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R ECOGN ITION G UIDE: I LCLA N

VOLUME 12

STAR SUCCESSION CLAN CIVIL WAR JIHAD DARK AGE ILCLAN


LEAGUE WARS INVASION

C A T A LY S T G A M E L A B S
INTRODUCTION 3

RECOGNITION GUIDE: ILCLAN VOL. 12


saFactor,
Words which once seemed impossible now seem inevitable: the ilClan is nigh.
The turbulence of the last two decades has brought several of our fellow Clans to Terra’s doorstep, to say nothing of the Inner Sphere powers which gaze upon humanity’s
birthplace with hungry eyes. But we know our people, we know their aggression. One of them will move to take Terra first and claim the mantle of ilClan, however briefly. If
they intend to hold it, however, they will need new hardware—and, as ever, we stand ready to deliver. For a price.
Contained within these volumes is that hardware. It is an intriguing combination of all-new BattleMech designs and retrofits of existing Inner Sphere and Clan designs
with weapons and equipment suitable for modern combat. All are in our inventories or otherwise obtainable, and I have instructed all Merchant Caste personnel under my
command above the rank of Point Merchant to familiarize themselves with the contents of these reports and be ready to negotiate terms for any merchandise herein. I hope
you will assist me, “old friend,” with their distribution across all Khanates.
The wheel of power is poised to spin once more, but we must be the axle on which it revolves. Who winds up atop that wheel, and who is crushed beneath it, matters
little as long as we profit from each turn.

—Merchant Colonel Reece, aboard CSF Atlantean, Skate Khanate, 14 November 3150

Welcome to Recognition Guide: ilClan, a supplement offering players exciting new ’Mech variants rooted in the closing days of the Dark Age era and the transition
to the ilClan era. Inside, you’ll discover a mix of all-new ’Mechs only recently seen on battlefields of the Inner Sphere, alongside modern refits of long-existing and much-
loved units.
Each volume of Recognition Guide: ilClan includes full, Technical Readout-style entries on new ’Mechs or significant rebuilds of existing designs; a selection of brief write-
ups on existing variants; notable pilots for each ’Mech, and record sheets for immediate game use.
Special attention has been given to ’Mechs which were redesigned as part of the BattleTech: Clan Invasion Kickstarter, to ensure that these brand-new miniatures have a
place in games set in the Dark Age. Many of these units have torn apart battlefields of the Inner Sphere for hundreds of years. With these guides, they will continue to do so
for hundreds more.

CREDITS FIND US ONLINE


Project Development: Johannes Heidler Record Sheets: Dave Nawton, Carl Spain, Matt Wilsbacher precentor_martial@catalystgamelabs.com
Development Assistance: Aaron Cahall, Chris Wheeler (e-mail address for any BattleTech questions)
BattleTech Line Developer: Ray Arrastia Proofers, Core Fact Checkers, and Unit Design: Ray Arrastia,
Assistant Line Developer: Aaron Cahall Étienne Charron-Willard, Matt Cross, Joshua Franklin, http://bg.battletech.com/
Writing: Edward McEneely, Lance Scarinci, Matt Wilsbacher, William Gauthier, Keith Hann, Mike Miller, Joshua Perian, (official BattleTech web pages)
Chris Wheeler Luke Robertson, Eric Salzman, Lance Scarinci, Matt Wilsbacher http://www.CatalystGameLabs.com
BattleTech Line Editor: Aaron Cahall (Catalyst web pages)
Additional Fact Checkers: Stephan Frabartolo http://www.store.catalystgamelabs.com
Production Staff (online ordering)
Art Director: Anthony Scroggins Special Thanks: To Ashley Pollard nee Watkins, for creating the
Assistant Art Director: Ray Arrastia Clan Classics almost 30 years ago and for sharing her original Published by Catalyst Game Labs,
an imprint of InMediaRes Productions, LLC.
Cover Design and Layout: David A. Kerber notes with me, allowing a few additional ideas to now finally 7108 S. Pheasant Ridge Dr. • Spokane, WA 99224
Illustrations: Alan Blackwell, Dale Eadeh, Harri Kallio, Chris Lowrey, see the light of day. To Lance and Dale for doing so much
Anthony Scroggins more on this project than what they signed up for.

35TR112 Under License From

©2021 The Topps Company, Inc. All Rights Reserved. Recognition Guide: IlClan, BattleTech, ’Mech, BattleMech, MechWarrior and Topps logo are registered trademarks and/or trademarks of The Topps Company, Inc. in the
United States and/or other countries. No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permission in writing of the Copyright Owner, nor be
otherwise circulated in any form other than that in which it is published. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.
CARRION CROW 4

CAPABILITIES the flip of a coin let Jory choose to fight augmented


light ’MECH In most configurations, the Carrion Crow hits far harder in his Hellbringer, he did so. The fight was short but
than an average ’Mech of its size. Though a fine strike devastating. Jory unleashed the Hellbringer’s full
’Mech on its own, its true purpose is to be the hammer firepower early, thinking the lighter ’Mech would
to the War Crow’s anvil. An ideal Star composition crumble like a sand castle. Instead, Carlita’s Carrion
includes three Carrion Crows supported by two War Crow weathered the assault with only minor internal
Crows, though other heavy ’Mechs are often substituted damage, and her full mobility intact. Jory’s sluggish
due to the War Crow’s scarcity. While the Carrion Crows Hellbringer could not react in time when Carlita circled
spread out to flank an enemy and snipe at their rear, him and blasted through the Hellbringer’s rear armor,
the War Crows form a defensive blockade, daring coring the ’Mech with two shots of her overcharged
the enemy to close. When they do, the Carrion Crows PPC. Though Carlita was defeated in the last round of
close in, forming a five-pointed star with the enemy in the trial and failed to claim the Magnus Bloodname,
the middle. This tactic has been aptly nicknamed the she was able to claim Jory’s rank through some shrewd
Mass: 40 tons
“murder of Crows.” politicking, and is now considered a ristar.
Chassis: Raven Endo Steel WC2
Power Plant: Type 280 Extralight
BATTLE HISTORY NOTABLE ’MECHS
Cruising Speed: 75 kph
The Carrion Crow’s shakedown trials involved a strike AND MECHWARRIORS
Maximum Speed: 118 kph
against the Rasalhague Dominion on Idlewind in
Jump Jets: None
January 3146. The Ravens trialed for a simple supply Operative Eric Savadian: Born on the Alliance world of
Jump Capacity: None
depot, but Star Colonel Sadie of the Dominion’s Ramora, Eric showed an early aptitude for BattleMech
Armor: Compound LZ-7 Ferro-Lamellor Seventeenth PGC raised the stakes by demanding a Star piloting and joined the Alliance Military Corps at
Armament: of the Raven’s new ’Mechs if she won. Star Captain Philo fifteen. Military life stifled the stubborn, free-spirited
14.5 tons of pod space available Magnus agreed, knowing that failure meant he may young man, but he suffered though it by discovering a
Manufacturer: Snow Raven Industrial Complex Beta as well not return to the Alliance. The Bears chose the knack for scrounging. If it existed, Eric could find it. This
Primary Factory: Mitchella Bostow Swamp as a venue, and brought a large force resourcefulness impressed Raven Loremaster Jodan
Communications System: TDWS-37 Mk. 2.2 of hovercraft and jump-capable light BattleMechs. Their Howe on a tour, when Eric produced a tin of Howe’s
Targeting & Tracking System: “Hermes” CT-44 first pass, scything through the Ravens at flank speed, favorite tea though none was said to be available on
brought down one ’Mech, but a stray missile from a Ramora. Knowing he could put him to better use than
Like its big brother, the War Crow, the Carrion Crow is passing Epona tank struck a different ’Mech than its the AMC, Howe took Eric as his bondsman, inducted
intended to become a standard OmniMech in the Snow intended target. Recognizing the disadvantage that him into the warrior caste, and assigned him to the
Raven Touman. Designed in tandem, production of the zellbrigen placed him in, Philo used this errant shot as an Watch. He has repaid his generosity by becoming
two ’Mechs caused a stir in the cash-strapped Alliance excuse to break it. His Carrion Crows had been outfitted one of the Ravens’ top operatives, instrumental in the
that required some delicate negotiating to resolve. with a variety of weapons configurations for testing. coup that handed Prince Caleb Davion to the Draconis
Khan McKenna dangled the War Crow like a carrot Philo quickly ordered those with HAGs and missiles to Combine on Palmyra. Though he rarely takes the field,
before the Alliance Military Corps while concealing engage the hovercraft, while the more heavily armed Eric pilots his Carrion Crow with skill when called upon.
this smaller, “insignificant” ’Mech behind her back. As a units struck at the Bear BattleMechs. After losing six Many Trueborns resent seeing a new OmniMech in the
result, the Carrion Crow was not part of the deal that hovercraft and three ’Mechs, the Bears retreated. Star hands of a freeborn doing dezgra duties, but none have
gave more military production to the AMC, leaving Colonel Sadie was not pleased with Magnus having yet challenged him for it.
it exclusive to the Raven Touman. The fact that its broken zellbrigen on a technicality, but she conceded
projected production rate was tripled by the terms of the trial. Philo’s report on the Carrion Crows’ performance
the deal has so far escaped notice. led to the finalization of several standard configurations.
In a stunning demonstration of the effectiveness
of ferro-lamellor armor, MechWarrior Carlita used her
Carrion Crow to defeat Star Commander Jory in their
Trail of Bloodright in early 3150. As sibkin, Carlita
usually bested Jory in hand-to-hand combat, so when
CARRION CROW 5

Type: Carrion Crow Weapons and Ammo Location Critical Tonnage Weapons and Ammo Location Critical Tonnage
Technology Base: Clan (Advanced) Alternate Configuration A Alternate Configuration C
Tonnage: 40 ER Small Laser H 1 .5 ER Medium Pulse Laser RA 2 2
Role: Striker Imp. Heavy Medium Laser CT 2 1 Streak SRM 6 RT 2 3
Battle Value: 2,397 HAG 20 LA 6 10 Ammo (Streak) 15 CT 1 1
Ammo (HAG) 18 LA 3 3 CASE II CT 1 .5
Equipment Mass
Internal Structure: Endo Steel 2 Battle Value: 1,622 Role: Striker Streak SRM 6 LT 2 3
Engine: 280 XL 8 ER Medium Pulse Laser LA 2 2
Walking MP: 7 Alternate Configuration B 2 Jump Jets RL 2 1
Running MP: 11 Imp. Heavy Medium Laser RA 2 1 Jump Jet RT 1 .5
Jumping MP: 0 Ammo (ATM) 14 RT 2 2 Jump Jet LT 1 .5
Heat Sinks: 10 [20] 0 Supercharger RT 1 1 2 Jump Jets LL 2 1
Gyro: 3 Watchdog CEWS CT 2 1.5 Battle Value: 1,826 Role: Striker
Cockpit: 3 ATM 9 LT 4 5
Armor Factor (Lamellor): 133 9.5
ER Large Laser LA 1 4 Alternate Configuration D
Internal Armor
Structure Value Battle Value: 2,083 Role: Sniper ER Large Laser RA 1 4
Head 3 9 Streak SRM 6 RT 2 3
Center Torso 12 19 Ammo (Streak) 15 RT 1 1
Center Torso (rear) 5 Imp. Heavy Medium Laser LT 2 1
R/L Torso 10 16 2 AP Gauss Rifles LA 2 1
R/L Torso (rear) 4 Ammo (AP Gauss) 40 LA 1 1
R/L Arm 6 11 2 Jump Jets RL 2 1
R/L Leg 10 19 Jump Jet RT 1 .5
Jump Jet CT 1 .5
Space Allocation
Location Fixed Spaces Remaining Jump Jet LT 1 .5
Head None 1 2 Jump Jets LL 2 1
Center Torso None 2 Battle Value: 1,930 Role: Striker
Right Torso 2 XL Engine 4
3 Endo Steel
3 Ferro-Lamellor
Left Torso 2 XL Engine 4
3 Endo Steel
3 Ferro-Lamellor
Right Arm 6 Ferro-Lamellor 2
Left Arm 1 Endo Steel 7
Right Leg None 2
Left Leg None 2

Notes: Features the following Design Quirks: Improved


Targeting (Short), Unbalanced.

Weapons and Ammo Location Critical Tonnage


Primary Weapons Configuration
Imp. Heavy Medium Laser RT 2 1
Double Heat Sink RT 2 1
Double Heat Sink RL 2 1
ER Small Laser H 1 .5
Supercharger CT 1 1
Double Heat Sink LL 2 1
Imp. Heavy Medium Laser LT 2 1
Double Heat Sink LT 2 1
ER PPC LA 2 6
PPC Capacitor LA 1 1
SHADOW HAWK 6

