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GF - Blessed Sisters 3.1.

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Background Story
The rise of a gene-scientist, known to history as the Founder, to
supreme ruler of humanity, resulted in a devastating war that
soon engulfed Earth and its colonies. As the war grew more
devastating, many survivors began to seek a means to escape. A
desperate group of refugees commandeered the Founder’s own
flagship in order to escape the conflict, leading a fleet of like-
minded survivors.
The Founder caught the refugee fleet and forced an engagement
on the edge of known space. Seeking to recapture his ship, his
forces lead a number of boarding attacks on the refugee fleet.
The Battle Brothers easily outmatched most refugee forces,
until a mysterious young woman began to rally them together,
displaying an almost supernatural ability to inspire confidence in
her forces and fear in her foes. Together they repelled the initial
attack, and some began to hope that they might manage to
escape.
Then, a massive wormhole formed around the fleets. In an
instant, both fleets were further damaged and separated by the
wormhole. The colony fleet was scattered, but many sought out
and followed the mysterious woman, looking out for suitable
worlds to settle. Under her command, a makeshift fleet settled a
few dispersed worlds where her diplomatic skills allowed them
to thrive in relative peace.
Soon after arriving in Sirius, she began to develop psychic
abilities. These abilities drew many acolytes and followers,
inspiring many to name her their God-Queen. Fearful of the
return of the Battle Brothers, the God-Queen decided to focus
on training her own band of hand picked warriors. These
Intro became the Blessed Sisters and many of them came to truly
believe she was divine.
The Blessed Sisters are an elite force of religious warriors
equipped with advanced armour and weaponry, which formed After she sacrificed herself to kill an Avatar of Lust, worship of
under the guidance of the God-Queen, a humble woman the God-Queen spread, and many new orders formed in her
suddenly turned into a symbol of hope and resistance. honour. These orders are often called on to protect allied worlds
The sisterhoods act as mediators and rely on diplomacy rather as peace-keepers and as arbitrators. The Blessed Sisters rely on
than ruling through force. This has left them without the power volunteers, supplies and other donations from faithful worlds
and resources of other factions, dependent instead on an ever and followers.
fragile web of alliances and donations. Many worlds take their help for granted, making donations hard
to come by, and forcing their orders to go through long periods
About OPR of fasting and self-reflection to survive. When all else fails, the
orders find themselves forced to turn on those they were
OPR (www.onepagerules.com) is the home of many free games seeking to protect, and establish martial law in order to survive.
which are designed to be fast to learn and easy to play.
This project was made by gamers for gamers and it can only How will you remain a beacon of hope in this grimdark future?
exist thanks to the support of our awesome community.
If you want to help us in making more awesome content, you can
support us on www.patreon.com/onepagerules.
Thank you for playing!

