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Bard_ College of Whispers - Revision _ GM Binder
Bard_ College of Whispers - Revision _ GM Binder
B
oth literally and figuratively enchanting, bards
drew upon, more than perhaps any other
Psychic Blades
When you join the College of Whispers at 3rd level, you gain the
profession, the works of all who'd come before
ability to make your weapon attacks magically toxic to a creature's
them. Storytellers, musicians, enchanters, dancers,
mind. When you hit a creature with a weapon attack, you can
and lorekeepers, bards were prone to wanderlust,
expend one use of your Bardic Inspiration to deal an additional 2d6
traveling from one place to another in search of
psychic damage to that target. You can do so only once per round
new lore or perhaps in the hopes of spreading what
on your turn.
they already knew.
The psychic damage increases when you reach certain levels in
Some came into the services of others as ambassadors or spies,
this class, increasing to 3d6 at 5th level, 5d6 at 10th level, and 8d6
but most bards preferred the freedom of mobility and living by
at 15th level.
one's whims, though this was not without exception and most bards
acquired their skills as a result of training under previous bards,
drawing upon ancient traditions of lore and arcane magic. ~
Mantle of Whispers
At 6th level, you gain the ability to adopt a humanoid's persona. Bottle of Whispers (Optional)
When a humanoid dies within 30 feet of you, you can magically When using your Mantle of Whispers, you can
capture its shadow using your reaction. You retain this shadow until perform a sealing on the taken shadow. You must
you use it, or 24 hours have passed. have the shadow, be within 30 feet of the body, and
You can use the shadow as an Action. When you do so, it spend 10 minutes bounding it to a small bottle. A
vanishes, magically transforming into a disguise that appears on shadow bound this way will not fade away and after
you. You now look like the dead person, but healthy and alive. This
the disguise ends the shadow will return to the
bottle. You can have a number of bottles with bound
disguise lasts for 1 hour or until you end it as a bonus action.
shadows in them equal to your Charisma modifier.
While you're in the disguise, you gain access to all information
The shadows are unbound and will fade if you
that the humanoid would freely share with a casual acquaintance. die, are on a separate plane of exists from them,
Such information includes general details on its background and away from the bottle for more than 24 hours, if the
personal life, but doesn't include secrets. The information is enough bottle breaks, or if you release them. Only you can
that you can pass yourself off as the person by drawing on its use this shadow and you are haunted by cacophony
memories. of soft whispers while you keep them.
Another creature can see through this disguise by succeeding on
a Wisdom (Insight) check contested by your Charisma (Deception)
check. You gain a +5 bonus to your check.
Once you capture a shadow with this feature, you can't capture
another one with it until you finish a short or long rest.