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A Fatebook 3
A Fatebook 3
1day The Thayans now had enough resources to implement their invasion of the sword coast. With
twenty mummy lords and their troops aiding, the red wizards brought their own living and undea
troops to swarm over Waterdeep with overwhelming force.
5day The city fell in a day. The Thayan armies spread north and south. Daggerford was consumed two
days later, and Neverwinter in a week. From there, they began fortifying their hold on the northe
Sword Coast.
The Fate Weavers aided the Thayans while in disguise. The party members each leaked a bit of
information to the Zhentarim, carefully playing the two sides against each other a little bit. The
adventurers were careful to keep their business and information contacts as safe as possible, so
they could maintain their resources.
Total Gain: 1 renown for Thay, and 1 renown for each main faction.
Fire Cold Sonic Ltn. Psy. Force Rad. Nec. Acid Pois. Healing
P.P. 25 27 31 27 29 27
Initiative: +9â +4â +9â +9â +9â +9â
AC 30 26 27 30 26 25
turn Hit Points Beld Daet Holm Thlwn Varit Vath 0
1 94 88 88 88 88 81
TYPICAL DCs sizes
Interacting with objects
16dy Dungeon of the Mad Mage Magic/other Social interaction Combat Money
0day Once the Fate Weavers were finished with their R&R, they headed back to The Yawning Portal to
continue exploring the dungeon.
They decided to continue in order, and took a gate on level 2 down to level 7 and 8.
Level 1
Gate-10 pg.23
Level 2
Gate-4 pg.32
Gate-5 pg.36, has a quick path down to Level 7.
Gate-6 pg.39
pg.82 Level 6
Gate-7 pg.91
Gate-9 pg.85
Gate-12 pg.91
Gate-13 pg.95
Gate-18 pg.95
pg.96 Level 7
pg.99 6A. STONEBONES CARVING
Divinations had shown that the giants would not be useful for anything but their parts, so the
adventurers took control of Gravillok via Suggestion, questioned him, and had him gather his
family for a huddled discussion. When they were in a tight circle, the party blasted them with
spells until the brutes died.
The giant did tell them about the umber hulks, the various areas that the giants had access to, an
mysterious shifting tunnels.
pg.108 44. WIZARD'S ARMORY
The adventurers slew one nycaloth, and mentally controlled the other for information, then killed
it too.
pg.107 41. NORTH EAST CHAMBER
Beldroth could detect that the roper was a living creature, and used telepathy to communicate
with it. It didn't speak any languages, so the conversation was somewhat limited. The party ende
up just leaving it there.
They carefully collected the Flying Tridents as they had done with flying axes previously.
pg.106 34A. MASTER BEDCHAMBER
The adventurers, having detected the various magic in the room, carefully collected the flying
wands as they do. Examining them would bring very interesting possibilities!
pg.106 33. SLAAD IN THE OCTOBASS
Using Detect Thoughts, Varitan determined what the old man was really a Gray Slaad. He used
Suggestion to take control of the fiend until they could get a hold of a control gem for it.
pg.104 25B. MADDGOTH'S STUDY
The Fate Weavers carefully dismantled the furniture made of spellbooks, saving all of them. They
retrieved Maddgoth's Helm from the mirror and identified it. Beldroth meticulously recorded eve
detail of the helm into a storage crystal for later research, then put the helm back into the mirror.
pg.103 25A. HOMUNCULUS LAIR
Thalawin took control of the Faerie Dragon via a Suggestion spell, and made it tell them all it kne
before they slew it, and harvested enchantment components from its corpse. The adventurers th
continued down to level 8 of the dungeon.
pg.110 Level 8
The adventurers attacked the bullywug lookouts as soon as they entered the level. They kept one
alive long enough to question it with telepathy and Detect Thoughts.
After harvesting enchantment components from the hydra, the adventurers continued down to
see about these snake people. The death slaad told them that there were spirit nagas, which was
of interest to them.
AC 30 26 27 30 26 25 17 17 17 17 17 17 18 18
turn Hit Points Beld Daet Holm Thlwn Varit Vath 2205 Gravl G.stn G.stn G.stn G.stn Xorta nyclthnyclth
1 94 88 88 88 88 81 126 126 126 126 126 126 123 123
114b 102b 114b 102b 102b 121b sugst. 59
98h 86h 98h 69h 86h 104h -17 -11
66t 54t 66t 53t 70t 94t KO KO
28vn 35vn 28vn 15vn 32vn 74vn K K
5va -11va 5va -8va 9va 64va
-38b KO -16b KO -34b -35
KO K KO K KO KO
K K K K
AC 30 26 27 30 26 25 18 15
turn Hit Points Beld Daet Holm Thlwn Varit Vath 570 sld.gy drag.F
1 94 88 88 88 88 81 127 14
sugst. sugst.
P.P. 25 27 31 27 29 27 2 19A
Initiative: +9â +4â +9â +9â +9â +9â +1 +1 +1 +1 +1 +1 +1 +1 +1
24 23 20 23 29 14 17
AC 30 26 27 30 26 25 15 15 15 15 15 15 15 15 15
turn Hit Points Beld Daet Holm Thlwn Varit Vath 90 blywg1blywg2blywg3 blywg1blywg2blywg3blywg4blywg5blywg6
1 94 88 88 88 88 81 11 11 11 11 11 11 11 11 11
-8d -12h -18t -6b -16h -11t -11vn-12va-17vn
KO K K KO K K K K K
stable K
K
AC 30 26 27 30 26 25 15 15 15 15 15 15 15 15 15 15
turn Hit Points Beld Daet Holm Thlwn Varit Vath 0 blywg1blywg2blywg3blywg4blywg5blywg6blywg7blywg8blywg9blywg10
1 94 88 88 88 88 81 11 11 11 11 11 11 11 11 11 11
K K K K K K K K K K
Ltn. Ltn. Ltn. Ltn. Ltn. Ltn. Ltn. Ltn. Ltn. Ltn.
heads 13
AC 30 26 27 30 26 25 15 18 11 11 11 11 11 11
turn Hit Points Beld Daet Holm Thlwn Varit Vath 980 hydra sld.D frg.G frg.G frg.G frg.G frg.G frg.G
1 94 88 88 88 88 81 172 77 170 18 18 18 18 18 18
145 87 sugst.
155 56 Beldr
130 66
140 35
115 45
125 18
95 28
105 K
AC 30 26 27 30 26 25 11 22 22 22 17 16
turn Hit Points Beld Daet Holm Thlwn Varit Vath 1140 gho.1 drw.Edrw.E drw.E duerg. nga.sp
1 94 88 88 88 88 81 45 71 71 71 26 75
shakles 37b
22h
-12t
K
P.P. 25 27 31 27 29 27 8A 8B
Initiative: +9â +4â +9â +9â +9â +9â -1 +2 +2 +2
AC 30 26 27 30 26 25 9 14 14 13/16
turn Hit Points Beld Daet Holm Thlwn Varit Vath 230 glm.fl wght wght Karstis
1 94 88 88 88 88 81 93 45 45 49
sugst.
Exp. 5215
TYPICAL DCs sizes
Interacting with objects
Area 43A. Area 41.
+2 +2
20
13 20
nyclth hmnc. ropr.1
55 93
-20
K
19c
+1 +1 +1 +1 +1 +3
9 10 15 6 11 17
15 15 11 11 11 15
blywg7blywg8 frg.G frg.G frg.G assn.C
11 11 18 18 18 32
-17t -10d -5b -6h -1va 14b
K KO KO KO KO -6t
K K K K KO
stable
K
15 15 15 15 15 15 15 15 15 15 15 15 15 15 15
blywg11
blywg12
blywg13
blywg14
blywg15
blywg16
blywg17
blywg18
blywg19
blywg20
blywg21
blywg22
blywg23
blywg24
blywg25
11 11 11 11 11 11 11 11 11 11 11 11 11 11 11
K K K K K K K K K K K K K K K
Ltn. Ltn. ngs.b troll troll troll troll troll troll troll troll troll troll troll troll
22B 23 24
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
13 13 13 13 15 15 15 15 11 11 15 15 15 15 15
Crwl.1Crwl.2Crwl.3Crwl.4 blywg1blywg2blywg3blywg4 frg.G frg.G blywg1blywg2blywg3blywg4blywg5
51 51 51 51 11 11 11 11 18 18 11 11 11 11 11
15f 16
+3 +1 +1 +3
11
16 15 15 15
nga.sp Troll Troll nga.bn
75 84 84 58
37b sugst.sugst. 46
22h Daet Vatha 15
5t K
-12vn blywg
K
+1
11
frg.G
18
37dy Dungeon of the Mad Mage Magic/other Social interaction Combat Money
0day Once the Fate Weavers were finished with their R&R, they headed back to The Yawning Portal to
continue exploring the dungeon. arclth
They decided to continue in order, and took a gate on level 2 to level 6 down to level 9.
Level 1
Gate-10 pg.23
Level 2
Gate-4 pg.32
Gate-5 pg.36, has a quick path down to Level 7.
Gate-6 pg.39
pg.82 Level 6
Gate-7 pg.91
Gate-9 pg.85
Gate-12 pg.91
Gate-13 pg.95
Gate-18 pg.95
pg.118 Level 9
pg.120 1A. LEFT HAND OF MANSHOON
The whole level is under Morden's Private Sanctum.
The party dispelled the glyph again, and rendered the guarding wizard unconscious. Then they
proceeded down the tunnel toward Dweomercore.
Beldroth telepathically spoke to the hand of Manshoon while the party was still in the tunnel. It
was under no compulsion to keep knowledge from anyone, so they had a nice, long chat. The han
didn't like its current predicament, or Halister at all. It had been around long enough to know wha
the arcanoloth was, and that it was more powerful than others of its kind. It also told them that it
would like to be freed, but must attack them as soon as they entered the complex. Beldroth aske
it about all the spells it knew, and what items it had recipes for. When he had gotten all the
information he could think of, Beldroth soothed the undead wizard, and told him that the party
would not enter the complex while it was guarding the entrance. When the undead had been
pacified, the party struck it down swiftly. They dispelled the alarm, collected the corpse arm, and
took the arm and mage back home before continuing into the magic school.
