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GAME THEORY

• A game is a contest that involves two or more players, that is, decision makers, each
of whom wants to win. The outcome of the game depends on what actions are taken
by each of the players.

• For example: Parlor games like poker, chess, tic-tac-toe required strategies to win the
game. Similarly for military battles, political campaigns, advertising and marketing
campaigns by competing business firms, etc. require strategical work.

• On the other hand, games like roulette and ludo are played against certain odds.

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• Game theory is a mathematical theory that deals with the general features of compet-
itive situations like examples mentioned in second point. (In such games we are fully
aware of our choices and winning/losing a game depends on the choice of opponents
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but the games like roulette are not).

• It deals with situations where two or more intelligent and rational opponents are
involved in decision making under conditions of competition and conflicting interests
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and in which the outcome is determined by the ‘best’ strategies chosen by each of
them.

• Game theory is also an application of linear programming.

Definition 1 A game in which only two players are involved is referred to as a two-
person game. Similalry, if the number of players is n, where n > 2, then the game is
called an n-person game.
2

Definition 2 A two-person game in which any loss to one player is the gain of the
other is called a two-person zero-sum game.

■ Example 1 There are two players A and B and they are playing a game of betting such
that if heads comes up then B will give $1 to A and if tails comes up, then A will give $1
to B.
So basically, a game in which one player wins whatever the other player loses, so that
the sum of their net winnings is zero is called two-person zero-sum game.
Or in other words, the sum of gains and losses is equal to zero. For example, if player
A wins in the above example, then gain for player A is +1 and loss for player B is −1, so

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that (+1) + (−1) = 0.

Definition 3 The term strategy means a rule of action or set of instructions that tells a
player what to do under all possible circumstances.


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Example 2 — Game of Heads and Tails. The game involves two players, say
player A and player B. The game consists simply of each player simultaneously showing
either a head or a tail of a coin. If the face of a coin matches, that is, if both shows head
or if both shows tail, then the player A wins the bet of $1. If the face of a coin does not
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match, then player B wins the bet of $1.

Thus each player has two strategies: to show either a head or a tail.
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Clearly, this is a two-person zero-sum game because one player’s gain is the other’s
loss.

The above data can be represented using payoff table to player A is as shown below:
A

Player B

H T

H 1 −1
Player A
T −1 1

OR
3
 
 1 −1
The 2 × 2 matrix   is called as payoff matrix.
−1 1

Positive entries indicate a gain for the player A, while negative entries indicate a loss for
the player A.

The payoff matrix shows the gain (positive/negative) for player A that would result
from each combination of strategies for the two players.

Note: Payoff matrix is given only for player A because the table for player B is just
the negative of the player A. So we define a payoff matrix for only one player.

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Player A

H T

Player B
H

T
N −1

1
1

−1

In general, a two-person game is characterized by:


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1. The strategies of player A.

2. The strategies of player B.


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3. The payoff matrix.

Before the game begins, each player knows the strategies she/he has available, the ones
the opponent has available and the payoff matrix. The actual play of the game consists of
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each player simultaneously choosing a strategy without knowing the opponent’s choice.

Types of Strategies:
(a) Pure Strategy: If the players select the same strategy each time, then it is referred to
as pure strategy. In this case each player knows exactly what the opponent is going to
do and the objective of the players is to maximize gains or to minimize losses.

(b) Mixed Strategy: In mixed strategy players use a combination of strategies and each
player always keeps on guessing as to which course of action is to be selected by
the other player at a particular occasion. Thus, there is a probabilistic situation and
objective of the player is to maximize expected gains or to minimize expected losses.
4

Definition 4 A strategy which when adopted puts the player in the most preferred
position, irrespective of the strategy of his competitors, is called an optimal strategy.

STRICTLY DETERMINED GAME


The important question that arises in the theory of games is to determine whether there
is a best strategy for players who wish to minimize their maximum losses (or maximize
their minimum gains), that is, whether one player should prefer one strategy over another
to minimize his losses. To illustrate, let us consider the following example.
■ Example 3 Consider a game with the following payoff matrix:

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 
−2 −1 7 
 
 
3 0 3 
 
 
6 −1 −3
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Assuming that each player wishes to minimize his maximum losses, determine the optimal
strategy for each player and the corresponding value of the game.
Solution Let s1 , s2 and s3 be the three strategies that player A can play while t1 , t2 and t3
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be the three strategies that player B can play.

