AOF - Vampiric Undead 3.3.1

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AOF - VAMPIRIC UNDEAD V3.3.

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BACKGROUND STORY
The Vampiric Undead originate from the western reaches of the
Empire. Their lands were divided into a handful of counties made up of
small villages scattered over the Western Steppes, beyond the Dwarven
Mountains. Far from the center of the Old Empire, these lands were
undeveloped and often overlooked, raided by nomadic Ogres and other
neighbours.

When the Havoc Wars began, most of the armies and nobility of the
Steppes were summoned, along with the rest of the Imperial vassals, to
defend the Empire’s northern borders. The Steppe was left largely
unguarded, and it was soon overrun by marauding neighbours and
outlaws. Desperate to defend their lands, the remaining nobles began
to listen to the promises of an exiled wizard. The wizard offered these
nobles the armies that they needed, in exchange for an oath of loyalty
to his mysterious patrons. The nobles who accepted his offer would see
INTRO their enemies driven out and their graveyards emptied, as the wizard
raised the dead to fight.
The Vampiric Undead are legions of monsters and spirits led by
powerful vampire Lords. These lords use their dark magic to raise and
The wizard introduced the nobles to his patrons, strange and lifeless
control the bodies and spirits of the dead, and lead them to battle. beings from another plane. These patrons offered the nobility the
secret of immortality if the nobles would give them a piece of Tyria to
The Vampire Lords are members of the nobility from the western live in. The nobles eagerly accepted the pact, and began using their
steppes who embraced necromancy after they were abandoned by the undead armies to conquer their neighbours to carve out a new realm.
Empire during the Havoc Wars. Once they understood the secret of Yet, when the time came to complete the deal, they betrayed the wizard
immortality, they attempted to betray their patrons and were cursed and his patrons, severing the link between the planes, and stealing the
with undeath. This curse has only made the Vampire Lords more bitter knowledge for themselves.
and cruel as they rule brutally over their fearful subjects.
They eagerly attempted the ritual, sacrificing the wizard in the process.
ABOUT OPR However, the ritual did not result in their immortality, but instead
turned them into the first generation of Tyrian Vampires. The Vampiric
OPR (www.onepagerules.com) is the home of many free games which Nobles, lacking a clear leader, began to shift the blame on each other
are designed to be fast to learn and easy to play. for the ritual’s failure, and soon began to fight to gain dominance over
the rest. The Vampires began to view their mortal subjects as mere
This project was made by gamers for gamers and it can only exist cattle, useful only as nourishment and as a way to create more undead.
thanks to the support of our awesome community.
When the Rift opened, some began to whisper that the wizard’s old
If you want to help us in making more awesome content, you can patrons had returned, seeking revenge. Meanwhile, from the east, one
support us on www.patreon.com/onepagerules of the Emperor’s own children arrived in the steppes as an undead
immortal. Desperate and weary of their endless internal conflicts,
Thank you for playing! many Vampires have submitted to him, hoping that they might unite
together to protect themselves and expand their realms once more.

How will you harness your power over death itself?

