Professional Documents
Culture Documents
Bard Satyr
Bard Satyr
INSPIRATION
STRENGTH 14 4 35
-1 3 PROFICIENCY BONUS
8 PERSONALITY TRAITS
Hit Point Maximum 68
-1 Strength
DEXTERITY 6 Dexterity
3 2
0
Constitution
Intelligence
CURRENT HIT POINTS
16 0 Wisdom
IDEALS
8 Charisma
TEMPORARY HIT POINTS
CONSTITUTION SAVING THROWS
2 9 Acrobatics (Dex)
10
14 1 Animal Handling (…
BONDS
1 Arcana (Int)
0
8 Deception (Cha) NAME ATK DAMAGE/TYPE
0
1 Medicine (Wis)
3 Nature (Int) Dagger +6 1d4+3 Piercing Bardic Inspiration
3 Perception (Wis) Ritual Casting
10 Heat Metal DC16 2d8 Fire
8 Performance (Cha) Ram
11 Persuasion (Cha) Shatter DC16 3d8 Thunder
CHARISMA
Magic Resistance
1 Religion (Int)
5 6 Sleight of Hand (…
Black Tentacles
Mirthful Leaps
Equipment
6 Stealth (Dex) ATTACKS & SPELLCASTING
20 Safe Haven
1 Survival (Wis)
Jack of All Trades
SKILLS 0
CP SP EP GP PP Song of Rest
Font of Inspiration
13 PASSIVE WISDOM (PERCEPTION)
1 Rapier
Countercharm
1 Lyre
Cutting Words
TOOL: Bagpipes, Horn, Lyre, Pan Flute 1 Leather Armor
Magical Secrets
LANGUAGE: Common, Elvish, Orc, Sylvan 1 Dagger
Magical Secrets
ARMOR: Light Armor 1 Chest
WEAPON: Hand Crossbow, Longsword, Rapier, 2 Map or scroll case FEATURES & TRAITS
EQUIPMENT
OTHER PROFICIENCIES & LANGUAGES
NAME ATK DAMAGE/TYPE Total: 5 Total:
CP SP EP GP PP
5
BARDIC INSPIRATION
1 Ink
1 Ink pen
1 Lamp Total: Total:
2 Oil
ATTACKS & SPELLCASTING 5 Paper
1 Perfume
1 Sealing wax
Total: Total:
1 Soap
EQUIPMENT
CHARISMA 16 8
0 CANTRIPS 3 3 6 0
Hypnotic Pattern
8 0
1 4
4 0
Faerie Fire
Black Tentacles
9 0
Hideous Laughter
Greater Invisibility
Sleep
Polymorph
Dissonant Whispers
5 0
2 3
Animate Objects
Calm Emotions
Cloudkill
Heat Metal
Hold Monster
Invisibility
Shatter
FEATURES & TRAITS
Bardic Inspiration Equipment Countercharm
You can inspire others through stirring words Badge or emblem of your faction, a copy of a At 6th level, you gain the ability to use musical
or music. To do so, you use a bonus action on seminal faction text (or code-book for a covert notes or words of power to disrupt mind-
your turn to choose one creature other than faction), a set of common clothes, and a pouch influencing effects. As an action, you can start
yourself within 60 feet of you who can hear containing 15 gp a performance that lasts until the end of your
you. That creature gains one Bardic Inspiration next turn. During that time, you and any
die, a d6. Once within the next 10 minutes, the Safe Haven friendly creatures within 30 feet of you have
creature can roll the die and add the number As a faction agent, you have access to a advantage on saving throws against being
rolled to one ability check, attack roll, or saving secret network of supporters and operatives frightened or charmed. A creature must be
throw it makes. The creature can wait until who can provide assistance on your able to hear you to gain this benefit. The
after it rolls the d20 before deciding to use the adventures. You know a set of secret signs performance ends early if you are
Bardic Inspiration die, but must decide before and passwords you can use to identify such incapacitated or silenced or if you voluntarily
the DM says whether the roll succeeds or fails. operatives, who can provide you with access end it (no action required).
Once the Bardic Inspiration die is rolled, it is to a hidden safe house, free room and board,
lost. A creature can have only one Bardic or assistance in finding information. These Cutting Words
Inspiration die at a time. You can use this agents never risk their lives for you or risk Also at 3rd level, you learn how to use your wit
feature a number of times equal to your revealing their true identities. to distract, confuse, and otherwise sap the
Charisma modifier (a minimum of once). You confidence and competence of others. When a
regain any expended uses when you finish a Jack of All Trades creature that you can see within 60 feet of you
long rest. Your Bardic Inspiration die changes Starting at 2nd level, you can add half your makes an attack roll, an ability check, or a
when you reach certain levels in this class. proficiency bonus, rounded down, to any ability damage roll, you can use your reaction to
The die becomes a d8 at 5th level, a d10 at check you make that doesn’t already include expend one of your uses of Bardic Inspiration,
10th level, and a d12 at 15th level. your proficiency bonus. rolling a Bardic Inspiration die and subtracting
the number rolled from the creature’s roll. You
Ritual Casting Song of Rest can choose to use this feature after the
You can cast any bard spell you know as a Beginning at 2nd level, you can use soothing creature makes its roll, but before the DM
ritual if that spell has the ritual tag. music or oration to help revitalize your determines whether the attack roll or ability
wounded allies during a short rest. If you or check succeeds or fails, or before the creature
Ram any friendly creatures who can hear your deals its damage. The creature is immune if it
You can use your head and horns to make performance regain hit points at the end of the can’t hear you or if it’s immune to being
unarmed strikes. When you hit with them, the short rest by spending one or more Hit Dice, charmed.
strike deals 1d6 + your Strength modifier each of those creatures regains an extra 1d6
bludgeoning damage, instead of the hit points. The extra hit points increase to 1d8 Magical Secrets
bludgeoning damage normal for an unarmed at 9th level. At 6th level, you learn two spells of your choice
strike. from any classes. A spell you choose must be
Font of Inspiration of a level you can cast, as shown on the Bard
Magic Resistance Beginning when you reach 5th level, you table, or a cantrip. The chosen spellscount as
You have advantage on saving throws against regain all of your expended uses of Bardic bard spellsfor you but don’t count against the
spells. Inspiration when you finish a short or long rest. number of bard spellsyou know.