arcana feats

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I. The Magician II.

The High Priestess

Theme: Manifestation, Willpower, and Skill Theme: Intuition, Unconscious Awareness, and Wisdom

Rank 1: Apprentice's Insight Rank 1: Inner Knowing

- Feat: Access to basic elemental skills (e.g., Agi - fire, Bufu - ice). - Feat: Gain insight into an enemy’s weakness once per session.

- Bonus: +1 to Willpower or Skill checks. - Bonus: +1 to Wisdom or Intuition checks.

Rank 2: Arcane Adept Rank 2: Spiritual Guidance

- Feat: Increase the effectiveness of elemental attacks by 10%. - Feat: Heal a minor wound or status effect on an ally once per session.

- Bonus: +1 to Intelligence or Charisma. - Bonus: +1 to healing effects.

Rank 3: Mystical Resonance Rank 3: Mystical Protection

- Feat: Enhance a companion’s elemental attack once per session. - Feat: Cast a protective barrier that reduces damage for one turn.

- Bonus: +2 to elemental resistance. - Bonus: +2 to resistance against magical attacks.

Rank 4: Mastery of Elements Rank 4: Divine Insight

- Feat: Gain access to mid-level elemental skills (e.g., Agilao, Bufula). - Feat: Reveal hidden traps or secrets in an area once per session.

- Bonus: +1 to all elemental damage rolls. - Bonus: +1 to perception checks.

Rank 5: Archmage’s Will

- Feat: Can perform a powerful elemental burst once per session (e.g., Rank 5: High Priestess’s Blessing
Maragidyne, Mabufudyne).
- Feat: Full heal an ally or remove all status effects once per session.
- Bonus: +3 to Willpower or Skill checks.
- Bonus: +3 to Wisdom or Intuition checks.
III. The Empress IV. The Emperor

Theme: Nurturance, Abundance, and Creation Theme: Authority, Structure, and Control

Rank 1: Abundant Growth Rank 1: Commanding Presence

- Feat: Minor healing spell or ability that restores a small amount of HP. - Feat: Intimidate or inspire a target once per session.

- Bonus: +1 to healing received. - Bonus: +1 to Leadership or Control checks.

Rank 2: Fertile Grounds Rank 2: Tactical Advantage

- Feat: Enhance an ally’s attack or defense for a short duration. - Feat: Provide strategic advice that grants an ally a bonus action.

- Bonus: +1 to nurturing abilities. - Bonus: +1 to tactical maneuvers.

Rank 3: Creative Flourish Rank 3: Iron Will

- Feat: Create a protective barrier that absorbs damage for one turn. - Feat: Resist a mind control or charm effect once per session.

- Bonus: +2 to creativity or nurturing checks. - Bonus: +2 to mental resistance.

Rank 4: Empress’s Grace Rank 4: Emperor’s Decree

- Feat: Regenerate a small amount of HP each turn for a short duration. - Feat: Force an enemy to retreat or surrender for one turn.

- Bonus: +1 to maximum HP. - Bonus: +1 to all control-related actions.

Rank 5: Divine Bounty Rank 5: Supreme Authority

- Feat: Provide a significant healing boost to all allies once per session. - Feat: Command a group of enemies to cease fighting once per session.

- Bonus: +3 to nurturing abilities. - Bonus: +3 to Leadership or Control checks.


V. The Hierophant VI. The Lovers

Theme: Tradition, Wisdom, and Guidance Theme: Connection, Harmony, and Choice

Rank 1: Sage Advice Rank 1: Heartfelt Bond

- Feat: Provide guidance that grants an ally a bonus on their next roll. - Feat: Heal an ally or remove a minor status effect once per session.

- Bonus: +1 to Wisdom or Knowledge checks. - Bonus: +1 to Charisma or Empathy checks.

Rank 2: Ritualistic Knowledge Rank 2: Harmonious Melody

- Feat: Perform a ritual that boosts the party’s morale and stats. - Feat: Sing or play a tune that boosts allies’ morale and stats.

- Bonus: +1 to ritual effectiveness. - Bonus: +1 to all Charisma-based actions.

Rank 3: Sacred Shield Rank 3: Lover’s Embrace

- Feat: Cast a shield that protects against magical attacks for one turn. - Feat: Provide a protective aura that reduces damage for allies.

