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Nar Spell-to-research-V1.0
Nar Spell-to-research-V1.0
This spell/enchantment can be cast on a non-living object that contains an extra dimensional space.
Once this enchantment is placed on the object with an extra dimensional space it creates a barrier
around the object. This barrier resists other extra dimensional spaces. If something attempts to move
the enchanted item into another extra dimensional space, it physically blocks it from entering as a
barrier of force. Similarly, if an extra dimensional space tries to enter the enchanted object it resists it as
a barrier of force. This enchantment does not block other objects.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration doubled.
Enchantment: You can permanently place this as an enchantment on an item. The cost is 1/10 the cost
of the time and takes 1 week to enchant.
Invincible Object
Source: HomeBrew
5rd level Evocation
Casting Time: 1 hour
Range: touch
Components: V, S, M ()
Duration: 24 hours
The spell puts a barrier of force around an non living object (cannot be creature, constructs, or any other
liver or semi living object). While this spell is active it acts as a wall of force around the object and moves
with it. To damage to object, you would need to be able to break a wall of force.
At Higher Levels. NA
Enchantment: You can permanently place this as an enchantment on an item. The cost is 25000gp.
Greater Familiar
Source: HomeBrew
3rd level Evocation (ritual)
Casting Time: 1 hour
Range: 10 feet
Components: V S M (500 gp worth of charcoal, incense, and herbs that must be consumed by fire in a
brass brazier)
Duration: Instantaneous
Greater Familiar is the same as the find familiar spell with the following modifications.
1. The familiar is allowed to take an action on its turn and can attack if it chooses to.
2. The base intelligence of the familiar is 10 in any form.
At Higher Levels. NA
This spell creates a circular, horizontal plane of force, 6 feet in diameter and 1 inch thick, that floats
within 3' of your height in an unoccupied space of your choice that you can see within range. The disk
remains for the duration, and can hold up to 4000 pounds. If more weight is placed on it, the spell ends,
and everything on the disk falls to the ground.
The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the
disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down
stairs,
slopes and the like. The disk will fly at any height, following the caster to remain within 3' of their height.
If you move more than 100 feet from the disk (typically because it can't move around an obstacle to
follow you), the spell ends.
At Higher Levels. Casting this at 6th lvl or higher double the duration.
Special Note: you can focus on the previous casting and cast a second one in the same location such that
when the first spell ends all the cargo with then be supported by the second cast. (ex. Allow you to not
have to repack items).
At Higher Levels. NA
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the size of the cube
increases by 5 feet, for each slot level above 1st.
Fresh Air
Source: HomeBrew
2nd level Transmutation (ritual)
Casting Time: 1 Action
Range: 60ft
Target: 20ft radius centered on point within range.
Components: V, S
Duration: concentration, up to 1 hour
The caster creates an area of fresh air, dispelling any natural gaseous hazards in the affected area such as
swamp gas, the stench of corpses rotting or poisonous vapors. They may choose to end any magical
effects pertaining to air quality caused by spells of level two or lower. In the absence of air, Fresh Air
creates a pocket of breathable air, though the does not work if submerged in sand, mud, water or any
other substance as the air quickly dissipates. The caster may use their bonus action to move the area up
to 60ft in any direction. Air affected smells faintly minty.
At Higher Levels. casting Fresh Air at 3rd level allows it to nullify air-based magic caused by spells of 3rd
level or lower and expands the radius by 10ft. Each subsequent level has the same effect.
Enchantment: You can create items that generate a sphere of perpetual fresh air. The item must be a
silver container with fine incense in it with a cost of 1000gp. The cost to enchant such an item is 25000gp
and takes 30 days to make.
Guided Blade
Source: HomeBrew
Cantrip
Casting Time: 1 Action
Range: Same as weapon
Components: V, M (a weapon)
Duration: Instant
Use magical force to guide your weapon. Make a weapon attack using your intelligence modifier to hit
and damage instead of strength or Dex.
At Higher Levels. At 5th level, the weapon attack deals an extra 1d8 damage to the target on a hit,
Damage rolls increase by 1d8 at 11th level and again at 17th level.
Instant Blink
Source: HomeBrew
3rd level Transmutation
Casting Time: 1 Reaction
Range: Self
Components: V, S
Duration: Instantaneous
you vanish from your current plane of existence and appear in the Ethereal Plane. At the start of your
next turn, you return to an unoccupied space of your choice that you can see within 10 feet of the space
you vanished from. If no unoccupied space is available within that range, you appear in the nearest
unoccupied space (chosen at random if more than one space is equally near).
While on the Ethereal Plane, you can see and hear the plane you originated from, which is cast in shades
of gray, and you can’t see anything there more than 60 feet away. You can only affect and be affected by
other creatures on the Ethereal Plane. Creatures that aren’t there can’t perceive you or interact with
you, unless they have the ability to do so.
At Higher Levels. NA
Special: Make a special staff that has a merged Crystal Chronicle and a Astromancy
Archive combined (a crystal sphere surrounded by armillary disks)