Professional Documents
Culture Documents
M Advertising 3rd Edition Schaefer Solutions Manual instant download all chapter
M Advertising 3rd Edition Schaefer Solutions Manual instant download all chapter
Solutions Manual
Go to download the full and correct content document:
https://testbankdeal.com/product/m-advertising-3rd-edition-schaefer-solutions-manual
/
More products digital (pdf, epub, mobi) instant
download maybe you interests ...
https://testbankdeal.com/product/m-advertising-3rd-edition-
schaefer-test-bank/
https://testbankdeal.com/product/m-advertising-2nd-edition-arens-
solutions-manual/
https://testbankdeal.com/product/m-advertising-2nd-edition-arens-
test-bank/
https://testbankdeal.com/product/m-advertising-1st-edition-arens-
test-bank/
M Management 3rd Edition Bateman Solutions Manual
https://testbankdeal.com/product/m-management-3rd-edition-
bateman-solutions-manual/
https://testbankdeal.com/product/m-marketing-3rd-edition-grewal-
solutions-manual/
https://testbankdeal.com/product/m-finance-3rd-edition-cornett-
solutions-manual/
https://testbankdeal.com/product/m-organizational-behavior-3rd-
edition-mcshane-solutions-manual/
https://testbankdeal.com/product/m-information-systems-3rd-
edition-baltzan-solutions-manual/
Chapter 09—Creative Execution: Art and Copy
CHAPTER NINE
CREATIVE EXECUTION: ART AND COPY
This chapter introduces the role of art and copy—the nonverbal and verbal elements of message
strategy—in print, radio, television, and on the Web. It also describes the artists, copywriters, and a
variety of specialists who follow specific procedures for conceptualizing, designing, writing, and
producing IMC messages. To be successful, creatives must be conversant with copywriting and
commercial art terms and formats used in the business. They must also develop an aesthetic sensitivity
so they can recognize, create, evaluate, or recommend quality work.
Learning Objectives:
LO 09-01 Describe the factors involved in creating print ads.
LO 09-02 List the types of copy and explain how great copy is created in print ads.
LO 09-03 Outline how great copy is created in electronic ads.
LO 09-04 Discuss the role of art in electronic ads.
LO 09-05 Review the unique requirements in writing for the Web.
What’s New?
Our new opening vignette gives the background behind McCann’s “Dumb Ways to Die”
safety PSA for the Australia Metro Trains network. The award-winning campaign uses a
highly creative approach to reduce unsafe behaviors around trains. This chapter features seven
“My Ad Campaign” boxes. The first helps students understand the importance of product
facts. The second offers advice from industry legend George Felton about how to write great
headlines and copy. “My Ad Campaign” box number three discusses the chief focus for
visuals. Box number four gives practical tips about layout and design. Box five gives advice
for writing effective copy, and box six provides similar advice for composing radio
commercials. The last box provides advice for creating television commercials.
Application Exercises
Ad Creation Process
Identify the Types of Headlines
Creating TV Commercials
Dumb Ways to Die
Electronic Creativity: Bleachable Moments
9-1
Copyright © 2018 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of
McGraw-Hill Education.
Chapter 09—Creative Execution: Art and Copy
If you have Internet access in the classroom, show students the “Dumb Ways to Die” spot
(https://youtu.be/IJNR2EpS0jw). If not, ask your students to watch it at home. The ad nicely
demonstrates how creativity and a big idea come together. The point is to illustrate the
creative aspects of advertising deployed on a very serious subject. Ask students to identify
and discuss the creative elements of the spot (copy, art, music, etc.). Then ask them if they
believe it would be effective in changing people’s behaviors. Can creativity sometimes get in
the way of a message? This is a good entry point for discussion of the creative work in
advertising.
In this chapter, students are introduced to how ads are created. In television, storyboard scripts are
used to design commercials. Some DVDs have “special features” that show storyboards and the scene
concurrently. I have a couple of movies that I show the class to demonstrate the phenomenon. By
watching the storyboard and the resulting scene, the students get a good idea of why storyboards are so
important in setting up a commercial. A useful DVD for this concept is the special edition of the
movie Suicide Kings (Artisan Home Entertainment, 1998).
Technology and software allow graphic designers to create more effective ads for print. I like to divide
students into groups and have them use different programs to create an ad (usually for the advertising
campaign). Students are amazed at how easy it is to add effects such as darkness or stars to pictures.
They also have fun adding text to pictures. I have had students create animated images. Students enjoy
being creative while simultaneously learning the benefits that software brings to creative departments.