Gaetano Ferrara
Francisco Fernandez
Created by:

Illustrations:

1
GF - Blessed Sisters 3.1.0
Name [size] Qua Def Equipment Special Rules Cost
Exo-Suit High Sister [1] 4+ 3+ Stomp (A3, AP(1)), Devout, Fear(2), Hero, Tough(9) 180pts
Great Energy Sword (A6, AP(2), Rending)
High Destroyer Sister [1] 4+ 4+ Dual Energy Claws (A8, Rending) Ambush, Devout, Hero, Tough(6) 100pts
High Sister [1] 4+ 4+ Master Heavy Pistol (12", A2, AP(1)), CCW (A2) Devout, Hero, Tough(3) 45pts
Novice Leader [1] 5+ 5+ Master Heavy Pistol (12", A2, AP(1)), CCW (A2) Devout, Furious, Hero, Tough(3) 30pts
Fanatic Superior [1] 5+ 5+ Dual Shock Whip (A1, Blast(3)) Fearless, Frenzy, Hero, Tough(3) 35pts
Fanatic Sisters [5] 5+ 5+ Chainsaw Sword (A2, AP(1)) Fearless, Frenzy 85pts
Novice Sisters [10] 5+ 5+ Pistol (12", A1), CCW (A1) Devout, Furious 100pts
Warrior Sisters [5] 4+ 4+ Heavy Rifle (24", A1, AP(1)), CCW (A1) Devout 110pts
Vanguard Sisters [5] 4+ 4+ Heavy Rifle (24", A1, AP(1)), CCW (A1) Devout, Scout, Strider 125pts
Protector Sisters [5] 4+ 4+ Heavy Pistol (12", A1, AP(1)), Halberd (A2, Rending) Devout, Shield Wall 115pts
Pistoleer Sisters [5] 4+ 4+ Twin Heavy Pistol (12", A2, AP(1)), CCW (A1) Ambush, Devout, Flying 130pts
Assault Sisters [5] 4+ 4+ Heavy Pistol (12", A1, AP(1)), Ambush, Devout, Flying 145pts
Energy Sword (A2, AP(1), Rending)
Support Sisters [3] 4+ 4+ Heavy Flamer (12", A1, AP(1), Blast(3), Reliable), CCW (A1) Highly Devout 135pts
Destroyer Sisters [3] 4+ 4+ Dual Energy Claws (A4, Rending) Ambush, Devout, Tough(3) 150pts
Biker Fanatics [3] 5+ 5+ Twin Heavy Rifle (24", A2, AP(1)), Devout, Fast, Fearless, Furious, Tough(3) 180pts
Heavy Chainsaw Sword (A4, AP(1))
Biker Sisters [3] 4+ 4+ Twin Heavy Rifle (24", A2, AP(1)), Devout, Fast, Tough(3) 205pts
Heavy Pistol (12", A1, AP(1)), CCW (A2)
APC [1] 4+ 2+ Storm Rifle (24", A3, AP(1)) Devout, Fast, Impact(6), Tough(6), Transport(11) 200pts
Infernal APC [1] 4+ 2+ Twin Heavy Flamer (12", A2, AP(1), Blast(3), Reliable), Devout, Fast, Impact(6), Tough(9), Transport(6) 295pts
Heavy Flamer (12", A1, AP(1), Blast(3), Reliable)
Organ Tank [1] 4+ 2+ Organ Heavy Missile Devout, Fast, Impact(6), Tough(9) 380pts
(30", A3, AP(2), Deadly(3), Lock-On),
Heavy Flamer (12", A1, AP(1), Blast(3), Reliable)
Battle Tank [1] 4+ 2+ Battle Cannon (30", A2, AP(2), Blast(3)), Devout, Fast, Impact(6), Tough(12) 395pts
2x Heavy Flamer mer (12", A1, AP(1), Blast(3), Reliable)
Exo-Suit [1] 4+ 3+ Stomp (A2, AP(1)), Energy Mace (A1, AP(2), Blast(3)) Devout, Fear(1), Tough(6) 100pts
Support Walker [1] 4+ 2+ Stomp (A3, AP(1)), 2x Heavy Flail ail (A1, AP(1), Blast(3)) Fear(2), Fearless, Highly Devout, Regeneration, 260pts
Tough(9)
Assault Walker [1] 4+ 2+ Stomp (A3, AP(1)), 2x Heavy Flail ail (A1, AP(1), Blast(3)) Devout, Fear(2), Fearless, Furious, 265pts
Regeneration, Tough(9)
Procession Altar [1] 4+ 2+ Dual Flame Swords (A8, AP(1), Reliable, Rending) Angelic Aura, Fast, Holy Statue, Protective Aura, 360pts
Tough(6), Transport(6)
Blessed Titan [1] 3+ 2+ 2x Hull-Flamer mer (12", A1, AP(1), Blast(3), Reliable), Devout, Fear(4), Fearless, Tough(24) 935pts
Stomp (A8, AP(2)),
2x Titan Chainsaw saw (A4, AP(2), Deadly(3))
Special Rules
Angelic Aura: Once per activation, pick 2 friendly
units within 12”, which get +1 to their next
morale test roll.
Blind Faith: This model and its unit get Stealth.