Created by: Gaetano Ferrara

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AOF - VAMPIRIC UNDEAD V3.3.1
Name [size] Qua Def Equipment Special Rules Cost
Werewolf Champion [1] 3+ 4+ 2x Razor Blades (A3, Reliable) Hero, Scout, Strider, Tough(6), Undead 145pts
Vampire Master [1] 3+ 3+ Heavy Hand Weapon (A3, AP(1)) Furious, Hero, Tough(3), Undead 65pts
Skeleton Champion [1] 4+ 4+ Cursed Heavy Sword (A3, AP(1), Reap) Hero, Protected, Tough(3), Undead 55pts
Ghoul Champion [1] 4+ 5+ Toxin Claws (A3, Poison) Hero, Regeneration, Strider, Tough(3), Undead 50pts
Drained Leader [1] 5+ 5+ Hand Weapon (A3) Hero, Tough(3), Undead 30pts
Stitched Zombies [10] 5+ 6+ 10x Claws (A2) Slow, Undead 80pts
Drained Soldiers [10] 5+ 5+ 10x Hand Weapon (A1) Undead 80pts
Ghouls [5] 4+ 5+ 5x Toxin Claws (A1, Poison) Regeneration, Strider, Undead 75pts
Skeleton Guard [5] 4+ 4+ 5x Cursed Heavy Sword (A1, AP(1), Reap) Protected, Undead 75pts
Drained Archers [5] 5+ 5+ 5x Bow (24", A1), 5x Hand Weapon (A1) Undead 65pts
Skeleton Watch [5] 4+ 4+ 5x Crossbow (24", A1, Rending), 5x Hand Weapon (A1) Protected, Undead 125pts
Zombie Wolves [5] 5+ 5+ 5x Vicious Bites (A2) Fast, Furious, Scout, Undead 70pts
Skeleton Knights [5] 4+ 4+ 5x Lance (A1, Lance) Fast, Impact(1), Protected, Undead 105pts
Vampire Knights [5] 3+ 3+ 5x Heavy Hand Weapon (A1, AP(1)) Fast, Furious, Impact(1), Undead 135pts
Bat Swarms [3] 5+ 5+ 3x Swarm Attacks (A3) Ambush, Fast, Flying, Tough(3), Undead 120pts
Giant Bats [3] 4+ 5+ 3x Deadly Fangs (A3, Reap) Ambush, Flying, Furious, Tough(3), Undead 155pts
Stitched Butchers [3] 4+ 4+ 3x Slicing Blade (A3, AP(1)) Devour, Slow, Tough(3), Undead 130pts
Ghoul Horrors [3] 4+ 4+ 3x Toxin Claws (A3, Poison) Regeneration, Strider, Tough(3), Undead 170pts
Bat Horrors [3] 3+ 4+ 3x Deadly Fangs (A3, Reap) Ambush, Flying, Furious, Tough(3), Undead 215pts
Werewolves [3] 3+ 4+ 3x Heavy Rending Claws (A3, AP(1), Rending) Scout, Strider, Tough(3), Undead 225pts
Bat Beast [1] 3+ 3+ Deadly Fangs (A6, Reap) Ambush, Fear(1), Flying, Furious, Tough(6), 165pts
Undead
Bat Dragon [1] 3+ 3+ Deadly Fangs (A8, Reap), Stomp (A4, AP(1)) Fear(2), Flying, Furious, Tough(12), Undead 320pts
Zombie Dragon [1] 4+ 3+ Heavy Claws (A6, AP(1)), Stomp (A4, AP(1)) Breath Attack, Fear(2), Flying, Regeneration, 325pts
Tough(12), Undead
Maiden Chariot [1] 4+ 3+ Crew Attacks (A2), Hooves (A2) Fast, Impact(4), Seduce, Tough(6), Undead 135pts
Funeral Coach [1] 4+ 3+ Heavy Crew Attacks (A2, AP(2)), Hooves (A2) Fast, Fear(1), Impact(4), Tough(6), Undead 140pts
Deathly Chariot [1] 4+ 3+ Heavy Crew Attacks (A2, AP(1)), Hooves (A2) Fast, Frightful Gaze, Impact(4), Tough(6), 155pts
Undead
Corpse Wagon [1] 5+ 3+ Crew Attacks (A8) Fear(1), Regeneration, Spawn(Stitched Zombies 230pts
[10]), Tough(6), Undead
Warning Cry: Enemy units can’t be set up
SPECIAL RULES within 12” of this model when using Ambush.
Blood Chalice: This model and its unit get
Regeneration. VAMPIRIC UNDEAD ARMY SPELLS
Breath Attack: Once per this model's activation,
before attacking, roll one die. On a 2+ one Spectral Wind (1): Target enemy unit within 12"
enemy unit within 6” in line of sight takes 1 hit takes 2 hits with AP(2).
with Blast(3) and AP(1). Vigour (1): Target friendly unit within 12" gets
Corpse Pile: Once per this unit's activation, pick +1 to hit rolls next time it fights in melee.
one friendly unit within 6”, which gets Dance of Death (2): Target 2 friendly units
Regeneration next time it takes wounds. within 12" get +2" next time they Advance, or
