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Advanced Looting - Shining Moon Wikipedia
Advanced Looting - Shining Moon Wikipedia
Advanced Looting - Shining Moon Wikipedia
Advanced Looting
From Shining Moon Wikipedia
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Contents
1 Improved Loot System
1.1 Old Loot System
1.2 Why was it changed?
1.3 What are these factors ?
1.4 What happens then exactly?
1.5 So what now?
1.6 Multiclient
1.7 Exception
2 Advanced Loot System
2.1 How does it work for loot?
2.2 What bonuses are there?
2.3 Anything I should look out for!?!
The current loot system counts the chance of the killer and bonuses from the killer only, it makes using a bubble
gum or any other boosting item for drop pointless if you're not the killer.
And pushes the entire loot that was rolled through RNG through the party lootshare feature.
Which removes loot from the killer and gives it someone else. Which is actually extremely discouraging to party
and share loot with someone.
To promote partying and working together to achieve goals the whole system got rewritten.
Basically if you're in a party the new loot system automatically takes over. It will check if you're inside an instance,
what you're fighting and such. Based on these information it'll now check several factors.
If the party member that is with the killer has any kind of autoloot active (alootid, aloottype, autoloot).
If autoloot is active then the system enables the roll for the specific items that match all categories set
by your autoloot (Ex: @autoloot 100 will generate all the loot for you).
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If the party member is an alt of another person of that party (check several different things).
If the monster that is killed is specifically told not to share any kind of special loot (Ex: MVP cards)
The last check will now check if any of the party members fall through or not.
In case of everyone failing -> Old loot system will be pushed to be used.
In case of not everyone failing -> The new loot system will be pushed to be used.
The drop information of every party member is read and applied to their own drop, they don't stack with each other
and are applied separately.
Example: Boosted drop rate from bubble gum or equipment will only apply to you, not to the entire party.
Without autoloot no extra loot will be generated so you'll never see a monster drop xxx items on the floor, at most
only the original drop will fall onto the floor.
Example: When a poring is killed, if everyone in a party of 3 has autoloot disabled, only 1 jellopy will drop.
In case of an MvP, every loot except for the MvP Card will be rolled through the new party system in case of an
instance and depending on party settings might be shared through the party interface. Otherwise on a normal MvP
outside of an instance the loot system will default to basic and no extra loot will be generated.
This way, working on your character and using your own items for bonus loot chance, loot chances will be applied.
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Plus it encourages party play in higher rates instances or even lower ones. Even normal grinding for an item.
So what now?
Make a party with a friend or others and farm somewhere items / zeny or instances.
Multiclient
Only the main client will receive loot from the new loot system, while other alt client(s) will receive nothing.
More info on how to setup main and alt client here.
Exception
This means the Old Loot system is used there and party members do not generate loot for each other.
These rates stack together with a bubble gum but are not boosted by a bubble gum.
This rate is a constant and is automatically applied to commands such as @mobinfo.
Example:
You have no bubble gum, you leveled 1-230 at 1x.
Jellopy basic chance 25%.
Jellopy Advanced Loot system bonus 12.5%
Total: 37.5%
This will only apply upon reaching Base Level 230 on your main class, not 2nd or 3rd class slot. This system
completely ignores when the 2nd or 3rd class slot reach level 230.
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EXP
EXP rates
rates used
used Drop
Drop bonus
bonus
1x 50%
2x 40%
3x 39%
4x 38%
5x 35%
6-10x 30%
11-15x 25%
16-20x 20%
21-30x 10%
31-40x 5%
41-50x 3%
51-60x 2%
61-90x 1%
91+x 0%
This means you cannot purchase 2nd or 3rd class slot to reach level 230 faster.
You have to set your preferred EXP rate at the start of this character and NEVER change it until you've
reached level 230 and you have the Drop Bonus Icon.
Changing your EXP rate at any point before reaching level 230 might remove your bonus fully depending on
the rate you selected, it does not matter if it was for a second or an hour.
You can use @ratecheck to check the bonus you'll receive upon reaching level 230.
Only the base EXP rate matters for getting the drop bonus, job EXP rate can be anything.
Upon reaching level 230 it will only recognize the highest rate you've ever used for the bonus.
After the main class gets this drop bonus buff, other class slot(s) from Class Mastery will also automatically
get it (even at level 1).
Talk to Belinda in the Main Office after getting the 50% drop bonus (from leveling at 1x EXP rate) for 30
Moon Coin (https://www.shining-moon.com/?module=item&action=view&id=51007) and 1
Alternate Outfit Ticket (https://www.shining-moon.com/?module=item&action=view&id=51022)
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