- Bonus: +2 to all defensive actions. - Bonus: +2 to healing or supportive abilities.

Rank 4: Enlightened Path Rank 4: Soul Connection

- Feat: Reveal the true nature or weakness of a supernatural entity. - Feat: Telepathically communicate with an ally, sharing thoughts and
strategies.
- Bonus: +1 to all Wisdom checks.
- Bonus: +1 to all connection-based actions.
Rank 5: Hierophant’s Blessing
Rank 5: Divine Union
- Feat: Provide a significant wisdom boost to all allies once per session.
- Feat: Merge energies with an ally to perform a powerful combined
- Bonus: +3 to Wisdom or Knowledge checks.
attack.

- Bonus: +3 to Charisma or Empathy checks.


VII. The Chariot VIII. Strength

Theme: Determination, Victory, and Control Theme: Courage, Compassion, and Inner Power

Rank 1: Focused Strike Rank 1: Inner Fortitude

- Feat: Deliver a powerful, precise attack that deals extra damage. - Feat: Gain a temporary boost to physical or mental endurance.

- Bonus: +1 to Strength or Dexterity checks. - Bonus: +1 to Strength or Courage checks.

Rank 2: Iron Resolve Rank 2: Gentle Touch

- Feat: Resist physical or mental effects for one turn. - Feat: Calm an agitated being or animal, preventing aggression.

- Bonus: +1 to determination checks. - Bonus: +1 to empathy checks.

Rank 3: Charge Forward Rank 3: Unyielding Spirit

- Feat: Move swiftly to close distances or avoid attacks. - Feat: Resist a debilitating status effect or condition.

- Bonus: +2 to movement speed. - Bonus: +2 to all endurance-related actions.

Rank 4: Invincible Will Rank 4: Courageous Stand

- Feat: Ignore pain and continue fighting, even when heavily damaged. - Feat: Boost allies’ morale, granting them temporary immunity to fear.

- Bonus: +1 to all damage resistance. - Bonus: +1 to all courage-based actions.

Rank 5: Chariot’s Triumph Rank 5: Strength’s Embrace

- Feat: Perform a powerful, sweeping attack that hits multiple enemies. - Feat: Perform a heroic act that significantly turns the tide of battle.

- Bonus: +3 to Strength or Dexterity checks. - Bonus: +3 to Strength or Courage checks.


IX. The Hermit X. The Wheel of Fortune

Theme: Solitude, Reflection, and Insight Theme: Fate, Luck, and Change

Rank 1: Meditative State Rank 1: Lucky Break

- Feat: Gain insight or solve a puzzle through deep contemplation. - Feat: Gain a temporary boost to luck-based actions or rolls.

- Bonus: +1 to Wisdom or Insight checks. - Bonus: +1 to Luck or Chance checks.

Rank 2: Cloak of Shadows Rank 2: Twist of Fate

- Feat: Become temporarily invisible or hard to detect. - Feat: Alter a minor event in your favor once per session.

- Bonus: +1 to stealth checks. - Bonus: +1 to all luck-related actions.

Rank 3: Inner Vision

- Feat: See through illusions or reveal hidden truths. Rank 3: Fortunate Strike

- Bonus: +2 to all perception-based actions. - Feat: Deliver a critical hit that significantly impacts the enemy.

Rank 4: Solitary Strength - Bonus: +2 to all attack rolls.

- Feat: Gain a significant boost when fighting alone or outnumbered.

- Bonus: +1 to all self-reliant actions. Rank 4: Serendipity

Rank 5: Hermit’s Wisdom - Feat: Find or create an advantageous situation during a challenge.

- Feat: Provide profound insight that helps resolve a major conflict. - Bonus: +1 to all fortune-based actions.

- Bonus: +3 to Wisdom or Insight checks.

Rank 5: Wheel’s Turn

- Feat: Drastically alter the outcome of a major event once per session.

- Bonus: +3 to Luck or Chance checks.


XI. Justice XII. The Hanged Man

Theme: Fairness, Truth, and Balance Theme: Sacrifice, Suspension, and Release

Rank 1: Fair Judgment Rank 1: Willing Suspension

- Feat: Determine the truth or fairness in a situation. - Feat: Delay an action or effect for a strategic advantage.