By the time they got back, the alarm spell was active again, and they walked in normally. The
alarm summoned the headmaster, and he accepted them as new students.
From here on, they decided that Daetris, Varitan, and Vathana would hide in the bags of holding
the other party members to hide the party's strength.
pg.121 7. Workroom
Beldroth was unimpressed with the mind flayer. He tried to be deceptive with his thoughts, but
the illithid was not quite convinced. They formed an uneasy alliance against Spite and his pet.
After returning home, and setting up for the next round of study and experimentation, Thalawin
contacted the Red Wizards, and arranged for Thayan wizards to take the place of all the students
they had removed from the school.
36day The Fate Weavers went back home to sell loot, research their findings, study, and do some tradin
Fire Cold Sonic Ltn. Psy. Force Rad. Nec. Acid Pois. Healing init. asn.sh
28 19 9 9 9 splbk.13/16
arclth wrmrd glm.flglm.flglm.fl Wiz.9
104 112 93 93 93 49
splbk.
13/16 19 19 15
Nylas wisp wisp drd.W.
49 22 22 26
P.P. 25 27 31 27 29 27
Initiative: +9â +4â +9â +9â +9â +9â +2 +2
splbk.
AC 30 26 27 30 26 25 13/16 21
turn Hit Points Beld Daet Holm Thlwn Varit Vath 1783 Wiz.9 LHoM
1 94 88 88 88 88 81 49 63
-11d -7
KO K
P.P. 25 27 31 27 29 27
Initiative: +9â +4â +9â +9â +9â +9â +2 +2 +2
6
splbk.
AC 30 26 27 30 26 25 13/16 13/16 13/16
turn Hit Points Beld Daet Holm Thlwn Varit Vath 1250 Elan Vilnc. Turb.
1 94 88 88 88 88 81 45 49 49
1b -10b 1
-10h KO KO
KO
P.P. 25 27 31 27 29 27
Initiative: +9â +4â +9â +9â +9â +9â +1 +2â +0 +2 -1 +2
splbk.
AC 30 26 27 30 26 25 19 33 22 13/16 17 12
turn Hit Points Beld Daet Holm Thlwn Varit Vath 2917 cephal Spite Dmra Skriash.grd grell
1 94 88 88 88 88 81 71 99 110 49 142 55
49h 90b 87 sugst. K
13t 78d stun
-4vn 60h 69b
-20va 50t 21d
KO 39vn -15h
17va KO
6b
-4d
KO
Exp. 5950
asn.shScldr1 Ilth.UIlth.NLva.chGish.1ChmpHalstr.
TYPICAL DCs sizes
Interacting with objects Mrial
37dy Dungeon of the Mad Mage Magic/other Social interaction Combat Money
0day Once the Fate Weavers were finished with their R&R, they headed back to The Yawning Portal to
continue exploring the dungeon.
They decided to continue in order, and took a gate on level 1 down to level 10.
Level 1
Gate-10 pg.23
Level 2
Gate-4 pg.32
Gate-5 pg.36, has a quick path down to Level 7.
Gate-6 pg.39
pg.82 Level 6
Gate-7 pg.91
Gate-9 pg.85
Gate-12 pg.91
Gate-13 pg.95
Gate-18 pg.95
pg.136 Level 10
Encntrs. 7B. HALL OF THE SPIDER THAT WAITS
The party used metamagic to hurl overpowered Suggestions at Murial before he could act. His
legendary resistances gave out quickly, and the fight was over before it began. Varitan was very
interested in this new type of undead that Murial had with him. The abomination told them all he
knew about this level of Undermountain, his own history, all he knew about Halister, and of
course his knowledge of undead creation.
The rest of Muiral's domain was easy. He told all his minions to stand down, warned them of any
dangers, and explained each section as they went.
pg.152 Level 11
The Fate Weavers had a brief chat with the outpost guards about what to expect on this level, th
headed out.
The party spoke with allied drow, and mind-controlled trolls as they came across them.
The party made a quick trip home to drop off their prisoners, and headed down to level 12.
pg.160 Level 12
The party used Augury spells to move directly from the gate (from level 6) to the house Freth fort
17B
The adventurers sniped off a lone vrock from the cover of the iron webs. At this point, Drivvin's
Wish spell teleported a large party of fully buffed elites to the area behind the Fate Weavers. A
fierce battle ensued in which the adventurers were damaged, spent many resources, and came
very close to being whiped out (avoiding this during a flurry of counterspells back and forth, and
other protective spells mixed with their luck-bending abilities). In the end, they managed to be
victorious with no casualties. The balor planar ally of the drow fled when its arms and legs were
rendered crippled, and the party was able to steal its weapons. Even though the archmage Drivvi
unleashed more Wish spells during the fight, he was overcome by the might and strategy of the
Fate Weavers, and fell under their mental control.
pg.167 18. DROW FORTRESS
With Drivvin under their control, the Fate Weavers were able to get the rest of the drow into a
nice bunched up formation, and dispatch them with Moonbeam spells. They thoroughly looted the
drow fortress before heading home with the drow casters in tow.
1day The Fate Weavers gifted the fort and iron web-spinning spider to house Auvrindar, gaining them
more favor with the drow.
36day The Fate Weavers went back home to sell loot, research their findings, study, and do some tradin
Fire Cold Sonic Ltn. Psy. Force Rad. Nec. Acid Pois. Healing init.
Animate Objects
P.P. 36 36 36 36 36 36 4B. LABORATORY
Initiative: +10â +5â +10â +10â +10â +10â +0 +2 +2 +2 +2 +2 +2
21 17 26 30 23 23 4 7 17 7
alarm
AC 31 27 28 28 27 27 21 Lgnd. 20 20 20 17 12 12
turn Hit Points Beld Daet Holm Thlwn Varit Vath 1667 Mrial wght.k ght.k ght.k glm.B ghl.1 ghl.1
1 111+ 104 104 104+ 104 104 195 75 75 75 142 22 22
sugst.
Beldr
13 13 13 13 13 13 13 13
statu1statu2statu3statu4statu5statu6statu7statu8
40 40 40 40 40 40 40 40
AC 31 27 28 28 27 27 15 15 15 15
turn Hit Points Beld Daet Holm Thlwn Varit Vath 900 Trl.m Trl.m Trl.m Trl.m
1 111+ 104 104 104+ 104 104 84 84 84 84
sugst. sugst. sugst. sugst.
Holm Thlwn Varit Daetr
AC 31 27 28 28 27 27 15 15 15 15 15 15 13 13
turn Hit Points Beld Daet Holm Thlwn Varit Vath 1983 drow drow drow drow drow drow shd.dshd.d
1 111+ 104 104 104+ 104 104 13 13 13 13 13 13 66 66
-1h -1h -1h -1h 6h 6h 38h 52h
K K K K -10t -10t 6t 2t
K stable -2b -6b
K K K
AC 31 27 28 28 27 27 15 15 15 15 15 15 15 15 15
turn Hit Points Beld Daet Holm Thlwn Varit Vath 558 drw.1drw.2drw.3drw.4drw.5drw.6drw.7drw.8drw.9
1 111+ 104 104 104+ 104 104 13 13 13 13 13 13 13 13 13
8h 8h 2h 2h -6b -6b -6b -6b -8vn
-3t -3t -11t -11t K K K K K
K K K K
AC 31 27 28 28 27 27 22 22 21 21 22 22 22
turn Hit Points Beld Daet Holm Thlwn Varit Vath 3000 drw.Edrw.E incub incub drw.Edrw.Edrw.E
1 111+ 104 104 104+ 104 104 71 71 66 66 71 71 71
66b 61b 61b 56b 42h 27va 27va
50h 53h 45h 40h 19d -8vn -8vn
38t 41t 39t 28t -10b KO KO
20vn 33vn 21vn 10vn KO
-2va 11va -1va -12va
K -3b K K
stable
K
18A
+2 +2 +2 +2 +2 +2 +2 +2
HeroiSpd.
14/19 15 15 15 15 15 15 15
drw.w drw.1drw.2drw.3drw.4drw.5drw.6drw.7
45 13 13 13 13 13 13 13
55 K K K K K K K
18D
+2 +2 +2 +2 +2 +2 +2 +2
HeroiSpd.
14/19 15 15 15 15 15 15 15
167 drw.w drw.1drw.2drw.3drw.4drw.5drw.6drw.7
45 13 13 13 13 13 13 13
55 K K K K K K K
Hero.Spd. Hero.Spd.
wish to altered teleportaion circle whole group to comba
P.P. 36 36 36 36 36 36 19A 19C 19A 19F
Initiative: +10â +5â +10â +10â +10â +10â +4 +4 +4 +4 +4 +2 +3
29 10 19 21 21 26 24 21 17 11 10 15 8
Pot.-Fly. Pot.-Fly. Pot.-Fly.
AC 31/33 28/30 28/30 28/30 27/29 27/29 22/24 22/24 22/24 22/24 22/24 13/16 15
turn Hit Points Beld Daet Holm Thlwn Varit Vath 12567 drw.Edrw.E Rilna drw.Edrw.E maleentendra
1 111+ 104 104 104+ 104 104 71 71 110 71 71 49 32
2 4 107 67 81 81 120 81 81 5b -15b
3 6 101b 5va 60va 77va 48va 60va -21t KO
4 9 92b -91vn 36vn -19vn 24vn 12vn K K
5 7 85t K 13t KO 1t -35t Insect Plague
6 6 79 -20h K -22h KO
7 3 76b KO KO K
8 9 66vn stable stable
12 53b
66
99fls.lf /roll {2d20}kl1+8+1d4
r r r r r r
shld. shld. 226 dam from CoC was
Exp. 14558
asn.shScldr1 Ilth.UIlth.NLva.chGish.1Halstr.