In-class activities can include creating a copy platform for a brand (real or imagined) or pairing up
students as copywriters and art directors and having them work on a rough layout.
AdWorks http://www.adworkscorp.com
B Creative www.bcreative.com
9-2
Copyright © 2018 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of
McGraw-Hill Education.
Chapter 09—Creative Execution: Art and Copy
Video Resources:
9-3
Copyright © 2018 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of
McGraw-Hill Education.
Chapter 09—Creative Execution: Art and Copy
LECTURE OUTLINE
I. Vignette—The story of how McCann’s Melbourne, Australia, office developed a creative PSA
campaign called “Dumb Ways to Die” to reduce fatal accidents around trains.
II. Delivering on the Big Idea: Integrating the Visual and the Verbal
A. The “Dumb Ways to Die” ad demonstrates that what’s shown is just as important as
what’s said.
B. The nonverbal aspect of an ad carries at least half the burden of communication. It helps
position the product and create personality for the brand. It creates the mood of the ad.
9-4
Copyright © 2018 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of
McGraw-Hill Education.
Chapter 09—Creative Execution: Art and Copy
5. Approval—The work of the copywriter and art director is always subject to approval.
The larger the agency and the larger the client, the more formidable this process
becomes.
Activity Summary: In this activity, students are reminded that the ad creation process begins
with abstract ideas and then goes through a series of steps leading to a finished advertisement.
In the exercise, students click and drag steps in this process into columns that identify if they
are part of the first, second, or third stage of ad development. (Note: A keyboard accessible
version of this activity is also available.)
Type: Click and Drag
Learning Objectives:
Learning Objective: 09-01 Describe the factors involved in creating print ads.
Difficulty Level: 1 Easy
Blooms: Analyze
AACSB: Analytical Thinking
Follow-Up Activity: Instructors could ask students to produce thumbnails for an
advertisement for a common household product, such as soap.
• Proprietary information
Product’s trade name.
Trademark.
Product symbol.
Other copyrighted or patented information.
• History
When was the product created or invented?
Who introduced it?
Has it had other names?
Have there been product changes?
Is there any “romance” to it?
• Research
Are research results available?
9-5
Copyright © 2018 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of
McGraw-Hill Education.
Chapter 09—Creative Execution: Art and Copy
9-6
Copyright © 2018 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of
McGraw-Hill Education.
Chapter 09—Creative Execution: Art and Copy
9-7
Copyright © 2018 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of
McGraw-Hill Education.
Chapter 09—Creative Execution: Art and Copy
• Packaging
Unit size or sizes offered.
Package shape.
Package design.
Styling.
Color.
Special protection for product.
A carrier for product.
Package label.
9-8
Copyright © 2018 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of
McGraw-Hill Education.
Chapter 09—Creative Execution: Art and Copy
e. One element, or one part of the ad, should have enough emphasis to dominate all
others.
E. The Use of Visuals in Print Advertising
Artists who paint, sketch, and draw in advertising are called illustrators. The artists who
produce pictures with a camera are photographers. Together they are responsible for all
the visuals, or pictures, we see in advertising.
1. Purpose of the Visual—Because it carries so much responsibility for an ad’s success,
the visual, or picture, should be designed with several goals in mind:
a. Capture the reader’s attention.
b. Clarify claims made by the copy.
c. Identify the brand.
d. Show the product actually being used.
e. Qualify readers by stopping those who are legitimate prospects.
f. Convince the reader of the truth of copy claims.
g. Arouse the reader’s interest in the headline.
h. Emphasize the product’s unique features.
i. Create a favorable impression of product or advertiser.
j. Provide continuity for the campaign by using a unified visual technique in each
ad.
2. Selecting the Visual—The kind of picture used is often determined during the
visualization process. Selecting an appropriate photo or visual is a difficult creative
task. Art directors deal with several basic issues:
a. Is a visual needed for effective communication?
b. If a visual is required, how many should there be?
b. Should the visual be black-and-white or color? Is this a budgetary decision?
c. What should the subject of the picture be? Is that subject relevant to the
advertiser’s creative strategy?
d. Should the ad use a hand-rendered illustration, a photograph, or a computer-
generated illustration?
e. What technical and budgetary issues must be considered?
Headlines
“Achieve synergy, not redundancy.” The headlines and artwork should work together to
create an idea, but not be completely redundant.
“Let the consumer do some of the work.” Avoid ads that insult the audience’s intelligence.
“Combine overstatement and understatement.” If the visual is BIG, make the headline
small. And vice versa.
