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arcana feats
arcana feats
arcana feats
Theme: Manifestation, Willpower, and Skill Theme: Intuition, Unconscious Awareness, and Wisdom
- Feat: Access to basic elemental skills (e.g., Agi - fire, Bufu - ice). - Feat: Gain insight into an enemy’s weakness once per session.
- Feat: Increase the effectiveness of elemental attacks by 10%. - Feat: Heal a minor wound or status effect on an ally once per session.
- Feat: Enhance a companion’s elemental attack once per session. - Feat: Cast a protective barrier that reduces damage for one turn.
- Feat: Gain access to mid-level elemental skills (e.g., Agilao, Bufula). - Feat: Reveal hidden traps or secrets in an area once per session.
- Feat: Can perform a powerful elemental burst once per session (e.g., Rank 5: High Priestess’s Blessing
Maragidyne, Mabufudyne).
- Feat: Full heal an ally or remove all status effects once per session.
- Bonus: +3 to Willpower or Skill checks.
- Bonus: +3 to Wisdom or Intuition checks.
III. The Empress IV. The Emperor
Theme: Nurturance, Abundance, and Creation Theme: Authority, Structure, and Control
- Feat: Minor healing spell or ability that restores a small amount of HP. - Feat: Intimidate or inspire a target once per session.
- Feat: Enhance an ally’s attack or defense for a short duration. - Feat: Provide strategic advice that grants an ally a bonus action.
- Feat: Create a protective barrier that absorbs damage for one turn. - Feat: Resist a mind control or charm effect once per session.
- Feat: Regenerate a small amount of HP each turn for a short duration. - Feat: Force an enemy to retreat or surrender for one turn.
- Feat: Provide a significant healing boost to all allies once per session. - Feat: Command a group of enemies to cease fighting once per session.
Theme: Tradition, Wisdom, and Guidance Theme: Connection, Harmony, and Choice
- Feat: Provide guidance that grants an ally a bonus on their next roll. - Feat: Heal an ally or remove a minor status effect once per session.
- Feat: Perform a ritual that boosts the party’s morale and stats. - Feat: Sing or play a tune that boosts allies’ morale and stats.
- Feat: Cast a shield that protects against magical attacks for one turn. - Feat: Provide a protective aura that reduces damage for allies.
- Feat: Reveal the true nature or weakness of a supernatural entity. - Feat: Telepathically communicate with an ally, sharing thoughts and
strategies.
- Bonus: +1 to all Wisdom checks.
- Bonus: +1 to all connection-based actions.
Rank 5: Hierophant’s Blessing
Rank 5: Divine Union
- Feat: Provide a significant wisdom boost to all allies once per session.
- Feat: Merge energies with an ally to perform a powerful combined
- Bonus: +3 to Wisdom or Knowledge checks.
attack.
Theme: Determination, Victory, and Control Theme: Courage, Compassion, and Inner Power
- Feat: Deliver a powerful, precise attack that deals extra damage. - Feat: Gain a temporary boost to physical or mental endurance.
- Feat: Resist physical or mental effects for one turn. - Feat: Calm an agitated being or animal, preventing aggression.
- Feat: Move swiftly to close distances or avoid attacks. - Feat: Resist a debilitating status effect or condition.
- Feat: Ignore pain and continue fighting, even when heavily damaged. - Feat: Boost allies’ morale, granting them temporary immunity to fear.
- Feat: Perform a powerful, sweeping attack that hits multiple enemies. - Feat: Perform a heroic act that significantly turns the tide of battle.
Theme: Solitude, Reflection, and Insight Theme: Fate, Luck, and Change
- Feat: Gain insight or solve a puzzle through deep contemplation. - Feat: Gain a temporary boost to luck-based actions or rolls.
- Feat: Become temporarily invisible or hard to detect. - Feat: Alter a minor event in your favor once per session.
- Feat: See through illusions or reveal hidden truths. Rank 3: Fortunate Strike
- Bonus: +2 to all perception-based actions. - Feat: Deliver a critical hit that significantly impacts the enemy.
