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Advances in Social Science, Education and Humanities Research, volume 385

3rd International Conference on Education, Economics and Management Research (ICEEMR 2019)

Exploration of Curriculum Reform of Digital Media


Art Specialty Under Interdisciplinary Background
Zifei Kong
School of Digital Media and Design
Neusoft Institute Guangdong
Foshan, China
kongzifei@nuit.edu.cn

Abstract—The study is aimed to explore whether the knowledge innovation difficult in the higher education system.
curriculum of digital media art major is reasonable and share Nowadays, the world's scientific and technological problems,
practical experience for it. Under the background of digital social problems and global problems are becoming more and
media era, there is a dilemma of the aging curriculum in the more complex. It is impossible to solve them by relying on the
training of digital media art talents. Digital media art covers strength of a single discipline. It needs the integration of multi-
many disciplines and teaching contents, such as digital disciplinary knowledge and the collaborative research of multi-
technology, communication mediums, artistic creation, etc. Faced disciplinary experts [2]. Richard Levin, President of Yale
with such a new interdisciplinary specialty, it is particularly University, once pointed out that two key factors lacking in
important to explore the curriculum of digital media art major.
undergraduate education in China are the cultivation of critical
This paper proposes a series of reform measures for the
thinking and interdisciplinary extent [3]. Corig Mondy,
curriculum of digital media art specialty in Neusoft Institute
Guangdong, so as to enhance the market compatibility of digital
Microsoft's chief research and strategy officer, believes that the
media art talent training program. problems facing mankind in the future will become more and
more complex. The solution to these problems depends on
Keywords—interdisciplinary; digital media art; curriculum interdisciplinary cooperation. Business circles especially hope
setting that universities can cultivate more interdisciplinary and
cooperative talents [4].
I. INTRODUCTION
Discipline convergence refers to cross the boundaries of
With the rapid development of science and technology, disciplines in Colleges and universities and strengthens the
information technology represented by computers and the permeability, cross-cutting and innovation among disciplines.
Internet has brought tremendous changes to human life. The Digital media art is an interdisciplinary subject that integrates
rapid development of mobile Internet and digital media science, art and humanities, spanning natural sciences, Social
industry, especially the popularity of smart phones and the Sciences and humanities. As a comprehensive subject, digital
emergence of the Internet of Things(IoT), Virtual Reality(VR), media art should build up interdisciplinary and supra-
Augmented Reality(AR) and Artificial Intelligence(AI), has disciplinary consciousness and concept in the concept and
changed the way of human access to information and practice of talent cultivation.
knowledge. Digital media is penetrating into all aspects of
society, culture and entertainment with an irresistible influence. A. Digital technology is the foundation
We are ushering in a new era of mutual integration of art and "Digital" reflects the scientific and technological foundation
science. Digital media are carrying unlimited possibilities in of digitalization. It requires that the curriculum system of digital
the future, and also put forward the demand for fast-growing media art should include the basic components of the
digital media art-related talents [1]. The target of Digital Media knowledge system of information technology discipline.
Art Professional Training is to take creativity as the soul, Technology is the space and platform of art creation. Students
technology as the basis and media as the means. It requires the should have a full understanding of basic information
organic promotion and coordinated development of knowledge technology and digital media technology in order to make their
and skills among digital media disciplines, and more creation suitable for the development of the times.
importantly, the cultivation of talents with interdisciplinary
background of arts, engineering and literature. B. Media is the communication medium
II. THE NECESSITY OF INTEGRATION OF DISCIPLINES In the era of "Internet +", the development of media is fast
and abundant. From mainstream media to We media, from
For a long time, higher education in China has always blogs, micro-blog, WeChat to webcast, and the coming era of
emphasized "subject-centered". Disciplines are separated and virtual reality media, the evolution speed of digital media has
specialties are over-refined, resulting in knowledge being greatly exceeded the speed of media renewal in the traditional
isolated, dismembered and box-shaped. The system of students' media era [5]. Media is the carrier of art. The cultivation of
knowledge composition is relatively single, which makes digital media artists should pay attention to the grasp of
This paper is the result of the teaching reform project of Neusoft Institute contemporary and future cutting-edge media communication
Guangdong, "Exploring the Reform of Course Setting for Digital Media Art
Major under the Interdisciplinary Background".

Copyright © 2019 The Authors. Published by Atlantis Press SARL.


