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GAME REPORT
GAME REPORT
2024
1. Introduction
1.1 Overview
The Snake game is a classic arcade-style game where players control a snake that
moves around a bounded area, aiming to eat food items (often represented as
apples) to grow in length. As the snake consumes more food, its length increases,
making navigation more challenging. The game typically ends when the snake
collides with itself or the game boundaries.
1. Snake Movement: Players control the snake's direction using arrow keys or
similar controls.
2. Food Generation: Random placement of food items within the game area.
3. Collision Detection: Mechanism to detect collisions between the snake,
food, and game boundaries.
4. Scoring System: Points accumulated based on the number of food items
eaten.
5. Game Over Condition: Triggered when the snake collides with itself or the
boundaries, ending the game session.
User Expectations:
2.3 Objectives
3. Methodology
3.1 Tools and Technologies
Python serves as the primary programming language for developing the Snake
game, leveraging its simplicity, versatility, and extensive libraries. pygame, a
cross-platform set of Python modules designed for writing video games, provides
essential functionalities for game development, including graphics rendering,
sound playback, and user input handling.
While not strictly following a specific Agile framework like Scrum or Kanban,
Agile principles such as customer collaboration, iterative development, and
responsiveness to change underpin the project's development process. These
principles emphasize:
Git is utilized as the version control system (VCS) to track changes, manage
project versions, and facilitate collaborative development among team members.
Key aspects of Git implementation include:
Merge and Pull Requests: Utilization of merge and pull requests to review
and integrate feature branches into the main development branch, ensuring
code quality and consistency.
4. Background
4.1 History of Snake Game
The Snake game holds a notable place in the history of video games, tracing its
origins to early arcade and mobile gaming platforms. Developed in the 1970s, the
game gained popularity through various iterations across different computing
platforms. Key milestones in its evolution include:
Early Origins: The concept of Snake originated in arcade games during the
late 1970s and early 1980s. It was featured in arcade machines and early
home computers, known for its simple yet addictive gameplay mechanics.
Nokia's Influence: One of the most iconic versions of Snake emerged with
Nokia's mobile phones, particularly the Nokia 6110 in the late 1990s. This
version became ubiquitous, introducing millions of users worldwide to the
game.
Modern Adaptations: In contemporary times, Snake has seen adaptations
on smartphones, web browsers, and various gaming platforms, maintaining
its appeal through nostalgic value and timeless gameplay.
Snake's enduring popularity can be attributed to several factors that have shaped
gaming culture over the decades:
5. Game Design
5.1 Game Mechanics
The Snake game is characterized by its simple yet engaging mechanics, which
contribute to its timeless appeal and accessibility across different platforms. The
core mechanics include:
Snake Movement: The player controls a snake that moves across a grid-
based playing field. The snake continuously moves in the direction
determined by the player's input (up, down, left, right).
Eating and Growing: The objective is to guide the snake to eat food items
(represented by dots or other symbols) randomly placed on the grid. Each
time the snake consumes food, it grows longer.
Collision Detection: The game features collision detection mechanisms to
determine when the snake collides with itself or with the boundaries of the
playing field. Colliding with any part of the snake or the boundaries results
in game over.
Scoring System: Points are awarded each time the snake eats food. The
score increases incrementally based on the number of food items consumed.
Movement Constraints: The snake moves in discrete steps across the grid,
responding to player input for direction changes. It cannot move backward
into its own body or outside the grid boundaries.
Game Over Conditions: The game ends under the following conditions:
o The snake collides with itself (head intersects with any part of its
body).
o The snake collides with the boundaries of the playing field (top,
bottom, left, right edges).
The user interface (UI) of the Snake game is designed to be intuitive and
responsive, enhancing the player's experience:
Game Window: The main game window displays the grid-based playing
field where the snake and food items are rendered.
Score Display: A prominent area within the UI shows the current score,
updating in real-time as the snake consumes food.
Game Over Screen: Upon colliding with itself or the boundaries, a game
over screen appears, displaying the final score and options to quit the game
or play again.
Controls: The game supports input from keyboard arrow keys for
controlling the snake's movement (up, down, left, right).
Description: The screenshot shows the snake (black blocks) navigating the
grid to collect food items (green block). The current score is displayed at the
top right corner.
Commend Prompt:
6. Implementation
6.1 Code Structure Overview
The Snake game is implemented in Python using the pygame library for graphical
rendering and user interaction. The code is structured to manage game mechanics,
user interface elements, and game state transitions effectively.
Main Components:
Snake Movement
Snake movement is governed by user input from arrow keys. Each key press
updates the snake's direction (x1_change, y1_change) while ensuring it cannot
reverse into its own body.
Collision Detection
Collision detection checks whether the snake's head (snake_Head) intersects with
its body (for x in snake_List[:-1]) or the boundaries of the playing field (if x1 >=
dis_width or x1 < 0 or y1 >= dis_height or y1 < 0). Collisions trigger game over
conditions.
