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6dy Thayan Invasion Magic/other Social interaction Combat Money

1day The Thayans now had enough resources to implement their invasion of the sword coast. With
twenty mummy lords and their troops aiding, the red wizards brought their own living and undea
troops to swarm over Waterdeep with overwhelming force.
5day The city fell in a day. The Thayan armies spread north and south. Daggerford was consumed two
days later, and Neverwinter in a week. From there, they began fortifying their hold on the northe
Sword Coast.
The Fate Weavers aided the Thayans while in disguise. The party members each leaked a bit of
information to the Zhentarim, carefully playing the two sides against each other a little bit. The
adventurers were careful to keep their business and information contacts as safe as possible, so
they could maintain their resources.

Total Gain: 1 renown for Thay, and 1 renown for each main faction.
Fire Cold Sonic Ltn. Psy. Force Rad. Nec. Acid Pois. Healing

P.P. 25 27 31 27 29 27
Initiative: +9â +4â +9â +9â +9â +9â

AC 30 26 27 30 26 25
turn Hit Points Beld Daet Holm Thlwn Varit Vath 0
1 94 88 88 88 88 81
TYPICAL DCs sizes
Interacting with objects
16dy Dungeon of the Mad Mage Magic/other Social interaction Combat Money
0day Once the Fate Weavers were finished with their R&R, they headed back to The Yawning Portal to
continue exploring the dungeon.
They decided to continue in order, and took a gate on level 2 down to level 7 and 8.

Level 1
Gate-10 pg.23
Level 2
Gate-4 pg.32
Gate-5 pg.36, has a quick path down to Level 7.
Gate-6 pg.39
pg.82 Level 6
Gate-7 pg.91
Gate-9 pg.85
Gate-12 pg.91
Gate-13 pg.95
Gate-18 pg.95
pg.96 Level 7
pg.99 6A. STONEBONES CARVING
Divinations had shown that the giants would not be useful for anything but their parts, so the
adventurers took control of Gravillok via Suggestion, questioned him, and had him gather his
family for a huddled discussion. When they were in a tight circle, the party blasted them with
spells until the brutes died.
The giant did tell them about the umber hulks, the various areas that the giants had access to, an
mysterious shifting tunnels.
pg.108 44. WIZARD'S ARMORY
The adventurers slew one nycaloth, and mentally controlled the other for information, then killed
it too.
pg.107 41. NORTH EAST CHAMBER
Beldroth could detect that the roper was a living creature, and used telepathy to communicate
with it. It didn't speak any languages, so the conversation was somewhat limited. The party ende
up just leaving it there.
They carefully collected the Flying Tridents as they had done with flying axes previously.
pg.106 34A. MASTER BEDCHAMBER
The adventurers, having detected the various magic in the room, carefully collected the flying
wands as they do. Examining them would bring very interesting possibilities!
pg.106 33. SLAAD IN THE OCTOBASS
Using Detect Thoughts, Varitan determined what the old man was really a Gray Slaad. He used
Suggestion to take control of the fiend until they could get a hold of a control gem for it.
pg.104 25B. MADDGOTH'S STUDY
The Fate Weavers carefully dismantled the furniture made of spellbooks, saving all of them. They
retrieved Maddgoth's Helm from the mirror and identified it. Beldroth meticulously recorded eve
detail of the helm into a storage crystal for later research, then put the helm back into the mirror.
pg.103 25A. HOMUNCULUS LAIR
Thalawin took control of the Faerie Dragon via a Suggestion spell, and made it tell them all it kne
before they slew it, and harvested enchantment components from its corpse. The adventurers th
continued down to level 8 of the dungeon.
pg.110 Level 8
The adventurers attacked the bullywug lookouts as soon as they entered the level. They kept one
alive long enough to question it with telepathy and Detect Thoughts.

pg.116 19. YUAN-TI TEMPLE


They made quick work of all creatures in their way. These frogs offered nothing of interest. They
were disappointed that exploration of the temple yielded nothing useful, and did the assassin fro
they kept alive long enough to question under the influence of Suggestion. The leader of the frog
people, and the hydra would likely be the only things of interest on this side of the swamp.

pg.117 20. BLACKTONGUE lSLE


There were enough bullywugs to make killing them without alerting their leader quite difficult, so
the Fate Weavers circumnavigated that area via a side tunnel.

pg.117 21. LORD OF FETID OBLITERATION


Beldroth used a Portent and Suggestion to take control of the death slaad. Interrogation revealed
what it truly was, which delighted the adventurers. They had it send all the villagers to go attack
the snake people in the southern swamp, then told it to call up its hydra.

After harvesting enchantment components from the hydra, the adventurers continued down to
see about these snake people. The death slaad told them that there were spirit nagas, which was
of interest to them.

pg.114 15. LAIR OF THE SPIRIT NAGAS


Knowing that the nagas could not be mind controlled, the adventurers simply blasted them into
unconsciousness with sonic attacks from the cover of illusionary darkness. The brains, eyes, and
hearts of the nagas were harvested, and the bodies were taken to be restrained, muzzled, and
put in the dungeon.
The trolls were simply mind controlled with Suggestion spells, and taken with the party to be put
in the dungeons for harvesting.

pg.113 8. DWEOMERCORE HIDEOUT


Holmesta Dispelled the glyph.
Karstis succumbed to a Suggestion with the help of a Portent, told the party everything he knew
about Dweomercore and its inhabitants, and became another resident of the Fate Weavers'
dungeon.
1day
15day The Fate Weavers went back home to sell loot, research their findings, study, and do some tradin
Fire Cold Sonic Ltn. Psy. Force Rad. Nec. Acid Pois. Healing

P.P. 25 27 31 27 29 27 Area 6A. Area 10. Area 44.


Initiative: +9â +4â +9â +9â +9â +9â +2 +2 +2 +2 +2 +2 +0 +0
29 15 25 22 26 20 8 18 17 5 13 20 7 19

AC 30 26 27 30 26 25 17 17 17 17 17 17 18 18
turn Hit Points Beld Daet Holm Thlwn Varit Vath 2205 Gravl G.stn G.stn G.stn G.stn Xorta nyclthnyclth
1 94 88 88 88 88 81 126 126 126 126 126 126 123 123
114b 102b 114b 102b 102b 121b sugst. 59
98h 86h 98h 69h 86h 104h -17 -11
66t 54t 66t 53t 70t 94t KO KO
28vn 35vn 28vn 15vn 32vn 74vn K K
5va -11va 5va -8va 9va 64va
-38b KO -16b KO -34b -35
KO K KO K KO KO
K K K K

P.P. 25 27 31 27 29 27 Area 33. Area 25A.


Initiative: +9â +4â +9â +9â +9â +9â +3 +5
29 15 25 22 26 20

AC 30 26 27 30 26 25 18 15
turn Hit Points Beld Daet Holm Thlwn Varit Vath 570 sld.gy drag.F
1 94 88 88 88 88 81 127 14
sugst. sugst.

P.P. 25 27 31 27 29 27 2 19A
Initiative: +9â +4â +9â +9â +9â +9â +1 +1 +1 +1 +1 +1 +1 +1 +1
24 23 20 23 29 14 17

AC 30 26 27 30 26 25 15 15 15 15 15 15 15 15 15
turn Hit Points Beld Daet Holm Thlwn Varit Vath 90 blywg1blywg2blywg3 blywg1blywg2blywg3blywg4blywg5blywg6
1 94 88 88 88 88 81 11 11 11 11 11 11 11 11 11
-8d -12h -18t -6b -16h -11t -11vn-12va-17vn
KO K K KO K K K K K
stable K
K

P.P. 25 27 31 27 29 27 20. BLACKTONGUE lSLE


Initiative: +9â +4â +9â +9â +9â +9â +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
4 21

AC 30 26 27 30 26 25 15 15 15 15 15 15 15 15 15 15
turn Hit Points Beld Daet Holm Thlwn Varit Vath 0 blywg1blywg2blywg3blywg4blywg5blywg6blywg7blywg8blywg9blywg10
1 94 88 88 88 88 81 11 11 11 11 11 11 11 11 11 11
K K K K K K K K K K
Ltn. Ltn. Ltn. Ltn. Ltn. Ltn. Ltn. Ltn. Ltn. Ltn.

P.P. 25 27 31 27 29 27 21A 21B 22A


Initiative: +9â +4â +9â +9â +9â +9â +1 +2 +1 +1 +1 +1 +1 +1

heads 13
AC 30 26 27 30 26 25 15 18 11 11 11 11 11 11
turn Hit Points Beld Daet Holm Thlwn Varit Vath 980 hydra sld.D frg.G frg.G frg.G frg.G frg.G frg.G
1 94 88 88 88 88 81 172 77 170 18 18 18 18 18 18
145 87 sugst.
155 56 Beldr
130 66
140 35
115 45
125 18
95 28
105 K

P.P. 25 27 31 27 29 27 9 11B. 13 15c


Initiative: +9â +4â +9â +9â +9â +9â +1 +4 +4 +4 +0 +3
detention

AC 30 26 27 30 26 25 11 22 22 22 17 16
turn Hit Points Beld Daet Holm Thlwn Varit Vath 1140 gho.1 drw.Edrw.E drw.E duerg. nga.sp
1 94 88 88 88 88 81 45 71 71 71 26 75
shakles 37b
22h
-12t
K

P.P. 25 27 31 27 29 27 8A 8B
Initiative: +9â +4â +9â +9â +9â +9â -1 +2 +2 +2
AC 30 26 27 30 26 25 9 14 14 13/16
turn Hit Points Beld Daet Holm Thlwn Varit Vath 230 glm.fl wght wght Karstis
1 94 88 88 88 88 81 93 45 45 49
sugst.

Exp. 5215
TYPICAL DCs sizes
Interacting with objects
Area 43A. Area 41.
+2 +2
20

13 20
nyclth hmnc. ropr.1
55 93
-20
K

19c
+1 +1 +1 +1 +1 +3
9 10 15 6 11 17

15 15 11 11 11 15
blywg7blywg8 frg.G frg.G frg.G assn.C
11 11 18 18 18 32
-17t -10d -5b -6h -1va 14b
K KO KO KO KO -6t
K K K K KO
stable
K

20. BLACKTONGUE lSLE


+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
14 13 16 14 4 11 16 14 19 11 3 10 6 15 10

15 15 15 15 15 15 15 15 15 15 15 15 15 15 15
blywg11
blywg12
blywg13
blywg14
blywg15
blywg16
blywg17
blywg18
blywg19
blywg20
blywg21
blywg22
blywg23
blywg24
blywg25
11 11 11 11 11 11 11 11 11 11 11 11 11 11 11
K K K K K K K K K K K K K K K
Ltn. Ltn. ngs.b troll troll troll troll troll troll troll troll troll troll troll troll

22B 23 24
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1

13 13 13 13 15 15 15 15 11 11 15 15 15 15 15
Crwl.1Crwl.2Crwl.3Crwl.4 blywg1blywg2blywg3blywg4 frg.G frg.G blywg1blywg2blywg3blywg4blywg5
51 51 51 51 11 11 11 11 18 18 11 11 11 11 11

15f 16
+3 +1 +1 +3
11

16 15 15 15
nga.sp Troll Troll nga.bn
75 84 84 58
37b sugst.sugst. 46
22h Daet Vatha 15
5t K
-12vn blywg
K
+1

11
frg.G
18
37dy Dungeon of the Mad Mage Magic/other Social interaction Combat Money
0day Once the Fate Weavers were finished with their R&R, they headed back to The Yawning Portal to
continue exploring the dungeon. arclth
They decided to continue in order, and took a gate on level 2 to level 6 down to level 9.

Level 1
Gate-10 pg.23
Level 2
Gate-4 pg.32
Gate-5 pg.36, has a quick path down to Level 7.
Gate-6 pg.39
pg.82 Level 6
Gate-7 pg.91
Gate-9 pg.85
Gate-12 pg.91
Gate-13 pg.95
Gate-18 pg.95
pg.118 Level 9
pg.120 1A. LEFT HAND OF MANSHOON
The whole level is under Morden's Private Sanctum.
The party dispelled the glyph again, and rendered the guarding wizard unconscious. Then they
proceeded down the tunnel toward Dweomercore.
Beldroth telepathically spoke to the hand of Manshoon while the party was still in the tunnel. It
was under no compulsion to keep knowledge from anyone, so they had a nice, long chat. The han
didn't like its current predicament, or Halister at all. It had been around long enough to know wha
the arcanoloth was, and that it was more powerful than others of its kind. It also told them that it
would like to be freed, but must attack them as soon as they entered the complex. Beldroth aske
it about all the spells it knew, and what items it had recipes for. When he had gotten all the
information he could think of, Beldroth soothed the undead wizard, and told him that the party
would not enter the complex while it was guarding the entrance. When the undead had been
pacified, the party struck it down swiftly. They dispelled the alarm, collected the corpse arm, and
took the arm and mage back home before continuing into the magic school.
By the time they got back, the alarm spell was active again, and they walked in normally. The
alarm summoned the headmaster, and he accepted them as new students.
From here on, they decided that Daetris, Varitan, and Vathana would hide in the bags of holding
the other party members to hide the party's strength.

pg.121 6. READING NICHE


Spite immediately tried to influence the new students. They in turn tried to use Detect Thoughts
on him and his bodyguard. The failure of their spells told them that they were dealing with peopl
more powerful than they were letting on. Beldroth told him that they would help distract the
headmaster after they had explored the complex, and gotten a feel for the area.

pg.121 7. Workroom
Beldroth was unimpressed with the mind flayer. He tried to be deceptive with his thoughts, but
the illithid was not quite convinced. They formed an uneasy alliance against Spite and his pet.

pg.125 13A. TAPROOM


They knocked out Elan, bound and gagged him, and tossed him in a bag of holding.

pg.125 14. DETENTION H ALL


They knocked out Violence, bound and gagged her, and tossed her in a bag of holding.

pg.126 16. MAGIC CAULDRON


Beldroth convinced Nylas that they were there to clean out all the non-Thayan students, and
replace them with Thayans. It was emphasized that Nylas should stay out of their way.
The Fate Weavers spent quite some time studying the cauldron and creating memory crystals to
document all they could about it.

pg.126 17. SPELLCASTING HALL


They knocked out Turbulence, bound and gagged her, and tossed her in a bag of holding.

pg.127 20. LECTURE HALL


The Fate Weavers got tired of Spite following them around, so they grabbed Cephalossk, and told
him that they urgently needed to speak with him in private. They went to the lecture hall, all the
way in the far corner so that Spite felt comfortable sneaking into the room to listen, then set the
mind flayer on him. This time Beldroth was flawless in his deception.
After a flurry of spells and counterspells, the Fate Weavers were the only ones left standing. They
ceased concentration on their Moonbeams, stablized the fallen, and stashed them like the others

pg.131 34. TRANSMUTATION CLASSROOM


The Fate Weavers spent quite some time studying the transmutation circle and creating memory
crystals to document all they could about it.

pg.131 35. NECROMANCY CLASSROOM


The Fate Weavers spent quite some time studying the necromancy circle and creating memory
crystals to document all they could about it.

pg.132 38. "I JUST MET A GIRL NAMED SKRIANNA"


Holmesta took control of the little brat with a Portent and Suggestion. The girl found her way to
the Fate Weavers' dungeon.

