between King & Rook

➢ Neither the king nor the rook has previously moved.

➢ There are no pieces between the king and the rook.

➢ The king is not currently in check.

➢ The king does not pass through or finish on a square that is attacked by an enemy piece.

46
Day
King Side Castling 11

What is King side castling?

King side castling allows your king to


move two spaces to its right or left,
while the rook on that side moves to the
opposite side of the king

This is also know as short Castling

47
Day
Queen side Castling 11

What is Queen Side Castling?

Queen side castling allows your king to


move two spaces to its right or left,
while the rook on that side moves to the
opposite side of the king

This is also know as long Castling

48
Day
Special Move - En Passant 12 & 13

What Is The En Passant Rule?

3 Rules:-

1. The capturing pawn must have


advanced exactly three ranks to
perform this move.

2. The captured pawn must have


moved two squares in one move,
landing right next to the capturing
pawn.

3. The en passant capture must be


performed on the turn immediately
after the pawn being captured moves.
If the player does not capture en
passant on that turn, they no longer
can do it later.

49
Day
14

Touch & Move Rule

50
Day
Some Terms needs to know 14

Who is Arbiter?
In chess tournaments, an arbiter is an official who oversees matches and ensures that the rules of chess are
followed.

51
Day
Touch & Move 14

What is touch & move rule in chess?

It simply means that in chess, one must move the first piece that he/she has
touched

52
Day
Touch & Move – Situation 1 14

Is any touch of a piece considered to be a touch-move?

If a player touches a piece with the intention of moving it, he is obliged to move it. This means that an accidental
contact with the back of the hand with the piece will not trigger the rule. However, touching the piece with a finger
or grabbing the piece with the front side of the hand, will.

53
Day
Touch & Move – Situation 2 14

What happens if my opponent touched more than one piece?

If a player touched more than one piece, he shall move the first piece that he touched.

54
Day
Touch & Move – Situation 3 15

Is touching one of my opponent’s pieces considered to be a touch move?

If any of your pieces can capture that piece then yes, it is a touch move.

55
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Touch & Move – Situation 4 15

I touched a piece, but I cannot move it because I realized that my King will be in check.

In this case, the touch move rule will not apply because you do not have any legal moves with it. You
can play with another piece or a pawn.
.

56
Day
Touch & Move – Situation 5 16

My opponent touched his Rook, moved it from a1 to d1, and back to the a1-square. Now he is
thinking again. Is this allowed?

If your opponent did not released the Rook from his hand, then it is okay. He can think and decide
where to move his Rook, but he must move it. If he moves another piece, then you can raise your hand
and wait for the arbiter to come.
.

57
Day
Touch & Move – Situation 6 16

My opponent touched my Knight with his Bishop, but then went back with his Bishop and now
he is thinking.

Your opponent must capture your Knight with his Bishop, if that was a legal move. But you should not
interrupt him. Instead, wait patiently until he makes his move.

58
Day
17

Oral Exam 2 of all Kids


& Feedback

59
Day
18

How to End

60
Day
How to End 18

Check n Mate

There are 8 Ways to end the game in


Chess:-

Win & Lose

✓ Checkmate
✓ Resignation
✓ Timeout

Draw

✓ Stalemate
✓ Insufficient material
✓ 50 move-rule
✓ Repetition
✓ Agreement

61
Day
Check & Mate 18

What is Check & Mate?

A checkmate in chess is a game-ending


state in which one player's king is
threatened, and the player cannot move
their king out of danger or take the
threatening piece. When a player
successfully puts their opponent in
checkmate, they win the game. In
annotated chess, checkmate is indicated
with the # symbol

62
Day
Resignation 19

Resignation

This is another possible ending for the


game. This happens if one of the players
i.e. you or your opponent is expecting a
checkmate from the other. So, the player
decides to resign the game rather than
continuing and facing a checkmate.
Thus, automatically the other player
wins the game.

63
Day
Time-Out 19

Time-Out

Timeout is the most tragic way of losing


a game. This occurs when either you or
your opponent does not make a move
until the player runs out of time. This is
very common in rapid chess, but rare in
daily games. If you are timed out, your
opponent obviously wins the game if he
has enough material on his/her board
for a checkmate.

In the absence of material other than a


kind, the game is considered a draw.

64
Day
Illegal Move 20
Day
Stalemate 20

Stalemate

It is a position that results in a draw. In


this situation, the player who is
supposed to move on the board is not in
check and also does not have any legal
moves left. This situation calls for a
draw.

66
Day
Insufficient Mating Material 21

Insufficient Mating Material


1 2
This occurs in the endgame when one player has
more pieces on the board than his/her opponent,
but those pieces are not enough to win, as the
combination of some pieces cannot force a
checkmate. This is a draw.

There are various instances, like:-

5 1.King vs King

2.King + minor piece (Bishop or Knight) vs king

3 4 3.King vs all the pieces (But Run Out-off time)

4.King+ two knights vs king

5.King + minor piece vs King + minor piece- In this,


checkmate is possible only if the two minor pieces
aren’t bishops of the same colour. 67
Day
50 Move Rule 22

50 Move Rule

The 50 move-rule allows either player to


claim a draw if no capture has been
made or no pawn has been moved in
the last 50 moves.

or

If during the last 50 moves by each


player, no pawn has been moved and no
piece capture has been made, a draw
can be claimed by either player. This is
another important reason why keeping
notation comes in handy.

There is no 16 move rule

68
Day
Repetition 22

Repetition

The threefold-repetition rule says that if


a position arises three times in a game,
either player can claim a draw during
that position. This rule was created to
avoid games repeating indefinitely
because players were making the same
moves again and again. In online play,
this draw happens automatically on the
third repetition

69
Day
Agreement 22

Agreement

When both players decide they want to


draw the game, there is a draw by
agreement. Most of the time this is
because they believe that neither player
can obtain an advantage.
But draws by agreement can be
controversial if they come quickly in a
game when both players want a draw
due to a tournament situation.

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Day
23

How to Make a Good


Exchange

71
Day
How to Make a Good Exchange 23

Point-value of all the pieces.

A pawn is the weakest of all the chessmen


and he is worth 1 point. The knight is
worth 3 points and the bishop is also
worth 3 points. A rook is worth 5 points.
The queen is the strongest of all the pieces
and she is worth 9 points. The king is the
only piece that does not have a point-
value because if your king is in checkmate
then you lose the game. Therefore we can
say the king is worth the whole game.

72
Day
How to Make a Good Exchange 23

What is an exchange in chess?

Your white’s bishop can capture the black


knight, but then black will capture your
bishop with one of their pawns. When you
capture one of your opponent’s pieces and
they capture you back, that is called an
exchange.

73
Day
How to Make a Good Exchange 23

Why exchanges are important?

At the start of a new game, both players


get the same number of pieces and it will
be difficult to checkmate your opponent’s
king when they have so many pieces that
can defend him. You must first capture as
many as possible of your opponent’s
pieces because the fewer defenders they
have left, the easier it will be to checkmate
their king. But the problem is, if your
opponent is a good chess player, they
won’t allow you to easily capture their
pieces. Also, that is why it will be to your
advantage if you know how to make good
exchanges.

Let’s look at a few examples.

Example 1
It is a Bad move of White

74
Day
How to Make a Good Exchange 24

Example 2

White can capture the rook but then black


will capture him back. The question now
is should you capture the rook, or
shouldn’t you? Would it be a good
exchange or would it be a bad exchange?

The secret is knowing whether an exchange is


good or bad. The answer is to know the point
value of each piece. The stronger a piece is, the
higher its point-value.

75
Day
How to Make a Good Exchange 24

Now that you know the point-value of all


the pieces you will be able to say whether
an exchange is good for you or bad for
you. Think about this example again:

We said that white can capture the rook


but black will capture him back. Should
white do it, or not? The rook that you will
capture is worth 5 points, and the bishop
you will lose is only worth 3 points. Now
you can see why this would indeed be a
good exchange for white – he gets 5
points and he loses only 3 which means
he wins 2 points in the process. If you win
more points than you lose, then that
would be a good exchange but if you lose
more points than you gain then that
would be a bad exchange. So here is one
of the most important things you must try
do when you play chess – you must try to
win as many points as possible.

