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Your presence commands respect and

Neutral Law adherence to the law.


FEAT: BALANCED JUDGEMENT
 Once per session, you can issue a command
Your sense of justice is unwavering, and you can that compels others to act in accordance
mediate conflicts with fairness. with lawful principles, providing a
temporary boost to Charisma and
 Once per session, you can resolve a dispute Persuasion checks (+2 for the next hour).
or conflict with a fair and balanced
judgment, providing a temporary boost to FEAT: SHIELD OF VIRTUE
Diplomacy and Negotiation checks (+2 for
the next hour). Your commitment to justice grants you a divine
shield against harm.
FEAT: ORDERLY PRECISION
 Gain a +1 bonus to Defense and Resistance
Your actions are calculated and precise, checks when protecting others or standing
ensuring the preservation of order. up for justice.

 Gain a +2 bonus to all Intelligence and FEAT: RADIANT SHIELD


Dexterity checks when performing tasks
that require meticulous attention to detail. A protective aura surrounds you, safeguarding
against harm.
FEAT: UNYIELDING DISCIPLINE
 Once per session, activate Radiant Shield to
Your strict adherence to discipline allows you to gain temporary hit points equal to your
maintain focus under pressure. level + Charisma modifier for one minute.

 Once per session, you can automatically FEAT: COMMANDING PRESENCE


succeed on a concentration check or avoid
being distracted in a critical situation. Your presence commands respect and
obedience.
FEAT: JUDICIAL STRIKE
 Once per session, use Commanding
You deliver attacks with precise, lawful intent. Presence to force an enemy to make a
Wisdom saving throw (DC = 8 + your
 Once per combat, declare a Judicial Strike to proficiency bonus + your Charisma modifier)
deal an additional 1d8 damage and reduce or be stunned for one round.
the target's next attack roll by 2.

Light Law
FEAT: DIVINE AUTHORITY
Dark Neutral
FEAT: SHADOW NEGOTIATOR

You excel in dealing with the underworld and Neutral Chaos


hidden societies. FEAT: ANARCHIC INSPIRATION

 Once per session, you can leverage your


Your unpredictable nature can inspire creativity
connections in the dark underworld to gain
and change.
crucial information or assistance, providing
a temporary boost to Charisma and  Once per session, you can inspire an ally to
Persuasion checks (+2 for the next hour). think outside the box, providing a
temporary boost to their Creativity and
FEAT: ADAPTIVE SURVIVOR Problem-Solving checks (+2 for the next
hour).
You can adapt quickly to changing situations
and environments. FEAT: UNBOUND FREEDOM

 Gain a +1 bonus to all Dexterity and


Your free spirit allows you to act without
Perception checks when navigating through
restraint.
dangerous or unfamiliar areas.
 Gain a +1 bonus to all Dexterity and
FEAT: VEIL OF SHADOWS Charisma checks when performing actions
that require spontaneity or improvisation.
You can cloak yourself in shadows, becoming
difficult to detect. FEAT: CHAOTIC SURGE

 Once per session, activate Veil of Shadows


You harness the chaos around you to enhance
to become invisible for one minute or until
your abilities.
you attack or cast a spell.
 Once per session, activate Chaotic Surge to
FEAT: MASTER OF DECEPTION gain advantage on all attack rolls, skill
checks, and saving throws for one round.
Your deceitful nature allows you to mislead
others effortlessly. FEAT: WILD CARD

 Once per session, you can reroll a failed


Your unpredictable nature can turn the tide of
Deception or Sleight of Hand check.
battle.

 Once per session, roll a d6. On a 5 or 6, your


next attack deals double damage. On a 1 or
2, your next attack misses regardless of the
roll. On a 3 or 4, nothing special happens.
Dark Law
FEAT: ENFORCER OF ORDER
Light Chaos
FEAT: LIBERATOR’S CHARISMA
Your methods may be harsh, but they maintain
strict order. Your charm and charisma inspire others to
 Once per session, you can impose your will embrace freedom and change.
to enforce order, providing a temporary  Once per session, you can rally others to
boost to Strength and Intimidation checks your cause, providing a temporary boost to
(+2 for the next hour). Charisma and Leadership checks (+2 for the
FEAT: RUTHLESS EFFICIENCY next hour).