47A. ALAS, POOR YAREK


pg.135
1day The adventurers collected the boy's body, and left the complex.

After returning home, and setting up for the next round of study and experimentation, Thalawin
contacted the Red Wizards, and arranged for Thayan wizards to take the place of all the students
they had removed from the school.

36day The Fate Weavers went back home to sell loot, research their findings, study, and do some tradin
Fire Cold Sonic Ltn. Psy. Force Rad. Nec. Acid Pois. Healing init. asn.sh
28 19 9 9 9 splbk.13/16
arclth wrmrd glm.flglm.flglm.fl Wiz.9
104 112 93 93 93 49

splbk.
13/16 19 19 15
Nylas wisp wisp drd.W.
49 22 22 26

P.P. 25 27 31 27 29 27
Initiative: +9â +4â +9â +9â +9â +9â +2 +2

splbk.
AC 30 26 27 30 26 25 13/16 21
turn Hit Points Beld Daet Holm Thlwn Varit Vath 1783 Wiz.9 LHoM
1 94 88 88 88 88 81 49 63
-11d -7
KO K

P.P. 25 27 31 27 29 27
Initiative: +9â +4â +9â +9â +9â +9â +2 +2 +2
6
splbk.
AC 30 26 27 30 26 25 13/16 13/16 13/16
turn Hit Points Beld Daet Holm Thlwn Varit Vath 1250 Elan Vilnc. Turb.
1 94 88 88 88 88 81 45 49 49
1b -10b 1
-10h KO KO
KO
P.P. 25 27 31 27 29 27
Initiative: +9â +4â +9â +9â +9â +9â +1 +2â +0 +2 -1 +2

splbk.
AC 30 26 27 30 26 25 19 33 22 13/16 17 12
turn Hit Points Beld Daet Holm Thlwn Varit Vath 2917 cephal Spite Dmra Skriash.grd grell
1 94 88 88 88 88 81 71 99 110 49 142 55
49h 90b 87 sugst. K
13t 78d stun
-4vn 60h 69b
-20va 50t 21d
KO 39vn -15h
17va KO
6b
-4d
KO

Exp. 5950
asn.shScldr1 Ilth.UIlth.NLva.chGish.1ChmpHalstr.
TYPICAL DCs sizes
Interacting with objects Mrial
37dy Dungeon of the Mad Mage Magic/other Social interaction Combat Money
0day Once the Fate Weavers were finished with their R&R, they headed back to The Yawning Portal to
continue exploring the dungeon.
They decided to continue in order, and took a gate on level 1 down to level 10.

Level 1
Gate-10 pg.23
Level 2
Gate-4 pg.32
Gate-5 pg.36, has a quick path down to Level 7.
Gate-6 pg.39
pg.82 Level 6
Gate-7 pg.91
Gate-9 pg.85
Gate-12 pg.91
Gate-13 pg.95
Gate-18 pg.95
pg.136 Level 10
Encntrs. 7B. HALL OF THE SPIDER THAT WAITS
The party used metamagic to hurl overpowered Suggestions at Murial before he could act. His
legendary resistances gave out quickly, and the fight was over before it began. Varitan was very
interested in this new type of undead that Murial had with him. The abomination told them all he
knew about this level of Undermountain, his own history, all he knew about Halister, and of
course his knowledge of undead creation.
The rest of Muiral's domain was easy. He told all his minions to stand down, warned them of any
dangers, and explained each section as they went.

pg.148 25. AUVRYNDAR HALL


The Fate Weavers went to the House Auvryndar area while displaying the house insignia with an
illusion. They were taken to Priestess Vlonwelv immediately. She was unimpressed with them at
first, but chamged her attitude when they showed Muiral under their control. They told her that
they would remove him from the dungeon as a favor to her house. They also said that they would
destroy the forces of House Freth in exchange for a steady flow of magical item trade.

pg.152 Level 11
The Fate Weavers had a brief chat with the outpost guards about what to expect on this level, th
headed out.
The party spoke with allied drow, and mind-controlled trolls as they came across them.

pg.157 9B. DROW STAGING AREA


They tried out their new ability to change the formulas of spells. They cast radiant shatter spells t
great effect against the drow, and finished them off with some magic missiles. The adventurers
stablized, questioned, and killed one of the enemy drow.

pg.158 12. DROW BATTLE


The Fate Weavers entered the battle from behind House Freth, and instantly slaughtered all but
the mage, who was mind-controlled by Vathana. They sent their pet trolls in to help finish off the
enemy demons, then spoke to the woman in charge. She was suspiscious, but acknowledged thei
prowess. Once she knew who they were, she agreed to the terms that the previous priestesses ha

pg.159 17C . BEHIR


The adventurers stealthily caught the behir by surprise. Daetris threw up his usual illusion to hide
their attack, and the rest of them peppered the reptile with arrows poisoned with the venom of a
spirit naga. The big lizard never had a chance. They expertly harvested its parts for sale, and mov
on.

The party made a quick trip home to drop off their prisoners, and headed down to level 12.

pg.160 Level 12
The party used Augury spells to move directly from the gate (from level 6) to the house Freth fort

pg.164 9A. AMBUSH POINT


The stealthy adventurers ambushed the ambushers, took them out in a multi-flash of radiance, a
interrogated the last one to fall, using persuasion and Detect Thoughts. They were able to learn
the size and makeup of the drow forces on this level, as well as the habits of the general forces a
the important leaders.

pg.16512A. STANDING GATE TO LEVEL 14


The party used psychic attacks to surreptitiously take out the elite warriors, then used force attacks
to eliminate the skelitons. They interrogated one drow with Detect Thoughts and persuasion.

12B through 12D


The lesser drow and the quagoths were slaughtered in melee with the help of Daetris' illusionary
cover.
Unbenown to the party, lizard familiars under the cover of Nondetection spells had been watchin
them, and scurried back to report to their masters.

17B
The adventurers sniped off a lone vrock from the cover of the iron webs. At this point, Drivvin's
Wish spell teleported a large party of fully buffed elites to the area behind the Fate Weavers. A
fierce battle ensued in which the adventurers were damaged, spent many resources, and came
very close to being whiped out (avoiding this during a flurry of counterspells back and forth, and
other protective spells mixed with their luck-bending abilities). In the end, they managed to be
victorious with no casualties. The balor planar ally of the drow fled when its arms and legs were
rendered crippled, and the party was able to steal its weapons. Even though the archmage Drivvi
unleashed more Wish spells during the fight, he was overcome by the might and strategy of the
Fate Weavers, and fell under their mental control.
pg.167 18. DROW FORTRESS
With Drivvin under their control, the Fate Weavers were able to get the rest of the drow into a
nice bunched up formation, and dispatch them with Moonbeam spells. They thoroughly looted the
drow fortress before heading home with the drow casters in tow.

1day The Fate Weavers gifted the fort and iron web-spinning spider to house Auvrindar, gaining them
more favor with the drow.

36day The Fate Weavers went back home to sell loot, research their findings, study, and do some tradin
Fire Cold Sonic Ltn. Psy. Force Rad. Nec. Acid Pois. Healing init.

Animate Objects
P.P. 36 36 36 36 36 36 4B. LABORATORY
Initiative: +10â +5â +10â +10â +10â +10â +0 +2 +2 +2 +2 +2 +2
21 17 26 30 23 23 4 7 17 7
alarm
AC 31 27 28 28 27 27 21 Lgnd. 20 20 20 17 12 12
turn Hit Points Beld Daet Holm Thlwn Varit Vath 1667 Mrial wght.k ght.k ght.k glm.B ghl.1 ghl.1
1 111+ 104 104 104+ 104 104 195 75 75 75 142 22 22
sugst.
Beldr

7B. HALL OF THE SPIDER THAT WAITS


+1 +1 +1 +1 +1 +1 +1 +1
3 19 14 6 16 2 10 2

13 13 13 13 13 13 13 13
statu1statu2statu3statu4statu5statu6statu7statu8
40 40 40 40 40 40 40 40

P.P. 36 36 36 36 36 36 10B 15B


Initiative: +10â +5â +10â +10â +10â +10â +1 +1 +1 +1

AC 31 27 28 28 27 27 15 15 15 15
turn Hit Points Beld Daet Holm Thlwn Varit Vath 900 Trl.m Trl.m Trl.m Trl.m
1 111+ 104 104 104+ 104 104 84 84 84 84
sugst. sugst. sugst. sugst.
Holm Thlwn Varit Daetr

P.P. 36 36 36 36 36 36 9B. DROW STAGING AREA


Initiative: +10â +5â +10â +10â +10â +10â +2 +2 +2 +2 +2 +2 +3 +3

AC 31 27 28 28 27 27 15 15 15 15 15 15 13 13
turn Hit Points Beld Daet Holm Thlwn Varit Vath 1983 drow drow drow drow drow drow shd.dshd.d
1 111+ 104 104 104+ 104 104 13 13 13 13 13 13 66 66
-1h -1h -1h -1h 6h 6h 38h 52h
K K K K -10t -10t 6t 2t
K stable -2b -6b
K K K

P.P. 36 36 36 36 36 36 12. DROW BATTLE House F


Initiative: +10â +5â +10â +10â +10â +10â +2 +2 +2 +2 +2 +2 +2 +2 +2

AC 31 27 28 28 27 27 15 15 15 15 15 15 15 15 15
turn Hit Points Beld Daet Holm Thlwn Varit Vath 558 drw.1drw.2drw.3drw.4drw.5drw.6drw.7drw.8drw.9
1 111+ 104 104 104+ 104 104 13 13 13 13 13 13 13 13 13
8h 8h 2h 2h -6b -6b -6b -6b -8vn
-3t -3t -11t -11t K K K K K
K K K K

P.P. 36 36 36 36 36 36 9A. AMBUSH POINT 12A


Initiative: +10â +5â +10â +10â +10â +10â +4 +4 +3 +3 +4 +4 +4
29 15 23 26 20 26 8

AC 31 27 28 28 27 27 22 22 21 21 22 22 22
turn Hit Points Beld Daet Holm Thlwn Varit Vath 3000 drw.Edrw.E incub incub drw.Edrw.Edrw.E
1 111+ 104 104 104+ 104 104 71 71 66 66 71 71 71
66b 61b 61b 56b 42h 27va 27va
50h 53h 45h 40h 19d -8vn -8vn
38t 41t 39t 28t -10b KO KO
20vn 33vn 21vn 10vn KO
-2va 11va -1va -12va
K -3b K K
stable
K

18A
+2 +2 +2 +2 +2 +2 +2 +2

HeroiSpd.
14/19 15 15 15 15 15 15 15
drw.w drw.1drw.2drw.3drw.4drw.5drw.6drw.7
45 13 13 13 13 13 13 13
55 K K K K K K K
18D
+2 +2 +2 +2 +2 +2 +2 +2

HeroiSpd.
14/19 15 15 15 15 15 15 15
167 drw.w drw.1drw.2drw.3drw.4drw.5drw.6drw.7
45 13 13 13 13 13 13 13
55 K K K K K K K

Hero.Spd. Hero.Spd.
wish to altered teleportaion circle whole group to comba
P.P. 36 36 36 36 36 36 19A 19C 19A 19F
Initiative: +10â +5â +10â +10â +10â +10â +4 +4 +4 +4 +4 +2 +3
29 10 19 21 21 26 24 21 17 11 10 15 8
Pot.-Fly. Pot.-Fly. Pot.-Fly.
AC 31/33 28/30 28/30 28/30 27/29 27/29 22/24 22/24 22/24 22/24 22/24 13/16 15
turn Hit Points Beld Daet Holm Thlwn Varit Vath 12567 drw.Edrw.E Rilna drw.Edrw.E maleentendra
1 111+ 104 104 104+ 104 104 71 71 110 71 71 49 32
2 4 107 67 81 81 120 81 81 5b -15b
3 6 101b 5va 60va 77va 48va 60va -21t KO
4 9 92b -91vn 36vn -19vn 24vn 12vn K K
5 7 85t K 13t KO 1t -35t Insect Plague
6 6 79 -20h K -22h KO
7 3 76b KO KO K
8 9 66vn stable stable
12 53b
66
99fls.lf /roll {2d20}kl1+8+1d4

r r r r r r
shld. shld. 226 dam from CoC was

Exp. 14558
asn.shScldr1 Ilth.UIlth.NLva.chGish.1Halstr.
TYPICAL DCs sizes 8
Interacting with objects Zom1
ABORATORY 4B. LABORATORY 22
+2 +2 +2 +2 +2 +2

12 12 16 16 16 16
ghl.1 ghl.1 skel.wskel.wskel.wskel.w
22 22 13 13 13 13

23 25 11 13 13 13 13/1613/16 13/16 13/16


drw.P Zress trogld Clr.5 Clr.5 Clr.5 drw.wdrw.w drw.w Wiz.9
74 112 13 27 27 27 45 45 45 49

13/16
drw.w
45

17C
+3 +3 +3

13 13 17
shd.dshd.d behir
66 66 168
38h 38h -30
6t 6t K
-2vn -3vn
K K

12. DROW BATTLE House A


+2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2

13/16 23 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15
drw.9 drw.w drw.Pdrw.1drw.2drw.3drw.4drw.5drw.6drw.7drw.8drw.9rw.10rw.11rw.12rw.13rw.14rw.15
45 74 13 13 13 13 13 13 13 13 13 13 13 13 13 13 13
sugst.
Vatha

12B 12C 12D 17.A


+4 +2 +2 +2 +2 +1 +1 +1 +1 +1 +2 +2 +2 +2 +2 +2
4 14 17

22 15 15 15 15 13 13 13 13 13 15 15 15 15 15 15
drw.E drw.1drw.2drw.3drw.4 quag1quag2quag3quag4quag5 drw.1drw.2drw.3drw.4drw.5 vrock
71 13 13 13 13 45 45 45 45 45 13 13 13 13 13 104
27va -4b -7H 0t -4vn 37va 28va 28va 28va 29h -6b -8h -5t -7b -9va 80va
10vn KO KO KO KO 22t 13t 13t 13t 11b KO KO KO KO KO 40vn
-19t K K K K 12vn -2vn -2vn -2vn 0t K K K K K 10t
KO -16b KO KO KO KO -20h
KO K K K K KO
K K

18B 18C
+2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2

HeroiSpd. HeroiSpd.
15 14/19 15 15 15 15 15 15 15 15 14/19 15 15 15 15 15
drw.8 drw.w drw.1drw.2drw.3drw.4drw.5drw.6drw.7drw.8 drw.w drw.1drw.2drw.3drw.4drw.5
13 45 13 13 13 13 13 13 13 13 45 13 13 13 13 13
K 55 K K K K K K K K 55 K K K K K
18e and 18f 18e and 18f
+2 +4 +4 +4 +4 +4 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2

