Who the Devil Are You Card Deck Self Print 2022-07-28 Rcvgno

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 12

To print your Who the Devil Are You?

deck, set your double-sided printer


to short-edge binding and print on a
cardstock material. Then, with a sharp
utility knife and straight edge, use the
crop marks as guides to trim the cards
apart.

If you don’t have a double-sided printer,


print the pages individually and then
glue them back-to-back with a thin, even
coat of adhesive. Before glueing, hold the
back-to-back sheets up to a light source
to ensure they are lining up correctly.

The gutters between the cards give you a


little bit of leeway if the two sides do not
line up exactly.

TM and ©2022 Monte Cook Games, LLC


This page left intentionally blank

TM and ©2022 Monte Cook Games, LLC


TM and ©2022 Monte Cook Games, LLC
TM and ©2022 Monte Cook Games, LLC

TWIST
This card is used by the GM at any time to

Shrug it Off
Discard one Injury Die from yourself
or a teammate.
introduce a complication.
TWIST TURN
This card is used by the GM at about the halfway
point in the story to introduce a major new
This card is used by the GM at any time to element. After this card is played, all PC actions
introduce a complication. are Boosted and the Hurdle for any roll is only the
higher of the two numbers.
TWIST
This card is used by the GM at any time to
TWIST
This card is used by the GM at any time to
introduce a complication. introduce a complication.
TWIST
This card is used by the GM at any time to
TWIST
This card is used by the GM at any time to
introduce a complication. introduce a complication.
TM and ©2022 Monte Cook Games, LLC
TM and ©2022 Monte Cook Games, LLC

I’m Better Than You Think This is My Wheelhouse


If you can justify that success in the scene in
Turn any failure into an Almost.
question pertains to your core nature, you
Or an Almost into a success.
automatically succeed (assuming it’s possible).
I’m Better Than You Think And I Do It With Style
Turn any failure into an Almost.
Turn any success into a Success, and…
Or an Almost into a success.
I’m Better Than You Think And I Do It With Style
Turn any failure into an Almost.
Turn any success into a Success, and…
Or an Almost into a success.
Shrug it Off And I Do It With Style
Discard one Injury Die from yourself
Turn any success into a Success, and…
or a teammate.
TM and ©2022 Monte Cook Games, LLC
TM and ©2022 Monte Cook Games, LLC

Just the Thing I Studied For This Test


You planned for this contingency. You produce
You have a piece of information crucial to
one useful object (that you could have been
your success (a password, the route to the fire
carrying on your person) that helps with the
escape, or the like).
current situation.
Goal
When you get this card, pick a Side Goal for your character. During the
game, if you (and the rest of the players) believe you have achieved your
Side Goal, you can reroll an action and Boost the die.
Not Letting That Happen Side Goals include:
• Help someone with something significant (such as by saving their life)
Reroll an action and Boost the die. • Convince someone of something
• Defeat an important foe in combat
• Prove to the other PCs that you’re a valuable ally
• Terrify someone
• Trick someone
Goal
When you get this card, pick a Side Goal for your character. During the
game, if you (and the rest of the players) believe you have achieved your
Side Goal, you can reroll an action and Boost the die.
Not Letting That Happen Side Goals include:
• Help someone with something significant (such as by saving their life)
Reroll an action and Boost the die. • Convince someone of something
• Defeat an important foe in combat
• Prove to the other PCs that you’re a valuable ally
• Terrify someone
• Trick someone
This is My Wheelhouse Just the Thing
You planned for this contingency. You produce
If you can justify that success in the scene in
one useful object (that you could have been
question pertains to your core nature, you
carrying on your person) that helps with the
automatically succeed (assuming it’s possible).
current situation.
TM and ©2022 Monte Cook Games, LLC
TM and ©2022 Monte Cook Games, LLC

Sizing Things Up Outside Help


You spend the current scene examining
You can call on an NPC for some kind of aid
the situation, an opponent, an obstacle, or
or assistance. You provide the details of the
the like and spot a weakness to exploit.
NPC, but they must fit within the ongoing
You can Boost the die in scenes related to
story and setting.
what you have observed.
I’ve Been Called Worse By Better I’ve Seen This Before
You recall a situation in which you were You recall a situation that suggests a
opposed by another person (or entity) solution to a similar situation you face now.
and bested them. You provide the story, and You provide the story and how it relates to
you can Boost the die on all actions relating the current moment. Then you can Boost
to the current situation in which you are the die on all actions relating to the
opposed by someone. situation before you.
I’ve Been Called Worse By Better We’ve Got a Plan
You recall a situation in which you were You recall a type of plan, play, con, or
opposed by another person (or entity) maneuver with a specific name (that you
and bested them. You provide the story, and come up with) that will help with the current
you can Boost the die on all actions relating situation. Boost the die in all scenes related to
to the current situation in which you are the plan. If you can effectively convey the plan
opposed by someone. to others, they also enjoy the benefit.
Sizing Things Up
I Studied For This Test You spend the current scene examining
You have a piece of information crucial to the situation, an opponent, an obstacle, or
your success (a password, the route to the fire the like and spot a weakness to exploit.
escape, or the like). You can Boost the die in scenes related to
what you have observed.
TM and ©2022 Monte Cook Games, LLC
TM and ©2022 Monte Cook Games, LLC
Shrug it Off
Discard one Injury Die from yourself
or a teammate.
TWIST
This card is used by the GM at any time to
introduce a complication.

You might also like