Canticle Megaphone: This model and its unit get
+1 to morale test rolls.
Celestial Infantry: Gets +1 to hit in melee and
shooting.
Devout: When shooting at enemies within 12",
hits from unmodified rolls of 6 are multiplied by
2 (only the original hit counts as a 6).
Frenzy: Counts as having Furious and gets
AP(+1) when charging.
Highly Devout: When shooting at enemies within
12", hits from unmodified rolls of 5-6 are
multiplied by 2 (only the original hit counts as a
6).
Holy Statue: Once per activation, pick 2 friendly
units within 6”, which get +1 to hit next time they
fight in melee.
Medical Training: This model and its unit get
Regeneration.
Protective Aura: Once per activation, pick 2
friendly units within 6”, which get +1 to defense
rolls next time they take hits.
Shield Wall: This model gets +1 to defense rolls
against non-spell attacks.
Spiritual Guidance: This model and its unit get
AP(+1) when shooting.
War Hymns: This model and its unit get AP(+1)
in melee.
Blessed Sisters Army Spells
Eternal Flame (1): Target enemy unit within 12”
takes 3 hits.
Holy Tears (1): Target 2 friendly units within 18"
get Poison next time they fight in melee.
Admonition (2): Target enemy model within 12"
takes 2 hits with AP(4).
Heretics (2): Target 2 enemy units within 12" get
-1 to defense rolls next time they take hits.
Litanies (3): Target 2 friendly units within 12" get 2
GF - Blessed Sisters 3.1.0
Exo-Suit High Sister [1] - 180 pts High Sister [1] - 45 pts Novice Leader [1] - 30 pts
Quality 4+ Defense 3+ Quality 4+ Defense 4+ Quality 5+ Defense 5+
Stomp (A3, AP(1)) Master Heavy Pistol (12", A2, AP(1)) Master Heavy Pistol (12", A2, AP(1))
Great Energy Sword (A6, AP(2), Rending) CCW (A2) CCW (A2)
Devout, Fear(2), Hero, Tough(9) Devout, Hero, Tough(3) Devout, Furious, Hero, Tough(3)
Upgrade with one: Replace Master Heavy Pistol and CCW: Replace Master Heavy Pistol and CCW:
+30pts Heavy Flamer +5pts Heavy Chainsaw Sword (A4, AP(1)) +5pts Heavy Chainsaw Sword (A4, AP(1))
(12", A1, AP(1), Blast(3), Reliable) +35pts Holy Spear (A4, AP(2), Reliable) +50pts Holy Spear (A4, AP(2), Reliable)
+40pts Heavy Machinegun (30", A3, AP(1)) +40pts Procession Sword +50pts Procession Sword
+70pts Super-Heavy Fusion Rifle (A2, AP(1), Reliable, Rending), (A2, AP(1), Reliable, Rending),
(18", A1, AP(4), Deadly(6)) Procession Banner (Fear(+3)), Procession Banner (Fear(+3)),
Upgrade with one: Shield Wall Shield Wall
+20pts GL-Mod (24", A1, Blast(3)) Replace Master Heavy Pistol: Replace Master Heavy Pistol:
+30pts Storm-Mod (18", A3, AP(1)) -10pts Combat Shield (Shield Wall) -5pts Combat Shield (Shield Wall)
Upgrade with: free Flamer Pistol +5pts Flamer Pistol
+45pts Backpack Missiles (6", A1, Blast(3), Reliable) (6", A1, Blast(3), Reliable)
