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Stuvia-446744-course-2.1-cognitive-psychology-thinking-and-remembering
Stuvia-446744-course-2.1-cognitive-psychology-thinking-and-remembering
1 Cognitive Psychology -
Thinking and Remembering
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psychoel
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Exp.: people studied 3 letters, then they said a 3-digit number & counted - modelled after a computer (input, storage, processing)
backwards by threes from this number for a short period (prevented them from -> information progresses through the system in series of stages (one @ a time,
rehearsing the letters), then they had to recall the letters -> first few trials recalled forgetting occurs @ all stages)
most of them; after several trials = poor recall; after 5-sec delay = forgot half of it - Control Processes (intentional strategies e.g.: rehearsal)
=> provided important information about the fragility of memory -> to improve memory
for material stored for just a few seconds Sensory Memory
=> a storage that records information from each of the senses w/ reasonable
THE RECENCY EFFECT
accuracy
-> Serial Position Effect
-> information is stored for 2 sec or less -> then most of it is forgotten
=> refers to the U-shaped relationship between a word’s position
Short-Term Memory
in a list & its probability of recall
=> contains only the small amount of information that we’re actively using
-> very common
- memories = fragile (but not as much as in sensory memory)
-> shows both – strong recency & strong primacy effect
- draws from LTM: retrieval
=> better recall for items @ the end of the list – many have argued that this is
- memory can be lost within about 30 sec unless they’re somehow repeated
because these items were still in short-term memory
Long-Term Memory
@ the end of recall (shows size of WM -> count number of items @ the end of the
=> has an enormous capacity; contains memories that are decades old
list) -> size estimated to be 2-7 items
- memories are relatively permanent & not likely to be lost
ATKINSON & SHIFFRIN’S MODEL - forgetting (gets worse w/ increasing age – 60+; depends on manner of encoding,
=> proposed that memory can be understood as a sequence of retrieval & strategy)
discrete steps, in which information is transferred from one stage
Attention
area to another
=> representation of the world is an active registration of our physical surrounding
=> acts as a filter that determines which stimuli will be processed further & which
won’t
-> to notice a change in a scene (spotlight)
Research on Forgetting
by Ebbinghaus
- 1st to study human memory
- used nonsense syllable strings (CUV, ZIR etc) as study materials (free of meaning)
-> he was his own participant
=> results: steep forgetting @ first, levels off after a day, after 31 days some
- WM & long-term memory are separate memory is retained -> rate of forgetting isn’t constant & diminishes over time
- memories in WM are fragile & could be lost within about 30 sec unless they’re
repeated
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Central Executive
=> integrates information from the phonological loop, the visuospatial
sketchpad, the episodic buffer & the LTM
=> plays major role in focusing attention, planning strategies, transforming
information, & coordinating behaviour => extremely important & complex
-> has a link with the LONG-TERM MEMORY
-> responsible for suppressing irrelevant information (helps you decide what to do
-> study contradicted the view that WM has only about 7 slots & suggested that & what not)
people can perform two tasks simultaneously (verbal & visual tasks can interfere -> plans & coordinates but doesn’t store information
w/ each other) -> critical role in the overall functions of WM
-> WM seems to have several components which can operate independently of -> limited ability to perform simultaneous tasks -> can’t make numerous decisions
each other @ the same time & can’t work effectively on two simultaneous projects ->
daydreaming requires the active participation of your central executive – can
occupy large portions of the resources
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-> enhancing long-term memory by relating the material to own Levels of Processing & Encoding Specificity
experiences -> people recall more material if the retrieval conditions match the encoding
conditions
Encoding Specificity
-> encoding specificity can override level of processing
=> states that recall is often better if the context @ the time of encoding matches
-> e.g.: deep, semantic processing is effective only if the retrieval conditions also
the context @ the time of retrieval
emphasize these deeper, more meaningful features – to determine how to store
// but context effects are often inconsistent
information, you’ll need to figure out the characteristics of the retrieval task
-> consider how you’ll be tested – learn w/ strategies/tasks you have to do in the
exam In Sum:
-> memory is sometimes but not always enhanced when the retrieval context
THE EFFECTS OF CONTEXT: ENCODING SPECIFICITY
resembles the encoding context
Encoding Specificity Principle -> is most likely to occur when:
=> states that recall is better if the retrieval context is similar to the encoding -> tasks which assess your recall
context -> use real-life incidents
-> forgetting often occurs when the two contexts don’t match -> examine events that happened long ago
Exp.: people listened to 4 stories, 2 in English, 2 in Spanish after a short delay they -> depend more on mental than physical context
were asked questions about it either in SP-SP or EN-SP & vice versa -> encoding specificity can modify level of processing effect – match between
-> they were less accurate when they had to answer in a different language than the encoding & retrieval in some cases more important than deep processing
one they had heard the story originally
Transfer appropriate Processing
-> we often forget material associated w/ contexts other than our present context => processes are the same during study & testing
-> no need to remember numerous details about previous settings -> effectiveness of learning can only be determined relative to the testing situation