Wars, when advanced Star League designs sank into Guards. Intercepted by a Kuritan company at their drop
medium ’MECH extinction and specialist ’Mechs were misused, the site, the AFFS forces had to abandon their rescue mission
reliable Shadow Hawk soldiered on. As easy to modify as and fight their way free of encirclement. The DCMS was
it is to maintain due to its simplicity, the Shadow Hawk reportedly intensely surprised by the durability afforded
has often been customized to meet the specific needs to the new ’Mechs by their CASE II system, which
of its major users, but even these variants rarely stray enabled them to shrug off catastrophic damage. The
far from the ’Mech’s tried-and-tested all-purpose design. Combine company only managed to bring down a single
The joint Magistracy-Rim Commonwealth -7H carries Shadow Hawk thanks to a lucky gyro hit as it fought in
on this tradition, marrying the best traits of the original the rearguard. The other Shadow Hawk accounted for a
SHD-2H with powerful new systems. Grand Dragon and two Panthers before breaking contact,
The Shadow Hawk is one of the few Federated leaving the Combine with a grudging respect for the new
Suns success stories in the past decade. In the wake of design—and a salvaged SHD-6D of their own.
the Jihad, Kallon Industries abandoned salvaging their
Debuting in 2467, less than thirty years after the Mackie,
destroyed megaplex on Talon, instead concentrating on VARIANTS
the Shadow Hawk is lovingly known as “The Shad” to
producing spare components to maintain their many The SHD-5M produced by House Marik was widely
billions of civilians thanks to a nickname bestowed
BattleMechs serving the Federated Suns, fabricated at distributed within the FWLM and in foreign sales to
upon it in the popular Immortal Warrior holoseries. To
a major new facility covering much of the continent mercenaries and House units during the Clan Invasion,
its pilots, however, it is better known as “The Shed,”
of Tonkya on Wernke III. After the catastrophe of Gray enjoying a lengthy eighteen-year production run in
due to its ruggedness and the boxy shape of the head
Monday, the facility began a mammoth transformation record-shattering numbers before the Earthwerks facility
assembly, which bears a more than passing resemblance
from producing a vast array of spares to building was retooled as part of Project Phoenix. Classified for
to a line of sturdy prefabricated outbuildings popular many years, the SHD-5S was a major field refit kit issued
complete ’Mechs. A decade later, new SHD-6D Shadow
throughout the Inner Sphere. Hawks, based on Kallon’s Jihad-era refits but featuring to -5M users to enable them to fight lengthy guerilla
Despite its age and the shifting trends of military the familiar styling of classic models and fielding actions. The more recent -5R upgrade package is targeted
doctrine, the Shadow Hawk has remained the go-to modern laser weaponry, are striding off the production at legacy users of the -5M, enabling them to retrofit the
general purpose medium ’Mech throughout the Inner lines and into action. ’Mech into a hard-hitting but slower support design.
Sphere, instantly recognizable to virtually anyone with Many Shadow Hawks fell into Clan hands during
any knowledge of BattleMechs at all. Shadow Hawks can BATTLE HISTORY Operation Revival. In the invading Clans’ typical aversion
even be found within the ranks of Clan toumans, albeit During the final weeks of Operation Scour, Word of to waste, these saw cursory upgrades and deployment
in second-line units. While many older variations of the Blake Purifiers managed to infiltrate behind the Third to second-line forces, where their versatility made them
Shadow Hawk exist, the reborn Free Worlds League, Lyran Guards’ lines to attack a field hospital, scything surprisingly popular.
the Magistracy of Canopus, and even the Federated through the conventional infantry assigned to rear-area Before Kallon revamped the Shadow Hawk around
Suns have produced new models of this venerable and security duties until a lone Star League-era SHD-2Hb the time of the Jihad, they offered only a simple refit that
versatile medium ’Mech that remain true to its classic Shadow Hawk appeared, seemingly out of nowhere, continued the worrying Davion tradition of removing
form. After more than six hundred years of service, the worn and still bearing recognizable SLDF insignia. The substantial amounts of the BattleMech’s armor for very
Shadow Hawk is still going strong. ancient ’Mech stood alone between the Lyran wounded little improvement in firepower.
and the Blakists, lashing out with its autocannon, SRMs, Majesty Metals managed to upgrade their Shadow
CAPABILITIES and lasers, and cutting down more than a dozen suits Hawk lines during the Jihad to produce the Star League-
Shadow Hawk pilots often seem to vie with each other of battle armor before the Militia retreated. Then, era SHD-2Hb with improved weaponry. Nimachaki, on
to bestow unflattering nicknames upon their mounts. badly battered but still functional, the Shadow Hawk the other hand, produced a crude, primitive Shadow
This trait masks the deep affection held for this versatile jumped away. While many have scoffed at the tale as Hawk on Lesnovo as part of the RetroTech program
’Mech with its famously efficient life support system. A transparent Lyran propaganda, they have had more to supply the Rim Commonality’s armed forces. After
common refrain of Shadow Hawk pilots is: “pretty boys difficulty explaining the spent LB-X canisters with SLDF- the end of the conflict, they turned to the Canopian
can do anything, but ugly ones have to.” Commanders era procurement markings on them. company for technical assistance and upgraded the line
like fielding the Shadow Hawk thanks to its consistent More recently, the Federated Suns assigned two to more modern standards with the SHD-4H model. This
performance; unlike many more specialized designs, the of its new SHD-6D models to a raid on Palmyra which partnership led to a joint venture to develop the -7H,
’Mech is rarely out of its element. During the Succession attempted to locate survivors of the Davion Heavy now produced by both firms.
SHADOW HAWK 7

SHD-7H SHADOW HAWK Equipment Mass Weapons and Ammo Location Critical Tonnage
Mass: 55 tons Internal Structure: Endo Steel 3 ER Medium Laser RA 1 1
Chassis: Earthwerks SHD II Endo Steel Engine: 275 Light 12 Enhanced LRM 5 RT 2 3
Power Plant: Hermes 275 Light Walking MP: 5 Ammo (NLRM) 24 RT 1 1
Cruising Speed: 54 kph Running MP: 8 Ammo (LB-X) 20 RT 2 2
Maximum Speed: 86 kph Jumping MP: 5 Ammo (SRM) 50 RT 1 1
Jump Jets: Chilton 360
Heat Sinks: 10 [20] 0 CASE II RT 1 1
Jump Capacity: 150 meters
Armor: Maximillian 43 with CASE II Gyro: 3 SRM 2 H 1 1
Armament: Cockpit: 3 LB 10-X AC LT 6 11
1 Imperator Code Red LB 10-X Autocannon Armor Factor: 168 10.5 2 Jump Jets RT 2 1
1 Diverse Optics Extended-Range Medium Laser Jump Jet CT 1 .5
Internal Armor
1 Holly Enhanced LRM 5 Rack 2 Jump Jets LT 2 1
Structure Value
1 Holly SRM 2-Pack Head 3 9
Manufacturer: Nimakachi Fusion Products Limited, Notes: Features the following Design Quirks: Battlefists, Improved
Center Torso 18 23
Majesty Metals and Manufacturing Life Support, Rugged (1), Ubiquitous.
Primary Factory: Lesnovo (Nimakachi), Dunianshire Center Torso (rear) 8
(Majesty Metals and Manufacturing) R/L Torso 13 19
Communications System: Neil 9000 R/L Torso (rear) 7
Targeting and Tracking System: RCA Instatrac Mark XII R/L Arm 9 18
R/L Leg 13 20
Technology Base: Inner Sphere
Tonnage: 55
Role: Skirmisher
Battle Value: 1,394

SHD-6D SHADOW HAWK Equipment Mass Weapons and Ammo Location Critical Tonnage
Chassis: Kallon Type VII Endo Steel Internal Structure: Endo Steel 3 Medium Re-engineered Laser RA 2 2.5
Power Plant: Core Tek 275 Engine: 275 15.5 MML 5 RT 3 3
Cruising Speed: 54 kph Walking MP: 5 Ammo (MML) 48/40 RT 2 2
Maximum Speed: 86 kph Running MP: 8 CASE II RT 1 1
Jump Jets: Rawlings 55 Jumping MP: 5 Streak SRM 2 (I-OS) H 1 1
Jump Capacity: 150 meters Heat Sinks: 11 [22] 1 Large Re-engineered Laser LT 5 8
Armor: Kallon Unity Weave Ferro-Fibrous with CASE II Gyro: 3 2 Jump Jets RT 2 1
Armament: Cockpit: 3 Jump Jet CT 1 .5
1 ChisComp 87 Large Re-engineered Laser Armor Factor (Ferro): 170 9.5 2 Jump Jets LT 2 1
1 ChisComp 73 Medium Re-engineered Laser
1 Holly MML 5 Internal Armor
Notes: Features the following Design Quirks: Battlefists, Improved
1 Harpoon-2S Improved One-Shot Rack Structure Value
Life Support, Rugged (1), Ubiquitous.
Manufacturer: Kallon Weapons Industries Head 3 9
Primary Factory: Wernke Center Torso 18 23
Communications System: Neil 6000 Center Torso (rear) 10
Targeting and Tracking System: Garret D2j R/L Torso 13 19
R/L Torso (rear) 7
Technology Base: Inner Sphere (Advanced) R/L Arm 9 18
Tonnage: 55 R/L Leg 13 20
Role: Skirmisher
Battle Value: 1,371
SHADOW HAWK 8

NOTABLE ’MECHS
AND MECHWARRIORS

Colonel Lori Kalmar-Carlyle: Rising from poorly- “Colonel” Denham “Eclipse” Hardman: After his
trained Periphery cannon fodder, Lori Kalmar went abrasive and dictatorial style led to the destruction of
on to marry Grayson Death Carlyle and became the his small mercenary command by Blakist-backed forces
Major Rebecca “Spreadsheet” Taylor: A Lyran second commander of the Gray Death Legion, one in the Chaos March, Denham Hardman barely escaped
idealist, Rebecca Taylor spontaneously abandoned of the most renowned mercenary units in service to Solaris with his ’Mech and his life. There, the qualities
her decade-long career as a forensic accountant on to House Steiner. Although she piloted many that made him a poor commander left him an eminently
Tharkad to enlist in the SLDF in 2730, inspired by the BattleMechs during her long and illustrious career, entertaining holo personality. After an abortive career
dream of a united humanity. After a glittering twenty- Kalmar remains indelibly associated with Boss Lady. as a fighter, he became a color commentator for fights
five years of service to the League, she was granted the This Shadow Hawk, captured by Kalmar on Verthandi until the start of the Jihad. Hardman was killed in his
honor of a small landhold on Terra itself to live out her in 3025 and destroyed in the fighting on Glengarry in SHD-5S Lucky 13 defending the VEST facilities from
retirement, with her trusty Shadow Hawk standing as 3057, was accorded a prominent place on the cover Blakist attack in 3071.
a gate guardian. Taylor passed away peacefully in bed of her critically-panned but commercially-successful
in 2762, surrounded by her loved ones. When Amaris book ’Mechs of Flesh and Blood.
forces seized control of the planet in 2766, a group of Lori’s great-granddaughter “Bel” Carlyle continues
refugees reported being saved from Rim Worlds forces her legacy, piloting a Shadow Hawk dubbed Tyche in the
by a Shadow Hawk featuring Taylor’s distinctive crest. LCAF’s Twenty-Sixth Arcturan Guards.
Her ’Mech resurfaced hundreds of years later during the
Jihad, when it appeared, seemingly out of nowhere, to Överste-Löjtnant Maxim Tojal: An intelligence Captain Brennan Storhaug: A Shadow Hawk pilot
save a Lyran field hospital from Blakist battle armor, officer attached to the Free Rasalhague Republic’s with Alpha Regiment of Wolf’s Dragoons, Brennan
vanishing again as soon as the enemy was defeated. Second Drakøns, Tojal masterminded the attempt to Storhaug refused to relinquish his beloved ’Mech
record Clan Wolf’s 328th Assault Cluster in action for even after being promoted to command a company,
intelligence purposes on Verthandi in 3050. Elementals citing its comfort and reliability. A veteran of the fierce
destroyed both the recording equipment and Tojal’s fighting against Clan Jade Falcon on Morges and the
Shadow Hawk as he attempted to defend it, but he Word of Blake in the Chaos March, he was listed as
killed a Bloodnamed Point Commander before he fell. missing in action on Outreach while facing the Word
Captain Dechan Fraser: Fraser was an exceptional of Blake’s Sixth Division.
Shadow Hawk pilot and company commander with the MechWarrior Mordred: The Wolf warrior known
elite Wolf’s Dragoons hired on just before their fateful as Mordred hailed from the FWL and served as an
initial service with the Draconis Combine. On An Ting, astech with the Twelfth Star Guards, where he also
Fraser killed the treacherous commander of the first received basic MechWarrior training. Upon the Third’s
Ryuken; on Misery, he was instrumental in the defeat of destruction on Icar in 3050, he was taken as isorla by
the Kuritans’ command lance. Clan Wolf. After the grievous losses of the Refusal War
Afterward, he left the Dragoons with his Shadow in 3057, he received an unprecedented opportunity Brevet-Subaltern Zeinab Ghazawwi: A soldier in the
Hawk to embark on a series of still-murky adventures to test up into the warrior caste. He eked out a narrow Filtvelt Citizen’s Militia, Zeinab pilots one of the lightest
with the notorious Bounty Hunter. Amazingly, he then victory over a single ’Mech in his Trial of Position, and ’Mechs in the Thumper Assault Regiment, an elderly
helped train the Ryuken and Genyosha and introduce went on to serve in the Second Cavalry PGC as the pilot Shadow Hawk that once served with the Malagrotta
the Hatamoto-Chi for the DCMS before the War of 3039. of a Shadow Hawk C. Crucis March Militia. Ghazawwi is a staunch Filtvelt
Following the abortive duel between Takashi Kurita and patriot who is adamant that Filtvelt should remain
Jaime Wolf, he returned to the Dragoons in time to play independent, but tempers this sentiment with the
a pivotal part in the mercenary unit’s short and brutal belief that the Federated Suns are a friend in need,
civil war. and that Filtvelt should strain every sinew to aid them
SHADOW HAWK 9

against the DCMS. Though she has five kills of pirate ’Mechs,
she has yet to face the DCMS, and agitates to be assigned to
a raid against them sooner than later.

First Leutnant Denizan Miran: An agent of the Combine’s


ISF, Denzan Miran was a deep-cover operative in a minor
mercenary command in service to the Lyran Commonwealth
when the LIC botched an attempt to capture and turn him
in 3128. Miran managed to make it into his Shadow Hawk
and stomped an elite Lohengrin snatch-and-grab squad
out of existence before his ’Mech was brought down by
a flight of local militia Meteors. After a lengthy period of
“reconditioning,” he and his Shadow Hawk resurfaced in the
service of Jasek Kelswa-Steiner’s Stormhammers.

Chu-i Bagwis Reyes: A lance commander in the DCMS, Reyes


currently has the distinction of being the only Combine
MechWarrior to pilot one of House Davion’s new SHD-6Ds,
captured during the Suns’ raid on Palmyra. As his own Shadow
Hawk was destroyed during the fighting, he regards this as
an entirely appropriate turn of the karmic wheel. Reassigned
to New Avalon, he expects to face the AFFS again very soon,
and looks forward to turning their own design against them.

Lieutenant SG Xóchitl Tecuampil: A lance commander


with the First Rim Commonality Guard, Lieutenant SG
Tecuampil piloted her Lesnovo-built Shadow Hawk with
great distinction during Operation Homecoming on Atreus,
ambushing and destroying a Regulan combined-arms lance
in the cramped confines of the Imstar Aerospace plant. She
has petitioned her commanding officer to reassign her and
her ’Mech, Ye Maca Timiquican, to a unit facing Lyran forces,
as she is eager to fight the external enemies of the reunified
Free Worlds League.

