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Response_Defending_the_Legitimacy_of_the_VT_Benchmarks_-_GREED-EU__Why_I_hate_Voltaic__1
Response_Defending_the_Legitimacy_of_the_VT_Benchmarks_-_GREED-EU__Why_I_hate_Voltaic__1
https://youtu.be/9ncjwHbhWKA
The Voltaic aim benchmarks, at least in my eyes, are designed as a way to add context to scores
in aim training that indicate a player’s aiming skill. You have a score in some obscure aim
training scenario. Without leaderboards, that score is just one statistic, but you want to know how
that score compares to other players. Leaderboards add some context, but further can be added
when we split the scoring based on ranks. This way, players can have a good idea of where their
aim skill resides for each category and the improvement path ahead of them, as referenced in the
benchmarks guide:
https://docs.google.com/document/d/1cC8Auct9oSd8KlN7TxyJAV2QExbfrWL92tZt3M-2_CQ/
edit?usp=sharing
Note: Most of the evidence I use for this response comes from my personal experience in the VT
benchmarks, combined with the experience of the players I have coached and some of the VT
community.
Especially for newer players trying to get themselves started learning aim, I agree that
spam-resetting is a particularly bad practice. New players may often suffer from falling into bad
habits, and by spam-resetting the scenario to get perfect spawns, they are arbitrarily setting
themselves up for slightly higher scores despite having bad habits or poor technique. Instead,
they should let their runs play out more often to catch their mistakes and stop bad habits from
being reinforced.
Now, I for one, do spam-reset. Why? Because at my level, I already have a firm understanding of
the technique and the baseline skills that I must apply to the scenario to get the best results.
When I upload these scores, I do not believe that the act of having reset many times for the score
does not detract from the performance being showcased. Having spam-reset to get good starting
RNG for a run does not invalidate the way that the entire run was played.
For this reason, when players see scores like that being posted and promoted, they are still able
to visually learn proper aiming techniques. It is still a valid demonstration of what needs to be
done in the aiming scenario because simply resetting does not fundamentally change the
approach that we are taking to the run.
Minecraft speedrunners reset their runs. Why? Because they know that the seed they got was
suboptimal, so they throw it out to not waste their time. All the top speedrunners do this. Does
this mean that the top Minecraft speedrunners’ runs are invalid and do not show proper
speedrunning ability? Of course not. Players who are bad at Minecraft and bad at speedrunning
will still come pretty far behind the top players in the game, even if they spam-reset for hours
looking for the perfect seed. You say we flaunt our reset-spammed aim training scores, and the
highest scoring VT players will often get undeserved praise. Once again, like speedrunners, the
top players in VT who know what they are doing reset their runs but are praised not simply for
having a high score, but for having good aiming technique.
“Retry spamming helps reduce rng. There is no reason to play every single run out with a huge
deviation of starting bots / starting rng. It'll simply mess up any sort of performance feedback.
Restarting a couple times per proper run helps dim this a lot. And yes it'll also on avg boost your
scores” - Gweria
You share clips of an unknown VT member, making a comparison between their in-game
performance and aim training performance in order to say the lack of the one-to-one translation
suggests a lack of genuine skill. I strongly disagree with this. In my eyes, being able to score
within Kovaaks, explore and understand the techniques and approaches that make good aim what
it is, and share that knowledge with pro players and all the other members in our community, is
genuine skill within itself. There are reasons why a number of us do not consider ourselves pro
players in our respective games– reasons that I can spend hours typing out. Put simply though,
weaker in-game does not discredit overall aiming skill, especially with all of the filters that exist
in the real game compared to the trainer.
As a prominent member of Voltaic, I understand where you are coming from but also take issue
with how you have presented your thoughts. Players seeking in-game improvement will often
tunnel vision on scores, and may try to undermine the purpose of the scenarios in the
benchmarks. However, the overall premise of the benchmarks is clear, and the scenarios in the
benchmarks were chosen specifically to represent and bring out the core skills required in each
aiming category. Spamming resets in aim training can be problematic for new players, but for
players that know the right approach, it saves time. Most importantly, it does not discredit the
technique being showcased, and sharing runs that came from resetting for good RNG does not
hinder the learning opportunities presented in them. Many “score optimization” methods can
simply be viewed as proper technique. Good aim does not constitute being flicky, snappy, or
purely fast. There is far more to the skill, and the benchmarks help players to realize their
weaknesses in those areas and fix them. As a player who focuses on the aim trainer, my overall
aiming skill should be measured by my performance in Kovaaks, not OW, and my ability to
share my expertise with players in our community, players in OW, and even pro players from
other games is not weakened in the slightest by the lack of a good translation.