TYPICAL DCs sizes 8
Interacting with objects Zom1
ABORATORY 4B. LABORATORY 22
+2 +2 +2 +2 +2 +2
12 12 16 16 16 16
ghl.1 ghl.1 skel.wskel.wskel.wskel.w
22 22 13 13 13 13
13/16
drw.w
45
17C
+3 +3 +3
13 13 17
shd.dshd.d behir
66 66 168
38h 38h -30
6t 6t K
-2vn -3vn
K K
13/16 23 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15
drw.9 drw.w drw.Pdrw.1drw.2drw.3drw.4drw.5drw.6drw.7drw.8drw.9rw.10rw.11rw.12rw.13rw.14rw.15
45 74 13 13 13 13 13 13 13 13 13 13 13 13 13 13 13
sugst.
Vatha
22 15 15 15 15 13 13 13 13 13 15 15 15 15 15 15
drw.E drw.1drw.2drw.3drw.4 quag1quag2quag3quag4quag5 drw.1drw.2drw.3drw.4drw.5 vrock
71 13 13 13 13 45 45 45 45 45 13 13 13 13 13 104
27va -4b -7H 0t -4vn 37va 28va 28va 28va 29h -6b -8h -5t -7b -9va 80va
10vn KO KO KO KO 22t 13t 13t 13t 11b KO KO KO KO KO 40vn
-19t K K K K 12vn -2vn -2vn -2vn 0t K K K K K 10t
KO -16b KO KO KO KO -20h
KO K K K K KO
K K
18B 18C
+2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
HeroiSpd. HeroiSpd.
15 14/19 15 15 15 15 15 15 15 15 14/19 15 15 15 15 15
drw.8 drw.w drw.1drw.2drw.3drw.4drw.5drw.6drw.7drw.8 drw.w drw.1drw.2drw.3drw.4drw.5
13 45 13 13 13 13 13 13 13 13 45 13 13 13 13 13
K 55 K K K K K K K K 55 K K K K K
18e and 18f 18e and 18f
+2 +4 +4 +4 +4 +4 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
15 22 22 22 22 22 15 15 15 15 15 15 15 15 15 15 15 15
drw.8 Rilna drw.Edrw.Edrw.Edrw.E drw.1drw.2drw.3drw.4drw.5drw.6drw.7drw.8drw.9rw.10rw.11rw.12
13 110 71 71 71 71 13 13 13 13 13 13 13 13 13 13 13 13
K -33 -29va-29va -41 -33 -29va-29va 4 -116 -73 -52 -30
K K K K K K K -2 K K K K
KO
K
Hero.Invul.Spd.
circle whole group to combat area
19K Invulnerability
+2@ +2@ +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
13 12 22 17 16 6 6 6 6 5 5 5 5
Planar Ally-balor 0/4 wishes HeroiSpd. HeroiSpd.
25/27 33/35 splbk. 15 28 15 14/1914/1914/1914/19 15 15 15 15
tendra Sprt.Wep. Erelal Drivvin ychl. Balor brlgr. drw.wdrw.wdrw.wdrw.w vrock vrock vrock vrock
+10 91 99 136 262 68 45 45 45 45 104 104 104 104
3d8+4 101 109 50va 239b 45b 55 55 55 55 66 85 79b 58d
90b sugst. 2vnMg.Crcl. 5b 17 17 17 -21 28t 72 33d flee
73b Vari. -45t 201vn -59t -21 -21 -21 KO -1h 30d flee
Insect Plague 60t K 168h K KO KO KO K KO -17h
54b 130vn K K K K KO
35vn 98t
20b 60h
33 tlprt.
0b flee
KO /roll {2d20}kh1+7
/roll {2d20}kl1+6
Block & Counter spells stopped 552 dam from CoC in 1 turn
226 dam from CoC was reflected back at the mages and partially the vrocks
17.B 17.C 17.D 17.E
+2 +2 +2 +2
15 15 15 15
vrock vrock vrock vrock
104 104 104 104
+2 +2 +2
15 15 15
drw.6drw.7drw.8
13 13 13
K K K
18e and 18f
+2 +2 +2 +2 +2 +2 +2 +2
15 15 15 15 15 15 15 15
rw.13rw.14rw.15rw.16rw.17rw.18rw.19rw.20
13 13 13 13 13 13 13 13
-30 -116 -30 -30 -73 -116 -116 -30
K K K K K K K K
37dy Dungeon of the Mad Mage Magic/other Social interaction Combat Money
0day Once the Fate Weavers were finished with their R&R, they headed back to The Yawning Portal to
continue exploring the dungeon.
They decided to continue in order, and took a gate on level 2 down to level 6, then level 13.
Level 1
Gate-10 pg.23
Level 2
Gate-4 pg.32
Gate-5 pg.36, has a quick path down to Level 7.
Gate-6 pg.39
pg.82 Level 6
Gate-7 pg.91
Gate-9 pg.85
Gate-12 pg.91
Gate-13 pg.95
Gate-18 pg.95
pg.172 Level 13
The Fate Weavers' divinations had shown them that there was little of interest on this level, so
they bypassed most things.
pg.173 3. JUNKYARD Dodecahedron of Doo
Quickly took out the wasps, and retrieved the Dodecahedron of Doom for study.
pg.180 Level 14
1A. WORM TUNNEL
The Fate Weavers surrounded the drow in a hazy illusion, and psychically interrogated them. Onc
they found out that the drow were moderate level mages, the party killed them for later
animation.
pg.183 3. FOYER
The adventurers surprised the fire giants and hobgoblins, slaying all but one fire giant before thei
victims could even react. Beldroth used a Suggestion on the remaining fire giant in order to extrac
all the information it new about this level. Then they slew it as well, and harvested organs before
heading further into the dungeon.
11. SMITHY
The adventurers caught the fire giant by surprise, and felled him before he could even cry out.
15. MECHA-HALASTER
The fire giant went down without getting to react.
29. LABORATORY
Defeated, interrogated, and killed the drow wizard, and took the mind flayer head for LS animation.
pg.194 Level 15
The party new from their divinations that most things here were trash, so bypassed them.
36day The Fate Weavers went back home to sell loot, research their findings, study, and do some tradin
Fire Cold Sonic Ltn. Psy. Force Rad. Nec. Acid Pois. Healing init.
Dodecahedron of Doom
Shockerstomper
AC 34 31 31 31 31 28 20
turn Hit Points Beld Daet Holm Thlwn Varit Vath 383 hob.w
1 121+ 113 113 113+ 113 113 97
sugst.
K
P.P. 38+ 38+ 38+ 38+ 38+ 38+ 1A. WORM TUNNEL 3. FOYER
Initiative: +15â +15â +16â +15â +15â +15â +2 +3 +2 +3 -1 -1
31 35 31 30 34 27 7 9 13 20 6 0
AC 34 31 31 31 31 28 14/17 13 14/17 13 17 17
turn Hit Points Beld Daet Holm Thlwn Varit Vath 2750 drw.wquasit drw.wquasit gnt.fi gnt.fi hob.1
1 121+ 113 113 113+ 113 113 45 7 45 7 162 162
1b - -4h - 136vn136vn
-39t KO 127t sugst.
K K 30h Beld.
-67va K
K
P.P. 38+ 38+ 38+ 38+ 38+ 38+ 11. 12A. HELL HOUNDS 12B-12D. ELEMENTAL FO
Initiative: +15â +15â +16â +15â +15â +15â -1 +1 +1 +1 +1 +1 -1
35 21 20 21 21 21 17 9 16 21 13 15 3
AC 34 31 31 31 31 28 17 15 15 15 15 15 17
turn Hit Points Beld Daet Holm Thlwn Varit Vath 3451 gnt.fi h.hndh.hndh.hndh.hndh.hnd gnt.fi
1 121+ 113 113 113+ 113 113 162 45 45 45 45 45 162
101vn 10b -10vn 21t 21t 21t 114va
74b -29b KO -4va -4va -4va 96vn
38va KO K KO KO KO 64t
0h K K K K 4h
KO -34b
K KO
K
P.P. 38+ 38+ 38+ 38+ 38+ 38+ 14. 15. 29. 39.
Initiative: +15â +15â +16â +15â +15â +15â -1 -1 +2 +3
33 31 28 27 25 35 5 0 3 22
AC 34 31 31 31 31 28 17 17 14/17 16
turn Hit Points Beld Daet Holm Thlwn Varit Vath 3817 gnt.fi Emberosa. Vanar Rkshsa
1 121+ 113 113 113+ 113 113 162 221 45 110
131b 166b 17b 96b
85t 107h -13h 74h
47vn 89va KO 55t
9va -24vn K 36vn
-23b KO 14va
KO K -5b
K KO
incapacitated
33/35
Zox
99
sugst.
Holm.
AC 34 31 31 31 31 28 14/17 13/16 18 18 19
turn Hit Points Beld Daet Holm Thlwn Varit Vath 4450 drw.w Wiz.9 nyclthnyclth bhld.dthRays
1 121+ 113 113 113+ 113 113 45 49 123 123 187
sugst. sugst. 72h 72h 164b
Thlwn Vthna 51t 51t 141h
K K -47vn-47vn 111t
KO KO 83vn
K K 57va
30b
8d
-18h
K
Exp. 8125
asn.sh Ilth.UIlth.N Gish.1Halstr.
TYPICAL DCs sizes
Interacting with objects
11 19 17
Lva.ch Scldr1 azer1
60 94 39
+1 +1 +1 +1 +1 +1 +1
18 18 18 18 18 18 18
hob.1hob.2hob.3hob.4hob.5hob.6hob.7
11 11 11 11 11 11 11
-8t -8t -15vn-15vn-15vn -2vn -15vn
K K K K K KO K
K
17 17
gnt.fi gnt.fi
162 162
114va 117d 133va
79h 103b
35t 74t
-4vn 22va
KO 6b
K -26t
KO
K
37dy Dungeon of the Mad Mage Magic/other Social interaction Combat Money
0day Once the Fate Weavers were finished with their R&R, they headed back to The Yawning Portal to
continue exploring the dungeon.
