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658806055-WG-SS-1-Traitors-Hymn-221202
658806055-WG-SS-1-Traitors-Hymn-221202
658806055-WG-SS-1-Traitors-Hymn-221202
TM
ADVENTURE BOOK
TRAITOR’S HYMN
CONTENTS
INTRODUCTION I
The
Skitarius........................... 11
The Rogue
Trader..................... 12
The Aeldari
Ranger.................. 14
Noble
Company.............................. 15
A Final Choice................................ 42
Lord Radovar
Meldrake............ 15
Synoposis......................................... 3
What is a Roleplaying Game............. 4
Alouette De
Mornay................. 16
Captain Marcellin
Galba........... 17
Morstan
Fife............................ 17
III
THREATS
TRAITOR’S HYMN
II
Possessed Mortal............................ 46
Vox Shambler................................. 46
What Happens
Next?...................... 26 Plague
Bearer................................. 46
Among the Stars.............................. 5
Crossfire......................................... 27 Thaddeus the
Wretched.................. 47
Dinner Is Served............................... 6 A Fork in the
Road......................... 30 Nightmare
Hulk.............................. 47
Agent Flashbacks............................. 6 The Libris
Altus....................... 30
Glitchling........................................ 47
The Psyker................................. 6 The Prestige
Arena................... 34
Poxbringer..................................... 48
The Sister of Battle..................... 8 The Chapel of
Saints................ 36
Cultist............................................. 48
The Space Marine....................... 9 The Song and the
Garden............... 37 Emaciated Rogue Psyker................ 48
CREDITS
Cover & Box Art: Sam Manley Cubicle 7 Creative Team:
Dave Allen, No part of this publication may be
Emmet Byrne, Alex Cahill,
David F reproduced, stored in an retrieval system,
Chapman, Walt Ciechanowski,
Chris or transmitted in any form by any means,
Art: Bartomiej Fedyczak, Story
Colston, Josh Corcoran, Zak
Dale- electronic, mechanical, photocopying
Killinger, Daniel Kovacs, Sam Manley,
Clutterbuck, Runesael
Flynn, Diana recording or otherwise without the prior
JG O’Donoghue, Erin Rea, and
Grigorescu, Elaine Lithgow,
TS Luikart, permission of the publishers.
Felix Tisch
Dominic McDowall, Sam
Manley,
Pádraig Murphy, Ceíre
O’Donoghue, JG Warhammer 40,000 Roleplay: Wrath
Writing & Design: Chris Colston, O’Donoghue, Laura Jane
Phelan, and & Glory © Copyright Games Workshop
Oliver Darkshire, Michael Duxbury, Sam Taylor
Limited 2023. Warhammer 40,000
Cat Evans, Eleanor Hingley, Elaine
Roleplay, the Warhammer 40,000
Lithgow, and Pádraig Murphy
Roleplay logo, Wrath & Glory, the Wrath &
Creative Director: Emmet
Byrne Glory logo, GW, Games Workshop, Space
rights reserved.
Last Edit: 02 December 2022
INTRODUCTION
INTRODUCTION
TRAITOR’S HYMN
3
WHAT IS A For instance, if
the GM calls for a DN 5 Leadership
TRAITOR’S HYMN
APPENDIX
TRAITOR’S HYMN
In Traitor’s Hymn, the players’ characters have been AMONG THE STARS
recruited as Agents of Jakel Varonius, one of the
most cunning and accomplished Rogue Traders in the Over the long days since
the ship left port from
Imperium. They are currently on board The Herald Gilead Primus, the Agents
have slept in quarters of
Varonius, a ship used to transport Varonius’s most outrageous luxury by the
standards of the Imperium
valued guests, en route to meet the Varonius Flotilla. — enjoying their own beds,
fine food, and even some
leisure time. The journey
has been quiet and the ship
Captained by Marcellin Galba, The Herald Varonius is nearing its rendezvous
with the Flotilla. Captain
is maintained at great expense in an attempt to Galba has gathered his
guests in one of the Herald’s
preserve something of the now threadbare opulence it three magnificent banquet
halls for a fine dinner to
once possessed. celebrate the end of the
journey. The Agents have their
equipment, armour, and
weapons, as is customary
when dining in the Great
Banquet Hall.
5
AGENT FLASHBACKS
READ ALOUD TEXT
Text that is italicised like this is intended to
be read aloud to the players. Sometimes it is These flashbacks
occur as Agents are introduced. As
a description of a place, object, or situation, Captain Galba
goes around the table, he will inquire
while other times it is the direct speech of after exactly why
the Agent makes a suitable or
an important NPC. You should read these to useful agent of
the Varonius Dynasty. As he does, the
your players as they are written, but if you flashback begins.
wish to paraphrase be sure to impart the
most important information.
DINNER IS SERVED
Located in the prow of The Herald Varonius, the
Great Banquet Hall was once a fine affair. Ancient
marble floors are now worn smooth by centuries of
footsteps, and sections of a once stunning mural
spanning the vaulted ceiling have clearly been
retouched by far less capable hands.
INTRODUCTION
realises that several of these books cover banned make the story more
interesting, they make a
topics, including one titled ‘Invocations of the Emperor Test. In a typical
Test, the GM defines the Skill
TRAITOR’S HYMN
Indignant,’ which details several minor religious used for the Test and
gives the Test a Difficulty
practices that deviate from the standard Imperial Creed. Number (DN) depending
on how challenging
APPENDIX
it is. In Traitor’s
Hymn, a lot of the Tests have
On a failure, Somnus finds the books to be somewhat a defined Skill and
Difficulty Number, but if a
obscure, but ultimately uninteresting. Either way, Test comes up that
isn’t listed, choose a Skill
Somnus notices that Aretina is watching carefully, and set an
appropriate DN.
clearly looking for some reaction. Regardless of what
Somnus does, she seems somewhat disappointed and DN 3 is ‘Standard’
difficulty, something that
relieved. The archivist expected some of the books to carries a risk of
failure but that a skilled Agent
resonate with the Psyker, which was the reason for is likely able to
manage, whereas DN 5 is
bringing Somnus in the first place, but she does not ‘Challenging’,
meaning that the Test involves
explain this. significant risk and
potentially unpleasant
consequences for
failure. Tests are written
The Ripple in the Warp as ‘DN 3 Leadership
(Fel) Test’, which tells
After reviewing the books, Aretina departs to bid on you the Skill and
Attribute that make up the
the auction. Have Somnus make a DN 3 Psyniscience pool (or just the
Attribute if they do not have
Test using Psychic Mastery (Wil): this is an ability the Skill) and the
Difficulty Number. To take
that psychically sensitive characters (those with the a Test, a player
rolls a number of d6s equal
PSYKER Keyword) all have and which allows them to their Attribute
plus their Skill. The player
to sense the influence of the Warp, a realm of raw, counts up how many
‘Icons’ they have rolled
chaotic power. Most Psykers do not fully understand — each die that comes
up as a 4 or 5 counts as
their powers however, and very few know anything one ‘Icon’ and a 6 is
called an ‘Exalted Icon’,
at all about the true nature of the Warp itself. As the which means it counts
as two. If the player
player makes their roll, read the following: has rolled enough
Icons to meet or exceed the
DN, their Agent
succeeds at whatever they
Somnus, you can sometimes sense otherworldly were trying to do.
energies in other people or objects. How do you sense
these forces? You might see them in the air, smell a We recommend that for
these opening
strange scent or even taste something distinctive. vignettes, you keep
the Tests really simple.
Later we’ll introduce
concepts like the Wrath
If Somnus succeeds, they sense something unnatural die, the option of
shifting Icons, bonuses or
in the room. Before the source can be traced, a man penalties to the DN
of Tests or an Agents
bundled up in threadbare robes catches the Psyker’s dice pool, and how to
spend Wrath and
eye. What skin Somnus can see is tinged with a subtle Glory points.
greenish colour. If Somnus fails, they feel confused and
a little feverish, with a sound almost like static in their
ears, and then look up to see the man watching intently.
In either case, before Somnus can react, the figure
disappears into the crowd. Aretina is not interested in
the man, and if the issue is raised with her, she will
bring the conversation around to the books.
7
The Banned Books
Somnus, what do you do about the
banned books? Do you report them to the
auctioneer as dangerous blasphemy or
warn Aretina so she is aware of
what she is buying?
THE SISTER OF
BATTLE
PSYCHIC POWERS
Characters with the PSYKER keyword, Galba turns to you
Sister Honoria, and smiles. ‘I
such as Somnus, usually have at least one hardly need you to
justify your presence here, Sister
Psychic Power, and can buy more with XP. Honoria. Morstan
hasn’t stopped talking about the
Within the Imperium, psychic abilities and assistance you
rendered to him on Enoch. He tells an
the Psykers who wield them are viewed as interesting
tale...’
dangerous channels for the energies of the
Warp, and Unsanctioned Psykers are hunted Inevitably, your
mind wanders back to the event
down without question. Each Psychic Power in question.
includes details of its requirements and effect
(DN, activation time, duration, range, and The Shrine World of
Enoch is packed with numerous
number of targets). No matter the activation pilgrims who have
been living in increasingly
time, a Psyker can only activate one power atrocious
conditions since Gilead was cut off from the
per Round. Psychic Powers usually involve greater Imperium.
Morstan Fife, the commander of
a Psychic Mastery (Wil) Test made against the Voidsmen-at-
Arms aboard The Herald, brought
the listed DN for the power. If a power his people to the
planet to assist with the eradication
says it may be sustained, the Pskyer may of some Orks who
arrived on Enoch via one of their
maintain it for as long as they wish, but crude Roks,
essentially a hollow asteroid with an
the distraction causes +2 DN penalty per engine attached. An
established Ork presence on
sustained power on all Tests they make until Enoch would have
been devastating for the already
they stop sustaining it. hard pressed world.
8
Aftermath
Honoria, Morstan Fife
asks for your opinion on
FAITH IN THE EMPEROR Lieutenant Bardotte’s
leadership — what do you
Characters who are particularly faithful tell him?
INTRODUCTION
to the God-Emperor can buy Faith Talents.
Faith talents require the expenditure of a Morstan Fife appears
again in the first scene of this
TRAITOR’S HYMN
Faith point by the Agent using them. Faith adventure and
Lieutenant Bardotte appears in the
is restored to maximum at the start of the Crossfire scene (page
27). If she was injured in this
APPENDIX
session, and the GM may choose to restore vignette, Bardotte
requires medical attention following
Faith points for particularly pious acts. the fight against the
Orks. If Honoria spoke well of her,
she idolises the
Sister, and will be wearing a small pin
of Saint Berthal on
her uniform. If Honoria spoke ill
of her to Fife,
Bardotte has been demoted to Sergeant,
The Wavering Lieutenant and be quite fearful
of Honoria.
Sister Honoria left her period of martial penance and
prayer in the shrine of Saint Bertahl to assist Fife in In either case,
Honoria’s Abbess has assigned her
assaulting the Orks, bringing with her a compliment of to assist the
Varonius Flotilla. Depending on her
Sister Novitiates on the cusp of completing their training. performance with the
Novitiates, Honoria may see
As she accompanies a unit Voidsmen-at-Arms led by this either as a
reward or a punishment. In truth it is
Fife’s lieutenant, Emsley Bardotte, Honoria watches neither — the Abbess
has dreamt of a terrible evil that
as the young Lieutenant stumbles through a terrible, is to befall the
fleet, and hopes that
nervous speech intended to encourage her command. Honoria can help to
avert it.
She is clearly inexperienced, and her own nervousness
is spreading through her unit.
9
Recently, Marius completed the recuperation period of the ship’s
crew. If Marius fails the Stealth Test, the
required after the latest of the many procedures creature notices
him as it returns. Marius is almost
required to become a fully fledged Astartes. Only one killed, but
manages to kill the beast, but not before
more remains — the implantation of the Black Carapace it shreds his
Scout Sniper Rifle — Marius begins play
that facilitates the use of a full suit of Astartes Power without this
weapon.