Rank 5: Hermit’s Wisdom - Feat: Find or create an advantageous situation during a challenge.
- Feat: Provide profound insight that helps resolve a major conflict. - Bonus: +1 to all fortune-based actions.
- Feat: Drastically alter the outcome of a major event once per session.
Theme: Fairness, Truth, and Balance Theme: Sacrifice, Suspension, and Release
- Feat: Determine the truth or fairness in a situation. - Feat: Delay an action or effect for a strategic advantage.
- Feat: Even the odds in combat or a challenge. - Feat: Take damage or a negative effect in place of an ally.
- Feat: See through lies or deception. - Feat: Gain new insight by seeing things from a different perspective.
- Bonus: +2 to all perception or insight checks. - Bonus: +2 to all insight or perception checks.
- Feat: Deliver a balanced attack that mitigates harm to innocents. - Feat: Gain temporary invulnerability when protecting others.
- Feat: Provide a definitive resolution to a major conflict. - Feat: Perform a powerful act of sacrifice that significantly benefits the
party.
- Bonus: +3 to Wisdom or Law checks.
- Bonus: +3 to Wisdom or Patience checks.
XIII. Death XIV. Temperance
Theme: Transformation, Endings, and New Beginnings Theme: Moderation, Balance, and Harmony
- Feat: Inflict a minor status effect or debuff on an enemy. - Feat: Resist minor mental or emotional effects.
- Feat: End a minor effect or condition on yourself or an ally. - Feat: Boost an ally’s attack and defense for a short duration.
- Feat: Recover from a debilitating condition or revive an ally. - Feat: Heal or boost the morale of all allies in a small area.
- Feat: Gain a significant boost when near death or heavily damaged. - Feat: Negate an enemy’s buff or debuff.
- Feat: Perform a powerful, transformative attack that changes the - Feat: Perform an act that brings significant balance and harmony to the
course of battle. situation.
Theme: Bondage, Materialism, and Ignorance Theme: Upheaval, Disaster, and Revelation
- Feat: Charm or manipulate a minor enemy. - Feat: Deliver a minor attack that disrupts enemies’ positioning.
- Feat: Gain a temporary power boost at a cost. - Feat: Force an enemy to reveal their weakness.
- Feat: Bind an enemy’s movement or abilities for a short time. - Feat: Cause a significant disruption or destruction in the environment.
- Feat: Gain resistance to dark magic or status effects. - Feat: Gain a revelation about a major plot or enemy.
- Feat: Perform a powerful, corrupting attack that also weakens the user. - Feat: Perform a devastating attack that causes massive disruption.
Theme: Hope, Inspiration, and Serenity Theme: Illusion, Fear, and Subconscious
- Feat: Provide a minor morale boost to allies. - Feat: Create a minor illusion to deceive enemies.
- Feat: Heal minor wounds or restore a small amount of HP. - Feat: Instill minor fear or confusion in an enemy.
- Feat: Provide significant morale boost to the party. - Feat: Reveal an enemy’s hidden intentions or weaknesses.
- Feat: Create a calming aura that reduces damage for allies. Rank 4: Phantom Menace
- Bonus: +1 to all serenity-related actions. - Feat: Create a significant illusion to mislead multiple enemies.
- Feat: Perform a powerful, hope-inspiring act that boosts all allies. Rank 5: Moon’s Shadow
- Bonus: +3 to Charisma or Inspiration checks. - Feat: Perform a powerful illusion or fear-based attack.
Theme: Vitality, Enlightenment, and Success Theme: Reflection, Reckoning, and Renewal
- Feat: Deliver a minor attack that blinds or disorients an enemy. - Feat: Counterattack when hit by an enemy.
- Feat: Heal a moderate amount of HP. - Feat: Deliver a powerful attack that deals extra damage to a weakened
enemy.
- Bonus: +1 to all healing actions.
- Bonus: +1 to all attack rolls.
- Feat: Perform a powerful act that brings unity and harmony to the
party, greatly boosting all stats.