“Emphasize one idea per ad.” If you have several ideas, show how they are linked to make
them one.
9-9
Copyright © 2018 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of
McGraw-Hill Education.
Chapter 09—Creative Execution: Art and Copy
Copy
Freelance copywriter John Kuraoka offers some excellent advice for new copywriters at
http://www.kuraoka.com/how-to-write-better-ads.html.
Here are summaries of his recommendations for your visuals:
Capture the reader’s attention.
Clarify copy claims.
Let the reader know the ad is directed at him or her.
Show the product in use.
Offer evidence for copy claims.
Emphasize the product’s unique features or benefits.
Unify the different ads in the campaign.
9-10
Copyright © 2018 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of
McGraw-Hill Education.
Chapter 09—Creative Execution: Art and Copy
4. How to use the product. Recipe ads featuring a new way to use food products have
historically pulled very high readership scores.
5. Product features. Computer software ads frequently show the monitor screen so the
prospect can see how the software features are displayed.
6. Comparison of products. The advertiser shows its product next to a competitor’s and
compares important features.
7. User benefit. It’s often difficult to illustrate intangible user benefits. However, marketers
know that the best way to get customers’ attention is to show how the product will benefit
them, so it’s worth the extra creative effort.
8. Humor. If used well, a humorous visual can make an entertaining and lasting impression.
But it can also destroy credibility if used inappropriately.
9. Testimonial. Before-and-after endorsements are very effective for weight-loss products,
skin care lotions, and bodybuilding courses.
10. Negative appeal. Sometimes visuals point out what happens if you don’t use the product.
If done well, that can spark interest.
A. Headlines
The headline contains the words in the leading position of the advertisement. These are
the words that will be read first and are situated to draw the most attention. Headlines
usually appear in larger type than other parts of the ad.
1. Role of Headlines
a. Effective headlines do the following:
i. Attract attention to the ad.
ii. Engage the audience.
iii. Explain the visual.
iv. Lead the audience into the body of the ad.
v. Present the key benefit.
b. Headlines should engage the reader—fast—and give a reason to read the rest of
the ad.
c. Ideally, headlines should do the following:
i. Present the complete selling idea. Three to five times as many people read the
headline as read the body copy. Most headlines average eight words.
ii. Offer a benefit that is apparent to the reader and easy to grasp.
iii. Present product news.
___Formal balance. Perfect symmetry is the key to formal balance: matched elements on
either side of a line dissecting the ad have equal optical weight. This technique strikes a
dignified, stable, conservative image.
___Informal balance. A visually balanced ad has elements of different size, shape, color
intensity, or darkness at different distances from the optical center. Like a teeter-totter, an
object of greater optical weight near the center can be balanced by an object of less weight
farther from the center. Many ads use informal balance to make the ad more interesting,
imaginative, and exciting.
Movement
Movement is the principle of design that causes the audience to read the material in the
desired sequence. It can be achieved through a variety of techniques.
___People or animals can be positioned so that their eyes direct the reader’s eyes to the next
important element.
___Devices such as pointing fingers, boxes, lines, or arrows (or moving the actors or the
camera or changing scenes) direct attention from element to element.
___Design can take advantage of readers’ natural tendency to start at the top left corner of the
page and proceed in a Z motion to the lower right.
___Comic-strip sequence and pictures with captions force the reader to start at the beginning
and follow the sequence in order to grasp the message.
___Use of white space and color emphasizes a body of type or an illustration. Eyes will go
from a dark element to a light one, or from color to noncolor.
___Size itself attracts attention because readers are drawn to the biggest and most dominant
element on the page, then to smaller elements
Proportion
___Elements should be accorded space based on their importance to the entire ad. Attention-
getting elements are usually given more space. Avoid the monotony of giving equal
amounts of space to each element.
White Space (Isolation)
___White space is the part of the ad not occupied by other elements (note that white space
may be some color other than white). White space helps focus attention on an isolated
element—it makes the copy appear to be in a spotlight. White space is an important
contributor to the ad’s overall image.
Contrast
___An effective way of drawing attention to a particular element is to use contrast in color,
size, or style; for example, a reverse ad (white letters against a dark background) or a
black-and-white ad with a red border.
Clarity and Simplicity
9-12
Copyright © 2018 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of
McGraw-Hill Education.
Chapter 09—Creative Execution: Art and Copy
___Any elements that can be eliminated without damaging the overall effect should be cut.
Too many type styles; type that is too small; too many reverses, illustrations, or boxed
items; and unnecessary copy make for an overly complex layout and an ad that is hard to
read.