Armour. However, before that final step can be taken,
a candidate must prove themselves worthy of the Aftermath
honour. Among the Absolvers, it is traditional to serve Marius may
encounter Sergeant Cravis later during the
as leader to a group of mortal warriors first — the duty course of this
adventure. If Cravis was the sole survivor
chosen for Marius was to assist the Varonius Flotilla of the trio of
Voidsmen, he considers himself and
as he saw fit. Marius to have a
bond forged in blood, and will help
him in any way he
can. Conversely, if the Voidsmen all
Distress Beacon survived they
will have spread rumours of Marius’s
The Imperial Arvus Lighter that was to take Marius bravery among the
others, and all Voidsmen-at-Arms
received a distress call from a damaged voidship, one aboard The Herald
will be in awe of the Scout.
involved in a raid on a derelict space hulk some weeks
earlier. The ship had drifted through the void for Regardless of
Marius’ actions, a response to his report
several weeks before being noticed, and the pilot was on the encounter
awaits him when he arrives on the
obliged to investigate, docking with the ship’s battered Herald. His
Captain will berate him regardless of his
cargo bay. Signs of battle are everywhere, but the ship actions — either
for not making use of the resources
seems powered and there may yet be survivors. Read at his disposal,
or for placing too much faith in mortal
the following aloud; warriors. Such is
the lot of an Astartes Scout — there
is room for
improvement in all aspects.
Marius, there are but four warriors aboard your vessel —
yourself, and three Voidsmen-at-Arms, mortal soldiers
with experience but none of your enhancements and a TECHNOLOGY IN
THE
fraction of your training. The ship must be searched,
but the dangers are unknown. Do you scout it ahead of IMPERIUM
them, which will doubtless take longer, or trust in the The
Imperium’s technology is overwhelmingly
Voidsmen to fulfil their duty to the Emperor and search based on
ancient design rather than innovation:
the ship alongside you? new
inventions are seen as dangerous and
heretical —
anything worthy was discovered
If the Voidsmen join Marius, their clumsy movements long ago, and
all ‘research’ should be directed
make true stealth impossible, and the group is towards
better understanding the principles of
attacked by a Genestealer — a horrifying Xenos the past. The
Imperium’s citizens understand
creature which no doubt snuck aboard from the Space most
machinery poorly, and entrust the
Hulk. Have Marius make a DN 3 Ballistic Skill (A) Adeptus
Mechanicus with their curatorship.
Test. If he is successful, he downs the Genestealer with Tech-Priests
of the Adeptus Mechanicus carry
the Voidsmen receiving only some injuries. If he fails, sacred
ungents used to bless mechanisms
he kills the beast, but only after it slays all but one of and appease
the machine spirits within.
the Voidsmen — a young Sergeant called Cravis. By Technology in
the Imperium also has a horrific
searching the ship more thoroughly, Marius and Cravis element:
living criminals and Imperial citizens
do manage to locate some survivors and successfully are converted
into more useful forms such
evacuate them just before their supply of air expires. as servitors,
lobotomised cyborgs modified
to perform a
specific function. Exceptional
If Marius chose to search the ship ahead of the Imperial
citizens may also have their skulls
Voidsmen, have him make a DN 3 Stealth (A) Test. If preserved as
Servo-Skulls, which are a
successful, he locates the Genestealer nest undetected, common sight
on battlefields and among the
and ambushes the beast as it returns from a hunt. The
Administratum, levitating around as they act
creature is killed and the Voidsmen spared any danger, as
communications hubs or clerical assistants,
10 but a later search of the ship finds the victims of the or perform
all manner of other functions.
creature’s final hunt were the last surviving members
As they walk through the
vaulted engine rooms of the
Herald towards the Geller
Field Sanctum, Treave spots
some strange corrosion on
the engine parts near the
Geller Field Sanctum.
Have Treave make a DN 3 Tech
INTRODUCTION
(Int) Test. If
successful, Treave explains the issue
well, using the correct
terms in the Lingua Tecnis to
TRAITOR’S HYMN
convince the Tech-priest
it is worthy of his attention.
APPENDIX
Uttering ‘Spirit of this
machine, recount thy history to
me,’ Broder interrogates
a nearby cogitator, discovering
that the parts were
properly serviced recently and
should not show such
advanced corrosion. Broder
marks the issue for
further investigation.
Encountering Thaddeus
THE SKITARIUS Either way, as the pair
depart, have Treave make a DN
3 Awareness (Int) Test.
If he succeeds, he hears a
Galba’s pale, organic eyes alight on your own far soft voice singing with a
buzz of static underneath and
superior implants, Treave. He speaks, ‘and you, soldier rounds a corner to see a
member of the menial crew
of the Mechanicum — what business does Mars have running a cloth
reverently over a piece of machinery. If
with our noble Rogue Trader?’ Your mind scurries Treave fails, he
surprises the menial and doesn’t hear
through its vaults of information, and you recall your the singing. The menial
servant looks nervous and
own arrival on The Herald. guilty as he scuttles
away.
A few days prior, Treave was dispatched to The Herald Treave, do you report the
menial to Broder Able for
Varonius by his superiors, not as a prospective agent interfering with the
engines, which could agitate the
of Jackel Varonius, but to provide support to the Tech- machine spirit, or do you
write it off?
priests tasked with maintaining the ship’s many ancient
systems. The number of issues occurring inside the Broder Able will insist
that Thaddeus, the menial
ship’s formidable engines was above statistical norms, servant, is both known to
him and entirely harmless,
and the presence of an experienced combatant deemed claiming, ‘The one
designated Thaddeus is among
algormetically advisable. the few menials who show
proper respect to these
mechanisms. In another
life, he might have served the
Walking through the dark halls of the maintenance Omnissiah well. Leave him
to his duties.’
corridors while investigating fluctuating power loads
with a Tech-Priest, Broder Able, the usual blessings In fact, Thaddeus is an
agent of the Chaos Cult
of sacred mechanisms are performed. Broder is a very The Festering Abundace,
who has been spreading
exacting Adept with extremely finessed tools built into corrupted machine oil,
inviting the touch of Chaos
his arms, with a mass of skittering mechanical legs into The Herald. If
Treave reports Thaddeus, the cultist
providing locomotion. Broder’s primary obsession and overhears. He later
recognises Treave in the final
responsibility on board The Herald Varonius is to tend confrontation as someone
who attempted to interfere
to the Hydroponics Garden, and he expresses his wish with his plans and
attacks him directly.
to return there almost constantly.
11
THE ROGUE TRADER
Galba’s eyes alight on you
Lachlan, and he raises
an eyebrow quizzically.
‘Lachlan, I was under the
impression that your offshoot
of the Varonius dynasty
was languishing in disgrace.
Imagine my delight to see
I was misinformed. You will
serve the lord Varonius
well, I presume?’
INTRODUCTION
sobbing. He explains that a worker revolt is ongoing,
and production has all but stalled. Most of the station’s If Lachlan succeeds,
productivity actually increases,
TRAITOR’S HYMN
troops are engaged in trying to put down the revolt, resulting in an initial
improvement in her reputation.
but so far have struggled. If she fails, Callus denies However, word gets out
of her under-the-table deal
APPENDIX
everything until one of the frustrated guards nearby on Ostia. Enraged at
her going behind his back to
rushes forward to explain the situation. establish her own trade
route, but unable to censure
her directly, Jackal
assigns Lachlan to The Herald as a
If Lachlan despatches a spy, have her make a DN 3 ‘trade advisor’ to
captain Galba — a clear insult.
Insight (Fel) Test. If she succeeds, she chooses the
right attendant for the job, a Death Cult Executioner Lachlan’s reputation
precedes her. If she dealt with the
whose loyalty she inherited from an estranged uncle. revolt on Ichne
violently, then the Voidsmen-at-Arms
The ever-whispering assassin returns an hour later to aboard The Herald view
her favourably, knowing that
inform her of the revolt. If she fails, she dispatches a she appreciates their
particular talents. If she chose
less competent attendant, who still returns with news the more diplomatic
route, Lachlan enjoys the good
of the revolt, but also bearing a fatal stab wound that favour of Lord Radovar
Meldrake, who hopes to take
swiftly claims his life.. advantage of her
contacts on Ostia.
Korsakov
approaches the meet, cutting an impressive
figure in her long
grey coat. Elatha needs to make a
DN 3 Awareness
(Int) Test to spot the fusion pistol
in one seller’s
gloved hand. If Elatha succeeds, he
snipes the enemy
before they can poison Aelin. If
he fails, the
enemy moves with disturbing grace and
speed and
successfully poisons Aelin. As both sides
draw weapons the
long cloaks fall away, revealing the
sellers to be just
who Elatha suspects. Holding the
poisoned needle is
Samel Twicescorned, the Corsair
Captain who years
ago abandoned Elatha and her kin
on a hostile
planet.
Priority Target
Elatha, you are
here for Samel, but it is clear that
without your
assistance the human’s are doomed.
What do you
prioritise — taking Samel, or laying
THE AELDARI RANGER down covering fire
to protect Aelin and her people?
Of all his guests, Galba regards you with the most If Elatha saves
Aelin, she expresses her deepest
neutral expression — a clear attempt to hide the twinge gratitude and
comments that she will recommend
of fear he feels every time he looks at you. “You are not Elatha’s services
to her captain. If she was poisoned,
the first xenos I have entertained aboard The Herald, she ends up
severely wounded, but still thanks Elatha
but I must admit you have proved more useful than for their aid and
hopes that any future endeavours can
most, Elatha. I presume that, despite my best efforts, be a tad more
successful.
Varonius has learned of the service you did for me?”
If Elatha
prioritises killing Samel, she manages
Elatha recalls the time he was ‘hired’ to watch over a to wound him —
perhaps mortally — before he is
deal being carried out by Captain Galba’s Seneschal, dragged away by
his comrades. All of the humans
Aelin Korsakov, on the agri-world of Ostia. While save Aelin herself
are slain during the exchange.
the human clearly thought the idea of hiring Elatha While Aelin
recommends Elatha to Varonius either
was his own, in truth the Ranger was only using the way, she harbours
a deep grudge against the Ranger,
captain to get close to his true quarry — an Aeldari whom she suspects
could have saved her companions
Corsair who betrayed Elatha’s craftworld of Ul-Khari. if he wished to.
14
NOBLE COMPANY LORD RADOVAR
MELDRAKE
When all the PCs have been introduced, Captain Galba Radovar Meldrake is a
rarity indeed — a former officer
INTRODUCTION
gives the order for the banquet to begin. While it is of the Astra Militarum
who survived long enough to
clear that great effort has been undertaken to creative retire. Meldrake held
the rank of Company Commander
TRAITOR’S HYMN
a suitably impressive spread, the results are somewhat on an Imperial world
during an Aeldari invasion,
questionable. and rose quickly in
prominence during the ensuing
APPENDIX
punitive campaign
undertaken to rout the Xenos from
Many dishes are simply corpse starch or other synthetic the system. This success
would ultimately lead to
foods drenched in overpowering spices. Others are his ennoblement, though
Meldrake’s dissatisfaction
exotic dishes with ingredients chosen for their rarity with civilian leadership
would see him depart with
rather than any culinary merit — stringy meat from the Varonius Flotilla
when the Rogue Trader passed
the fearsome megafauna of Nethreus, or borderline through the system.
rancid caviar from the blessed seas of Enoch.
Table Talk
The finest aspect of the meal is undoubtedly the At one point, he rudely
asks Elatha whether it’s true
handful of fresh fruit and vegetables taken from the that his people put
their souls into rocks. If Elatha takes
ship’s hydroponic farms, but these are almost entirely offence, Captain Galba
attempts to smooth things over
ignored by the noble company, who instead choose to quickly. Radovar carries
a strange alien-looking pistol
dine on the more exotic dishes and spend quite a bit of that Elatha recognises
as a Shuriken Pistol, but it is
time discussing the supposed merits of the awful fare. poorly maintained and
clearly only there to show that
he can flaunt an alien
artefact without fear.