They decided to continue in order, and took a gate on level 2 down to level 6, then level 13. From
Mordenk
there, they flew down through levels 14 and 15 to level 16.
Level 1
Gate-10 pg.23
Level 2
Gate-4 pg.32
Gate-5 pg.36, has a quick path down to Level 7.
Gate-6 pg.39
pg.82 Level 6
Gate-7 pg.91
Gate-9 pg.85
Gate-12 pg.91
Gate-13 pg.95
Gate-18 pg.95
pg.172 Level 16 rods
Mordenk
2A. ILMEI'S WATCH
Beldroth and Daetris spoke to the githyanki via telepathy from the cover of an illusion. Daetris
easily forged an alliance with them (Pers.42). The Fate Weavers promised to eradicate the illithid
menace in exchange for access to the astral plane and Stardock. They also forged future trading
deals.
The githyanki escourted the party directly to the path down to level 17. Once they had completed
their promised task, they would be allowed to return for a full tour.
pg.215 STARDOCK
after 12g Daetris silently took control of Al'chaia via a telepathic Suggestion. He telepathically told her to
attack the party like a crazy person, which she did right in front of the tour guide, seemingly with
no reason. They beat her into fleeing to the barracks where they slew her and all the warriors in
the barracks. They also killed her dragon mount at the same time.
The adventurers slew all opponents quickly while the guide ran for help. The used combined
Levitation to lift the front of the dragon up so that they could open a huge portable hole under it.
Then they used the same tactic to lift the back end up, tipping it into the hole before closing it up.
When the guide came back, he vouched that they had simply defended themselves against Al'cha
when she attacked them for no reason. Beldroth and Daetris' smoothe talking helped calm the
angry githyanki, and soon Urion arrived to take control. He honored his end of the bargain, and
the party kept all the loot from the combatants.
pg.222 Level 17
pg.223 4. FLUMPH CLOISTER
Varitan blasted the annoying creatures with a radiant Shatter. The party stablized, bound, and
stored them in a portable hole, opening it to refresh the air once in a while.
7. GITHYANKI STRONGHOLD
The party continued killing the githyanki with their Spirit Guardians. They later planted the silver
swords as trophies in the illithid area.
36day The Fate Weavers went back home to sell loot, research their findings, study, and do some tradin
Fire Cold Sonic Ltn. Psy. Force Rad. Nec. Acid Pois. Healing init. asn.sh
P.P. 38+ 38+ 38+ 38+ 38+ 38+ stlct. 2A. ILMEI'S WATCH
Initiative: +16â +16â +16â +16â +16â +16â +2 +3 +2 +2 +2 +2 Drg.R.Ad
AC 34 31 31 31 31 28 30 13 19 19 19 19
turn Hit Points Beld Daet Holm Thlwn Varit Vath 0 Gish Imp gth.w1gth.w2gth.w3gth.w4
1 121+ 113 113 113+ 113 113 123 10 63 63 63 63
30 13 30 13 22 22
Gish Imp Gish Imp gthy.k R.Yng M.A.
123 10 123 10 109 178 Meta.
11 30 13 19 19 19 19 19
mndfl Gish Imp gth.w1gth.w2gth.w3gth.w4gth.w5
71 123 10 63 63 63 63 63
P.P. 38+ 38+ 38+ 38+ 38+ 38+ 22. AL'CHAIA's QUARTERS 21B. WARRIORS' QUARTERS
Initiative: +16â +16â +16â +16â +16â +16â +2 +0 +2 +2 +2 +2 +2 +2
27 32 22 34 35 31 10 19 12 21 17 4 6 21
AC 34 31 31 31 31 28 22 22 19 19 19 19 19 19
turn Hit Points Beld Daet Holm Thlwn Varit Vath 2800 al'chai Drg.R.Yng M.A. gth.w1gth.w2gth.w3gth.w4gth.w5gth.w6
1 121+ 113 113 113+ 113 113 140 178 Meta. 63 63 63 63 63 63
2 101t 139t 21h 21h 42h 21h 21h 21h
50va 118d -6vn -33vn-12vn-33vn-33vn-33vn
28b 16va KO KO KO KO KO KO
50 -6b K K K K K K
8h KO
34 K
-20vn
KO
K
AC 34 31 31 31 31 28 12 12 12 12 12 12 12 12 12
turn Hit Points Beld Daet Holm Thlwn Varit Vath 2700 flmphflmphflmphflmphflmphflmphflmphflmphflmph gth.w1
1 121+ 113 113 113+ 113 113 10 10 10 10 10 10 10 10 10
-4vn -4vn -4vn -4vn -4vn -4vn -4vn -4vn -4vn
KO KO KO KO KO KO KO KO KO
stablestablestablestablestablestablestablestablestable
P.P. 38+ 38+ 38+ 38+ 38+ 38+ 8a. 9. GUARD POST
Initiative: +16â +16â +16â +16â +16â +16â +1 +1 +1 +1 +1 +1 +1 +1
Sprt.Grdns. 31 27 36 25 22 27 20
AC 34 31 31 31 31 28 16 19 19 18 18 18 18 18
turn Hit Points Beld Daet Holm Thlwn Varit Vath 1567 Ilth.N Ilthd. Ilthd. orog.1 rog.2 rog.3 rog.4 rog.5
1 121+ 113 113 113+ 113 113 325 71 71 42 42 42 42 42
135h 51h 61h 22h 22h 22h 32h 22h
-9b 47t 53t 14t 14t 14t 24t 14t
KO 37vn 43vn 4vn 4vn 4vn 14vn 4vn
K 32va 33va -6va -6va -6va 6va -6va
-12d 5h KO KO KO -5h KO
-51t -27vn K K K KO K
KO KO K
stablestable
Exp. 7067
asn.shHalstr.
TYPICAL DCs sizes
Interacting with objects
25 Lgnd. 22 17
Drg.R.Ad M.A. Drg.R.Yng M.A. glm.cr
256 Meta. 178 Meta. 178
4. BARRACKS
+2 +2 +2 +2 +2 +2 +2 +2 +2 +2
19 19 19 19 19 19 19 19 19 19
gth.w1gth.w2gth.w3gth.w4gth.w5gth.w6gth.w7gth.w8gth.w9gth.w10
Meta. 63 63 63 63 63 63 63 63 63 63
8. OFFICER QUARTERS
+2 +2 +2
19 22 30
gth.w6 gthy.k Gish
63 109 123
IORS' QUARTERS
+2 +2 +2 +2 +2
14 7 9 4 13
19 19 19 19 19
gth.w7gth.w8gth.w9gth.w10gth.w11
63 63 63 63 63
21h 21h 38d 38d 38d
-33vn-33vn -1vn -1vn -1vn
KO KO KO KO KO
K K K K K
19 19 19 19 12 22 22 19 19 19 19 19 19 19 19
gth.w1gth.w2gth.w3gth.w4 flmph gthy.k gthy.k gth.w1gth.w2gth.w3gth.w4gth.w5gth.w6gth.w7gth.w8
63 63 63 63 10 109 109 63 63 63 63 63 63 63 63
50h 50h 50h 56h sugst. 88h 98h 56h 50h 56h 50h 40 40 40 40
36t 36t 36t 40t Beldr. 79t 89t 40t 34t 48t 34t 23h 23h 23h 3b
19vn 27vn 27vn 23vn 72vn 78vn 31vn 25vn 39vn 39vn 14t 6t 6t -44d
11va 10va 10va 6va 64va 63va 22va 8va 22va 30va 2vn -6vn -6vn KO
-3h -4h -4h -8h 18b 27h 6h -8h 6h 14h -15va KO KO K
KO KO KO KO -10d -8t -8t KO -8t 0t KO K K
K K K K -38vn-50va KO K KO KO K
KO KO K K K
K K
12F. DINING
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
18 18 18 19 19 19 19 19 19 19 19 19 29
rog.6 rog.7 rog.8 Ilthd. Ilthd. Ilthd. Ilthd. Ilthd. Ilthd. Ilthd. Ilthd. Ilthd. Ilth.U
42 42 42 71 71 71 71 71 71 71 71 71 127
22h 22h 22h KO KO KO KO KO KO KO KO KO
14t 14t 14t K K K K K K K K K
4vn 4vn 4vn
-6va -6va -6va
KO KO KO
K K K
12 12 12 12
gnt.E gnt.E gnt.E gnt.E
85 85 85 85
K K K K
37dy Dungeon of the Mad Mage Magic/other Social interaction Combat Money
1day Once the Fate Weavers were finished with their R&R, they headed back to The Yawning Portal to
continue exploring the dungeon.
They decided to continue in order, and took a gate on level 2 down to level 6, then level 18.
Level 1
Gate-10 pg.23
Level 2
Gate-4 pg.32
Gate-5 pg.36, has a quick path down to Level 7.
Gate-6 pg.39
pg.82 Level 6
Gate-7 pg.91
Gate-9 pg.85
Gate-12 pg.91
Gate-13 pg.95
Gate-18 pg.95
pg.232 Level 18
pg.235 7A. CRAWLING RATS
Daetris took control of the cult fanatic, and made it slay the other cultists. Later, they made it kill
enough enemies to raise a level before turning it into a lightning skull.