15 22 22 22 22 22 15 15 15 15 15 15 15 15 15 15 15 15
drw.8 Rilna drw.Edrw.Edrw.Edrw.E drw.1drw.2drw.3drw.4drw.5drw.6drw.7drw.8drw.9rw.10rw.11rw.12
13 110 71 71 71 71 13 13 13 13 13 13 13 13 13 13 13 13
K -33 -29va-29va -41 -33 -29va-29va 4 -116 -73 -52 -30
K K K K K K K -2 K K K K
KO
K

Hero.Invul.Spd.
circle whole group to combat area
19K Invulnerability
+2@ +2@ +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
13 12 22 17 16 6 6 6 6 5 5 5 5
Planar Ally-balor 0/4 wishes HeroiSpd. HeroiSpd.
25/27 33/35 splbk. 15 28 15 14/1914/1914/1914/19 15 15 15 15
tendra Sprt.Wep. Erelal Drivvin ychl. Balor brlgr. drw.wdrw.wdrw.wdrw.w vrock vrock vrock vrock
+10 91 99 136 262 68 45 45 45 45 104 104 104 104
3d8+4 101 109 50va 239b 45b 55 55 55 55 66 85 79b 58d
90b sugst. 2vnMg.Crcl. 5b 17 17 17 -21 28t 72 33d flee
73b Vari. -45t 201vn -59t -21 -21 -21 KO -1h 30d flee
Insect Plague 60t K 168h K KO KO KO K KO -17h
54b 130vn K K K K KO
35vn 98t
20b 60h
33 tlprt.
0b flee
KO /roll {2d20}kh1+7
/roll {2d20}kl1+6

Block & Counter spells stopped 552 dam from CoC in 1 turn
226 dam from CoC was reflected back at the mages and partially the vrocks
17.B 17.C 17.D 17.E
+2 +2 +2 +2

15 15 15 15
vrock vrock vrock vrock
104 104 104 104

+2 +2 +2

15 15 15
drw.6drw.7drw.8
13 13 13
K K K
18e and 18f
+2 +2 +2 +2 +2 +2 +2 +2

15 15 15 15 15 15 15 15
rw.13rw.14rw.15rw.16rw.17rw.18rw.19rw.20
13 13 13 13 13 13 13 13
-30 -116 -30 -30 -73 -116 -116 -30
K K K K K K K K
37dy Dungeon of the Mad Mage Magic/other Social interaction Combat Money
0day Once the Fate Weavers were finished with their R&R, they headed back to The Yawning Portal to
continue exploring the dungeon.
They decided to continue in order, and took a gate on level 2 down to level 6, then level 13.

Level 1
Gate-10 pg.23
Level 2
Gate-4 pg.32
Gate-5 pg.36, has a quick path down to Level 7.
Gate-6 pg.39
pg.82 Level 6
Gate-7 pg.91
Gate-9 pg.85
Gate-12 pg.91
Gate-13 pg.95
Gate-18 pg.95
pg.172 Level 13
The Fate Weavers' divinations had shown them that there was little of interest on this level, so
they bypassed most things.
pg.173 3. JUNKYARD Dodecahedron of Doo
Quickly took out the wasps, and retrieved the Dodecahedron of Doom for study.

pg.173 4. PRETTY BIG HATE MACHINE Shockerstomper


Varitan helped Beldroth open the control compartment, and the four wizards lifted it out with
Telekinesis spells.

pg.176 7. CLAMMERSHAM PALACE


Since the Fate Weavers entered the palace through a gate, they bypassed all the doors and glyphs
They had also used a wish to mislead Zox's divinations, so he was expecting them to come
through the front door, and at a different time.
After overcoming the effects of multiple contingent wish spells, and a flurry of counterspells and
dispel magics, Holmesta landed an overpowered Suggestion on Zox with the help of a couple
Portents.
With Zox's help, the Fate Weavers extracted the power cores from all 7 scaladar for research and
utilization.

pg.178 11A. STALACTITES AND STALAGMITES


After a short rest, Varitan took control of the hobgoblin warlord, and used it to make the next lev
easier.

pg.180 Level 14
1A. WORM TUNNEL
The Fate Weavers surrounded the drow in a hazy illusion, and psychically interrogated them. Onc
they found out that the drow were moderate level mages, the party killed them for later
animation.
pg.183 3. FOYER
The adventurers surprised the fire giants and hobgoblins, slaying all but one fire giant before thei
victims could even react. Beldroth used a Suggestion on the remaining fire giant in order to extrac
all the information it new about this level. Then they slew it as well, and harvested organs before
heading further into the dungeon.

pg.184 7. STATUE OF HALASTER


The party easily spotted, and collected the keys F and V.

pg.184 10. DWARVES' DEN


They collected the H key.

11. SMITHY
The adventurers caught the fire giant by surprise, and felled him before he could even cry out.

pg.185 12A. HELL HOUNDS


The hounds were dispatched quickly, but the fight alerted the fire giants.

12B-12D. ELEMENTAL FORGES


The fire giants went down without landing a single blow.

13B. ALTERATION CHAMBER


The party opened the door, and collected the J key.

pg.186 14. MORE SCRAP IRON


The fire giant went down without getting to react.

15. MECHA-HALASTER
The fire giant went down without getting to react.

16. DEATH'S HEAD LOOTERS


The party went back to gather the apprentice corpses after clearing out all the giants.

pg.189 25. HOBGOBLIN GUARDS


Punked the guards into letting them pass, and keeping their mouths shut.

27. DEAD APPRENTICE


They took the skeliton for resurrection and lightning skullification, and looted the U key.

29. LABORATORY
Defeated, interrogated, and killed the drow wizard, and took the mind flayer head for LS animation.

31. lLLITHID'S ASSISTANT


The Fate Weavers captured the brainless assistant, and later paid to have a Greater Restoration
cast on him so that they could turn him into a lightning skull.

39A. GOLD AND BLACK BOUDOIR


The party surprised the rakshasa laying down, stabbed him into unconsciousness, thoroughly
incapacitated him, and took him for simulacrums. Now have the Y key.
pg.191 37. WEAPON OF MASS DISINTEGRATION
The Fate Weavers tried out the weapon. Afterward, they browsed the dungeon, and found that it
had reached across the whole thing. They spent some time studying the contraption for future
research before heading down to the next level.

pg.194 Level 15
The party new from their divinations that most things here were trash, so bypassed them.

11. DEAD END


Dispelled the trap, and collected the mage body for animation.

14B. NORTHERN CRYPT


Surprised the drow mage, and Thalawin cast Suggestion on her, interrogated, and killed her.

pg.206 30A. NETHERSKULL'S BIOGRAPHER


Vathana Suggested the wizard, and telepathically told him to run toward the party. They defeate
the nycoloths, interrogated the wizard, and killed him for later animation. The nycaloths were
incapacitated, and taken for later use.
30B. PLAY- BY- PLAY GENERATOR
The party destroyed the annoying announcer before it even sprouted limbs.

39c. DEATH TYRANT


pg.209
The party intently studied the invulnerable adamantine doors for later duplication. They surprise
1day the death tyrant, and easily slew it.

36day The Fate Weavers went back home to sell loot, research their findings, study, and do some tradin
Fire Cold Sonic Ltn. Psy. Force Rad. Nec. Acid Pois. Healing init.

P.P. 38+ 38+ 38+ 38+ 38+ 38+ Hero.Invul.Spd.


Initiative: +15â +15â +16â +15â +15â +15â +2â
33 27 27 34 21 30 19 18
1/4 wishes
AC 34 31 31 31 31 28 33/35splbk. 20
turn Hit Points Beld Daet Holm Thlwn Varit Vath 1400 Zox sh.grd
1 121+ 113 113 113+ 113 113 99 Staff of142
Power +3 a
sugst.transport
Holm.alt.timestop
K Delayed Blast Fireball
Wall of Force
rearrange

Dodecahedron of Doom

Shockerstomper

P.P. 38+ 38+ 38+ 38+ 38+ 38+


Initiative: +15â +15â +16â +15â +15â +15â

AC 34 31 31 31 31 28 20
turn Hit Points Beld Daet Holm Thlwn Varit Vath 383 hob.w
1 121+ 113 113 113+ 113 113 97
sugst.
K

P.P. 38+ 38+ 38+ 38+ 38+ 38+ 1A. WORM TUNNEL 3. FOYER
Initiative: +15â +15â +16â +15â +15â +15â +2 +3 +2 +3 -1 -1
31 35 31 30 34 27 7 9 13 20 6 0

AC 34 31 31 31 31 28 14/17 13 14/17 13 17 17
turn Hit Points Beld Daet Holm Thlwn Varit Vath 2750 drw.wquasit drw.wquasit gnt.fi gnt.fi hob.1
1 121+ 113 113 113+ 113 113 45 7 45 7 162 162
1b - -4h - 136vn136vn
-39t KO 127t sugst.
K K 30h Beld.
-67va K
K

P.P. 38+ 38+ 38+ 38+ 38+ 38+ 11. 12A. HELL HOUNDS 12B-12D. ELEMENTAL FO
Initiative: +15â +15â +16â +15â +15â +15â -1 +1 +1 +1 +1 +1 -1
35 21 20 21 21 21 17 9 16 21 13 15 3

AC 34 31 31 31 31 28 17 15 15 15 15 15 17
turn Hit Points Beld Daet Holm Thlwn Varit Vath 3451 gnt.fi h.hndh.hndh.hndh.hndh.hnd gnt.fi
1 121+ 113 113 113+ 113 113 162 45 45 45 45 45 162
101vn 10b -10vn 21t 21t 21t 114va
74b -29b KO -4va -4va -4va 96vn
38va KO K KO KO KO 64t
0h K K K K 4h
KO -34b
K KO
K

P.P. 38+ 38+ 38+ 38+ 38+ 38+ 14. 15. 29. 39.
Initiative: +15â +15â +16â +15â +15â +15â -1 -1 +2 +3
33 31 28 27 25 35 5 0 3 22

AC 34 31 31 31 31 28 17 17 14/17 16
turn Hit Points Beld Daet Holm Thlwn Varit Vath 3817 gnt.fi Emberosa. Vanar Rkshsa
1 121+ 113 113 113+ 113 113 162 221 45 110
131b 166b 17b 96b
85t 107h -13h 74h
47vn 89va KO 55t
9va -24vn K 36vn
-23b KO 14va
KO K -5b
K KO
incapacitated

33/35
Zox
99
sugst.
Holm.

P.P. 38+ 38+ 38+ 38+ 38+ 38+


Initiative: +15â +15â +16â +15â +15â +15â +2 +2 +0 +0 +2
34 34 26 33 31 31 12 18 6 13

AC 34 31 31 31 31 28 14/17 13/16 18 18 19
turn Hit Points Beld Daet Holm Thlwn Varit Vath 4450 drw.w Wiz.9 nyclthnyclth bhld.dthRays
1 121+ 113 113 113+ 113 113 45 49 123 123 187
sugst. sugst. 72h 72h 164b
Thlwn Vthna 51t 51t 141h
K K -47vn-47vn 111t
KO KO 83vn
K K 57va
30b
8d
-18h
K

Exp. 8125
asn.sh Ilth.UIlth.N Gish.1Halstr.
TYPICAL DCs sizes
Interacting with objects

11 19 17
Lva.ch Scldr1 azer1
60 94 39

+1 +1 +1 +1 +1 +1 +1

18 18 18 18 18 18 18
hob.1hob.2hob.3hob.4hob.5hob.6hob.7
11 11 11 11 11 11 11
-8t -8t -15vn-15vn-15vn -2vn -15vn
K K K K K KO K
K

12B-12D. ELEMENTAL FORGES


-1 -1
14 1

17 17
gnt.fi gnt.fi
162 162
114va 117d 133va
79h 103b
35t 74t
-4vn 22va
KO 6b
K -26t
KO
K
37dy Dungeon of the Mad Mage Magic/other Social interaction Combat Money
0day Once the Fate Weavers were finished with their R&R, they headed back to The Yawning Portal to
continue exploring the dungeon.
They decided to continue in order, and took a gate on level 2 down to level 6, then level 13. From
Mordenk
there, they flew down through levels 14 and 15 to level 16.

Level 1
Gate-10 pg.23
Level 2
Gate-4 pg.32
Gate-5 pg.36, has a quick path down to Level 7.
Gate-6 pg.39
pg.82 Level 6
Gate-7 pg.91
Gate-9 pg.85
Gate-12 pg.91
Gate-13 pg.95
Gate-18 pg.95
pg.172 Level 16 rods
Mordenk
2A. ILMEI'S WATCH
Beldroth and Daetris spoke to the githyanki via telepathy from the cover of an illusion. Daetris
easily forged an alliance with them (Pers.42). The Fate Weavers promised to eradicate the illithid
menace in exchange for access to the astral plane and Stardock. They also forged future trading
deals.
The githyanki escourted the party directly to the path down to level 17. Once they had completed
their promised task, they would be allowed to return for a full tour.

pg.214 10. GOLEM LABORATORY


after 12g During their tour, they got a little alone time with Urion, who made a deal with them to kill off
Al'chaia so he could assume leadership of the area. He promised a strengthened alliance, and all
loot from the battle except any silvered swords.

pg.215 STARDOCK
after 12g Daetris silently took control of Al'chaia via a telepathic Suggestion. He telepathically told her to
attack the party like a crazy person, which she did right in front of the tour guide, seemingly with
no reason. They beat her into fleeing to the barracks where they slew her and all the warriors in
the barracks. They also killed her dragon mount at the same time.
The adventurers slew all opponents quickly while the guide ran for help. The used combined
Levitation to lift the front of the dragon up so that they could open a huge portable hole under it.
Then they used the same tactic to lift the back end up, tipping it into the hole before closing it up.
When the guide came back, he vouched that they had simply defended themselves against Al'cha
when she attacked them for no reason. Beldroth and Daetris' smoothe talking helped calm the
angry githyanki, and soon Urion arrived to take control. He honored his end of the bargain, and
the party kept all the loot from the combatants.

pg.222 Level 17
pg.223 4. FLUMPH CLOISTER
Varitan blasted the annoying creatures with a radiant Shatter. The party stablized, bound, and
stored them in a portable hole, opening it to refresh the air once in a while.

pg.225 6A. CAVE OF CARNAGE


The Fate Weavers used psychic Spirit Guardian spells to kill the githyanki so that the illithids would
be blamed for their deaths.

6c. ONE BRAVE FLUMPH


Beldroth took control of the flumph via Suggestion, and used it to open doors while they explored.