Unity
___Unity means that an ad’s many different elements must relate to one another in such a way
that the ad gives a singular, harmonious impression. Balance, movement, proportion,
contrast, and color may all contribute to unity of design. Many other techniques can be
used: type styles from the same family, borders around ads to hold elements together,
overlapping one picture or element on another, judicious use of white space, graphic tools
such as boxes, arrows, or tints.
Continuity
___Continuity is the relationship of one ad to the rest of the campaign. This is achieved by
using the same design format, style, and tone; the same spokesperson; or the same graphic
element, logo, cartoon character, or catchy slogan.
9-13
Copyright © 2018 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of
McGraw-Hill Education.
Chapter 09—Creative Execution: Art and Copy
There is no denying that success breeds imitation, and not just in ad agencies. Alfred
Whitehead contended a hundred years ago that the history of Western philosophy was one
long footnote to Plato, and, indeed, his basic ideas do form the foundation of some of
contemporary philosophy. “Imitation is the sincerest form of flattery.” It is almost
impossible to get an imitator to admit copycat advertising, let alone pull it from the
marketplace. Once an advertising campaign is out there, millions of dollars have probably
been committed to executing it, but a successful lawsuit can stop it from running.
2. Who wins and who loses when advertising is imitated? Do you believe that it’s actually an
advantage to be copied?
Answer guidelines:
The crux of the problem may be that imitation is an accepted part of the business, at least
unofficially. Clients tend to avoid the debate, perhaps because they’re more comfortable
with well-worn ideas than with bold, original concepts. Many art directors and writers
collect competitive ads for inspiration. And advertising is such a highly collaborative
process that it’s often difficult to determine each individual’s creative contribution.
Few art directors and writers are likely to say it’s an advantage to be copied. They are
least likely to be concerned when the ads in question are for non-competing products and
therefore are aimed at different consumer bases.
3. What would you do if a client asked you to copy an ad that was already running? Is it
acceptable to plagiarize advertising ideas, as long as they are recycled “in a useful way”?
Client awareness of the issue can be raised by reminding them of the consequences of
legal action and consumer backlash that may occur from plagiarizing.
Sometimes clients even request that a competitor’s advertising be copied. That is also why
there are so many voice-over announcers who mimic famous voices and announcing
styles. The creative person who goes along with the client’s request to imitate a successful
campaign jeopardizes his or her financial future and career. The only way to avoid
compromising personal ethics is to come up with something better, and then convince the
client to run it instead. However, that can be a very dicey proposition.
4. Is plagiarism justified by the contention that “there are very few original ideas”?
Answer guidelines:
Yes: “There are very few original ideas,” according to Philip Circus, an advertising law
consultant to the Newspaper Society in London. “Plagiarism is the name of the game in
advertising. It’s about recycling ideas in a useful way.”
No: Jim Golden, executive producer of DMH MacGuffin, says, “All we have in this
business are creativity and ideas. The moment someone infringes on that, they’re reaching
into the very core of the business and ripping it out.” Ultimately, advertisers must stop
“borrowing” ideas from each other and demand greater creativity from themselves.
d. Question headlines ask a question, encouraging readers to search for the answer
in the body of the ad.
e. Command headlines order readers to do something; sometimes this might seem
negative, but readers pay attention to such headlines.
Activity Summary: This activity tests student knowledge of the different types of headlines
used in advertising. In the exercise, students click and drag sample headlines to the boxes that
identify what type of headline each one exemplifies. (Note: A keyboard accessible version of
this activity is also available.)
Type: Click and Drag
Learning Objectives:
Learning Objective: 09-02 List the types of copy and explain how great copy is created in
print ads.
Difficulty Level: 1 Easy
Blooms: Analyze
AACSB: Analytical Thinking
Follow-Up Activity: Instructors could ask volunteers to suggest headlines that could be used
in an advertising campaign aimed at convincing more people to ride the bus. Instructors
should challenge students to use all of the different types of headlines.
B. Subheads
1. A subhead is an additional smaller headline that may appear above or below headline.
A subhead above the headline is called a kicker (or overline), while those below the
headline are called underlines. Subheads may also appear in body copy.
2. Subheads are usually set smaller than the headline but larger than the body copy.
Subheads generally appear in boldface type, italic type, or a different color. Most
people only read the headline and subhead. Subheads usually support the interest step
best.
3. Subheads are longer and more like sentences than headlines.
C. Body Copy
The advertiser tells the complete story in the body copy, or text. The body copy
comprises the interest, credibility, desire, and often even the action steps. It is a logical
continuation of the headline and subheads, set in smaller type. It must speak to the
reader’s self-interest, explaining how the product or service satisfies the customer’s need.