36day The Fate Weavers went back home to sell loot, research their findings, study, and do some tradin
Fire Cold Sonic Ltn. Psy. Force Rad. Nec. Acid Pois. Healing init. 23 16
P.P. 38+ 38+ 38+ 38+ 38+ 38+ 7A. CRAWLING RATS
Initiative: +16â +16â +16â +16â +16â +16â +2 +1 +1 +1 +1 +1 +1
AC 41 38 38 38 38 38 15/17 12 12 12 12 12 12
turn Hit Points Beld Daet Holm Thlwn Varit Vath 75 cult.F cultst cultst cultst cultstcultstcultst vmp.s
1 131+ 122+ 122+ 122+ 122 122 33 9 9 9 9 9 9
sugst. K K K K K K
26
21
15
27
P.P. 38+ 38+ 38+ 38+ 38+ 38+ 10. RITUAL CHAMBER
Initiative: +16â +16â +16â +16â +16â +16â +2 +2 +2 +2 +2 +2
P.P. 38+ 38+ 38+ 38+ 38+ 38+ 12c. PIT OF DARKNESS 12D. PIT OF BONES
Initiative: +16â +16â +16â +16â +16â +16â +3 +3 +3 +3 +3 +3 +3 +3
AC 41 38 38 38 38 38 15 15 15 15 15 15 15 15
turn Hit Points Beld Daet Holm Thlwn Varit Vath 4800 vmp.svmp.svmp.svmp.svmp.svmp.sabilit.vmp.svmp.s
1 131+ 122+ 122+ 122+ 122 122 52 52 52 52 52 52 52 52
29h 29h 29h 29h 29h 29h 20vn 20vn
-4t -4t -4t -4t -4t -4t 8va -4va
K K K K K K -6b K
K
P.P. 38+ 38+ 38+ 38+ 38+ 38+ 25A. VAMPIRIC GUARDS 26. VAMPIRE BOSS
Initiative: +16â +16â +16â +16â +16â +16â +3 +3 +3 +4 +0
23 31 23 36 35 34 20 8
AC 41 38 38 38 38 38 15 15 15 23 Abilit. 15
turn Hit Points Beld Daet Holm Thlwn Varit Vath 900 vmp.svmp.svmp.sabilit. 4367 KeresLgnd.yeti.A
1 131+ 122+ 122+ 122+ 122 122 52 52 52 144 137
31h 31h 31h 111t 70h
16t 16t 16t 44h -196
3vn 3vn 3vn Enslave K
-15va-15va-15va
K K K death ward
P.P. 38+ 38+ 38+ 38+ 38+ 38+ 32. UMBRAXAKAR'S LAIR
Initiative: +16â +16â +16â +16â +16â +16â +4 +4 +4 +4 +4 +4
23 31 23 36 35 34
AC 41 38 38 38 38 38 14 14 14 33 Lgnd. 14 14
turn Hit Points Beld Daet Holm Thlwn Varit Vath 1250 Shd.asShd.asShd.as 2750UmbraxDrg.ShOthbrkShd.asShd.as
1 131+ 122+ 122+ 122+ 122 122 78 78 78 437 Lair 78 78
EnslaEnslaEnslave Enslave EnslaEnsla
Exp. 14592
asn.shHalstr.
TYPICAL DCs sizes Destrct.Wv.
Interacting with objects 32
D.Knt
+3 +3 180
15 15
vmp.svmp.sabilit.
52 52
31 25
41 35
22 15
32 25
18 11
28 21
14 2
24 12
5 -10
21 K
-3
K
15 15 15 15 15 15 15 15
vmp.svmp.svmp.svmp.s vmp.s vmp.svmp.svmp.s
52 52 52 52 52 52 52 52
20vn 20vn 20vn 20vn 31h -21 -36 -19
-4va -4va -4va -4va 11t K K K
K K K K -3vn
K
14 14 12 12 12 12 12 12 12 12 12 12 12
Shd.asShd.as Shad1Shad1Shad1Shad1Shad1Shad1Shad1Shad1Shad1Shad1Shad1
78 78 16 16 16 16 16 16 16 16 16 16 16
EnslaEnslave
37dy Dungeon of the Mad Mage Magic/other Social interaction Combat Money
1day Once the Fate Weavers were finished with their R&R, they headed back to The Yawning Portal to
continue exploring the dungeon.
They decided to continue in order, and took a gate on level 2 down to level 6, then level 18 to
level 19.
Level 1
Gate-10 pg.23
Level 2
Gate-4 pg.32
Gate-5 pg.36, has a quick path down to Level 7.
Gate-6 pg.39
pg.82 Level 6
Gate-7 pg.91
Gate-9 pg.85
Gate-12 pg.91
Gate-13 pg.95
Gate-18 pg.95
pg.244 Level 19
pg.247 1B. CURTAINS OF WATER
The fate weavers used large chests to push each other through the walls of water to avoid touching
it.
After a brief conversation with the marid, the party determined that it was worthless as an ally.
Daetris used his ability to Enslave the creature so they could make a Simulacrum of it later. They
took the "reward" for his proposed mission.
36day The Fate Weavers went back home to sell loot, research their findings, study, and do some tradin
Fire Cold Sonic Ltn. Psy. Force Rad. Nec. Acid Pois. Healing init.
Exp. 8350
Halstr.
TYPICAL DCs sizes
Interacting with objects 8 7
oz.H.gy oz.blk
+1 +1 +1 +1 +1 152 85
18 18 18 18 18
orog.8 orog.9 rog.10 rog.11 rog.12
42 42 42 42 42
+3 +3
18 18
sld.gysld.gy
127 127
EnslaEnslave
37dy Dungeon of the Mad Mage Magic/other Social interaction Combat Money
1day Once the Fate Weavers were finished with their R&R, they headed back to The Yawning Portal to
continue exploring the dungeon.
They decided to continue in order, and took a gate on level 2 down to level 6, then level 18 to
level 19.
Level 1
Gate-10 pg.23
Level 2
Gate-4 pg.32
Gate-5 pg.36, has a quick path down to Level 7.
Gate-6 pg.39
pg.82 Level 6
Gate-7 pg.91
Gate-9 pg.85
Gate-12 pg.91
Gate-13 pg.95
Gate-18 pg.95
Gate-21 Level 20
The tower is under Morden's Private Sanctum.
pg.255 1. DESICCATING SYMBOL
The Fate Weavers climbed into bags of holding, Beldroth carried them all, and used a Misty Step to
bypass the Symbol.
2. MAD GOLEM' S LAIR
The Fate Weavers quickly slew the golem at range, then examined its remains. They were a little
interested by the Rune Fragments.
pg.266 Level 21
The Fate Weavers used wands to turn themselves and their minions invisible, and breezed right t
the shrine.
pg.271 14. SHRINE OF LADUGUER
Holmesta and Thalawin powered up Suggestion spells so that they could break through the
arcanaloths' immunity, and heightened them to make it harder to resist. With the help of Portents,
they were successful in taking control of the fiends. The arcanaloth's tried to Counterspell, but
were Counterspelled themselves by Beldroth and Daetris.
The party went invisible again, and hit the Hall of Judgment,
36day The Fate Weavers went back home to sell loot, research their findings, study, and do some tradin
Fire Cold Sonic Ltn. Psy. Force Rad. Nec. Acid Pois. Healing init.
AC 43 40 40 40 40 40 17 17
turn Hit Points Beld Daet Holm Thlwn Varit Vath 1400 M.Glm glm.s1
1 152+ 142+ 142+ 142+ 142+ 142+ 264 178
187b
84h
1t
-73vn
K
InvulnInvulnerability
Bless Bless
P.P. 39+ 39+ 39+ 39+ 39+ 39+ HasteHasteHaste HasteHaste
Initiative: +17â +17â +17â +17â +17â +17â +2@ +2 +2 +2 +2 +2
37 24 33 31 33 33 7 3 20 7 12 9
3/8 wishes E.rays
AC 43 40 40 40 40 40 33 splbk. 18 19 19 19 19
turn Hit Points Beld Daet Holm Thlwn Varit Vath 8917 archmg bhd.m sld.D sld.D sld.D sld.D
1 152+ 142+ 142+ 142+ 142+ 142+ 99 archmg 218 207 207 207 207
133 109 109 180b -18h -18h Enslasugst.
142 Ensla -4h 153va KO KO Daet.
K 63h EnslaEnslave Enslave
Enslave 71d 83h
140b 143vn163va
218t 185hd 203hd
Exp. 6875
InvulnerabilInvulnerability
Bless Bless Bless Bless
HasteHasteHasteHaste
18D. OVERSEER 18D. OVERSEER
3 rounds +2@ +0@ +0 +0 +0 +0
18 mages+ 22 7 13 10 3 10
22 wishes 0/8 wishes 0/9 wishes
dozens of counterspells 33 31/33Lgnd. 19 19 19 19
several Dispel/Greater Dispel Magic 5325 Valtagar Drg.Stl.Adlt. grgn. xorn xorn xorn
99 Valtagar 243 Lair 114 73 73 73
109 109 253 Drg.Stl.Adlt. K K K K
Enslasugst.M.Sgs 253 bhd
Vtha Thlwn234bhd
K Ensla221bhd
211bhd
190bhd
Exp. 4196 156ex
Lich 550 103sldi
86frz
18vlt
-28vlt2
K
Halstr.
TYPICAL DCs sizes
Interacting with objects
11 13 13 13 13 13 13 13 13 13 13 13 13
mum8 skel.1skel.1skel.1skel.1skel.1skel.1 skel.1skel.1skel.1skel.1skel.1skel.1
58 13 13 13 13 13 13 13 13 13 13 13 13
25b
-22d
K
14. SHRINE 23B. Judgment Hall
+1@ +1@ +5 +0
10 18 6 11
28 28 19 18
AximusExekarus fzrian nyclth Clr.13Wiz.13Rog.13Theara
104 104 200 Lair 123 dead dead dead dead
sugst.sugst. sugst. Enslave
Holm Thlwn Vrtn.