Still, it quickly becomes apparent to the Agents that
these are powerful people — they could be useful allies Later in the meal,
Radovar offers Captain Galba an
or dangerous enemies. Over dinner, the Agents have apology for the absence
of his steward, Jerhan Astoff,
the chance to learn more about them, and about the who was to assist in the
banquet’s preparations.
Gilead System. Astoff is feeling a
little unwell and is currently visiting
the spa in the hope that
the cleansing waters of the
Shrine World will soothe
his ailment before they
GOSSIPMONGERS reach the flotilla.
Galba takes the opportunity to
espouse his appreciation
for the spa waters and their
If the Agents make a Skill Test against the DN listed or curative properties.
beat the Opposed Test noted beside an NPC or subject,
they learn the information in that paragraph. If they Gossip and Secrets
roll really well and get more Exalted Icons than they Gossip (DN 3 Persuasion
(Fel) Test): An Agent
need, they can Shift an Icon (see Further Rules on passing this test finds
out about Meldrake’s history,
page 21) to learn the information listed as ‘Secret’. and that despite his
‘noble’ appearance, he remains
a fearsome fighter,
retaking the Lasgun Accuracy and
This information can come from reading behaviour, Maintenance exams each
solar year, just as any line
remembering rumours, or from indirect clues. For soldier of his old
regiment would have done.
instance, Meldrake talks loudly about the irritations of
trying to obtain rare artefacts, or Alouette De Mornay Secret: Though he may
endure the presence of ‘tame’
whispering salacious rumours about a hidden heir to xenos, such as Elatha,
Lord Meldrake despises the
the Varonius Dynasty. Aeldari as a whole. This
is hardly rare in the Imperium.
However, Meldrake’s
hatred has lead to a sort of
twisted obsession with
the Aeldari, and especially
their technology. The
weapon on his hip is just one
example — it is
whispered that he hoards far more
exotic examples of xenos
technology. 15
TESTS IN
DETAIL
Opposed Tests
When two
characters go up against each
other directly in
a way that is not adequately
represented by DN
or Defence, they make
an Opposed Test.
The characters roll their
pools at the same
time (usually without a
Wrath die) and
whoever has the most Icons
wins. Anything
that would raise the DN for
ALOUETTE DE MORNAY one character
instead gives that number of
bonus dice to the
opposing character. On a
Alouette De Mornay is Preacher of the Ministorum, and tie, the character
who initiated the Opposed
dedicated to espousing the truth of the Imperial Creed Test wins.
and the everlasting glory of the Emperor of Mankind.
While others travel the Imperium spreading this truth, Shifting
Alouette’s faith takes another form. While she is quite A 6 on any die is
called an Exalted Icon,
capable of giving a fiery speech, her true gift lies in meaning that it is
worth 2 Icons and can
song — something only improved by the array of potentially be
spent for an additional effect.
carefully curated vox implants that adorne her form. If a player rolls
enough Icons on a Test that
She is a singer in the Perpetual Opera, a temple-theatre they manage to
equal the DN and still have
aboard The Herald which has been the site of endless an Exalted Icon
left over, they can choose to
veneration of the Emperor for 462 years and counting. Shift that Exalted
Icon by removing it from
Alouette speaks quietly at all times, to preserve her the total number
of successes and using it for
voice for just this purpose. She leaves before the meal one of a range of
cool effects:
ends, called back to her place in the Opera.
u Learn one
piece of information per
Table Talk Exalted Icon
Shifted: either the player
Alouette is gifted with a striking face and an air of can ask the GM
a question, or the GM
carefully-studied elegance. She is a particular favourite tells the
player one piece of information
of Jakel Varonius — something she cannot but help they would
otherwise struggle to learn.
mentioning. Indeed, she is en route to perform for
select members of the Varonius Dynasty on board u Make a
success on a Test exceptional,
Jakel Varonius’s flagship, The Ducal Circlet. gaining some
additional advantage
from it, which
the player and GM work
Gossip and Secrets together to
determine.
Gossip (DN 4 Persuasion (Fel) Test): Alouette’s
service in the Perpetual Opera was set to end several u Reduce the
time the Test takes, either
years ago, seeing her assigned to see to the spiritual by half or by a
suitable amount the
needs of an Astra Militarum regiment, much to her GM decides.
distaste. Only Jakel Varonius’s intervention spared her
from this. u As part of
an attack, add +1 Extra
Damage Dice
(ED) per Exalted Icon
Secret: She is secretly running messages for a Shifted (see
page 7).
conspiracy who are trying to legitimise a hidden heir
to the Varonius Dynasty, organised by Deacon Erysic u Add 1 point
of Glory to the Glory pool
Tondar. If Lachlan learns of this, she will also notice (see page 21)
once per test.
16 that the vagaries of succession mean her death might
serve Alouette’s plan.
Secret: Galba’s poor
oversight has led to a general
lack of discipline on
the ship. It is common knowledge
that a good deal of
petty theft is rife, and it has been
months since any proper
inventory of the lower decks
INTRODUCTION
has taken place. This
caused a riot some time ago,
though it was
suppressed mainly through the deft
TRAITOR’S HYMN
intervention of Morstan
Fife.
APPENDIX
MORSTAN FIFE
Voidmaster Morstan Fife
is head of the Voidsmen-at-
Arms aboard The Herald,
and tasked with overseeing
the physical security
of crew and guests aboard the
CAPTAIN GALBA ship. He only takes his
seat half way though the
meal, otherwise
carefully inspecting the security
Born to a longstanding military family, Marcellin Galba arrangements.
was destined to a role in the Navis Imperialis before
ever he was born. By the storied standards of his Once satisfied, Fife’s
demeanour relaxes somewhat. He
ancestors, however, his career was lacklustre at best. does not appear to be
expecting trouble and seems
He was ultimately assigned to serve with the Rogue somewhat relaxed,
though still armed with a power axe
Trader’s flotilla to avoid losing a more exemplary and ready to protect
his captain. He is a stocky man in
officer, though Galbin was told — and believes — his late 40s with
sandy, close-cropped hair.
the assignment to be a rare honour. Despite having
a relatively poor understanding of his crew’s relative Table Talk
strengths and weaknesses, Galba has made a point of Morstan interrupts
occasionally with various
studying every available detail about his ship. He talks administrative updates
for Galba, which seems to
about the ship incessantly, and is quick to talk up the annoy the Captain more
than anything else. Some seem
many attributes of his ship which he considers of note. quite serious — a brawl
in the lower decks resulting in
However, he does have a habit of getting the details a death, the discovery
of an illict distillery, and so on
wrong — the ship varies in length by as much as a — but Galba waves him
away constantly. If questioned,
kilometre between each telling. the Voidmaster will
stand up for his Captain, but will
quietly suggest to the
Agents that they see him later.
Table Talk
Captain Galba enjoys talking about The Herald, and Ensure that Morstan is
introduced to the Agents in
especially the Sanctified Spa, where the blessed this scene, as he will
have a prominent role in the next.
waters from Saint Bertahl’s Shrine on Enoch are used
in saunas and cleansing pools. He proudly declares Gossip and Secrets
their purifying and restorative benefits to any who Gossip (DN 2 Persuasion
(Fel) Test): It does not take
will listen. much to get Morstan
Fife talking about The Bilge, a
deck aboard The Herald
which has been locked off for
Gossip and Secrets years due to various
technical malfunctions. Fife wants
Gossip (DN 4 Persuasion (Fel) Test): While he comes the deck turned over to
him as a training ground for the
from a storied military family, Galba himself is a Voidsmen-at-Arms,
certain its hazardous environment
lacklustre leader. Assigned to a quiet defensive posting is just what the troops
need to hone their skills.
he would likely have served his entire life without
incident, but Gilead is anything but quiet. While he Secret: Morstan is just
what he seems — a loyal if
has yet to oversee any true disasters, or indeed to slightly frustrated
servant of the Imperium. Most
cause them, most consider it to be only a matter of time. simply think of him as
boring.
17
OTHERGUESTS&TOPICS ships, including a
hydroponic agri-ship, an Astra
Militarum troop
transport, and even a strike cruiser of
There are other guests present at the meal, including the Adeptus
Astartes. Examples include;
naval officers, representatives of various Imperial
bodies, representatives of local planetary governments, u Julyanna’s
Homecoming, a Piety Class Cruiser of
and others who business on the flotilla. Most will the Adepta
Sororitas, captained by Sister Superior
converse with the Agents if approached, mainly to Jessiael Thorn
discover who they are and what Varonius might want u The
Blepharoscourge, an Adeptus Mechanicus
with them. They keep the topic of conversation as manufactorum
ship overseen by Genetor Paravex
neutral as possible, typically discussing The Herald u The
Prerogative, where rumours place the hidden
Varonius or the flotilla as a whole, details of which can heir to the
Varonius Dynasty, is captained by
be found below. Ministorum
Deacon Erysic Tondar
INTRODUCTION
an understanding of the grander strategy at play.
Thaddeus has been
spreading the oil throughout the
TRAITOR’S HYMN
Thaddeus ship’s Geller Field
Chamber, signing The Labourer’s
Thaddeus is the menial whom Treave spotted attending Lament as he goes. A
musical refrain from his
APPENDIX
the machines near the Geller Field Generator. It is he homeworld, the
Lament recurs throughout the
who infected the machines, using stolen Mechanicum adventure, as Thaddeus’s
incessant singing and the
oils corrupted by dark rituals to Nurgle. Thaddeus Gellerpox infection have
imbued the song into the now
does not fully understand the implications of his rotting machinery.
actions. He knows nothing of the Warp, and very little
of mutants or Daemons, though he has been told that
Fauster A’an will send his servants to help the cult in
its moment of glory.
GREATER GLORIES
Not satisfied to simply have spread the
Gellerpox to the Herald, the cult has a
new goal. Sullius became aware of certain Sullius the Drowned
passages of a heretical book, Invocations Several months ago a
mutiny shook The Herald,
of the Emperor Indignant, which can be boiling out of the depths
of the menial quarters to very
combined into a powerful and blasphemous nearly threaten Captain
Galba himself. Were it not for
ritual capable of summoning a brief but Voidmaster Fife, he would
certainly be dead. The cause
massive warpstorm large enough to fling was a prolonged lack of
food, mainly due to corruption
The Herald into the warp. Though he does among the ship’s
officers. The riots were eventually
not understand all the details, the cult suppressed, and Galba
neglected to report their true
believes this will bring the ship into the extent. Though a rather
minor figure in the uprising,
presence of Fauster A’an, who will surely a menial named Sullius
was chosen to be made an
accept it as an offering and bestow some example of. He was dumped
into The Bilge, an ancient
kind of gift on his devoted servants. The and barricaded deck long
ago abandoned due to leaks
cult has at last gathered the materials for of radiation and toxic
materials. That would have been
the ritual, and have managed to ensure that the end of it, had not
Sullius survived. There, among
Invocations was purchased for the ship’s the rot and toxic fumes,
Sullius found a shrine to
library (see Treave’s flashback on page 11.) Fauster A’an. Throwing
himself on the god’s mercy, he
All the pieces are now in place, and the cult learned many dark
secrets, and is now a Rogue Psyker
is at last ready to act. Though this action will of some power.
accelerate the progression of the Gellerpox
infection, it has also made it very unlikely Sullius refers to this
event as his ‘drowning’, and it
that the ship will be able to subtly infect the eventually led him to a
position of influence within
rest of the flotilla. This will be cold comfort to The Festering Abundance.
Though pleased to have
the crew however, as they are very likely to infected the ship with
Gellerpox, Sullius is the main
perish if something isn’t done immediately. force behind taking
further action, as he simply cannot 19
wait to have his
vengeance upon Galba.