Sergeant David Jonathan Wayne-Smith: A descendant of


an SLDF Gunslinger Program alumni, Wayne-Smith proudly
wears his distant ancestor’s nickel-plated revolver on his
hip. When his family’s refitted SHD-2D2 was destroyed on a
raid into the so-called “Dragon’s Tongue,” Wayne-Smith was
gifted one of the first SHD-6Ds from Wernke, named Ascalon,
which he employed to deadly effect against the enemies of
the Suns in the design’s debut raid on Palmyra.
WHITE RAVEN (BLACK PYTHON/VIPER) 10

CAPABILITIES VARIANTS
heavy ’MECH Lacking the knockout punch of a large-bore autocannon Black Python variants focused on increasing direct-fire
or Gauss rifle, the Black Python whittled down its capabilities, usually with ER lasers and autocannons. An
enemies with pulse laser fire. While this decreased older Steel Viper refit addressed the lack of a knockout
accidental deaths during duels, prolonged combat weapon with PPCs and a Gauss rifle. The latest model
saw the ’Mech disabled more often than not, leading uses improved jump jets for maximum mobility; only
to its pilots being shunted into the ignominious role the most skilled warriors are awarded the right to pilot
of hunting lighter units. The new White Raven is an this astonishingly expensive White Raven.
exemplary sniper, meant to harass at range with precise
fire. The decision to wrap the chassis in ferro-lamellor NOTABLE ’MECHS
armor seems to have been a test bed for newer Raven AND MECHWARRIORS
OmniMechs like the War Crow, which shares many
design features with the White Raven. Star Commander Lucien Clearwater: Known as the
Mass: 75 tons
Red Raven for his tendency to end every trial covered
Chassis: Raven Endo Steel BP3
BATTLE HISTORY in blood, Lucien has twice achieved the rank of Star
Power Plant: GM 375 Fusion Extralight
The Ravens were deeply disturbed when recent clashes Captain, only to lose it again through recklessness. In his
Cruising Speed: 54 kph
with the Federated Suns revealed the Davions using a decade as a warrior, he has made many grave enemies,
Maximum Speed: 86 kph
weapon that ignored the Clan’s precious ferro-lamellor lost seven ’Mechs, three fingers, and his right eye, all
Jump Jets: SR Starlifter 75
armor. Though re-engineered lasers had been deployed without ever seeing heavy combat, and all without
Jump Capacity: 150 meters
for several years, the Ravens had discounted them as an ever losing his flippant attitude and dashing charm.
Armor: Compound LZ-7 Ferro-Lamellor
inferior Spheroid development. Khan McKenna wanted Rather than dump him in a dezgra unit, Khan McKenna
Armament:
to acquire some of these weapons for study, but after has reassigned Lucien to the Raven Watch. His latest
2 Series 6b Extended-Range Large Lasers
Palmyra the Suns was open to neither Raven merchants mission, working with the Brotherhood of Randis on a
2 Series 14a Medium Pulse Lasers
nor friendly Trials. Instead, Khan McKenna assembled a strike against Tortuga, has helped strengthen ties with
4 Series 1 Extended-Range Small Lasers
special R-team under Lucien Clearwater, the Red Raven, Randis, as well as proven the value of the White Raven.
2 Sigma-I Anti-Personnel Gauss Rifles
to acquire a sample or die trying.
Manufacturer: Raveena Electronics
The Raven Watch turned up a possible target on MechWarrior Andrew (Cluetain): Andrew Cluetain
Primary Factory: Ramora
Winfield with the Second Periphery Guards: AFFS Major initially tried out as an AMC aerospace pilot, but could
Communications System: TDWS-37 Mk. 2.2
Jonathan Baines, and his VTR-12D Victor. Clearwater not keep pace in the competitive selection process.
Targeting and Tracking System: “Hermes” CT-44
relished the challenge of drawing out a high-ranking Accepted to Raven MechWarrior training as a freeborn
officer in a dangerous BattleMech, and his team inserted warrior, where it was expected he would flush out early,
Even in the oldest Terran legends, the raven is an
itself onto Winfield. It took nearly two months of hit- Andrew channeled his burning anger into victory and
opportunist and scavenger, unashamed of feasting
and-fade raids before this unClanlike behavior finally attained his MechWarrior rank in record time. Initially
on a rotting carcass. In the case of the White Raven,
drew out Major Baines, who personally took the field assigned to an aging and broken-down Timber Wolf,
the carcass was that of Clan Steel Viper, and their
with a lance to put an end to what he thought was pirate Andrew defeated two Trueborn warriors in hand-to-
Black Python. The Ravens always lamented seeing the
activity. The confrontation inside Bryce Canyon claimed hand combat for the right to pilot a new White Raven.
graceful, bird-like Black Python in Viper formations,
all of Clearwater’s infantry, who held back the Guards The Raven’s sleek, almost LAM-like curves let him
feeling that such a ’Mech should be soaring with
while Lucien dueled with Baines. Only the White Raven’s dream that he is soaring the skies of Lushann. Though
them rather than slithering with the hated Vipers. By
ferro-lamellor saved Lucien from the Victor’s Gauss rifle he would make a fine recruit for the Alliance Air Wings,
resurrecting the pre-3060s Black Python under a new
as he focused long-range precision fire on the Davion Andrew scoffs at a career of pirate hunting and garrison
name, Clan Snow Raven is merely staying true to form.
’Mech’s left arm, finally blowing it off just as the Victor duty. At least in his White Raven, he is a true warrior.
The new ’Mech has been successful enough to erase
breached his armor and destroying the Raven’s targeting
the memory of its old Spheroid name. There is no more
computer. Lucien’s remaining comrade rushed in and
Viper, only the White Raven.
retrieved the arm, and both managed to disengage and
return to the Alliance with their new prize.
WHITE RAVEN (BLACK PYTHON/VIPER) 11

Type: White Raven


Technology Base: Clan (Advanced)
Tonnage: 75
Role: Skirmisher
Battle Value: 2,941

Equipment Mass
Internal Structure: Endo Steel 4
Engine: 375 XL 19.5
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 16 [32] 6
Gyro: 4
Cockpit: 3
Armor Factor (Lamellor): 203 14.5
Internal Armor
Structure Value
Head 3 9
Center Torso 23 30
Center Torso (rear) 10
R/L Torso 16 24
R/L Torso (rear) 8
R/L Arm 12 21
R/L Leg 16 24

Weapons
and Ammo Location Critical Tonnage
Targeting Computer RA 3 3
ER Large Laser RT 1 4
Medium Pulse Laser RT 1 2
2 ER Small Lasers RT 2 1
ER Large Laser LT 1 4
Medium Pulse Laser LT 1 2
2 ER Small Lasers LT 2 1
Ammo (AP Gauss) 40 LT 1 1
2 AP Gauss LA 2 1
2 Jump Jets RT 2 4
Jump Jet CT 1 1
2 Jump Jets LT 2 4

Notes: Features the following Design Quirk: Improved


Targeting (Short).
HUNTSMAN (NOBORI-NIN) 12

CAPABILITIES Weapons and Ammo Location Critical Tonnage


Sturdy, stable, and giving nearly half its mass to Weapons Configuration T
pod space, the Huntsman is the equal in all but raw 2 Imp. Heavy Medium Lasers RA 4 2
Ultra AC/2 RA 2 5
tonnage of numerous heavy ’Mechs taking the field. Ammo (Ultra) 45 RA 1 1
Most configurations present a blend of weapons and 2 Streak LRM 5 RT 2 4
equipment to stalk any quarry, though more focused Ammo (Streak LRM) 24 RT 1 1
variants exist. Fixed jump jets attempt to offset the Micro Pulse Laser RT 1 .5
Omni’s middling speed, a common gripe of warriors Targeting Computer RT 2 2
accustomed to more pep in a medium ’Mech. ER Small Laser LT 1 .5
Flamer LT 1 .5
Laser Anti-Missile System LT 1 1
BATTLE HISTORY Ammo (Streak SRM) 15 LT 1 1
With a significant portion of the Clan Nova Cat Touman Streak SRM 6 LA 2 3
joining the Republic of the Sphere after the Jihad, it was 2 Imp. Heavy Medium Lasers LA 4 2
of little surprise that a number of Huntsmans would Battle Value: 2,105 Role: Skirmisher
be found in RAF livery at the time. That they were
commonly spotted decades later taking part in recent Alternate Configuration E
Large Pulse Laser RA 2 6
RAF offenses has raised eyebrows and continues to Light Active Probe RA 1 .5
prove the OmniMech’s worth. Light TAG RA 1 .5
Part of the Fifth Fides, Lieutenant Ella Lesher Double Heat Sink RA 2 1
Mass: 50 tons
Speed: 54 kph cruising, 86 kph max demonstrated the aptness of the machine’s name on the ATM 6 RT 3 3.5
Jump Capacity: 150 meters tropical islands of Liberty while retaking the planet from Ammo (ATM) 30 RT 3 3
the Capellans alongside the Eleventh Triarii. Favoring ER Small Laser LT 1 .5
Payload: 23.5 tons of pod space Anti-Missile System LT 1 .5
Manufacturer: Clan Protectorate Arms the G configuration, she had little trouble locating and
Ammo (AMS) 24 LT 1 1
(Asellus Australis) targeting Confederation forces that attempted to use Double Heat Sink LT 2 1
Featured in TRO: 3058 Upgrade / Clan Invasion the lush forests to their advantage. The ferocity of the 2 Medium Pulse Lasers LA 2 4
Fides’ attacks became the stuff of fitful chatter among 2 Double Heat Sinks LA 4 2
The merchant castes of Clans Nova Cat and Diamond the retreating Capellans. Mixed in were firsthand Battle Value: 2,104 Role: Skirmisher
Shark were easily the most powerful in the Clan accounts of the gory precision of a certain Huntsman
in close combat. Lt. Lesher’s actions accounted for five Alternate Configuration G
Homeworlds prior to Operation Revival, stoking enmity Retractable Blade RA 4 3
between their members over constant jockeying for BattleMechs and nearly a dozen combat vehicles over
Double Heat Sink RA 2 1
resources and trade opportunities. The peak of this feud the course of the liberation. More a point of pride for Ella: Streak SRM 6 RT 2 3
would see the Nova Cats trialing for, and winning, the not once did she break her blade in the heat of battle. Ammo (Streak) 30 RT 2 2
rights to a promising new Diamond Shark OmniMech at CASE II RT 1 .5
the insistence of the merchant leaders. That the totemic NOTABLE ’MECHS Active Probe RT 1 1
shark ’Mech would turn into a quintessential Nova Cat AND MECHWARRIORS Streak SRM 6 LT 2 3
Supercharger LT 1 1
machine was a long-standing point of irritation to Clan Targeting Computer LT 2 2
Diamond Shark. MechWarrior Andrew: The promising young offspring 3 ER Medium Pulse Lasers LA 6 6
However, by the end of the Second Combine- of the noble Wood dynasty, Andrew successfully
Dominion War, the Nova Cats were unable to replace trialed for a position in the 343rd Battle Cluster of the Small Pulse Laser RL 1 1
combat losses and the Huntsman’s numbers in the Dominion’s storied Rho Galaxy and claimed the right Battle Value: 2,377 Role: Skirmisher
Clan dwindled. Now under the auspices of the Clan to an OmniMech as befitting a warrior of his prowess.
While acceding, Star Colonel Alice Bourjon maintains Alternate Configuration I
Protectorate, the Huntsman is again in production for
old prejudices against freeborns and assigned Andrew HAG 20 RA 6 10
use by the descendants of both Nova Cat and Sea Fox Ammo (HAG) 18 RT 3 3
and serves as a symbol of new cooperation within the a Huntsman taken as isorla during the Second Combine- ER Small Pulse Laser LT 1 1.5
Protectorate. Dominion War. Refusing to rise to the attempted slight, ER Large Laser LA 1 4
Andrew sees only opportunity to gain glory even while Plasma Cannon LA 1 3
at the controls of a ’Mech that once symbolized the Ammo (Plasma) 20 LA 2 2
Bear’s ancient foe. Battle Value: 2,277 Role: Sniper
HATCHETMAN AXMAN BLACK KNIGHT

Mass: 45 tons Mass: 65 tons Mass: 75 tons


Manufacturer: Defiance Industries (Hesperus II) Manufacturer: Johnson Industries (New Syrtis) Manufacturer: Kong Interstellar Corporation (Connaught)
Featured in TRO: 3039 and 3050 Upgrade / Succession Wars Featured in TRO: 3050 Upgrade / Clan Invasion Featured in TRO: 3039 and 3050 Upgrade / Succession Wars