(24", A1, AP(1), Blast(3), Indirect) +5pts Fusion Pistol (6", A1, AP(4), Deadly(3)) +5pts Fusion Pistol (6", A1, AP(4), Deadly(3))
+5pts Master Shotgun (12", A3, AP(1)) +5pts Master Shotgun (12", A3, AP(1))
High Destroyer Sister [1] - 100 pts +5pts Master Shred Pistol (9", A4, Rending) +5pts Master Shred Pistol (9", A4, Rending)
Quality 4+ Defense 4+ +10pts Master Plasma Pistol (12", A2, AP(4)) +5pts Master Plasma Pistol (12", A2, AP(4))
Dual Energy Claws (A8, Rending) +10pts Heavy Rifle (24", A1, AP(1)), +10pts Heavy Rifle (24", A1, AP(1)),
Ambush, Devout, Hero, Tough(6) Flamer-Mod (6", A1, Blast(3), Reliable) Flamer-Mod (6", A1, Blast(3), Reliable)
Upgrade with one: +10pts Master Heavy Rifle (24", A2, AP(1)) +10pts Master Heavy Rifle (24", A2, AP(1))
+25pts Superior (Blind Faith) +30pts Master Plasma Rifle (24", A2, AP(4)) +20pts Master Plasma Rifle (24", A2, AP(4))
+30pts Priestess (War Hymns) +35pts Master Storm Rifle (24", A4, AP(1)) +25pts Master Storm Rifle (24", A4, AP(1))
+40pts Witch (Caster(2)) +45pts Master Flamethrower Sniper Rifle +50pts Master Flamethrower Sniper Rifle
+60pts Canoness (Spiritual Guidance) (18", A3, Sniper) (18", A3, Sniper)
+60pts Master Witch (Caster(3)) Replace Flamer-Mod: Replace Flamer-Mod:
Replace Dual Energy Claw: +5pts Fusion-Mod (6", A1, AP(4), Deadly(3)) -5pts Fusion-Mod (6", A1, AP(4), Deadly(3))
+5pts Combat Shields (Shield Wall), free Plasma-Mod (12", A1, AP(4)) -5pts Plasma-Mod (12", A1, AP(4))
Heavy Mace (A2, AP(2), Blast(3)) +10pts Crossbow-Mod (12", A1, AP(1), Sniper) +10pts Crossbow-Mod (12", A1, AP(1), Sniper)
+50pts Rapid Storm Rifle (24", A6, AP(1)), Replace one CCW: Replace one CCW:
CCW (A4) +5pts Energy Sword (A2, AP(1), Rending) +5pts Energy Sword (A2, AP(1), Rending)
Replace CCW: +10pts Chain-Fist (A1, AP(2), Deadly(3)) +5pts Chain-Fist (A1, AP(2), Deadly(3))
+10pts Energy Sword (A4, AP(1), Rending) +10pts Energy Fist (A2, AP(4)) +10pts Energy Fist (A2, AP(4))
+20pts Chain-Fist (A2, AP(2), Deadly(3)) +10pts Heavy Mace (A1, AP(2), Blast(3)) +5pts Heavy Mace (A1, AP(2), Blast(3))
+20pts Energy Fist (A4, AP(4)) Upgrade with one: Upgrade with one:
+25pts Superior (Blind Faith) +25pts Superior (Blind Faith)
+30pts Priestess (War Hymns) +30pts Priestess (War Hymns)
+40pts Witch (Caster(2)) +40pts Witch (Caster(2))
+60pts Canoness (Spiritual Guidance) +60pts Canoness (Spiritual Guidance)
+60pts Master Witch (Caster(3)) +60pts Master Witch (Caster(3))
Upgrade with one: Fanatic Superior [1] - 35 pts
+10pts Jetpack (Ambush, Flying) Quality 5+ Defense 5+
+10pts Vanguard (Scout, Strider) Dual Shock Whip (A1, Blast(3))
+50pts Holy Wings (Flying, Ambush, Tough(3)) Fearless, Frenzy, Hero, Tough(3)