7. GITHYANKI STRONGHOLD
The party continued killing the githyanki with their Spirit Guardians. They later planted the silver
swords as trophies in the illithid area.

pg.226 9. GUARD POST


They felled all enemies before they could even react. They gagged and bound the illithids with
dimensional shackles, and threw them into another portable hole.

pg.228 12F. DINING EXPERIENCE

12G. CONTROL ROOM


Due to divinations on both sides, the adventurers and the ulitharid all knew the most beneficial
outcome of this scenario would be for them to make and honor a deal. The Fate Weavers went
directly to the control room from the guard post. They promised to use a Wish spell to transport
the ulitharid and all its equipment to the underdark, to a suitable river near a svirfneblin city that
it could continue its research on.
In return, the ulitharid invited all the rest of the illithids into the control room. The creature had
them all handle the silver swords, thus imprinting their psychy on them in order to fortify the rus
of the illithids taking them as trophies. Then the adventurers appeared from hiding, rendered all
the illithids unconscious, and put them in portable holes.
They did honor their deal with the ulitharid, transporting it and its equipment to a preferable
location. They then looted the rest of the level, and went back to report their success to the
githyanki.
1day The Fate Weavers slew the neothelid in its sleep, and gifted its head to the Thayans for research.
They also freed Selphorn Amcathra, gaining renown with the Lord's Alliance.

36day The Fate Weavers went back home to sell loot, research their findings, study, and do some tradin
Fire Cold Sonic Ltn. Psy. Force Rad. Nec. Acid Pois. Healing init. asn.sh

P.P. 38+ 38+ 38+ 38+ 38+ 38+ stlct. 2A. ILMEI'S WATCH
Initiative: +16â +16â +16â +16â +16â +16â +2 +3 +2 +2 +2 +2 Drg.R.Ad

AC 34 31 31 31 31 28 30 13 19 19 19 19
turn Hit Points Beld Daet Holm Thlwn Varit Vath 0 Gish Imp gth.w1gth.w2gth.w3gth.w4
1 121+ 113 113 113+ 113 113 123 10 63 63 63 63

stlct. 3A. ARBEZ'S WATCH 3B. SURLOCK'S WATCH


+2 +3 +2 +3 +2 +0

30 13 30 13 22 22
Gish Imp Gish Imp gthy.k R.Yng M.A.
123 10 123 10 109 178 Meta.

5. Prison stlct. 6A. MIRRK'S WATCH


+1 +2 +3 +2 +2 +2 +2 +2

11 30 13 19 19 19 19 19
mndfl Gish Imp gth.w1gth.w2gth.w3gth.w4gth.w5
71 123 10 63 63 63 63 63

P.P. 38+ 38+ 38+ 38+ 38+ 38+ 22. AL'CHAIA's QUARTERS 21B. WARRIORS' QUARTERS
Initiative: +16â +16â +16â +16â +16â +16â +2 +0 +2 +2 +2 +2 +2 +2
27 32 22 34 35 31 10 19 12 21 17 4 6 21

AC 34 31 31 31 31 28 22 22 19 19 19 19 19 19
turn Hit Points Beld Daet Holm Thlwn Varit Vath 2800 al'chai Drg.R.Yng M.A. gth.w1gth.w2gth.w3gth.w4gth.w5gth.w6
1 121+ 113 113 113+ 113 113 140 178 Meta. 63 63 63 63 63 63
2 101t 139t 21h 21h 42h 21h 21h 21h
50va 118d -6vn -33vn-12vn-33vn-33vn-33vn
28b 16va KO KO KO KO KO KO
50 -6b K K K K K K
8h KO
34 K
-20vn
KO
K

P.P. 38+ 38+ 38+ 38+ 38+ 38+ 4. FLUMPH CLOISTER


Initiative: +16â +16â +16â +16â +16â +16â +2 +2 +2 +2 +2 +2 +2 +2 +2
Sprt.Grdns. 24 32 29 25 34 26

AC 34 31 31 31 31 28 12 12 12 12 12 12 12 12 12
turn Hit Points Beld Daet Holm Thlwn Varit Vath 2700 flmphflmphflmphflmphflmphflmphflmphflmphflmph gth.w1
1 121+ 113 113 113+ 113 113 10 10 10 10 10 10 10 10 10
-4vn -4vn -4vn -4vn -4vn -4vn -4vn -4vn -4vn
KO KO KO KO KO KO KO KO KO
stablestablestablestablestablestablestablestablestable

P.P. 38+ 38+ 38+ 38+ 38+ 38+ 8a. 9. GUARD POST
Initiative: +16â +16â +16â +16â +16â +16â +1 +1 +1 +1 +1 +1 +1 +1
Sprt.Grdns. 31 27 36 25 22 27 20

AC 34 31 31 31 31 28 16 19 19 18 18 18 18 18
turn Hit Points Beld Daet Holm Thlwn Varit Vath 1567 Ilth.N Ilthd. Ilthd. orog.1 rog.2 rog.3 rog.4 rog.5
1 121+ 113 113 113+ 113 113 325 71 71 42 42 42 42 42
135h 51h 61h 22h 22h 22h 32h 22h
-9b 47t 53t 14t 14t 14t 24t 14t
KO 37vn 43vn 4vn 4vn 4vn 14vn 4vn
K 32va 33va -6va -6va -6va 6va -6va
-12d 5h KO KO KO -5h KO
-51t -27vn K K K KO K
KO KO K
stablestable
Exp. 7067
asn.shHalstr.
TYPICAL DCs sizes
Interacting with objects

25 Lgnd. 22 17
Drg.R.Ad M.A. Drg.R.Yng M.A. glm.cr
256 Meta. 178 Meta. 178

4. BARRACKS
+2 +2 +2 +2 +2 +2 +2 +2 +2 +2

19 19 19 19 19 19 19 19 19 19
gth.w1gth.w2gth.w3gth.w4gth.w5gth.w6gth.w7gth.w8gth.w9gth.w10
Meta. 63 63 63 63 63 63 63 63 63 63

8. OFFICER QUARTERS
+2 +2 +2

19 22 30
gth.w6 gthy.k Gish
63 109 123

IORS' QUARTERS
+2 +2 +2 +2 +2
14 7 9 4 13

19 19 19 19 19
gth.w7gth.w8gth.w9gth.w10gth.w11
63 63 63 63 63
21h 21h 38d 38d 38d
-33vn-33vn -1vn -1vn -1vn
KO KO KO KO KO
K K K K K

6A. CAVE OF CARNAGE 6c. 7. GITHYANKI STRONGHOLD


+2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
9 17 15 3 7 10 14 4 10 22 18 11 9 18

19 19 19 19 12 22 22 19 19 19 19 19 19 19 19
gth.w1gth.w2gth.w3gth.w4 flmph gthy.k gthy.k gth.w1gth.w2gth.w3gth.w4gth.w5gth.w6gth.w7gth.w8
63 63 63 63 10 109 109 63 63 63 63 63 63 63 63
50h 50h 50h 56h sugst. 88h 98h 56h 50h 56h 50h 40 40 40 40
36t 36t 36t 40t Beldr. 79t 89t 40t 34t 48t 34t 23h 23h 23h 3b
19vn 27vn 27vn 23vn 72vn 78vn 31vn 25vn 39vn 39vn 14t 6t 6t -44d
11va 10va 10va 6va 64va 63va 22va 8va 22va 30va 2vn -6vn -6vn KO
-3h -4h -4h -8h 18b 27h 6h -8h 6h 14h -15va KO KO K
KO KO KO KO -10d -8t -8t KO -8t 0t KO K K
K K K K -38vn-50va KO K KO KO K
KO KO K K K
K K

12F. DINING
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1

18 18 18 19 19 19 19 19 19 19 19 19 29
rog.6 rog.7 rog.8 Ilthd. Ilthd. Ilthd. Ilthd. Ilthd. Ilthd. Ilthd. Ilthd. Ilthd. Ilth.U
42 42 42 71 71 71 71 71 71 71 71 71 127
22h 22h 22h KO KO KO KO KO KO KO KO KO
14t 14t 14t K K K K K K K K K
4vn 4vn 4vn
-6va -6va -6va
KO KO KO
K K K
12 12 12 12
gnt.E gnt.E gnt.E gnt.E
85 85 85 85
K K K K
37dy Dungeon of the Mad Mage Magic/other Social interaction Combat Money
1day Once the Fate Weavers were finished with their R&R, they headed back to The Yawning Portal to
continue exploring the dungeon.
They decided to continue in order, and took a gate on level 2 down to level 6, then level 18.

Level 1
Gate-10 pg.23
Level 2
Gate-4 pg.32
Gate-5 pg.36, has a quick path down to Level 7.
Gate-6 pg.39
pg.82 Level 6
Gate-7 pg.91
Gate-9 pg.85
Gate-12 pg.91
Gate-13 pg.95
Gate-18 pg.95
pg.232 Level 18
pg.235 7A. CRAWLING RATS
Daetris took control of the cult fanatic, and made it slay the other cultists. Later, they made it kill
enough enemies to raise a level before turning it into a lightning skull.

pg.237 10. RITUAL CHAMBER


They knocked out all the cult fanatics with radiant damage, then stablized, bound, and gagged
them before stashing them in a portable hole.

pg.237 12c. PIT OF DARKNESS


The Fate Weavers destroyed both groups (see below) with radiance before they could react.

pg.238 12D. PIT OF BONES


The Fate Weavers destroyed both groups (see above) with radiance before they could react.

pg.239 18. SHADOW'S EDGE


The adventurers simply smashed the arms of the statues with blunt attacks.

pg.240 25A. VAMPIRIC GUARDS


The guards fell to radiance as the others did.

pg.241 26. VAMPIRE BOSS


The Fate Weavers decided to have a little fun. Thalawin used Telekinesis to operate her new crystal
cannon. She blasted several enemies into oblivion with a huge Shatter Spell. Holmesta showed her
up though, casting a Cone of Thunder through her crystal oboe to kill nearly all the rest of their
foes. The others finished off the stragglers with arrows. Then they used Portents to help land an
Enslavement ability on Keresta.

pg.241 28c. SHADOW ASSASSINS


The party Enslaved the shadow assassins for later study.

pg.242 32. UMBRAXAKAR'S LAIR


The Fate Weavers weaved their own fate once again. They used Portents and the Bending of Luck
to Enslave Umbraxakar. After that, his minions fell in line. Some were also enslaved. The others
were left to their own ends, being too weak to be of use to the adventurers.

36day The Fate Weavers went back home to sell loot, research their findings, study, and do some tradin
Fire Cold Sonic Ltn. Psy. Force Rad. Nec. Acid Pois. Healing init. 23 16

P.P. 38+ 38+ 38+ 38+ 38+ 38+ 7A. CRAWLING RATS
Initiative: +16â +16â +16â +16â +16â +16â +2 +1 +1 +1 +1 +1 +1

AC 41 38 38 38 38 38 15/17 12 12 12 12 12 12
turn Hit Points Beld Daet Holm Thlwn Varit Vath 75 cult.F cultst cultst cultst cultstcultstcultst vmp.s
1 131+ 122+ 122+ 122+ 122 122 33 9 9 9 9 9 9
sugst. K K K K K K
26
21
15
27

P.P. 38+ 38+ 38+ 38+ 38+ 38+ 10. RITUAL CHAMBER
Initiative: +16â +16â +16â +16â +16â +16â +2 +2 +2 +2 +2 +2

AC 41 38 38 38 38 38 15/17 15/17 15/17 15/17 15/17 15/17


turn Hit Points Beld Daet Holm Thlwn Varit Vath 450 cult.Fcult.Fcult.F cult.F cult.F cult.F
1 131+ 122+ 122+ 122+ 122 122 33 33 33 33 33 33
11h 11h 22h 17vn 17vn 17vn
-13t -13t -2t 2va 2va 9va
KO KO KO -3d -1d 4d
stablestablestable KO KO -7b
stablestable KO
stable

P.P. 38+ 38+ 38+ 38+ 38+ 38+ 12c. PIT OF DARKNESS 12D. PIT OF BONES
Initiative: +16â +16â +16â +16â +16â +16â +3 +3 +3 +3 +3 +3 +3 +3

AC 41 38 38 38 38 38 15 15 15 15 15 15 15 15
turn Hit Points Beld Daet Holm Thlwn Varit Vath 4800 vmp.svmp.svmp.svmp.svmp.svmp.sabilit.vmp.svmp.s
1 131+ 122+ 122+ 122+ 122 122 52 52 52 52 52 52 52 52
29h 29h 29h 29h 29h 29h 20vn 20vn
-4t -4t -4t -4t -4t -4t 8va -4va
K K K K K K -6b K
K

P.P. 38+ 38+ 38+ 38+ 38+ 38+ 25A. VAMPIRIC GUARDS 26. VAMPIRE BOSS
Initiative: +16â +16â +16â +16â +16â +16â +3 +3 +3 +4 +0
23 31 23 36 35 34 20 8
AC 41 38 38 38 38 38 15 15 15 23 Abilit. 15
turn Hit Points Beld Daet Holm Thlwn Varit Vath 900 vmp.svmp.svmp.sabilit. 4367 KeresLgnd.yeti.A
1 131+ 122+ 122+ 122+ 122 122 52 52 52 144 137
31h 31h 31h 111t 70h
16t 16t 16t 44h -196
3vn 3vn 3vn Enslave K
-15va-15va-15va
K K K death ward

P.P. 38+ 38+ 38+ 38+ 38+ 38+ 32. UMBRAXAKAR'S LAIR
Initiative: +16â +16â +16â +16â +16â +16â +4 +4 +4 +4 +4 +4
23 31 23 36 35 34

AC 41 38 38 38 38 38 14 14 14 33 Lgnd. 14 14
turn Hit Points Beld Daet Holm Thlwn Varit Vath 1250 Shd.asShd.asShd.as 2750UmbraxDrg.ShOthbrkShd.asShd.as
1 131+ 122+ 122+ 122+ 122 122 78 78 78 437 Lair 78 78
EnslaEnslaEnslave Enslave EnslaEnsla

Exp. 14592
asn.shHalstr.
TYPICAL DCs sizes Destrct.Wv.
Interacting with objects 32
D.Knt
+3 +3 180

15 15
vmp.svmp.sabilit.
52 52
31 25
41 35
22 15
32 25
18 11
28 21
14 2
24 12
5 -10
21 K
-3
K

12D. PIT OF BONES 13A. MAD SPAWN 13B. RESTING SPAWN


+3 +3 +3 +3 +3 +3 +3 +3

15 15 15 15 15 15 15 15
vmp.svmp.svmp.svmp.s vmp.s vmp.svmp.svmp.s
52 52 52 52 52 52 52 52
20vn 20vn 20vn 20vn 31h -21 -36 -19
-4va -4va -4va -4va 11t K K K
K K K K -3vn
K

26. VAMPIRE BOSS


+3 +3 +4 +3 +3 +3 +3 +3 +3 +2
17 14 10 10 21 23 12 23 7 18
20 24 19 21 15 15 15 15 15 25
mk/cl Clr.13Rog.13Wiz.13vmp.svmp.svmp.svmp.svmp.sabilit. Portia
78 97 97 96 52 52 52 52 52 112
-23h -37h 31t 30t -82h -82h -14t -14t -14t
K K -103h -37h K K K K K
K K

32. UMBRAXAKAR'S LAIR


+4 +4 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2

14 14 12 12 12 12 12 12 12 12 12 12 12
Shd.asShd.as Shad1Shad1Shad1Shad1Shad1Shad1Shad1Shad1Shad1Shad1Shad1
78 78 16 16 16 16 16 16 16 16 16 16 16
EnslaEnslave
37dy Dungeon of the Mad Mage Magic/other Social interaction Combat Money
1day Once the Fate Weavers were finished with their R&R, they headed back to The Yawning Portal to
continue exploring the dungeon.
They decided to continue in order, and took a gate on level 2 down to level 6, then level 18 to
level 19.