UNINVITED GUESTS scream a warning,
or perhaps a prayer, before a gout
of horrific sludge
erupts from the rift. Fife takes the
A terrifying lurch shudders through the ship, and worst of it,
saving his captain in the process, before
the lights flicker and dim. Alarm bells ring out and collapsing in a
sopping, writhing mess.
everyone feels the sickening sensation of a transition
into the Warp. Where once the screens showed the stars Ask the Agents
what they do, and give each a moment
of realspace, they now display scrolling text of Imperial to decide —
perhaps they gather their weapons, see
hymns and maxims. Over the ship’s internal Vox system, to the injured, or
attend to the unfortunate form of
the voice of a panicked officer can suddenly be heard. Morstan. After a
moment, the figure that was once
Morstan Fife
begins to stir… The Geller Field is meant
‘Captain Galba! Sir, we’ve undergone an unscheduled to protect a ship
in the warp, but due to its nascent
warp translation! The Navigator is screaming sir, and infection, it is
not functioning as it should. As a result,
the astropath has gone catatonic. We don’t know…’ a minor Warp
breach momentarily opened into the
Great Banquet
Hall. The gout of disgusting fluids was a
Galba’s face goes pale, and he has just a moment to stream of pure
corruption, and it has already begun to
murmur ‘May the Emperor protect us,’ before the entire work its foul will
on the once proud Morstan Fife. With
Banquet Hall seems to suddenly invert itself. Gravity a gurgling cry he
leaps from the ground and launches
sends everyone present falling ‘upwards’ towards the himself at the
Agents, striking first at whoever is
roof. The Agents must all make DN 3 Athletics (S) closest —
including those who came to his aid.
Tests to avoid falling hard onto the ceiling. Anyone
who fails the Test falls Prone and takes 1d3+1 damage, Before the Agents
can enter combat, they must
ignoring armour. Any Agent who succeeds in their all make a DN 3
Fear Test because of the Mutant
Agility roll can also choose to draw a weapon if they Morstan’s
Frightful Form Battlecry. Battlecries activate
wish. Read the following text aloud. either at the
start of a combat or when the Threat takes
its first Turn.
You will need the Possesed Mortals’s
Before you have a chance to recover, reality seems Threat Profile
(see page 46) for this fight. If the Agents
to tear itself open in front of you. Through a horrific prove unable to
deal with Morstan, then Lord Radovar
rent in reality, a twisting landscape of foetid trees and Meldrake will step
in to assist them. He will empty
green-brown skies is momentarily visible. Before you the Aeldari pistol
on his belt into the creature, killing
can react, Morstan Fife, who landed on his feet with Morstan and
destroying the pistol — an annoyance
athletic confidence, throws himself between the breach Meldrake is
certain to blame the Agents for.
in reality and Captain Galba. He seems about to
20
FURTHER RULES Glory Pool
Glory is a shared pool
of points that all players can
contribute to and
spend. The Glory pool starts each
With combat joined, there are some important new rules session empty and can
only ever contain a maximum
INTRODUCTION
to introduce. Wrath and Glory is a game of fast-paced Glory of 6. Players add
1 Glory to the pool whenever
combat, so these shouldn’t be too overwhealming, but they roll a 6 on their
Wrath die, and they can choose
TRAITOR’S HYMN
you may want to bookmark the following few pages so to Shift an Exalted
Icon to add 1 Glory to the pool.
that you can reference them later. Because Glory is a
shared pool, players should make
APPENDIX
sure everyone is happy
before spending it.
The Wrath Die
From now on, players should designate one of their Players can spend Glory
Points to:
dice to be a Wrath die. In every roll a player makes,
one dice should be of a different colour — this is called u Add 1 die to a
Test per Glory Point spent, after the
the Wrath die. initial dice roll
and any Wrath re-rolls.
u Increase the
damage of a successful attack: add 1
Wrath dice act exactly the same as other dice in the damage per point of
Glory spent.
pool, but a 1 or a 6 also has a dramatic effect on the u Improve the
effect of a Critical Hit (see page 23).
scene. If the Wrath die rolls a 1, it means that the GM u Seize the
Initiative during combat (see page 22).
adds a Complication to the scene. Wrath Complications
provide the perfect opportunity for the GM to open up
new information, introduce conflict, or raise the stakes. FEAR
TESTS
When they witness
unnatural horrors, Agents must
If the Wrath die rolls a 6, it means that not only has make a Fear Test using
their Resolve against a DN
the player rolled an Exalted Icon (worth two Icons, dictated by the source
of the Fear. If they succeed,
remember) but they also have an extra special effect they may act normally;
if they fail, they gain the
(known as a Wrath Critical). In combat it also means Fear Condition,
meaning that all Tests they make
you cause a Critical Hit. are at +2 DN until the
end of the scene or until an
ally passes a
Leadership (Wil) Test of DN 2+ the
Wrath Criticals and Complications do not change the source’s Fear value.
outcome of a roll, and both apply whether the roll
succeeds or fails. For instance,
the Mutant Morstan causes
Fear with a DN 3 Test,
so the Agents roll their
Wrath Points Resolve. Sister
Honoria is resolute in the face of
Agents start every session with two Wrath Points (or the Ruinous Powers as
she rolls a 3, 3, 5 and 6
four if they have the Touched by Fate Talent). The GM on her Resolve Test of
4 dice. The 6 counts as 2
can award Wrath Points for good roleplay or a really Icons and the 5 counts
as 1, so she meets the DN
awesome moment. Every Agent also has an Objective of 3. Unfortunately,
Somnus rolls a 1, 2, and 4 on
for the adventure that immediately gives them a Wrath their Resolve Test,
which means they take +2 DN
point when they achieve it. to all Tests for the
scene. Honoria, realising that
Somnus is struggling,
rolls her Leadership (Will)
Players can spend a Wrath Point to: of 6 dice and gets 5
Icons, matching the DN of 5.
She urges Somnus to
remember their training and
u Reroll every dice showing a 1, 2 or 3 on a single remain strong,
removing the Fear condition from
Test (except a Wrath Die that rolled a 1). the Psyker.
u Add a minor narrative element in the current scene,
collaborating with the GM to make sure it fits.
u Take an Action to recover Shock equal to Rank +
Tier, as long as they are still conscious.
21
Damage in Combat COMBAT RULES
When an Agent is at risk of harm, they take damage.
An Agent reduces the damage they take by their Initiative
Resilience, and takes any remaining points of damage In combat, the
initiative order for each Round passes
as Wounds. If a source of damage says it ignores between the
players and the GM. The players choose
Armour, use the character’s base Resilience rather one Agent to act
first. When that Agent has acted,
than their total Resilience. Some weapons are Armour the GM chooses a
Threat or NPC to act next. Then
Piercing, written as AP −1 or −2. If so, the damage the players choose
a different Agent to act, pass the
ignores either 1 or 2 points of Armour. Turn back to the
GM, and so on. Once everyone in the
scene has acted, a
new Round begins with one of the
Example: Lachlan failed her Agility roll to land Agents again.
gracefully when she found herself unceremoniously
falling towards the ceiling. The GM rolls 1d3+1 for When an Agent has
finished their Turn, another player
falling damage. A d3 may be rolled by taking a six- can spend 1 Glory
to Seize the Initiative and act next.
sided die and divide the result by two, rounding up. After a Threat
acts, the GM can spend 1 Ruin to Seize
This results in Lachlan taking 4 points of damage. the Initiative and
have another Threat act next.
Lachlan has a Resilience of 7, but this roll ignores
armour, so she reduces the 4 points of damage by her Actions
base Resilience of 3. That means Lachlan has to take Each Agent can
make one of each kind of action in
the remaining 1 point of damage as a Wound. a Round:
INTRODUCTION
attacking at range or in melee. The DN for an attack
is the Agent or Threat’s Defence. The attack hits if the Morstan’s
Resilience is 8. If an Agent’s attack was
TRAITOR’S HYMN
Icons on the roll meets or exceeds their Defence. Armour Piercing
(AP), it would ignore a number
of points of
Resilience equal to the AP rating of the
APPENDIX
The attacker then applies the amount of damage listed weapon, to a
maximum of the targets AR. In this
under their weapon or attack and rolls a number of case, Honoria’s
Bolt Pistol has no AP but does a lot of
dice equal to their ED (Extra Damage Dice). Any Icons damage. Subtract
the Possessed Mortal’s Resilience of
rolled on the ED roll add to the listed weapon damage. 8 from the damage
total. That leaves 3 Wounds for it
For melee weapons, the base damage is the character’s to take, halfway to
its Maximum Wounds of 6.
Strength plus the number listed. Reduce this total
damage by the target’s Resilience. The target suffers Threat attacks work
in exactly the same way. The
Wounds equal to the remaining damage. Threat’s dice pools
are listed on their Threat Profile,
with only the most
important ones listed and a ‘Default’
Threats and Determination dice pool for
everything else they might need to roll.
Only some Threats can use Determination, as listed on
their Threat Profile under the ‘Determination’ section, Critical Hits
and it usually requires the GM to spend a point of Ruin. If a player rolls a
successful hit with a 6 on the Wrath
die, they can
inflict a Critical Hit in addition to adding 1
Example: Sister Honoria shoots at Morstan. The Glory to the pool.
If the attack misses, the Critical does
target’s Defence is 3, so her Ballistic Skill (A) pool of 6 not happen, but if
the attack hits and the damage does
has to roll 3 Icons or more. She succeeds, rolling a 2, 2, not exceed the
target’s Resilience, the Critical still has
4, 4, 4, 6. On top of the 3 Icons needed to hit, she has its full effect.
an Exalted Icon, which means she could give the group
a point of Glory or add +1 to her ED roll. She chooses The Wrath & Glory
Rulebook has a table to roll on
to add to her damage. for Critical Hits,
but for this adventure we recommend
choosing a simpler
option from the simplified Critical
Honoria’s Bolt Pistol does 10 damage plus 1 ED, but Hit Table below.
Each Critical Hit also has an option
because she Shifted an Exalted Icon to give herself for a greater
effect if the Agent spends 1 Glory to
activate it.
d6 Roll Outcome
Disarmed: Whether this is the loss of a weapon or the removal of a
limb, the character must
spend a Simple Action retrieving, regrowing, or replacing their weapon.
If they cannot replace
1 or retrieve the weapon, they are unable to use that form of attack
until they can replace it.
Glory: They also take 1 Wound.
Visceral: The attack causes 1d6 additional damage.
2
Glory: Their Resilience is also reduced by 1 for the rest of the scene.
Chain Reaction: The attack causes 1d3 additional Wounds.
3
Glory: Another target within range also takes 1d3 additional Wounds.
Bleeding: The target takes −1 Resilience until the end of their next
Turn.
4
Glory: The −1 to Resilience lasts until the end of the scene.
Parry: The attacker gains +1 Defence until the end of their next Turn.
5
Glory: This Defence bonus applies to an additional character.
Weak Point: The target takes −1 Defence until the end of their next
Turn. 23
6
Glory: The −1 to Defence lasts until the end of the scene.
VIOLET ALERT Lieutenant Kalassar
The officer on the
vox earlier was Lieutenant Kalassar,
With Morstan defeated, Captain Galba emerges from a competent if
inexperienced flight officer that Galba
behind the chandelier and calms his guests, then waves has delegated many
of his responsibilities to. If the
over the Agents. He is terrified, and his instinct is to Agents think to use
the vox they can contact Kalassar,
start ordering people about until the issue is resolved. who can confirm the
following:
Galba says: ‘You there! You are hand picked agents of u The
Navigator and Astropath, two Psykers whose
Varonius, no? Sort this out! Morstan is… Morstan is presence is
essential and therefore tolerated on Imperial
not currently available, so the duty falls to you.’ ships, are both
unresponsive after experiencing some
sort of mental
shock, but are alive.