+65pts Twin Heavy Rifle (24", A2, AP(1)),
Combat Bike (Fast, Tough(3)) Replace Dual Shock Whip:
Upgrade with : +5pts Dual Plasma Whip (A2, AP(4))
+5pts Celestial Infantry +5pts Dual Force Whip (A1, AP(2), Deadly(3))
+10pts Superior Chainsaw Sword
(A4, AP(1), Rending)
Upgrade with :
+10pts Flagellant (Regeneration)
Fanatic Sisters [5] - 85 pts
Quality 5+ Defense 5+
Chainsaw Sword (A2, AP(1))
Fearless, Frenzy
Replace all Chainsaw Swords:
-5pts Dual Arc-Flails (A2, Rending)
Upgrade all models with:
+15pts Flagellants (Regeneration)

3
GF - Blessed Sisters 3.1.0
Novice Sisters [10] - 100 pts Protector Sisters [5] - 115 pts Biker Fanatics [3] - 180 pts
Quality 5+ Defense 5+ Quality 4+ Defense 4+ Quality 5+ Defense 5+
Pistol (12", A1) Heavy Pistol (12", A1, AP(1)) Twin Heavy Rifle (24", A2, AP(1))
CCW (A1) Halberd (A2, Rending) Heavy Chainsaw Sword (A4, AP(1))
Devout, Furious Devout, Shield Wall Devout, Fast, Fearless, Furious, Tough(3)
Replace all Pistols and CCWS: Replace all Halberds: Biker Sisters [3] - 205 pts
free Dual CCWs (A2) +15pts Spear (A2, Counter) Quality 4+ Defense 4+
+25pts Great Weapon (A2, AP(1)) +20pts Mace (A2, AP(2)) Twin Heavy Rifle (24", A2, AP(1))
+30pts Rifle (24", A1), CCW (A1) Replace one Halberd: Heavy Pistol (12", A1, AP(1))
Replace up to two Pistols: +10pts Sacred Spear (A1, AP(2), Deadly(3)) CCW (A2)
+15pts Fusion Rifle (12", A1, AP(4), Deadly(3)) Replace one Heavy Pistol: Devout, Fast, Tough(3)
+20pts Flamer (12", A1, Blast(3), Reliable) +5pts Plasma Pistol (12", A1, AP(4))
Upgrade one model with one: +5pts Flamer Pistol Replace all Heavy Pistols and CCWs:
+15pts Canticle Megaphone (6", A1, Blast(3), Reliable) +5pts Energy Lance (A2, AP(1), Lance)
+20pts Sacred Banner (Fear(+2)) +5pts Fusion Pistol (6", A1, AP(4), Deadly(3)) +5pts Heavy Rifle (24", A1, AP(1)), CCW (A1)
+30pts Medical Training Replace all Halberds and Heavy Pistols: Replace up to two Heavy Rifles:
+45pts Procession Sword +10pts Plasma Rifle (24", A1, AP(4))
Warrior Sisters [5] - 110 pts (A2, AP(1), Reliable, Rending) +10pts Flamer (12", A1, Blast(3), Reliable)
Quality 4+ Defense 4+ +15pts Fusion Rifle (12", A1, AP(4), Deadly(3))
Heavy Rifle (24", A1, AP(1)) Pistoleer Sisters [5] - 130 pts Replace one Heavy Pistol and CCW:
CCW (A1) Quality 4+ Defense 4+ free Sgt. Heavy Pistol (12", A1, AP(1)),
Devout Twin Heavy Pistol (12", A2, AP(1)) Sgt. Hand Weapon (A2)
Upgrade all models with: CCW (A1) Replace Sgt. Heavy Pistol:
+25pts Celestial Infantry Ambush, Devout, Flying +5pts Plasma Pistol (12", A1, AP(4))
Replace one Heavy Rifle: Replace up to two Twin Heavy Pistols: +5pts Shred Pistol (9", A2, Rending)
+5pts Shred Rifle (18", A2, Rending) -5pts Twin Light Flamer Pistols Replace Sgt. Hand Weapon:
