Daredevil

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Daredevil

Level Class Features


3rd Parkour
7th Adrenaline Rush
10th No Fear
15th Suck It Up
18th Tough as Nails

As a daredevil, you gain the following advanced class features.

Parkour
At 3rd level, you gain the following benefits:
● Your speed increases by 10 feet.
● Standing up from prone costs 5 feet of movement instead of half your movement.
● Difficult terrain costs 1 foot less per 1 foot moved.
● When you make a running jump, the distance you cover increases by a number of feet
equal to your Dexterity modifier.

Adrenaline Rush
Beginning at 7th level, you can use a bonus action to gain advantage on all Strength, Dexterity,
and Constitution ability checks for 1 minute. You must take a short or long rest before you can
use this ability again.

No Fear
At 10th level, you have advantage on any saving throw that would cause you to become
frightened.

Suck It Up
Starting at 15th level, you can focus yourself to occasionally shrug off injury. When you take
damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number
rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until
you finish a short or long rest.

Tough as Nails
At 18th level, you have resistance against bludgeoning, slashing, and piercing weapon attacks
that are not made by magical weapons or firearms.

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