Player B
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t1 t2 t3

s1 −2 −1 7

Player A s2 3 0 3
A

s3 6 −1 −3

By playing strategy s1 , A could lose up to 2 units; by playing s2 , A would at least neither


gain nor lose; and by playing s3 , A could lose up to 3 units. But since player A wishes to
minimize his/her loss, he/she would choose to play the strategy s2 .

Similarly, by playing strategy t1 , B could lose up to 6 units; by playing t2 , B would at


least neither gain nor lose; and by playing t3 , B could lose up to 7 units. But since player B
wishes to minimize his/her loss, he/she would choose to play the strategy t2 .

Note that neither player can take advantage of the opponent’s strategy to improve
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his/her own position. For example, when player B predicts that player A is using strategy
s2 , player B would incur a loss instead of gain if he were to change from his original plan
of using his startegy t2 . Similarly, Player A would only worsen his position if he were
to change his plan. Thus, neither player has any motive to consider changing strategies,
either to take advantage of his opponent or to prevent the opponent from taking advantage
of him.

Therefore, the optimal strategy for player A is to choose s2 , whereas the optimal
strategy for player B is to choose t2 .

Player B

az
t1 t2 t3

s1 −2 −1 7

Player A s2 3 ⃝
0 3

s3
N 6 −1

The resulting payoff of 0 is called the value of the game.


−3
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Definition 5 The expected pay-off of the game when all the players of the game follow
their optimum strategies is called the value of the game.

In other words, the value of game is the maximum guaranteed gain to the maximizing
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player if both the players use their best strategy. It is denoted by v.

Definition 6 A game that has a value zero is called a fair game.


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• If value > 0, then the game favours the row player.

• If value < 0, then the game favours the column player.

In the above example, note that 0 is simultaneously the minimum in its row and
the maximum in its column, that means, there is an entry in the payoff matrix that is
simultaneously the minimum entry in its row and the maximum entry in its column.
This means the game is strictly determined. That entry a22 = 0 is called as the saddle
point.
6

Definition 7 A two-person zero-sum game that has an entry in the payoff matrix that
is simultaneously the minimum entry in its row and the maximum entry in its column is
called as a strictly determined game.

Definition 8 The saddle point in a payoff matrix is one which is the minimum value
in its row and the maximum value in its column.

In a strictly determined game, the optimal strategy for the row player is the row
containing the saddle point and the optimal strategy for the column player is the
column containing the saddle point.

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Remark A game may have more than one saddle point. In that case, each player may
have more than one optimal strategy. There may or may not be the saddle point in the
game. The value of the game remains unchanged.

PURE STRATEGIES GAMES


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Definition 9 If the players select the same strategy each time, then it is referred to as
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pure strategy or in other words a pure strategy game is one in which each player has
one and only one optimal strategy.

Since the game is zero-sum game, therefore at the end of the game, there will be some
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profit for one player and loss for the other player.

Aim: Finding the expected gain/loss for player A.


A

The game will be played in such a manner:

Player A: Maximize Profit

Player B: Minimize Loss

Since both of the player know that the other one is an intelligent person, so the objective
function will be:

Player A: Maximize Minimum Profit

Player B: Minimize Maximum Loss


7

Therefore A’s strategy is called as MaxiMin strategy and B’s strategy is called as MiniMax
strategy.

Maximin Criterion: Select the minimum payoff in each row and then select the
maximum value from them. That value is called as maximin value. The row
corresponding to this maximin value constitutes the optimal strategy for the row
player.

Minimax Criterion: Select the maximum payoff in each column and then select
the minimum value from them. That value is called as minimax value. The column

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corresponding to this minimax value constitutes the optimal strategy for the column
player.

If N
Maximin Value = Minimax Value

then the game is pure strategy game and that value is the saddle point.
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■ Example 4 For the game with the following payoff matrix, determine the maximin and
minimax strategies for each player.
 
