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Viva le avventure nel magico mondo di dnd (7)
Viva le avventure nel magico mondo di dnd (7)
Viva le avventure nel magico mondo di dnd (7)
Characters
Eschatologist
e Heid Eschatol movement began among the dwarves of Drakr, af-
ter the scholar Vlendam Heid published a treatise on the myths of his
nation and how they continued to influence modern perceptions. e
book captured the culture’s consciousness, particularly a section that
used the legend of the Lost Riders to explain the Drakran tradition of
defining civilizations and eras by how they end. In the three decades
since its publication, Heid’s “On the Proper Endings of ings” has
given birth to a whole field of academic study devoted to finding the
perfect way to end friendships and romances, business relationships,
wars, serialized literature, and even one’s own life.
Heid’s disciples refer to themselves as eschatologists, from the
term for the study of the end of the world. eir popularity has only
strengthened Drakr’s existing obsession with apocalyptic prophecies
and doomsaying, and has raised awareness of their beliefs in other
nations. e Clergy, however, denies that the dwarven end times are
near, and its agents take a dim view of Heid’s followers.
Playing an Eschatologist.
Dwarves from any nation likely feel some sympathy toward Heid Es-
chatol, and soldiers who fought in the wars in the border kingdoms
between Drakr and Danor o en saw enough horrors that when
they came home they were comforted by the thought of an orderly
judgment day. A handful of apocalyptic cults have sprung up, and in-
creasingly their members are seen less as fringe nuts and more as just
another religious sect. Only a few outside of Drakr actually believe in
a literal imminent end of the world, with most adherents simply ap-
preciating the comfort they can find by confronting death with reason
instead of fear.
Regardless of how a character was drawn to Heid’s movement, he is New Feat: Proper Ending
likely to give regular thought to the future, especially to life’s thresh- With the dire knowledge that the world shall end in ice, you do what
olds and endings. Every eschatologist regularly updates his will, and you can to prevent such fate from befalling your allies. As a bonus
pays heed to his companions’ desires in the event of their untimely yet action, you can touch a dying creature or a creature that died in the
unavoidable deaths. A few race toward death, but most are pragmatic past round. That creature is restored to life if dead, stabilizes, and
and take exceptional precautions to forestall any accidental demise is considered to have failed no death saving throws, but remains
that might ruin their plans. unconscious. The body must be relatively intact. This ability doesn’t
You gain the Proper Ending feat. function on decapitated or disintegrated creatures, for example.
As an action, you can concentrate on your own mortality in order
More Information. to manifest a zone of cold in a 10-foot radius around you. Once
At higher levels, you might take the Logos prestige class, allowing your manifested, the zone is stationary, and it lasts until you dismiss it as
speech to alter reality. It is said the doomsday philosopher Grandis a bonus action, or you fall unconscious.
Komanov, who presides over a cult of frost-bitten, beardless dwarves At the start of your turn, creatures in the zone take 1d6 cold
in the far north, can be harmed by no living creature, since she exists damage. This increases to 2d6 at 5th level, 3d6 at 11th level, and
partially at the end of time. 4d6 at 17th level. Creatures in the zone cannot heal or gain tempo-
rary hit points. Since you manifested this fragment of the world’s
icy end, you are a ected by the zone even if you are not inside
it, and you cannot reduce the damage this power deals to you by
any means. Other creatures’ resistances and immunities can still
protect them.
Once you manifest this zone, you cannot use it again until you
complete a long rest.
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