19. OUTPOST
+3@ +0 +0 +0
19 8 4 18
summoned
30 18 18 18
Ultrlthnyclthnyclthnyclth
153 123 123 123
57vn -21vn 75vn 75vn
-45vl2 K -3val 39bhd
KO K 19val
stable -7vl2
sugst. K
Vtha
37dy Dungeon of the Mad Mage Magic/other Social interaction Combat Money
1day Once the Fate Weavers were finished with their R&R, they headed back to The Yawning Portal to
continue exploring the dungeon.
They decided to continue in order, and took a gate on level 2 down to level 6, then level 18 to 19,
20, 21, and level 22.
Level 1
Gate-10 pg.23
Level 2
Gate-4 pg.32
Gate-5 pg.36, has a quick path down to Level 7.
Gate-6 pg.39
pg.82 Level 6
Gate-7 pg.91
Gate-9 pg.85
Gate-12 pg.91
Gate-13 pg.95
Gate-18 pg.95
Gate-21 Level 22
pg.278 This whole level is under Morden's Private Sanctum.
pg.281 10A. MELISSARA'S CHAMBER
Melissara, in her mentally compromised state, tried to negociate with the adventurers. Due to he
impending insanity, She made a bad judgement call (Wis.sav.disadv.), and left herself wide open
for an assult by the Fate Weavers. They took control of the woman and her slaadi minions,
questioned them thoroughly, and took their time investigating the area.
36day The Fate Weavers went back home to sell loot, research their findings, study, and do some tradin
Fire Cold Sonic Ltn. Psy. Force Rad. Nec. Acid Pois. Healing init.
P.P. 42+ 42+ 42+ 42+ 42+ 42+ 10A. MELISSARA'S CHAMBER
Initiative: +17â +17â +17â +17â +17â +17â +2â +2 +2 +2 +2 +2â
24 24 24 24 24 24 10 17 3 13 14
9/9
AC 43 42 42 42 42 42 34 splbk. 19 19 19 19 25
turn Hit Points Beld Daet Holm Thlwn Varit Vath 5850 Melissara sld.D sld.D sld.D sld.D chmp
1 163+ 152+ 152+ 152+ 152+ 152+ 99 207 207 207 207 112
ms.sgst ms.sgstms.sgstms.sgstms.sgst
Enslave
P.P. 42+ 42+ 42+ 42+ 42+ 42+ 17. VERTRAND'S ROOM 18. BERLAIN'S SUITE
Initiative: +17â +17â +17â +17â +17â +17â +2â +2 +2 +2 +2 +2â
24 24 24 24 24 24 8 5 3 16 18 18
3/9 splbk. 8/9 splbk.
AC 43 42 42 42 42 42 34 20 19 19 19 19 34
turn Hit Points Beld Daet Holm Thlwn Varit Vath 9041 Vertra Ver.2 sld.D sld.D sld.D sld.D Berlain
1 163+ 152+ 152+ 152+ 152+ 152+ 99 99 207 207 207 207 99
ms.sgstms.sgstms.sgst
ms.sgst
ms.sgstms.sgst 84
Enslave ms.sgst ms.sgst
Enslave
P.P. 42+ 42+ 42+ 42+ 42+ 42+ 34. ZALTHAR 38C. DEZMYR'S
Initiative: +17â +17â +17â +17â +17â +17â +0 +0 +4 +4
Destrct.Wv. Destrct.Wv.
AC 43 42 42 42 42 42 32 Nine Lives Stealer a 32 14 14
turn Hit Points Beld Daet Holm Thlwn Varit Vath 2127 Zalthar 5/5 Dezmyr wrth.t2wrth.
1 163+ 152+ 152+ 152+ 152+ 152+ 180 180 105 105
47b 47b
-15d -15d
K K
P.P. 42+ 42+ 42+ 42+ 42+ 42+ 39. DRACOLICH'S PHYLACTERY
Initiative: +17â +17â +17â +17â +17â +17â +2â +2 +2 +2 +2 +5â
29 29 29 29 29 29 22 19 21 22 14 12
9/9 splbk.
AC 43 42 42 42 42 42 34 19 19 19 19 spells 36
turn Hit Points Beld Daet Holm Thlwn Varit Vath 4576 Staff of Power
Cassiok sld.D
+2 asld.D sld.D sld.D Lynnorax
1 163+ 152+ 152+ 152+ 152+ 152+ 99 207 207 207 207 splbk. 255
80 202 200 202 205 sugst.
ms.sgst ms.sgst .sgst .sgst .sgst
Enslave
Exp. 21594
Halstr.
TYPICAL DCs sizes
Interacting with objects
+4 +4 +4 +4
14 14 14 14
wrth. wrth. wrth. wrth.t2
105 105 105 105
47b 47b 47b 47b
-15d -15d -15d -15d
K K K K
12
Lgnd. 27 spells
5/9
Drc.Blu.Adlt
L.Lair 255
sugst. 182h
118vn
51va
0 FBx16
K
37dy Dungeon of the Mad Mage Magic/other Social interaction Combat Money
1day Once the Fate Weavers were finished with their R&R, they headed back to The Yawning Portal to
continue exploring the dungeon.
They decided to continue in order, and took a gate on level 2 down to level 6, then level 18 to 19,
20, 21, 22, and finally level 23.
Level 1
Gate-10 pg.23
Level 2
Gate-4 pg.32
Gate-5 pg.36, has a quick path down to Level 7.
Gate-6 pg.39
pg.82 Level 6
Gate-7 pg.91
Gate-9 pg.85
Gate-12 pg.91
Gate-13 pg.95
Gate-18 pg.95
Gate-21 Level 22
pg.287 ARCH GATE TO LEV EL 23
Gate-23
Level 23
This whole level is under Morden's Private Sanctum.
The Fate Weavers had the knowledge that Ezzat's scouts had gleaned, so they avoided unnecessa
entanglements on this level.
pg.291 4. HELMED HORRORS
The party avoided this area.
JHESIYRA's WARNING
At Jhesiyra's mental warning, the Fate Weavers decided to wait until they were stronger and had
more allies before confronting the Mad Mage. They took their final bit of treasure, and headed
back home.
36day The Fate Weavers went back home to sell loot, research their findings, study, and do some tradin
Fire Cold Sonic Ltn. Psy. Force Rad. Nec. Acid Pois. Healing init.
AC 45 44 44 44 44 44 20 20 20 20 20 20
turn Hit Points Beld Daet Holm Thlwn Varit Vath 0 helm1 helm2 helm3 helm4 helm5 helm6
1 174+ 162+ 162+ 162+ 162+ 162+ 60 60 60 60 60 60
AC 45 44 44 44 44 44 28 17
turn Hit Points Beld Daet Holm Thlwn Varit Vath 2575 Pit Fnd Deva
1 174+ 162+ 162+ 162+ 162+ 162+ 300 136
142va -12b
-23vn -135h
KO K
AC 45 44 44 44 44 44 18/2118/2118/2118/2118/2118/2118/21
turn Hit Points Beld Daet Holm Thlwn Varit Vath 2917 FS.Spr.FS.Spr.FS.Spr.FS.Spr.FS.Spr.FS.Spr.FS.Spr.
1 174+ 162+ 162+ 162+ 162+ 162+ 68 68 68 68 68 68 68
-8t -8t -8t -8t -8t -8t -8t
K K K K K K K
Invulnerability
P.P. 46+ 46+ 46+ 46+ 46+ 46+ 13.
Initiative: +17â +17â +17â +17â +17â +17â +0@ n/a n/a n/a
32 24 36 36 30 35 9
5/9 wishes
AC 45 44 44 44 44 44 35 splbk. 20 20 20
turn Hit Points Beld Daet Holm Thlwn Varit Vath 6833 Trobri. pillar pillar pillar
1 174+ 162+ 162+ 162+ 162+ 162+ 210 180 180 180
220
22h
-76t
K
AC 45 44 44 44 44 44 30 30 30 30
turn Hit Points Beld Daet Holm Thlwn Varit Vath 3333 UltrlthUltrlthUltrlthUltrlth
1 174+ 162+ 162+ 162+ 162+ 162+ 153 153 153 153
94vn 94vn124vn94vn
36va 65va 66va 36va
-17t 38t 13t -17t
KO 14h -11h KO
-7h KO
KO
AC 45 44 44 44 44 44 28 Lgnd.
turn Hit Points Beld Daet Holm Thlwn Varit Vath 3333 Dmilch
1 174+ 162+ 162+ 162+ 162+ 162+ 210
sugst.
Exp. 26992
TYPICAL DCs sizes
Interacting with objects
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1
15 19 15 9 7 17 10 16 16 2
12 12 12 12 12 12 12 12 12 12
mimc3mimc4mimc5mimc6mimc7mimc8mimc9imc10imc11 mimc12
58 58 58 58 58 58 58 58 58 58
0dy Adventure Magic/other Social interaction Combat Money
0day
Fire Cold Sonic Ltn. Psy. Force Rad. Nec. Acid Pois. Healing init. Halstr.
AC 45 44 44 44 44 44
turn Hit Points Beld Daet Holm Thlwn Varit Vath 0
1 174+ 162+ 162+ 162+ 162+ 162+
Halstr.
TYPICAL DCs sizes
Interacting with objects
Experience Points By Challenge Rating Plt.+3Shld+3Ftr.Stl.+1 CoP+1 a RoP+1 a Staff of Power +2 a
Random encounter tables
Dragons Black Blue Brass Brnz. Cppr. Gold Green Red Slvr. White
Celestials
17 19
Deva plntr.