Level 1
Gate-10 pg.23
Level 2
Gate-4 pg.32
Gate-5 pg.36, has a quick path down to Level 7.
Gate-6 pg.39
pg.82 Level 6
Gate-7 pg.91
Gate-9 pg.85
Gate-12 pg.91
Gate-13 pg.95
Gate-18 pg.95
pg.244 Level 19
pg.247 1B. CURTAINS OF WATER
The fate weavers used large chests to push each other through the walls of water to avoid touching
it.
After a brief conversation with the marid, the party determined that it was worthless as an ally.
Daetris used his ability to Enslave the creature so they could make a Simulacrum of it later. They
took the "reward" for his proposed mission.

pg.249 7. STANDING GATE TO LEVEL 21


Gate-21 The party woke one of the nalfeshnee by banging on its crystal. When it came out, Holmesta and
Thalawin used their Enslavement abilities to take control of it. After questioning it thoroughly,
they woke the other, killed it, and harvested its parts.

pg.250 11B. JARUK's CAVERN


After a brief conversation with the dao, the party determined that it was worthless as an ally.
Varitan used his ability to Enslave the creature so they could make a Simulacrum of it later. They
took the "reward" for his proposed mission.

pg.251 13. THE SCAVENGER


The Fate Weavers used their Enslavement abilities to take control of the pirate illithid and the gr
slaadi.

36day The Fate Weavers went back home to sell loot, research their findings, study, and do some tradin
Fire Cold Sonic Ltn. Psy. Force Rad. Nec. Acid Pois. Healing init.

P.P. 33+ 33+ 33+ 33+ 33+ 33+ 1C.


Initiative: +17â +17â +17â +17â +17â +17â +1 +1 +1 +1 +1 +1 +1 +1
36 28 34 18 19 29 15
"naked"
AC 30 29 29 29 29 29 17 18 18 18 18 18 18 18
turn Hit Points Beld Daet Holm Thlwn Varit Vath 600 Marid orog.1 orog.2 orog.3 orog.4 orog.5 orog.6 orog.7
1 111+ 92 92 92 92 92 229 60 42 42 42 42 42 42
Enslave

P.P. 33+ 33+ 33+ 33+ 33+ 33+ 7. 11B. 13.


Initiative: +17â +17â +17â +17â +17â +17â +0 +0 +1 +1 +3 +3
33 31 33 34 37 26 9 16 14
"naked"
AC 30 29 29 29 29 29 18 18 18 19 Lair 18 18
turn Hit Points Beld Daet Holm Thlwn Varit Vath 3333 Nlfsh.Nlfsh. 600 Dao 3817 Ilthd. sld.gysld.gy
1 111+ 92 92 92 92 92 184 184 187 111 127 127
148b Enslave Enslave Enslave EnslaEnsla
109d K
60h
20t
-17vn
K

Exp. 8350
Halstr.
TYPICAL DCs sizes
Interacting with objects 8 7
oz.H.gy oz.blk
+1 +1 +1 +1 +1 152 85

18 18 18 18 18
orog.8 orog.9 rog.10 rog.11 rog.12
42 42 42 42 42

+3 +3

18 18
sld.gysld.gy
127 127
EnslaEnslave
37dy Dungeon of the Mad Mage Magic/other Social interaction Combat Money
1day Once the Fate Weavers were finished with their R&R, they headed back to The Yawning Portal to
continue exploring the dungeon.
They decided to continue in order, and took a gate on level 2 down to level 6, then level 18 to
level 19.

Level 1
Gate-10 pg.23
Level 2
Gate-4 pg.32
Gate-5 pg.36, has a quick path down to Level 7.
Gate-6 pg.39
pg.82 Level 6
Gate-7 pg.91
Gate-9 pg.85
Gate-12 pg.91
Gate-13 pg.95
Gate-18 pg.95
Gate-21 Level 20
The tower is under Morden's Private Sanctum.
pg.255 1. DESICCATING SYMBOL
The Fate Weavers climbed into bags of holding, Beldroth carried them all, and used a Misty Step to
bypass the Symbol.
2. MAD GOLEM' S LAIR
The Fate Weavers quickly slew the golem at range, then examined its remains. They were a little
interested by the Rune Fragments.

pg.257 6. LAIR OF THE MUMMY LORD Bane


Hallow$The mummy lord's lair is enchanted with Hallow and Forbiddance. Blindness/Deafness
Due to
Forbiddance $®Commune spells, the ML was ready for a fight. The Fate Weavers knew he would be readyHold Person
Glyph ofsoWarding
they didn't
$ bother bypassing the alarm wards. They did Dispel the Glyphs at the crypt entranceSpirit Guardians
though. The ML and minions were waiting for the adventurers to come around the corner, and
attacked when they did. The ML Dispelled the illusion covering the party, but his minions cound
not land a single blow anyway. The Fate Weavers and their familiars blasted the ML and minions
to death with enhanced Dragon's Breaths. The ML went down instantly, and his minions the next
turn.
pg.258 7. CRYPT RAIDERS
The Fate Weavers interrogated the looters, and learned all about the next level down.

9A. STONECLOAK SENTRIES


Daetris tricked the golems into thinking that he was Halaster testing them. He got them to tell all
they knew about this level, themselves, and the lich.

pg.26010. MAD MAGE'S PUZZLE


turn The Fate Weavers came upon the archmage's party while they worked on the puzzle.
1 Vathana quicken-cast Dispel Magic (from 150' away) on the archmage, who used a Contigent Wish
to change the target to the illusion hiding the Fate Weavers, dispelling it.
The Archmage then used 3 more Contigent Wishes to create a temporary duplicate of himself and
his equipment which would last for 5 rounds, Stopped Time for himself, duplicate, beholder, and 2
slaadi for1 round, and altered the terrain so that the party was at the end of a deadend tunnel
sloping down to the archmage's party.
TS.1 Archmage took a potion of Speed as a bonus action, moved 60' toward the party, cast Time Stop
(3 turns) on himself, and took a potion of Invulnerability as a hasted action.
ArchmageB took a potion of Speed as a bonus action, moved 60' toward the party, cast Time Stop
(2 turns) on himself, and took a potion of Invulnerability as a hasted action.
The beholder took a potion of Speed, and dashed 40' toward the enemies.
The slaadi took potions of Speed, and moved 60' toward the enemies, and held spells at ready.
TS.1 Archmage took a potion of Heroism as a bonus action, and cast a Greater Dispel Magic spell in the
middle of them, dispelling most of their buffs.
ArchmageB took a potion of Heroism as a bonus action, and cast a Greater Dispel Magic spell in
the middle of them, dispelling most of their buffs.
TS.2 Archmage cast a Delayed Blast Fireball in the middle of the enemies.
ArchmageB cast a Delayed Blast Fireball in the middle of the enemies.
TS.3 Archmage cast a Wall of Force to seal off the tunnel, trapping the enemies with the fireballs.
Both archmages ceased concentration on their Delayed Blast Fireballs, making them explode.
1 The party's familiars used overpowered Deflect Spell 6 times to deflect all the damage from the
blasts.
Beldroth quicken-cast a level 5 spell slot to Dispel Magic the Wall of Force. When it dropped, the
two hasted slaadi hurled fireballs at the adventurers. Beldroth and Vathana used a level 3 Block
Spell each to stop the blasts. The beholder also shot a hasted Enervation ray at Thalawin.
The two archmages and the beholder tried to Counterspell the Block Spells, but were
Counterspelled by Varitan, Thalawin, and Holmesta.
Beldroth shot the beholder with Radiant Eldritch Blasts.
Vathana's familiar cast a Silent Large Image to conceal the party. Vathana shot the beholder with
Radiant Eldritch Blasts.
Varitan quicken-cast a Gtr.Disp.Mag. on all the hasted enemies, dispelling all of the spells on them,
then shot the beholder with Radiant Eldritch Blasts. His familiar cast Enhance Ability (Intelligence)
on Fate Weavers.
Holmesta's familiar familiar cast Enhance Ability (Intelligence) on all their familiars. Holmesta
used her Enslavement ability on the archmage with the help of 2 Portents from the familiars, and
2 Bend Lucks from Daetris and Vathana. The archmage was caused to fail the saving throw. This
triggered an interrupting contingent Wish to whisk the archmages party away from danger, but
Beldroth used a ring Wish to counter it. Holmesta then quicken-cast an amplified Radiant Shatter
in the tunnel where most of the enemies were grouped, carefully shaping it around the archmage.
Thalawin used her Enslavement ability on the beholder, and quicken-cast Suggestion on a slaad.
Unfortunately, both slaadi resisted her attempts to take over their minds.
Daetris used his Enslavement ability on one slaad, and quicken-cast Suggestion on a slaad. With
the help of Divine Arcana, both were successful. All the enemies were then Enslaved. The Fate
Weavers healed and thoroughly interrogated all their new minions, then moved on.

pg.262 STALAGMITE TOWER


After browsing the rest of the outlying areas, the adventurers made their way to the central spire
They inspected the runestone, and broke off some pieces for further study. They also inspected t
spire itself before knocking on the door until it was answered by Ezzat. Daetris persuaded the lich
to let them come in, and chat about Halaster to see if they might like to form an alliance against
the made wizard. The party traded knowledge of how to use special crystals as a spellbook for
knowledge about the runestone fragments. They gave Ezzat a storage crystal with Wish, Timestop
and True Polymorph in it in exchange for scrolls of Imprisonment, Meteor Swarm, and Prismatic
Wall. Ezzat also told them all about Undermountain and Halaster so that they could prepare for
overthrowing him. The Fate Weavers had no quams about letting Ezzat take over the dungeon.
They just wanted its secrets and resources. Ezzat was canny, and could see this.

pg.266 Level 21
The Fate Weavers used wands to turn themselves and their minions invisible, and breezed right t
the shrine.
pg.271 14. SHRINE OF LADUGUER
Holmesta and Thalawin powered up Suggestion spells so that they could break through the
arcanaloths' immunity, and heightened them to make it harder to resist. With the help of Portents,
they were successful in taking control of the fiends. The arcanaloth's tried to Counterspell, but
were Counterspelled themselves by Beldroth and Daetris.
The party went invisible again, and hit the Hall of Judgment,

pg.274 23B. HALL OF FINAL JUDGMENT


Fazrian received the same treatment as the arcanaloths, and Vathana Enslaved his nycaloth easily.
After a quick interview, the adventurers looted, grabbed the bodies of Brythia's party, and went
invisible again, and made their way to the mines.

pg.274 18D. OVERSEER


The battle was the most furious the Fate Weavers had encountered yet. Many of the most
powerful spells flew back and forth across the scene. The adventurers began running out of their
more potent resources, and had to get creative, but won out in the end.

36day The Fate Weavers went back home to sell loot, research their findings, study, and do some tradin
Fire Cold Sonic Ltn. Psy. Force Rad. Nec. Acid Pois. Healing init.

P.P. 39+ 39+ 39+ 39+ 39+ 39+


Initiative: +17â +17â +17â +17â +17â +17â -1 -1

AC 43 40 40 40 40 40 17 17
turn Hit Points Beld Daet Holm Thlwn Varit Vath 1400 M.Glm glm.s1
1 152+ 142+ 142+ 142+ 142+ 142+ 264 178
187b
84h
1t
-73vn
K

HasteBless Bless Bless Bless Bless Bless Bless


P.P. 39+ 39+ 39+ 39+ 39+ 39+ duerg. 60. MUMMY LORD'S CRYPT duerg.
Initiative: +17â +17â +17â +17â +17â +17â +0@ -1 -1 -1 -1 -1 -1 -1
32 27 32 30 37 31 19 Insect 16 19 14 4 2 17 19
Staff-Swrm.Insects a
AC 43 40 40 40 40 40 23/27Lgnd. 11 11 11 11 11 11 11
turn Hit Points Beld Daet Holm Thlwn Varit Vath 3433 M.Lrd Lair mum1 mum2 mum3 mum4 mum5 mum6 mum7
1 152+ 142+ 142+ 142+ 142+ 142+ 97+30Heart 58 58 58 58 58 58 58
247 Spiritual78Weapon
78 β78 25b 25b 25b 25b
Blindness/Deafness 205b3d8+4 43b 43b 43b -22d -22d -22d -22d
Hold Person 177d -4d -4d -4d K K K K
Spirit Guardians 131h K K K
87t
39vn
-1va
K

InvulnInvulnerability
Bless Bless
P.P. 39+ 39+ 39+ 39+ 39+ 39+ HasteHasteHaste HasteHaste
Initiative: +17â +17â +17â +17â +17â +17â +2@ +2 +2 +2 +2 +2
37 24 33 31 33 33 7 3 20 7 12 9
3/8 wishes E.rays
AC 43 40 40 40 40 40 33 splbk. 18 19 19 19 19
turn Hit Points Beld Daet Holm Thlwn Varit Vath 8917 archmg bhd.m sld.D sld.D sld.D sld.D
1 152+ 142+ 142+ 142+ 142+ 142+ 99 archmg 218 207 207 207 207
133 109 109 180b -18h -18h Enslasugst.
142 Ensla -4h 153va KO KO Daet.
K 63h EnslaEnslave Enslave
Enslave 71d 83h
140b 143vn163va
218t 185hd 203hd

90' 90' 110' 90' 90' 150' 150'


r r r r r r

Exp. 6875

P.P. 39+ 39+ 39+ 39+ 39+ 39+


Initiative: +17â +17â +17â +17â +17â +17â +7@
22 22 23 24 35 35
10/10 wishes
AC 43 40 40 40 40 40 35 Lgnd.
turn Hit Points Beld Daet Holm Thlwn Varit Vath Ezzat Lair
1 152+ 142+ 142+ 142+ 142+ 142+ 207 splbk.

