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ASBURY COLLEGE INCORPORATED

Poblacion, Anda, Pangasinan 2405

Rev. Marsha Gail Alexander


School President, Asbury College Incorporated
Poblacion, Anda, Pangasinan 2405

Dr. Josel Hubert T. Salmorin


Vice President, Asbury College Incorporated
Poblacion, Anda, Pangasinan 2405

Thru: Liza C. Corpuz


High School Principal, Asbury College Inc
Poblacion, Anda, Pangasinan 2405

I am delighted to present this proposal for the MathSci Program, aimed at fostering a deeper understanding
and passion for mathematics and science among our students. In an era where technological advancements
are shaping our world, it is imperative that we equip our learners with the knowledge and skills to excel in
these critical fields. This proposal outlines our vision, objectives, and strategies to create a dynamic and
engaging MathSci Program that will not only enhance academic achievement but also inspire a lifelong
curiosity for the sciences.

THEME: Constant Connection

PROPOSE DATE: November 16, 2023

In the context of a MathSci program or any educational program, "constant connection" can refer to the idea
of maintaining a continuous and meaningful relationship between mathematical concepts and scientific
principles. It emphasizes the integration and application of mathematics within scientific studies and vice
versa.

In such a program, students would be encouraged to see the constant connection between mathematical
theories and real-world scientific phenomena. This approach helps them understand how mathematics is a
fundamental tool for solving problems and making sense of the natural world, fostering a deeper
appreciation for both disciplines.

DATE: November 7, 2023

THESE ARE THE FOLLOWING ACTIVITIES:

Activities and Criteria Objectives Penalty Purpose of the Expected Budget


penalty
1.Rubics Cube contest 1. To develop Penalty: 250 1. Encourage Prize: 150
(Open for all) problem-solving and Pesos, each Participation:
critical thinking skills section is Penalties can
among students required to encourage students
through the solving join the to actively participate
of Rubik's Cube. contest. in the MathSci
2. To promote Failure to contest, promoting a
interest and comply must culture of
enthusiasm in the pay for the involvement and
fields of said penalty. interest in
mathematics and mathematics and
science by science.
showcasing the
connection between 2. Responsibility and
the Rubik's Cube and Commitment:
these subjects. Penalties instill a
3. To encourage sense of responsibility
collaboration and and commitment
teamwork among among students,
students, as they teaching them that
work together to when they commit to
solve the Rubik's an event or
Cube in the shortest competition, they
time possible. should follow
through.

3. Fairness and
Integrity: Penalties
help maintain the
integrity of the
competition by
discouraging last-
minute withdrawals
or no-shows, which
can disrupt the
contest and affect the
fairness of the
process.

4. Resource
Allocation: Organizers
often need to allocate
resources, such as
venue space,
materials, and
personnel, based on
the number of
expected participants.
Penalties can help in
accurate resource
planning.

5. Learning
Opportunity:
Experiencing
consequences for not
joining the contest
can be a valuable life
lesson for students,
teaching them about
the importance of
honoring
commitments and
facing consequences
for one's actions.

6. Team Dynamics: In
team-based contests,
failure to join can
impact the entire
team. Penalties can
encourage team
members to
communicate and
support each other to
ensure full
participation.

7. Motivation for
Improvement:
Knowing that there
are penalties for not
joining may motivate
students to prepare
and perform better in
the contest to avoid
such consequences in
the future.
2. Mural 1. Visualization of 1,000 / Section (They
(Grade 10-12) Mathematical need to contribute for
Concepts: Create the materials in
murals that visually creating Mural)
represent complex
mathematical
concepts or scientific
phenomena, making
them more
accessible and
engaging for
students.

2. History of Science
and Mathematics:
Depict historically
significant scientists,
mathematicians, and
discoveries through
murals, providing a
visual timeline of the
contributions made
in these fields.

