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Gonzales, Sherry Mae R_Laboratory Experiment 6_Usability
Gonzales, Sherry Mae R_Laboratory Experiment 6_Usability
LABORATORY EXPERIMENT #6
I. OBJECTIVES
USABILITY REPORT
II. METHODOLOGY
1. Description of Tasks
The three (3) tasks that the participants need to complete were common tasks that
a customer usually does in the website being tested. Shown in Table 1 are the instructions
for each task as well as the expected minimum number of mouse clicks needed to
accomplish it.
Table 1: Task Description with Mouse Clicks
2. Selection of Participants
Conducting the experiment required a total of six (6) participants: three (3)
novices that have not yet experienced using the Pinterest application, and three (3)
experts who have used the website at least once. The participants chosen are middle aged
people with small age gap. According to Becker (2004), this is to remove possible errors
committed in the age gap, mainly age factors (vision, cognition, motor skills, and
literacy) of the web design.
Participants’ Profile
Roma 34 Female, married, a mom and not familiar with Pinterest app
Maribeth 36 Female, married, a mom and not familiar with Pinterest app
a. Tally Sheet
To be able to determine the number of errors and number of click of each
respondent, I have decided to make a tally sheet. By that, I was able to record the necessary
data needed for this report.
b. Smartphone
Stopwatch
It is also necessary to know the length of time that the respondents consumed to
accomplish the task. For this reason, I used the stopwatch in my smartphone to identify the
task time of each to the participant.
Pinterest Application
To be able to assess the two group of respondents, a Pinterest application was also
used. It was downloaded in App Store for free.
Procedure
Step 1:
In a random order, all six (6) participants were asked if they have experienced
using the Pinterest application and were told that the experiment results will be kept
confidential. The subjects were then asked to do the experiment using their smart phone
and an open Pinterest application with the said Pinterest application.
The first task assign to the respondents is to share a photo on Messenger
application. Icon or image to be click in chronological order are: certain photo, share icon,
Messenger application, sent button. Second task is to search the word ‘waves in the search
bar of the Pinterest application and visit the comment section of the first photo that will
appear. The clicking process goes like this: tap search bar, type ‘waves’, click search icon,
tap the first photo, click the comment icon. Lastly, the participants are requested to create
a secret board in the application. They need to click the create icon, choose the board
image, type the desire board name, invite friends, and slide the ‘make this board as a
secret’ button.
For every task, their number of errors were tallied using a tally sheet. Then, the
time they consumed to finish each task was also recorded using a timer. All of the gathered
data were summarized in tables.
Step 2:
After finishing all tasks, the participants were required to answer the System
Usability Scale (SUS), a 10-item survey questionnaire with a 5-point Likert scale response
from strongly disagree (1) to strongly agree (5).
b. Performance Measures
1. Effectiveness through error rate
Table 5
ERROR RATE: NOVICE GROUP
Expected
Participant Participant Participant Total
TASK Number of Error Rate
1 2 3 Number of
NUMBER Click per (%)
Error Error Error Errors
Task
Task 1 2 1 1 4 4 33%
Task 2 4 3 2 9 11 27%
Task 3 1 2 2 5 6 28%
Table 6
ERROR RATE: EXPERT GROUP
Expected
Participant Participant Participant Total
TASK Number of Error Rate
1 2 3 Number of
NUMBER Click per (%)
Error Error Error Errors
Task
Task 1 0 1 0 1 4 8%
Task 2 1 1 0 2 11 6%
Task 3 0 0 0 0 6 0%
As presented on the figure above, the novice groups produce high errors on three
different tasks. On the other hand, the expert group produces only very minimal error to
none. It means that the first-time user of Pinterest tends to commit more error than those
people who usually use the application.
Table 7
TASK TIMES: NOVICE GROUP
Task Time Task Time Task Time Average Task
TASK
Participant Participant Participant Time
NUMBER
1 2 3 (seconds)
Task 1 12 9 7 9.3
Task 2 16 14 11 13.7
Task 3 11 13 12 12
Table 8
TASK TIMES: EXPERT GROUP
Task Time Task Time Task Time Average Task
TASK
Participant Participant Participant Time
NUMBER
1 2 3 (seconds)
Task 1 7 9 8 8
Task 2 9 10 8 9
Task 3 7 6 6 6.3
Analyzing the average task time of the respondents, it can be observed that novice
group have higher task time the three-task compared to the expert group. The greatest
number of clicks task tends to have high average task times. Hence it can be concluded that
the first-time user of the application has higher task time compared to the expert users.