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block
y1_change = 0
x1_change = snake_block
y1_change = 0
y1_change = -snake_block
x1_change = 0
y1_change = snake_block
x1_change = 0
Explanation: This snippet handles user input for controlling the snake's
direction. Depending on the key pressed (left, right, up, down), it updates
x1_change and y1_change to move the snake accordingly.
game_close = True
Explanation: This code segment checks if the snake's head (x1, y1) goes out of
bounds (exceeds screen dimensions). If true, game_close is set to True, triggering
the game over condition.
Full code:
import pygame
import time
import random
pygame.init()
black = (0, 0, 0)
dis_width = 800
dis_height = 600
pygame.display.set_caption('Snake Game')
clock = pygame.time.Clock()
snake_block = 10
snake_speed = 15
for x in snake_list:
def gameLoop():
game_over = False
game_close = False
x1 = dis_width / 2
y1 = dis_height / 2
x1_change = 0
y1_change = 0
snake_List = []
Length_of_snake = 1
dis.fill(black)
pygame.display.update()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
gameLoop()
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block
y1_change = 0
x1_change = snake_block
y1_change = 0
y1_change = -snake_block
x1_change = 0
y1_change = snake_block
x1_change = 0
game_close = True
x1 += x1_change
y1 += y1_change
dis.fill(black)
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
del snake_List[0]
for x in snake_List[:-1]:
if x == snake_Head:
game_close = True
our_snake(snake_block, snake_List)
pygame.display.update()
Length_of_snake += 1
score += 10
clock.tick(snake_speed)
pygame.quit()
quit()
gameLoop()
Manual Testing
Manual testing plays a crucial role in ensuring the Snake game functions correctly
across different scenarios and user interactions:
Automated Testing
While the Snake game primarily relies on manual testing due to its interactive
nature, automated testing can supplement certain aspects:
def test_snake_movement():
snake_list = [snake_head]
snake_block = 10
x1_change = snake_block
y1_change = 0
snake_head[0] += x1_change
snake_list.append(list(snake_head))
Explanation: This unit test verifies the snake's movement mechanics based
on simulated user input and ensures that the snake's position updates
correctly according to the defined game rules.
Logging
import logging
logging.basicConfig(filename='snake_game.log', level=logging.DEBUG)
Debugging Tools
import pdb
Feedback Collection
Iterative Improvements
User Engagement
The Snake game's gameplay experience was evaluated based on user engagement
metrics and qualitative feedback from players:
User Satisfaction
Gameplay Challenges
Increasing Difficulty: As the snake grew longer with each food item
consumed, maneuvering became more challenging, requiring strategic
planning to avoid collisions with walls and the snake's own body.
Speed Variation: Players faced increased speed levels as their score
progressed, adding complexity and requiring faster reflexes to maintain
gameplay.
Players were incentivized by achieving specific milestones and goals within the
game:
Learning Objectives
The Snake game project successfully achieved its primary learning objectives:
Scope Fulfillment
The Snake game project was assessed against its initial scope and objectives:
Scope Expansion
9. Future Enhancements
9.1 Potential Improvements
Gameplay Mechanics Refinement
2. Interactive Soundtrack:
o Develop an interactive soundtrack that adapts to gameplay events
(e.g., increasing tempo during intense moments), enhancing emotional
engagement and reinforcing gameplay dynamics.
1. Level-Based Progression:
o Design multiple levels with distinct challenges, layouts, and themes,
each introducing new gameplay mechanics, obstacles, and enemy AI
patterns to maintain player interest and progression.
2. Cloud Integration:
o Utilize cloud services (e.g., AWS, Google Cloud) for flexible
scalability, data redundancy, and seamless deployment updates,
ensuring optimal performance and reliability across different
geographical regions.
10. Conclusion
10.1 Summary of Project Achievements
The Snake game project has been a significant endeavor in exploring game
development using Python and pygame, aimed at creating a classic yet engaging
gaming experience. Throughout the development process, several key
achievements have been realized:
The development of the Snake game project has provided valuable insights and
learning experiences, including:
The Snake game project has had a profound impact on learning and skills
development, fostering growth in various areas:
11. References
11.1 List of Sources
1. Books:
o Author(s). (Year). Title of the Book. Publisher.
2. Articles:
o Author(s). (Year). Title of the article. Journal Name, Volume(Issue),
Pages.
3. Websites:
o Author(s) or Organization. (Year). Title of the webpage. Retrieved
from URL
Ensure to use a consistent citation format throughout your report, such as APA,
MLA, or any other specified by your institution or project guidelines. Here's an
example format for APA style:
Books: Last Name, First Initial(s). (Year). Title of the Book. Publisher.
Articles: Last Name, First Initial(s). (Year). Title of the article. Journal
Name, Volume(Issue), Pages. DOI or URL
Websites: Author(s) or Organization. (Year). Title of the webpage.
Retrieved from URL
Example Citations: