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How to Become Achievement Developer
How to Become Achievement Developer
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Development
Index
Game Identification
Achievement Design
Achievement Scoring
Memory Inspector
Real Examples
Achievement Templates
Leaderboards
Rich Presence
Rollouts
DevQuests
DevJam
RATools
Flags
ResetIf
ResetNextIf
PauseIf
AddSource
SubSource
AddAddress
Measured
Trigger
Remember
Additional Functionality
BitCount Size
Alt Groups
Hit Counts
Delta Values
Prior Values
Recall
Value Definition
Condition Syntax
Achievement Development
If you want to be an achievement developer, check here how to become a developer.
Every Developer must know and adhere the Developer's Code of Conduct.
Getting Started as an Achievement Developer: it's for the very first contact with cheevos
development tools (Memory Inspector and other Achievements dialogs). IF YOU ARE A
COMPLETE NEWBIE, START HERE!
Junior Developer Program Rules: ruleset governing the Junior Developer Program
Memory Inspector Overview: detailed look at one of an achievement developer's most used
tools.
Achievement Logic Features: describes the available tools a developer have in order to improve
the logic behind the achievements, such as delta values, hit counts, ResetIf, PauseIf, Alt
groups, etc.
Real Examples: showing real examples and breaking down the logic behind them. AWESOME
LEARNING RESOURCE!
Tips and Tricks: general tips and tricks about memory digging and achievement creation.
Difficulty Scale and Balance: guidelines/suggestions on how to balance the difficulty of your
achievement set.
Achievement Design: a guide on how to think about and design good achievements, not the
technical side but the conceptual.
Set Development Roadmap: suggestions of steps to take in order to create a really neat
achievement set.
Achievement Set Revisions: information on revisions, rescores, and the icon gauntlet.
Subsets: an advanced topic on creating special challenge sets and how to release them.
Badge and Icon Creation: some guidelines and tips about badge/icon creation.
Working with the Right ROM: information on using correct ROMs and hashes.
Game Identification: details on the hashing methods used for each system.
Emulator Support and Issues: details on both supported and unsupported cores, testing
progress, etc.
Achievements for ROM Hacks: a detailed guide for developers on the proper inclusion (and
approval) of ROM Hacks.
Console Specific Tips: knowing the peculiarities of your favorite console can help you with
memory digging.