-> context effects = easy to demonstrate in real life but are often inconsistent in -> more about how it is learned not where! Riding a bike vs. reading a book of how
lab to ride a bike -> unsuccessful
Memory Tasks
- recall: participants must reproduce the items they learned earlier; are often real-
MORE STRATEGIES/THINGS TO TAKE CARE OF
life examples
- recognition: participants must identify whether they saw a particular item @ an Overconfidence
earlier time; lab focus -> encoding specificity typically weak in lab situation -> humans are sometimes overconfident about their memory skills ->
Physical vs. Mental Context remembering something incorrectly but don’t even notice it
-> physical context not as important as mental context
The Total-Time Hypothesis
“How well information transfers from one environment to another
=> the amount you learn depends on the total time you devote to learning
depends on how similar they feel, rather than how similar they look”
-> but study time only predicted grade-point average when the researchers also
assessed the quality of study strategies
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Cue-Dependent Memory
=> encoding specificity principle
-> recall depends on context
Role of Smartphone
by Adrian Ward
-> study to test how people perform when smartphone is nearby
-> better performance if smartphone is in another room than if it’s on the
table+only slightly better performance than if it’s in the bag
=> presence of smartphone reduces available cognitive capacity without people
realizing it – mind isn’t consciously on smartphone but trying not to think about it-
> takes up cognitive resources
AUTOBIOGRAPHICAL MEMORY
THEORIES
Conway
=> memory system that recollects memories about the experienced self
-> AB memory is organized hierarchically (-> underlying structure of AB memory)
1. Lifetime memories: I used to live in Holland
2. General event: I went to Uni in Rotterdam
Declarative/ Explicit Memory 3. Event Specific: I got really drunk one time
=> long-term memory system responsible for retention of personally -> order of “scanning” own memory when asked to recall something (-> but
experienced episodes different order is also possible
-> factual information about the world -> 2 types of retrieval: 1) generative retrieval – retrieval= conscious 2)
Episodic Memory direct/passive retrieval – because of cues that remind you of something
=> memory for events, experiences, & situations; individual memory about
experiences/ for personally experienced events that include contextual Elements of AB Memory
elements -> Working Self
-> Autobiographical Memory -> Autobiographic Knowledge base
=> memory about your own life & experiences -> Autonoetic Consciousness ??? important???
=> recollection of own life; memory for events & issues related to yourself Schemas
-> experience of the self; past events linked to personal history; serves => consists of your general knowledge/expectation which is distilled from your
social & directive functions; develops within social & cultural context past experiences w/ an event/person
-> to guide your recalls
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-> ordinary life events -> a lot of things happen during that period
-> is used to fill in memory gaps -> if you don’t remember that exact time you went -> specifically for positive events w/ high perceived control
to the beach, you fill it in w/ schemas of other times you went to the beach -> high brain capacity & identity forming phase
-> constructivist theory
Spontaneous Memory
-> Consistency Bias
-> no special meaning, seems random
=> we tend to exaggerate the consistency between our past feelings &
-> can be evoked by cues
beliefs & our current viewpoint -> memory may be distorted
“The way we were depends on the way we are” Narrative Style
=> the way memories are repeated
Source Monitoring
-> in a chronological way
=> the process of trying to identify the origin of memories & beliefs
-> we often try to sort out the source of information in our memory – we include FEATURES OF RETENTION
cues such as our schemas & expectations + nature of the details
-> can produce mistakes Reminiscence Bump
-> humans have the most memories from when they were between 15-30 years
Flashbulb Memories old
=> memories that seem especially vivid -> especially for the happiest & most important events (not for saddest &
=> refers to your memory for the circumstances in which you first learned about a traumatic events)
very surprising & emotionally aroused event
-> are of extraordinary clarity; are long-lasting; are told w/ a lot of confidence, Childhood Amnesia
detail (non-emotional details like the surrounding etc. different to normal -> you can’t remember the first years of your life
memories) & emotion -> no personal relevance; brain not yet developed
-> not more accurate than normal memories -> accuracy grows less w/ time just Recency Effect
like normal memories -> better memories for not long-ago events
-> can usually be explained by standard mechanisms (rehearsal frequency,
distinctiveness, elaboration)
-> Reappearance Hypothesis FALSE MEMORIES/EYEWITNESS TESTIMONY
=> memories of trauma = different type
-> Phantom Flashbulb Memories??? Source Monitoring
-> can go wrong – sources can get confused
Field View Memories vs. Observer View e.g.: mistaking other’s ideas for own idea
=> “relive” from own => observing oneself in -> memories = schema-consistent
perspective past situation -> more likely to adopt plausible misleading information
=> memory schemas & faulty source monitoring can alter a witness’s testimony
- people believe they really witnessed something that had actually been
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AMNESIA
=> people who have severe deficits in their episodic memory; doesn’t typically
affect cognitive skills
TYPES
Retrograde
=> loss of memory events that occurred prior to brain damage – deficit is especially
severe for events just before the damage
-> memory can be gradually recovered over time
-> often caused by blows to the head (physical damage)
Anterograde
=> loss of memory for events that occurred after brain damage
-> recall almost nothing on tests for explicit memory (can’t learn new things etc.)
but perform fairly accurate on tests of implicit memory
-> caused by alcoholism, inadequate diets etc..
