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Optimus Prime Basic Systems Explanation

Basic Weapons (Action): Make a Basic Proficient Light


Melee or Basic Proficient Light Ranged Attack Test.
Heavy Lifting (Action): Test at Disadvantage (1d6) to
10 slam into an enemy or throw something heavy at
them. If you succeed, you may move them two Ranges
away.
Colossal Size (Passive): Attacks by Cybertronians do
double damage to non-Cybertronian targets. Entities
with the Cybertronian trait can only be damaged by
other Cybertronians or by Anti-Cybertronian Weapons.
Transformation (Action): Spend 1 Fuel to change your
form to another Load-Out or Sub-Form.

Traits Traits
Heritage: Robot (Cybertronians) Charismatic: You gain Advantage (3d6) when
Traits: Charismatic; Tough; Defender attempting to convince someone of something or
Proficient: Heavy Ranged Weapon (Ion Blaster) otherwise influence them.
Specialty: Autobot Commander Tough: You gain 2 additional Hit Points
Equipment: Ion Blaster (Heavy Ranged Defender: When an adjacent ally is hit, before Evade
Weapon); Energon Axe (Light Melee Weapon); Tests are made, you may choose to have that attack hit
Broadcast Communicator/Receiver; Tricorder you instead.
Transformation: Semi-Truck
Bumblebee Basic Systems Explanation
Basic Weapons (Action): Make a Basic Proficient Light
Melee or Basic Proficient Light Ranged Attack Test.
Heavy Lifting (Action): Test at Disadvantage (1d6) to
8 slam into an enemy or throw something heavy at
them. If you succeed, you may move them two Ranges
away.
Colossal Size (Passive): Attacks by Cybertronians do
double damage to non-Cybertronian targets. Entities
with the Cybertronian trait can only be damaged by
other Cybertronians or by Anti-Cybertronian Weapons.
Transformation (Action): Spend 1 Fuel to change your
form to another Load-Out or Sub-Form.

Traits
Traits Fleet of Foot: Your speed increases from 25 feet to 30
Heritage: Robot (Cybertronians) feet.
Traits: Fleet of Foot; Quick Shot; Sneaky Tough: As one action you make 2 Attacks with a Light
Proficient: Light Ranged Weapon (Stinger) Ranged Weapon. Both Tests are at Disadvantage (1d6).
Specialty: Scout Defender: You gain Advantage (3d6) when Testing to
Equipment: Stinger (Light Ranged Weapon); hide or sneak around without others noticing you.
Broadcast Communicator/Receiver; Tricorder
Transformation: Volkswagen Beetle
Arcee Basic Systems Explanation
Basic Weapons (Action): Make a Basic Proficient Light
Melee or Basic Proficient Light Ranged Attack Test.
Heavy Lifting (Action): Test at Disadvantage (1d6) to
8 slam into an enemy or throw something heavy at
them. If you succeed, you may move them two Ranges
away.
Colossal Size (Passive): Attacks by Cybertronians do
double damage to non-Cybertronian targets. Entities
with the Cybertronian trait can only be damaged by
other Cybertronians or by Anti-Cybertronian Weapons.
Transformation (Action): Spend 1 Fuel to change your
form to another Load-Out or Sub-Form.

Traits
Traits Acrobat: You gain Advantage (3d6) Testing to do
Heritage: Robot (Cybertronians) acrobatic tricks such as tumbling, long-distance jumps,
Traits: Marksman; Acrobat; Vigilant climbing and maintain balance.
Proficient: Heavy Ranged Weapon (Ion Rifle) Marksman: When using the Focus Action, your next
Specialty: Sniper attack with a Ranged Weapon is successful on a Test of
Equipment: Ion Rifle (Heavy Ranged Weapon); 3,4,5, or 6.
Broadcast Communicator/Receiver; Tricorder Vigilante: You gain Advantage (3d6) on Initiative Tests.
Transformation: Motorcycle
Ratchet Basic Systems Explanation
Basic Weapons (Action): Make a Basic Proficient Light
Melee or Basic Proficient Light Ranged Attack Test.
Heavy Lifting (Action): Test at Disadvantage (1d6) to
8 slam into an enemy or throw something heavy at
them. If you succeed, you may move them two Ranges
away.
Colossal Size (Passive): Attacks by Cybertronians do
double damage to non-Cybertronian targets. Entities
with the Cybertronian trait can only be damaged by
other Cybertronians or by Anti-Cybertronian Weapons.
Transformation (Action): Spend 1 Fuel to change your
form to another Load-Out or Sub-Form.

Traits
Educated: You gain Advantage (3d6) when checking to
Traits see if you know specific information. If you don’t know
Heritage: Robot (Cybertronians) something, you do know the best place to find it.
Traits: Medical Savant; Educated; Opportunist Medical Savant: As an Action, You can Test (2d6) to
Proficient: Light Ranged Weapon (Ion Pistol) heal a creature other then yourself. If successful, the
Specialty: Medical Officer target is healed for 2 Hit Points.
Equipment: Ion Pistol (Light Ranged Weapon); Defender: If an enemy within range fails to hit with an
Broadcast Communicator/Receiver; Tricorder attack against you, You may immediately make an
Transformation: Ambulance attack with Disadvantage (1d6) against that enemy.
Ironhide Basic Systems Explanation
Basic Weapons (Action): Make a Basic Proficient Light
Melee or Basic Proficient Light Ranged Attack Test.
Heavy Lifting (Action): Test at Disadvantage (1d6) to
8 slam into an enemy or throw something heavy at
them. If you succeed, you may move them two Ranges
away.
Colossal Size (Passive): Attacks by Cybertronians do
double damage to non-Cybertronian targets. Entities
with the Cybertronian trait can only be damaged by
other Cybertronians or by Anti-Cybertronian Weapons.
Transformation (Action): Spend 1 Fuel to change your
form to another Load-Out or Sub-Form.

Traits
Traits
Diehard: When an attack would reduce you to 0 Hit
Heritage: Robot (Cybertronians)
Points, it instead reduces you to 2 Hit Points. You can
Traits: Heavy Weapon Expert; Diehard; Strong
do it once per day. .
Proficient: Heavy Ranged Weapon (Ion
Heavy Weapon Expert: As one Action you may attack
Repeater)
with a Heavy Ranged Weapon to hit one target and
Specialty: Heavy Weapon Specialist
also two adjacent targets (ally or enemy). All attacks
Equipment: Ion Repeater (Heavy Ranged
are made with Disadvantage (1d6).
Weapon); Broadcast Communicator/Receiver;
Strong: You gain Advantage (3d6) when Testing to do
Tricorder
something with Brute Force.
Transformation: Van

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