Cursed Lodestone: Once per this unit's +4" next time they Rush/Charge.
activation, pick one friendly Caster within 6”, Deadly Gaze (2): Target enemy unit within 9"
which gets +1 to its next spell casting roll. takes 1 hit with AP(4) and Deadly(3).
Devour: Whenever this model attacks in melee, Curse (3): Target enemy unit within 18” takes 1
roll one die. On a 6+ the target takes 1 wound. hit with Blast(9).
Frightful Gaze: Once per this unit's activation, Invocation (3): Target 2 friendly units within 18"
before attacking, pick one enemy unit within get Regeneration next time they take wounds.
12”, which gets -2 to its next morale test roll.
Insatiable Hunger: This model and its unit get
Furious. If they already had Furious, they get
extra hits from Furious on unmodified hit rolls
of 5-6 instead.
March Order: Once per this unit's activation,
before attacking, pick one other friendly unit
within 12”, which may move by up to 6".
Protected: When units where all models have
this rule take hits, those hits count as having
AP(-1), to a min. of AP(0).
Reap: Enemies that roll to block hits from this
weapon take one extra wound for each
unmodified result of 1 that they roll.
Seduce: Once per this unit's activation, before
attacking, pick one enemy unit within 12”,
which must take a morale test. If failed, you
may move it by up to 6" in any direction.
Spawn(X): Once per game, when this model is
activated, you may place a new unit of X fully
within 6” of it.
The Rising Dead: This model counts as having
Ambush, and may be deployed up to 1” away
from enemy units.
Undead: Whenever a unit where most models
have this rule fails a morale test, it counts as
passed instead. Then, roll as many dice as the
number of wounds it would take to fully destroy
it, and for each result of 1-3 the unit takes one
wound, which can't be ignored.
Unholy Brazier: When taking a wound, roll one
die, and on a 6+ it is ignored. If the wound was
from a spell, then it is ignored on a 2+ instead.
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AOF - VAMPIRIC UNDEAD V3.3.1
Werewolf Champion [1] - 145 pts Ghoul Champion [1] - 50 pts Drained Archers [5] - 65 pts
Quality 3+ Defense 4+ Quality 4+ Defense 5+ Quality 5+ Defense 5+
2x Razor Blades (A3, Reliable) Toxin Claws (A3, Poison) 5x Bow (24", A1)
Hero, Scout, Strider, Tough(6), Undead Hero, Regeneration, Strider, Tough(3), Undead 5x Hand Weapon (A1)
Replace 2x Razor Blade: Upgrade with one: Undead
+10pts Heavy Rending Claws +20pts Magic Attuned (Caster(+1)) Upgrade up to three models with one:
(A6, AP(1), Rending) +30pts Night Bringer (Frightful Gaze) +5pts Sergeant
+15pts Great Sword (A3, AP(4)), Upgrade with one: +10pts Musician
Razor Blades (A3, Reliable) +165pts Bat Beast (Ambush, Fear(1), Flying, +15pts Banner
Upgrade with one: Furious, Tough(6),
+30pts Night Bringer (Frightful Gaze) Deadly Fangs (A6, Reap)) Skeleton Watch [5] - 125 pts
+50pts Commander (March Order) +370pts Bat Dragon (Defense(2), Fear(2), Quality 4+ Defense 4+
Tough(12), Flying, Furious, 5x Crossbow (24", A1, Rending)
Vampire Master [1] - 65 pts Stomp (A4, AP(1)), 5x Hand Weapon (A1)
Quality 3+ Defense 3+ Deadly Fangs (A8, Reap)) Protected, Undead
Heavy Hand Weapon (A3, AP(1)) Upgrade up to three models with one:
Furious, Hero, Tough(3), Undead Drained Leader [1] - 30 pts +5pts Sergeant
Replace Heavy Hand Weapon: Quality 5+ Defense 5+ +10pts Musician
+5pts Heavy Halberd (A3, AP(1), Rending) Hand Weapon (A3) +15pts Banner
+5pts Heavy Lance (A3, AP(1), Lance) Hero, Tough(3), Undead