4 3 2
di

 
 
1 −2 3
 
 
6 4 1
A

Solution

Player B

1 2 3 Row Minima

1 4 3 2 ⃝
2

Player A 2 1 −2 3 −2

3 6 4 1 1

Column Maxima 6 4 ⃝
3
8

Therefore the maximin strategy for the row player is to play row 1, where the minimax
strategy for the column player is to play column 3.

■ Example 5 Consider a game with the following payoff matrix:


 
−2 −1 7 
 
 
3 0 3
 
 
6 −1 −3

Assuming that each player wishes to minimize his maximum losses, determine the best

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strategy for each player and the saddle point of the game.

Solution

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t1
Player B

t2 t3 Row Minima

s1 −2 −1 7 −2
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Player A s2 3 ⃝
0 3 ⃝
0 ← Maximin

s3 6 −1 −3 −3
di

Column Maxima 6 ⃝
0 3

Minimax
A

Since Minimax value = Maximin value = 0, therefore the saddle point is a22 = 0. Also,
A’s strategy is to play s2 while B’s strategy is to play t2 .

■ Example 6 A two-person, zero-sum game is defined by the following payoff matrix.


 
 9 5
 
−11 3

Show that the game is strictly determined and find the saddle point(s) for the game.
9

Solution

Player B

t1 t2 Row Minima

s1 9 ⃝
5 ⃝
5 ← Maximin
Player A
s2 −11 3 −11

Column Maxima 9 ⃝
5

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Minimax

Since 5 is simultaneously the minimum entry in its row and the maximum entry in its
column, therefore the game is strictly determined. Also Minimax value = Maximin value

is to play t2 .

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= 5, therefore the saddle point is a12 = 5. Also, A’s strategy is to play s1 while B’s strategy

Example 7 For the game with the following payoff matrix, determine the maximin and
minimax strategies for each player.
ba
 
4 3 2
 
 
1 −2 3
 
di

 
6 4 1
A
10

Solution

Player B

t1 t2 t3 Row Minima

s1 4 3 2 ⃝
2 ← Maximin

Player A s2 3 −2 3 −2

s3 6 4 1 1

Column Maxima 6 4 ⃝
3

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Minimax

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Note that 2 is minimum in the row but not the maximum in the column. Similarly, 3 is
maximum in the column but not minimum in the row. So, no saddle point exists.
Infact, Minimax value ̸= Maximin value, therefore the given payoff matrix has no
saddle point.
Using Maximin and Minimax Criterion, A’s strategy is to play s1 while B’s strategy is
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to play t3 .
■ Example 8 A two-person, zero-sum game is defined by the following payoff matrix:
 
di

5 0 −3
 
 
3 1 2 
 
 
−4 −2 6
A

(a) Show that the game is strictly determined and find the saddle point(s) for the game.

(b) What is the optimal strategy for each player?

(c) Is it a fair game?


11

Solution

Player B

t1 t2 t3 Row Minima

s1 5 0 −3 −3

Player A s2 3 ⃝
1 2 ⃝
1 ← Maximin

s3 −4 −2 6 −4

Column Maxima 5 ⃝
1 6

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Minimax

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(a) Since 1 is simultaneously the minimum entry in its row and the maximum entry in its
column, therefore the game is strictly determined. Also Minimax value = Maximin
value = 1 and a22 = 1 is saddle point.
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(b) A’s strategy is to play s2 while B’s strategy is to play t2 .

(c) Since saddle point = 1 ̸= 0, therefore it is not fair game.


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■ Example 9 A two-person, zero-sum game is defined by the following payoff matrix:


 
A

2 4 2
 
 
0 3 0
 
 
−1 −2 1

(a) Show that the game is strictly determined and find the saddle point(s) for the game.

(b) What is the optimal strategy for each player?

(c) Is it a fair game?


12

Solution

Player B

t1 t2 t3 Row Minima

s1 ⃝
2 4 ⃝
2 ⃝
2 ← Maximin

Player A s2 0 3 0 0

s3 −1 −2 1 −2

Column Maxima ⃝
2 4 ⃝
2

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↑ ↑

Minimax Minimax

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(a) Since 2 is simultaneously the minimum entry in its row and the maximum entry in its
column, therefore the game is strictly determined. Also Minimax value = Maximin
value = 2 and we have two saddle points, a11 = 2 and a13 = 2.