+10pts Plasma Rifle (24", A1, AP(4)) (6", A2, Reliable) +5pts Energy Sword (A2, AP(1), Rending)
+10pts Flamer (12", A1, Blast(3), Reliable) free Twin Light Fusion Pistols +10pts Energy Fist (A2, AP(4))
+15pts Fusion Rifle (12", A1, AP(4), Deadly(3)) (6", A2, AP(4))
+20pts Heavy Flamer +5pts Twin Light Plasma Pistols
(12", A1, AP(1), Blast(3), Reliable) (12", A2, AP(2))
+25pts Storm Rifle (24", A3, AP(1)) Replace one Twin Heavy Pistols and CCW:
+25pts Heavy Fusion Rifle +5pts Sgt. Heavy Pistol (12", A1, AP(1)),
(18", A1, AP(4), Deadly(3)) Energy Sword (A2, AP(1), Rending)
+30pts Heavy Machinegun (30", A3, AP(1)) Replace Sgt. Heavy Pistol:
Upgrade one model with one: +5pts Plasma Pistol (12", A1, AP(4))
+15pts Canticle Megaphone +5pts Flamer Pistol
+20pts Sacred Banner (Fear(+2)) (6", A1, Blast(3), Reliable)
+30pts Medical Training +5pts Fusion Pistol (6", A1, AP(4), Deadly(3))
Replace one Heavy Rifle and CCW: Assault Sisters [5] - 145 pts
free Sgt. Heavy Pistol (12", A1, AP(1)), Quality 4+ Defense 4+
Sgt. Hand Weapon (A2) Heavy Pistol (12", A1, AP(1))
Replace Sgt. Heavy Pistol: Energy Sword (A2, AP(1), Rending)
+5pts Plasma Pistol (12", A1, AP(4)) Ambush, Devout, Flying
+5pts Shred Pistol (9", A2, Rending)
Replace Sgt. Hand Weapon: Replace one Heavy Pistol:
+5pts Energy Sword (A2, AP(1), Rending) +5pts Plasma Pistol (12", A1, AP(4))
+10pts Energy Fist (A2, AP(4)) +5pts Flamer Pistol
(6", A1, Blast(3), Reliable)
Vanguard Sisters [5] - 125 pts +5pts Fusion Pistol (6", A1, AP(4), Deadly(3))
Quality 4+ Defense 4+
Heavy Rifle (24", A1, AP(1)) Support Sisters [3] - 135 pts
CCW (A1) Quality 4+ Defense 4+
Devout, Scout, Strider Heavy Flamer (12", A1, AP(1), Blast(3), Reliable)
Replace all Heavy Rifles: CCW (A1)
free Shotgun (12", A2, AP(1)) Highly Devout
Replace up to two Heavy Rifles: Replace any Heavy Flamer:
+5pts Shred Rifle (18", A2, Rending) +10pts Heavy Fusion Rifle
+10pts Plasma Rifle (24", A1, AP(4)) (18", A1, AP(4), Deadly(3))
Replace one Heavy Rifle: +10pts Heavy Machinegun (30", A3, AP(1))
+10pts Flamer (12", A1, Blast(3), Reliable) Destroyer Sisters [3] - 150 pts
+15pts Fusion Rifle (12", A1, AP(4), Deadly(3)) Quality 4+ Defense 4+
+25pts Storm Rifle (24", A3, AP(1)) Dual Energy Claws (A4, Rending)
+25pts Flamethrower Sniper Rifle Ambush, Devout, Tough(3)
(18", A2, Sniper) Replace all Dual Energy Claws:
Replace one Heavy Rifle and CCW: -20pts Combat Shields (Shield Wall),
free Sgt. Heavy Pistol (12", A1, AP(1)), Energy Hammer (A1, Blast(3))
Sgt. Hand Weapon (A2) +85pts Storm Rifle (24", A3, AP(1)), CCW (A3)
Replace Sgt. Heavy Pistol: Replace one Storm Rifle:
+5pts Plasma Pistol (12", A1, AP(4)) -5pts Heavy Flamer
+5pts Shred Pistol (9", A2, Rending) (12", A1, AP(1), Blast(3), Reliable)