FEAT: DYNAMIC ADAPTATION


You perform tasks with cold, calculated
precision. Your ability to adapt quickly to changing
 Gain a +1 bonus to all Intelligence and circumstances is unparalleled.
Dexterity checks when carrying out plans or  Gain a +1 bonus to all Dexterity and
executing strategies. Perception checks when reacting to sudden
FEAT: IRON FIST changes or unexpected situations.

FEAT: LIBERATING BURS


Your strict, harsh methods intimidate your foes.

 Once per session, use Iron Fist to force an You can break free from restraints and inspire
enemy to make a Wisdom saving throw (DC others to do the same.
= 8 + your proficiency bonus + your Strength  Once per session, activate Liberating Burst
modifier) or be frightened for one minute. to automatically escape from grapples,
FEAT: INQUISITOR'S GAZE restraints, or similar effects. All allies within
10 feet gain advantage on their next escape
attempt.
Your intense scrutiny can reveal the truth or
force confessions. FEAT: CHAOS INFUSION

 Once per session, you can use Inquisitor's


Gaze to gain advantage on an Insight check You infuse your attacks with chaotic energy.
or force a creature to reveal a piece of  Once per session, you can add an additional
information they would otherwise withhold. 2d8 damage of a random type
[roll 1d6: 1 - Fire, 2 - Ice, 3 - Lightning, 4 -
Wind, 5 - Light, 6 – Dark] to a successful
attack.

Neutral Neutral
FEAT: EQUILIBRIUM KEEPER Light Neutral
FEAT: HARMONIOUS PRESENCE

Your balanced nature allows you to see all sides


of a situation. Your calm and balanced demeanor brings peace
and understanding to others.
 Once per session, you can mediate a conflict
or negotiate a truce, providing a temporary  Once per session, you can soothe tensions
boost to Wisdom and Diplomacy checks (+2 and foster cooperation, providing a
for the next hour). temporary boost to Wisdom and Empathy
checks (+2 for the next hour).
FEAT: VERSATILE TACTICIAN
FEAT: SUPPORTIVE ALLY

Your neutrality grants you adaptability in


various situations. Your balanced nature makes you a reliable and
supportive ally.
 Gain a +1 bonus to all Intelligence and
Dexterity checks when developing strategies  Gain a +1 bonus to all Charisma and
or solving complex problems. Perception checks when aiding or
supporting others.
FEAT: PERFECT BALANCE
FEAT: HEALING LIGHT

Your balanced nature allows you to maintain Your balanced nature allows you to channel
equilibrium in any situation. healing energy effectively.
 Once per session, you can negate  Once per session, you can cast a healing
disadvantage on any roll or impose spell at one level higher than you normally
disadvantage on an attack against you. could, or heal an additional 2d8 hit points
FEAT: ADAPTIVE STRATEGY with a healing ability.

FEAT: CALMING AURA


You quickly adapt to changing circumstances.

 Once per session, you can change one of Your presence can calm and soothe those
your prepared spells or known abilities to around you.
another of the same level from your class
list.
 Once per session, activate Calming Aura to  Once per session, you can force an enemy
remove fear, charm, or similar effects from to reroll a successful attack roll or saving
all allies within 10 feet. throw. They must use the new roll.

Dark Chaos
FEAT: CHAOTIC INFLUENCE

Your presence can disrupt the status quo and


create opportunities in chaos.

 Once per session, you can cause a


significant distraction or disruption,
providing a temporary boost to Dexterity
and Deception checks (+2 for the next
hour).

FEAT: UNPREDICTABLE TACTICS

Your unpredictable nature keeps enemies off


balance.

 Gain a +1 bonus to all Dexterity and


Intelligence checks when employing
unconventional tactics or strategies.

FEAT: ANARCHIC FURY

You can channel chaos into a destructive fury.

 Once per session, activate Anarchic Fury to


make two additional attacks in one round.
These attacks have advantage but any attack
roll against you also has advantage until
your next turn.

FEAT: DISRUPTIVE INFLUENCE

Your chaotic nature disrupts enemy tactics.

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