Design a game controller

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Design a game

controller

Clickergonomics
Use to description
to edit project design a
game controller

#engineering
#design
#entertainment
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Design a game controller


There are loads of different games consoles on the market – and even more
controllers for them. In this project, you need to research all the various types of
controllers available and set about designing your own. You’re not expected to be
able to design and make the electronic circuitry to make them work, but you can
make a scale model of your design.

Getting Started Things to think about

First, choose a console that your You could use the results of your
controller will be for. This way, you can market research to try to design a
find out things like how many buttons controller for a specific group of
your controller will need. Find out people, for example, one that fits the
about ‘ergonomics’ and how it has preferences of boys aged 11- 14, or for
been used to design console control girls aged 18-24, etc.
layout.
Or you could make a bespoke
Designing your own: Design your own controller, one that’s designed
ultimate console control specifically for one person – perhaps
layout. Sketch lots of different ideas someone with a disability?
and think about your target audience
to see which they prefer. Whittle your
ideas down to two or three of the
most popular. Create some detailed
engineering drawings of these showing
all the exact dimensions and colours
etc.
Modelling your design: Use different Useful Resources
modelling techniques to create a
model of your design. If you’re making Have a look on the internet and in
a bespoke controller you should work shops at all the different games
closely with the person it’s designed console controllers and compare the
for - this might be yourself, which is different layouts. Carry out some
nice and easy! You should make sure market research. Ask as many people
the controller fits their hands perfectly. as you can which sorts of controller
Perhaps you could ask them to loosely they prefer. You could use pictures of
grip a piece of clay. This will give you different controllers to see which one’s
the perfect shape. people prefer the look of.

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Health and Safety Remember!
Science isn’t just about data. The
Science project work is both
most successful projects will
dynamic and exciting but can also
demonstrate good communication
carry some risk. To avoid any
skills and show original ideas that
accidents, make sure you stick to
address a real-world problem.
the following health and safety
guidelines before getting started: Look at the world around you and
consider all the innovative ways
▪ find out if any of the materials,
that you could address the
equipment or methods are
challenge. Even if things go wrong,
hazardous;
use this to show what you have
▪ assess the risks (think about
learned. Don’t forget to use the
what could go wrong and how
student profile form to help
serious it might be);
structure your project.
▪ decide what you need to do to
reduce any risks (such as
wearing personal protective
equipment, knowing how to deal
with emergencies and so on);
▪ make sure your teacher agrees
with your plan and risk
assessment.

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