The Agents will no doubt have questions, but Captain u The ship is
indeed currently in the Warp.
Galba is almost useless, and simply repeats that u The Geller
Field is active, but fluctuating, and is
someone has to deal with this mess. Most citizens of essential to
everyone on the ship retaining their
the Imperium know nothing of the Warp, Daemons, life and sanity.
or the exact cause of mutation, and will be of little u There are
voices on the vox that Kalassar doesn’t
help. Others may provide better suggestions, and the recognise, but
which are screeching praise to
Agents may attempt appropriate Tests to find out more. something called
‘Fauster A’Aun.’
Once the Agents
have received this information, the
Lord Radovar Meldrake line becomes
difficult to understand. Amidst the static,
Meldrake has seen a lot of things in his time, and is The Labourer’s
Lament can be heard (see page 28).
privy to some facts kept from the general populace of
the Imperium. He does not know what the Warp is in Prior Knowledge
any detail, but does know that it is a realm of danger Information on the
Warp, Daemons, and even
and corruption — a necessary evil used to facilitate Mutants is tightly
controlled, so the Agents may not
faster than light travel. He also knows that the Geller understand at all
what they have just witnessed, or
Field is meant to keep the Warp at bay, and it is not exactly how bad a
situation they are in. Agents who
hard to deduce that something might be wrong with it wish to know more
about what is going on can make
if otherwise upstanding Voidmasters are erupting into the following
tests.
tentacles and teeth in the middle of a banquet hall. He
will inform the Agents of this if he thinks they are u Agents may
attempt a DN 3 Scholar (Int) Test to
willing to address the situation. see what they
know about the Warp. Those who
24
pass know that voidships use the Warp when Before the Agents
depart, the Vox on the ruined
travelling between systems, and that it is somehow remains of Morstan
Fife’s belt crackles. On the other
dangerous. If Sister Honoria or Marius pass this end is Emsley
Bardotte. She and her team of security
Test, they also know that the Warp is a corrupting are pinned down in the
Macharian Banquet Hall,
INTRODUCTION
influence that can cause mutation, and that certain desperate for help.
The Macharian Banquet hall is
dangerous entities dwell there. quite close, and Galba
will inform them that they must
TRAITOR’S HYMN
u Agents can attempt a DN 3 Tech (Int) Test to see leave via it in
any case.
what they know about Geller Fields. Those who pass
APPENDIX
recall that they are essential to the safe passage of As the Agents plunge
into the depths of The Herald
a ship in the Warp. Treave, if they are present, gets Varonius, they hear
the sound of the Great Banquet
3 bonus dice on this roll due to their background. Hall’s double doors
closing behind them, and the
u Elatha need not roll at all — though he knows sound of tables
being dragged to bar entry back into
nothing of Geller fields, the Aeldari are far more the great hall -
Captain Galba has recovered sufficiently
knowledgeable about the Warp than most Imperial to become concerned
over his own safety. The Agents
citizens. Though they do not discuss it, the collapse will not be able to
re-enter easily.
of Aeldari civilisation spawned a new Chaos god,
and they remain exceptionally fearful of Daemons
and their influence.
THE GELLER FIELD
The Agents should decide to address the situation at this The Agents’
knowledge of Geller Fields
point, and Galba will recover his senses long enough is imperfect, but
they will likely learn that
to ensure they all have Vox Beads to communicate they are somehow
essential to the ship’s
with one another before they leave. This is also to safety. Ships that
travel long distances
ensure that he can keep tabs on their progress, as well must pass through
the unstable, daemon-
as issue them further orders. Should the Agents decide infested dimension
known as the Warp
to stay put, conditions on the ship will deteriorate or the Immaterium.
The Geller Field is
quickly. Reports on the vox talk about monstrosities in a piece of
technology that shields ships
the hallways, and odd events in the Library and near from the roiling
Warp as they make this
the Geller Field Chamber. The Banquet Hall is again journey. When The
Herald Varonius was
attacked, this time by assorted Threats chosen from unexpectedly
dragged into the Warp, the
pages 46-48. It should become clear that staying still Geller Field went
through an emergency
will lead to nothing other than death. If the Agents still activation. This
is no small feat, requiring
don’t get the message, Lord Meldrake will eventually the sudden
attention of hundreds, and has
take matters into his own hands, and order them to resulted in power
being lost to many of the
accompany him into the bowels of the ship on pain of ship’s decks. It
also almost killed the ship’s
death. He is quite serious, and will shoot at least one of Navigator, a
Psyker skilled in guiding ships
the Agents to make his point. in the Warp.
The Geller Field
Generator envelops the ship
One Last Thing in a bubble of
realspace. If it fails entirely,
Lord Meldrake catches Lachlan’s eye before the Agents the corrupting
forces of the Immaterium
leave and nods to a corner of the room where they can invade the
ship and cause mutation,
can talk privately. His Steward, Jerhan, is also aboard madness, and
possession. With the Geller
the ship, and has a case with rare and valuable cargo. Field fluctuating,
the insidious influence of
Meldrake offers to reward Lachlan handsomely if she the Warp is
already seeping into the ship
brings the case to him. If his steward survives, that and its crew. To
save The Herald, the Agents
would be good too, he supposes. He hands over a data must repair the
Geller Field Generator in the
slate keyed to a tracking device in the case; it points stern of the ship.
The Geller Field should then
to the Prestige Arena beyond the Macharian Banquet keep the ship
insulated from the ravages
Hall. If Lachlan is not present, Lord Meldrake will of the Warp until
the ship’s Navigator can
consider Treave or Somnus for this task, especially if safely guide it
back into realspace. 25
either of the Agents has already spoken with him.
WHAT HAPPENS NEXT? The
Great Banquet Hall
Roleplaying Scene
Unsanctioned Psykers
grows weaker, daemonic infestation spreads through
the ship. The Festering Abundance plan to offer the
ship to ‘Fauster A’an’, as they refer to Nurgle, as a
gift. Unfortunately for them, this offering is beneath The Hydroponics
Garden
Centre of ongoing
Nurgle infections
the mighty Father of Plagues, and what daemons have
Broder Able and
Fennic Varonius
been drawn to the ship are anything but impressed by Poxwalkers;
Cultists;
the cult, who would have better served their master by Nurglings &
Plaguebearer
What’s in a name?
The Perpetual Opera
Gellerpox Mutants
Just as the cultists refer to Nurgle as ‘Fauster A’an,’
Alouette De Mornay
neither will most of the Agents have any clue about
Gellerpox Mutants; Nightmare Hulk
the true name of a Ruinous Power. Agents may
attempt a DN 8 Scholar (Int) Test to have heard tales
of a Ruinous Power associated with disease (Honaria
and Marius have +3 Bonus Dice in this Test, due to The
Sanctified Spa
Holding
out against Chaos
their backgrounds), but otherwise Nurgle is a name
Shrine water
redirected into ship’s sprinkler
known only to a senior military and religious leaders system to drive
back Daemonic influence
of the Imperium. Pursuing further knowledge of Brief
purification and healing
26
CROSSFIRE Before the Agents can
ask more questions, they hear
the sound of cries and
shrieks as more Cultists swarm
As the Agents move through the hallways towards the down the corridor.
Macharian Banquet Hall, the lights flicker and they
hear a barely perceptible humming. A strange piece Salvage
INTRODUCTION
of music starts to play across the vox speakers, with Emsley hands over a
couple of useful bits of Wargear
TRAITOR’S HYMN
words slowly becoming clearer as it plays. from her downed squad
members:
APPENDIX
At first, the corridors of The Herald are eerily silent. u One Flak Coat (AR
3), bloodstained but whole.
The only signs of life are the fresh scorch marks of
lasgun beams across the walls and bloody smears u Two Medikits; a
character with a Medikit can make
along the floor. Droning static plays through the vox a DN 3 Medicae (Int)
Test to:
system, setting the Agents on edge. If the Agents • Restore
a Wound to a character.
succeed at a DN 3 Stealth (A) Test, they enter the Every
Exalted Icon Shifted restores 1
banquet hall unnoticed and can Ambush the enemy, additional
Wound.
which means the Threats in the scene don’t get to act • Remove a
Condition from a character.
in the first Round of combat unless the GM spends a This is DN 1
if the Condition is Hindered.
point of Ruin. • Restore
Rank +1 Shock (3 in this
adventure)
to a character.
Voidsmen-at-Arms fire over makeshift barricades
at humans in the tattered remains of crew uniforms, u Enough ammo to
refill the Agents to their
pulsating boils growing out of their rotting skin. They maximum capacity of
three
run screaming towards the barricade, too many for
to cut down. Emsley Bardotte tries to keep her people u Torches, which
can be clipped onto weapons
together, but it’s clearly only a matter of time before or armour
they break. As you watch, one of the attackers freezes
in place. Pus drips from his ears and eyes, and his u A Respirator that
makes the wearer immune to
form begins to swell, weeping corscuating light and airborne toxins and
poisons for up to 2 hours
bile in equal measure.
u 3 doses of Stimm,
a drug that immediately restores
These are a handful of the naive crew initiated into 1d3 + 3 Shock when
used as part of a Medicae
The Festering Abundance. Having pledged themselves (Int) Test
to their diseased god, their physical forms are already
changing to better suit their master’s predilections.
Combat is all but unavoidable, unless the Agents wish
to watch Luitenant Bardotte and her Voidsmen die
horribly. This fight has two sets of enemies, six Chaos
Cultists, who are less powerful but have numbers on
their side, and a Possessed Mortal.
INTRODUCTION
the stakes of a situation. It should never be half dozen or more enemy
NPCs. To simplify
used to punish the players or to try and ‘win’. this, a group of identical
troops, such as these
TRAITOR’S HYMN
Some enemies have abilities that can only be Cultists, can be formed
into a Mob.
activated with Ruin, which are listed in their
APPENDIX
Threat Profile. Mobs always act as a group.
Though they can split
their attacks between the
Agents, they are more
The GM can also spend 1 Ruin to: dangerous when they gang up
on a single target.
u Reroll failures (but not Complications) on If all six Cultists
attack the same Agent, the Mob
any Test for an NPC. rolls a pool of dice equal
to their Weapon Skill (5),
u Seize the Initiative once per Turn. and add +1 die for each
member of the Mob, to a
u Have an NPC act in the Ambush Turn. maximum of half the
total enemies in the Mob (for
u Restore 1d3+3 of an NPC’s Shock. Doing so a total of 8 dice, in
this case). When a mob targets
counts as an Action for that NPC. more than one Agent, decide
how many members
u Make a Determination roll. of the Mob attack each
one. In this case, the Mob
rolls a dice pool equal to
their Weapon Skill (5),
The GM gains 1 Ruin whenever: and adds +1 die for every
two members of the Mob
u A player fails a Corruption Test. involved in that
attack. Not quite as effective, but
u A player fails a Fear Test. still dangerous, and
much quicker than resolving
u The GM rolls a 6 on the Wrath Die. the attack of each
member individually.
29
Combat Options their Speed and up
to their full Speed away
The Wrath & Glory Rulebook has an extensive from an enemy they
are Engaged with without
set of rules for all kinds of combat situations. In prompting a
Reflexive Attack.
order to keep this relatively simple for new GMs
and players, we have listed a few useful combat Full Auto
(Ranged): The character empties
actions below. their ammo clip
and has to reload before the
weapon can be used
again, but gains bonus
Aim (Ranged): Sacrifice a Move Action to gain +1 dice on the attack
equal to the Salvo value of
die on ranged attacks for this Turn. Alternatively, the weapon.
forgo the +1 bonus to shoot into melee combat
without the risk of shooting an ally. Multi-Action
(Any): Perform multiple Combat
Actions in the
same Round, adding a cumulative
All-Out Attack (Melee): A character takes −2 +2 DN to all rolls
for those actions for each
Defence until the start of their next Turn, but action performed.