Psychogenic Amnesia
=> doesn’t have any obvious physical origin
-> multiple personality (dissociative) disorder
-> fugue states (specific period of times are forgotten)
-> is preceded by stress/traumata/organic amnesia/depression
-> situation-specific amnesia (e.g. drugs/ forgetting a crime/blackouts/ extreme
emotions)
-> post-traumatic amnesia
BIOLOGICAL BASIS
-> amnesia is typically associated w/ damage that involves the hippocampus &
neighbouring brain areas -> crucial role in memory
-> hippocampus damage => anterograde amnesia
-> main role in memory acquisition (unable to create new memories)
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THEORIES
Capacity Model of Attention
=> explains how we can perform more than one attention-demanding
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Automatic Processes
=> involve no conscious control
-> are performed without conscious awareness
// oversimplified -> demand little or no effort or even intention
-> people are better @ dividing attention when competing tasks are in different -> termed Parallel Processes
modalities -> can occur @ once/very quickly & in no particular sequence
-> filter + bottleneck theories => more suitable for competing tasks that appear to -> concealed from consciousness
be attentionally incompatible -> unintentional
-> PRP effect => participants are asked to respond to stimuli once they appear – if -> consume few attentional resources
2nd stimulus follows a 1st one immediately – 2nd response is delayed
=> processes requiring attention must be handled sequentially Controlled Processes
-> resource theory => are accessible to conscious control & even require it
-> better for complex tasks -> occurs sequentially – one step @ a time
-> take relatively long time to execute
Automatization
=> controlled processes can become automatic ones w/ practice
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-> highly automatized behaviour require little effort/conscious control -> we can
engage in multiple automatic behaviours
EVERYDAY LIFE
Stroop Effect
HOW DOES AUTOMATIZATION OCCUR?
=> demonstrates the psychological difficulty in selectively attending to the colour
-> during the course of practice, implementation of the various steps become of the ink & trying to ignore the word that is printed
more efficient Explanation:
-> gradually combing individual effortful steps into integrated components that are 1) for most adults reading is an automatic process – it’s not readily subject
further integrated -> into one single operation to your conscious control
-> you find it difficult intentionally to refrain from reading & instead to
Instance Theory concentrate on identifying the colour of the ink, disregarding the word
-> automatization occurs because we gradually accumulate knowledge about
specific responses to specific stimuli 2) the output of a response occurs when the mental pathways for
producing the response are activated sufficiently
Effects of Practice on Automatization -> in Stroop the two pathways interfere w/ each other – it takes longer to
-> early practice effects are great
-> late practice effects make less & less difference
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Mistakes
=> errors in choosing an objective or in specifying a means of achieving it
-> involves errors in intentional, controlled processes
Slips
=> errors in carrying out an intended means for reaching an objective
-> involves errors in automatic processes
Different kinds of Slips
-> are most likely to occur when:
1) we must deviate from a routine & automatic processes inappropriately
override intentional controlled processes
2) when our automatic processes are interrupted
=> usually result of external events/ data or internal events (highly
distracting thoughts)
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#4 CATEGORICAL KNOWLEDGE -> people use a decision process to make judgements about these concepts
Defining Features Characteristic Features
STRUCTURE OF SEMANTIC MEMORY => attributes that are => attributes that are merely descriptive
Semantic Memory necessary to the meaning of but not essential
=> the organized knowledge about the world the item
≠ in contrast: Episodic Memory (= contains information about events that happen // distinction between both features bit arbitrary
to us) -> argues that category membership is very clear-cut
-> but no clear-cut distinction Typicality Effect
-> facts => people reach decisions faster when an item is a typical member of a category,
BACKGROUND rather than an unusual member
Semantic Memory -> comparison model tries to explain the effect – when people acounter an
=> includes encyclopaedic, lexical, language, & conceptual knowledge atypical item, they need to compare the defining features for the item &
-> influences most of our cognitive activities its category (extra step – more time)
-> essential components: ++ model can account for typicality effect
Category Concept // no support that category membership is based on a list of necessary features
=> a set of objects => our mental representations // assumption: individual features are independent of one another -> but many
that belong together of a category; helps to infer features are correlate
-> can be natural, artificial, categories // doesn’t explain how the members of categories are related to one another
ad hoc(= serving a particular The Prototype Approach
goal) => we organize each category on the basis of a prototype, which is the item that is
-> allows you to code the objects you encounter most typical & representative of the category
-> you can combine together a wide variety of similar objects by using a => you decide whether an item belongs to a category by comparing that item w/ a
single, one-word concept -> this coding process greatly reduces the prototype – if it’s similar -> you include that item in the category
storage space (many objects can be stored w/ the same label) Prototype
-> concepts allow you to make interferences when encountering new examples => an abstract, idealized example
-> allows us to go beyond the given information -> greatly expanding our -> members of a category differ in their prototypicality/degree to which they’re
knowledge prototypical
-> all members of categories aren’t created equal
Graded Structure
APPROACHES -> a category is gradually structured (most prototypical members to non-
prototypical members)
The Feature Comparison Model
Characteristics of Prototypes
=> concepts are stored in memory according to a list of necessary
1) are supplied as examples of a category
features/characteristics
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-> also accounts well for the Typicality Effect not writing instrument or Bic fine-point pen)
-> also makes quicker judgements about category membership when 2) are more likely to produce semantic priming effect
assessing prototypes 3) different levels of categorization activate different regions of
the brain
2) are judged more quickly after semantic priming
Subordinate-Level Categories
Semantic Priming
=> lower-level, more specific
=> means that people respond faster to an item if it was
e.g.: “desk chair, collie, Philips screwdriver”
preceded by an item w/ similar meaning
++ can account for our ability to form concepts for groups that are loosely
-> priming facilitates the responses to prototypes more than it
structured
facilitates the responses to non-prototypes
++ can be applied to social relationships, as well as inanimate objects & non-social
e.g.: 1st “apple” the word is shown, 2nd “apple” a picture is shown
categories
=> faster response – priming
// concepts can be unstable & variable – prototypes can change
-> can account for typicality effect?