3.Promote Problem
Solving: Design
murals that
showcase the
application of math
and science in
solving real-world
problems,
emphasizing the
practicality of these
subjects.

4. Interactive
Learning: Create
interactive murals
that encourage
students to engage
with math and
science concepts,
such as puzzles,
quizzes, or
augmented reality
elements.

5. Science and
Nature Exploration:
Use murals to
explore the beauty
of the natural world,
showcasing scientific
illustrations,
ecosystems, and
geological wonders.

6. Integration of Art
and Science:
Emphasize the
connection between
art and science by
incorporating artistic
elements into
mathematical or
scientific
representations,
fostering a holistic
approach to
learning.

7. Problem-Based
Learning: Create
murals that present
open-ended
problems or
challenges related to
math and science,
encouraging
students to
collaborate and find
solutions.

8. Cross-Disciplinary
Connections:
Illustrate how math
and science intersect
with other subjects,
such as art, music,
and literature,
promoting
interdisciplinary
thinking.
3. Mosaic Making Contest 1. To promote Penalty: 500 1. Encourage Own expenses per
(4 members per entry) creativity and artistic Pesos, each Participation: team
expression among grade level is Penalties can
Criteria for Judging students through the required to encourage students
a. Creativity and Originality mosaic making join the to actively participate
= 35% contest at Asbury contest. in the MathSci
b. Clarity and Neatness = College Failure to contest, promoting a
20% Incorporated's Math comply must culture of
c. Image Quality = 15 % Sci event. pay for the involvement and
d. Overall impression of the 2. To enhance said penalty. interest in
art = 20% students' mathematics and
e. Durability = 10% understanding of science.
Total: 100% geometrical
concepts through 2. Responsibility and
the creation of Commitment:
mosaics. Penalties instill a
3. To encourage sense of responsibility
teamwork and and commitment
collaboration among among students,
participants in the teaching them that
mosaic making when they commit to
contest, fostering a an event or
sense of community competition, they
and camaraderie should follow
within the Math through.
Science event at
Asbury College 3. Fairness and
Incorporated. Integrity: Penalties
help maintain the
integrity of the
competition by
discouraging last-
minute withdrawals
or no-shows, which
can disrupt the
contest and affect the
fairness of the
process.

4. Resource
Allocation: Organizers
often need to allocate
resources, such as
venue space,
materials, and
personnel, based on
the number of
expected participants.
Penalties can help in
accurate resource
planning.

5. Learning
Opportunity:
Experiencing
consequences for not
joining the contest
can be a valuable life
lesson for students,
teaching them about
the importance of
honoring
commitments and
facing consequences
for one's actions.

6. Team Dynamics: In
team-based contests,
failure to join can
impact the entire
team. Penalties can
encourage team
members to
communicate and
support each other to
ensure full
participation.

7. Motivation for
Improvement:
Knowing that there
are penalties for not
joining may motivate
students to prepare
and perform better in
the contest to avoid
such consequences in
the future.
4. Environmental 1. Promote and Certificate: 150
awareness (Observing encourage
cleanliness and orderliness environmental
inside and outside the consciousness
classroom) among students and
staff by raising
Schedule: Wednesday awareness about the
importance of
Criteria for Judging cleanliness and
a. Cleanliness = 35% orderliness inside
b. Trash Segregation = 35 % and outside the
c. Orderliness = 30% classroom.
Total: 100%
2. Educate
participants about
the direct link
between a clean and
organized
environment and
improved mental
focus and
productivity, with an
emphasis on the
benefits this brings
to math and science
subjects.

3. Implement
sustainable practices
during the math sci
event to minimize
waste generation,
promote recycling,
and encourage
responsible
consumption,
further instilling the
values of
environmental
awareness and care
among attendees.

