Tough Hero

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Tough Hero

Proficiency
Level Bonus Features
1 +2 Second Wind
2 +2 Resilience
3 +2 Advanced Class
4 +2 Ability Score Improvement
5 +3 Fortitude
6 +3 Ability Score Improvement
7 +3 Advanced Class feature
8 +3 Ability Score Improvement
9 +4 Survivor, Second Wind (2 uses)
10 +4 Advanced Class feature
11 +4 Improved Resilience
12 +4 Ability Score Improvement
13 +5 Remain Conscious
14 +5 Ability Score Improvement
15 +5 Advanced Class feature
16 +5 Ability Score Improvement
17 +6 Second Wind (3 uses)
18 +6 Advanced Class feature
19 +6 Ability Score Improvement
20 +6 Legendary Survivor

Class Features

As a tough hero, you gain the following class features.

Hit Points
Hit Dice:​ 1d8 per tough hero level
Hit Points at 1st Level:​ 8 + your Constitution modifier
Hit Points at Higher Levels:​ 1d8 (or 5) + your Constitution modifier per tough hero level after
1st

Proficiencies
Armor:​ Light armor, medium armor
Weapons:​ Simple weapons, personal firearms
Saving Throws:​ Constitution and one other of your choice
Skills:​ Choose two from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation,
Perception, and Survival

Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your
turn, you can use a bonus action to regain hit points equal to 1d10 + your tough hero level.
Once you use this feature, you must finish a short or long rest before you can use it again.
At 9th and 17th level, you can use this ability one additional time before a rest.
Resilience
Starting at 2nd level, when you are reduced to 0 hit points but not killed outright, you can drop to
1 hit point instead. You can’t use this feature again until you finish a long rest.

Advanced Class
At 3rd level, choose an Advanced Class. The Advanced Class you choose grants you features
at 3rd level and again at 7th, 10th, 15th, and 18th level.

Ability Score Improvement


When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can
increase one ability score of your choice by 2, or you can increase two ability scores of your
choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Alternatively, you can select a feat instead of increasing your ability scores.

Fortitude
Beginning at 5th level, when you finish a short or long rest, you gain temporary hit points equal
to your level + your Constitution modifier.

Survivor
You cling to life, even on the brink of death. Beginning at 9th level, when you make a death
saving throw that would result in your death if failed, you have advantage.

Improved Resilience
Starting at 11th level, you can use your Resilience feature again after finishing a short or long
rest.

Remain Conscious
Beginning at 13th level, when you are reduced to 0 hit points, you may continue to act until you
fail a death saving throw. While at 0 hit points, your speed is halved, and you cannot use bonus
actions or reactions.

Legendary Survivor
At 20th level, when reduced to 0 hit points, you do not die until you accumulate four failed death
saving throws.

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