Compared to Johnston Industries’ radical Hatchetman HCT- With Johnston’s facilities undamaged during the Capellans’ Thanks to a reciprocal licensing agreement with Robinson
7D and the Republic’s experimental HCT-7R, Defiance’s ejection from New Syrtis, the company expanded Standard BattleWorks, Kong Interstellar received the plans
HCT-8S takes a more measured approach by combining— production as much as possible to prop up the faltering to the BLK-NT series, allowing them to produce the ’Mech for
and improving upon—features of the -6S and -7S models. Davion military. Their new Axman was just a prototype in the Republic. Not content to just manufacture the Robinson
While the ’Mech’s primary firepower is still supplied by a 3146, and only a lack of components stopped the Capellans version, they applied the technology to their own classic
trusty Defiance Disintegrator LB 10-X autocannon, it is now from putting it into full production. Sharing a number of Black Knight, resulting in the -18-KNT. With the sundering
backed-up by a pair of Clan-grade ER medium lasers. Its components with the Caesar -5D and Hatchetman -7D, of the Republic, Kong found themselves in need of a new
speed is enhanced by a ClanTech engine as used on most the new Axman -5N is a terror at any range. The Tiburon supply of Clan weaponry and formed a trade agreement
of Defiance’s current products, also improving survivability. Khanate-supplied HAG 20 and ER PPC allow it to deal with our Clan to supply their needs. Using an endo-
Double-strength heat sinks round out the package, allowing damage as it closes, while triple ER medium lasers deal composite frame and light engine, the -18-KNT updates the
the -8S to operate without fear of heat build-up. significant short-range damage. These weapons provide -6-KNT with Clan weaponry and heatsinks while adding a
a number of ways to activate the ’Mech’s triple-strength targeting computer.
First Leutnant Cory Inglis: A new member of the Fifth myomers, allowing the -5N to close quicker and deal unholy
Lyran Regulars in 3144, the then-sergeant’s trial by fire came amounts of damage in close combat. Lieutenant JG Duarte Veiga: Known as “Dutty” to friends
the following year in the form of a determined assault by and foes alike, Veiga is as passionate about fine food
elements of the Jade Falcon’s Gamma Galaxy. Assigned to Si-ben-bing Sewarion Smirnow: A recent graduate as he is his posting in the Third Marik Protectors, the
the factory world of Loxley along with six of the Regulars’ from the Victoria Academy of Arms and Technology on Imperators. Descended from the Tenth and Eighteenth
twelve companies, the week-long battle saw four of those Gunthar, Smirnow was thrust into the limelight during the Marik Militia regiments, the Third offer their services to
companies destroyed. In the midst of the action, his heavily Davion re-conquest of New Syrtis. After his Vindicator was protect independent worlds of the Free Worlds League, only
damaged unit was twice combined with other battered damaged early in the battle, he acquired one of the Axman accepting defensive contacts and charging enough to cover
companies, and Inglis was breveted to leutnant as casualties -5N prototypes to carry on the fight, and scythed his way their expenses. Covering worlds sandwiched between the
mounted. through nearly two lances of the Illician Lancers’ Fifty-Ninth League and the Duchy of Andurien, the Imperators have
Fighting a guerilla defense amongst the Gray Mountains, Striker Regiment as they tried to storm the Saso spaceport. been very busy fending off pirates and raids from numerous
he personally claimed three OmniMech kills in as many days, Eventually forced to retreat, Smirnow and a few neighboring powers over the last few decades.
all of which were heavier units. His actions went a long stragglers carried on guerrilla attacks against the Davions With a palate a noble would be jealous of, but lacking
way to safeguard Loxley’s vital factories and earned him a for another two months before retreating off-world in late one’s deep pockets, Veiga is able to indulge his foodie
full commission to first leutnant, while the Fifth Regulars February 3148. He would later put the ’Mech to good use passion on the back of each successful defense thanks to
as a whole were awarded the Falconslayers Medallion for against the Republic during the Operation Bàoyìng attacks grateful locals. He claims to maintain his slim physique from
their efforts. Playing an active role in rebuilding the unit, the following year on Terra Firma, helping to finish off the the workout he receives from frequent ’Mech combat, which
intelligence reports suggest Inglis may soon be promoted second battalion of the Thirteenth Principes. drives his Black Knight’s cockpit to sauna-like temperatures
to hauptmann. despite its advanced cooling system.

13
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 16 ) ( 16 )

OMNIMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Carrion Crow Prime Name:
Movement Points: Tonnage: 40
Gunnery Skill: Piloting Skill:
Walking: 7 Tech Base: Clan
Running: 11 [14] Rules Level: Advanced Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Striker Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 ER PPC LA 15 15 [DE] — 7 14 23
w/Capacitor
Center
1 Imp. Heavy Medium LT 7 10 [DE,X] — 3 6 9 Left Arm Torso Right Arm
Laser ( 11 ) ( 19 ) ( 11 )
1 Imp. Heavy Medium RT 7 10 [DE,X] — 3 6 9
Laser Ferro
1 ER Small Laser HD 2 5 [DE] — 2 4 6 Lamellor
Left Right
Leg Center Leg
( 19 ) Torso ( 19 )
(5)

LeftRight
Torso Rear Torso Rear
(4) (4)

BV: 2,397

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 10 ) Right Torso ( 10 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. ER PPC 4. ER Small Laser 3. Lower Arm Actuator
1-3 4. ER PPC 5. Sensors 1-3 4. Hand Actuator
29
5. PPC Capacitor 6. Life Support 5. Ferro-Lamellor 28*
6. Endo Steel 6. Ferro-Lamellor Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Ferro-Lamellor
(6) (6)
2. Roll Again 1. XL Fusion Engine 2. Ferro-Lamellor 25*
3. Roll Again 2. XL Fusion Engine 3. Ferro-Lamellor Center 24*
4-6 4. Roll Again 3. XL Fusion Engine
4-6 4. Ferro-Lamellor Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 12 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 10 ) ( 10 ) 20*
1. Gyro
Left Torso (CASE) 2. XL Fusion Engine Right Torso (CASE) 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. Double Heat Sink 3. Double Heat Sink
1-3 4. Double Heat Sink
5.
6.
Supercharger
Roll Again
1-3 4. Double Heat Sink
HEAT DATA 16
Double Heat Sinks: 15*
5. Imp. Heavy Medium Laser 5. Imp. Heavy Medium Laser Heat
14 (28)
6. Imp. Heavy Medium Laser Engine Hits 6. Imp. Heavy Medium Laser Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Endo Steel 1. Endo Steel
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Endo Steel 2. Endo Steel
26 Shutdown, avoid on 10+ 12
3. Endo Steel Life Support 3. Endo Steel 11
4-6 4-6 25 -5 Movement Points
4. Ferro-Lamellor 4. Ferro-Lamellor
24 +4 Modifier to Fire 10*
5. Ferro-Lamellor 5. Ferro-Lamellor
23 Ammo Exp, avoid on 6+
6. Ferro-Lamellor 6. Ferro-Lamellor 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Double Heat Sink 5. Double Heat Sink 10 -2 Movement Points 2
Damage Transfer
6. Double Heat Sink 6. Double Heat Sink 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 16 ) ( 16 )

OMNIMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Carrion Crow A Name:
Movement Points: Tonnage: 40
Gunnery Skill: Piloting Skill:
Walking: 7 Tech Base: Clan
Running: 11 Rules Level: Advanced Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Striker Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 HAG/20 LA 4 20 [C,F,X] 2 8 16 24
1 Imp. Heavy Medium CT 7 10 [DE,X] — 3 6 9
Center
Laser Left Arm Torso Right Arm
1 ER Small Laser HD 2 5 [DE] — 2 4 6 ( 11 ) ( 19 ) ( 11 )

Ferro
Lamellor
Left Right
Leg Center Leg
( 19 ) Torso ( 19 )
(5)

LeftRight
Ammo: (HAG 20) 18 Torso Rear Torso Rear
(4) (4)

BV: 1,622

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 10 ) Right Torso ( 10 ) Overflow
Left Arm (CASE) 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. HAG/20 4. ER Small Laser 3. Lower Arm Actuator
1-3 4. HAG/20 5. Sensors 1-3 4. Hand Actuator
29
5. HAG/20 6. Life Support 5. Ferro-Lamellor 28*
6. HAG/20 6. Ferro-Lamellor Left Right 27
Arm Arm 26*
1. HAG/20 Center Torso (CASE) 1. Ferro-Lamellor
(6) (6)
2. HAG/20 1. XL Fusion Engine 2. Ferro-Lamellor 25*
3. Ammo (HAG 20) 6 2. XL Fusion Engine 3. Ferro-Lamellor Center 24*
4-6 4. Ammo (HAG 20) 6 3. XL Fusion Engine
4-6 4. Ferro-Lamellor Torso
23*
5. Ammo (HAG 20) 6 1-3 4. Gyro 5. Roll Again ( 12 )
6. Endo Steel 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 10 ) ( 10 ) 20*
1. Gyro
Left Torso 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. Endo Steel 3. Endo Steel
1-3 4. Endo Steel
5.
6.
Imp. Heavy Medium Laser
Imp. Heavy Medium Laser
1-3 4. Endo Steel
HEAT DATA 16
Double Heat Sinks: 15*
5. Endo Steel 5. Endo Steel Heat
10 (20)
6. Ferro-Lamellor Engine Hits 6. Ferro-Lamellor Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Ferro-Lamellor 1. Ferro-Lamellor
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Ferro-Lamellor 2. Ferro-Lamellor
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 16 ) ( 16 )

OMNIMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Carrion Crow B Name:
Movement Points: Tonnage: 40
Gunnery Skill: Piloting Skill:
Walking: 7 Tech Base: Clan
Running: 11 [14] Rules Level: Advanced Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Sniper Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 ER Large Laser LA 12 10 [DE] — 8 15 25
1 Imp. Heavy Medium RA 7 10 [DE,X] — 3 6 9
Center
Laser Left Arm Torso Right Arm
1 ATM 9 LT 6 [M,C,S] ( 11 ) ( 19 ) ( 11 )
Standard 2/Msl 4 5 10 15
Extended Range 1/Msl 4 9 18 27 Ferro
High Explosive 3/Msl — 3 6 9 Lamellor
1 Watchdog CEWS CT — [E] — — — 3 Left Right
Leg Center Leg
( 19 ) Torso ( 19 )
(5)

LeftRight
Ammo: (ATM 9) 14 Torso Rear Torso Rear
(4) (4)

BV: 2,083

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 10 ) Right Torso ( 10 ) Overflow
Left Arm 1. Life Support Right Arm (CASE)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. ER Large Laser 6. Life Support 5. Imp. Heavy Medium Laser 28*
6. Endo Steel 6. Imp. Heavy Medium Laser Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Ferro-Lamellor
(6) (6)
2. Roll Again 1. XL Fusion Engine 2. Ferro-Lamellor 25*
3. Roll Again 2. XL Fusion Engine 3. Ferro-Lamellor Center 24*
4-6 4. Roll Again 3. XL Fusion Engine
4-6 4. Ferro-Lamellor Torso
23*
5. Roll Again 1-3 4. Gyro 5. Ferro-Lamellor ( 12 )
6. Roll Again 6. Ferro-Lamellor 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 10 ) ( 10 ) 20*
1. Gyro
Left Torso 2. XL Fusion Engine Right Torso (CASE) 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. ATM 9 3. Ammo (ATM 9) 7
1-3 4. ATM 9
5.
6.
Watchdog CEWS
Watchdog CEWS
1-3 4. Ammo (ATM 9) 7
HEAT DATA 16
Double Heat Sinks: 15*
5. ATM 9 5. Supercharger Heat
10 (20)
6. ATM 9 Engine Hits 6. Endo Steel Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Endo Steel 1. Endo Steel
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Endo Steel 2. Endo Steel
26 Shutdown, avoid on 10+ 12
3. Endo Steel Life Support 3. Ferro-Lamellor 11
4-6 4-6 25 -5 Movement Points
4. Ferro-Lamellor 4. Ferro-Lamellor
24 +4 Modifier to Fire 10*
5. Ferro-Lamellor 5. Ferro-Lamellor
23 Ammo Exp, avoid on 6+
6. Ferro-Lamellor 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 16 ) ( 16 )

OMNIMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Carrion Crow C Name:
Movement Points: Tonnage: 40
Gunnery Skill: Piloting Skill:
Walking: 7 Tech Base: Clan
Running: 11 Rules Level: Advanced Hits Taken 1 2 3 4 5 6
Jumping: 6 Role: Striker Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 ER Medium Pulse LA 6 7 [P] — 5 9 14
Laser
Center
1 ER Medium Pulse RA 6 7 [P] — 5 9 14 Left Arm Torso Right Arm
Laser ( 11 ) ( 19 ) ( 11 )
1 Streak SRM 6 LT 4 2/Msl [M,C] — 4 8 12
1 Streak SRM 6 RT 4 2/Msl [M,C] — 4 8 12 Ferro
Lamellor
Left Right
Leg Center Leg
( 19 ) Torso ( 19 )
(5)

LeftRight
Ammo: (Streak SRM 6) 15 Torso Rear Torso Rear
(4) (4)

BV: 1,826

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 10 ) Right Torso ( 10 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. ER Medium Pulse Laser 6. Life Support 5. ER Medium Pulse Laser 28*
6. ER Medium Pulse Laser 6. ER Medium Pulse Laser Left Right 27
Arm Arm 26*
1. Endo Steel Center Torso 1. Ferro-Lamellor
(6) (6)
2. Roll Again 1. XL Fusion Engine 2. Ferro-Lamellor 25*
3. Roll Again 2. XL Fusion Engine 3. Ferro-Lamellor Center 24*
4-6 4. Roll Again 3. XL Fusion Engine
4-6 4. Ferro-Lamellor Torso
23*
5. Roll Again 1-3 4. Gyro 5. Ferro-Lamellor ( 12 )
6. Roll Again 6. Ferro-Lamellor 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 10 ) ( 10 ) 20*
1. Gyro
Left Torso 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. Jump Jet 3. Jump Jet
1-3 4. Streak SRM 6
5.
6.
Ammo (Streak SRM 6) 15
CASE II
1-3 4. Streak SRM 6
HEAT DATA 16
Double Heat Sinks: 15*
5. Streak SRM 6 5. Streak SRM 6 Heat
10 (20)
6. Endo Steel Engine Hits 6. Endo Steel Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Endo Steel 1. Endo Steel
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Endo Steel 2. Endo Steel
26 Shutdown, avoid on 10+ 12
3. Ferro-Lamellor Life Support 3. Ferro-Lamellor 11
4-6 4-6 25 -5 Movement Points
4. Ferro-Lamellor 4. Ferro-Lamellor
24 +4 Modifier to Fire 10*
5. Ferro-Lamellor 5. Ferro-Lamellor
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet 10 -2 Movement Points 2
Damage Transfer
6. Jump Jet 6. Jump Jet 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 16 ) ( 16 )

OMNIMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Carrion Crow D Name:
Movement Points: Tonnage: 40
Gunnery Skill: Piloting Skill:
Walking: 7 Tech Base: Clan
Running: 11 Rules Level: Advanced Hits Taken 1 2 3 4 5 6
Jumping: 7 Role: Striker Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


QtyType Loc Ht Dmg Min Sht Med Lng
2 AP Gauss Rifle LA 1 3 [DB,AI,X] — 3 6 9
1 ER Large Laser RA 12 10 [DE] — 8 15 25
Center
1 Imp. Heavy Medium LT 7 10 [DE,X] — 3 6 9 Left Arm Torso Right Arm
Laser ( 11 ) ( 19 ) ( 11 )
1 Streak SRM 6 RT 4 2/Msl [M,C] — 4 8 12
Ferro
Lamellor
Left Right
Leg Center Leg
( 19 ) Torso ( 19 )
(5)

LeftRight
Ammo: (AP Gauss) 40, (Streak SRM 6) 15 Torso Rear Torso Rear
(4) (4)