(b) A’s strategy is either to play s1 while B’s strategy is to play either t1 or t3 .
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(c) Since saddle point = 2 ̸= 0, therefore it is not fair game.

■ Example 10 — Do Yourself. For the following payoff matrix for player A, determine
the optimal strategies for both the players and the saddle point of the game (using maximin-
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minimax principle):  
 3 −1 4 6 7 
 
 
−1 8 2 4 12 
A

 
 
 
 16 8 6 14 12
 
 
1 11 −4 2 1

Solution 6, s3 and t3
Remark In a two-person zero sum game, let v be the value of the game. Also, let v1 be
the maximin value and v2 be the minimax value. Then

• v1 ≤ v2 .

• If v1 = v2 = 0, then game is fair.

• If v1 = v2 = v, then game is strictly determinable.


13

For example:

(1) Here v1 = 2 and v2 = 3 and 2 ≤ 3.

Player B

t1 t2 t3 Row Minima

s1 4 3 2 ⃝
2

Player A s2 1 −2 3 −2

s3 6 4 1 1

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Column Maxima 6 4 ⃝
3

(2) Here v1 = v2 = 0.

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t1
Player B

t2 t3 Row Minima

s1 −2 −1 7 −2
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Player A s2 3 ⃝
0 3 ⃝
0

s3 6 −1 −3 −3
di

Column Maxima 6 ⃝
0 3

(3) Here v1 = v2 = v = 5.
A

Player B

t1 t2 Row Minima

s1 9 ⃝
5 ⃝
5
Player A
s2 −11 3 −11

Column Maxima 9 ⃝
5

MIXED STRATEGIES GAMES


14

Definition 10 (a) When saddle point exists for a payoff matrix, then the solution is
called as stable solution (or equilibrium solution). In this case, both the players
have a single optimal strategy.

(b) When saddle point does not exists, then the solution is called as unstable solution.
In this case, neither player knows in advance which of his own strategies will be
used.

Definition 11 If players use a combination of strategies and each player always keeps
on guessing as to which course of action is to be selected by the other player at a
particular occasion, then that game is called as mixed strategy game.

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OR

If a game does not possess a saddle point, it is called a mixed strategy game. In other
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words, a mixed strategy game is a game in which the maximin value is not equal to the
minimax value.
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For example:
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Player B

t1 t2 t3 Row Minima
A

s1 4 3 2 ⃝
2 ← Maximin

Player A s2 3 −2 3 −2

s3 6 4 1 1

Column Maxima 6 4 ⃝
3

Minimax

Since Minimax value ̸= Maximin value, therefore no saddle point exists.


15

Solving 2 × 2 Mixed Strategy Games


The game involves two players, say player A and player B. The game consists simply of
each player simultaneously showing either a head or a tail of a coin. If the face of a coin
matches, that is, if both shows head or if both shows tail, then the player A wins the bet of
$1. If the face of a coin does not match, then player B wins the bet of $1.

Thus each player has two strategies: to show either a head or a tail.
Also, this is a two-person zero-sum game because one player’s gain is the other’s loss.

The payoff matrix is given as:

Player B

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H T

H 1 −1
Player A
TN −1 1

If we use Maximin-Minimax Criterion to find the optimal strategy, we have

Player B
ba
H T Row Minima

H 1 −1 −1
Player A
T −1 1 ⃝
−1
di

Column Maxima ⃝
1 1

Clearly, this game has no saddle point. Therefore it is a mixed strategy game. Neither
A

player has a single optimal strategy.


But even though each player has only two choices, it is intuitively clear that the players
would choose either of their strategies with equal probability. Player A, each time the
1
game is played, would randomly select either s1 or s2 , choosing s1 with probability and
2
1
s2 with probability .
2
■ Example 11 Solve the following payoff matrix:

 
 2 −4
 
−3 4
16

Solution

Player B

t1 t2 Row Minima

s1 2 −4 −4
Player A
s2 −3 4 ⃝
−3

Column Maxima ⃝
2 4

This shows that the game has no saddle point. Hence it’s a mixed strategy game.

