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KETHRIL SHIELDBEARER
Paladin 6 (Oath of Vengeance) 14,420 Paul
CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Human Noble
RACE/ANCESTRY/HERITAGE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+3 PROFICIENCY ARMOR
+4 BONUS CLASS
(AC) INITIATIVE
Alignment: Neutral Good. I help others
according to their needs and promote
18 compassion above all else.
SAVING THROWS
19 -1 30 �.
Noble Background [PHB p. 135]
Armor Worn: chain mail, shield
+4 Strength Saves • Feature: Posi�on of Privilege
DEX -1 Dexterity Saves • Traits: Family sponsors wizards. Vigorous
HIT POINTS HIT DICE
-1 +2 Cons�tu�on Saves manner.
• Ideal: Cunning at poli�cal games.
9
+0 Intelligence Saves
+4 Wisdom Saves *
52 6d10 • Bond: Seeks gains by marriage.
+5 Charisma Saves * • Flaw: Indulges in illicit vices.
DEATH SAVES: Success O O O Fail O O O
* Prof. bonus added
Human Traits [PHB p. 29]
CON SKILLS WEAPON & UNARMED ATTACKS
• Creature Type: Humanoid

+2 -1 Acroba�cs (Dex) Extra A�ack. When making an A�ack ac�on, you


• Age: 41 years old
• Medium Size (5' 5", 137 lbs.)
may make two a�acks rather than one.
14 +1 Animal Handling (Wis)
+0 Arcana (Int) Paladin Class Features [PHB p. 82]
Warhammer. Melee Weapon A�ack: +7 to • Divine Sense (sense good, evil 3 / day)
+7 Athle�cs (Str) *
hit, reach 5 �. Hit: 1d8+4 bludgeoning • Lay On Hands (heal 30 h.p. betw. long rests)
+2 Decep�on (Cha)
INT damage. (If used two-handed in melee, • Divine Smite (use 1st level spell slot for
+3 History (Int) * +2d8 radiant damage, 2nd level slot for
+0 +1 Insight (Wis)
does 1d10+4 damage.)
+3d8)
11 +5 In�mida�on (Cha) * Javelin. Melee Weapon A�ack: +7 to hit, reach 5 • Channel Divinity (abjure enemy to Wisdom
+0 Inves�ga�on (Int) �. Hit: 1d6+4 piercing damage. (If thrown, save or be frightened, or vow of enmity
normal range to 30 �.; disadvantage long a�ack adv. vs. one target for 1 min.)
+1 Medicine (Wis)
range 31 to 120 �.) • Divine Health (immune to disease)
+0 Nature (Int)
WIS • Aura of Protec�on (allies in 10 feet get +2
+1 Percep�on (Wis) on saves)
+1 +2 Performance (Cha)
MAGIC, FEATS & SPECIAL ATTACKS
Figh�ng Style: Defense. In armor, gain +1 to AC.
• Extra A�ack (2/a�ack)
13 +5 Persuasion (Cha) *
+0 Religion (Int) Spellcas�ng [PHB p. 201]
EQUIPMENT & TREASURE
-1 Sleight of Hand (Dex)
Carried Gear [PHB, p. 143]: chain mail armor (AC Spell A�ack Modifier +5
-1 Stealth (Dex) (Disadv.) 16), shield (AC +2), warhammer, five (5) javelins,
CHA Spell Save DC 13
+1 Survival (Wis) set of fine clothes, a signet ring, a scroll of
+2 pedigree, a purse. (This load is about 140 lbs.;
add 1 lb. per 50 coins carried.) Cantrips Known: No Paladin cantrips
15 * Prof. bonus added

11 PASSIVE WISDOM
(PERCEPTION)
Coins & Gems: 765 gold pieces (gp); 61 silver
pieces (sp); 23 copper pieces (cp); 2 gems (worth
Prepared Spells
1st Level (4 slots): Bane, Hunter's Mark,
50 gp each)
Bless, Searing Smite, Cure Wounds
PROFICIENCIES & LANGUAGES 2nd Level (2 slots): Hold Person, Misty Step,
Aid, Magic Weapon
Armor: light armor, medium armor, heavy
armor, shields
Weapons: simple weapons, mar�al weapons
Tools: gaming set (Dragonchess)
Saving Throws: Wisdom, Charisma
Skills: Athle�cs, History, In�mida�on,
Persuasion
Languages: Common, Orc, Sylvan

ENCUMBRANCE
Li�ing & Carrying: 270 lbs. max. carrying
capacity; 540 lbs. pushing or dragging (speed
-5 �.); 540 lbs. max. li�.

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