5. Math Quiz bee 1. To enhance b. Penalty: 1. Encourage Price: 250


(Per Section) students' knowledge 500 Pesos, Participation:
and understanding each section Penalties can
of mathematics and is required to encourage students
science concepts. join the to actively participate
2. To encourage contest. in the MathSci
healthy competition Failure to contest, promoting a
among students, comply must culture of
fostering a spirit of pay for the involvement and
teamwork and said penalty. interest in
sportsmanship. mathematics and
3. To provide a science.
platform for students
to showcase their 2. Responsibility and
skills and abilities in Commitment:
math and science, Penalties instill a
boosting their sense of responsibility
confidence and and commitment
encouraging further among students,
exploration in these teaching them that
subjects. when they commit to
an event or
competition, they
should follow
through.

3. Fairness and
Integrity: Penalties
help maintain the
integrity of the
competition by
discouraging last-
minute withdrawals
or no-shows, which
can disrupt the
contest and affect the
fairness of the
process.

4. Resource
Allocation: Organizers
often need to allocate
resources, such as
venue space,
materials, and
personnel, based on
the number of
expected participants.
Penalties can help in
accurate resource
planning.

5. Learning
Opportunity:
Experiencing
consequences for not
joining the contest
can be a valuable life
lesson for students,
teaching them about
the importance of
honoring
commitments and
facing consequences
for one's actions.

6. Team Dynamics: In
team-based contests,
failure to join can
impact the entire
team. Penalties can
encourage team
members to
communicate and
support each other to
ensure full
participation.

7. Motivation for
Improvement:
Knowing that there
are penalties for not
joining may motivate
students to prepare
and perform better in
the contest to avoid
such consequences in
the future.
6. Search for Penalty: 1. Encourage Sash: 600
Mr & Ms Environment 1. To raise 2000 Pesos, Participation: Stage Décor:1, 000
awareness and each section Penalties can Sound System: 1,000
Criteria for judging promote is required to encourage students Trophies: 1, 500
a. Talent = 20% environmental join the to actively participate
b. Creative Costume = 25% conservation and contest. in the MathSci
c. Q & A = 25% sustainability among Failure to contest, promoting a
d. Popularity = 20% students. comply must culture of
e. Advocacy Video = 10% 2. To showcase pay for the involvement and
Total:100% students' creativity said penalty. interest in
and innovation in mathematics and
(See the attached creating eco-friendly science.
Guidelines and Mechanics) projects and
initiatives. 2. Responsibility and
3. To foster a sense Commitment:
of responsibility and Penalties instill a
advocacy for the sense of responsibility
environment among and commitment
the participants and among students,
the wider school teaching them that
community. when they commit to
an event or
competition, they
should follow
through.

3. Fairness and
Integrity: Penalties
help maintain the
integrity of the
competition by
discouraging last-
minute withdrawals
or no-shows, which
can disrupt the
contest and affect the
fairness of the
process.

4. Resource
Allocation: Organizers
often need to allocate
resources, such as
venue space,
materials, and
personnel, based on
the number of
expected participants.
Penalties can help in
accurate resource
planning.

5. Learning
Opportunity:
Experiencing
consequences for not
joining the contest
can be a valuable life
lesson for students,
teaching them about
the importance of
honoring
commitments and
facing consequences
for one's actions.

6. Team Dynamics: In
team-based contests,
failure to join can
impact the entire
team. Penalties can
encourage team
members to
communicate and
support each other to
ensure full
participation.

7. Motivation for
Improvement:
Knowing that there
are penalties for not
joining may motivate
students to prepare
and perform better in
the contest to avoid
such consequences in
the future.
7. Math Solving with a 1. To challenge Penalty: 500 1. Encourage Prizes: 500
twist students' problem- Pesos, each Participation:
(5 members per section) solving skills by section is Penalties can
presenting math required to encourage students
Each group will draw lots problems with join the to actively participate
their questions and each unique twists and contest. in the MathSci
team should answer it additional Failure to contest, promoting a
correctly, if the team get constraints. comply must culture of
the correct answer, then 2. To promote pay for the involvement and
each team will get points. critical thinking and said penalty. interest in
Hard: 10pts creativity in finding mathematics and
Moderate: 5pts innovative solutions science.
Easy: 3 pts to math problems.
3. To encourage 2. Responsibility and
collaboration and Commitment:
teamwork among Penalties instill a
students as they sense of responsibility
work together to and commitment
solve math problems among students,
in a fun and teaching them that
engaging manner. when they commit to
an event or
competition, they
should follow
through.