Replace Sgt. Hand Weapon: +30pts Super-Heavy Fusion Rifle
+5pts Energy Sword (A2, AP(1), Rending) (18", A1, AP(4), Deadly(6))
+10pts Energy Fist (A2, AP(4))
Replace any CCW:
+5pts Chain-Fist (A1, AP(2), Deadly(3))
+5pts Energy Sword (A3, AP(1), Rending)
+5pts Heavy Mace (A1, AP(2), Blast(3))
+15pts Energy Fist (A3, AP(4))

4
GF - Blessed Sisters 3.1.0
APC [1] - 200 pts Battle Tank [1] - 395 pts Assault Walker [1] - 265 pts
Quality 4+ Defense 2+ Quality 4+ Defense 2+ Quality 4+ Defense 2+
Storm Rifle (24", A3, AP(1)) Battle Cannon (30", A2, AP(2), Blast(3)) Stomp (A3, AP(1))
Devout, Fast, Impact(6), Tough(6), Transport(11) 2x Heavy Flamer (12", A1, AP(1), Blast(3), 2x Heavy Flail (A1, AP(1), Blast(3))
Upgrade with one: Reliable) Devout, Fear(2), Fearless, Furious,
+20pts Flamer (12", A1, Blast(3), Reliable) Devout, Fast, Impact(6), Tough(12) Regeneration, Tough(9)
+25pts Fusion Rifle (12", A1, AP(4), Deadly(3)) Upgrade with one: Replace any Heavy Flail:
+35pts Storm Rifle (24", A3, AP(1)) +20pts Flamer (12", A1, Blast(3), Reliable) +10pts Heavy Chainsaw (A1, AP(4), Deadly(3))
+50pts Hunter Missiles +25pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts Heavy Claw (A4, AP(1), Rending)
(24", A1, AP(2), Deadly(3), Lock-On) +35pts Storm Rifle (24", A3, AP(1)) +25pts Heavy Fist (A4, AP(4))
Upgrade with: +50pts Hunter Missiles Replace any Heavy Flail:
+5pts Dozer Blade (Strider) (24", A1, AP(2), Deadly(3), Lock-On) +50pts Rapid Heavy Flamer
Upgrade with: (12", A2, AP(1), Blast(3), Reliable),
Infernal APC [1] - 295 pts +10pts Dozer Blade (Strider) Bash (A1)
Quality 4+ Defense 2+ Replace Battle Cannon: Replace any Bash:
Twin Heavy Flamer (12", A2, AP(1), Blast(3), +5pts Anti-Tank Cannon +5pts Light Flail (A1, Blast(3))
Reliable) (30", A1, AP(3), Deadly(6)) +10pts Light Claw (A2, AP(1), Rending)
Heavy Flamer (12", A1, AP(1), Blast(3), Reliable) +30pts Twin Autocannon (36", A6, AP(2)) +15pts Light Chainsaw (A1, AP(2), Deadly(3))
Devout, Fast, Impact(6), Tough(9), Transport(6) Replace any Heavy Flamer: +15pts Light Fist (A2, AP(4))
Upgrade with one: +5pts Storm Rifle (24", A3, AP(1))
+20pts Flamer (12", A1, Blast(3), Reliable) +5pts Heavy Fusion Rifle Procession Altar [1] - 360 pts
+25pts Fusion Rifle (12", A1, AP(4), Deadly(3)) (18", A1, AP(4), Deadly(3)) Quality 4+ Defense 2+
+35pts Storm Rifle (24", A3, AP(1)) +10pts Heavy Machinegun (30", A3, AP(1)) Dual Flame Swords (A8, AP(1), Reliable,
+50pts Hunter Missiles Rending)
(24", A1, AP(2), Deadly(3), Lock-On) Exo-Suit [1] - 100 pts Angelic Aura, Fast, Holy Statue, Protective Aura,
Upgrade with: Quality 4+ Defense 3+ Tough(6), Transport(6)
+10pts Dozer Blade (Strider) Stomp (A2, AP(1))
