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PAMS 22Fall Smart Marketing With RRM 1 Introduction
PAMS 22Fall Smart Marketing With RRM 1 Introduction
PAMS 22Fall Smart Marketing With RRM 1 Introduction
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Zhou Ruikai
Research Interest
Marketing Modeling
Risk Perception
Entertainment, New Technology
Course Taught
Econometrics
Management Research Methods
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Introduction
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1. Random Rewards
3. Course Overview
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How do you buy an umbrella?
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Search Goods
Wrap shows the pattern. To market search goods, marketers need to reduce the
cost for customers to search for related information
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Search Goods
Good looking lady enhances the beauty of the pattern – even if the product
properties are given, marketers to change the way to present it.
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How do you decide whether to watch a movie?
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How do you decide whether to watch a movie?
Experience goods can only resolve the uncertainty after experience. Ratings,
especially from similar others, matter.
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Experience Goods
How to market a movie?
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Experience Goods
How to market a movie?
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To get an early ratings for people to refer to, free,early viewings are offered,
much like food where trial samples are offered
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How do you buy healthcare supplements?
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The essence of health supplements is that the uncertainty is often never fully
resolved, the effect to your body can hardly be actually felt or tested
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Credence Goods
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For such credence goods, marketers need extensive advertising to build brand
awareness and reputation
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Credence Goods
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1. Uncertainty in Purchases
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2. Selling at Random
On the other hand, there are companies directly exploiting uncertainty in their products, in the
name of “randomness”, “luck”, “probability”…
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Probabilistic Selling
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Probabilistic Selling
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Gacha/Blind Box
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Pop-Mart, a recent trendy blind-box seller, imitates the old way of Gacha selling.
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Gambling and “Gambling”
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Randomness in Gaming
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Loot-boxes
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3. Randomness in Marketing Campaign
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Lucky Elements in Customer Engagement
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Lucky Elements in Customer Engagement
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Random elements are implemented in gaming process to increase the fun and
competitiveness.
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4. Random Rewards
Random losses, like decision to take risky jobs, can be reframed as “paying” to avoid risks.
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What is Smart Marketing
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Decision Analysis
A standard procedure of decision analysis (as we will discuss later) solves the SMART
marketing problem in a systematic way:
• By defining objectives, our goal is specific
• By calculating objective function, our achievement is measurable
• By specifying action space, we ensure the attainability of our decision
• By modeling and estimating demand, we ground our decision in sound theories and facts (data)
• By adopting standard optimization procedure for decision making, we allow our decisions to be
automated and timely
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1. Objective
We’ll start with a general framework of how we solve a decision making problem.
Our mission is to find the optimal business move 𝑎∗ , which maximizes an objective 𝝅(⋅).
𝑎∗ = 𝑎𝑟𝑔𝑚𝑎𝑥 ∈𝑨 𝜋 𝑎
(in other word, 𝜋 𝑎∗ = max 𝜋(𝑎))
∈𝑨
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Different Objectives
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Even for something as simple as buying drinks from vending machine, we can
easily have different objectives under different scenarios.
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Different Objectives
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Business Objectives
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While profit can easily become the objective in our decision analysis, different
considerations of profit need to be included – Is it stable across different possible
future? Does it show a steady growth or fluctuation? Will it affect the social
image? Is it worth to sacrifice profit can gain a larger market share?
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2. Action Space
𝑎∗ = 𝑎𝑟𝑔𝑚𝑎𝑥 ∈𝑨 𝜋 𝑎
The maximizing mission poses us another
immediate task:
• Define our action space 𝑨, which includes all our
decision alternatives
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The first step to specify our action space is to think of a framework – just like 4P’s
can be a good framework to analyze marketing mix decisions.
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Random Reward Mechanism
Eligibility Random
Rewards
Condition Procedure
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For random rewards, gaming industry break it down into three parts.
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Eligibility
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Random Procedure
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Random procedure of random rewards include two parts: effect (visuals, sounds)
and probability. For the probability part, other than specifying the odds for single
random reward, bundle odds and pity-timers are also popular choices.
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Reward
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Avatars are the most simple form of random rewards. Based on this, various
advanced considerations can be taken into account:
Does the reward give the player competitive advantage? (equipment, armors)
Is there a collection? (set pieces)
Is the acquirement channel exclusive? (region-exclusive, time-limited events)
Is the reward exchangeable with others? (in-game currencies)
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3. Optimization
𝑎∗ = 𝑎𝑟𝑔𝑚𝑎𝑥 ∈𝑨 𝜋 𝑎
The key of solving decision making problem is calculating 𝜋(𝑎):
• AKA. how different decisions can impact our objective?
• For example: -How different prices (𝑎) influence revenues(𝜋)?
-How different flavors (𝑎) influence enjoyment(𝜋)?
Once 𝜋(𝑎) is calculated, decision making is straightforward – we find the maximal point
of the function. This process is called “optimization”.
• When action space is complicated, we need computers to solve the problem.
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3. Optimization
𝑎∗ = 𝑎𝑟𝑔𝑚𝑎𝑥 ∈𝑨 𝜋 𝑎
Sometimes, the optimal solution is not what we are looking for.