136 200
Fiends
28 28 15 18 25 17 15 28 16 15
arclth Balor brlgr. bblth. cmbn camb.h chsm1 dem.w devour dvl.brb
104 262 68 150 82 77 84 90 178 110
28 13 16 19 13 12 14 15 16 18 18 19 21
Pit Fnd quasit Rkshsa rtrvr. shd.d sld.td sld.R sld.B sld.gnsld.gy sld.D sld.D succu
300 7 110 110 66 10 93 123 127 127 170 207 66
Elementals
17 17 17 18 15 17 14 16 16
A.Serv azer1 azr.ac azr.pr Dao E.A.1 E.E.1 E.F.1 E.I.1 E.L.1
39 46 77 187 90 126 102 114 102
11 17 12 11 11 15 17 18 13 19
Lva.ch Marid mpht.D mpht.i mph.m slmnd Thoq. Thq.L w.wrd. xorn
60 229 17 21 27 90 16 78 58 73
Humanoids
8/8 wishes
16 32 33 splbk. 12 15 12 15 14 13
Adept archdrd archmg Arkra assn.C bndt1 B.cap Bard brsrk
11 132 99 13 32 11 65 27 67
18 14 15 17/19 25 18 22 17 23 25/27
der.S dopel drow drw.ac drw.ch drw.d drw.E drw.f drw.P drw.HP
47 52 13 13 112 42 71 32 74 91
19 16 16 16 10 14 14 10 12 17
ftr.3 foul.g foul.m frg.sh frg.T. frg.W gnt.C gc.kid gnt.E gnt.fi
27 59 59 26 19 9 200 8 85 162
16 19 17 13 18 17 20 18 13 14
grd.A grd.elf grd.rp Grd.t. hob.1 hob.cpt hob.w Hnd.R. hhi.1 hrcn1
11 58 32 4 11 55 97 237 9 33
16 16 14 11 12 13 16 13 17 18
L.M.Q. mnk11 mnk.st ogre1 ogr.H ogr.w Oni orc.1 orc.sh orog.1
76 60 22 59 30 103 110 15 45 42
14 12/15 19 14 13 20 11 10 18 18
sor.cwc Sor.5 sorc.E Spy 1 thg.1 thg.A trogld U.S.L vetrn wrlrd
60 22 78 27 32 42 13 4 58 299
Monsters
19 Lgnd. 20 15 14 12 12 13 10 15
ablth. A.A.1 anim.t ankhg ape.1 ape.G Awak.H. bdgr.G bslsk. bear.B
135 Lair 33 39 39 19 157 37 13 52
14 14 15 16 14 19 15 12 18 13
chmra chtn.1 chldrth chuul1 clkr.1 coutl. crb.G drknb. destra Dsplc.
114 18 66 93 78 97 13 27 93 85
15 5 6 6 9 10 11 11 17 14
gargl gs.spr. gltn.cb g.gltn.cb gibr.1 Goat goat2h GoatG glm.B glm.cl
52 1 84 158 67 4 19 19 142 133
20 20 11 13 11 15 10 10 15 11
helm1 HHB1 hpgrf. hmnc. hrs.w hk.hrr hrs.D hrs.R hydra hyen1
60 102 19 5+ 19 75 19 13 172 11
15 11 16 7 7 8 8 14 12 12
nthc.1 octps.g Oni oz.blk oz.blk oz.gry oz.H.gy otyug pnthr Pegas
45 52 110 85 85 22 152 114 13 59
8 10 12 12 14 19 11 21 17 5
rot.grb rothe rug.s.g rug.S rst.m Scldr1 scrcrw scrp.w sh.grd Shrkr1
22 15 99 33 27 94 36 84 142 13
12 11 12 16 16 16 15 14 18 14 14
Tiger toad.G toad.Ic Top.Sent. Trnt1 tree.A Troll Trl.ch umbr Vn.Grd.Grt. Vinlng.
37 39 32 105 138 138 84 42 93 105 4
Undead
Destrct.Wv.
14 17 21 12 19 15 32 15 13 15/18
adze1 anbst A.Dth. bansh bhld.dthRays bhld.zmb D.Knt drd.W. f.skulFS.Grt.
51 190 33+ 58 187 93 180 26 40 68
12 11 13 13 12 14 13 16 19 14
pltrg1 redd. rvnt.1 rvrt.1 Shad1 Shd.as skel.1 skel.w skel.D skel.f
19 103 136 136 16 78 13 13 182 52
23 Abilit. 16 15 14 18 20 19 13 14
vampLgnd. vmp.b vmp.sabilit. wght wt.btl. wght.k wisp wrth. wrth.t2
144 32 52 45 45 75 22 67 105
of Power +2 a AC.31 Haste Shld.Faithβ Tasha's Guiseβ$ Warding Bond$ Bigby's HanAC.40 AC.45
8/8 wishes
18 22 Lgnd. 25 Lgnd. 22 19 Lgnd. 31/33Lgnd. 18
Drg.Gr.Yng Drg.R.An Drg.R.Ad M.A. Drg.R.Yng M.A. Drg.Slv.Adlt. Drg.Stl.Adlt. Drag.Wht.Adlt.
136 Lair 546 256 Meta. 178 Meta. 243 Lair 243 Lair 200
pic pic
16 11 17 13 16 15 7 9 18 18
dvl.brb dev.chn drtch1 glbrz. Imp hezr1 h.hnd Lemr. mane mzlth nbsu.
85 18 157 10 136 45 13 9 75 190+
30 15 15
Ultrlth vrock ychl.
153 104 136
16 16 17 15 14 18 Lgnd. 13 12
E.M.1 E.O.1 E.Ruin E.Sa.1 E.Sm.1 E.W.1 E.W.A. gru.A. gru.E.
114 126 114 90 114 324 14 22
21 16 15 25 15 13 24 17 10 12 15/17
BEG Bgbr.1 blywg chmp Clr.3 Clr.5 Clr.13 clr.boc comnr cultst cult.F
39 27 11 112 17 27 71 31 4 9
25/27 21 18 15 13/16 14/17 19 14/16 17 19 19
drw.HP drw.R drw.sh drw.so drw.w drw.w drw.v druid duerg. durg.O durg.P
50 45 37 45 45 58 27 26 37 32
14 15 13 17 16 30 22 19 15 13
gt.for G.frst gnt.hl G.stn G.strm Gish1 gthy.k gthy.w gnoll.1 gnl.Pl
149 138 105 126 230 123 109 63 22 22
19 19 16 29 13 19 16 18 12 13 13 13
hrcn1 Ilthd. ilth.arc Ilth.NIlth.U Kenku Knt. knt.dt Knt.Th Kob. Kb.w kuo.t kuo.AP
71 71 325 127 13 52 58 153 5 7 18 97
12 18 14 13/16 16 17 18 18 14 19
orog.1 Pirt.1 P.B.E. P.C.W. P.E.F. P.H.H. rzrblst RP.ofcr RPser RPsld Rog.13
11 45 52 52 45 122 37 58 32 58
E.raysE.rays sumn.
11 13 12 13 17 18 18 14 15 7 13/16
bear.B bear.O bear.P btl.f.1 behir bhldr.bhd.m bhld.s bhld.z blk.pd. Blckthrn
34 59 42 4 168 180 218 39 93 85 152
12 12 12 12 14 16 13 12 17 11
Dsplc. dog.D dg.D+ dog.wa dog w drk.grd dryd.H eel.ltn flmph fly.swd frg.G
39 39 26 5 52 18 42 10 17 18
17 9 20 17 19 12 14 18 12 17
glm.cl glm.cr glm.fl glm.ir glm.s1 grgn. grell Grick grk.a grfn. hag.G
178 93 210 178 114 55 27 75 59 82
12 12 14 15 12 10 12 13 15 16
hyen1 lion liz.G. mntcr medsa mimic Mule mcnd mcnS nga.bn nga.sp
26 19 68 127 58 11 22 60 58 75
18 14 13 13 10 13 14 10 13 17
Pegas p.wrm PW.y quag1 qpr.sw rat rat.dr rat.K. rat.sw rat.ur rmraz
247 93 45 28 1 22 76 24 34 195
9 13 12 12 14 14 13 13 14 14
Shrkr1 shrb1 skel.1 snk.c snk.e snk.F. snk.p Spd.G spdr.p spd.sn Sprt.Wep. strg.1
10 13 60 60 28 11 11 32 26 2
20 12 13 14 13 13 13 20 12 15
Vinlng. wf.tit wsp.G Wlf.1 wlf.D wlf.w worg wvrn xilon1 yeti yeti.A
125 13 11 37 75 26 110 93 51 137
9/9 wishes
18/21 13 12 13 Lgnd. 11 13 34 Lgnd. 28 Lgnd. 11
FS.Spr. gha.1 ghl.1 ghl.L gho.1 gho.c Lich Lair Dmilch Lair mum1
68 36 22 66 45 45 189 splbk. 210 region 58
16 21 16 10 12 13 14
skel.f Skl.og Skl.L. Lgnd skl.LL S.o.K. spct.1 tmb.h tmb.E
67 105 83 171 22 26 38
15 16 14 8 10 8 11 8 9 8 13
wrth.t2 wrth.t3 wrth.t4 wrth.n Zom1 Z.br.G zom.c Z.deroZm.GntZom.Q zmb.R zmb.L
161 204 85 22 48 22 31 59 22 22 82
Drag.Wt.Yng.
Lgnd. 22 Lgnd.
Drag.Wht.Adlt. KraknAbilit.
Lair Lair 630
18 13 18
nbsu. Nlfsh. ntmr. nyclth
184 68 123
13 12 14
gru.F. gru.W. invs.s
22 30 104
15/17 14 17 14 16 15
cult.F CWR CPG Cclps drk.cr dero1
33 22 57 138 17 24
16 14+3 17 12 11/14
durg.P duer.S e.anch EFG.1 etn.dr fthmr
36 33 45 85 52
15 17 17 14 16
Gob.1 gob.B gob.Sh grndr grd.1
7 21 27 33 11
11 15 12 12
kuo.wh Liz.1 liz.m L.M.S.