1. Body Copy Styles—Experienced copywriters look for the technique and style with the
greatest sales appeal for the idea being presented. Common copy styles include the
following:
a. Straight-sell copy immediately explains or develops the headline and visual in a
straightforward, factual presentation that appeals to the prospect’s intelligence.
9-15
Copyright © 2018 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of
McGraw-Hill Education.
Chapter 09—Creative Execution: Art and Copy
9-16
Copyright © 2018 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of
McGraw-Hill Education.
Chapter 09—Creative Execution: Art and Copy
Don’t overpunctuate. It kills copy flow. Excessive commas are the chief culprits. Don’t
give readers any excuse to jump ship.
Read the copy aloud. Hear how it sounds; catch errors. The written word is considerably
different from the spoken word so listen to it.
Rewrite and write tight. Edit mercilessly. Tell the whole story and no more. When
you’re finished, stop.
2. Formatting Body Copy—The keys to good body copy are simplicity, order,
credibility, and clarity. Four basic format elements are used to construct body copy:
a. The lead-in paragraph is a bridge between the headline and the sales idea
presented in the text. It is part of the interest step.
b. Interior paragraphs develop credibility by providing proof for claims and build
desire by using language that stirs the imagination.
c. A trial close can be interspersed in the interior paragraphs with suggestions to act
now. The trial close encourages a consumer to make the buying decision early.
d. The close is the real action step. A good close asks consumers to do something
and tells them how. The close can be direct or indirect. A direct close seeks
immediate response in the form of a purchase, a store or website visit, or a request
for further information.
D. Slogans
1. Many slogans (also called themelines or taglines) begin as successful headlines, and,
through continuous use, become standard statements (not only in advertising but also
for salespeople and company employees, e.g., “Diamonds are forever” or “Reach out
and touch someone”).
2. Slogans have two purposes:
a. Provide continuity to an ad series.
b. Reduce an advertising message strategy to a brief, repeatable, and memorable
positioning statement.
E. Seals, Logo, and Signatures
1. A seal is awarded only when a product meets standards established by a particular
organization, such as the Good Housekeeping Institute or Underwriters Laboratories.
Because these organizations are recognized authorities, their seals provide an
independent, valued endorsement for the advertiser’s product.
2. Logotypes and signatures are special designs of the advertiser’s company name or
product name. Like trademarks, they give the product or company individuality and
quick recognition.
9-17
Copyright © 2018 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of
McGraw-Hill Education.
Chapter 09—Creative Execution: Art and Copy
Important types of headlines are benefit headlines (which promise that experiencing
the utility of the product or service will be rewarding), news/information headlines
(which announce news or promise information), provocative headlines (which
provoke curiosity), question headlines (which encourage readers to search for the
answer in the body of the ad), and command headlines (which order the reader to do
something).
3. When would an advertiser use straight-sell copy rather than device copy?
Straight-sell copy works with concise facts and is good for high think-involvement
products or products that are difficult to use, while device copy opts for figures of
speech, humor, and exaggeration, and is good for building brand recognition.
9-18
Copyright © 2018 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of
McGraw-Hill Education.
Chapter 09—Creative Execution: Art and Copy
Take time to set the scene and establish the premise. A 30-second commercial that
nobody remembers is a waste of money. Fight for 60-second spots.
Use familiar sound effects. Ice tinkling in a glass, birds chirping, or a door shutting can
create a visual image. Music also works if its meaning is clear.
Paint pictures with your words. Use descriptive language to make the ad more
memorable.
Make every word count. Use active voice and more verbs than adjectives. Be
conversational. Use pronounceable words and short sentences.
Be outrageous. The best comic commercials begin with a totally absurd premise from
which all developments follow logically. But remember, if you can’t write humor really
well, go for drama.
Ask for the order. Try to get listeners to take action.
Remember that radio is a local medium. Adjust your commercials to the language of
your listeners and the time of day they’ll run.
Presentation counts a lot. Even the best scripts look boring on paper. Acting, timing,
vocal quirks, and sound effects bring them to life.
Let the words interpret the picture and prepare viewers for the next scene. Use
conversational language; avoid “ad talk,” hype, and puffery.
Run scenes five or six seconds on average. Rarely should a scene run less than three
seconds. Offer a variety of movement-filled scenes without “jumping.”
Keep the look of the video fresh and new.