This is an open access article distributed under the CC BY-NC 4.0 license (http://creativecommons.org/licenses/by-nc/4.0/). 223
Advances in Social Science, Education and Humanities Research, volume 385

modes, and join the knowledge of media communication Digital media art originates from the intersection and
disciplines, so as to ensure that content creation meets the integration of culture, art and technology. In this highly
needs of media communication. integrated subject of science and technology and artistic
creativity, the speed of knowledge change is a severe test for
C. Art design is aesthetic media creators and teaching staff, and creators may lag behind
"Art" clearly aims at the creation of art, and is oriented to at any time due to the updating of technology [6]. Digital
the application field of digital product design. Therefore, the technology and media mediums bring us more space to play in
talent training of digital media art should attach importance to the process of design and creation, but at the same time
the knowledge of art, design, art theory and other disciplines, accompanied by more technical constraints, in addition to
and emphasize the students' artistic accomplishment, so as to requiring practitioners to have exquisite technology, but also to
make it rise from appreciation of beauty to creation of beauty. have good artistic literacy and unique personal creativity, both
of which are indispensable.
III. THE PRACTICE OF CURRICULUM REFORM OF DIGITAL curriculum system of digital media art major in our university
is being constructed continuously, dynamically and rigorously
MEDIA ART MAJOR
in accordance with the actual situation. At present, the major of
A. Establishing a curriculum system adapted to the digital media art mainly carries out teaching in two directions,
development of the industry namely, the course of image creation based on computer
The professional team of digital media art in Neusoft technology, which is widely used in digital entertainment
Institute Guangdong has made a serious investigation on the industry, and the course of virtual reality technology-based on
needs of the user market, visited the influential local media and human-computer interaction, computer graphics and display
cultural creative companies, and conducted field visits and technology, which is widely used in entertainment,
interviews with key domestic universities offering related broadcasting, display and education. At the same time, the
majors, such as Sun Yat-sen University, Jinan University, teaching platform of our major consists of four parts, namely,
Guangzhou Academy of Fine Arts and Guangdong University general course platform, basic course platform, professional
of Technology. Moreover, in accordance with the principles of course platform and centralized practice platform.
differentiated construction and prominent characteristics, the
TABLE I. THE STRUCTURE OF PROFESSIONAL COURSES.

Course category Course title


Professional modeling
Creative thinking
Basic Subject Courses
Formation and Design
Communication Studies
Professional introduction
Audio-visual Language
Sketch
Digital Image Creative Design
Photography
Non-linear Editing
Compulsory Courses for Specialty
Special effect synthesis design
3-D Foundation
3-D Scene Design
3-D Animation
Creative Design of Digital Media
Digital Media Marketing
Digital Sound Effect Design

Digital color matching


Video design
Video effects creation 3D special effects
Art of light and shadow
Application Design of Virtual Reality
Selective Course Module for Specialty Integrated Image Creation
UI design
User Experience and Interaction Design
Web Design
Interactive Media Design New Media Display Design
Digital Game Design Foundation
Virtual Reality Technology
Comprehensive Creation of Virtual Reality
B. Strengthening the Construction of Professional Teachers interdisciplinary, but also requires talents with complex and
interdisciplinary backgrounds in the construction of teaching
As an interdisciplinary subject, digital media art specialty team, so as to improve the knowledge structure of teachers, lay
not only requires students to study, think and create

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Advances in Social Science, Education and Humanities Research, volume 385

a solid foundation for teaching effect, and promote the further and methods characterized by "inquiry". Especially in some
development of teaching reform. Therefore, in the construction backbone courses with practical part, some comprehensive
of teachers’ team, we should speed up the introduction of high- creative assignments are set up. Such a project-based practice
level applied talents. On the one hand, young teachers with mode is conducive to strengthening students’ application and
background or practical experience in new media and digital innovation ability. Whether in the form of individual or team,
media industries are introduced into the teaching system of in the process of completing the project, students can choose
colleges and universities, bringing new demands, new more specific professional direction according to their own
technologies, new concepts and new markets into the personal hobbies and development vision, which on the one
profession. At the same time, the practical advantages of hand reflects the different professional focus of creative
"double-qualified" teachers are utilized to promote professional members; on the other hand, it also improves the
development. comprehensive factors of their own creation quality.