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So both the players will be choosing one strategy for some time and the other strategy
for the rest of the time.

Let
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p1 = Number of proportions (or, probability) that A plays s1 strategy
p2 = Number of proportions (or, probability) that A plays s2 strategy
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q1 = Number of proportions (or, probability) that B plays t1 strategy
q2 = Number of proportions (or, probability) that B plays t2 strategy

Player B
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t1 (q1 ) t2 (q2 )

s1 (p1 ) 2 −4
Player A
A

s2 (p2 ) −3 4

Therefore in mixed strategy games, we will find the number of proportions p1 and p2
such that A will maximize the minimum profit and the number of proportions q1 and q2
such that B will minimize the maximum loss.

Player A:

If Player B plays t1 strategy consistently, then expected payoff to player A is:

2p1 − 3p2
17

If Player B plays t2 strategy consistently, then expected payoff to player A is:

−4p1 + 4p2

Equating both of them gives:

2p1 − 3p2 = −4p1 + 4p2


=⇒ 6p1 = 7p2
7
=⇒ p1 = p2 (1)
6

Also we know what

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p1 + p2 = 1 (because p1 and p2 are probabilities)

Therefore

7
6
=⇒
13
6
p2 = 1
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p2 + p2 = 1 (using (1))

6
=⇒ p2 = = 0.46
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13
6 7
and p1 = 1 − p2 = 1 − = = 0.54
13 13

That is, player A must play the strategy s1 for 54% of the time and s2 for 46% of the time
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and the expected payoff for player A is:


   
7 6 4
2p1 − 3p2 = 2 −3 =−
13 13 13
A

Player B:

If Player A plays s1 strategy consistently, then expected payoff to player B is:

2q1 − 4q2

If Player A plays s2 strategy consistently, then expected payoff to player B is:

−3q1 + 4q2
18

Equating both of them gives:

2q1 − 4q2 = −3q1 + 4q2


=⇒ 5q1 = 8q2
8
=⇒ q1 = q2 (2)
5

Also we know what

q1 + q2 = 1 (because q1 and q2 are probabilities)

Therefore

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8
q2 + q2 = 1 (using (2))
5
13
=⇒ q2 = 1
5
=⇒ q2 =
5
13
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= 0.38

and q1 = 1 − q2 = 1 −
5
=
13 13
8
= 0.62

That is, player B must play the strategy t1 for 62% of the time and s2 for 38% of the time
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and the expected payoff for player B is:
   
8 5 4
2q1 − 4q2 = 2 −4 =−
13 13 13
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That is,
4
Value of the game = −
13
 
7 6
A

The mixed strategy for player A is , and the mixed strategy for player B is
  13 13
8 5
, .
13 13
19

TRICK

First find the absolute difference for each row and column:

t1 t2
7
s1 2 −4 6 13

6
s2 −3 4 7 13

5 8 13

az
8 5
13 13

Therefore
7 6 8 5

and
p1 =
13
, p2 =
13 N
,

Value of the game = 2p1 − 3p2 = 2 ·


q1 =
13

7
13
,

−3·
q2 =

6
13
=−
4
13

13
ba
Another Method to Solve 2 × 2 Mixed Strategy Games
di

 
a11 a12 
 
A

a21 a22

then

a22 − a21
p1 = , p1 + p2 = 1
(a11 + a22 ) − (a12 + a21 )
a22 − a12
q1 = , q1 + q2 = 1
(a11 + a22 ) − (a12 + a21 )
a11 a22 − a12 a21
and v =
(a11 + a22 ) − (a12 + a21 )

In the above example,

a11 = 2, a12 = −4, a21 = −3, a22 = 4


20

Then

a22 − a21 4 − (−3) 7


p1 = = =
(a11 + a22 ) − (a12 + a21 ) 6 − (−7) 13
7 6
p2 = 1 − p1 = 1 − =
13 13
a22 − a12 4 − (−4) 8
q1 = = =
(a11 + a22 ) − (a12 + a21 ) 6 − (−7) 13
8 5
q2 = 1 − q1 = 1 − =
13 13
a11 a22 − a12 a21 2 × 4 − (−4) × (−3) 4
and v = = =− .
(a11 + a22 ) − (a12 + a21 ) 6 − (−7) 13

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7 6
Therefore the mixed strategy for player A is , and the mixed strategy for player
  13 13
8 5
B is , and
13 13
4
Value of the game = −


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Example 12 — Do Yourself. Consider the payoff matrix:
13
ba
 
1 3
 
4 0
di

Find the value of the game.