BV: 1,930

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 10 ) Right Torso ( 10 ) Overflow
Left Arm (CASE) 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. AP Gauss Rifle 4. Roll Again 3. Lower Arm Actuator
1-3 4. AP Gauss Rifle 5. Sensors 1-3 4. Hand Actuator
29
5. Ammo (AP Gauss) 40 6. Life Support 5. ER Large Laser 28*
6. Endo Steel 6. Ferro-Lamellor Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Ferro-Lamellor
(6) (6)
2. Roll Again 1. XL Fusion Engine 2. Ferro-Lamellor 25*
3. Roll Again 2. XL Fusion Engine 3. Ferro-Lamellor Center 24*
4-6 4. Roll Again 3. XL Fusion Engine
4-6 4. Ferro-Lamellor Torso
23*
5. Roll Again 1-3 4. Gyro 5. Ferro-Lamellor ( 12 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 10 ) ( 10 ) 20*
1. Gyro
Left Torso (CASE) 2. XL Fusion Engine Right Torso (CASE) 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. Jump Jet 3. Jump Jet
1-3 4. Imp. Heavy Medium Laser
5.
6.
Jump Jet
Roll Again
1-3 4. Streak SRM 6
HEAT DATA 16
Double Heat Sinks: 15*
5. Imp. Heavy Medium Laser 5. Streak SRM 6 Heat
10 (20)
6. Endo Steel Engine Hits 6. Ammo (Streak SRM 6) 15 Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Endo Steel 1. Endo Steel
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Endo Steel 2. Endo Steel
26 Shutdown, avoid on 10+ 12
3. Ferro-Lamellor Life Support 3. Endo Steel 11
4-6 4-6 25 -5 Movement Points
4. Ferro-Lamellor 4. Ferro-Lamellor
24 +4 Modifier to Fire 10*
5. Ferro-Lamellor 5. Ferro-Lamellor
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Ferro-Lamellor 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet 10 -2 Movement Points 2
Damage Transfer
6. Jump Jet 6. Jump Jet 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 16 ) ( 16 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Hatchetman HCT-8S Name:
Movement Points: Tonnage: 45
Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Mixed
Running: 8 Rules Level: Advanced Hits Taken 1 2 3 4 5 6
Jumping: 5 Role: Striker Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 ER Medium Laser LA 5 7 [DE] — 5 10 15
(Clan)
Center
1 ER Medium Laser RA 5 7 [DE] — 5 10 15 Left Arm Torso Right Arm
(Clan) ( 13 ) ( 21 ) ( 13 )
1 Hatchet RA — 9 — — — —
1 AES RA — [E] — — — —
1 LB 10-X AC (IS) RT 2 10 — 6 12 18
[DB,C/F/S] Left Right
Leg Center Leg
( 20 ) Torso ( 20 )
(6)

i
Left R ght
Ammo: (LB 10-X) 10, (LB 10-X Cluster) 10 Torso Rear Torso Rear
(5) (5)

BV: 1,479

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 11 ) Right Torso ( 11 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. ER Medium Laser [Clan] 6. Life Support 5. ER Medium Laser [Clan] 28*
6. Endo Steel 6. Hatchet Left Right 27
Arm Arm 26*
1. Endo Steel Center Torso 1. Hatchet
(7) (7)
2. Endo Steel 1. XL Fusion Engine 2. Hatchet 25*
3. Endo Steel 2. XL Fusion Engine 3. AES Center 24*
4-6 4. Endo Steel 3. XL Fusion Engine
4-6 4. AES Torso
23*
5. Endo Steel 1-3 4. Gyro 5. Endo Steel ( 14 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 11 ) ( 11 ) 20*
1. Gyro
Left Torso 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. Double Heat Sink 3. LB 10-X AC
1-3 4. Double Heat Sink
5.
6.
Jump Jet
Endo Steel
1-3 4. LB 10-X AC
HEAT DATA 16
Double Heat Sinks: 15*
5. Double Heat Sink 5. LB 10-X AC Heat
10 (20)
6. Endo Steel Engine Hits 6. LB 10-X AC Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Endo Steel 1. LB 10-X AC
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Endo Steel 2. LB 10-X AC
26 Shutdown, avoid on 10+ 12
3. Endo Steel Life Support 3. Ammo (LB 10-X) 10 11
4-6 4-6 25 -5 Movement Points
4. Endo Steel 4. Ammo (LB 10-X Cluster) 10
24 +4 Modifier to Fire 10*
5. Endo Steel 5. CASE
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet 10 -2 Movement Points 2
Damage Transfer
6. Jump Jet 6. Jump Jet 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 18 ) ( 18 )

OMNIMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Huntsman (Nobori-nin) T Name:
Movement Points: Tonnage: 50
Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Clan
Running: 8 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 5 Role: Skirmisher Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 Streak SRM 6 LA 4 2/Msl [M,C] — 4 8 12
2 Imp. Heavy Medium LA 7 10 [DE,X] — 3 6 9
Center
Laser Left Arm Torso Right Arm
2 Imp. Heavy Medium RA 7 10 [DE,X] — 3 6 9 ( 16 ) ( 25 ) ( 16 )
Laser
1 Ultra AC/2 RA 1 2/Sht 2 9 18 27
[DB,R/C]
1 ER Small Laser LT 2 5 [DE] — 2 4 6 Left Right
Leg Center Leg
1 Flamer LT 3 2 [DE,H,AI] — 1 2 3
( 24 ) Torso ( 24 )
1 Laser AMS LT 5 [PD] — 1 — — (7)
2 Streak LRM 5 RT 2 1/Msl [M,C] — 7 14 21
1 Micro Pulse Laser RT 1 3 [P,AI] — 1 2 3
1 Targeting Computer RT — [E] — — — —

LeftRight
Ammo: (Streak LRM 5) 24, (Streak SRM 6) 15, (Ultra AC/2) 45 Torso Rear Torso Rear
(6) (6)

BV: 2,105

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 12 ) Right Torso ( 12 ) Overflow
Left Arm (CASE) 1. Life Support Right Arm (CASE)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Ferro-Fibrous 3. Imp. Heavy Medium Laser
1-3 4. Streak SRM 6 5. Sensors 1-3 4. Imp. Heavy Medium Laser
29
5. Streak SRM 6 6. Life Support 5. Imp. Heavy Medium Laser 28*
6. Imp. Heavy Medium Laser 6. Imp. Heavy Medium Laser Left Right 27
Arm Arm 26*
1. Imp. Heavy Medium Laser Center Torso 1. Ultra AC/2
(8) (8)
2. Imp. Heavy Medium Laser 1. XL Fusion Engine 2. Ultra AC/2 25*
3. Imp. Heavy Medium Laser 2. XL Fusion Engine 3. Ammo (Ultra AC/2) 45 Center 24*
4-6 4. Endo Steel 3. XL Fusion Engine
4-6 4. Endo Steel Torso
23*
5. Endo Steel 1-3 4. Gyro 5. Endo Steel ( 16 )
6. Ferro-Fibrous 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 12 ) ( 12 ) 20*
1. Gyro
Left Torso (CASE) 2. XL Fusion Engine Right Torso (CASE) 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. Jump Jet 3. Jump Jet
1-3 4. ER Small Laser
5.
6.
Jump Jet
Endo Steel
1-3 4. Streak LRM 5
HEAT DATA 16
Double Heat Sinks: 15*
5. Flamer 5. Streak LRM 5 Heat
10 (20)
6. Laser AMS Engine Hits 6. Micro Pulse Laser Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Ammo (Streak SRM 6) 15 1. Ammo (Streak LRM 5) 24
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Endo Steel 2. Targeting Computer
26 Shutdown, avoid on 10+ 12
3. Ferro-Fibrous Life Support 3. Targeting Computer 11
4-6 4-6 25 -5 Movement Points
4. Ferro-Fibrous 4. Endo Steel
24 +4 Modifier to Fire 10*
5. Ferro-Fibrous 5. Ferro-Fibrous
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Ferro-Fibrous 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 18 ) ( 18 )

OMNIMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Huntsman (Nobori-nin) E Name:
Movement Points: Tonnage: 50
Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Clan
Running: 8 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 5 Role: Skirmisher Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
2 Medium Pulse Laser LA 4 7 [P] — 4 8 12
1 Large Pulse Laser RA 10 10 [P] — 6 14 20
Center
1 Light TAG RA — [E] — 3 6 9 Left Arm Torso Right Arm
1 Light Active Probe RA — [E] — — — 3 ( 16 ) ( 25 ) ( 16 )
1 ER Small Laser LT 2 5 [DE] — 2 4 6
1 Anti-Missile System LT 1 [PD] — 1 — —
1 ATM 6 RT 4 [M,C,S]
Standard 2/Msl 4 5 10 15 Left Right
Leg Center Leg
Extended Range 1/Msl 4 9 18 27
( 24 ) Torso ( 24 )
High Explosive 3/Msl — 3 6 9 (7)

LeftRight
Ammo: (AMS) 24, (ATM 6) 10, (ATM 6 ER) 10, (ATM 6 HE) 10 Torso Rear Torso Rear
(6) (6)

BV: 2,104

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 12 ) Right Torso ( 12 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Ferro-Fibrous 3. Lower Arm Actuator
1-3 4. Double Heat Sink 5. Sensors 1-3 4. Double Heat Sink
29
5. Double Heat Sink 6. Life Support 5. Double Heat Sink 28*
6. Double Heat Sink 6. Large Pulse Laser Left Right 27
Arm Arm 26*
1. Double Heat Sink Center Torso 1. Large Pulse Laser
(8) (8)
2. Medium Pulse Laser 1. XL Fusion Engine 2. Light Active Probe 25*
3. Medium Pulse Laser 2. XL Fusion Engine 3. Light TAG Center 24*
4-6 4. Endo Steel 3. XL Fusion Engine
4-6 4. Endo Steel Torso
23*
5. Endo Steel 1-3 4. Gyro 5. Endo Steel ( 16 )
6. Ferro-Fibrous 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 12 ) ( 12 ) 20*
1. Gyro
Left Torso (CASE) 2. XL Fusion Engine Right Torso (CASE) 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. Double Heat Sink 3. Jump Jet
1-3 4. Double Heat Sink
5.
6.
Jump Jet
Endo Steel
1-3 4. ATM 6
HEAT DATA 16
Double Heat Sinks: 15*
5. Jump Jet 5. ATM 6 Heat
14 (28)
6. ER Small Laser Engine Hits 6. ATM 6 Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Anti-Missile System 1. Ammo (ATM 6) 10
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Ammo (AMS) 24 2. Ammo (ATM 6 ER) 10
26 Shutdown, avoid on 10+ 12
3. Endo Steel Life Support 3. Ammo (ATM 6 HE) 10 11
4-6 4-6 25 -5 Movement Points
4. Ferro-Fibrous 4. Endo Steel
24 +4 Modifier to Fire 10*
5. Ferro-Fibrous 5. Ferro-Fibrous
23 Ammo Exp, avoid on 6+
6. Ferro-Fibrous 6. Ferro-Fibrous 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 18 ) ( 18 )

OMNIMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Huntsman (Nobori-nin) G Name:
Movement Points: Tonnage: 50
Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Clan
Running: 8 [10] Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 5 Role: Skirmisher Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 Small Pulse Laser RL 2 3 [P,AI] — 2 4 6
3 ER Medium Pulse LA 6 7 [P] — 5 9 14
Center
Laser Left Arm Torso Right Arm
1 Retractable Blade RA — 5 — — — — ( 16 ) ( 25 ) ( 16 )
1 Streak SRM 6 LT 4 2/Msl [M,C] — 4 8 12
1 Targeting Computer LT — [E] — — — —
1 Streak SRM 6 RT 4 2/Msl [M,C] — 4 8 12
1 Active Probe RT — [E] — — — 5 Left Right
Leg Center Leg
( 24 ) Torso ( 24 )
(7)

L e ft R ig h t
Ammo: (Streak SRM 6) 30 Torso Rear Torso Rear
(6) (6)

BV: 2,377

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head L e ft To rs o ( 12 ) R ig h t To rs o ( 12 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Ferro-Fibrous 3. Lower Arm Actuator
1-3 4. ER Medium Pulse Laser 5. Sensors 1-3 4. Hand Actuator
29
5. ER Medium Pulse Laser 6. Life Support 5. Double Heat Sink 28*
6. ER Medium Pulse Laser 6. Double Heat Sink Left Right 27
Arm Arm 26*
1. ER Medium Pulse Laser Center Torso 1. Retractable Blade
(8) (8)
2. ER Medium Pulse Laser 1. XL Fusion Engine 2. Retractable Blade 25*
3. ER Medium Pulse Laser 2. XL Fusion Engine 3. Retractable Blade Center 24*
4-6 4. Endo Steel 3. XL Fusion Engine
4-6 4. Retractable Blade Torso
23*
5. Endo Steel 1-3 4. Gyro 5. Endo Steel ( 16 )
6. Ferro-Fibrous 6. Endo Steel 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 12 ) ( 12 ) 20*
1. Gyro
Left Torso 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. Jump Jet 3. Jump Jet
1-3 4. Streak SRM 6
5.
6.
Jump Jet
Endo Steel
1-3 4. Streak SRM 6
HEAT DATA 16
Double Heat Sinks: 15*
5. Streak SRM 6 5. Streak SRM 6 Heat
11 (22)
6. Supercharger Engine Hits 6. Ammo (Streak SRM 6) 15 Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Targeting Computer 1. Ammo (Streak SRM 6) 15
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Targeting Computer 2. Active Probe
26 Shutdown, avoid on 10+ 12
3. Endo Steel Life Support 3. CASE II 11
4-6 4-6 25 -5 Movement Points
4. Ferro-Fibrous 4. Endo Steel
24 +4 Modifier to Fire 10*
5. Ferro-Fibrous 5. Ferro-Fibrous
23 Ammo Exp, avoid on 6+
6. Ferro-Fibrous 6. Ferro-Fibrous 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Small Pulse Laser 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 18 ) ( 18 )

OMNIMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Huntsman (Nobori-nin) I Name:
Movement Points: Tonnage: 50
Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Clan
Running: 8 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 5 Role: Sniper Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 ER Large Laser LA 12 10 [DE] — 8 15 25
1 Plasma Cannon LA 7 [DE,H,AI] — 6 12 18
Center
1 HAG/20 RA 4 20 [C,F,X] 2 8 16 24 Left Arm Torso Right Arm
1 ER Small Pulse Laser LT 3 5 [P,AI] — 2 4 6 ( 16 ) ( 25 ) ( 16 )

Left Right
Leg Center Leg
( 24 ) Torso ( 24 )
(7)

LeftRight
Ammo: (HAG 20) 18, (Plasma Cannon) 20 Torso Rear Torso Rear
(6) (6)