+10pts Dual Heavy Hand Weapons Replace Hand Weapon: Zombie Wolves [5] - 70 pts
(A4, AP(1)) +5pts Dual Hand Weapons (A4) Quality 5+ Defense 5+
+10pts Heavy Great Weapon (A3, AP(3)) +5pts Great Weapon (A3, AP(2)) 5x Vicious Bites (A2)
+20pts Heavy Spear (A3, AP(1), Counter) +5pts Halberd (A3, Rending) Fast, Furious, Scout, Undead
Upgrade with any: +5pts Spear (A3, Counter)
+10pts Heavy Armor (Protected) Upgrade with : Skeleton Knights [5] - 105 pts
+10pts Hunting Pet (Warning Cry) +10pts Hunting Pet (Warning Cry) Quality 4+ Defense 4+
Upgrade with one: Upgrade with one: 5x Lance (A1, Lance)
+10pts Lord (Insatiable Hunger) +30pts Night Bringer (Frightful Gaze) Fast, Impact(1), Protected, Undead
+30pts Count (Blood Chalice) +40pts Necromancer (Caster(2)) Upgrade up to three models with one:
+30pts Night Bringer (Frightful Gaze) +60pts Master Necromancer (Caster(3)) +5pts Sergeant
+40pts Necromancer (Caster(2)) +130pts Corpse Master (Fear(+2), +10pts Musician
+60pts Master Necromancer (Caster(3)) Spawn(+Stitched Zombies [10])) +15pts Banner
Upgrade with one:
+15pts Steed (Fast, Impact(1)) Stitched Zombies [10] - 80 pts Vampire Knights [5] - 135 pts
+85pts Winged Terror (Flying, Tough(3), Quality 5+ Defense 6+ Quality 3+ Defense 3+
Devour, Heavy Claws (A3, AP(1))) 10x Claws (A2) 5x Heavy Hand Weapon (A1, AP(1))
+90pts Winged Steed (Fast, Flying, Slow, Undead Fast, Furious, Impact(1), Undead
Impact(2), Tough(3), Hooves (A1)) Upgrade up to three models with one: Upgrade up to three models with one:
+350pts Stitched Zombie Horde (Tough(12), +5pts Sergeant +5pts Sergeant
Regeneration, Fear(2), +10pts Musician +10pts Musician
Zombie Claws (A12)) +15pts Banner +15pts Banner
+420pts Zombie Dragon (Tough(12), Upgrade all models with: Replace all Heavy Hand Weapons:
Breath Attack, Fear(2), Flying, +25pts The Rising Dead +5pts Heavy Lance (A1, AP(1), Lance)
Regeneration, Stomp (A4, AP(1)),
Heavy Claws (A6, AP(1))) Drained Soldiers [10] - 80 pts
+550pts Skeleton Dragon (Tough(18), Fear(3), Quality 5+ Defense 5+
Flying, Stomp (A6, AP(2)), 10x Hand Weapon (A1)
Heavy Claws (A6, AP(1)), Undead
Putrid Bite (A6, Poison)) Upgrade up to three models with one:
+5pts Sergeant
Skeleton Champion [1] - 55 pts +10pts Musician
Quality 4+ Defense 4+ +15pts Banner
Cursed Heavy Sword (A3, AP(1), Reap) Replace all Hand Weapons:
Hero, Protected, Tough(3), Undead +20pts Halberd (A1, Rending)
Replace Cursed Heavy Sword: +35pts Spear (A1, Counter)
+5pts Cursed Heavy Dual Hand Weapons
(A4, AP(1), Reap) Ghouls [5] - 75 pts
+5pts Cursed Heavy Halberd Quality 4+ Defense 5+
(A3, AP(1), Reap, Rending) 5x Toxin Claws (A1, Poison)
+5pts Cursed Heavy Lance Regeneration, Strider, Undead
(A3, AP(1), Lance, Reap)
+10pts Cursed Heavy Greatsword Skeleton Guard [5] - 75 pts
(A3, AP(3), Reap) Quality 4+ Defense 4+
+15pts Cursed Heavy Spear 5x Cursed Heavy Sword (A1, AP(1), Reap)
(A3, AP(1), Counter, Reap) Protected, Undead
Upgrade with : Upgrade up to three models with one:
+25pts Champion Crossbow +5pts Sergeant
(24", A2, Rending) +10pts Musician
Upgrade with one: +15pts Banner
+30pts Night Bringer (Frightful Gaze) Replace all Cursed Heavy Swords:
+30pts Army Standard Bearer (Fear(+3)) +10pts Cursed Heavy Halberd
+50pts Commander (March Order) (A1, AP(1), Reap, Rending)
Upgrade with one: +15pts Cursed Heavy Mace (A1, AP(3), Reap)
+10pts Skeletal Steed (Fast, Impact(1)) +30pts Cursed Heavy Spear
+160pts Abyssal Beast (Defense(1), Fear(1), (A1, AP(1), Counter, Reap)
Tough(6), Strider,
Heavy Claws (A6, AP(1)))

