AOF - Human Empire 3.3.1

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AOF - HUMAN EMPIRE V3.3.

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BACKGROUND STORY
Humans spread throughout Tyria after they developed agriculture and
metal working. A number of cities arose which fought for political
dominance, until eventually one city came to dominate the region
through conquest and alliances. This system of alliances and vassals
became the basis of the Old Empire, where the Emperor ruled from the
Capital city, supported by a council of Noble Houses. This Empire
brought peace and trade to the Midlands, which in turn led to
innovation and expansion until most Human settlements were united
under their sway.

The Empire faced its greatest struggle during the Havoc Wars. On the
eve of their greatest defeat, the Wizarding Guild and allied magicians
turned the tide, sacrificing their lives to seal the Havoc Gods into the
Orb of Fate. A period of peace and prosperity ensued, and the Orb and
the Imperial Crown became symbols of peace and Imperial authority.
INTRO Yet, the Emperors would never regain their previous authority as the
Empire began to rely more on local rulers, held together by careful
A highly developed empire in the center of Tyria, the Human Empire’s diplomacy and the personal charisma of successive Emperors. This era
armies are made up of all sorts of infantry, cavalry, ranged units, and came to a sudden end with the opening of the Great Rift.
even some monstrous beasts. Their armies are highly varied but lack
the specialization of other factions.
When the twin heirs of the last Emperor destroyed the Orb during a
violent succession dispute, it unleashed the captured Havoc Gods, and
Once a beacon of unity and stability, the Old Empire collapsed when its the resulting release of arcane power destroyed much of Tyria. The
last two heirs fought each other to claim it for themselves. Now, the Capital, Imperial Family, and much of the ruling class were destroyed
remaining cities must rebuild as they live in the shadow of their former almost instantaneously. A number of outlying provinces broke away,
glory. The new Human Empire is fragile, built on a coalition of guilds while towns and cities in the core of the Empire were left without
and nobility, and only time will tell whether this empire will endure. leadership. The situation threatened to devolve into total chaos.

ABOUT OPR Local Merchants and Guilds stepped in to maintain order in many
towns where the local rulers had died. These towns declared
OPR (www.onepagerules.com) is the home of many free games which themselves Free Cities. Other towns fell under the sway of the
are designed to be fast to learn and easy to play. Wizarding Guild who were still held in high regard for their
intervention during the Havoc Wars. Reluctantly, the Nobles recognized
This project was made by gamers for gamers and it can only exist some cities as under the governance of various Guilds, including the
thanks to the support of our awesome community. Wizarding Guild. In others, the Guilds agreed to share power with the
surviving nobility.
If you want to help us in making more awesome content, you can
support us on www.patreon.com/onepagerules Together, these cities would form a new senate that would continue to
govern what remained of the Human Empire. It was agreed a Steward
Thank you for playing! would be elected to rule the Empire until the Orb was restored and a
new Emperor could be named. Stewarts are chosen from Noble
Candidates or those with some trace of Imperial blood, who have
renounced all other titles and loyalties except those to the Empire itself.

How will you reforge the Empire?