3. Fairness and
Integrity: Penalties
help maintain the
integrity of the
competition by
discouraging last-
minute withdrawals
or no-shows, which
can disrupt the
contest and affect the
fairness of the
process.

4. Resource
Allocation: Organizers
often need to allocate
resources, such as
venue space,
materials, and
personnel, based on
the number of
expected participants.
Penalties can help in
accurate resource
planning.

5. Learning
Opportunity:
Experiencing
consequences for not
joining the contest
can be a valuable life
lesson for students,
teaching them about
the importance of
honoring
commitments and
facing consequences
for one's actions.

6. Team Dynamics: In
team-based contests,
failure to join can
impact the entire
team. Penalties can
encourage team
members to
communicate and
support each other to
ensure full
participation.

7. Motivation for
Improvement:
Knowing that there
are penalties for not
joining may motivate
students to prepare
and perform better in
the contest to avoid
such consequences in
the future.
8. Damath 1. Math Skill Penalty: 250 1. Encourage Each student will
(Garde 7-9) Development: Pesos, each Participation: provide their own
Enhance students' section is Penalties can board as integrate to
Mechanics of Damath mathematical skills, required to encourage students the Math subject
The following are the including addition, join the to actively participate
guidelines for playing subtraction, contest. in the MathSci
damath: The in-game toss multiplication, and Failure to contest, promoting a
coin decides the player division, by providing comply must culture of
that makes the first move. an enjoyable and pay for the involvement and
A player is not allowed to interactive learning said penalty. interest in
make a pass, and two experience. mathematics and
players take turns in science.
moving a piece. The game's 2. Mental Math:
duration can either be Improve mental 2. Responsibility and
endless or timed, but each math abilities as Commitment:
player has 60 seconds to players need to Penalties instill a
execute a move. Endless calculate quickly sense of responsibility
mode: If a player exceeds during their turns. and commitment
the given time there is an Critical Thinking: among students,
additional point for every Encourage critical teaching them that
five seconds they do not thinking and when they commit to
make a move. 2.Timed problem-solving as an event or
mode: The game lasts for students strategize competition, they
20mins. If a player does not to win the game by should follow
move within the given making through.
time, one of their chips is mathematical
forced to move. equations using the 3. Fairness and
given numbers. Integrity: Penalties
Players should make moves help maintain the
in a forward direction, 3. Competition and integrity of the
except when taking a chip Fun: Foster a competition by
or if a chip is already in competitive spirit in discouraging last-
'dama'. A chip is declared a fun and engaging minute withdrawals
'dama' when it stops in the way, motivating or no-shows, which
following squares of the students to practice can disrupt the
opposing player: (1,0), and improve their contest and affect the
(3,0), (5,0), (7,0). Likewise, math skills. fairness of the
a chip of the opposing Math Confidence: process.
player is declared 'dama' Boost students'
when it stops in the confidence in their 4. Resource
following squares: (0,7), math abilities, Allocation: Organizers
(2,7), (4,7), (6,7). This making them more often need to allocate
indoor board game has comfortable with resources, such as
four operation symbols of numbers and venue space,
+, -, x, and ÷. In taking the mathematical materials, and
opponent's chip, the 'taker' operations. personnel, based on
chip jumps over the 'taken' the number of
chip and uses any of the 4. Group Interaction: expected participants.
four operation symbols to Promote social Penalties can help in
earn points, depending on interaction and accurate resource
where the piece lands. The teamwork when planning.
directions that a 'dama' played in groups,
chip can slide is either helping students 5. Learning
diagonally, forward or learn from each Opportunity:
backward in any of the other. Experiencing
unoccupied squares to get consequences for not
over the opponent's chip 5. Adaptability: joining the contest
blocking its pat Teach adaptability as can be a valuable life
