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park, house, library cafe or shop) that can be built in

one square.
MINI TOWN Each player draws their chosen construction type
within their chosen location.
You stand in an empty field and survey the land around.
When all players have used the dice roll, re-roll for the
“This will be Mini Town!”, you announce to the birds next turn.
dramatically. As self-elected mayor, it’s your job to
oversee development of the new town. Build your Players must use dice rolls if they are able to do so, even
infrastructure and services to best serve the community if they'd prefer not to. If a player is unable to use a dice
and, of course, to gain the most points! roll, they must cross off one of the 'No Throw' boxes.

HOW TO PLAY END GAME & SCORING


A 'How to Play' video can be found here: The game ends when at least one player has crossed off
www.TheDarkImp.com/how-to-play-mini-town/ all three ‘No Throw’ boxes or when there are no empty
squares in at least one player’s Mini Town.
Play is simultaneous. Each player plays at the same
time on their own scoresheet. Each type of construction scores differently, as shown
on the score sheet.
Each player chooses
how to use the two dice. CONSTRUCTION EXAMPLE The player with the most points wins. Ties are friendly -
Other players may Roll
Player for the share the victory.
chooses location (row 1)
make other decisions. and for the
• 1 die shows the construction (house)

location (row or column) 1 2 3 4 5 6


for the construction.
1
Choose from any of the
available squares in the Cafe
2
row and column. SHOP
• 1 die shows the type 3
of construction (road,

Game Designer: Ellie Dix Graphic Designer: Marina Tsareva TheDarkImp.com


Roll 2 dice. Roll 2 dice.

MINI TOWN 1 die shows LOCATION.


1 die shows CONSTRUCTION TYPE.
MINI TOWN 1 die shows LOCATION.
1 die shows CONSTRUCTION TYPE.

1 2 3 4 5 6 Main
2
for each square
your longest road
1 2 3 4 5 6 Main
2
for each square
your longest road
Road passes through Road passes through
1 1
for each square for each square
Park 2 in your largest Park 2 in your largest
2 park area
2 park area

per house per house


3 House 2 adjacent
to a park
1 otherwise 3 House 2 adjacent
to a park
1 otherwise

(not diagonally) (not diagonally)

4 per house in 4 per house in


Library 1 an adjacent square Library 1 an adjacent square
(not diagonally) (not diagonally)
5 per cafe, but only
5 per cafe, but only
if there are no if there are no
Cafe 4 other cafes in the
Cafe 4 other cafes in the
6 same row or column 6 same row or column

for each library that for each library that


Cafe Shop 1
Cafe is connected by road
Cafe Shop 1
Cafe is connected by road
SHOP
No Throws SHOP
No Throws

TheDarkImp.com TOTAL TheDarkImp.com TOTAL

Roll 2 dice. Roll 2 dice.

MINI TOWN 1 die shows LOCATION.


1 die shows CONSTRUCTION TYPE.
MINI TOWN 1 die shows LOCATION.
1 die shows CONSTRUCTION TYPE.

1 2 3 4 5 6 Main
2
for each square
your longest road
1 2 3 4 5 6 Main
2
for each square
your longest road
Road passes through Road passes through
1 1
for each square for each square
Park 2 in your largest Park 2 in your largest
2 park area
2 park area

per house per house


3 House 2 adjacent
to a park
1 otherwise 3 House 2 adjacent
to a park
1 otherwise

(not diagonally) (not diagonally)

4 per house in 4 per house in


Library 1 an adjacent square Library 1 an adjacent square
(not diagonally) (not diagonally)
5 per cafe, but only
5 per cafe, but only
if there are no if there are no
Cafe 4 other cafes in the
Cafe 4 other cafes in the
6 same row or column 6 same row or column

for each library that for each library that


Cafe Shop 1
Cafe is connected by road
Cafe Shop 1
Cafe is connected by road
SHOP
No Throws SHOP
No Throws

TheDarkImp.com TOTAL TheDarkImp.com TOTAL

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