// we do store specific information about individual examples of a category –
3) share attributes in a family resemblance category should include a mechanisms this
Family Resemblance // vague
=> means that no single attribute is shared by all examples of a
Expertise & Prototypes
concept but each example has @ least one attribute in common w/ some
-> prototypes work differently
other example of the concept
-> novices use more prototype in fields where there are no experts (= they don’t
-> no single attribute serves as the necessary & sufficient criterion for
have detailed knowledge)
membership in that category
-> experts have very specific & detailed categories – are likely to use Exemplar
Concepts can be: Approach
- Fuzziness (= evolved naturally; are abstract; e.g.: life, justice)
The Exemplar Approach
- Classical (= made by experts; are ordered)
=> we 1st learn some specific examples of a concept; then we classify each new
Levels Categorization stimulus by deciding how closely it resembles those specific examples
=> the way that our semantic categories are structured in terms of different levels Exemplar
Superordinate-Level Categories => each of those examples stored in memory
=> higher-level, more general categories -> emphasizes that your concept of a e.g.: a dog is represented by numerous
e.g.: “furniture, animal, tool” examples of dogs you have known (≠ Prototype Approach – idealized
Basic-Level Categories representation of a dog not any particular dog)
=> are moderately specific
e.g.: “chair, dog, screwdriver” -> proposes that we don’t need any list of features because all necessary
-> have special privileges, are more useful information is stored in specific examples
1) basic-level names are used to identify objects (you say pen – -> people don’t need to perform any kind of abstraction process
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The Parallel Distributed Processing Approach (PDP) 2) unit’s critical level of activation -> affects another unit either by
=> cognitive processes can be represented by a model in which activation flows exciting it or by inhibiting it
through networks that link together a large number of simple, neuron-like units
3) every new piece of information – changes strength of
-> taking into account the physiological & structural properties of human neurons
connection among relevant units by adjusting connection weights
-> works better for tasks in which processes operate simultaneously
Central Characteristics 4) partial memory for some information (= Graceful Degradation)
1) cognitive processes are based on parallel operations rather than serial -> explains why the brain continues to work when an accident,
operations -> many patterns of activation can proceed simultaneously stroke etc has destroyed parts of the cortex ???? maira
2) network contains basic neuron-like units/nodes which are connected ++ most important shifts in cognitive psychology
(one node has many links to other nodes) => Connectionism // relatively new, not well researched
3) concept is represented by the pattern of activity distributed throughout Differences between Spreading Activation & PDP
a set of nodes SA PDP
-> explains how human memory can help us when some information is -> no specification about -> happen @ the same time
missing inhibitory/exhibitory -> brain-like neurons
Spontaneous Generalization -> more about nodes -> about connections
=> drawing conclusions about a general category -> serial processing -> parallel processing
-> people can make a spontaneous generalization by using
individual cases to draw inferences about general information Situated/Grounded Cognition Approach / Situated Stimulation ??? important???
-> accounts for some memory errors + distortions on LTM -> Our knowledge depends on the context that surrounds us. It does not claim that
-> can explain stereotyping representations are abstract, amodel or stable. It sees representations as analog,
-> we reconstruct a memory & that memory sometimes include grounded and variable
inappropriate information -> It helps us transfer a concept from the learning situation to real life
Default Assignment -> People do not have similar representation
=> drawing conclusion about a specific member of a category -> Concepts are rarely processes in isolation but it is influenced by context (e.g.
-> fill in missing information by making a best guess -> based on personal goals)
information from other people/objects -> When you see something, neurons in the visual system fire for the shape, other
-> both can produce errors = both explain stereotypes neurons for the movement. Cross-modal activation in different brain areas
Important Characteristics integrate activations to establish a multi-modal representation. ƒ
1) connection weight between neuron-like units determine how -> Connell (2012): to simulate small objects, sometimes subjects are presented
much activation one unit can pass on to another one- learning with tactile stimulations in their hands. It seems to draw attention and speed up
& experience change weights performance on the task to decide which one of two objects is bigger (apple-pear)
e.g.: sitting @ a pool thinking about a cocktail vs. sitting in the desert thinking
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about water => proofs why prototypes don’t work !!! – they differ regarding the Schema-Consistent Material
context -> people are highly likely to recall objects consistent w/ a schema (office = books)
Schema-Inconsistent Material
-> sometimes we show better recall for material that violates our expectations
SCHEMAS & SCRIPTS
=> people are more likely to recall schema-inconsistent material when that
Schema material is vivid or surprising
=> information about familiar settings, behaviour, & other “packages” of things we -> more memorable – explanation: especially likely to remember material that
know attracts attention & require more effort to process
=> mental representation => better than consistent material
=> generalized knowledge about a situation/event/person
Boundary Extension
-> influences the way we understand a situation an event
=> our tendency to remember having viewed a greater portion of a scene that was
BACKGROUND actually shown
-> propose that people encode in their memory „generic“ information about a
SCHEMAS & MEMORY ABSTRACTION
situation – use this information to understand & remember new examples of the
schema Abstraction
-> guide your recognition & understanding of new examples => a memory process that stores the meaning of a message but not the exact
-> allows us to predict what will happen words
-> are heuristic = general rules that are typically accurate -> we tend to recall the gist/general meaning w/ impressive accuracy – our
-> emphasize the active nature of our cognitive processes abstracted version is consistent w/ original schema
-> can lead to astray -> errors
Verbatim Memory
Script
=> word-for-word recall
=> a simple, well-structured sequence of events – in a specified order- that
-> usually poor
are associated w/ a highly familiar activity
=> an abstraction, a prototype of a series of events that share an SCHEMAS & INFERENCES IN MEMORY
underlying similarity -> based on gender stereotypes
e.g.: how to act in a class or how to go to a restaurant
-> narrower than schemas – referring to a sequence of events that unfold in a Gender Stereotype
specified order => widely shared set beliefs about the characteristics of females & males
-> if order has been disrupted – harder to remember -> even if it’s partially correct – can’t be applied to every individual
-> people recall a script significantly more accurately if the script has been clearly -> can be connected to schemas -> certain expectations influences how we