Replace Twin Heavy Flamer: Energy Mace (A1, AP(2), Blast(3)) Blessed Titan [1] - 935 pts
+15pts Twin Heavy Fusion Rifle Devout, Fear(1), Tough(6) Quality 3+ Defense 2+
(18", A2, AP(4), Deadly(3)) Replace Energy Mace: 2x Hull-Flamer (12", A1, AP(1), Blast(3), Reliable)
+20pts Twin Heavy Machinegun +5pts Energy Sword (A3, AP(1), Rending) Stomp (A8, AP(2))
(30", A6, AP(1)) +20pts Heavy Energy Mace 2x Titan Chainsaw (A4, AP(2), Deadly(3))
+30pts Twin Flamer Cannon (A2, AP(2), Blast(3)) Devout, Fear(4), Fearless, Tough(24)
(18", A2, AP(1), Blast(3), Reliable) +20pts Heavy Energy Sword Replace any Titan Chainsaw:
Replace any Heavy Flamer: (A6, AP(1), Rending) +10pts Titan Flail (A16, Rending)
+5pts Storm Rifle (24", A3, AP(1)) Upgrade with one: +25pts Titan Claw (A16, AP(1))
+5pts Heavy Fusion Rifle +30pts Heavy Flamer +50pts Titan Fist (A12, AP(4))
(18", A1, AP(4), Deadly(3)) (12", A1, AP(1), Blast(3), Reliable) +145pts Titan Battle Cannon
+10pts Heavy Machinegun (30", A3, AP(1)) +40pts Heavy Fusion Rifle (30", A4, AP(2), Blast(3))
(18", A1, AP(4), Deadly(3)) +155pts Titan Anti-Tank Cannon
Organ Tank [1] - 380 pts +40pts Heavy Machinegun (30", A3, AP(1)) (30", A2, AP(3), Deadly(6))
Quality 4+ Defense 2+ Upgrade with one: +200pts Titan Missile Array
Organ Heavy Missile (30", A3, AP(2), Deadly(3), +20pts GL-Mod (24", A1, Blast(3)) (30", A4, AP(2), Deadly(3), Lock-On)
Lock-On) +30pts Storm-Mod (18", A3, AP(1)) +220pts Titan Autocannon (36", A12, AP(2))
Heavy Flamer (12", A1, AP(1), Blast(3), Reliable) Replace any Hull-Flamer:
Devout, Fast, Impact(6), Tough(9) Support Walker [1] - 260 pts +5pts Hull-Fuser (12", A1, AP(4), Deadly(3))
Upgrade with one: Quality 4+ Defense 2+ +25pts Hull-Machinegun (30", A3, AP(1))
+20pts Flamer (12", A1, Blast(3), Reliable) Stomp (A3, AP(1))
+25pts Fusion Rifle (12", A1, AP(4), Deadly(3)) 2x Heavy Flail (A1, AP(1), Blast(3))
+35pts Storm Rifle (24", A3, AP(1)) Fear(2), Fearless, Highly Devout, Regeneration,
+50pts Hunter Missiles Tough(9)
(24", A1, AP(2), Deadly(3), Lock-On) Replace any Heavy Flail:
Upgrade with: +10pts Heavy Chainsaw (A1, AP(4), Deadly(3))
+10pts Dozer Blade (Strider) +10pts Heavy Claw (A4, AP(1), Rending)
Replace Organ Heavy Missiles: +25pts Heavy Fist (A4, AP(4))
+20pts Organ Mortar Array Replace any Heavy Flail:
(36", A3, AP(1), Blast(3), Indirect) +80pts Rapid Heavy Machinegun
Replace any Heavy Flamer: (30", A6, AP(1)),
+5pts Storm Rifle (24", A3, AP(1)) Bash (A1)
+5pts Heavy Fusion Rifle Replace any Bash:
(18", A1, AP(4), Deadly(3)) +5pts Light Flail (A1, Blast(3))
+10pts Heavy Machinegun (30", A3, AP(1)) +10pts Light Claw (A2, AP(1), Rending)
+15pts Light Chainsaw (A1, AP(2), Deadly(3))
+15pts Light Fist (A2, AP(4))

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