We may have constraints, which is a special form of action space limitation:
• budget, legal considerations, ethics
We may also deal with inconsistent objectives, which requires transforming some objectives
to constraints, or combining objectives together:
• market share vs revenue, individual vs group
We will talk about the computing procedures for optimization problem in Session 5.
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4. Demand Estimation
𝑎∗ = 𝑎𝑟𝑔𝑚𝑎𝑥 ∈𝑨 𝜋 𝑎
In business scenario, however, calculating 𝜋 𝑎 may not be an easy task.
Unlike a vending machine problem, business decision involves prediction
• Prediction of consumer behavior
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4. Demand Estimation
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4. Demand Estimation
𝑎∗ = 𝑎𝑟𝑔𝑚𝑎𝑥 ∈𝑨 𝜋 𝑦 𝑎, 𝑥 , 𝑎
𝑠. 𝑡. 𝑦 (⋅) = 𝑎𝑟𝑔𝑚𝑖𝑛 (⋅) ||𝑦 𝑎 , 𝑥 − 𝑦 ||
The above equations give us an idea how we predict consumer behavior, through a process
called demand estimation:
In the first equation, the mechanism of how our business decisions impact our profit (𝜋(𝑎)), is
further broken down into two parts:
• The profit is jointly dependent on our business decisions and the resulting purchase behavior
(“demand”, 𝑦 ) – this part is rooted in our business nature and should be defined ourselves
• The demand is a function of business decisions (𝑎) and consumer characteristics (𝑥) – the process of
finding such an equation is called “estimation”
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Decision and Demand Function
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4. Demand Estimation
𝑎∗ = 𝑎𝑟𝑔𝑚𝑎𝑥 ∈𝑨 𝜋 𝑦 𝑎, 𝑥 , 𝑎
𝑠. 𝑡. 𝑦 (⋅) = 𝑎𝑟𝑔𝑚𝑖𝑛 (⋅) ||𝑦 𝑎 , 𝑥 − 𝑦 ||
The second equation illustrates how the estimation process in general works
• With historical data on consumer characteristics(𝑥 ) and business decisions(𝑎 ), we try to find a
function, 𝑦 (𝑎, 𝑥), that matches historical purchases (𝑦 ).
• The logic is that, if 𝑦 matches historical data, it should be a good prediction for future consumer
purchase behavior, given the information of consumers and our potential decisions.
• Generally, we cannot get a perfect match between prediction 𝑦 and data 𝑦 , so we must decide a
criteria to select among different imperfect 𝑦 (⋅). Such a criteria is called estimation method.
We will talk more about demand estimation in Session 4.
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Using Past to Predict the Future
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The estimation procedure is essentially using past to predict the future – just like
we use past behavior of players to classify them, and customize game content
based on the prediction of such classification.
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Limitation of Doing Things Fully Data-based
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Suppose we want to predict what shape of snowflake is more liked, simply using
data won’t give us answers, because “no two snowflakes are alike”.
To use the past to predict future, we need certain criteria to determine whether
two flakes are comparable or not – this process is called modeling.
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5. Modeling
In most occasions, our data is not enough for us to distinguish the infinite possibilities of
demand function.
• “Big data” won’t help if we allow the function complications to grow exponentially with factors.
We can, however, use certain rationale to rule out some forms of the demand function.
• Such rationale can come from intuition, experience, theory, and approximation considerations etc.
Normally, such rationale is area-specific.
• The process of narrowing down our estimation task is called “modeling”.
In Session 2 and 3, we will talk about some prevalent theories regarding consumer behavior
facing random rewards.
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6. A Summary of Smart Decision Making Procedures
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1. Course Structure and Objectives Session 2:
Consumer Psychology and
Management Considerations
in Using One-time Random
Sub-Objective 1: Rewards
Understanding the Rationale
behind Randomness in
Marketing Session 3:
Consumer Psychology and
Management Considerations
in Using Repeated Random
Objective: Rewards
Understanding How to Design
Randomness in Marketing
Session 4:
Demand Estimation Method
for Extracting Decision Factors
Sub-Objective 2: from Business Data
Practicing Data-based
Methods to Optimize
Randomness in Marketing Session 5:
Optimization Method for
Smart Decision Making
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2. Homework and Class Participation
After each class, a topic will be assigned, on which you will need to write a short essay by
searching information or using your own experience.
Students are encouraged to participate in each of the classes:
• Assigned students should turn on their camera and actively join discussions
• Selected students may be asked to briefly share their essay
• Other students needs to participate by asking questions or sharing comments.
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3. Term Essay
Students will need to pick a real-life business case where randomness is used in marketing,
and conduct thematic analyses after each class.
• The theme and details will be provided at the end of each class.
• At the end of the course, students are required to combine five thematic analyses to form a
comprehensive essay regarding how to optimize the randomness usage in the selected case.
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4. Software
The later half of the course (Session 4 and 5) involves computing tasks that require
software tools.
• This course will focus on explaining the intuition/logic of these tasks and their solutions.
• Brief instructions (on or off the class) will be given about using R as the tool to solve these tasks.
• R usage (or other computing tools) is encouraged, but not required, in completing homework and
final essay.
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Short Essay
Find a random reward case and analyze its eligibility, random procedure and reward
• The case needs to have its odd disclosed
• Better come from your own life experience (games, marketing campaigns etc)
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To be continued...
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