- Bonus: +1 to Wisdom or Law checks. - Bonus: +1 to Wisdom or Patience checks.

Rank 2: Balanced Scales Rank 2: Self-Sacrifice

- Feat: Even the odds in combat or a challenge. - Feat: Take damage or a negative effect in place of an ally.

- Bonus: +1 to all balance-related actions. - Bonus: +1 to all sacrifice-related actions.

Rank 3: True Sight Rank 3: Perspective Shift

- Feat: See through lies or deception. - Feat: Gain new insight by seeing things from a different perspective.

- Bonus: +2 to all perception or insight checks. - Bonus: +2 to all insight or perception checks.

Rank 4: Equitable Strike Rank 4: Martyr’s Resilience

- Feat: Deliver a balanced attack that mitigates harm to innocents. - Feat: Gain temporary invulnerability when protecting others.

- Bonus: +1 to all attack rolls. - Bonus: +1 to all defense-related actions.

Rank 5: Justice’s Verdict Rank 5: Hanged Man’s Redemption

- Feat: Provide a definitive resolution to a major conflict. - Feat: Perform a powerful act of sacrifice that significantly benefits the
party.
- Bonus: +3 to Wisdom or Law checks.
- Bonus: +3 to Wisdom or Patience checks.
XIII. Death XIV. Temperance

Theme: Transformation, Endings, and New Beginnings Theme: Moderation, Balance, and Harmony

Rank 1: Reaper’s Touch Rank 1: Calm Mind

- Feat: Inflict a minor status effect or debuff on an enemy. - Feat: Resist minor mental or emotional effects.

- Bonus: +1 to Dexterity or Speed checks. - Bonus: +1 to Wisdom or Balance checks.

Rank 2: End of Cycle Rank 2: Balanced Approach

- Feat: End a minor effect or condition on yourself or an ally. - Feat: Boost an ally’s attack and defense for a short duration.

- Bonus: +1 to all transformation-related actions. - Bonus: +1 to all balance-related actions.

Rank 3: Phoenix’s Rise Rank 3: Harmonious Flow

- Feat: Recover from a debilitating condition or revive an ally. - Feat: Heal or boost the morale of all allies in a small area.

- Bonus: +2 to all recovery checks. - Bonus: +2 to all supportive actions.

Rank 4: Grim Determination Rank 4: Equilibrium

- Feat: Gain a significant boost when near death or heavily damaged. - Feat: Negate an enemy’s buff or debuff.

- Bonus: +1 to all attack rolls. - Bonus: +1 to all harmony-related actions.

Rank 5: Death’s Embrace Rank 5: Temperance’s Blessing

- Feat: Perform a powerful, transformative attack that changes the - Feat: Perform an act that brings significant balance and harmony to the
course of battle. situation.

- Bonus: +3 to Dexterity or Speed checks. - Bonus: +3 to Wisdom or Balance checks.


XV. The Devil XVI. The Tower

Theme: Bondage, Materialism, and Ignorance Theme: Upheaval, Disaster, and Revelation

Rank 1: Temptation’s Grip Rank 1: Shockwave

- Feat: Charm or manipulate a minor enemy. - Feat: Deliver a minor attack that disrupts enemies’ positioning.

- Bonus: +1 to Charisma or Influence checks. - Bonus: +1 to Strength or Impact checks.

Rank 2: Dark Bargain Rank 2: Breaking Point

- Feat: Gain a temporary power boost at a cost. - Feat: Force an enemy to reveal their weakness.

- Bonus: +1 to all dark magic-related actions. - Bonus: +1 to all revelation-related actions.

Rank 3: Chains of Influence Rank 3: Structural Collapse

- Feat: Bind an enemy’s movement or abilities for a short time. - Feat: Cause a significant disruption or destruction in the environment.

- Bonus: +2 to all control actions. - Bonus: +2 to all destruction actions.

Rank 4: Demonic Resilience Rank 4: Sudden Insight

- Feat: Gain resistance to dark magic or status effects. - Feat: Gain a revelation about a major plot or enemy.

- Bonus: +1 to all defense-related actions. - Bonus: +1 to all perception-related actions.

Rank 5: Devil’s Pact Rank 5: Tower’s Fall

- Feat: Perform a powerful, corrupting attack that also weakens the user. - Feat: Perform a devastating attack that causes massive disruption.