65 22 22 33
19 17 13 21
Rog.13 rvka.E scorw Scout.1 skwvr
130 94 16 40
33 Spec.
Wiz.13 stf.P
Zulkir
99
13/16 11 12 17 13
Blckthrn Boar boar.G Bulet Crwl.1
11 42 94 51
5 16
fung.v galeb
18 85
17 14 11 12
hag.N hag.S1 harpy hwk.B
112 52 38 7
13
nga.sp nereid
44
12 15 20
rmrz.h Roc ropr.1
45 248 93
12
strg.1 tht.etr
21
yeti.A
13 23 Lgnd.
mum1 mmy.c1 M.Lrd Lair
85 97+30Heart
Glyphs
Factions: Harpers Order of the Gauntlet Emerald Enclave
Spellcasting Services Met Met Met Met
9/9 wishes
12 16 19 34 Lgnd. 19 22 15 18 17 13
arat.a arat.h arat.n arat.K Arctri Lair Ariz1 Ariz2 Bhun Breex Brtlf. f.shrd
52 66 105 189 splbk. 58 71 67 73 200 51
10/10 wishes
24 14 15 18 10 21 35 Lgnd. 19 19
Dengr Deriel Elsnd.4 pic Elsnd.5 pic Mr.Bill Erlich Ezzat Lair Farvn fzrian
224 24 21 26 8 59 207 splbk. 58 200 Lair
19 18 18 14 22 13 19 Lgnd. 14 17
Nalifarn Nimira rog.tht Lair Rorr Snsri shalnd Shelav. sibrix Skov Snrvn.
64 71 26 208 65 52 150 45 51
9/9 wishes
14/16 35 splbk. 14 V.spn 20 24 19 21 25 14/18 24 Lgnd. 24
Thul. Trobri. ULFE abilit. mk/cl Clr.13Rog.13Wiz.13 Velas Vyrls. Wen.TMyth.Wen.R
200 210 105 78 97 97 96 221 48 683 473
14/17 17 10
f.shrd skywvr Capt. Cassy
44 58 9
18
Snrvn. Spern
33
Lgnd. 20 18 13/16
Myth. Wylan Yegeor Xaxan
Mortifying 78 45 22
Lgnd. 24 Lgnd.
Othbrk Vorg. Lair
385
8.8' per turn = 1mph.
Useful Dragon Parts Magical Item Search and Price Negotiation Press F9 to roll.
DC.25breath organ Investigation Persuasion Sale
DC.25heart Bonus Bonus Modifier
DC.20brain 37 45 0
DC.20eyes 7
DC.15tongue Find Buyer Persuasion
DC.20skin Div. Roll Roll or Seller Roll Roll %Roll
DC.20wings 11 12 14 13 15 Yes 10 6 7 16 17 90
DC.15blood 6 20 6 15 17 Yes 5 5 3 10 5 46
DC.15claws 18 12 4 2 10 p Yes 1 13 9 18 19 70
DC.15teeth 20 12 17 12 6 Yes 10 3 13 17 11 27
DC.12bones 1 19 16 20 13 Yes 14 15 20 15 2 38
13 2 6 10 19 Yes 14 8 17 5 16 47
18 13 17 11 18 Yes 5 3 20 20 14 53
Value of Components 8 3 9 4 12 p Yes 15 13 19 19 19 31
6 10 5 16 15 Yes 2 19 3 16 1 11
11 2 14 8 17 Yes 10 16 5 5 3 63
Slave Prices 2 3 9 14 15 Yes 14 6 10 4 14 43
1 15 3 18 12 Yes 14 20 9 13 12 86
NPC Recipes 17 1 10 15 5 Yes 20 2 3 13 1 35
8 4 15 12 6 Yes 19 19 18 2 12 75
6 6 19 12 12 Yes 8 16 4 15 17 76
10 8 18 4 5 Yes 6 9 16 16 14 62
16 8 13 12 10 Yes 19 16 19 4 9 46
20 8 13 6 15 Yes 3 5 12 18 2 84
3 15 9 1 14 Yes 2 19 17 18 14 83
8 19 1 2 6 Yes 2 19 14 13 15 83
19 1 10 15 19 Yes 4 2 18 19 4 1
11 3 20 9 10 Yes 6 3 6 6 5 72
4 2 18 2 18 Yes 1 10 5 8 4 12
8 14 1 8 10 Yes 13 4 14 1 15 41
17 5 12 2 4 p Yes 11 6 13 13 9 7
9 15 17 20 20 Yes 1 17 7 6 13 60
5 20 15 19 13 Yes 11 19 1 1 20 37
19 2 3 18 19 Yes 20 7 18 3 20 34
1 20 4 14 19 Yes 16 13 7 12 11 31
17 15 2 16 4 Yes 12 2 13 17 3 21
17 11 13 10 9 Yes 17 12 12 8 5 67
9 12 16 13 8 Yes 10 12 5 11 8 50
5 8 12 10 6 p Yes 5 11 15 6 2 28
20 6 15 13 14 Yes 19 16 17 15 9 95
5 3 20 15 4 Yes 19 14 6 7 14 21
10 10 14 17 16 Yes 6 2 7 5 19 63
bad stuff xplos pois. luz.2 luz.1 1/2 Potion Variant Chart from DMG pg.14
both work normally
numerical effects and duration of 1 potion doubles
only one potion works, but is permanent
Giant Strengt
Potions: anim clair clmb compDex.L Dex. Dx.Grdimin Ethr. f.brth. fly g.frm. Hill
1 Animal Friendship anim
2 Clairvoyance clair
3 Climbing clmb
4 Comprehension comp
5 Dexterity Lesser Dex.L
6 Dexterity Dex.
7 Dexterity Greater Dx.Gr
8 Diminution dimin
9 Etherealness Ethr.
10 Fire Breath f.brth.
11 Flying fly
12 Gaseous Form g.frm.
13 Hill Giant Strength Hill
14 Frost/Stone Giant Strength Frost
15 Fire Giant Strength Fire
16 Cloud Giant Strength Clod.
17 Storm Giant Strength L Strm.
18 Growth grth.
19 Harming harm.
20 Harming - Greater Grtr.
21 Harming - Superior Super
22 Harming - Supreme Supre
23 Healing Heal.
24 Healing Greater Grtr.
25 Healing Superior Super
26 Healing Supreme Supre
27 Heroism hero
28 Invisibility Invis.
29 Invulnerability invul
30 Longevity Lngv.
31 Love Love
32 Mind Contrl-Beast mc.B
33 Mind Contrl-Humnd. mc.H
34 Mind Contrl-Monster mc.M
35 Mind Reading mnd.
36 Poison pois.
37 Rainbow potion rnbw
38 Res.acid Acid
39 Res.force Frc.
40 Res.Cld. Cold
41 Res.Fire Fire
42 Res.Ltn. Ltn.
43 Res.poison Pois
44 Res.psychic Psyc.
45 Res.radiant Rad.
46 Res.necrotic Nec.
47 Res.Thndr. Thnd
48 Slipperiness slpry.
49 Soothsalts sth.slt
50 Speed spd.
51 Swimming swim
52 Topaz potion topaz
53 Vitality Vital.
54 Watchful Rest Wtch.
55 Water Breathing Wat.
56 5329
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
SALABLE MAGIC ITEMS
Press F9 to roll. SELLING A MAGIC ITEM
Modifier Rarity
uncommon
Buy #DIV/0!
Sell 0
0
vr
vr
L L
0 0 0 Price
0 0 0 500
0 0 0
Resistances
mc.Mmnd. pois. rnbw Acid Frc. Cold Fire Ltn. Pois Psyc. Rad. Nec. Thnd.slprysth.slt spd. swim topaz Vital.
Wtch. Wat.
Spell Areas 6 squares
0 Force Bolt D20 with advantage 15' cone
0 Minor Darkness 1 0.25% 5' r
0 Sun Bolt 2 0.75% 4 squares
3 1.25%
1 Darkness Lesser 4 1.75%
1 Deflect SpellƦ 5 2.25%
1 Magic Missile Stream$ 6 2.75% 10' r
1 Psychic Shout 7 3.25% 12 squares
1 Sunwave 8 3.75%
1 Zombie Touch 9 4.25%
10 4.75%
2 BlindsightH 11 5.25% 75%
2 Block SpellƦ 12 5.75%
2 Clutter Swarm-Lesser 13 6.25% 15' r
2 Force Missile Swarm 14 6.75% 24 squares
2 Mind Shatter 15 7.25% 51%
2 Nerve Shatter 16 7.75%
2 Silnt.Lrg.Imag. 17 8.25%
2 Sun Spray 18 8.75%
2 TremorsenseH 19 9.25%
2 Zombie Ray 20 9.75%
‽ 100%
3 Antivermin Shell 20' r
3 Clutter Swarm 54 squares
3 Force Blast Saves across classes
3 Secudlos' Flying Disk.® str. dex. con. int. wis. cha.
3 Silnt.Hg.Imag. 4 4 3 3 5 5
3 Xano Blast
4 Bright
4 Clutter Swarm-Greater
4 Force Missile Cloud
4 Force Screen
4 Mental Maze
4 Silnt.Gnt.Imag. 30' r
4 Summon Greater Devil 106 squares
4 Yokuball$H
6 Contingency-Improved$
6 Greater Magic Jar$
6 Maj.Ttn.Imag.
6 Negate Gravity
6 Refuse Swarm
6 Zeusbeam
7 Limited WishH
7 Prst.Ttn.Imag.
7 Psychic Storm
7 Refuse Swarm-Greater
7 Simulacrum-Multi-Improved$
7 Simulac.Sansuri's$
7 Sun Storm
7 Symbol$ Elder
7 Thunder Storm
8 Antimagic Cone$
8 Dragon's Headβ
8 Force Missile Storm
8 Negate Inertia
8 Rubble Swarm-Lesser
9 Astral Projection+$
9 Chain Contingency$
9 Death Scream
9 Disjunction
9 Rain of Sun Bolts
9 Rubble Swarm
6 squares
15' c 15' c
6 squares 6 squares
30' cone
21 squares
60' cone 65' diameter circle at end 90' diameter circle at end
78 squares
60' cone
78 squares
45' r
224 squares