BV: 2,277

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 12 ) Right Torso ( 12 ) Overflow
Left Arm 1. Life Support Right Arm (CASE)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Ferro-Fibrous 3. HAG/20
1-3 4. ER Large Laser 5. Sensors 1-3 4. HAG/20
29
5. Plasma Cannon 6. Life Support 5. HAG/20 28*
6. Ammo (Plasma Cannon) 10 6. HAG/20 Left Right 27
Arm Arm 26*
1. Ammo (Plasma Cannon) 10 Center Torso 1. HAG/20
(8) (8)
2. Endo Steel 1. XL Fusion Engine 2. HAG/20 25*
3. Endo Steel 2. XL Fusion Engine 3. Endo Steel Center 24*
4-6 4. Ferro-Fibrous 3. XL Fusion Engine
4-6 4. Endo Steel Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 16 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 12 ) ( 12 ) 20*
1. Gyro
Left Torso 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. Jump Jet 3. Jump Jet
1-3 4. ER Small Pulse Laser
5.
6.
Jump Jet
Endo Steel
1-3 4. Ammo (HAG 20) 6
HEAT DATA 16
Double Heat Sinks: 15*
5. Endo Steel 5. Ammo (HAG 20) 6 Heat
10 (20)
6. Ferro-Fibrous Engine Hits 6. Ammo (HAG 20) 6 Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Ferro-Fibrous 1. Endo Steel
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Ferro-Fibrous 2. Ferro-Fibrous
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Ferro-Fibrous 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 6 )
Left Torso Right Torso
( 13 ) ( 13 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Shadow Hawk SHD-2D2 Name:
Movement Points: Tonnage: 55
Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere
Running: 8 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 3 Role: Brawler Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium Laser LA 3 5 [DE] — 3 6 9
1 Medium Laser RA 3 5 [DE] — 3 6 9
Center
1 AC/5 LT 1 5 [DB,S] 3 6 12 18 Left Arm Torso Right Arm
1 LRM 5 RT 2 1/Msl [M,C,S] 6 7 14 21 ( 10 ) ( 16 ) ( 10 )
1 Streak SRM 2 CT 2 2/Msl [M,C] — 3 6 9
1 Streak SRM 2 HD 2 2/Msl [M,C] — 3 6 9

Left Right
Leg Center Leg
( 10 ) Torso ( 10 )
(6)

i
Left R ght
Ammo: (AC/5) 20, (LRM 5) 24, (Streak SRM 2) 50 Torso Rear Torso Rear
(5) (5)

BV: 1,049

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 13 ) Right Torso ( 13 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Streak SRM 2 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Medium Laser 6. Life Support 5. Medium Laser 28*
6. Roll Again 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(9) (9)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 18 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 13 ) ( 13 ) 20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Jump Jet 3. Fusion Engine 1. Heat Sink 18*
2. AC/5 4-6 4. Fusion Engine 2. Jump Jet 17*
3. AC/5 3. LRM 5
1-3 4. AC/5
5.
6.
Jump Jet
Streak SRM 2
1-3 4. Ammo (LRM 5) 24
HEAT DATA 16
Heat Sinks: 15*
5. AC/5 5. Ammo (Streak SRM 2) 50 Heat
12
6. Ammo (AC/5) 20 Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 18 ) ( 18 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Shadow Hawk SHD-2Hb Name:
Movement Points: Tonnage: 55
Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere
Running: 8 Rules Level: Advanced Hits Taken 1 2 3 4 5 6
Jumping: 3 Role: Skirmisher Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium Laser LA 3 5 [DE] — 3 6 9
1 Medium Laser RA 3 5 [DE] — 3 6 9
Center
1 LB 10-X AC LT 2 10 — 6 12 18 Left Arm Torso Right Arm
[DB,C/F/S] ( 16 ) ( 23 ) ( 16 )
1 Streak SRM 2 RT 2 2/Msl [M,C] — 3 6 9
1 Streak SRM 2 HD 2 2/Msl [M,C] — 3 6 9

Left Right
Leg Center Leg
( 16 ) Torso ( 16 )
(8)

i
Left R ght
Ammo: (LB 10-X) 10, (LB 10-X Cluster) 10, (Streak SRM 2) 50 Torso Rear Torso Rear
(6) (6)

BV: 1,354

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 13 ) Right Torso ( 13 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Streak SRM 2 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Medium Laser 6. Life Support 5. Medium Laser 28*
6. Endo Steel 6. Endo Steel Left Right 27
Arm Arm 26*
1. Endo Steel Center Torso 1. Endo Steel
(9) (9)
2. Endo Steel 1. Fusion Engine 2. Endo Steel 25*
3. Ferro-Fibrous 2. Fusion Engine 3. Ferro-Fibrous Center 24*
4-6 4. Ferro-Fibrous 3. Fusion Engine
4-6 4. Ferro-Fibrous Torso
23*
5. Ferro-Fibrous 1-3 4. Gyro 5. Ferro-Fibrous ( 18 )
6. Ferro-Fibrous 6. Ferro-Fibrous 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 13 ) ( 13 ) 20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Jump Jet 3. Fusion Engine 1. Jump Jet 18*
2. LB 10-X AC 4-6 4. Fusion Engine 2. Streak SRM 2 17*
3. LB 10-X AC 3. Ammo (Streak SRM 2) 50
1-3 4. LB 10-X AC
5.
6.
Jump Jet
Roll Again
1-3 4. Ammo (LB 10-X) 10
HEAT DATA 16
Double Heat Sinks: 15*
5. LB 10-X AC 5. Ammo (LB 10-X Cluster) 10 Heat
11 (22)
6. LB 10-X AC Engine Hits 6. CASE Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. LB 10-X AC 1. Endo Steel
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Endo Steel 2. Endo Steel
26 Shutdown, avoid on 10+ 12
3. Endo Steel Life Support 3. Ferro-Fibrous 11
4-6 4-6 25 -5 Movement Points
4. Ferro-Fibrous 4. Ferro-Fibrous
24 +4 Modifier to Fire 10*
5. Ferro-Fibrous 5. Ferro-Fibrous
23 Ammo Exp, avoid on 6+
6. Ferro-Fibrous 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel 10 -2 Movement Points 2
Damage Transfer
6. Endo Steel 6. Endo Steel 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 19 ) ( 19 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Shadow Hawk SHD-4H Name:
Movement Points: Tonnage: 55
Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere
Running: 8 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 5 Role: Sniper Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 Light PPC RA 5 5 [DE] 3 6 12 18
1 Heavy PPC LT 15 15 [DE] 3 6 12 18
Center
Left Arm Torso Right Arm
( 18 ) ( 23 ) ( 18 )

Left Right
Leg Center Leg
( 20 ) Torso ( 20 )
(8)

i
Left R ght
Torso Rear Torso Rear
(7) (7)

BV: 1,569

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 13 ) Right Torso ( 13 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Roll Again 6. Life Support 5. Light PPC 28*
6. Roll Again 6. Light PPC Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(9) (9)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 18 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 13 ) ( 13 ) 20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Jump Jet 3. Fusion Engine 1. Double Heat Sink 18*
2. Jump Jet 4-6 4. Fusion Engine 2. Double Heat Sink 17*
3. Heavy PPC 3. Double Heat Sink
1-3 4. Heavy PPC
5.
6.
Jump Jet
Roll Again
1-3 4. Jump Jet
HEAT DATA 16
Double Heat Sinks: 15*
5. Heavy PPC 5. Jump Jet Heat
12 (24)
6. Heavy PPC Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 19 ) ( 19 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Shadow Hawk SHD-5M Name:
Movement Points: Tonnage: 55
Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere
Running: 8 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 5 Role: Missile Boat Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium Laser RA 3 5 [DE] — 3 6 9
1 Ultra AC/5 LT 1 5/Sht 2 6 13 20
Center
[DB,R/C] Left Arm Torso Right Arm
1 LRM 20 RT 6 1/Msl [M,C,S] 6 7 14 21 ( 18 ) ( 23 ) ( 18 )
1 Streak SRM 2 HD 2 2/Msl [M,C] — 3 6 9

Left Right
Leg Center Leg
( 20 ) Torso ( 20 )
(8)

i
Left R ght
Ammo: (LRM 20) 6, (Streak SRM 2) 50, (Ultra AC/5) 20 Torso Rear Torso Rear
(7) (7)

BV: 1,430

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 13 ) Right Torso ( 13 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Streak SRM 2 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Endo Steel 6. Life Support 5. Medium Laser 28*
6. Endo Steel 6. Endo Steel Left Right 27
Arm Arm 26*
1. Endo Steel Center Torso 1. Endo Steel
(9) (9)
2. Endo Steel 1. XL Fusion Engine 2. Endo Steel 25*
3. Endo Steel 2. XL Fusion Engine 3. Endo Steel Center 24*
4-6 4. Endo Steel 3. XL Fusion Engine
4-6 4. Endo Steel Torso
23*
5. Endo Steel 1-3 4. Gyro 5. Endo Steel ( 18 )
6. Roll Again 6. Endo Steel 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 13 ) ( 13 ) 20*
1. Gyro
Left Torso 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. XL Fusion Engine 3. XL Fusion Engine
1-3 4. Jump Jet
5.
6.
Jump Jet
Ammo (Streak SRM 2) 50
1-3 4. Jump Jet
HEAT DATA 16
Double Heat Sinks: 15*
5. Jump Jet 5. Jump Jet Heat
10 (20)
6. Ultra AC/5 Engine Hits 6. LRM 20 Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Ultra AC/5 1. LRM 20
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Ultra AC/5 2. LRM 20
26 Shutdown, avoid on 10+ 12
3. Ultra AC/5 Life Support 3. LRM 20 11
4-6 4-6 25 -5 Movement Points
4. Ultra AC/5 4. LRM 20
24 +4 Modifier to Fire 10*
5. Ammo (Ultra AC/5) 20 5. Ammo (LRM 20) 6
23 Ammo Exp, avoid on 6+
6. CASE 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 19 ) ( 19 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Shadow Hawk SHD-5R Name:
Movement Points: Tonnage: 55
Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere
Running: 6 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 3 Role: Missile Boat Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 ER Medium Laser RA 5 5 [DE] — 4 8 12
1 Light AC/5 LT 1 5 [DB,S] — 5 10 15
Center
5 Thunderbolt 5 RT 3 5[M] 5 6 12 18 Left Arm Torso Right Arm
1 Streak SRM 2 HD 2 2/Msl [M,C] — 3 6 9 ( 18 ) ( 23 ) ( 18 )

Left Right
Leg Center Leg
( 20 ) Torso ( 20 )
(8)

i
Left R ght
Ammo: (LAC/5) 20, (Streak SRM 2) 50, (Thunderbolt 5) 48 Torso Rear Torso Rear
(7) (7)

BV: 1,296

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 13 ) Right Torso ( 13 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Streak SRM 2 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Endo Steel 6. Life Support 5. Double Heat Sink 28*
6. Endo Steel 6. Double Heat Sink Left Right 27
Arm Arm 26*
1. Endo Steel Center Torso 1. Double Heat Sink
(9) (9)
2. Endo Steel 1. XL Fusion Engine 2. ER Medium Laser 25*
3. Endo Steel 2. XL Fusion Engine 3. Endo Steel Center 24*
4-6 4. Endo Steel 3. XL Fusion Engine
4-6 4. Endo Steel Torso
23*
5. Endo Steel 1-3 4. Gyro 5. Endo Steel ( 18 )
6. Endo Steel 6. Endo Steel 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 13 ) ( 13 ) 20*
1. Gyro
Left Torso 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. XL Fusion Engine 3. XL Fusion Engine
1-3 4. Jump Jet
5.
6.
Jump Jet
Ammo (Streak SRM 2) 50
1-3 4. Double Heat Sink
HEAT DATA 16
Double Heat Sinks: 15*
5. Light AC/5 5. Double Heat Sink Heat
10 (20)
6. Light AC/5 Engine Hits 6. Double Heat Sink Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Ammo (LAC/5) 20 1. Jump Jet
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Ammo (Thunderbolt 5) 12 2. Thunderbolt 5
26 Shutdown, avoid on 10+ 12
3. Ammo (Thunderbolt 5) 12 Life Support 3. Thunderbolt 5 11
4-6 4-6 25 -5 Movement Points
4. Ammo (Thunderbolt 5) 12 4. Thunderbolt 5
24 +4 Modifier to Fire 10*
5. Ammo (Thunderbolt 5) 12 5. Thunderbolt 5
23 Ammo Exp, avoid on 6+
6. CASE 6. Thunderbolt 5 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 19 ) ( 19 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Shadow Hawk SHD-5S Name:
Movement Points: Tonnage: 55
Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Inner Sphere
Running: 9 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 5 Role: Scout Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium Pulse Laser LA 4 6 [P] — 2 4 6
1 TAG LA — [E] — 5 9 15
Center
1 Large Laser RA 8 8 [DE] — 5 10 15 Left Arm Torso Right Arm
2 Medium Laser LT 3 5 [DE] — 3 6 9 ( 18 ) ( 27 ) ( 18 )
1 ECM Suite (Guardian) LT — [E] — — — 6
2 Medium Laser RT 3 5 [DE] — 3 6 9
1 Active Probe (Beagle) RT — [E] — — — 3
1 Cargo (0.5 tons) HD — [E] — — — — Left Right
Leg Center Leg
( 26 ) Torso ( 26 )
(8)

i
Left R ght
Torso Rear Torso Rear
(7) (7)