Created by: Gaetano Ferrara

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AOF - HUMAN EMPIRE V3.3.1
Name [size] Qua Def Equipment Special Rules Cost
Battle Master [1] 4+ 4+ Heavy Hand Weapon (A3, AP(1)) Fearless, Hero, Tough(3) 45pts
Champion [1] 5+ 5+ Hand Weapon (A3) Hero, Tough(3) 25pts
Mage Council [5] 5+ 5+ 5x Magic Staff (12", A2, Rending), 5x Hand Weapon (A1) Mage Council 180pts
Infantrymen [10] 5+ 5+ 10x Hand Weapon (A1) - 65pts
Fanatics [10] 5+ 6+ 10x Sharp Weapon (A1, AP(1)) Fearless, Furious 80pts
Mercenaries [5] 5+ 5+ 5x Pistol (9", A1, AP(1)), 5x Hand Weapon (A1) Scout 55pts
Elite Weapon Masters [5] 4+ 4+ 5x Great Weapon (A1, AP(2)) Fearless 75pts
Marksmen [5] 5+ 5+ 5x Rifle (18", A1, AP(1)), 5x Hand Weapon (A1) - 60pts
Mercenary Hunters [5] 5+ 5+ 5x Bow (24", A1), 5x Hand Weapon (A1) Scout, Stealth 75pts
Horse Marksmen [5] 5+ 5+ 5x Rifle (18", A1, AP(1)), 5x Hand Weapon (A1) Fast, Scout 75pts
Knights [5] 4+ 4+ 5x Hand Weapon (A1) Fast, Impact(1) 85pts
Guard Knights [5] 4+ 3+ 5x Lance (A1, Lance) Fast, Fearless, Impact(1) 105pts
Gryph Riders [3] 4+ 3+ 3x Heavy Claws (A1, AP(1)), 3x Halberd (A1, Rending) Fast, Fearless, Impact(2), Tough(3) 190pts
War Wagon of Earth [1] 4+ 3+ Spear Crew (A6, AP(1), Rending), Hooves (A2) Tough(6) 115pts
Hurricane Wagon of Air [1] 4+ 3+ Summon Storm (18", A2, Blast(3)), Hooves (A2) Storm Blessing, Tough(6) 145pts
Beamer Wagon of Fire [1] 4+ 3+ Searing Beam (18", A2, AP(2), Deadly(3)), Hooves (A2) Fiery Protection, Tough(6) 205pts
Altar Wagon of Aether [1] 4+ 3+ Banishing Aether (18", A6, Rending), Hooves (A2) Celestial Fury, Tough(6) 140pts
Steam Tank of Water [1] 4+ 2+ Tank Cannon (18", A2, AP(1), Blast(3)), Fear(2), Impact(6), Tough(9) 245pts
Turret Gunner (12", A3, AP(1))
Empire Artillery [1] 5+ 5+ Volley Gun (18", A6, AP(1)), Crew (A3) Entrenched, Immobile, Tough(3) 60pts
Elemental Titan [1] 2+ 2+ Stomp (A6, AP(2)), Titan Strike (A12, AP(2)) Caster(3), Fear(3), Tough(18) 715pts

SPECIAL RULES HUMAN EMPIRE ARMY SPELLS


Artillerist: Once per this unit's activation, pick Fireball (1): Target enemy unit within 12" takes
one friendly unit with Entrenched within 6”, 2 hits with AP(2).
which may either immediately shoot or move Wild Form (1): Target friendly unit within 12"
by up to 6". gets +1 to hit rolls next time it fights in melee.
Battle Chant: This model and its unit get Leech (2): Target enemy unit within 9" takes 1
Furious. If they already had Furious, they get hit with AP(4) and Deadly(3).
extra hits from Furious on unmodified hit rolls Protection (2): Target 2 friendly units within 12"
of 5-6 instead. get +1 to defense rolls next time they take hits.
Boing: When this unit is activated, you may Blood Hex (3): Target enemy unit within 18”
place all models with this rule in it anywhere takes 1 hit with Blast(9).
within D3+1". Magic Wind (3): Target 2 friendly units within
Breath Attack: Once per this model's activation, 12" get +3" next time they Advance, or +6" next
before attacking, roll one die. On a 2+ one time they Rush/Charge.
enemy unit within 6” in line of sight takes 1 hit
with Blast(3) and AP(1).
Celestial Fury: Once per this unit's activation,
pick 2 friendly units within 6", which get
Furious next time they charge. If they already
had Furious, they get extra hits from Furious on
unmodified hit rolls of 5-6 instead.
Fiery Protection: Once per this unit's activation,
pick 2 friendly units within 6”, which get +1 to
defense rolls next time they take hits.
Fire Storm: Once per this model's activation,
before attacking, roll 2 dice. For each 2+ one
enemy unit within 18” takes one hit with
Blast(3).
Heal: Once per this model's activation, before
attacking, if within 2” of a model with Tough,
roll one die. On a 2+ you may remove D3
wounds from that model.
Mage Council: This model counts as having
Caster(1). All models with this rule in a unit
share spell tokens, but lose all unspent tokens
at the end of the round, and only one of them
may cast spells each round.
March Order: Once per this unit's activation,
before attacking, pick one other friendly unit
within 12”, which may move by up to 6".
Private Guard(X): If this model is part of a unit
of X, they count as having Quality 4+.
Protected: When units where all models have
this rule take hits, those hits count as having
AP(-1), to a min. of AP(0).
Resistance: When taking a wound, roll one die,
and on a 6+ it is ignored. If the wound was from
a spell, then it is ignored on a 2+ instead.
Storm Blessing: Once per this unit's activation,
pick 2 friendly units within 6”, which get +1 to
hit next time they fight in melee.
Takedown: Once per game, when this model
attacks in melee, you may pick one model in
the unit as its target, and make 1 attack at
Quality 2+ with AP(1) and Deadly(3), which is
resolved as if it's a unit of 1.
Warning Cry: Enemy units can’t be set up
within 12” of this model when using Ambush.