The industry standard metric for evaluating the usability of products and websites
is called the SUS score. The System Usability Scale, or SUS as it is frequently called, was
developed in 1986 by John Brooke for evaluating the usability of brand-new computer
systems that were being put into use in DEC offices at the time. After that, it was rapidly
adapted for many different kinds of purposes. Participants respond to ten statements on
the usability of the system to determine the SUS score. A total score can be determined by
giving each question a 1–5 rating based on how strongly the respondent agrees or disagrees
with the statements.
Table 9
SUS Questionnaire Result: Novice
Response of Participant (Actual Response): Likert Scale
Number of Number of Number of Number of Number of
TEN SUS QUESTIONS Participant Participant Participant Participant Participant
Who Who Who Who Who
Answered 1 Answered 2 Answered 3 Answered 4 Answered 5
1. I think that I would like to
0 0 0 2 1
use this system frequently.
2. I found the system
0 1 1 1 0
unnecessarily complex.
3. I thought the system was
0 0 0 1 2
easy to use.
4. I think that I would need
the support of a technical
2 1 0 0 0
person to be able to use this
system.
5. I found the various
functions in this system were 0 0 0 1 2
well integrated.
6. I thought there was too
much inconsistency in this 2 1 0 0 0
system.
7. I would imagine that most
people would learn to use this 0 0 0 2 1
system very quickly.
8. I found the system very
2 1 0 0 0
cumbersome to use.
9. I felt very confident using
0 0 1 2 0
the system.
10. I needed to learn a lot of
things before I could get going 2 0 1 0 0
with this system.
It means that the respondents had a good experience on using the application. They
easily understand on how to use the Pinterest application and experience only minimal
inconvenience despite using it for the first time. The application satisfied their
expectations.
Table 10
SUS Questionnaire Result: Expert
It indicates that the responders found the application to be user-friendly. Since they
are already familiar on the application, it was easier for them to navigate through the
application and accomplish the tasks given.
Table 11
SUS
Category of
Questionnaire
Respondents
Score
Novice 80
Expert 92.5
Hypothesis:
H0: The average SUS usability score on different groups is equal.
H1: The average SUS usability score on different groups is not equal.
The usability score of 80.3 and above means that people love the application being
used. For the score near 68, it means that you are doing good on using the application and
could improve. Lastly, score of 51 and under suggests that there’s a problem on usability
of the application and it needs to be fixed quickly.
Based on the average usability score of novice group, which is 80, the respondents
are doing okay on using the Pinterest applications. While for expert group, they have an
average of 92.5, which means that they love the application and would recommend it to
other people. Both groups perform well on using the application. This means that the
application has good usability function.
Those novice group and expert group were asked on the problems they have
encountered on using the application. Aside from that, there were also problems that was
observed by the person doing the experiment. Only few problems were identified since the
application was convenient to navigate and the respondents achieve high usability score.
Here are some of the identified usability problems in the Pinterest application:
1. Some icons are unfamiliar and unrecognizable, just like the comment icon.
3. Not all of the photos available are not having good quality or high resolution.
Having an application that was existing for a long time and undergo several
revisions already, a few to none problems are expected.
To be able to make the Pinterest application more interesting and gain more users, it is
necessary that the application undergo an improvement process. Through this, the usability of
the application has a chance to increase by considering some of the problems being identified
and observed. Here are the lists of the recommendations to attain bitterness of Pinterest:
1. Change the comment icon to look like the common comment icon. Applies this
concept on other icon so that the user will easily recognize the purpose of each icon.
3. Strictly filter the photo to be uploaded by the users by setting minimum quality
resolution requirement.
These suggestions can be applied by the developer of the applications to make the
Pinterest application be more usable. Both the users and developers will be benefited to these
ideas. Feedbacks of the users can be a great help to improve a website or an application. This
can lead to positive result and success of the developers of the application.
LIKERT SCALE 1 2 3 4 5
Strongly Strongly
TEN SUS QUESTIONS Disagree Agree
USABILITY SCORE 75
LIKERT SCALE 1 2 3 4 5
Strongly Strongly
TEN SUS QUESTIONS Disagree Agree
LIKERT SCALE 1 2 3 4 5
Strongly Strongly
TEN SUS QUESTIONS Disagree Agree
LIKERT SCALE 1 2 3 4 5
Strongly Strongly
TEN SUS QUESTIONS Disagree Agree
LIKERT SCALE 1 2 3 4 5
Strongly Strongly
TEN SUS QUESTIONS Disagree Agree
USABILITY SCORE 90
LIKERT SCALE 1 2 3 4 5
Strongly Strongly
TEN SUS QUESTIONS Disagree Agree