the game rules can lesson for students,
The points are earned be modified for teaching them about
depending on the different levels of the importance of
corresponding sum, difficulty and to honoring
difference, product or cover various math commitments and
quotient, and the numbers topics. facing consequences
on the chips. The game for one's actions.
ends either after the 20- 6. Interest in
minute game period or Mathematics: 6. Team Dynamics: In
when a player has no more Generate interest in team-based contests,
chips to move or when an mathematics by failure to join can
opponent's chip is showing that it can impact the entire
cornered. The players' be enjoyable and team. Penalties can
remaining chip or chips are rewarding. encourage team
added to their respective members to
scores, and if the chip is a 7.Cultural and communicate and
'dama', then the score is Educational support each other to
also doubled. The player Promotion: Preserve ensure full
with the greater and promote a participation.
accumulated total score culturally significant
becomes the winner of the educational game in 7. Motivation for
game. the Philippines. Improvement:
Knowing that there
are penalties for not
joining may motivate
students to prepare
and perform better in
the contest to avoid
such consequences in
the future.
9. Pinoy Henyo 1. To enhance critical Penalty: 500 1. Encourage Prize: 250
Pinoy henyo - thinking skills: Pinoy Pesos, each Participation:
Mechanics: Henyo for math and section is Penalties can
1. A group is composed of science can help required to encourage students
2 members: one as the students develop join the to actively participate
guesser and the other one their critical thinking contest. in the MathSci
who is only allowed to abilities by requiring Failure to contest, promoting a
respond to the guesser’s them to come up comply must culture of
question with a yes, no or with logical pay for the involvement and
maybe. deductions and said penalty. interest in
2. Time limit is 2 minutes, solutions based on mathematics and
the timer starts at once the given clues or science.
when the word is revealed. questions. The game
3. 5 seconds shall be added encourages students 2. Responsibility and
as penalty to the one to think analytically Commitment:
responding other answers and strategically, Penalties instill a
than yes, maybe or no. which are essential sense of responsibility
4. The timer stops when skills in math and and commitment
the group guesses the science subjects. among students,
answer. Penalties shall be teaching them that
added to the end time. The 2.To promote when they commit to
computed end time will be teamwork and an event or
the final result. collaboration: Pinoy competition, they
5. The group with the Henyo can be played should follow
shortest time wins. in pairs or small through.
groups, encouraging
students to work 3. Fairness and
together to solve the Integrity: Penalties
given problems or help maintain the
guess the correct integrity of the
word or concept. competition by
This fosters discouraging last-
teamwork and minute withdrawals
collaboration among or no-shows, which
the students as they can disrupt the
share ideas, contest and affect the
brainstorm, and fairness of the
support each other process.
to achieve a
common objective. 4. Resource
Allocation: Organizers
3.. To make learning often need to allocate
enjoyable and resources, such as
engaging: venue space,
Incorporating Pinoy materials, and
Henyo into a math personnel, based on
and science event the number of
can help make expected participants.
learning more Penalties can help in
enjoyable and accurate resource
engaging. Students planning.
will be more
motivated and 5. Learning
enthusiastic about Opportunity:
participating in the Experiencing
event, leading to consequences for not
increased interest in joining the contest
math and science can be a valuable life
subjects. lesson for students,
teaching them about
the importance of
honoring
commitments and
facing consequences
for one's actions.

6. Team Dynamics: In
team-based contests,
failure to join can
impact the entire
team. Penalties can
encourage team
members to
communicate and
support each other to
ensure full
participation.

7. Motivation for
Improvement:
Knowing that there
are penalties for not
joining may motivate
students to prepare
and perform better in
the contest to avoid
such consequences in
the future.