identified in advance perceive a situation
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How to assess Gender Stereotypes? 6. When we are recalling information from our real-life experiences
-> Explicit Memory Tasks rather than information created by researchers—we may be more
=> directly instructs participants to remember information accurate
-> not suitable for assessing stereotypes – people might guess
that the researchers are measuring their stereotypes -> biased
-> Implicit Memory Tasks
=> people perform cognitive tasks that don’t directly ask for recall
or recognition
-> better for assessing stereotypes
1) Neuroscience Techniques
-> event-related potential (ERP) technique
=> records tiny fluctuations in the brain’s electrical activity in
response to a stimulus
-> ERP’s changed significantly for stereotype-inconsistent sentences
2) Implicit Association Test
=> is based on the principle that people can mentally pair related
words together much more easily than they can pair unrelated words
-> most common; measures response time – quicker when words match
your stereotypes
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=> suggests that we use images rather than propositions in knowledge decrease/disappear
representation for concrete objects which can be pictured -> supports Functional-Equivalence Theory + Analog Code
-> refers back to Elephant – Rabbit Problem
-> longer to notice details on small objects than large – mental screen ( the larger, ZOOMING IN ON MENTAL IMAGES: Image Scaling by Kosslyn
the more details) -> we use mental images the same way we use our actual perceptions
-> resolution is limited
-> seeing details of large objects is easier than seeing such details of small ones
MENTAL MANIPULATIONS OF IMAGES -> when we see something in front of our “mental eye” it takes about the same
amount of time to perceive it, just as it would if we saw something in real life
MENTAL ROTATIONS by Sheppard & Metzler (supports functional-equivalence hypothesis)
-> mental image manipulation – also shows if functional-equivalence hypothesis is -> also supports analogue code
correct (-> whether mental images & the images we see w/ our eyes work in the -> refers to Elephant & Rabbit Problem
same way)
Mental Rotation EXAMINING OBJECTS: Image Scanning
=> involves rotationally transforming an object’s visual mental image -> key idea: images can be scanned in much the same way as physical percepts can
Factors be scanned
-> each increase in the degree of rotation of the figures – corresponding increase -> scanning a map – participants encoded the map in form of an image – just as
in the response time (-> also takes longer in real life) they would have scanned a real map
-> response time longer for degraded stimuli (blurry, incomplete, less informative
AMBIGUOUS FIGURES
stimuli) + longer for complex; unfamiliar items
-> store mental image corresponding to actual object (e.g. star – we should be able
-> older adults have more difficulty – aging affects some aspects of visual imagery
to see parallelogram) => but people not able to so :
more than others
-> supports propositional code
-> practice effects ->better performance w/ increased practice (but not w/ novel
-> only for complex, visual objects or ambiguous figures
figures)
-> Star problem supports propositional code
-> may be an automatic process -> sign of more effective visuospatial skills
Factors influencing our perception of ambiguous figures:
=> mental representations & cognitive processes underlie adaptations to the
-> giving people hints -> changed their proposition
environment -> constitute human intelligence (- low intelligence)
-> no need for new proposition
-> bit easier if it’s rotated clockwise
-> reconstrual – interpret one item as different item (bunny/duck)
-> Gender
=> is a critic for propositional code – you shouldn’t be able to change your
-> differences in brain activation – men & women use different strategies
proposition -> support for analogue codes
to solve mental rotation problems
-> women greater amount of grey matter – disadvantage for mental Representational Neglect
rotation
-> many patients who suffer from spatial neglect also suffer from representational
-> males better than females – but training causes the difference to
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neglect – can also occur independently -> people use both an analogical code & a propositional code
-> a person asked to imagine a scene ignores half of the imagined scene
HEURISTICS (not always bad, can sometimes actually help)
SPATIAL COGNITION & COGNITIVE MAPS -> sometimes our rules of thumb influence our estimations of distance
=> cognitive strategies = heuristics
Spatial Cognition -> density of landmarks affect our mental image of an area
=> deals w/ the acquisition, organization, & use of knowledge about objects & -> increased density of intervening landmarks-> estimates of distance
actions in two-and three-dimensional space increases (the more landmarks there are, the larger the distance)
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7. Landmark Effects
=> both propositional & imaginal representations of knowledge occur – the only
question is when we use which form of representation!!!
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particular outcome – can interfere w/ reader’s ability to judge how the story -> local coherence
turned out -> start representing from present information
// little support – too simple
COHERENCES
=> when logical sequence of sentences can be tracked 3rd CONSTRUCTION-INTEGRATION THEORY
-> les modality-specific activation in incoherent sentences => assumed that comprehension involves forming propositions
-> imagery is stronger if story is coherent => an associative model of discourse comprehension where the comprehension
-> processing slower process is intended to be highly automated, requiring little conscious control
-> bottom-up processing
Local Coherence Phases
=> link between individual sentences but not necessarily between the whole story 1) Construction
-> a crude mental representation is constructed from both linguistic
Global Coherence input & the comprehender’s own knowledge
=> link between the whole story (≠sentences themselves are coherent but the -> mental representation isn’t refined yet
content/whole story isn’t) 2) Integration
-> the associative network is fine tuned so that it becomes a coherent
THEORIES OF HOW LANGUAGE IS REPRESENTED
whole
1st CONSTRUCTIVIST VIEW => produce a definitive mental representation of the discourse
=> reader actively creates imagery events from text Levels of Representation
-> top-down processing – constructing representation w/ using your background 1) Surface level
knowledge to understand the text => decode from words & letters
-> active process -> Verbatim Information (= exactly what you see/what the sentences/
=> readers usually draw inferences about the causes of events & the relationship words are about)
between events 2) Propositional level
-> reader actively construct explanations as they integrate the current information => making meaning from the words
w/ all the relevant information from previous parts of the text + their background -> text-based
knowledge -> Gist Information
-> argue that people typically draw inferences, even when the related topics are 3) Situation level
separated by several irrelevant paragraphs => a mental image get connected to prior experience & what we might
++ supported predict as coming
-> best remembered
2nd MINIMALIST VIEW
-> we barely use inferences 1. Sentences are turned into propositions, representing the meaning of the text
-> bottom-up processing (e.g. Harry Potter is a wizard).