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AOF - HUMAN EMPIRE V3.3.1
Battle Master [1] - 45 pts Fanatics [10] - 80 pts Guard Knights [5] - 105 pts
Quality 4+ Defense 4+ Quality 5+ Defense 6+ Quality 4+ Defense 3+
Heavy Hand Weapon (A3, AP(1)) 10x Sharp Weapon (A1, AP(1)) 5x Lance (A1, Lance)
Fearless, Hero, Tough(3) Fearless, Furious Fast, Fearless, Impact(1)
Replace Heavy Hand Weapon: Upgrade up to three models with one: Upgrade up to three models with one:
+5pts Dual Heavy Hand Weapons +5pts Sergeant +5pts Sergeant
(A4, AP(1)) +10pts Musician +10pts Musician
+5pts Heavy Halberd (A3, AP(1), Rending) +15pts Banner +15pts Banner
+5pts Heavy Lance (A3, AP(1), Lance) Replace all Lances:
+10pts Heavy Great Weapon (A3, AP(3)) Mercenaries [5] - 55 pts +10pts Great Weapon (A1, AP(2))
+15pts Heavy Spear (A3, AP(1), Counter) Quality 5+ Defense 5+
Upgrade with one: 5x Pistol (9", A1, AP(1)) Gryph Riders [3] - 190 pts
+10pts Twin Handbow (12", A2, Rending) 5x Hand Weapon (A1) Quality 4+ Defense 3+
+10pts Twin Pistol (9", A2, AP(1)) Scout 3x Heavy Claws (A1, AP(1))
Upgrade with : Replace all Pistols and Hand Weapons: 3x Halberd (A1, Rending)
+10pts Pet Companion (Warning Cry) free Dual Hand Weapons (A2) Fast, Fearless, Impact(2), Tough(3)
Upgrade with one: +15pts Twin Pistol (9", A2, AP(1)), Upgrade up to three models with one:
+10pts Bounty Hunter (Takedown) Hand Weapon (A1) +5pts Sergeant
+10pts Cleric (Battle Chant) +10pts Musician
+25pts Captain Elite Weapon Masters [5] - 75 pts +15pts Banner
(Private Guard(+Infantrymen)) Quality 4+ Defense 4+ Replace all Halberds:
+30pts Army Standard Bearer (Fear(3)) 5x Great Weapon (A1, AP(2)) -5pts Lance (A1, Lance)
+50pts General (March Order) Fearless
Upgrade with one: Upgrade up to three models with one: War Wagon of Earth [1] - 115 pts
+10pts Horse (Fast, Impact(1)) +5pts Sergeant Quality 4+ Defense 3+
+70pts Pegasus (Fast, Flying, Impact(2), +10pts Musician Spear Crew (A6, AP(1), Rending)
Tough(3), Hooves (A1)) +15pts Banner Hooves (A2)
+290pts Griffon (Defense(1), Fear(2), Flying, Tough(6)
Tough(12), Marksmen [5] - 60 pts Replace Spear Crew:
Rending Claws (A6, Rending), Quality 5+ Defense 5+ free Crew Attacks (A2), Transport(11)
Stomp (A4, AP(1))) 5x Rifle (18", A1, AP(1)) +35pts Crossbow Crew (24", A6, Rending),
+305pts Dragon (Defense(1), Breath Attack, 5x Hand Weapon (A1) Crew Attacks (A2)
Fear(2), Flying, Tough(12), Upgrade up to three models with one:
Heavy Claws (A6, AP(1)), +5pts Sergeant Hurricane Wagon of Air [1] - 145 pts
Stomp (A4, AP(1))) +10pts Musician Quality 4+ Defense 3+
+15pts Banner Summon Storm (18", A2, Blast(3))
Champion [1] - 25 pts Replace all Rifles: Hooves (A2)
Quality 5+ Defense 5+ +20pts Crossbow (24", A1, Rending) Storm Blessing, Tough(6)
Hand Weapon (A3) Replace one Rifle:
Hero, Tough(3) free Twin Pistol (9", A2, AP(1)) Beamer Wagon of Fire [1] - 205 pts
Replace Hand Weapon: +15pts Gatling Rifle (18", A4, AP(1)) Quality 4+ Defense 3+
+5pts Dual Hand Weapons (A4) +30pts Sniper Rifle (30", A1, AP(1), Sniper) Searing Beam (18", A2, AP(2), Deadly(3))
+5pts Great Weapon (A3, AP(2)) Hooves (A2)
+5pts Halberd (A3, Rending) Mercenary Hunters [5] - 75 pts Fiery Protection, Tough(6)
+5pts Lance (A3, Lance) Quality 5+ Defense 5+
5x Bow (24", A1) Altar Wagon of Aether [1] - 140 pts
+5pts Spear (A3, Counter)
5x Hand Weapon (A1) Quality 4+ Defense 3+
Upgrade with one:
Scout, Stealth Banishing Aether (18", A6, Rending)
+10pts Twin Gatling Pistol (9", A4, AP(1))
Hooves (A2)
+10pts Bow (24", A2)
Horse Marksmen [5] - 75 pts Celestial Fury, Tough(6)
+15pts Grenade Launcher (24", A1, Blast(3))
Quality 5+ Defense 5+
+20pts Gatling Rifle (18", A4, AP(1)) Steam Tank of Water [1] - 245 pts
5x Rifle (18", A1, AP(1))
+40pts Sniper Rifle (30", A1, AP(1), Sniper) Quality 4+ Defense 2+
5x Hand Weapon (A1)
Upgrade with : Tank Cannon (18", A2, AP(1), Blast(3))
Fast, Scout
+10pts Pet Companion (Warning Cry) Turret Gunner (12", A3, AP(1))
Upgrade with one: Upgrade up to three models with one:
+5pts Sergeant Fear(2), Impact(6), Tough(9)
+10pts Cleric (Battle Chant)
+10pts Musician Replace Tank Cannon:
+40pts Battle Mage (Caster(2))
+15pts Banner +10pts Heavy Tank Cannon
+60pts Master Battle Mage (Caster(3)) (18", A2, AP(2), Deadly(3))
+75pts Engineer (Artillerist) Replace all Rifles:
Upgrade with one: free Twin Pistol (9", A2, AP(1))
+10pts Horse (Fast, Impact(1)) Replace one Rifle:
+10pts Robot Horse (Boing, Impact(1)) +5pts Twin Gatling Pistol (9", A4, AP(1))
+15pts Gatling Rifle (18", A4, AP(1))
Mage Council [5] - 180 pts
Quality 5+ Defense 5+ Knights [5] - 85 pts
5x Magic Staff (12", A2, Rending) Quality 4+ Defense 4+
5x Hand Weapon (A1) 5x Hand Weapon (A1)
Mage Council Fast, Impact(1)
Upgrade up to three models with one:
Infantrymen [10] - 65 pts +5pts Sergeant
Quality 5+ Defense 5+ +10pts Musician
10x Hand Weapon (A1) +15pts Banner
Upgrade up to three models with one: Replace all Hand Weapons:
+5pts Sergeant +5pts Lance (A1, Lance)
+10pts Musician
+15pts Banner
Replace all Hand Weapons:
+20pts Halberd (A1, Rending)
+35pts Spear (A1, Counter)