The player chooses all the
gains +2 to their melee attacks for the Round. Combat Actions
they will perform before they
start rolling so
the GM knows how much DN to
Charge (Melee): Take a Full Round Action to add to each one.
E.g. Treave shoots a Threat and
move up to double Speed (minimum of 4 metres) performs a Medicae
Test on Somnus as a Multi-
and make a melee attack test with +1 die. Action. The attack
test and the Medicae Test
are both +2 DN
more difficult than they would
Cover (Defensive): Characters who are otherwise be. If
Treave wished to shoot twice
half concealed behind cover get +1 Defence; and perform the
Medicae Test, all three Tests
characters who are more than half concealed would be increased
by +4 DN.
behind cover get +2 Defence. No special action
is required to benefit from Cover — moving Reflexive Attack
(Melee): Combatants within
behind it is sufficient. melee range of one
another are considered to be
Engaged in combat.
If an Engaged combatant
Fall Back (Movement/Melee): A character moves away without
using Fall Back, any other
can use a Combat Action to move at least half combatants may use
their Reflexive Action (if
INTRODUCTION
the vox during the adventure. Though he is want to take the most
direct path forward,
not terribly helpful in most matters, he has this will mean that
they miss out one at least
TRAITOR’S HYMN
lead many boastful tours around the ship two locations in the
adventure. This is by
and knows its layout well. He can direct the design — the Galaxy
is wide and dangerous;
APPENDIX
Agents onwards should they be confused hard choices must be
made, and unwelcome
about where to go next. You should allow consequences are
inevitable. However, if the
the Agents to make their own way forward players insist on
going back to visit areas
where possible, and Galba should contact they may otherwise
bypass — such as when
them only when they appear truly stuck or choosing to proceed
through either the
if they choose to contact him themselves. Library or the Arena
— you may indulge
He mostly provides vague encouragement them if you wish.
This may well press their
(‘Have you tried shooting them? Perhaps limited ammo and
result in further danger of
let them know that Captain Galba orders injury or corruption,
but the Agents should
them to let you pass!’) but can be helpful always feel in
control of their own decisions,
if required. though not
necessarily the consequences.
Looming racks of books appear to lean inward far Once the Agents get close
enough to the centre of
above the Agents, and where they meet looks more the Library, they see
seven cultists arrayed around a
like the limbs of trees in a festering forest than any table. They are
sufficiently distracted that no Stealth
proper architecture. Nearest the chanting there are Test is required from the
Agents. Leading the cultists
bodies strewn about, all wearing the uniforms that is Sullius the Drowned,
whom Somnus will recognise
identify them as crew of The Herald, and Somnus will as the mysterious figure
from the auction. Sullius has
recognise some as librarians and scribes he previously the book open before him.
He is constantly wracked by
saw in the company of Aretina Kaldo. They have been violent fits of coughing
that expel great gouts of pus and
killed in a ritual manner, their entrails spread around bile across the table and
those around it. Beyond them, a
the library forming unspeakable words and symbols. librarian, Aretina Kaldo,
is shackled to one of the shelves.
31
Chants and Chains In particular he
will invite Somnus, whom he recognised,
A DN 4 Scholar (Int) Test (Somnus tests against DN to ‘throw off the
shackles of the corpse-emperor and
3), the Agents can guess that the ritual is keeping join us in
embracing the comforting warmth of rot and
The Herald Varonius trapped in the Warp, inviting decay!’ Though
unlikely to comply, if Somnus seems
Nurgle’s influence into the ship, past the unreliably to be considering
this it could give the other Agents
protection of the infected Geller Field. Disrupting it an opportunity to
attack unexpectedly — Honaria and
will make it easier for the ship’s Navigator to guide Marius in
particular will likely find this entire ritual
the Herald out into realspace, though this will take unendurably
abhorrent. Alternatively they Agents
some time even if the ritual is ended. The Agents have may wish to hear
Sullius out. He will outline the cults
a number of options if they choose to do so, though plan in broad
strokes, as he simply cannot conceive of
the cultists are sufficiently distracted that they can being stopped
now.
be bypassed entirely if the Agents foolishly allow the
ritual to continue. Burn the Pages
Using a flamer or
other other means of ignition, the
Ambush the Cultists Agents can
dismantle the ritual by burning the pages
To approach the Cultists close enough to launch an of the
blasphemous book to ashes. Chanting prayers to
ambush on them, the Agents must all pass a DN 3 the Emperor while
doing so is also likely to help. The
Stealth (A) Test. If they do so, the Cultists don’t get to maelstrom of
energy feeding up into the simulacrum
act in the first Round of combat unless the GM spends of the Warp Storm
overhead dissipates. The cult’s will
a point of Ruin. Killing the cultists, in particular is no longer
keeping the Herald trapped in the Warp
Somnius the Drowned, will end the ritual. The cultists storm, but the
Navigator needs time to lay a course
consist of a Mob of 6 Cultists and 1 Cult Leader. back to
realspace.
INTRODUCTION
ship. As the Agents move towards the Geller the source of
Corruption and the player rolls dice
Field Sanctum, the psychic phenomena and equal to their
Agent’s Conviction. Agents have
TRAITOR’S HYMN
warping of reality gets steadily worse. Every Corruption Levels: if
the Agent already has more
time the Agents begin a new scene (usually than 5 Corruption,
the DN of all Corruption and
APPENDIX
when they enter a new chamber of the ship), roll Mutation Tests is
increased by +1, increasing to
2d6 on the Immaterium Effects Table. Add +1 to +2 at 11 Corruption.
The Difficulty of Corruption
the result each time you roll (so +1, +2, +3 etc.) ranges from exposure
to low-level radiation (DN
so that the effects become more intense as the 1) to looking into
the Warp itself (DN 9).
adventure progresses.
If an Agent fails a
Corruption Test, the GM gains 1
You can also use manifestations that play into point of Ruin (see
page 29) and the Agent gains
the Agents’ backgrounds: Somnus has visions Corruption equal to
the difference between the
that can guide them to places in the ship, but the number of Icons
rolled and the DN. If they roll a
visions leave their mind full of static; Treave starts Wrath Complication on
a failed Corruption Test,
unlocking memories of his hyper-violent criminal they gain double the
amount of Corruption they
past without knowing whether they’re real or not; otherwise would. If
they roll a Wrath Critical on
Elatha fears the possibility of his own murderous any Corruption test,
the DN of the Test is reduced
impulses; Lachlan senses whispered temptations by 2. A player can
spend a single point of Wrath
to abandon the rest of the PCs; Honoria hears her to reduce the DN of a
Corruption Test by 1 (to a
Saint’s voice begging for Honoria’s help, but the minimum of DN 1).
requests are blasphemous or endanger the mission.
3 The Labourer’s Lament plays over the room’s speakers at full volume.
Agents have to shout to be heard.
The Agents hear Galba’s voice over the Vox, speaking heretical words in
a surprisingly
4 upbeat tone. (eg. ‘Agents, good work in that last room! Your efforts
are pointless in
the face of the doom awaiting you, but good job!’) Corruption Tests are
+1 DN.
Corridors bend back on themselves with non-euclidean geometry, and
gravity
5
slowly inverts. Ballistic Skill and Weapon Skill Tests are +1 DN.
6 Spaces grow smaller and more claustrophobic. Fear Tests are +1 DN.
7 The Agents return to a previous room, but something subtle has changed.
8 The walls bleed or scream, and tentacular cabling reaches out for the
Agents, causing 1 Shock.
33
MUTATIONS Servitors of the
arena are used for this process, as
Every time an Agent increases their Corruption they conveniently
attack any who enter the arena.
Level by accruing enough Corruption points, With a DN 3
Awareness (Int) Test, each Agent can
they immediately make a Mutation Test. The notice the
following:
Agent rolls their Conviction against DN 3, and
gains a Mutation if they fail. The Wrath & u A large metal
grate on one side of the staging area,
Glory Rulebook includes a range of exciting behind which
clustered human faces stare out into
mutations, but for this starter set, we have the arena. There
is no obvious way to open the
included a few Subtle Mutations below for the grate — it
appears to be there solely so that the
GM to choose from. imprisoned can
witness what is to befall them.
u To their left is
a set of stairs that lead down,
Perfected Vocal Cords: Your voice has presumably to
access the cells.
become enthrallingly beautiful. Gain +1 on any
Tests to persuade someone with your voice, The Direct Approach
sing, or orate. On a Complication, you may If the Agents decide
to fight their way past the Servitors
sometimes speak the worst thing you could say in the arena, they
enter just as one of the cultists
at that moment: a secret, a shame, an insult. throws Jerhan Astoff
into the pit. The jeering cultists
will applaud loudly
as the 3 Combat Servitors attack.
Dreams of the Warp: Your mind has Once the Combat
Servitors are defeated, a mob of 6
reshaped to better understand the logic of the Cultists and a
Cultist leader descend on them as well.
Immaterium. Take +1 bonus dice on Fear Tests, However, if they
defeat the Combat Servitors in fewer
but you risk getting swept away by strange than 3 rounds, the
Cultists run rather than joining the
realities, so you have +1 DN on Corruption Tests. fray with such
obviously competent fighters.
INTRODUCTION
show signs of infection by mundane but quite are humanoid, around 1
foot tall, and burble non-
dangerous diseases. A DN 3 Medicae (Int) Test can senscially, emitting
spark-filled belches as they do so.
TRAITOR’S HYMN
be made to treat them. If successful, an Agent will note These are Glitchlings,
daemonic fusions of machinery
that some of the crew — mainly those with augmetics and malice. They have no
interesting in the Agents
APPENDIX
— seem to be far sicker than the rest, with the flesh just yet, instead
focusing on the combat servitors (or
around their implants looking raw and inflamed. These the remains of them) in
the arena. They begin pulling
unfortunates are victims of the Gellerpox, which will them towards the
ventilation shaft. If interrupted they
turn them into mutant monstrosities if the infection will flee, flinging
curses as they go, but the Agents
is not burned out of the Geller Field Generator within may notice that their
equipment seems to fail if they
the day. get close to the
creatures (see the Glitchling Profile on
page 47 for details).
The vent leads to The Bilge — see
If they haven’t already rescued him from the arena, page 27 of the Flotilla
Guide for more.
one of these crew is Jerhan Astoff, who can easily
be spotted by tattered remains of his fine uniform, The Agents can pass
through the Prestige Arena to the
bearing the household crest of Lord Meldrake. He Chapel of Saints (where
any surviving NPCs can take
clutches a case that is manacled to one of his wrists. shelter), or they can
navigate to the Grand Library as
Elatha senses a strangely familiar presence from the Somnus senses a welling
of power from that direction
case. With a DN 3 Awareness (Int) Test, he realises (if the Agents have not
already dealt with the cult
that the case holds Aeldari spirit stones, far from ritual).
the Infinity Circuit where they should be placed for
protection. This is an outrage to Elatha, as it would
be to any of his kin, for every spirit stone holds the
essence of a deceased Aeldari, preserving it from She
who Thirsts.
Desecration Undone
Should they survive
their encounter, the chapel will
likely lie in ruin.
However, Sister Honoria senses that
the chapel can be
reconsecrated and fortified, requiring
a DN 4 Leadership (Fel)
Test. It has two heavy
doors that can be
barricaded with benches and heavy
candlesticks. Once the
chapel has been reconsecrated,
all Agents regain 3
Shock for resting here. If the Agents
rescued any crew, they
can be left here in comparative
safety until the Geller
Field is restored. Resting here
restore 4 Wounds to each
Agent.
With a DN 3 Awareness
(Int) Tests, the Agents can
see small shapes
moving in the orchard, knocking
REVERED SAINTS putrefying fruit from
diseased trees, and beyond that a
Sister Honoria does not need to make a Test wide trail of black
rot worming its way towards the the
INTRODUCTION
to recognise the five figures honoured in the centre of the grove.