BV: 1,590

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 13 ) Right Torso ( 13 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Cargo 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Medium Pulse Laser 6. Life Support 5. Large Laser 28*
6. TAG 6. Large Laser Left Right 27
Arm Arm 26*
1. Endo Steel Center Torso 1. Endo Steel
(9) (9)
2. Endo Steel 1. XL Fusion Engine 2. Endo Steel 25*
3. Endo Steel 2. XL Fusion Engine 3. Endo Steel Center 24*
4-6 4. Endo Steel 3. XL Fusion Engine
4-6 4. Endo Steel Torso
23*
5. Endo Steel 1-3 4. Gyro 5. Endo Steel ( 18 )
6. Endo Steel 6. Endo Steel 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 13 ) ( 13 ) 20*
1. Gyro
Left Torso 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. XL Fusion Engine 3. XL Fusion Engine
1-3 4. Jump Jet
5.
6.
Jump Jet
Roll Again
1-3 4. Jump Jet
HEAT DATA 16
Double Heat Sinks: 15*
5. Jump Jet 5. Jump Jet Heat
13 (26)
6. Medium Laser Engine Hits 6. Medium Laser Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Medium Laser 1. Medium Laser
Sensor Hits 28 Ammo Exp, avoid on 8+
2. ECM Suite (Guardian) 2. Active Probe (Beagle)
26 Shutdown, avoid on 10+ 12
3. ECM Suite (Guardian) Life Support 3. Active Probe (Beagle) 11
4-6 4-6 25 -5 Movement Points
4. Endo Steel 4. Endo Steel
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 19 ) ( 19 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Shadow Hawk SHD-6D Name:
Movement Points: Tonnage: 55
Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere
Running: 8 Rules Level: Advanced Hits Taken 1 2 3 4 5 6
Jumping: 5 Role: Skirmisher Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium RA 6 6 [DE] — 3 6 9
Re-engineered Laser
Center
1 Large Re-engineered LT 9 9 [DE] — 5 10 15 Left Arm Torso Right Arm
Laser ( 18 ) ( 23 ) ( 18 )
1 MML 5 RT 3 [M,C,S]
LRM 1/Msl 6 7 14 21
SRM 2/Msl — 3 6 9
1 Streak SRM 2 (I-OS) HD 2 2/Msl [M,C] — 3 6 9 Left Right
Leg Center Leg
( 20 ) Torso ( 20 )
( 10 )

i
Left R ght
Ammo: (MML 5/LRM) 24, (MML 5/SRM) 20 Torso Rear Torso Rear
(7) (7)

BV: 1,371

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 13 ) Right Torso ( 13 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Streak SRM 2 (I-OS) 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Ferro-Fibrous 6. Life Support 5. Medium Re-engineered Laser 28*
6. Ferro-Fibrous 6. Medium Re-engineered Laser Left Right 27
Arm Arm 26*
1. Ferro-Fibrous Center Torso 1. Ferro-Fibrous
(9) (9)
2. Ferro-Fibrous 1. Fusion Engine 2. Ferro-Fibrous 25*
3. Ferro-Fibrous 2. Fusion Engine 3. Ferro-Fibrous Center 24*
4-6 4. Ferro-Fibrous 3. Fusion Engine
4-6 4. Ferro-Fibrous Torso
23*
5. Ferro-Fibrous 1-3 4. Gyro 5. Ferro-Fibrous ( 18 )
6. Ferro-Fibrous 6. Ferro-Fibrous 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 13 ) ( 13 ) 20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Jump Jet 3. Fusion Engine 1. Jump Jet 18*
2. Jump Jet 4-6 4. Fusion Engine 2. Jump Jet 17*
3. Large Re-engineered Laser 3. MML 5
1-3 4. Large Re-engineered Laser
5.
6.
Jump Jet
Endo Steel
1-3 4. MML 5
HEAT DATA 16
Double Heat Sinks: 15*
5. Large Re-engineered Laser 5. MML 5 Heat
11 (22)
6. Large Re-engineered Laser Engine Hits 6. Ammo (MML 5/LRM) 24 Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Large Re-engineered Laser 1. Ammo (MML 5/SRM) 20
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Endo Steel 2. CASE II
26 Shutdown, avoid on 10+ 12
3. Endo Steel Life Support 3. Endo Steel 11
4-6 4-6 25 -5 Movement Points
4. Endo Steel 4. Endo Steel
24 +4 Modifier to Fire 10*
5. Endo Steel 5. Endo Steel
23 Ammo Exp, avoid on 6+
6. Endo Steel 6. Endo Steel 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel 10 -2 Movement Points 2
Damage Transfer
6. Endo Steel 6. Endo Steel 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 19 ) ( 19 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Shadow Hawk SHD-7H Name:
Movement Points: Tonnage: 55
Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere
Running: 8 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 5 Role: Skirmisher Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 ER Medium Laser RA 5 5 [DE] — 4 8 12
1 LB 10-X AC LT 2 10 — 6 12 18
Center
[DB,C/F/S] Left Arm Torso Right Arm
1 Enhanced LRM 5 RT 2 1/Msl [M,C,S] 3 7 14 21 ( 18 ) ( 23 ) ( 18 )
1 SRM 2 HD 2 2/Msl [M,C,S] — 3 6 9

Left Right
Leg Center Leg
( 20 ) Torso ( 20 )
(8)

i
Left R ght
Ammo: (LB 10-X) 10, (LB 10-X Cluster) 10, (NLRM 5) 24, (SRM 2) 50 Torso Rear Torso Rear
(7) (7)

BV: 1,394

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 13 ) Right Torso ( 13 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. SRM 2 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Endo Steel 6. Life Support 5. ER Medium Laser 28*
6. Endo Steel 6. Endo Steel Left Right 27
Arm Arm 26*
1. Endo Steel Center Torso 1. Endo Steel
(9) (9)
2. Endo Steel 1. Light Fusion Engine 2. Endo Steel 25*
3. Endo Steel 2. Light Fusion Engine 3. Endo Steel Center 24*
4-6 4. Endo Steel 3. Light Fusion Engine
4-6 4. Endo Steel Torso
23*
5. Endo Steel 1-3 4. Gyro 5. Endo Steel ( 18 )
6. Roll Again 6. Endo Steel 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 13 ) ( 13 ) 20*
1. Gyro
Left Torso 2. Light Fusion Engine Right Torso 19*
1. Light Fusion Engine 3. Light Fusion Engine 1. Light Fusion Engine 18*
2. Light Fusion Engine 4-6 4. Light Fusion Engine 2. Light Fusion Engine 17*
3. Jump Jet 3. Jump Jet
1-3 4. Jump Jet
5.
6.
Jump Jet
Roll Again
1-3 4. Jump Jet
HEAT DATA 16
Double Heat Sinks: 15*
5. LB 10-X AC 5. Enhanced LRM 5 Heat
10 (20)
6. LB 10-X AC Engine Hits 6. Enhanced LRM 5 Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. LB 10-X AC 1. Ammo (NLRM 5) 24
Sensor Hits 28 Ammo Exp, avoid on 8+
2. LB 10-X AC 2. Ammo (LB 10-X) 10
26 Shutdown, avoid on 10+ 12
3. LB 10-X AC Life Support 3. Ammo (LB 10-X Cluster) 10 11
4-6 4-6 25 -5 Movement Points
4. LB 10-X AC 4. Ammo (SRM 2) 50
24 +4 Modifier to Fire 10*
5. Roll Again 5. CASE II
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 18 ) ( 18 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Shadow Hawk C Name:
Movement Points: Tonnage: 55
Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Mixed
Running: 8 Rules Level: Experimental Hits Taken 1 2 3 4 5 6
Jumping: 5 Role: Skirmisher Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 ER Medium Laser RA 5 7 [DE] — 5 10 15
(Clan)
Center
1 LB 5-X AC (Clan) LT 1 5 [DB,C/F/S] 3 8 15 24 Left Arm Torso Right Arm
1 LRM 5 (Clan) RT 2 1/Msl [M,C,S] — 7 14 21 ( 16 ) ( 23 ) ( 16 )
1 Streak SRM 2 (Clan) HD 2 2/Msl [M,C] — 4 8 12

Left Right
Leg Center Leg
( 16 ) Torso ( 16 )
(8)

L e ft R ig h t
Ammo: (LB-5X) 20, (LRM 5) 24, (Streak SRM 2) 50 Torso Rear Torso Rear
(6) (6)

BV: 1,348

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head L e ft To rs o ( 13 ) R ig h t To rs o ( 13 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Streak SRM 2 [Clan] 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Roll Again 6. Life Support 5. ER Medium Laser [Clan] 28*
6. Roll Again 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(9) (9)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 18 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 13 ) ( 13 ) 20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Jump Jet 3. Fusion Engine 1. Heat Sink 18*
2. Jump Jet 4-6 4. Fusion Engine 2. Heat Sink 17*
3. LB 5-X AC [Clan] 3. Jump Jet
1-3 4. LB 5-X AC [Clan]
5.
6.
Jump Jet
Ammo (Streak SRM 2) 50
1-3 4. Jump Jet
HEAT DATA 16
Heat Sinks: 15*
5. LB 5-X AC [Clan] 5. LRM 5 [Clan] Heat
13
6. LB 5-X AC [Clan] Engine Hits 6. Ammo (LRM 5) 24 Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Ammo (LB-5X) 20 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 23 ) ( 23 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Axman AXM-5N Name:
Movement Points: Tonnage: 65
Gunnery Skill: Piloting Skill:
Walking: 4 [5] Tech Base: Mixed
Running: 6 [8] Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 4 Role: Skirmisher Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 ER PPC (Clan) LA 15 15 [DE] — 7 14 23
3 ER Medium Laser (IS) RA 5 5 [DE] — 4 8 12
Center
1 Hatchet RA — 13 — — — — Left Arm Torso Right Arm
1 HAG/20 RT 4 20 [C,F,X] 2 8 16 24 ( 20 ) ( 33 ) ( 20 )
1 ECM Suite (Guardian) CT — [E] — — — 6

Left Right
Leg Center Leg
( 27 ) Torso ( 27 )
(7)

i
Left R ght
Ammo: (HAG 20) 18 Torso Rear Torso Rear
(7) (7)

BV: 2,575

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 15 ) Right Torso ( 15 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Light Ferro-Fibrous 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. ER PPC [Clan] 6. Life Support 5. ER Medium Laser 28*
6. ER PPC [Clan] 6. ER Medium Laser Left Right 27
Arm Arm 26*
1. Light Ferro-Fibrous Center Torso 1. ER Medium Laser
( 10 ) ( 10 )
2. Light Ferro-Fibrous 1. XL Fusion Engine 2. Hatchet 25*
3. Light Ferro-Fibrous 2. XL Fusion Engine 3. Hatchet Center 24*
4-6 4. Light Ferro-Fibrous 3. XL Fusion Engine
4-6 4. Hatchet Torso
23*
5. Light Ferro-Fibrous 1-3 4. Gyro 5. Hatchet ( 21 )
6. Roll Again 6. Hatchet 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 15 ) ( 15 ) 20*
1. Gyro
Left Torso 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. XL Fusion Engine 3. XL Fusion Engine
1-3 4. Ammo (HAG 20) 6
5.
6.
ECM Suite (Guardian)
ECM Suite (Guardian)
1-3 4. HAG/20 [Clan]
HEAT DATA 16
Double Heat Sinks: 15*
5. Ammo (HAG 20) 6 5. HAG/20 [Clan] Heat
10 (20)
6. Ammo (HAG 20) 6 Engine Hits 6. HAG/20 [Clan] Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Triple-Strength Myomer 1. HAG/20 [Clan]
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Triple-Strength Myomer 2. HAG/20 [Clan]
26 Shutdown, avoid on 10+ 12
3. Triple-Strength Myomer Life Support 3. HAG/20 [Clan] 11
4-6 4-6 25 -5 Movement Points
4. Triple-Strength Myomer 4. CASE II
24 +4 Modifier to Fire 10*
5. Triple-Strength Myomer 5. Light Ferro-Fibrous
23 Ammo Exp, avoid on 6+
6. Triple-Strength Myomer 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet 10 -2 Movement Points 2
Damage Transfer
6. Jump Jet 6. Jump Jet 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 24 ) ( 24 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Black Knight BL-18-KNT Name:
Movement Points: Tonnage: 75
Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Mixed
Running: 6 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Brawler Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 ER Medium Laser LA 5 7 [DE] — 5 10 15
(Clan)
Center
1 ER PPC (Clan) RA 15 15 [DE] — 7 14 23 Left Arm Torso Right Arm
1 ER Medium Laser RA 5 7 [DE] — 5 10 15 ( 24 ) ( 29 ) ( 24 )
(Clan)
1 ER Large Laser (Clan) LT 12 10 [DE] — 8 15 25
1 ER Medium Laser LT 5 7 [DE] — 5 10 15
(Clan) Left Right
Leg Center Leg
1 ER Large Laser (Clan) RT 12 10 [DE] — 8 15 25
( 24 ) Torso ( 24 )
1 ER Medium Laser RT 5 7 [DE] — 5 10 15 ( 10 )
(Clan)
1 Targeting Computer RT — [E] — — — —
[IS]
1 Active Probe (Beagle) CT — [E] — — — 3
1 Small Pulse Laser HD 2 3 [P,AI] — 2 4 6
(Clan)

L e ft R ig h t
Torso Rear Torso Rear
(8) (8)

BV: 2,585

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head L e ft To rs o ( 16 ) R ig h t To rs o ( 16 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Small Pulse Laser [Clan] 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Double Heat Sink [Clan] 6. Life Support 5. Double Heat Sink [Clan] 28*
6. Double Heat Sink [Clan] 6. Double Heat Sink [Clan] Left Right 27
Arm Arm 26*
1. ER Medium Laser [Clan] Center Torso 1. ER PPC [Clan]
( 12 ) ( 12 )
2. Endo-Composite 1. Light Fusion Engine 2. ER PPC [Clan] 25*
3. Endo-Composite 2. Light Fusion Engine 3. ER Medium Laser [Clan] Center 24*
4-6 4. Endo-Composite 3. Light Fusion Engine
4-6 4. Endo-Composite Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 23 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 16 ) ( 16 ) 20*
1. Gyro
Left Torso 2. Light Fusion Engine Right Torso 19*
1. Light Fusion Engine 3. Light Fusion Engine 1. Light Fusion Engine 18*
2. Light Fusion Engine 4-6 4. Light Fusion Engine 2. Light Fusion Engine 17*
3. Double Heat Sink [Clan] 3. Double Heat Sink [Clan]
1-3 4. Double Heat Sink [Clan]
5.
6.
Active Probe (Beagle)
Active Probe (Beagle)
1-3 4. Double Heat Sink [Clan]
HEAT DATA 16
Double Heat Sinks: 15*
5. Double Heat Sink [Clan] 5. ER Large Laser [Clan] Heat
20 (40)
6. Double Heat Sink [Clan] Engine Hits 6. ER Medium Laser [Clan] Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Double Heat Sink [Clan] 1. Targeting Computer [IS]
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Double Heat Sink [Clan] 2. Targeting Computer [IS]
26 Shutdown, avoid on 10+ 12
3. ER Large Laser [Clan] Life Support 3. Targeting Computer [IS] 11
4-6 4-6 25 -5 Movement Points
4. ER Medium Laser [Clan] 4. Targeting Computer [IS]
24 +4 Modifier to Fire 10*
5. Endo-Composite 5. Targeting Computer [IS]
23 Ammo Exp, avoid on 6+
6. Endo-Composite 6. Endo-Composite 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Double Heat Sink [Clan] 5. Double Heat Sink [Clan] 10 -2 Movement Points 2
Damage Transfer
6. Double Heat Sink [Clan] 6. Double Heat Sink [Clan] 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 22 ) ( 22 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Black Python (Viper) Name:
Movement Points: Tonnage: 75
Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Clan
Running: 8 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 5 Role: Skirmisher Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
2 Machine Gun LA — 2 [DB,AI] — 1 2 3
1 Targeting Computer RA — [E] — — — —
Center
1 Large Pulse Laser LT 10 10 [P] — 6 14 20 Left Arm Torso Right Arm
1 Medium Pulse Laser LT 4 7 [P] — 4 8 12 ( 22 ) ( 30 ) ( 22 )
2 Small Pulse Laser LT 2 3 [P,AI] — 2 4 6
1 Large Pulse Laser RT 10 10 [P] — 6 14 20
1 Medium Pulse Laser RT 4 7 [P] — 4 8 12
2 Small Pulse Laser RT 2 3 [P,AI] — 2 4 6 Left Right
Leg Center Leg
( 26 ) Torso ( 26 )
( 12 )

i
Left R ght
Ammo: (Machine Gun) 200 Torso Rear Torso Rear
( 10 ) ( 10 )