- Bonus: +3 to Charisma or Influence checks. - Bonus: +3 to Strength or Impact checks.


XVII. The Star XVIII. The Moon

Theme: Hope, Inspiration, and Serenity Theme: Illusion, Fear, and Subconscious

Rank 1: Guiding Light Rank 1: Lunar Veil

- Feat: Provide a minor morale boost to allies. - Feat: Create a minor illusion to deceive enemies.

- Bonus: +1 to Charisma or Inspiration checks. - Bonus: +1 to Wisdom or Illusion checks.

Rank 2: Healing Glow Rank 2: Night Terrors

- Feat: Heal minor wounds or restore a small amount of HP. - Feat: Instill minor fear or confusion in an enemy.

- Bonus: +1 to all healing actions. - Bonus: +1 to all fear-based actions.

Rank 3: Radiant Hope Rank 3: Subconscious Insight

- Feat: Provide significant morale boost to the party. - Feat: Reveal an enemy’s hidden intentions or weaknesses.

- Bonus: +2 to all inspiration actions. - Bonus: +2 to all perception-related actions.

Rank 4: Tranquil Aura

- Feat: Create a calming aura that reduces damage for allies. Rank 4: Phantom Menace

- Bonus: +1 to all serenity-related actions. - Feat: Create a significant illusion to mislead multiple enemies.

Rank 5: Star’s Blessing - Bonus: +1 to all deception actions.

- Feat: Perform a powerful, hope-inspiring act that boosts all allies. Rank 5: Moon’s Shadow

- Bonus: +3 to Charisma or Inspiration checks. - Feat: Perform a powerful illusion or fear-based attack.

- Bonus: +3 to Wisdom or Illusion checks.


XIX. The Sun XX. Judgment

Theme: Vitality, Enlightenment, and Success Theme: Reflection, Reckoning, and Renewal

Rank 1: Solar Flare Rank 1: Reflective Strike

- Feat: Deliver a minor attack that blinds or disorients an enemy. - Feat: Counterattack when hit by an enemy.

- Bonus: +1 to Strength or Vitality checks. - Bonus: +1 to Strength or Justice checks.

Rank 2: Radiant Health Rank 2: Reckoning Blow

- Feat: Heal a moderate amount of HP. - Feat: Deliver a powerful attack that deals extra damage to a weakened
enemy.
- Bonus: +1 to all healing actions.
- Bonus: +1 to all attack rolls.

Rank 3: Enlightening Presence


Rank 3: Renewed Spirit
- Feat: Boost an ally’s morale and provide temporary immunity to fear.
- Feat: Recover from a status effect or heal a moderate amount of HP.
- Bonus: +2 to all inspiration actions.
- Bonus: +2 to all recovery actions.

Rank 4: Divine Verdict


Rank 4: Blazing Strength
- Feat: Judge and reveal the true nature of a major antagonist.
- Feat: Enhance your attack power significantly for a short duration.
- Bonus: +1 to all perception-related actions.
- Bonus: +1 to all attack rolls.
Rank 5: Judgment’s Call
Rank 5: Sun’s Embrace
- Feat: Perform a powerful act of reckoning that significantly impacts the
- Feat: Perform a powerful, health-restoring act that heals all allies.
outcome of a major conflict.
- Bonus: +3 to Strength or Vitality checks.
- Bonus: +3 to Strength or Justice checks.
XXI. The World

Theme: Completion, Integration, and Wholeness

Rank 1: Unified Strike

- Feat: Perform a collaborative attack with an ally.

- Bonus: +1 to Strength or Unity checks.

Rank 2: Integrated Defense

- Feat: Create a barrier that protects the party from harm.

- Bonus: +1 to all defense-related actions.

Rank 3: Whole Healing

- Feat: Heal the party for a moderate amount of HP.

- Bonus: +2 to all healing actions.

Rank 4: Synergistic Boost

- Feat: Enhance the party’s abilities for a short duration.

- Bonus: +1 to all unity-related actions.

Rank 5: World’s Harmony

- Feat: Perform a powerful act that brings unity and harmony to the
party, greatly boosting all stats.

- Bonus: +3 to Strength or Unity checks.

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