P.P. 39+ 39+ 39+ 39+ 39+ 39+


Initiative: +17â +17â +17â +17â +17â +17â +2@ +2 +2 +2 +2 +2
22 22 23 24 35 35 12 21 12 10 5 4
0/8 wishes E.rays
AC 43 40 40 40 40 40 33 splbk. 18 19 19 19 19
turn Hit Points Beld Daet Holm Thlwn Varit Vath archmg bhd.m sld.D sld.D sld.D sld.D 3067
1 152+ 142+ 142+ 142+ 142+ 142+ 99 218 207 207 207 207
2 Enslave Enslave EnslaEnslaEnslaEnslave sugst.
3 218 185 203 Holm

InvulnerabilInvulnerability
Bless Bless Bless Bless
HasteHasteHasteHaste
18D. OVERSEER 18D. OVERSEER
3 rounds +2@ +0@ +0 +0 +0 +0
18 mages+ 22 7 13 10 3 10
22 wishes 0/8 wishes 0/9 wishes
dozens of counterspells 33 31/33Lgnd. 19 19 19 19
several Dispel/Greater Dispel Magic 5325 Valtagar Drg.Stl.Adlt. grgn. xorn xorn xorn
99 Valtagar 243 Lair 114 73 73 73
109 109 253 Drg.Stl.Adlt. K K K K
Enslasugst.M.Sgs 253 bhd
Vtha Thlwn234bhd
K Ensla221bhd
211bhd
190bhd
Exp. 4196 156ex
Lich 550 103sldi
86frz
18vlt
-28vlt2
K
Halstr.
TYPICAL DCs sizes
Interacting with objects

6A. TOOTHY MAW 6A. TOOTHY MAW


-1 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
12

11 13 13 13 13 13 13 13 13 13 13 13 13
mum8 skel.1skel.1skel.1skel.1skel.1skel.1 skel.1skel.1skel.1skel.1skel.1skel.1
58 13 13 13 13 13 13 13 13 13 13 13 13
25b
-22d
K
14. SHRINE 23B. Judgment Hall
+1@ +1@ +5 +0
10 18 6 11

28 28 19 18
AximusExekarus fzrian nyclth Clr.13Wiz.13Rog.13Theara
104 104 200 Lair 123 dead dead dead dead
sugst.sugst. sugst. Enslave
Holm Thlwn Vrtn.

19. OUTPOST
+3@ +0 +0 +0
19 8 4 18
summoned
30 18 18 18
Ultrlthnyclthnyclthnyclth
153 123 123 123
57vn -21vn 75vn 75vn
-45vl2 K -3val 39bhd
KO K 19val
stable -7vl2
sugst. K
Vtha
37dy Dungeon of the Mad Mage Magic/other Social interaction Combat Money
1day Once the Fate Weavers were finished with their R&R, they headed back to The Yawning Portal to
continue exploring the dungeon.
They decided to continue in order, and took a gate on level 2 down to level 6, then level 18 to 19,
20, 21, and level 22.

Level 1
Gate-10 pg.23
Level 2
Gate-4 pg.32
Gate-5 pg.36, has a quick path down to Level 7.
Gate-6 pg.39
pg.82 Level 6
Gate-7 pg.91
Gate-9 pg.85
Gate-12 pg.91
Gate-13 pg.95
Gate-18 pg.95
Gate-21 Level 22
pg.278 This whole level is under Morden's Private Sanctum.
pg.281 10A. MELISSARA'S CHAMBER
Melissara, in her mentally compromised state, tried to negociate with the adventurers. Due to he
impending insanity, She made a bad judgement call (Wis.sav.disadv.), and left herself wide open
for an assult by the Fate Weavers. They took control of the woman and her slaadi minions,
questioned them thoroughly, and took their time investigating the area.

pg.283 17. VERTRAND'S ROOM


Vertrand got some Wishes off, but succumbed to the Fate Weavers in short order. They gave him
the same treatment as his cousin.

pg.284 18. BERLAIN'S SUITE


The Fate Weavers had the two controlled Shadowdusks and their minions go talk to Berlain. He
and his minions were distracted and casually flanked during the conversation. Then all were hit
with Shocking Grasp by the controlled group, making them react slowly. The Fate Weavers took
this opportunity to unleash spells upon the new enemies, easily overwhelming their minds.

pg.286 30B. FAMILY CRYPTS


The Fate Weavers took some of the bodies for later use.

34. ZALTHAR'S CHAMBERS


The Fate Weavers had Melissara trick Zaltha into thinking that she had found a new place for thei
family to resurface near Waterdeep. She convinced him to hop into a portable hole for easier
travel (Pers.27).
pg.287 ARCH GATE TO LEVEL 23
Gate-23

38C. DEZMYR'S SANCTUM


Malissara tricked Dezmyr just like Zaltha (Pers.36). Then the Fate Weavers slaughtered the wraith

pg.288 39. DRACOLICH'S PHYLACTERY


The Fate Weavers used the same tactics against Cassiok as they had with Berlain. It worked even
better this time.

pg.289 40. LYNNORAX'S LAIR


Lynnorax tried to ambush the party, using multiple Wishes and high level spells to create a double
of himself, box the party in with walls of force, explode timed Fireballs in their midst, and breathe
a double dose of his breath weapon (altered to be thunder) into the trap so that it would bounce
around to hit them multiple times.
All the attacks were blocked by warding spells cast by the Fate Weavers' imps. Seeing this, the
dracolich activated a Wish to reset the encounter for itself, but Berlain countered it with a Wish of
her own. After a Greater Dispel Magic, and some Counterspells flying back and forth, Thalawin
used her spell power to bypass Lynnorax's immunity to mind control, and subdued him with the
help of several Portents and Cutting Words.
The Lynnorax double was incinerated by a massive volley of Fireballs from the 16 death slaadi.
The Fate Weavers and party spent a whole day learning the secrets of the damage absorbing
pillars in Lynnorax's lair. Later, they slew the dracolich, captured it's soul before it could enter the
phylactery, modified it's memory over the next few days, and tricked it into letting them raise it
from the dead. Once alive again, they treated it as any other archmage under their control.

36day The Fate Weavers went back home to sell loot, research their findings, study, and do some tradin
Fire Cold Sonic Ltn. Psy. Force Rad. Nec. Acid Pois. Healing init.

P.P. 42+ 42+ 42+ 42+ 42+ 42+ 10A. MELISSARA'S CHAMBER
Initiative: +17â +17â +17â +17â +17â +17â +2â +2 +2 +2 +2 +2â
24 24 24 24 24 24 10 17 3 13 14
9/9
AC 43 42 42 42 42 42 34 splbk. 19 19 19 19 25
turn Hit Points Beld Daet Holm Thlwn Varit Vath 5850 Melissara sld.D sld.D sld.D sld.D chmp
1 163+ 152+ 152+ 152+ 152+ 152+ 99 207 207 207 207 112
ms.sgst ms.sgstms.sgstms.sgstms.sgst
Enslave

P.P. 42+ 42+ 42+ 42+ 42+ 42+ 17. VERTRAND'S ROOM 18. BERLAIN'S SUITE
Initiative: +17â +17â +17â +17â +17â +17â +2â +2 +2 +2 +2 +2â
24 24 24 24 24 24 8 5 3 16 18 18
3/9 splbk. 8/9 splbk.
AC 43 42 42 42 42 42 34 20 19 19 19 19 34
turn Hit Points Beld Daet Holm Thlwn Varit Vath 9041 Vertra Ver.2 sld.D sld.D sld.D sld.D Berlain
1 163+ 152+ 152+ 152+ 152+ 152+ 99 99 207 207 207 207 99
ms.sgstms.sgstms.sgst
ms.sgst
ms.sgstms.sgst 84
Enslave ms.sgst ms.sgst
Enslave

P.P. 42+ 42+ 42+ 42+ 42+ 42+ 34. ZALTHAR 38C. DEZMYR'S
Initiative: +17â +17â +17â +17â +17â +17â +0 +0 +4 +4

Destrct.Wv. Destrct.Wv.
AC 43 42 42 42 42 42 32 Nine Lives Stealer a 32 14 14
turn Hit Points Beld Daet Holm Thlwn Varit Vath 2127 Zalthar 5/5 Dezmyr wrth.t2wrth.
1 163+ 152+ 152+ 152+ 152+ 152+ 180 180 105 105
47b 47b
-15d -15d
K K

P.P. 42+ 42+ 42+ 42+ 42+ 42+ 39. DRACOLICH'S PHYLACTERY
Initiative: +17â +17â +17â +17â +17â +17â +2â +2 +2 +2 +2 +5â
29 29 29 29 29 29 22 19 21 22 14 12
9/9 splbk.
AC 43 42 42 42 42 42 34 19 19 19 19 spells 36
turn Hit Points Beld Daet Holm Thlwn Varit Vath 4576 Staff of Power
Cassiok sld.D
+2 asld.D sld.D sld.D Lynnorax
1 163+ 152+ 152+ 152+ 152+ 152+ 99 207 207 207 207 splbk. 255
80 202 200 202 205 sugst.
ms.sgst ms.sgst .sgst .sgst .sgst
Enslave

Exp. 21594
Halstr.
TYPICAL DCs sizes
Interacting with objects

18. BERLAIN'S SUITE


+2 +2 +2 +2 Interred family members
5 11 18 7 Xerrion Shadowdusk
splbk. Margaraste Shadowdusk
19 19 19 19 Arandraya Shadowdusk
sld.D sld.D sld.D sld.D Maleen Shadowdusk
207 207 207 207 Tendra Nightblade - rog.18
199 200 204 200 Maelweene - ftr.16
ms.sgst .sgst .sgst .sgst 38a Yarlithra Shadowdusk - clr.18

+4 +4 +4 +4

14 14 14 14
wrth. wrth. wrth. wrth.t2
105 105 105 105
47b 47b 47b 47b
-15d -15d -15d -15d
K K K K
12

Lgnd. 27 spells
5/9
Drc.Blu.Adlt
L.Lair 255
sugst. 182h
118vn
51va
0 FBx16
K
37dy Dungeon of the Mad Mage Magic/other Social interaction Combat Money
1day Once the Fate Weavers were finished with their R&R, they headed back to The Yawning Portal to
continue exploring the dungeon.
They decided to continue in order, and took a gate on level 2 down to level 6, then level 18 to 19,
20, 21, 22, and finally level 23.

Level 1
Gate-10 pg.23
Level 2
Gate-4 pg.32
Gate-5 pg.36, has a quick path down to Level 7.
Gate-6 pg.39
pg.82 Level 6
Gate-7 pg.91
Gate-9 pg.85
Gate-12 pg.91
Gate-13 pg.95
Gate-18 pg.95
Gate-21 Level 22
pg.287 ARCH GATE TO LEV EL 23
Gate-23
Level 23
This whole level is under Morden's Private Sanctum.
The Fate Weavers had the knowledge that Ezzat's scouts had gleaned, so they avoided unnecessa
entanglements on this level.
pg.291 4. HELMED HORRORS
The party avoided this area.

pg.293 6B. ANGELIC SHIELD


The siblings Varitan and Vathana flanked the pit fiend as soon as it appeared, and stabbed it into
unconsciousness with their artifact rapiers. Happy that the creature did not vanish, they tricked it
(39 deception) into thinking they wanted to form an alliance with it. It let them put it into stasis
(33 persuasion) until they got out of the dungeon.
Later (back home), they created sims of it, then killed the original.

pg.294 9B. DIABOLICAL SHIELD


Beldroth and Holmesta slew the deva as soon as it appeared. It served no usefullness to them.

10B. SHIELD TRAP


The Fate Weavers decided to test their own defenses. They let the flameskulls hurl spells at them
DB Fireballs, Cones of Cold, Dragons' Breaths, Mass Suggestions, Confusions, Sunbeams, and even
a Mordenkainen's Sword all failed to touch them.
Vathana cast a Wall of Force around the whole fight, and Thalawin used a single charge of her
Shatter wand (turning it to radiant energy). The inclosed space quadrupled the damage, destroyi
all the flameskulls.
The party grabbed and gagged the skulls as they reformed an hour later. The flameskulls were pu
into ceramic jars with lids tied down, and buried in a portable hole.
pg.295 11e. TROBRIAND'S BODY
There are many glyphs guarding his body, and the entrance to the room. There is also a permanent
Forbiddance and Antipathy on the room DC.23.
The adventurers used a Greater Dispel Magic to bypass the wards, and collect the corpse inside.

13. THE METAL MAGE


After an exchange of wishes and a counterspell, Holmesta and Thalawin flanked the golem, killing
it in a flurry of blows. As Trobriand's soul left the construct, Vathana captured it in a Soul Cage.

pg.296 14. MAN WITH THE RABBIT'S HEAD


The party used telepathy to communicate with the creature. They learned all it knew about this
level and its inhabitants.

17. ARCTURIA'S COURT


After an exchange of wishes, Daetris and Vathana flanked the lich, killing her in a flurry of blows.
As Arcturia's soul left for her phyllactery, Vathana captured it in a Soul Cage (after a flurry of
Counterspells).
The adventurers Enslaved the three champions to use as trap springers, and moved on.

pg.297 19. DOUBLE DOOR ROULETTE


The Fate Weavers opened each door, nimbly dodging the prismatic rays each time. Seeing that on
one led somewhere, and that it seemed to go into a building, they decided to explore the rest of
the dungeon level before heading in.

pg.298 20. HIDDEN HELM


The ultraloths teleported into the room, and were promptly slain with radiance and rapiers. The
party bound, gagged, and imprisoned them in portable holes. They also snatched the spelljamme
helm once they identified it.

21A. ACID AND GLASS


Beldroth used a wand of Knock to open all three locks on the door. They were very disappointed.

pg.299 24. POTION BREWERY


The adventurers did not want to pick fights within the tower, but the stupid skull attacked them.
After a couple tries, and a heavy expenditure of resources, they got the demilich under control. It
told them all about what it was doing there, and all it knew about Halister.
They took a 4 hour rest while the cooky skull prepared a few doses of potions from the cauldron,
and dictated its formula to them telepathically. Holmesta imprinted the information on a crystal
as the demilich imparted the knowledge. The telepathy made the whole process lightning fast
compared to normal.
They also obtained the process of becoming a lich from the undead alchemist. Given his state of
mental health, both of these things were likely flawed, but they would give the party a big start o
their own research process.

pg.301 29. APPRENTICE PORTRAITS


The party was intrigued by Jhesiyra's voice. They cast some divinations, deliberated, and Mended
the portrait, claiming the ring.

JHESIYRA's WARNING
At Jhesiyra's mental warning, the Fate Weavers decided to wait until they were stronger and had
more allies before confronting the Mad Mage. They took their final bit of treasure, and headed
back home.

36day The Fate Weavers went back home to sell loot, research their findings, study, and do some tradin
Fire Cold Sonic Ltn. Psy. Force Rad. Nec. Acid Pois. Healing init.

P.P. 46+ 46+ 46+ 46+ 46+ 46+ 4. HELMED HORRORS


Initiative: +17â +17â +17â +17â +17â +17â +1 +1 +1 +1 +1 +1

AC 45 44 44 44 44 44 20 20 20 20 20 20
turn Hit Points Beld Daet Holm Thlwn Varit Vath 0 helm1 helm2 helm3 helm4 helm5 helm6
1 174+ 162+ 162+ 162+ 162+ 162+ 60 60 60 60 60 60

P.P. 46+ 46+ 46+ 46+ 46+ 46+ 6B. 9B.


Initiative: +17â +17â +17â +17â +17â +17â +2 +4
31 26 21 30 31 35 22 15

AC 45 44 44 44 44 44 28 17
turn Hit Points Beld Daet Holm Thlwn Varit Vath 2575 Pit Fnd Deva
1 174+ 162+ 162+ 162+ 162+ 162+ 300 136
142va -12b
-23vn -135h
KO K

P.P. 46+ 46+ 46+ 46+ 46+ 46+ 10B.