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2. The propositions are entered into a short-term buffer and form a network of ARTICLE by Fecica
propositions (e.g. Harry Potter is a wizard, wizards have wands) “A step at a time: Preliterate children’s simulation of
3. Each proposition that is constructed from the text retrieves a few associatively narrative movement during story comprehension”
related propositions (or inferences) from LTM (e.g. Harry Potter is a wizard,
wizards are not real). -> children’s simulations of a character’s movements were found to be constrained
4. The proposition plus the retrieved information from LTM from an elaborated by their expectation of the duration of the described activities (i.e., walking vs.
propositional network with many irrelevant propositions (e.g. Harry Potter is a driving) and by their expectations about the motivating influence of certain
wizard, Mickey Mouse used to be one too). psychological factors (i.e., character being eager or not eager to get to a location)
5. A spreading activation process selects propositions for the text representations. -> narrative comprehension also involves the creation of a mental representation
Clusters of highly interconnected propositions attract most activation and are of the described situation (= situation model)
therefore most likely to be included as a representation of the text. This is called -> adult’s situation models are quite detailed & contain information about
the integration process. the time, space, entities, intentionality, causal relations etc.
6. The text representation that was formed is stored as episodic text memory. The Embodied Account
associated knowledge and information that was actually in the text gets integrated -> high-level cognitive processes are grounded in bodily mechanisms of
and it is hard to distinguish between the real and fake propositions. perception, action, and affect
7. This results in: surface representation (actual text), propositional/text base -> during comprehension – readers often activate the perceptual & motor
representation (propositions based on the text), and situation representation (a information described in a text (e.g.: reading action words like kick, run has been
mental model describing the situation referred to in the text) found to activate brain regions associated w/ the performance of those actions)
=> results of neuroimaging studies – suggests that the process of comprehending
4th EMBODIED COGNITION narratives may involve the use of perceptual & motor representations to simulate
-> experiences are grounded in our bodies events & actions described in a narrative
-> analogue approach = representations are stored similarly as perceived NOT => behavioural view also supports it
symbolic OR abstract! -> adult readers are faster @ making movements that are consistent w/ the action
-> body plays a role in understanding concepts described in a text than inconsistent ones
-> understanding language requires stimulation in brain’s modality-specific -> conducted 3 studies which demonstrate the preliterate children construct rich
systems, the same systems involved in perceiving & acting in the world mental representations of the events described in a narrative (they simulate a
-> different levels (time, speed, space) are embodied in our representations -> character’s movements & actions – is constrained by children’s expectations &
check slides knowledge of certain factors)
-> Spatial Reference System
LG: HOW DOES LANGUAGE AFFECT OUR SENSES & PERCEPTION??
LG: HOW DO WE MENTALLY REPRESENT A NARRATIVE THAT WE’RE LISTENING TO?
HOW DO DIFFERENT COMPONENTS AFFECT REPRESENTATIONS?? ARTICLE by Kurby
“The activation of modality-specific representations during
discourse processing”
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-> assessed whether modality-specific imagery/representation occurs during Spatial Iconicity Effect
naturalistic, discourse comprehension -> people often report rich subjective -> means that people give spatial arrangements for semantic judgements (roof
experiences whilst reading stories above basement)
-> reanalysed data from 2 previous studies in which participants read extended
narratives while their brain activity was recorded w/ fMRI – identified clauses in
the text that elicited auditory imagery, visual imagery, motor imagery WHICH BRAIN AREAS ARE INVOLVED??? – they are corresponding to the perceptual
areas
Modality Specific Representations
=> mental representations for senses like seeing, smelling, hearing etc. Studies
1) they had text with auditory imagery (e.g. giggled in a breathless way), visual
Situation Model (SM) imagery (e.g. he had big blue eyes and looked quite cocky), and motor imagery
=> a representation of the events described by a discourse (e.g. Raymond picked up the cat). Visual imagery is associated with near modality-
=> construct them by activating relevant knowledge associated w/ the event & specific brain regions, but these are not significant. Auditory imagery is associated
combining it in ways consistent w/ how the activity is described with regions in or near an auditory cortex (e.g. Wernicke’s and Broca’s area) in
both the left and right hemisphere. Reading motor imagery also activated brain
Sensorimotor Simulation Theories (analog) by Barsalou areas associated with performing grasping motions with touch sensation on the
-> argue that the representational format of SM is in large part sensory & motor – hand (see figure to see precise results).
are implemented by the same sensorimotor neural representations formed while
physically perceiving the event 2) asked to what extent readers activate modality-specific representations while
++ has most support reading disconnected sentences rather than a story. Another study found that the
=> comprehenders simulate perceptual & motor properties of dorsomedial prefrontal cortex was active during situation model construction. This
experience as a normal part of ongoing comprehension is more active during reading coherent stories than scrambled ones. It had
auditory, visual and motor images. Imagery was higher when reading intact than
View/ Situation Model Construction/Propositional Theory by Kintsch scrambled stories.