SUBJECT: Guidelines and Pageant Mechanics on the “Search for Mr. and Miss Environment 2023”

As preparing for the upcoming Math-Sci Fest at Asbury College Incorporated, High School
Department, the following are the proposed guidelines and mechanics by the Math-Sci Club Officers
together with the guidance of advisers:

I. RATIONALE
The “SEARCH FOR MR. & MISS ENVIRONMENT 2023” is a school-based part of Math-
Sci Event channeling the pageantry as an effective tool to promote environmental awareness to
students of Asbury College Inc. High School Department.
The Math-Sci Organization believed that candidates and winners in pageant will uphold and
get involved in the preservation of the environment as well as to promote an ‘eco-friendly Asbury’.
Aside from the strong emphasis on environmental protection, students / candidates will showcase the
importance of maintaining our connection with the earth.
This will be participated in by two (2) candidates in each grade level. One (1) male and one
(1) female. Candidates must be coming from different section so that there would be representative in
each section. The class adviser will guide to choose their candidate-representative according to their
own set of criteria.
The candidates will compete on the following categories: (1) Talent Portion; (2) Creative
Costume; (3) Question and Answer Portion; and (4) Environmental advocacy video, and will serve as
the 80 percent in criteria for judging.
There will also be a competition in fund raising which will consist of two counting that will
also serve as the 20 percent in criteria for judging. The Search for Mr. & Miss Environment 2023
pageant proper is on November 16, 2023 at the Social Hall, Asbury College Inc.

II. FUNDRAISING COMPETITION (20% of the Criteria for Judging)


The search will be having a fundraising competition in order to accomplish school projects and
beautification of the school. The search for Mr. & Miss Environment will have two successive
counting by means of;

A. Pera sa Halaman
Each student will bring plants (ornamental, vegetable plants, or fruit-bearing) to sell with a
minimum price of 10 pesos. Students, Teachers, Parents and visitors are welcome to buy plants
every break time. Selling of plants can begin as soon as proposal is approved by the
Administration.
Every plant that a student brought and sold will be recorded by their Mathematics teacher
as part of their performance. The money that will be earned from selling of plants will proceed
to their candidate. Plants that were not sold will be submitted to their science teacher for the
improvement of school beautification. This will nurture a sense of responsibility, strategy and
advocacy for the environment as well as business among the students.
The Math-Sci Advisers will be counting the money earned at the faculty room with the
presence of the candidates and Math-Sci Officers. The records of sales will be presented by the
class treasurer during the counting to ensure the accuracy of money earned.
The section who earned the highest amount for selling of plants will be awarded as the
“Math-Sci Entrepreneur of the Year Award”.

B. Secret Voting
Each candidate will have their own box containing their money. The whole class should
participate and have a strategy to gain money to put to their candidate’s box. The candidate
with a highest amount of money will be the winner of popularity which is 20 percent of the
Criteria for Judging. This consist of the combined amount of money from selling of plants and
secret voting.
This will developed the students’ on creating strategy in order to win and achieve
something – one goal at a time.

C. Dates of Counting
1. 1st Counting – November 13, 2023 (Monday) 1pm
2. Last Counting – November 15, 2023 (Wednesday) 1pm

III. PAGEANT MECHANICS

1. Each grade level will choose their representatives according to their own set of criteria. Two
(2) candidates in each grade level is encouraged. One (1) male and one (1) female.
Candidates must be coming from different section so that there would be representatives in
each section. Candidates are required to submit their personal data and a one to two minutes
video presentation containing their environmental advocacy on or before November 13, 2023
(Monday), 10 am.

2. A section with no representative in the search for Mr. and Miss Environment 2023 will have a
penalty of 2,000 pesos. The purpose on having penalty is to encourage students and class
participation in the Math-Sci Fest. Penalties help maintain the integrity of the competition by
discouraging last-minute withdrawals or no-shows, which can disrupt the contest and affect
the fairness of the process. Organizers often need to allocate resources for venue space,
decorations, materials, and projects, based on the number of expected participants. Penalties
can help in accurate resource planning.