C. Outlining a TV Commercial
After the creative team selects the big idea and format, the art director and the writer
develop the script. The art director’s role is important, for he or she must work with a
variety of professionals in producing the spot (producers, directors, lighting technicians,
and set designers).
1. Storyboard Design
a. Once the basic script is completed, the art director must turn the video portion of
the script into real images. This is done with a storyboard, a sheet preprinted with
a series of 8 to 20 blank windows (frames) in the shape of TV screens.
b. Like a rough layout in print advertising, the storyboard works like a comic strip to
portray how each scene will appear and in what sequence. It helps executives,
clients, and creatives visualize the action and story.
2. To supplement the storyboard or pretest a concept, a commercial may be taped in
rough form using the writers and artists as actors.
3. Alternatively, an animatic may be shot. This is a filmstrip composed of the sketches
in the storyboard accompanied by the audio portion of the commercial synchronized
on tape.
9-21
Copyright © 2018 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of
McGraw-Hill Education.
Chapter 09—Creative Execution: Art and Copy
Activity Summary: In this activity, students are instructed to review the text, paying
particular attention to the opening vignette about Metro Trains' "Dumb Ways to Die"
campaign. They then view a commercial from that campaign and answer multiple choice
questions about how it was created, the format it uses, and why the ad takes the form that it
does.
Type: Video Case
Learning Objectives:
Learning Objective: 09-03 Outline how great copy is created for electronic ads.
Learning Objective: 09-04 Discuss the role of art in electronic ads.
Difficulty Level: 1 Easy, 2 Medium
Blooms: Apply, Remember
AACSB: Reflective Thinking
Follow-Up Activity: Instructors could propose other common formats for commercials (e.g.,
straight announcement, demonstration) and ask students whether or not they would be suitable
for Metro Trains' campaign. Students should be pressed to explain why the various formats
are, or are not, suitable.
Activity Summary: This activity teaches students about the use of creativity in electronic
media with a real-life example, the "Bleachable Moments" campaign for Clorox. In the
exercise, students view a video that describes the development of the campaign and shows
examples of how it deployed creativity. They then answer multiple choice questions about the
campaign.
Type: Video Case
Learning Objectives:
Learning Objective: 09-03 Outline how great copy is created for electronic ads.
Learning Objective: 09-06 Differentiate the important print and broadcast production methods.
Difficulty Level: 1 Easy, 2 Medium
Blooms: Evaluate, Remember, Understand
AACSB: Reflective Thinking
Follow-Up Activity: Instructors could assign students into small groups and task them with
creating a television script for a new ad in the "Bleachable Moments" campaign. Students
should be instructed to maintain the style and approach of the real campaign, and also
encouraged to use creativity in their commercial.
9-22
Copyright © 2018 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of
McGraw-Hill Education.
Chapter 09—Creative Execution: Art and Copy
9-23
Copyright © 2018 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of
McGraw-Hill Education.
Chapter 09—Creative Execution: Art and Copy
Special video commercials on the Web are often called “viral” ads because they rely
on Internet users to spread messages to others. Viral ads must be entertaining and
informative or they won’t be passed along to others. Matthew Yeoman makes five
recommendations about creating a successful viral message:
1. Don’t be traditional: Messages that look like TV or print ads aren’t shared. Use a
big idea that captivates and motivates sharing.
2. Reality attracts: Use real people and real situations.
3. Push the envelope: People won’t watch a blender viral, unless the viral features a
blender shredding an iPhone, a paintball, or a DVD. BlendTec found success
doing just that.
4. Thank your users: Pepsi has created a game featured right on its vending
machines that offers free sodas for those who play and win.
5. Find partners: How could A&A’s The Walking Dead collaborate with UC Irvine?
My creating a MOOC about zombies, of course. And who can resist zombies?
9-24
Copyright © 2018 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of
McGraw-Hill Education.
Another random document with
no related content on Scribd:
are some of the ancient stories that they remain models to-day.
Chiefly, then, the short fiction of the eighteenth century showed
progress over that of earlier centuries in that it was much more
consistently produced by a much greater number of writers—so far
as our records show.
Separately interesting studies of the eighteenth-century essay-
stories of Addison, Steele, Johnson and others in the English
periodicals, the Spectator, Tatler, Rambler, Idler, and Guardian might
well be made, for these forms lead us directly to Hawthorne and
Irving in America. Of almost equal value would be a study of Defoe’s
ghost stories (1727) and Voltaire’s development of the protean
French detective-story, in his “Zadig,” twenty years later.