-> comprehension relies only on symbolic & abstract representations that are
functionally separate from the perceptual systems
-> readers generate a-modal, propositional representations that connect text to => result provide good evidence that the activation of modality-specific
schemas -> claimed to happen without mental images representations occurs during the ongoing reading of discourse & isn’t merely the
product of task demands
New Model/Combination View by Mahon => readers activated sensorimotor regions relevant to the perceptual
-> the way you process information depends on your goals & tasks – conceptual information implied in the text
systems might be both embodied & abstract but not complete without the -> suggests that reader were simulating how to execute the actions described in
perceptual & motor knowledge the text & how it feels to perform them
-> more flexible approach // may be dominant-hand specific
// no effects of reading visual imagery clauses
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#3 LECTURE
Traditional View on Cognition
-> computational model -> rationalist approach
-> separate brain & cognition (connections to outside world are less important
-> perceptual systems take information from environment & send it through
separate systems
Amodal Theories of Cognition
-> internal cognitive structures don’t resemble the perceptual input from which it
originates
Limitations
- cognitive processes operate parallel (not serially)
- modal symbols represent knowledge in semantic memory (not amodal symbols) –
these symbols are recombined to form a mental simulation
- knowledge activation requires mental simulation in brain
- background knowledge & life experience = essential
Embodied Cognition
=> cognition is grounded in action & perception
- perceptual systems are modal & represented in the same systems
they came from
LANGUAGE PROCESSING & THE BRAIN
-> cognitive processes aren’t separated from the body
- cognition is affected by the body & interaction w/ the environment Processing words that:
Affordances - denote tools activate motor cortex
=> quality of object / environment that allows interaction w/ the individual - denote animals activate visual cortex
- express threat activate amygdala
- reflect hedonic valence modulate activity in anterior cingulate cortex
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Neuropsychology
-> Gerstmann’s syndrome
- finger agnosia: inability to distinguish fingers on a hand (can predict
later math performance)
-> these same heuristics become a liability when they are applied too broadly, for Base Rate
example, when we emphasize heuristics rather than other important information => how often the item occurs in the population
-> people rely on representativeness when they are asked to judge category
REPRESENTATIVE HEURISTICS membership
(-> Engineer Problem)
=> a sample looks representative if it’s similar in important characteristics to the -> Base-Rate Fallacy
population from which it was selected => underemphasizing important information about base rates
-> THTHHTT -> would be representative because the order of Ts & Hs looks -> Bayes’ Theorem
random rather than orderly => states that judgements should be influenced by 2 factors:
-> we believe that random-looking outcomes are more likely than orderly 1) likelihood ratio (= assesses whether the description is more
outcomes likely to apply to Population A or B
-> encourages us to make errors when we make more complex decisions 2) base rate
-> this heuristic is so persuasive that we often ignore important statistical
information that we should consider Gambler Fallacy
-> usually helps us to make a correct decision + is simply to use => belief that random events are affected by previous events
1. If the problem is based on a judgment about similarity, you are dealing with the e.g.: experience of bad luck -> estimate probability of good luck as higher
representativeness heuristic.(e.g. We then make judgments about whether the
specific example is similar to the general category that it is supposed to represent Hot Hand Effect
(such as coin tosses or philosophy majors concerned about social justice) => opposite of gamble effect
-> belief that a certain course of events will continue
Sample Size e.g.: basketball player is scoring all the time – estimate probability to continue
-> representativeness is such a compelling heuristic – often fail to pay attention to scoring as higher
sample size
-> a large sample is statistically more likely to reflect the true proportions in a Sunk-Cost Fallacy
population ≠ a small sample will often reveal an extreme proportion => continue to invest in something
-> Small-Sample Fallacy e.g.: repair car again & again rather than buying a new one
=> assuming that small samples will be representative of the population
from which they are selected The Conjunction Fallacy
-> in both, social & abstract statistics problems correct => the probability of the conjunction of two events cant be larger than the
-> hospital example (check) probability of either its constituent events
- to combat: false => judging the probability of the conjunction of two events to be greater than
- become acquainted w/ a large number if people from the target group the probability of a constituent event
- getting trained to appreciate the fact that a small sample of individuals (-> banker + feminism problem)
isn’t representative -> is related to representative heuristic (banker + feminist more likely because the
given characteristics were more representative for being a feminist)
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-> demonstrates that people can ignore one of the most basic principles of Recognition Heuristic
probability theory => typically operates when you must compare the relative frequency of two
-> even experts fall for this fallacy categories – if you recognize one category, but not the other, you conclude that
the recognized category has the higher frequency
AVAILABILITY HEURISTIC e.g.: which city is bigger? – the city you know
-> result of availability heuristic
=> when you estimate frequency or probability in terms of how easy it’s to think of
relevant examples of something Illusory Correlation
=> people judge frequency by assessing whether they can easily retrieve relevant - Illusory (= deceptive, unreal)
examples from memory or whether this memory retrieval is difficult => occurs when people believe that two variables are statistically related, even
-> generally helpful in everyday life – is accurate as long as availability is correlated though there is no real evidence for this relationship
w/ true, objective frequency e.g.: we often believe that a certain group of people tends to have certain kinds of
2. If the problem requires you to remember examples, you are dealing with the characteristics, even though an accurate tabulation would show that the
availability heuristic (e.g.: when we use the availability heuristic, we are given a relationship is not statistically significant
general category, and we must recall the specific examples (such as examples of Social Cognition Approach
Illinois students). Then we make decisions based on whether the specific examples => we form stereotype by means of our normal cognitive processes; motivational
come easily to mind) factors are less relevant
-> estimating own work in a team as more than of the other group members -> important cognitive factor = availability heuristic (can explain the illusory
because your own contributions are more available to you correlation/helps to create it)
-> availability can be contaminated by two factors that are not related to objective 3. The illusory correlation: We rely too strongly on one well-known cell in a data
frequency: matrix, failing to seek information about the other three cells.