Initiative: +17â +17â +17â +17â +17â +17â +4 +4 +4 +4 +4 +4 +4
32 24 36 36 30 35 22 11 20 18 8 19 14

AC 45 44 44 44 44 44 18/2118/2118/2118/2118/2118/2118/21
turn Hit Points Beld Daet Holm Thlwn Varit Vath 2917 FS.Spr.FS.Spr.FS.Spr.FS.Spr.FS.Spr.FS.Spr.FS.Spr.
1 174+ 162+ 162+ 162+ 162+ 162+ 68 68 68 68 68 68 68
-8t -8t -8t -8t -8t -8t -8t
K K K K K K K
Invulnerability
P.P. 46+ 46+ 46+ 46+ 46+ 46+ 13.
Initiative: +17â +17â +17â +17â +17â +17â +0@ n/a n/a n/a
32 24 36 36 30 35 9
5/9 wishes
AC 45 44 44 44 44 44 35 splbk. 20 20 20
turn Hit Points Beld Daet Holm Thlwn Varit Vath 6833 Trobri. pillar pillar pillar
1 174+ 162+ 162+ 162+ 162+ 162+ 210 180 180 180
220
22h
-76t
K

P.P. 46+ 46+ 46+ 46+ 46+ 46+


Initiative: +17â +17â +17â +17â +17â +17â +6@ +2@ +2@ +2@ +1 +1
28 33 30 26 26 33 19 11 15 12 6 19
6/9 wishes armorarmorarmor
AC 45 44 44 44 44 44 34/36Lgnd. 25 25 25 12 12
turn Hit Points Beld Daet Holm Thlwn Varit Vath 8000 Arctri Lair chmp chmp chmp mimc1mimc2
1 174+ 162+ 162+ 162+ 162+ 162+ 189 splbk. 112 112 112 58 58
103d EnslaEnslaEnslave
-48va K K K
K

P.P. 46+ 46+ 46+ 46+ 46+ 46+


Initiative: +17â +17â +17â +17â +17â +17â +3@ +3@ +3@ +3@
24 32 35 35 37 35 20 16 9 15

AC 45 44 44 44 44 44 30 30 30 30
turn Hit Points Beld Daet Holm Thlwn Varit Vath 3333 UltrlthUltrlthUltrlthUltrlth
1 174+ 162+ 162+ 162+ 162+ 162+ 153 153 153 153
94vn 94vn124vn94vn
36va 65va 66va 36va
-17t 38t 13t -17t
KO 14h -11h KO
-7h KO
KO

P.P. 46+ 46+ 46+ 46+ 46+ 46+


Initiative: +17â +17â +17â +17â +17â +17â +7
33 30 32 30 35 29 23

AC 45 44 44 44 44 44 28 Lgnd.
turn Hit Points Beld Daet Holm Thlwn Varit Vath 3333 Dmilch
1 174+ 162+ 162+ 162+ 162+ 162+ 210
sugst.

Exp. 26992
TYPICAL DCs sizes
Interacting with objects
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1
15 19 15 9 7 17 10 16 16 2

12 12 12 12 12 12 12 12 12 12
mimc3mimc4mimc5mimc6mimc7mimc8mimc9imc10imc11 mimc12
58 58 58 58 58 58 58 58 58 58
0dy Adventure Magic/other Social interaction Combat Money
0day
Fire Cold Sonic Ltn. Psy. Force Rad. Nec. Acid Pois. Healing init. Halstr.

P.P. 46+ 46+ 46+ 46+ 46+ 46+


Initiative: +17â +17â +17â +17â +17â +17â

AC 45 44 44 44 44 44
turn Hit Points Beld Daet Holm Thlwn Varit Vath 0
1 174+ 162+ 162+ 162+ 162+ 162+
Halstr.
TYPICAL DCs sizes
Interacting with objects
Experience Points By Challenge Rating Plt.+3Shld+3Ftr.Stl.+1 CoP+1 a RoP+1 a Staff of Power +2 a
Random encounter tables

Dragons Black Blue Brass Brnz. Cppr. Gold Green Red Slvr. White

Drg.Sh 17 spells 36 Lgnd. 19 Lgnd. 15 19 Lgnd. 18 18


Drg.Blk.Wrm. Drc.Blu.Adlt
9/9 wishes
Drg.Brnz.Adlt drag.F Drg.Gd.Adlt. Drg.Gd.Yng. Drc.Gr.Yng
L.Lair 33 splbk. 255 L.Lair 212 Lair 14 256 178 136 Lair

Celestials

17 19
Deva plntr.
136 200

Fiends

28 28 15 18 25 17 15 28 16 15
arclth Balor brlgr. bblth. cmbn camb.h chsm1 dem.w devour dvl.brb
104 262 68 150 82 77 84 90 178 110

28 13 16 19 13 12 14 15 16 18 18 19 21
Pit Fnd quasit Rkshsa rtrvr. shd.d sld.td sld.R sld.B sld.gnsld.gy sld.D sld.D succu
300 7 110 110 66 10 93 123 127 127 170 207 66

Elementals

17 17 17 18 15 17 14 16 16
A.Serv azer1 azr.ac azr.pr Dao E.A.1 E.E.1 E.F.1 E.I.1 E.L.1
39 46 77 187 90 126 102 114 102

11 17 12 11 11 15 17 18 13 19
Lva.ch Marid mpht.D mpht.i mph.m slmnd Thoq. Thq.L w.wrd. xorn
60 229 17 21 27 90 16 78 58 73

Humanoids
8/8 wishes
16 32 33 splbk. 12 15 12 15 14 13
Adept archdrd archmg Arkra assn.C bndt1 B.cap Bard brsrk
11 132 99 13 32 11 65 27 67
18 14 15 17/19 25 18 22 17 23 25/27
der.S dopel drow drw.ac drw.ch drw.d drw.E drw.f drw.P drw.HP
47 52 13 13 112 42 71 32 74 91

19 16 16 16 10 14 14 10 12 17
ftr.3 foul.g foul.m frg.sh frg.T. frg.W gnt.C gc.kid gnt.E gnt.fi
27 59 59 26 19 9 200 8 85 162

16 19 17 13 18 17 20 18 13 14
grd.A grd.elf grd.rp Grd.t. hob.1 hob.cpt hob.w Hnd.R. hhi.1 hrcn1
11 58 32 4 11 55 97 237 9 33

16 16 14 11 12 13 16 13 17 18
L.M.Q. mnk11 mnk.st ogre1 ogr.H ogr.w Oni orc.1 orc.sh orog.1
76 60 22 59 30 103 110 15 45 42

14 12/15 19 14 13 20 11 10 18 18
sor.cwc Sor.5 sorc.E Spy 1 thg.1 thg.A trogld U.S.L vetrn wrlrd
60 22 78 27 32 42 13 4 58 299

Monsters

19 Lgnd. 20 15 14 12 12 13 10 15
ablth. A.A.1 anim.t ankhg ape.1 ape.G Awak.H. bdgr.G bslsk. bear.B
135 Lair 33 39 39 19 157 37 13 52

14 14 15 16 14 19 15 12 18 13
chmra chtn.1 chldrth chuul1 clkr.1 coutl. crb.G drknb. destra Dsplc.
114 18 66 93 78 97 13 27 93 85

15 5 6 6 9 10 11 11 17 14
gargl gs.spr. gltn.cb g.gltn.cb gibr.1 Goat goat2h GoatG glm.B glm.cl
52 1 84 158 67 4 19 19 142 133

20 20 11 13 11 15 10 10 15 11
helm1 HHB1 hpgrf. hmnc. hrs.w hk.hrr hrs.D hrs.R hydra hyen1
60 102 19 5+ 19 75 19 13 172 11

15 11 16 7 7 8 8 14 12 12
nthc.1 octps.g Oni oz.blk oz.blk oz.gry oz.H.gy otyug pnthr Pegas
45 52 110 85 85 22 152 114 13 59

8 10 12 12 14 19 11 21 17 5
rot.grb rothe rug.s.g rug.S rst.m Scldr1 scrcrw scrp.w sh.grd Shrkr1
22 15 99 33 27 94 36 84 142 13
12 11 12 16 16 16 15 14 18 14 14
Tiger toad.G toad.Ic Top.Sent. Trnt1 tree.A Troll Trl.ch umbr Vn.Grd.Grt. Vinlng.
37 39 32 105 138 138 84 42 93 105 4

Undead
Destrct.Wv.
14 17 21 12 19 15 32 15 13 15/18
adze1 anbst A.Dth. bansh bhld.dthRays bhld.zmb D.Knt drd.W. f.skulFS.Grt.
51 190 33+ 58 187 93 180 26 40 68

12 11 13 13 12 14 13 16 19 14
pltrg1 redd. rvnt.1 rvrt.1 Shad1 Shd.as skel.1 skel.w skel.D skel.f
19 103 136 136 16 78 13 13 182 52

23 Abilit. 16 15 14 18 20 19 13 14
vampLgnd. vmp.b vmp.sabilit. wght wt.btl. wght.k wisp wrth. wrth.t2
144 32 52 45 45 75 22 67 105
of Power +2 a AC.31 Haste Shld.Faithβ Tasha's Guiseβ$ Warding Bond$ Bigby's HanAC.40 AC.45

8/8 wishes
18 22 Lgnd. 25 Lgnd. 22 19 Lgnd. 31/33Lgnd. 18
Drg.Gr.Yng Drg.R.An Drg.R.Ad M.A. Drg.R.Yng M.A. Drg.Slv.Adlt. Drg.Stl.Adlt. Drag.Wht.Adlt.
136 Lair 546 256 Meta. 178 Meta. 243 Lair 243 Lair 200

pic pic
16 11 17 13 16 15 7 9 18 18
dvl.brb dev.chn drtch1 glbrz. Imp hezr1 h.hnd Lemr. mane mzlth nbsu.
85 18 157 10 136 45 13 9 75 190+

30 15 15
Ultrlth vrock ychl.
153 104 136

16 16 17 15 14 18 Lgnd. 13 12
E.M.1 E.O.1 E.Ruin E.Sa.1 E.Sm.1 E.W.1 E.W.A. gru.A. gru.E.
114 126 114 90 114 324 14 22

21 16 15 25 15 13 24 17 10 12 15/17
BEG Bgbr.1 blywg chmp Clr.3 Clr.5 Clr.13 clr.boc comnr cultst cult.F
39 27 11 112 17 27 71 31 4 9
25/27 21 18 15 13/16 14/17 19 14/16 17 19 19
drw.HP drw.R drw.sh drw.so drw.w drw.w drw.v druid duerg. durg.O durg.P
50 45 37 45 45 58 27 26 37 32

14 15 13 17 16 30 22 19 15 13
gt.for G.frst gnt.hl G.stn G.strm Gish1 gthy.k gthy.w gnoll.1 gnl.Pl
149 138 105 126 230 123 109 63 22 22

19 19 16 29 13 19 16 18 12 13 13 13
hrcn1 Ilthd. ilth.arc Ilth.NIlth.U Kenku Knt. knt.dt Knt.Th Kob. Kb.w kuo.t kuo.AP
71 71 325 127 13 52 58 153 5 7 18 97

12 18 14 13/16 16 17 18 18 14 19
orog.1 Pirt.1 P.B.E. P.C.W. P.E.F. P.H.H. rzrblst RP.ofcr RPser RPsld Rog.13
11 45 52 52 45 122 37 58 32 58

13 12 12 19 12/15 13/16 12/15 13/16 18 20


wrlrd wrbat wrjakl wrrat wiz.F wiz.5 wiz.db wiz.R8 Wiz.9 Wiz.12 Wiz.13
44 18 33 22 22 40 36 49 66 70

E.raysE.rays sumn.
11 13 12 13 17 18 18 14 15 7 13/16
bear.B bear.O bear.P btl.f.1 behir bhldr.bhd.m bhld.s bhld.z blk.pd. Blckthrn
34 59 42 4 168 180 218 39 93 85 152

12 12 12 12 14 16 13 12 17 11
Dsplc. dog.D dg.D+ dog.wa dog w drk.grd dryd.H eel.ltn flmph fly.swd frg.G
39 39 26 5 52 18 42 10 17 18

17 9 20 17 19 12 14 18 12 17
glm.cl glm.cr glm.fl glm.ir glm.s1 grgn. grell Grick grk.a grfn. hag.G
178 93 210 178 114 55 27 75 59 82

12 12 14 15 12 10 12 13 15 16
hyen1 lion liz.G. mntcr medsa mimic Mule mcnd mcnS nga.bn nga.sp
26 19 68 127 58 11 22 60 58 75

18 14 13 13 10 13 14 10 13 17
Pegas p.wrm PW.y quag1 qpr.sw rat rat.dr rat.K. rat.sw rat.ur rmraz
247 93 45 28 1 22 76 24 34 195

9 13 12 12 14 14 13 13 14 14
Shrkr1 shrb1 skel.1 snk.c snk.e snk.F. snk.p Spd.G spdr.p spd.sn Sprt.Wep. strg.1
10 13 60 60 28 11 11 32 26 2
20 12 13 14 13 13 13 20 12 15
Vinlng. wf.tit wsp.G Wlf.1 wlf.D wlf.w worg wvrn xilon1 yeti yeti.A
125 13 11 37 75 26 110 93 51 137

9/9 wishes
18/21 13 12 13 Lgnd. 11 13 34 Lgnd. 28 Lgnd. 11
FS.Spr. gha.1 ghl.1 ghl.L gho.1 gho.c Lich Lair Dmilch Lair mum1
68 36 22 66 45 45 189 splbk. 210 region 58

16 21 16 10 12 13 14
skel.f Skl.og Skl.L. Lgnd skl.LL S.o.K. spct.1 tmb.h tmb.E
67 105 83 171 22 26 38

15 16 14 8 10 8 11 8 9 8 13
wrth.t2 wrth.t3 wrth.t4 wrth.n Zom1 Z.br.G zom.c Z.deroZm.GntZom.Q zmb.R zmb.L
161 204 85 22 48 22 31 59 22 22 82
Drag.Wt.Yng.
Lgnd. 22 Lgnd.
Drag.Wht.Adlt. KraknAbilit.
Lair Lair 630

18 13 18
nbsu. Nlfsh. ntmr. nyclth
184 68 123

13 12 14
gru.F. gru.W. invs.s
22 30 104

15/17 14 17 14 16 15
cult.F CWR CPG Cclps drk.cr dero1
33 22 57 138 17 24
16 14+3 17 12 11/14
durg.P duer.S e.anch EFG.1 etn.dr fthmr
36 33 45 85 52