With the opening of the nineteenth century the marks of progress are
more decided. The first thirty years brought out a score of the most
brilliant story-tellers imaginable, who differ from Poe and his
followers only in this particular—they were still perfecting the tale,
the sketch, the expanded anecdote, the episode, and the scenario,
for they had neither for themselves nor for their literary posterity set
up a new standard, as Poe was to do so very soon.
Of this fecund era were born the German weird tales of Ernst
Amadeus Hoffmann and J. L. Tieck; the Moral Tales of Maria
Edgeworth, and the fictional episodes of Sir Walter Scott in Scotland;
the anecdotal tales and the novelettes of Prosper Mérimée and
Charles Nodier in France; the tales of Pushkin, the father of Russian
literature; and the tale-short-stories of Washington Irving and
Nathaniel Hawthorne in America. Here too lies a fascinating field of
study, over which to trace the approach towards that final form, so to
call it, which was both demonstrated and expounded by Poe. It must
suffice here to observe that Irving preferred the easy-flowing essay-
sketch, and the delightful, leisurely tale (with certain well-marked
tendencies toward a compact plot), rather than the closely organized
plot which we nowadays recognize as the special possession of the
short-story.
In France, from 1830 to 1832, Honoré de Balzac produced a series
of notable short-stories which, while marvels of narration, tend to be
condensed novels in plot, novelettes in length, or expanded
anecdotes. However, together with the stories of Prosper Mérimée,
they furnish evidence for a tolerably strong claim that the modern
short-story was developed as a fixed form in France before it was
discovered in America—a claim, however, which lacks the elements
of entire solidity, as a more critical study would show.
From 1830 on, it would require a catalogue to name, and volumes to
discuss, the array of European and American writers who have
produced fictional narratives which have more or less closely
approached the short-story form. Until 1835, when Edgar Allan Poe
wrote “Berenice” and “The Assignation,” the approaches to the
present form were sporadic and unsustained and even unconscious,
so far as we may argue from the absence of any critical standard.
After that year both Poe and others seemed to strive more definitely
for the close plot, the repression of detail, the measurable unity of
action, and the singleness of effect which Poe clearly defined and
expounded in 1842.
Since Poe’s notable pronouncement, the place of the short-story as
a distinctive literary form has been attested by the rise and growth of
a body of criticism, in the form of newspaper and magazine articles,
volumes given broadly to the consideration of fiction, and books
devoted entirely to the short-story. Many of these contributions to the
literature of criticism are particularly important because their authors
were the first to announce conclusions regarding the form which
have since been accepted as standard; others have traced with a
nice sense of comparison the origin and development of those
earlier forms of story-telling which marked the more or less definite
stages of progress toward the short-story type as at present
recognized; while still others are valuable as characterizing
effectively the stories of well-known writers and comparing the
progress which each showed as the short-story moved on toward its
present high place.
Some detailed mention of these writings, among other critical and
historical productions, may be of value here, without at all attempting
a bibliography, but merely naming chronologically the work of those
critics who have developed one or more phases of the subject with
particular effectiveness.[10]
Interesting and informing as all such historical and comparative
research work certainly is, it must prove to be of greater value to the
student than to the fiction writer. True, the latter may profit by a
profound knowledge of critical distinctions, but he is more likely, for a
time at least, to find his freedom embarrassed by attempting to
adhere too closely to form, whereas in fiction a chief virtue is that
spontaneity which expresses itself.
But there would seem to be some safe middle-ground between a
flouting of all canons of art, arising from an utter ignorance and
contempt of the history of any artistic form, and a timid and tied-up
unwillingness to do anything in fiction without first inquiring, “Am I
obeying the laws as set forth by the critics?” The short-story writer
should be no less unhampered because he has learned the origin
and traced the growth of the ancient fiction-forms and learned to say
of his own work, or that of others, “Here is a fictional sketch, here a
tale, and here a short-story”—if, indeed, he does not recognize in it a
delightful hybrid.
By far the most important contribution to the subject of short-story
criticism was made by Edgar Allan Poe, when in May, 1842, he
published in Graham’s Magazine a review of Hawthorne’s Tales, in
which he announced his theory of the short-story—a theory which is
regarded to-day as the soundest of any yet laid down.
In 1876, Friedrich Spielhagen pointed out in his Novelle oder Roman
the essential distinction between the novel and the short-story.[11]
In 1884, Professor Brander Matthews published in the Saturday
Review, London, and in 1885 published in Lippincott’s Magazine,
“The Philosophy of the Short-story,” in which, independently of
Spielhagen, he announced the essential distinction between the
novel and the short-story, and pointed out its peculiarly individual
characteristics. In a later book-edition, he added greatly to the
original essay by a series of quotations from other critics and
essayists, and many original comparisons between the writings of
master short-story tellers.