The other path winds beside large
chapel. Of them, the most prominent by far stacks of machinery
that appear designed to irrigate
TRAITOR’S HYMN
is Saint Alicia Dominica, the patron saint and maintain the
gardens. Some of these seem to be
and founder of the Adepta Sororitas. She is throwing off sparks.
APPENDIX
famed throughout the Empire for ending the
tyrannical rule of High Lord Goge Vandire, Strange Fruit
and founding the Adepta Sororitas itself. The orchard has become
the domain of a Plaguebearer,
Other Agents with the IMPERIUM keyword a powerful Daemon of
Nurgle whose presence is
may make a DN 3 Scholar (Int) Test to corrupting the gardens
and the food grown there. If
identify Alicia Dominica. left unchecked, the
crew will be infected by countless
diseases, natural and
unnatural, even if the Geller Field
is restored. If the
Agents choose to go to the orchard,
THE SONG AND they can find the
Plaguebearer with ease by following
the trail of rotten
fruit and wilting trees. However,
THE GARDEN the larger Daemon is
not alone — a Mob of seven
Nurglings waits in the
trees, chuckling nervously as
they prepare to
attack.
From the Chapel, Galba suggests two routes towards
the stern: via the Hydroponics Garden or the Perpetual Agents may make a DN 3
Awareness (Int) Test to
Opera, contacting the Agents via voxbead; avoid being ambushed
by them. If they are caught
unawares, the
Nurglings battle the Agents for 2
You’re alive! Saints be praised, perhaps Varonius did turns before the
Plaguebearer lumbers into the fight,
see something of use in you. The Geller Field Chamber drawn by the noise. If
the Agents manage to avoid
still lies ahead — you can pass through either the the ambush, they may
choose to avoid the Nurglings
Hydroponics Garden or the Perpetual Opera to reach and face the
Plaguebearer head on, in which case the
it. One of our senior Tech-priests, Broder Able, is in the Nurglings join the
fight two turns after it has begun.
gardens — he’s alive but is only transmitting machine Once they have spotted
the Nurglings, Agents may
code over the vox. Alouette De Mornay is in the Opera, attempt a DN 5 Stealth
(A) Test, they can avoid the
a talent worth preserving. Thankfully no abomination battle entirely,
though Daemons will pounce on any
would dare set foot inside that sacred space.’ who fail this test
immediately.
‘Priest! The Pox wants you, machine and flesh both. Broder suspects
that the Geller Field is at the heart
Come worship before it, and be remade! Let us sicken of the
infection, reminding Treave of the strange
and rust as one, and be born again! There is no rebirth corrosion they
previously noticed. If Treave brings up
without suffering, Broder. Nothing new without the the menial
servant, Thaddeus, Broder will note with
passing of the old. Let us become of one flesh, cog and some concern
that whoever was previously banging
sinew as your god demands.’ on the door did
speak of Thaddeus, calling him the
‘prime vector.’
The creature is quickly dispatched (any Agent with a
weapon can do it without a Test), and the noise quickly
gets the attention of the Tech-priest. Broder is in a state
THE PERPETUAL
of terror, his many implants struggling to suppress OPERA
the fear that courses through his biological parts. The
Agents can persuade Broder to open the door with DN
4 Persuasion (Fel) Tests, though if Treave promises This grand opera
hall has seen better days: the scent
to protect the Tech-priest the door will open for the of mouldering
velvet and mildewed wood underlies the
Skitarius without a test required. other, fresher
smells of blood, viscera, and metal. You
emerge into the
Dress Circle and look down towards the
If they gain access to the maintenance bay, Broder stage where the
show, it seems, is in full swing. The
has advanced Medicae equipment and can restore Perpetual Opera
is so called because of the many choir
5 Wounds to one Agent. They also have a stock of members, chosen
from the ranks of the Ministorum,
ammunition: the Agents regain 5 ammo between them. sing ceaseless
praise in honour of the Emperor.
Even if they are unwilling to open the door under For the first
time in centuries, their song is absent —
such dangerous conditions, now that they have come or at least it
is no longer in praise of any Emperor. The
close enough for Broder’s systems to identify their opera is a
pandemonium of bilous bodies, corrupted
vox beads the Tech-priest can communicate with the and transformed
into a mixture of twisted machine
Agents directly. He is terrified — though Daemons and rotting
flesh. Behind it all can be heard the
and unnatural disease are bad enough, he has been incongruently
soft tones of The Labourer’s Lament.
monitoring systems through the ship witnessed
machine and flesh alike become infected.
38
The Gellerpox corruption is worse in the Opera than Back Stage
perhaps anywhere else on the ship, save the Geller Behind the performers
on the stage, the rich velvet
Field Chamber itself. Many of the performers had curtain is slick and
rotten, chunks of it sliding to the
vox implants of one form or another, and these have ground with a wet
rustle. Through the gaps in the
INTRODUCTION
grown in size, warped almost beyond recognition, curtain, the Agents can
glimpse an ongoing struggle
expanding across flesh to turn augmetic enhancement and occasional gouts of
flame. With a DN 3 Awareness
TRAITOR’S HYMN
into hideous abomination. Most are now rife with (Int) Test, the Agents
can identify the figure as the
corruption, their minds twisted beyond reason. opera singer Alouette
de Mornay. While her comrades
APPENDIX
have fallen to
mutation, her faith — and perhaps more
While the Agents consider how to proceed, have them importantly, the hand-
flamer from which she is never
make a DN 4 Awareness (Int) Test. Those who parted — has preserved
her. She has been hiding from
succeed spot small figures scuttle about the feet of the the mutants and
ambushing them when opportunity
mutants — Glitchlings spawned by the Gellerpox. As arises, but has been
discovered. If left behind she will
the move about, lights set into the Opera seem to flicker soon succumb. If
rescued, Alouette is breathlessly
when they draw near. Those looking for Alouette in grateful for their help
and can be sent to hide in the
particular do not spot her — she is either absent, or so comparatively protected
Opera storerooms, or she can
mutated as to be unrecognisable. go to the Chapel of
Saints. In either case, she looks
sadly at the remains of
her former comrades before
If the Agents prefer, one or more may attempt to sneak setting them ablaze
with a final gout of purifying fire
past with a DN 5 Stealth (A) Test. Any who are before fleeing.
discovered are not attacked, but rather invited to join
in the performance. This offer usually takes the form of If the Agents proceed
from here rather than returning
one of the performers reaching into some open wound to the Hydroponics
Garden to rescue Broder Able, the
or gaping abscess, retrieving a bundle of pulsating Tech-priest uses
Captain Galba to relay the information
flesh and wires, and offering it to the Agent. Those who they would otherwise
explain about the Nurgle
agree are unharmed, but must make a DN 5 Corruption infection of the Geller
Field (see page 41).
Test. Those who decline are attacked by the Mutants.
39
THE SANCTAE The priests, two
older men called Pietas and Firmitas,
and a younger
novitiate called Veritas, explain that they
AQUAE and the Voidsmen
have held fast through many attacks.
The older priests
offer a prayer and annoitment with
the waters (see
‘A Brief Respite’, below), while Veritas
suggests a more
radical approach. She mentions that
All paths to the Geller Field lead past the Sanctae Aque, auto-consecration
systems used to bless the waters
a temple centred around sacred waters taken from might also be
used to bless other liquids — such as
Saint Bertahl’s Shrine on Enoch. By now, the ship the promethium in
the ship’s auxiliary fuel conduits…
itself has begun to protest, the inconsistent Geller Field
and the twisting effects of the Warp competing to tear A Brief Respite
The Herald apart. It should be clear by now that very Agents who allow
themselves to be annointed in the
little time remains to fix things. Shrine waters
here gain certain benefits. Each Agent
chooses one of
the following:
Oasis of Peace
The Sanctae Aquae is a contemplative marble-walled u Recover 3
Shock
complex containing pools where the very faithful, and u Heal 1
Wound
the very influential, may bathe and cleanse themselves u Remove 1
Corruption
in the sacred waters of Enoch. The waters are recycled Additionally, any
trace of Chaos taint about their
within a closed system to keep them pure, with regular clothes is
cleansed.
benedictions made at the Shrine to ensure the water’s
ongoing sanctity. Purging the
Herald
If the Agents
take up Veritas’ suggestion, they may
Despite the endless assault of Gellerpox Mutants, and make a DN 4 Tech
(Int) Test to reroute the ships
even a handful of Daemons, the sanctum remains fuel systems
through the auto-consecrators, systems
secure, having been defended by the trio of blind that use sacred
herbs, incense, and the prayers of the
priests who tend to it and, perhaps more importantly, priests to renew
the sacred waters. The older priests
a contingent of Voidsmen-at-Arms. Of the latter only are aghast, but
admit it could work. It will taint the
a handful remain, tattered and bleeding, but kept waters for a
time, much to Captain Galba’s horror.
standing by their faith.
If the Agents
choose to do this, it will take some time for
the newly blessed
promethium to circulate throughout
THE FATE OF the ship. Flamers
using this fuel do an additional +3
ED to any mutant
or Daemon, and and the Agents
THE HERALD can purposely
breach the fuel conduits which run
By now, the Agents may well be wondering throughout the
ship to douse an area. Daemons,
if they can be saved at all. The Imperium Mutants, Cultists
— and in fact almost anyone else —
is notorious for routing out even a hint of who are caught in
such areas when they are set alight
corruption with fire and flame, and may will burn to a
crisp in holy fire.
reasonably fear that they will all face death
even if they return to the fleet. Broder may If the agents are
successful, Captain Galba reports that
be able to assuage their fears. While the fate a purposeful
breach was created in the Banquet Hall
of the Herald is uncertain, it may yet be fuel lines, and
the mutants assaulting the door driven
salvageable. Considering the dire shortage of off. Half the
Banquet Hall was also set ablaze however,
ships and weapons within the Gilead system, and the man is
livid.
the Tech-priest is optimistic that the vessel
and all aboard it won’t be destroyed out of If the Agents
were not successful or ignored Veritas’
hand for the mere possibility that the taint suggestion, then
the mutants break through, killing
of Chaos lingers. If the ship can be cleansed half the guests
in the banquet hall before being driven
40 and returned to work, it very likely will be. back. Galba is
injured but alive, and mentions that he
is looking
forward to recuperating in the Sancta Aquae.
The Battle of the Waters
Just as the Agents are preparing to leave, one of the
THE GELLER
Voidsmen shouts a warning — a fresh wave of mutants
is approaching! If the Agents choose to do so, they
FIELD SANCTUM
INTRODUCTION
may leave the Voidsmen to handle this. If the Agents
stay, they will quickly notice that this is a much more
TRAITOR’S HYMN
substantial attack than previously seen. Two mobs As the Agents proceed, it
becomes clear that whatever
of seven Gellerpox Mutants flood the corridors. If horror has invaded The
Herald has made its home
APPENDIX
the Agents stay and manage to keep one or two of in the Geller Field
Sanctum. All corridors and access
the mutants alive, they will spit insults and cower, vents leading to the
Sanctum are blocked by thick
explaining that all must bow before the Geller field walls of stinking flesh
and grasping coils of wire —
generator and accept the blessings of Fauster A’an. symptoms of a rapidly
advancing Gellerpox infection.
Though they can be slowly
blasted through by blade
and gun, it will be far
faster to use the newly sanctified
Promethium fuel lines to
burn their way past.
Each vial may be used to bless a Melee weapon, in which case it does an
additional +4 ED against
Daemons, Mutants and Cultists, or it may be thrown as a weapon against such
servants of the Ruinous
Powers, in which case use the following stats.