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Day
How to Make a Good Exchange 24

equal exchange or an even exchange

If you capture the bishop and black


captures your knight – you get 3 points,
but your opponent also gets 3 points – so
this would be an equal exchange.
When you can make an equal exchange,
you might be unsure whether you should
do the exchange, or not. The answer is
actually quite simple – it doesn’t actually
matter all that much. At least you are not
losing any points and so you are free to
decide whether you want to do it, or not.

77
Day
How to Make a Good Exchange 24

Next, I’ll show you a few examples of


how you can use your knowledge of
the point-values of the pieces to
decide whether an exchange is good,
bad or equal.
Here’s the first example. It’s white’s
turn.

You can capture black’s rook, or you


could capture the queen. If you
capture the queen you get 9 points
and if you capture the rook, you get
only 5 points. So clearly it would be
better to capture the queen since in
that case you win more points.

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Day
How to Make a Good Exchange 25

Here’s another example:


It’s white’s turn. You could capture the rook, or
you could capture the knight. Which one would
you rather capture? Well, you may be thinking –
I’d rather capture the rook because then I get
more points, but you must also realise that if
you capture the rook, black will also capture
your bishop. That means you will get 5 points,
but you will lose 3 points, so you’re winning 2
points in total. But if you capture the knight, you
get the full 3 points. So, in this case you should
capture the knight.

79
Day
How to Make a Good Exchange 25

Here’s one more example and in this


case, it’s black’s turn to move:

If you were white, would you capture


the rook, or would you rather capture
the pawn? Did you notice it would be
much better to capture the pawn
because if you capture the rook, then
black’s pawn could promote on the
next move and become a queen –
and the queen would be worth 9
points! The reason why I am showing
you this example is to illustrate that
even though it’s very important to
think of the point-value of the pieces,
there are sometimes exceptions, and
you should apply your common sense
to help you identify those exceptions.

80
Day
How to Make a Good Exchange 25

You know now how you can use the


point-values of the pieces to help you
decide whether you should make
certain exchanges, or not. But now I
want to show you another reason
why it’s good to know the point-value
of the pieces. And that is – you can
use the point-values to determine
which player is leading.
Let me show you what I mean. Take a look at
this position:

white has 26 points

Black has 23 points.

But you will remember white had 26 points.


That means white is leading by 3 points.

81
Day
How to Make a Good Exchange 25

I showed you how to count the points


to see who is in the lead but now let
me show you a shortcut that you can
use. The trick is – you don’t have to
count all the points – if you can
simply count the differences then you
will also know which side is leading.
This is how you do it:

82
Day
How to Make a Good Exchange 25

To conclude this lesson, I want to give you important advice. If you want to become a good chess player, it is very
important that you not think only about your own moves, but you must also think about what your opponent can do.
You shouldn’t only look for opportunities to capture their pieces, but you should also be alert and know where they
can capture you. And this is also why it’s important not to be hasty. Take enough time to think about your next move
and to also think about what your opponent can do, because if you make your move too quickly, you can easily make
a mistake that could cause you to lose material.
We’ve reached the end of this lesson. You now know the point-values of all of the pieces and you know the difference
between a good exchange and a bad exchange. You also know how to see who is leading – by counting the points.

83
Day
26

Oral Exam 3 of all Kids


& Feedback

84
Day
27

Chess Notation

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Day
How chess notation works 27

How chess notation works?

Chess notation is a method chess players


use to write down their moves. In chess
tournaments notation is usually
mandatory. It’s a good idea to notate your
moves because you can then later show
your game to a coach and they can help
you understand where you made mistakes
and what you should have done.

86
Day
Squares Naming 27

Name of each Square?

Each of the 64 squares on the chessboard


have their own name. If you want to know
the name of a square, then you simply
check the letters and numbers on the side
of the board. For example, the name of
this square is e4.

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Day
Squares Naming 27

You always say the letter first and then


the number. For this red color square,
You’ll say g7, not 7g.

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Day
Symbol 27

How chess notation works?

The other thing you should then know, is


the symbols of the pieces. Each piece has
its own symbol and it’s easy to remember
because it’s the first letter of its name.