In March 11, 1892, T. W. Higginson contributed to The Independent
an article on “The Local Short-Story,” which was the first known
discussion of that important type.
In 1895, Sherwin Cody published anonymously in London the first
technical treatise on the rhetoric of the short-story, “The Art of Story
Writing.”
In 1896, Professor E. H. Lewis instituted in Chicago University the
first course of instruction in the art of story-writing.
In 1898, Charles Raymond Barrett published the first large work on
Short Story Writing, with a complete analysis of Hawthorne’s “The
Ambitious Guest,” and many important suggestions for writers.
In the same year Charity Dye first applied pedagogical principles to
the study of the short story, in The Story-Teller’s Art.
In 1902, Professor Lewis W. Smith published a brochure, The
Writing of the Short Story, in which psychological principles were for
the first time applied to the study and the writing of the short-story.
In 1902, Professor H. S. Canby issued The Short Story, in which the
theory of impressionism was for the first time developed. In 1903,
this essay was included in The Book of the Short Story, Alexander
Jessup collaborating, together with specimens of stories from the
earliest times and lists of tales and short-stories arranged by periods.
In 1904, Professor Charles S. Baldwin developed a criticism of
American Short Stories which has been largely followed by later
writers.
In 1909, Professor H. S. Canby produced The Short Story in English,
the first voluminous historical and critical study of the origins, forms,
and content of the short-story.
NOTE
Nine distinct methods for the study of a novel are outlined in the
appendix to The Study of a Novel, by Selden L. Whitcomb. Some of
these may be applied to the short-story. Some excellent study
methods and questions are given in The Writing of the Short Story,
by Lewis Worthington Smith.
FOOTNOTES:
[1] Excellent and comprehensive works, dealing more especially
with the English novel, are: The English Novel, Sidney Lanier
(Scribners, 1883, 1897); The Development of the English Novel,
Wilbur L. Cross (Macmillan, 1899); The Evolution of the English
Novel, Francis Hovey Stoddard (Macmillan, 1900); A Study of
Prose Fiction, Bliss Perry (Houghton-Mifflin, 1902); The Study of
A Novel, Selden L. Whitcomb (Heath, 1905); The Technique of
the Novel, Charles F. Horne (Harpers, 1908); Materials and
Methods of Fiction, Clayton Hamilton (Baker-Taylor, 1908).
[2] Good collections arranged historically are, The Book of the
Short Story, Alexander Jessup and Henry Seidel Canby; and The
Short-story, Brander Matthews. The former contains lists of
stories short and long grouped by periods.
[3] A full study of this character has been attempted in the present
author’s Writing The Short-Story, Hinds, Hayden and Eldredge.
New York, 1909.
[4] Egyptian Tales, W. M. Flinders Petrie.
[5] Stories from Homer, Church.
[6] The Bible as English Literature, J. H. Gardiner.
[7] A History of Latin Literature, George A. Simcox.
[8] The fabliau, a French form adopted by the English, is an
amusing story told in verse, generally of eight-syllable line.
Another poetic form of the period is the lai, a short metrical
romance.
[9] The Italian novella was popular in England down to the late
Elizabethan period. It is a diverting little story of human interest
but told with no moral purpose, even when it is reflective. In
purpose it is the direct opposite of the exemplum, which is a
moral tale told to teach a lesson, and may be compared to the
“illustration” which the exhorter repeats in the pulpit to-day.
[10] For a fuller examination of the bibliography of the subject
refer to the bibliographical notes in the books by Matthews,
Baldwin, Perry, Jessup and Canby, Canby, Dye, C. A. Smith, and
the editor of this volume—all referred to in detail elsewhere
herein. A supplementary bibliographical note will also be found on
p. 433.
[11] For this important record of the discriminations of a critic little
known in America, we are indebted to Professor C. Alphonso
Smith’s work on The American Short Story.
[12] Writing the Short-Story, p. 30.
I
STORIES OF ACTION AND
ADVENTURE
Mateo Falcone.—Prosper Mérimée.
A Lodging for the Night.—Robert Louis
Stevenson.
MATEO FALCONE
BY PROSPER MÉRIMÉE
Translation by The Editor
Note: The technical terms used in the marginal notes
explanatory of the short-stories throughout this work follow
the terminology used and treated fully in the present author’s
Writing the Short-Story.