15 17 17 14 16
Gob.1 gob.B gob.Sh grndr grd.1
7 21 27 33 11

11 15 12 12
kuo.wh Liz.1 liz.m L.M.S.
65 22 22 33

19 17 13 21
Rog.13 rvka.E scorw Scout.1 skwvr
130 94 16 40

33 Spec.
Wiz.13 stf.P
Zulkir
99

13/16 11 12 17 13
Blckthrn Boar boar.G Bulet Crwl.1
11 42 94 51

5 16
fung.v galeb
18 85

17 14 11 12
hag.N hag.S1 harpy hwk.B
112 52 38 7

13
nga.sp nereid
44

12 15 20
rmrz.h Roc ropr.1
45 248 93

12
strg.1 tht.etr
21
yeti.A

13 23 Lgnd.
mum1 mmy.c1 M.Lrd Lair
85 97+30Heart
Glyphs
Factions: Harpers Order of the Gauntlet Emerald Enclave
Spellcasting Services Met Met Met Met

FOOD, DRINK, AND LODGING


Item Cost
Ale 23 17/19 19 22 16
Gallon 2 sp Agrak Asala Aleyd Aquas arat.a
Mug 4 cp 60 13 95 121 110
Banquet (per person) 10 gp
Bread, loaf 2 cp
Cheese, hunk 1 sp 16 22 Lgnd. 33 Lgnd.
Inn stay (per day) Cress KraknAbilit. Epic Dendr Dissonant Dengr
Squalid 7 cp 200 630 900
Poor 1 sp
Modest 5 sp 17 16 13 13/17 20
Comfortable 8 sp Fydor ghared Ixas Ixusa Karsev
Wealthy 2 gp 162 36 33 40 36
Aristocratic 4 gp
Meals (per day) 19 16 21 14 19
Squalid 3 cp Mrdvc Meira Mifru Murssv. Nalifarn
Poor 6 cp 66 98 40 90 32
Modest 3 sp
Comfortable 5 sp
Wealthy 8 sp 15 34 Lgnd. 25 11/14 14/16
Aristocratic 2 gp Strmgl Tarul Theara Theg
Meat, chunk 3 sp 66 105 80 33
Wine
Common (pitcher) 2 sp
Fine (bottle) 10 gp Dragons
splbk
SERVICES 22 Lgnd. 19 21 Size 23
Service Pay Doz.G. Felgo Ntscl. Lair Ntscl3 Lair
Coach cab 546 212 134 140
Between towns 3 cp per mile
Within a city 1 cp
Hireling
Skilled 2 gp per day +3 +3
Untrained 2 sp per day
Messenger 2 cp per mile speed
Road or gate toll 1 cp Lv. Bless
Ship's passage 1 sp per mile 18 18
Spiritual WeaponMeira
Wylan β
Sowing Rumors 78 98
KO
Emerald Enclave Lord’s Alliance Zhentarim Mercenary Guild Merchant's Consortium
Met Loans Met Met Met

9/9 wishes
12 16 19 34 Lgnd. 19 22 15 18 17 13
arat.a arat.h arat.n arat.K Arctri Lair Ariz1 Ariz2 Bhun Breex Brtlf. f.shrd
52 66 105 189 splbk. 58 71 67 73 200 51

10/10 wishes
24 14 15 18 10 21 35 Lgnd. 19 19
Dengr Deriel Elsnd.4 pic Elsnd.5 pic Mr.Bill Erlich Ezzat Lair Farvn fzrian
224 24 21 26 8 59 207 splbk. 58 200 Lair

19 23 Abilit. 12/15 19/21 16 Lgnd. 16 21 Lgnd.


Karsev Kaxat KeresLgnd. Khelri1 Khelri2 Ldy.GspAbilit. ltl.wng Mrial
76 144 45 45 144 52 195

19 18 18 14 22 13 19 Lgnd. 14 17
Nalifarn Nimira rog.tht Lair Rorr Snsri shalnd Shelav. sibrix Skov Snrvn.
64 71 26 208 65 52 150 45 51

9/9 wishes
14/16 35 splbk. 14 V.spn 20 24 19 21 25 14/18 24 Lgnd. 24
Thul. Trobri. ULFE abilit. mk/cl Clr.13Rog.13Wiz.13 Velas Vyrls. Wen.TMyth.Wen.R
200 210 105 78 97 97 96 221 48 683 473

splbk Lgnd. Items Spellwrt.Tattoo Level Smite 3/3


24 17 18 Lair 10 Cntrspl.Ʀ 2 LoH 20 33 Lgnd.
Ntscl4 Ryth. Scorlworyx 29 10 ShieldƦ 1 Ring - Spl.Stor.ra UmbraxDrg.Sh
147 33 178 Taem 8 Misty Stepβ 2 Lv.1 Comp.Lang.® 437 Lair
560 15 Healing Wordβ 1 Lv.4 Polymorph
Knights of Cormyr Red Wizards
Met Met

14/17 17 10
f.shrd skywvr Capt. Cassy
44 58 9

18
Snrvn. Spern
33

Lgnd. 20 18 13/16
Myth. Wylan Yegeor Xaxan
Mortifying 78 45 22

Lgnd. 24 Lgnd.
Othbrk Vorg. Lair
385
8.8' per turn = 1mph.
Useful Dragon Parts Magical Item Search and Price Negotiation Press F9 to roll.
DC.25breath organ Investigation Persuasion Sale
DC.25heart Bonus Bonus Modifier
DC.20brain 37 45 0
DC.20eyes 7
DC.15tongue Find Buyer Persuasion
DC.20skin Div. Roll Roll or Seller Roll Roll %Roll
DC.20wings 11 12 14 13 15 Yes 10 6 7 16 17 90
DC.15blood 6 20 6 15 17 Yes 5 5 3 10 5 46
DC.15claws 18 12 4 2 10 p Yes 1 13 9 18 19 70
DC.15teeth 20 12 17 12 6 Yes 10 3 13 17 11 27
DC.12bones 1 19 16 20 13 Yes 14 15 20 15 2 38
13 2 6 10 19 Yes 14 8 17 5 16 47
18 13 17 11 18 Yes 5 3 20 20 14 53
Value of Components 8 3 9 4 12 p Yes 15 13 19 19 19 31
6 10 5 16 15 Yes 2 19 3 16 1 11
11 2 14 8 17 Yes 10 16 5 5 3 63
Slave Prices 2 3 9 14 15 Yes 14 6 10 4 14 43
1 15 3 18 12 Yes 14 20 9 13 12 86
NPC Recipes 17 1 10 15 5 Yes 20 2 3 13 1 35
8 4 15 12 6 Yes 19 19 18 2 12 75
6 6 19 12 12 Yes 8 16 4 15 17 76
10 8 18 4 5 Yes 6 9 16 16 14 62
16 8 13 12 10 Yes 19 16 19 4 9 46
20 8 13 6 15 Yes 3 5 12 18 2 84
3 15 9 1 14 Yes 2 19 17 18 14 83
8 19 1 2 6 Yes 2 19 14 13 15 83
19 1 10 15 19 Yes 4 2 18 19 4 1
11 3 20 9 10 Yes 6 3 6 6 5 72
4 2 18 2 18 Yes 1 10 5 8 4 12
8 14 1 8 10 Yes 13 4 14 1 15 41
17 5 12 2 4 p Yes 11 6 13 13 9 7
9 15 17 20 20 Yes 1 17 7 6 13 60
5 20 15 19 13 Yes 11 19 1 1 20 37
19 2 3 18 19 Yes 20 7 18 3 20 34
1 20 4 14 19 Yes 16 13 7 12 11 31
17 15 2 16 4 Yes 12 2 13 17 3 21
17 11 13 10 9 Yes 17 12 12 8 5 67
9 12 16 13 8 Yes 10 12 5 11 8 50
5 8 12 10 6 p Yes 5 11 15 6 2 28
20 6 15 13 14 Yes 19 16 17 15 9 95
5 3 20 15 4 Yes 19 14 6 7 14 21
10 10 14 17 16 Yes 6 2 7 5 19 63
bad stuff xplos pois. luz.2 luz.1 1/2 Potion Variant Chart from DMG pg.14
both work normally
numerical effects and duration of 1 potion doubles
only one potion works, but is permanent

Giant Strengt
Potions: anim clair clmb compDex.L Dex. Dx.Grdimin Ethr. f.brth. fly g.frm. Hill
1 Animal Friendship anim
2 Clairvoyance clair
3 Climbing clmb
4 Comprehension comp
5 Dexterity Lesser Dex.L
6 Dexterity Dex.
7 Dexterity Greater Dx.Gr
8 Diminution dimin
9 Etherealness Ethr.
10 Fire Breath f.brth.
11 Flying fly
12 Gaseous Form g.frm.
13 Hill Giant Strength Hill
14 Frost/Stone Giant Strength Frost
15 Fire Giant Strength Fire
16 Cloud Giant Strength Clod.
17 Storm Giant Strength L Strm.
18 Growth grth.
19 Harming harm.
20 Harming - Greater Grtr.
21 Harming - Superior Super
22 Harming - Supreme Supre
23 Healing Heal.
24 Healing Greater Grtr.
25 Healing Superior Super
26 Healing Supreme Supre
27 Heroism hero
28 Invisibility Invis.
29 Invulnerability invul
30 Longevity Lngv.
31 Love Love
32 Mind Contrl-Beast mc.B
33 Mind Contrl-Humnd. mc.H
34 Mind Contrl-Monster mc.M
35 Mind Reading mnd.
36 Poison pois.
37 Rainbow potion rnbw
38 Res.acid Acid
39 Res.force Frc.
40 Res.Cld. Cold
41 Res.Fire Fire
42 Res.Ltn. Ltn.
43 Res.poison Pois
44 Res.psychic Psyc.
45 Res.radiant Rad.
46 Res.necrotic Nec.
47 Res.Thndr. Thnd
48 Slipperiness slpry.
49 Soothsalts sth.slt
50 Speed spd.
51 Swimming swim
52 Topaz potion topaz
53 Vitality Vital.
54 Watchful Rest Wtch.
55 Water Breathing Wat.
56 5329
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
SALABLE MAGIC ITEMS
Press F9 to roll. SELLING A MAGIC ITEM

Modifier Rarity
uncommon

%Roll Total Type of Buyer and Price Deal 2


152 A buyer offering one and a half times the base price.
101 A buyer offering one and a half times the base price.
134 A buyer offering one and a half times the base price.
89 A buyer offering the full base price.
103 A buyer offering one and a half times the base price.
109 A buyer offering one and a half times the base price.
118 A buyer offering one and a half times the base price.
95 A shady buyer offering one and a half times the base price, no questions asked.
75 A buyer offering half the base price, and a shady buyer offering the full base price.
124 A buyer offering one and a half times the base price.
102 A buyer offering one and a half times the base price.
151 A buyer offering one and a half times the base price.
100 A shady buyer offering one and a half times the base price, no questions asked.
139 A buyer offering one and a half times the base price.
138 A buyer offering one and a half times the base price.
123 A buyer offering one and a half times the base price.
110 A buyer offering one and a half times the base price.
147 A buyer offering one and a half times the base price.
147 A buyer offering one and a half times the base price.
147 A buyer offering one and a half times the base price.
65 A buyer offering half the base price, and a shady buyer offering the full base price.
123 A buyer offering one and a half times the base price.
67 A buyer offering half the base price, and a shady buyer offering the full base price.
101 A buyer offering one and a half times the base price.
65 A buyer offering half the base price, and a shady buyer offering the full base price.
122 A buyer offering one and a half times the base price.
102 A buyer offering one and a half times the base price.
99 A shady buyer offering one and a half times the base price, no questions asked.
92 A shady buyer offering one and a half times the base price, no questions asked.
83 A buyer offering the full base price.
129 A buyer offering one and a half times the base price.
107 A buyer offering one and a half times the base price.
88 A buyer offering the full base price.
159 A buyer offering one and a half times the base price.
85 A buyer offering the full base price.
127 A buyer offering one and a half times the base price.
0
Buy 0
Sell 0
Total: 0
Avg.$ #DIV/0!

Buy #DIV/0!

Sell 0
0

ant Chart from DMG pg.140

Giant Strength Harming Healing


Frost Fire Clod. Strm. grth. harm. Grtr. SuperSupreHeal. Grtr. SuperSupre hero Invis.invul. Lngv. Love mc.B mc.H
1 0.67 0.44

vr

vr

L L
0 0 0 Price
0 0 0 500
0 0 0
Resistances
mc.Mmnd. pois. rnbw Acid Frc. Cold Fire Ltn. Pois Psyc. Rad. Nec. Thnd.slprysth.slt spd. swim topaz Vital.
Wtch. Wat.
Spell Areas 6 squares
0 Force Bolt D20 with advantage 15' cone
0 Minor Darkness 1 0.25% 5' r
0 Sun Bolt 2 0.75% 4 squares
3 1.25%
1 Darkness Lesser 4 1.75%
1 Deflect SpellƦ 5 2.25%
1 Magic Missile Stream$ 6 2.75% 10' r
1 Psychic Shout 7 3.25% 12 squares
1 Sunwave 8 3.75%
1 Zombie Touch 9 4.25%
10 4.75%
2 BlindsightH 11 5.25% 75%
2 Block SpellƦ 12 5.75%
2 Clutter Swarm-Lesser 13 6.25% 15' r
2 Force Missile Swarm 14 6.75% 24 squares
2 Mind Shatter 15 7.25% 51%
2 Nerve Shatter 16 7.75%
2 Silnt.Lrg.Imag. 17 8.25%
2 Sun Spray 18 8.75%
2 TremorsenseH 19 9.25%
2 Zombie Ray 20 9.75%
‽ 100%
3 Antivermin Shell 20' r
3 Clutter Swarm 54 squares
3 Force Blast Saves across classes
3 Secudlos' Flying Disk.® str. dex. con. int. wis. cha.
3 Silnt.Hg.Imag. 4 4 3 3 5 5
3 Xano Blast

4 Bright
4 Clutter Swarm-Greater
4 Force Missile Cloud
4 Force Screen
4 Mental Maze
4 Silnt.Gnt.Imag. 30' r
4 Summon Greater Devil 106 squares
4 Yokuball$H

5 Greater Dispel Magic


5 Refuse Swarm-Lesser
5 Silnt.Ttn.Imag.
5 Yoku Cone$H
5 Zeus Cone

6 Contingency-Improved$
6 Greater Magic Jar$
6 Maj.Ttn.Imag.
6 Negate Gravity
6 Refuse Swarm
6 Zeusbeam

7 Limited WishH
7 Prst.Ttn.Imag.
7 Psychic Storm
7 Refuse Swarm-Greater
7 Simulacrum-Multi-Improved$
7 Simulac.Sansuri's$
7 Sun Storm
7 Symbol$ Elder
7 Thunder Storm

8 Antimagic Cone$
8 Dragon's Headβ
8 Force Missile Storm
8 Negate Inertia
8 Rubble Swarm-Lesser

9 Astral Projection+$
9 Chain Contingency$
9 Death Scream
9 Disjunction
9 Rain of Sun Bolts
9 Rubble Swarm
6 squares

15' c 15' c
6 squares 6 squares

70' diameter circle at end

30' cone 30' cone 60' cone


21 squares 21 squares 78 squares

30' cone
21 squares

60' cone 65' diameter circle at end 90' diameter circle at end
78 squares

60' cone
78 squares
45' r
224 squares

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