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AOF - VAMPIRIC UNDEAD V3.3.1
Bat Swarms [3] - 120 pts Corpse Wagon [1] - 230 pts
Quality 5+ Defense 5+ Quality 5+ Defense 3+
3x Swarm Attacks (A3) Crew Attacks (A8)
Ambush, Fast, Flying, Tough(3), Undead Fear(1), Regeneration, Spawn(Stitched Zombies
[10]), Tough(6), Undead
Giant Bats [3] - 155 pts Upgrade with one:
Quality 4+ Defense 5+ +15pts Cursed Lodestone
3x Deadly Fangs (A3, Reap) +20pts Unholy Brazier
Ambush, Flying, Furious, Tough(3), Undead +30pts Corpse Pile
Stitched Butchers [3] - 130 pts
Quality 4+ Defense 4+
3x Slicing Blade (A3, AP(1))
Devour, Slow, Tough(3), Undead
Replace all Slicing Blades:
+20pts Carving Tool (A4, Rending)

Ghoul Horrors [3] - 170 pts


Quality 4+ Defense 4+
3x Toxin Claws (A3, Poison)
Regeneration, Strider, Tough(3), Undead

Bat Horrors [3] - 215 pts


Quality 3+ Defense 4+
3x Deadly Fangs (A3, Reap)
Ambush, Flying, Furious, Tough(3), Undead

Werewolves [3] - 225 pts


Quality 3+ Defense 4+
3x Heavy Rending Claws (A3, AP(1), Rending)
Scout, Strider, Tough(3), Undead
Replace all Heavy Rending Claws:
+5pts Heavy Hand Weapon (A3, AP(2))

Bat Beast [1] - 165 pts


Quality 3+ Defense 3+
Deadly Fangs (A6, Reap)
Ambush, Fear(1), Flying, Furious, Tough(6),
Undead

Bat Dragon [1] - 320 pts


Quality 3+ Defense 3+
Deadly Fangs (A8, Reap)
Stomp (A4, AP(1))
Fear(2), Flying, Furious, Tough(12), Undead

Zombie Dragon [1] - 325 pts


Quality 4+ Defense 3+
Heavy Claws (A6, AP(1))
Stomp (A4, AP(1))
Breath Attack, Fear(2), Flying, Regeneration,
Tough(12), Undead

Maiden Chariot [1] - 135 pts


Quality 4+ Defense 3+
Crew Attacks (A2)
Hooves (A2)
Fast, Impact(4), Seduce, Tough(6), Undead

Funeral Coach [1] - 140 pts


Quality 4+ Defense 3+
Heavy Crew Attacks (A2, AP(2))
Hooves (A2)
Fast, Fear(1), Impact(4), Tough(6), Undead

Deathly Chariot [1] - 155 pts


Quality 4+ Defense 3+
Heavy Crew Attacks (A2, AP(1))
Hooves (A2)
Fast, Frightful Gaze, Impact(4), Tough(6),
Undead

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