3. Pageant Proper: November 16, 2023 (Thursday) | 1:00PM onwards

Each candidate will compete in the following categories:

 TALENT PORTION (20 %)


- In this category, candidates must present their talents according to their
choice within 3-5 minutes. Candidates can present by pair, but they will be rated
individually. Talent Portion will serve as 20% of the criteria for judging.
- Candidates will be rated according to;

a) Technical Ability (Timing of movement/ 30 %


steps/ vocals, volume, intonation, diction,
delivery, Degree of Difficulty)
b) Overall Performance (Entertainment value) 25 %
c) Uniqueness, Props, Creativity, and Mastery 25 %
d) Stage Presence (Appropriate Attire, Poise, 20 %
and Confidence)
TOTAL = 100 %

 CREATIVE COSTUME (25 %)


- In this category, candidates will be required to wear a creative costume
made of recyclable materials with one theme: Garden
- Creative costume will serve as 25% of the criteria for judging.
- Candidates and their costume will be rated according to;

a) Creativeness & Design 40 %


b) Durability & Materials 20 %
c) Relevance to the Theme 10 %
d) Poise and Bearing 30 %
TOTAL = 100 %

 QUESTION AND ANSWER (25 %)


- Each candidate will pick a card to know who among the judges will ask the
question to him/her. The question will be repeated twice only. Candidates will
only be given 1 minute to answer the question. Question and Answer Portion
will serve as 25% of the criteria for judging.
- The answer of the candidates will be rated according to:

a) Content (Relevance, Substance, and Value) 60 %


b) Projection and Delivery 30 %
c) Impact & Connection to the Audience 10 %
TOTAL = 100 %
 ENVIRONMENTAL ADVOCACY VIDEO (10 %)
- The one to two minutes Video Clip of each candidate must contain their
advocacy on how to promote connection between selves and the environment,
and must raise an awareness to environmental preservation. The Advocacy will
serve as 10% of the criteria for judging.
- Candidates’ Advocacy will be rated according to;

a) Content (Relevance, Substance, Value) 60 %


b) Creativity and Quality 20 %
c) Impact to the Audience 10 %
d) Originality 10 %
TOTAL = 100 %

4. The Advocacy Video of male candidates will be played after the self-introduction and before
the talent portion. Then the advocacy video of female candidates will be played after the
talent portion, while candidates are preparing for their creative costume.

5. The Board of Judges will be having 1 Chairperson, and 2 members. Also, there will be having
1 tabulator in order to secure the accuracy, fairness, and equity in the result of the
competition.

6. Specials Awards will be handed out. A certificate of recognition and a sash will be given to
the awardees. (Male and Female)
a) Popularity Award
b) Best in Advocacy
c) Best in Talent
d) Best in Creative Costume

7. A certificate of participation and Sashes will be awarded to the candidates according to their
rank, and Trophies will be awarded to the Title Holders. The Major / Title Awards are the
following:
a) Mr. and Miss Environment 2023
b) Mr. and Miss Biosphere
c) Mr. and Miss Geosphere
d) Mr. and Miss Atmosphere
e) Mr. and Miss Hydrosphere
f) Mr. and Miss Cryosphere

8. The decision of the Board of Judges is final and irrevocable.


Prepared By:

Princess Angelica Apostol


MathSci Club President

Noted By:

Lichelle Alcantara Armelinda Carranza Mervie Cicat


Adviser Adviser Adviser

Ana Marie Mallari Beygie Ann Rapilo Ray Mark Casulla


Adviser Adviser Adviser

Approved By:

Liza C. Corpuz Dr. Josel Hubert Salmorin Rev. Marsha Gail Alexander
Principal Vice President School President

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