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Day
Simple Move 28

How chess notation works?

I’ll show you a few examples so you can


see how chess notation works in action
and so that you can see how easy it is.

In this position, white moves his rook to


c7.

The name of the square is c7 and the


symbol for the rook is a capital letter R, so
we write – Rc7 – it means, the rook moves
to c7.

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Day
Simple Move 28

How chess notation works?

Here’s the next example:

White moves their knight to d4. The name


of the square is d4 and the symbol of the
knight is a capital letter N, so we write,
Nd4.

91
Day
Check | Symbol + 29

How chess notation works?

there are a few special situations you


should also know

White moves his bishop here to check


the king, you would write Bb5+,
which reads – bishop moves to b5
and says check

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Day
Check Mate | Symbol # 29

How chess notation works?

If it is checkmate, then instead of a


plus sign you will write the hash sign
(#) next to the move.

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Day
Good Move | Symbol ! 30

How chess notation works?

If a move is a very good move, then


you can indicate it by adding an
exclamation mark next to the move.
In this position, if you move the
queen to g2…

… it would be a good move because


you are forking black’s king and the
undefended rook, which means on
the next move you will win the rook.
That is why when you write this
move, you can write Qg2!

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Day
Bad Move | Symbol ? 30

How chess notation works?

But a bad move gets a question mark


next to it. If white moves the queen
here…

… it would be a bad move because


white missed the fact that black can
simply capture him. That is why you
will write Qg4? It means, the queen
moves to g4 but it’s a bad move.

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Day
Pawn 31

How chess notation works?

In this next example I want to


illustrate a certain exception. And
that is – when you notate your
moves, you never actually use the
symbol for a pawn. You leave it out.
For example, if white moves here…

… you won’t write pe4, but you will


simply write e4. When there isn’t a
letter in front of the name of the
square, then you should know it
means a pawn.

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Day
Pawn 31

How chess notation works?

If black moves here…

… you won’t write pd5, but you will


simply write d5

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Day
Pawn 31

How chess notation works?

And if white captures the pawn…

you will simply write e4xd5, or chess


player usually makes it even shorter
by simply writing exd5.

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Day
Pawn 31

How chess notation works?

What happens when you promote a


pawn?

If white promotes the pawn here, you


will write g8 and in brackets (Q).
This means the pawn moves to g8
and promotes to a queen. If you
chose to promote to a rook, then you
would of course write g8(R) to
indicate the pawn promoted to a
rook.

99
Day
Capture | Symbol - x 32

How chess notation works?

White wants to exchange their bishop


for black’s bishop. When you capture
a piece, you use an x to indicate the
capture. So, you will write Bxf6,
which means – bishop captures f6.

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Day
Capture | Symbol - x 32

How chess notation works?

if the queen captures here…

… you write Qxd5, which means –


queen captures d5

101
Day
Castling | Symbol 0-0 or 0-0-0 32

How chess notation works?

Now I’ll show you how to notate the


castling move. If you castle to the
short side…

… you write zero dash zero; i.e. two


zeros.

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Day
Castling | Symbol 0-0 or 0-0-0 33

How chess notation works?

And if you castle to the long side…

… you add another zero, zero dash


zero dash zero; i.e. three zeros

103
Day
Same Piece Movement 33

How chess notation works?

Sometimes two of the same pieces


can move to a certain square. Here’s
an example…

White wants to develop this rook to


d1 but if he writes Rd1, then later you
might forget to which rook you
actually referred because other rook
could also move to d1. That is why in
such case you will include more
information. For example, you’ll
write Rad1, which reads, the rook on
the a-file moves to d1.

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Day
34

Oral Exam 4 of all Kids


& Feedback

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Puzzles Time

106
Day
Puzzles to Solve – Check Mate in 1 move 35

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Day
35

108
Day
35

109
Day
36

110
Day
36

111
Day
36

112
Day
37

113
Day
37

114
Day
37

115
Day
37

116
Day
37

117
Day
38

118
Day
38

119
Day
38

120
Day
38

121
Day
39 & 40

Final Exam of all Kids


& Certification

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Our Contacts & Links

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Thank You

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