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AOF - HUMAN EMPIRE V3.3.1
Empire Artillery [1] - 60 pts
Quality 5+ Defense 5+
Volley Gun (18", A6, AP(1))
Crew (A3)
Entrenched, Immobile, Tough(3)
Replace Volley Gun:
+10pts Cannon (30", A2, AP(1), Blast(3))
+20pts Rocket Battery
(24", A2, AP(1), Blast(3), Indirect)
+20pts Heavy Cannon
(30", A2, AP(2), Deadly(3))
+40pts Heavy Mortar
(36", A2, AP(1), Blast(3), Indirect)

Elemental Titan [1] - 715 pts


Quality 2+ Defense 2+
Stomp (A6, AP(2))
Titan Strike (A12, AP(2))
Caster(3), Fear(3), Tough(18)
Upgrade with one:
+45pts Aether Elemental (Celestial Fury,
Furious)
+120pts Air Elemental (Flying,
Storm Blessing)
+135pts Earth Elemental (Protected,
Heavy Claws (A4, AP(4)))
+155pts Water Elemental (Strider, Resistance,
Heal)
+155pts Fire Elemental (Strider, Fire Storm,
Fiery Protection)
+360pts Chimera (Flying, Protected,
Resistance, Fiery Protection,
Celestial Fury, Storm Blessing)

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