41
The Heart of Infection As the Agents watch
the ritual unfold, a handful of
In the centre of the Sanctum, a hideous mass of machine other workers and
crew approach. They are cowed,
and tainted flesh congeals into a tumescent heart that afraid, and clearly
beaten. As they kneel before the
spews forth a noxious fog: the Geller Field Generator, generator, one of
the mutants anoints them with
corrupted by Thaddeus. Seven Vox-Shamblers stand sickening fluids
scraped from the flesh encrusting the
in formation around the Generator. In unison, they sacred machine. The
recipient screams, then arises,
sing a twisted version of the Labourer’s Lament: their flesh already
beginning to change. Before them
lies an
abomination, and the corruption only grows.
The Agents must act
fast before the ship is overcome.
Snaking tentacles reach out from Geller Field Generator Purify the Field
towards a raised walkway of corroding plasteel and Purifying the
Geller Field keeps the ship in working
into a baroque bank of controls located on a suspended order at the risk
of lingering corruption. Above
walkway. Before these stands a man of immense Thaddeus several
fuel lines can be seen, and breaching
proportions with strange, bulbous protrusions across them could release
a torrent of blessed Promethium
his body and the tatters of a menial worker’s uniform. (page 40). Burning
it may cleanse the corruption, and
His hands twitch as he conducts the ghoulish chorus of the daemonic flesh
should be more vulnerable to this
cultists below in time with the sickening noises coming than the machinery
beneath.
from the Geller field. One arm ends in a massive claw,
perhaps once a piece of industrial equipment. Any Agent may
attempt an DN 2 Insight (Fel) Test
to consider the
implications of a potentially tainted
Treave recognises Thaddeus, the menial servant ship returning from
an unscheduled Warp excursion.
he found near the machinery during his flashback. In normal
circumstances, the ship would be destroyed
Thaddeus was instrumental in corrupting the Geller out of hand.
However, such a loss may be too much to
field generator, and now enjoys an exalted position. bear in isolated
Gilead, and fleet command is likely to
attempt to preserve
it despite the risks.
During lulls in the song, he screams the following:
Detonate the
Generator
The promise of Fauster A’an holds true! No more work, Destroying the
generator means that the malignant
no more pointless labour. Now we and the tools of heart of the
Gellerpox infection is definitely gone, but
our labour are one, a rotting whole greater than the the ship will be
severely damaged in the process and
sum of its parts. Embrace the rot and ruin. Come and unable to traverse
the warp until it can be repaired.
42 give worship at Geller’s field, the vector of our lord’s There is also a
small chance that it will destroy the ship
blessing. Come and be made so much more than whole! entirely, or at
worst trap it in the Warp indefinitely — a
fate quite
literally worse than death.
INTRODUCTION
TRAITOR’S HYMN
APPENDIX
Warning claxons
and emergency lights blare into life,
filling the room
with a disorienting cacophony. You
flee the area as
fast as you can, emergency bulkheads
slamming into
place in your wake. Moments later, a
series of massive
explosions and sense-grating shrieks
shake the
corridors around you. A brief second before,
the ship breaches
the warp and returns to realspace
with a sickening
crash. All behind you lies in ruins,
and what lies
outside the battered hull of The Herald
Varonius is as of
yet, unknown.
A
NIGHTMARE
MADE
FLESH
The Poxbringer
is a terrifyingly powerful
Daemon for a
party of this power level. If
the Agents
attempt to fight it directly, they
will almost
certainly lose some members,
and
potentially fail completely. Be sure that
the players
are aware that this creature is
beyond their
means to physically combat,
and their best
method of dispatching it is
44 re-routing the
blessed waters or detonating
the generator.
Aftermath - Purging the Aftermath - All is
Lost
Generator If the Herald was
destroyed or lost, Varonius meets
If the Agents purged the Generator, the ship emerges with the Agents only
to take their measure — he
from the Warp a few hours later beside the Varonius doubts if they are
truly capable individuals, but
INTRODUCTION
Flotilla. Strike teams from other ships, Voidsmen-at- unfortunately has
very few resources to work with.
Arms strengthened by five Primaris Intercessors from Assuming they do not
outright insult what is likely
TRAITOR’S HYMN
the Absolvers, enter the ship and sweep it, purging the most influential
person in the system, Varonius
every last physical remainder of the cult and their tells them he will
assign some other tasks to judge
APPENDIX
mutants over the coming days. It will take more time their merit, and
grants them the use of an ancient and
to truly cleanse the last remnants of malign influence, barely functioning
shuttle for this purpose.
but Jakel Varonius is reluctant to destroy the ship
completely if it can be salvaged, not when ships are During their meeting
with Varonius, ask the players
such a precious resource in the isolated system. questions about the
resolution: Do they tell Varonius
they consider
Captain Galba incompetent? Do they
In the coming days, after they have been checked mention Lord
Meldrake’s spirit stones, or arrange for
for corruption and given a little time to recover, Lord them to be returned
to the Aeldari via Elatha?
Varonius speaks with the Agents directly, meeting
them aboard his flagship, the Ducal Circlet. He is an The Herald Varonius
austere figure, but not without some wit. He also The crew of the
Herald who survived the infestation
knows how to make the best of a bad situation. remain on the ship,
assisting the Agents as their
duty demands. Keep a
record of how they interacted
For saving the ship and its Geller field, Varonius is with these NPCs, and
remember to have them show
pleased with the Agents. He praises their effort and up from time to time
and refer back to the events of
service to his family, taking a moment to comment on the infestation.
Lord Varonius provides additional
his own good instinstincs in identifying them as useful crew to make up the
numbers of those lost during
potentially useful agents in the first place. He offers the incursion,
though as with all things in the Gilead
the Agents the use of the Herald Varonius as a means system, experienced
crew are hard to come by. There
of travelling about the system, though he underlines are lots of ways
that this adventure could lead into
that this ‘gift’ on his part is in fact a substantial burden a campaign:
of duty. The system is on the brink of collapse, and
his advisors have already noted dozens of dangerous u The Festering
Abundance let events on the Herald
situations which require the attention of a capable Varonius get out
of hand, but what if some of the
strike team. cult remains on
other plants and vessels, plotting the
downfall of the
Imperium? What might they do next?
Aftermath - Detonating u The Herald
Varonius itself is the size of a small city,
the Generator with a crew of
thousands. The cult may have other
If the Geller Field was detonated, the dangerous jump cells as yet
undiscovered, perhaps in The Bilge.
back to realspace is only partially successful. Large u Lord Radovar
Meldrake and his steward have been
chunks of the Herald Varonius are left behind, and the smuggling Xenos
artefacts to an unknown buyer
ship finds itself more than a weeks travel from the fleet. in the Flotilla.
This mysterious patron could have
The trip back is fraught with danger, as the Agents and terrible designs
for the inhabitants of the flotilla.
the remaining Voidsmen fight a slow war of attrition u Alouette de
Mornay is part of a growing conspiracy
with the remainder of The Festering Abundance and to replace the
head of the Varonius Dynasty. Left
the Gellerpox mutants. Eventually the fleet lends its unchecked, this
could result in a full scale civil war
aid, as above, but Varonius is less effusive in his praise. in the largest
fleet in the system.
He does note that he wasn’t there, and is certain the u If Galba remains
in command of The Herald, will his
Agents did only what was necessary to succeed. A incompetence lead
to future problems? Or will he
above, he grants the agents the use of The Herald in prove a useful
figurehead for the Agents, as he is
this service, as above, though even after repairs the quite easy to
manipulate. Alternatively, if he is kicked
ship remains visibly marred by its experience. off the ship,
will he swear revenge on the Agents?
NPCS & THREATS
VOX SHAMBLER
MUTANT, NURGLE
S
T A I Wil Int Fel
4
5 1 2 3 2 1
Defence
Wounds Shock Resilience
1
7 4 7 (1 AR)
SKILLS:
Default 2, Awareness 4 (Passive 2), Ballistic
Skill 3,
Weapon Skill 4
BONUSES
Gellercaust
Mask: The writhing metal grafts of the
Gellerpox
infection lash out at those who attack this
Threat in
close quarters. Whenever an Agent rolls a
Complication
when Engaged with a Vox Shamblerthey
suffer a
Mortal Wound.
ABILITIES
ACTION:
Industrial Bludgeon: 8 +4 ED / Range 1 /
AP-1 / Brutal,
Unwieldy (1)
DETERMINATION:
Disgustingly Resilient: You do
not need to
spend Ruin to roll Determination for this
Threat. Roll
5d6. This Threat can roll Determination
against Mortal
Wounds.
POSSESSED MORTAL
Conviction
Resolve Speed Size
Threat A|A|E|E|E CHAOS, DAEMON 3
2 5 Avg
S T A I Wil Int Fel
5 3 2 4 3 4 3
PLAGUEBEARER
Defence Wounds Shock Resilience Threat A|
A|E|E|E CHAOS, DAEMON, NURGLE
3 8 7 10 S
T A I Wil Int Fel
SKILLS: Default 6, Awareness 8 (Passive 4), Weapon
3
7 2 3 3 3 1
Skill 8
Defence
Wounds Shock Resilience
BONUSES
3
8 - 7
Champion: This Threat can use Ruin actions and has
2 personal Ruin. SKILLS:
Default 6, Awareness 6 (Passive 3), Weapon
Skill 8
ABILITIES
BONUSES
ACTION: Spined Tentacle: 9 +3 ED / Range 10 / Brutal
Cloud of
Flies: A Plaguebearer is surrounded by a
DETERMINATION: Daemonic Determination: Spend supernatural
cloud of filth-blackened flies, obscuring
1 Ruin to roll 4d6. Daemons can roll Determination it from view
and threatening to choke enemies that get
against Mortal Wounds. Any Wounds negated by close. The
Plaguebearer counts as being in Full Cover
Determination are ignored instead of being converted at all times
(+1 bonus, already calculated in Defence
to Shock. above).
ABILITIES
ACTION: Gellercaust Blade: 12 +2 ED / Range 1 / In-
flict (Vulnerable), Parry
DETERMINATION: Spend 1 Ruin to roll 7d6
RUIN: Song of the Gellerpox
Spend 1 Ruin to cause an intense burst of static that
GLITCHLING
inflicts the Hindered and Vulnerable condition on ev-
eryone in range until the end of their next Turn.
CHAOS, DAEMON, GELLERPOX
Threat T|T|T|
T|T
INFECTED, NURGLE
Conviction Resolve Speed Size
S T
A I Wil Int Fel
3 2 6 Avg
1 1
1 1 2 2 1
Defence
Wounds Shock Resilience
NIGHTMARE HULK 3
3 3 3 (1 AR)
CHAOS, GELLERPOX INFECTED, SKILLS: Default 1,
Tech 3, Weapon Skill 3
Threat A|E|T|T|T
MUTANT, NURGLE
BONUSES
S T A I Wil Int Fel Technological
Glitch: The DN of any ranged attack
Test targeting a
Glitchling or made within 10m of it
7 7 2 3 3 1 1
is increased by
+1. This effect does not stack if there
Defence Wounds Shock Resilience are multiple
Glitchlings. Additionally, if an Agent
1 11 5 9 (1 AR) rolls a 1 on the
Wrath die while attempting to use any
technological item
in the presence of a Glitchling, that
SKILLS: Default 3, Awareness 2 (Passive 1), Weapon
item breaks and
cannot be used until it is repaired.
Skill 7
This requires a DN
3 Tech (Int) Test.
BONUSES
ABILITIES
Champion: This Threat may use Ruin Actions and has
ACTION: Infectious
Bite: 3 +3 ED / Range 1 / AP-1 /
1 Personal Ruin.
Inflict (Poison
3), Rending (4)
ABILITIES
DETERMINATION:
Disgustingly Resilient Daemon:
BATTLECRY: Frightful Form: Anyone that can see this You do not need to
spend Ruin to roll Determination.
Threat must make a DN 3 Fear Test. Roll 1d6. Daemons
can roll Determination against
ACTIONS: Hideous Mutations: 9 +4 ED / Range 2 / Mortal Wounds. Any
Wounds negated by Determination
AP -2 are ignored
instead of being converted to Shock.