TABLE II. THE SUBJECT BACKGROUND STATISTICS OF FULL-TIME 2) Introducing external assessment mechanism into
DIGITAL MEDIA ART TEACHERS IN NEUSOFT INSTITUTE GUANGDONG. practice semester: Neusoft Institute Guangdong is a college
aiming at cultivating applied talents. It adopts the "1321"
Discipline background Number model, that is, there are two theoretical and one practical
Fine Arts 2 semester in a year. It carries out project practice in the practical
Journalism and Communication 1 semester to effectively cultivate students’ practical and
Drama and Film and Television Science 1 innovative abilities. According to the talent training plan of
Cinematography 1 digital media art specialty, we set up different practice projects
Computer Application Technology 1 for students of different grades. The teaching idea of "Project-
Educational Technology 2 driven, team-work, each director takes his lead" runs through
C. Innovative Practice Teaching Model the practice projects. We try our best to let each student find
their own position in the team, exert their strengths, cultivate
As a specialty with strong integration of disciplines, digital team consciousness, and lay a foundation for future
media art practice teaching occupies a large proportion of the employment. The proposition and assessment part of the
whole teaching system. Through continuous improvement, the practical semester assessment project are independently
current practice teaching of digital media art specialty has responsible by the external assessment experts, and the full-
formed a relatively complete system. At present, the proportion time curriculum teachers are responsible for guiding students to
of theoretical and practical hours of the compulsory course is complete. On the one hand, this mechanism can understand the
4:1, the proportion of theoretical and practical hours of the demand and direction of the market through actual projects, on
compulsory course is 1:2.2, and the proportion of theoretical the other hand, it can also reflect the teaching effect of teachers
and practical hours of the optional course is 4.4:1. In addition, from students’ achievements.
we have a total of 520 hours of concentrated practice, which
includes three practice semesters. The total proportion of 3) Encouraging students to participate in comprehensive
practice teaching in digital media art major is 37%. competitions: Develop various forms of professional
development activities, and encourage students to actively
In addition, there are many professional laboratories participate in high-level, comprehensive film and television,
supporting the practical teaching platform of digital media art interactive and graphic creative competitions, with high-quality
specialty. At present, there are digital audio recording room, products as demonstrations, with results to drive development,
virtual studio, photographic camera laboratory, virtual reality cultivate students’ independent innovation ability, apply the
laboratory, CG laboratory, visual creativity laboratory and so theoretical knowledge learned in the class to the creative
on. At the same time, our school has established a number of process, but also increase contacts with society, as well as the
teachers studios, Sovo College as the practice teaching base in ability of interpersonal communication and teamwork.
the school, and has a relatively stable practice teaching base
outside the school. Furthermore, relying on the school practice IV. SUMMARY
semester system, introducing school-enterprise cooperation
Digital media art is a combination of "science and
projects and external assessment mechanism, we can use the
technology", "communication" and "art", but it is not only a
requirements which close to the real market to test the effect of
simple superposition of the three but also a deep, multi-
teacher teaching and student course achievement.
dimensional and cross-disciplinary integration. Nowadays, the
Drawing on the advanced experience of other universities problems of human society are becoming more and more
and combining with the actual situation of our university, we complicated. Many social problems can’t be solved by a single
have the following specific measures to cultivate the practical discipline. The traditional training mode of talents in colleges
ability of digital media art specialty: and universities has been unable to meet the future
development of human beings. The rise and change of the
1) Project-based curriculum content: In terms of digital media industry haVE led to AN increasingly clear
curriculum structure and teaching content, we should give demand for professionals in the industry, thus continuously
priority to application, strengthen the combination of theory affecting the construction of digital media art professionals
and practice, pay attention to the practicality of teaching training programS. As a sunrise specialty with great
process, introduce real topics to strengthen the practical characteristics, digital media art specialty needs to grasp the
connotation of teaching process, adopt project-based classroom opportunity to cultivate high-quality application-oriented
work to promote teaching, and emphasize teaching strategies

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Advances in Social Science, Education and Humanities Research, volume 385

compound talents under the background of discipline [3] M. Franklin(translated by the Central Institute of Educational Science),
integration, provide innovative impetus for socialist “The Power of Change - Perspective of Educational Change”, Beijing:
Educational Science Press, 2004.
development, and respond to the call of the era of media
[4] J.T.Klein (translated by Z. Jiang), “Transboundary: Knowledge,
integration. Discipline, Interdisciplinary”, Nanjing: Nanjing University Press, 2005.
[5] Y.Hu, “Discussing the interdisciplinary characteristics in the training of
digital media art talents”, Art Education, vol. 04, pp.11, February
REFERENCES 2018.(In Chinese)
[6] Z.F.Ma, “On the Education Model of Innovative and Digital Media Art
[1] H.Zhang, “The Training Practice of Digital Media Art Talent in Talents”, Press Circles, vol. 03, pp.166-167+170, June 2010.(In Chinese)
University under the Background of Internet”, Idea & Design, vol. 06,
pp. 67-72, November 2017.(In Chinese)
[2] J.M.Li, “Transformation of Higher Education in Interdisciplinary
Perspective”, Jianghai Academic Journal, vol. 06, pp. 228-233+239,
November 2012.(In Chinese)

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