-> complete forgetting of other data can be caused by confirmation bias
Factors
1) Recency THE ANCHORING & ADJUSTMENT HEURISTIC
-> you recall the more recent items more accurately -> they’re more available
=> we judge recent items to be more likely than they really are => we begin w/ a 1st approximation (anchor) & then we make adjustments to that
2) Familiarity number on the basis of additional information
=> the familiarity of items can also produce a distortion in frequency estimation => people tend to endorse their current beliefs, rather than trying to question
3) Priming them
=> makes certain concepts more available (everyone remembers who won the -> emphasize top-down processing
WM 2014) -> so powerful that it operates even when the anchors are obviously arbitrary or
4) Specificity impossibly extreme
=> how easy you can imagine things -> rely too heavily on anchor
-> supports stereotypes
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#4 LECTURE => when evaluation information -> monitoring the source of the
event – when it fails -> misinformation will be labelled as correct
FALSE MEMORY source & accepted
-> remember him because I saw him or because he was in the
TYPES to create false memories news?
Implanted Memory -> more likely if misleading information is thematically similar to
=> likelihood of creating a false memory depends on how plausible the information the event & plausible //less likely if it’s a biased source
is
e.g.: lost in the mall Individual Differences
- some situations – stress
DRM Paradigm - older adults & children
=> false memories guided by how many associations there are between seen - poor general memory
words because lure will be primed or unconsciously activated - high scores on imagery vividness
-> VAP false memory - high empathy scores
Misinformation Effect
=> memory is altered by misleading post-event information provided after the
event
Explanations:
- Memory Replacement Theory by Loftus
=> misleading information is encountered -> original memory is
lost/ new information has overwritten old information
- Memory Coexistence Theory
=> misleading information = more recent -> obscures original trace
- Source Monitoring Framework
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Understanding
= means that you have constructed a mental representation of the problem, based
on the info provided in the problem & your own previous experience
-> need to construct an accurate mental representation
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MEANS-END HEURISTIC
1) dividing the problem into a number of subproblems
2) try to reduce the difference between the initial state & the goal
state for each of the subproblems
=> focus attention on the difference between the initial state & the goal state
-> one of the most effective & flexible problem-solving strategy
-> WM important factor
Work-forward strategy
=> beginning -> end
Work-backwards
=> start @ end/goal -> beginning OBSTACLES & AIDS TO PROBLEM SOLVING
doesn’t work well in solving this particular problem different responses made to each test item)
-> Fixed Mindset (= you believe that you have a certain amount of -> focuses on quantity – doesn’t care about quality, defines creativity differently
intelligence & other skills, & no amount of effort can help you perform // doesn’t assess whether the solutions meet the three criteria for creativity
better -> you give up on trying to discover new ways to improve your skills) (novel, high quality, and useful)
-> Growth Mindset (= you believe that you can cultivate your intelligence
& other skills) Convergent Production
=> opposite of divergent
Functional Fixedness -> combine different ideas to one
=> the inability to realize that something known to have a particular use may also
be used for performing other functions Investment Theory
=> means that the functions or uses we assign to an object tend to remain fixed or = produce a creative idea when no one else is interested in it
stable = the essential attributes/ requirements: intelligence, knowledge, motivation,
-> prevents us from solving new problems by using old tools in novel ways encouraging environment, appropriate thinking style, appropriate personality
- also emphasizes factors outside the individual
Stereotypes Threat
=> beliefs that members of a social group tend more or less uniformly to have CHARACTERISTICS OF CREATIVE PEOPLE
particular types of characteristics - high scores on assessment of creativity
-> hinder the problem-solving abilities of the individuals who used them – they - expertise & commitment to their creative endeavour
limit their thinking by using set stereotypes - work long & hard + study the work of their predecessors & contemporaries
-> if you belong to a certain group – you act according to the stereotype – might - personality & intrinsic/extrinsic motivation
hinder better performance - flexible beliefs & broadly accepting attitudes toward other cultures, races &
+ worrying about own abilities -> takes capacity of WM religious creeds
- tend to be more open to new experiences, self-confident, self-accepting,
impulsive, ambitious, driven, dominant, and hostile than less creative individuals.
CREATIVITY They also are less conventional
- creativity is context related
=> the process of producing something that is both original & worthwhile - tended to have moderately supportive, but often strict & relatively chilly early
- measure it through: divergent production (generation of a diverse assortment of family lives
appropriate responses) - showed an early interest in exploring uncharted territory
-> criteria: novel, high quality, useful -> cognitive flexibility
#2 ARTICLE by Havas
“Cosmetic use of botulinum toxin-A affects processing of emotional
language”
-> demonstrate the causal role of involuntary facial expression in the processing of
emotional language
-> botox was used to paralyze the facial muscle used in frowning
-> found that botox slowed the reading of sentences w/ content that normally
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