BV: 2,813

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 16 ) Right Torso ( 16 ) Overflow
Left Arm (CASE) 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Ferro-Fibrous 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Machine Gun 6. Life Support 5. Targeting Computer 28*
6. Machine Gun 6. Targeting Computer Left Right 27
Arm Arm 26*
1. Ammo (Machine Gun) 200 Center Torso 1. Targeting Computer
( 12 ) ( 12 )
2. Ferro-Fibrous 1. XL Fusion Engine 2. Targeting Computer 25*
3. Roll Again 2. XL Fusion Engine 3. Ferro-Fibrous Center 24*
4-6 4. Roll Again 3. XL Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 23 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 16 ) ( 16 ) 20*
1. Gyro
Left Torso 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. Jump Jet 3. Jump Jet
1-3 4. Jump Jet
5.
6.
Jump Jet
Endo Steel
1-3 4. Jump Jet
HEAT DATA 16
Double Heat Sinks: 15*
5. Large Pulse Laser 5. Large Pulse Laser Heat
12 (24)
6. Large Pulse Laser Engine Hits 6. Large Pulse Laser Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Medium Pulse Laser 1. Medium Pulse Laser
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Small Pulse Laser 2. Small Pulse Laser
26 Shutdown, avoid on 10+ 12
3. Small Pulse Laser Life Support 3. Small Pulse Laser 11
4-6 4-6 25 -5 Movement Points
4. Endo Steel 4. Endo Steel
24 +4 Modifier to Fire 10*
5. Ferro-Fibrous 5. Ferro-Fibrous
23 Ammo Exp, avoid on 6+
6. Ferro-Fibrous 6. Ferro-Fibrous 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel 10 -2 Movement Points 2
Damage Transfer
6. Endo Steel 6. Endo Steel 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 22 ) ( 22 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Black Python (Viper) 2 Name:
Movement Points: Tonnage: 75
Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Clan
Running: 8 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 5 Role: Skirmisher Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
2 Machine Gun LA — 2 [DB,AI] — 1 2 3
1 ECM Suite LA — [E] — — — 6
Center
1 Targeting Computer RA — [E] — — — — Left Arm Torso Right Arm
1 Ultra AC/2 LT 1 2/Sht 2 9 18 27 ( 22 ) ( 30 ) ( 22 )
[DB,R/C]
2 Small Pulse Laser LT 2 3 [P,AI] — 2 4 6
2 ER Large Laser RT 12 10 [DE] — 8 15 25
3 Small Pulse Laser RT 2 3 [P,AI] — 2 4 6 Left Right
Leg Center Leg
( 26 ) Torso ( 26 )
( 12 )

i
Left R ght
Ammo: (Machine Gun) 200, (Ultra AC/2) 90 Torso Rear Torso Rear
( 10 ) ( 10 )

BV: 2,520

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 16 ) Right Torso ( 16 ) Overflow
Left Arm (CASE) 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Ferro-Fibrous 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Machine Gun 6. Life Support 5. Targeting Computer 28*
6. Machine Gun 6. Targeting Computer Left Right 27
Arm Arm 26*
1. Ammo (Machine Gun) 200 Center Torso 1. Targeting Computer
( 12 ) ( 12 )
2. Ammo (Ultra AC/2) 45 1. XL Fusion Engine 2. Targeting Computer 25*
3. Ammo (Ultra AC/2) 45 2. XL Fusion Engine 3. Ferro-Fibrous Center 24*
4-6 4. ECM Suite 3. XL Fusion Engine
4-6 4. Roll Again Torso
23*
5. Ferro-Fibrous 1-3 4. Gyro 5. Roll Again ( 23 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 16 ) ( 16 ) 20*
1. Gyro
Left Torso 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. Jump Jet 3. Jump Jet
1-3 4. Jump Jet
5.
6.
Jump Jet
Endo Steel
1-3 4. Jump Jet
HEAT DATA 16
Double Heat Sinks: 15*
5. Ultra AC/2 5. ER Large Laser Heat
12 (24)
6. Ultra AC/2 Engine Hits 6. ER Large Laser Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Small Pulse Laser 1. Small Pulse Laser
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Small Pulse Laser 2. Small Pulse Laser
26 Shutdown, avoid on 10+ 12
3. Endo Steel Life Support 3. Small Pulse Laser 11
4-6 4-6 25 -5 Movement Points
4. Ferro-Fibrous 4. Endo Steel
24 +4 Modifier to Fire 10*
5. Ferro-Fibrous 5. Ferro-Fibrous
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Ferro-Fibrous 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel 10 -2 Movement Points 2
Damage Transfer
6. Endo Steel 6. Endo Steel 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 22 ) ( 22 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Black Python (Viper) 5 Name:
Movement Points: Tonnage: 75
Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Clan
Running: 8 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 5 Role: Skirmisher Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
2 Machine Gun LA — 2 [DB,AI] — 1 2 3
1 Gauss Rifle RA 1 15 [DB,X] 2 7 15 22
Center
1 ER PPC LT 15 15 [DE] — 7 14 23 Left Arm Torso Right Arm
1 ER PPC RT 15 15 [DE] — 7 14 23 ( 22 ) ( 30 ) ( 22 )

Left Right
Leg Center Leg
( 26 ) Torso ( 26 )
( 12 )

i
Left R ght
Ammo: (Gauss) 16, (Machine Gun) 200 Torso Rear Torso Rear
( 10 ) ( 10 )

BV: 2,925

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 16 ) Right Torso ( 16 ) Overflow
Left Arm (CASE) 1. Life Support Right Arm (CASE)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Ferro-Fibrous 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Machine Gun 6. Life Support 5. Gauss Rifle 28*
6. Machine Gun 6. Gauss Rifle Left Right 27
Arm Arm 26*
1. Ammo (Machine Gun) 200 Center Torso 1. Gauss Rifle
( 12 ) ( 12 )
2. Ferro-Fibrous 1. XL Fusion Engine 2. Gauss Rifle 25*
3. Ferro-Fibrous 2. XL Fusion Engine 3. Gauss Rifle Center 24*
4-6 4. Roll Again 3. XL Fusion Engine
4-6 4. Gauss Rifle Torso
23*
5. Roll Again 1-3 4. Gyro 5. Ammo (Gauss) 8 ( 23 )
6. Roll Again 6. Ammo (Gauss) 8 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 16 ) ( 16 ) 20*
1. Gyro
Left Torso 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. Jump Jet 3. Jump Jet
1-3 4. Jump Jet
5.
6.
Jump Jet
Endo Steel
1-3 4. Jump Jet
HEAT DATA 16
Double Heat Sinks: 15*
5. ER PPC 5. ER PPC Heat
11 (22)
6. ER PPC Engine Hits 6. ER PPC Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Endo Steel 1. Endo Steel
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Ferro-Fibrous 2. Ferro-Fibrous
26 Shutdown, avoid on 10+ 12
3. Ferro-Fibrous Life Support 3. Ferro-Fibrous 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel 10 -2 Movement Points 2
Damage Transfer
6. Endo Steel 6. Endo Steel 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 24 ) ( 24 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: White Raven Name:
Movement Points: Tonnage: 75
Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Clan
Running: 8 Rules Level: Advanced Hits Taken 1 2 3 4 5 6
Jumping: 5 Role: Skirmisher Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
2 AP Gauss Rifle LA 1 3 [DB,AI,X] — 3 6 9
1 Targeting Computer RA — [E] — — — —
Center
1 ER Large Laser LT 12 10 [DE] — 8 15 25 Left Arm Torso Right Arm
1 Medium Pulse Laser LT 4 7 [P] — 4 8 12 ( 21 ) ( 30 ) ( 21 )
2 ER Small Laser LT 2 5 [DE] — 2 4 6
1 ER Large Laser RT 12 10 [DE] — 8 15 25 Ferro
1 Medium Pulse Laser RT 4 7 [P] — 4 8 12 Lamellor
2 ER Small Laser RT 2 5 [DE] — 2 4 6 Left Right
Leg Center Leg
( 24 ) Torso ( 24 )
( 10 )

i
Left R ght
Ammo: (AP Gauss) 40 Torso Rear Torso Rear
(8) (8)

BV: 2,941

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 16 ) Right Torso ( 16 ) Overflow
Left Arm (CASE) 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Endo Steel 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Double Heat Sink 6. Life Support 5. Targeting Computer 28*
6. Double Heat Sink 6. Targeting Computer Left Right 27
Arm Arm 26*
1. AP Gauss Rifle Center Torso 1. Targeting Computer
( 12 ) ( 12 )
2. AP Gauss Rifle 1. XL Fusion Engine 2. Ferro-Lamellor 25*
3. Ammo (AP Gauss) 40 2. XL Fusion Engine 3. Ferro-Lamellor Center 24*
4-6 4. Ferro-Lamellor 3. XL Fusion Engine
4-6 4. Ferro-Lamellor Torso
23*
5. Ferro-Lamellor 1-3 4. Gyro 5. Ferro-Lamellor ( 23 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 16 ) ( 16 ) 20*
1. Gyro
Left Torso 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. Jump Jet 3. Jump Jet
1-3 4. Jump Jet
5.
6.
Jump Jet
Roll Again
1-3 4. Jump Jet
HEAT DATA 16
Double Heat Sinks: 15*
5. ER Large Laser 5. ER Large Laser Heat
16 (32)
6. Medium Pulse Laser Engine Hits 6. Medium Pulse Laser Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. ER Small Laser 1. ER Small Laser
Sensor Hits 28 Ammo Exp, avoid on 8+
2. ER Small Laser 2. ER Small Laser
26 Shutdown, avoid on 10+ 12
3. Endo Steel Life Support 3. Endo Steel 11
4-6 4-6 25 -5 Movement Points
4. Ferro-Lamellor 4. Ferro-Lamellor
24 +4 Modifier to Fire 10*
5. Ferro-Lamellor 5. Ferro-Lamellor
23 Ammo Exp, avoid on 6+
6. Ferro-Lamellor 6. Ferro-Lamellor 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel 10 -2 Movement Points 2
Damage Transfer
6. Endo Steel 6. Endo Steel 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head ( 9 )
Left Torso Right Torso
( 24 ) ( 24 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: White Raven 2 Name:
Movement Points: Tonnage: 75
Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Clan
Running: 8 Rules Level: Advanced Hits Taken 1 2 3 4 5 6
Jumping: 8 Role: Skirmisher Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
2 ER Small Laser LA 2 5 [DE] — 2 4 6
2 ER Small Laser RA 2 5 [DE] — 2 4 6
Center
1 Targeting Computer RA — [E] — — — — Left Arm Torso Right Arm
1 Large Pulse Laser LT 10 10 [P] — 6 14 20 ( 22 ) ( 30 ) ( 22 )
1 Large Pulse Laser RT 10 10 [P] — 6 14 20
2 Medium Pulse Laser CT 4 7 [P] — 4 8 12

Left Right
Leg Center Leg
( 25 ) Torso ( 25 )
( 11 )

i
Left R ght
Torso Rear Torso Rear
(8) (8)

BV: 2,703

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 16 ) Right Torso ( 16 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Endo Steel 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. ER Small Laser 6. Life Support 5. ER Small Laser 28*
6. ER Small Laser 6. ER Small Laser Left Right 27
Arm Arm 26*
1. Endo Steel Center Torso 1. Targeting Computer
( 12 ) ( 12 )
2. Endo Steel 1. XXL Fusion Engine 2. Targeting Computer 25*
3. Endo Steel 2. XXL Fusion Engine 3. Targeting Computer Center 24*
4-6 4. Endo Steel 3. XXL Fusion Engine
4-6 4. Targeting Computer Torso
23*
5. Endo Steel 1-3 4. Gyro 5. Endo Steel ( 23 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 16 ) ( 16 ) 20*
1. Gyro
Left Torso 2. XXL Fusion Engine Right Torso 19*
1. XXL Fusion Engine 3. XXL Fusion Engine 1. XXL Fusion Engine 18*
2. XXL Fusion Engine 4-6 4. XXL Fusion Engine 2. XXL Fusion Engine 17*
3. XXL Fusion Engine 3. XXL Fusion Engine
1-3 4. XXL Fusion Engine
5.
6.
Medium Pulse Laser
Medium Pulse Laser
1-3 4. XXL Fusion Engine
HEAT DATA 16
Double Heat Sinks: 15*
5. Improved Jump Jet 5. Improved Jump Jet Heat
10 (20)
6. Improved Jump Jet Engine Hits 6. Improved Jump Jet Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Improved Jump Jet 1. Improved Jump Jet
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Improved Jump Jet 2. Improved Jump Jet
26 Shutdown, avoid on 10+ 12
3. Improved Jump Jet Life Support 3. Improved Jump Jet 11
4-6 4-6 25 -5 Movement Points
4. Improved Jump Jet 4. Improved Jump Jet
24 +4 Modifier to Fire 10*
5. Large Pulse Laser 5. Large Pulse Laser
23 Ammo Exp, avoid on 6+
6. Large Pulse Laser 6. Large Pulse Laser 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Improved Jump Jet 5. Improved Jump Jet 10 -2 Movement Points 2
Damage Transfer
6. Improved Jump Jet 6. Improved Jump Jet 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2021 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

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