Solution Value of the game = 2


A

■ Example 13 — Do Yourself. Consider the payoff matrix:

 
3 −2
 
1 2

Find the value of the game.

Solution Value of the game = 4/3


21

SOLVING m × n MATRIX
Let us consider a two-person zero-sum game involving two players A and B with the
following m × n payoff matrix :

Player B

t1 t2 ··· tn

s1 a11 a12 ··· a1n

s2 a21 a22 ··· a2n


Player A
.. .. .. .. ..

az
. . . . .

sm am1 am2 ··· amn

Assume that all entries of the matrix are positive. If some of the entries are negative, a
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suitable constant k is added to each entry of the matrix so that all new entries are positive.
This procedure only increases the value of the game by some constant but has no effect on
the strategies of the player.
ba
Suppose that players A and B have mixed strategies P and Q, where

P = (p1 , p2 , . . . , pm ), Q = (q1 , q2 , . . . , qn )

and let v be the value of the game.


di

Player B

t1 (q1 ) t2 (q2 ) ··· tn (qn )


A

s1 (p1 ) a11 a12 ··· a1n

s2 (p2 ) a21 a22 ··· a2n


Player A
.. .. .. .. ..
. . . . .

sm (pm ) am1 am2 ··· amn

From player A’s point of view:

Objective of Player A is to Maximize v, that is, player A’s average payoff is at least v
no matter what strategy player B uses.
22

Therefore expected payoff for player A is:

a11 p1 + a21 p2 + · · · + an1 pm ≥ v


a12 p1 + a22 p2 + · · · + am2 pm ≥ v
..
.
a1n p1 + a2n p2 + · · · + amn pm ≥ v
p1 + p2 + · · · + pm = 1
p1 , p2 , . . . , pm ≥ 0

Since all the entries of payoff matrix are positive, therefore v is positive. Dividing every

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entry by v, we get:

p1 p2 pm
a11 + a21 + · · · + an1 ≥1
v v v
p1 p2 pm
a12 + a22 + · · · + am2 ≥1

a1n
v

p1
v
v

p2
N v

+ a2n + · · · + amn
v
p1 p2
..
.
pm
v
pm 1
≥1

+ +···+ =
ba
v v v v
p1 , p2 , . . . , pm ≥ 0

Let
pi
yi = for all i = 1, 2, . . . m
di

v
This gives

a11 y1 + a21 y2 + · · · + an1 ym ≥ 1


A

a12 y1 + a22 y2 + · · · + am2 ym ≥ 1


..
.
a1n y1 + a2n y2 + · · · + amn ym ≥ 1
1
y1 + y2 + · · · + ym =
v
y1 , y2 , . . . , ym ≥ 0

Objective was to:


1
Maximize v =⇒ Minimize
v
23

That is
1
Minimize = y1 + y2 + · · · + ym
v
Therefore LPP becomes:

Player A’s LPP is:


1
Minimize ZA = y1 + y2 + · · · + ym =
v

subject to

az
a11 y1 + a21 y2 + · · · + an1 ym ≥ 1
a12 y1 + a22 y2 + · · · + am2 ym ≥ 1
..
N .
a1n y1 + a2n y2 + · · · + amn ym ≥ 1
y1 , y2 , . . . , ym ≥ 0
ba
From player B’s point of view:
di

Objective of Player B is to Minimize v, that is, player B’s average payoff is at atmost
v no matter what strategy player A uses.
A

Therefore expected payoff for player B is:

a11 q1 + a12 q2 + · · · + a1n qn ≤ v


a21 q1 + a22 q2 + · · · + a2n qn ≤ v
..
.
am1 q1 + am2 q2 + · · · + amn qn ≤ v
q1 + q2 + · · · + qn = 1
q1 , q2 , . . . , qn ≥ 0

Since all the entries of payoff matrix are positive, therefore v is positive. Dividing every
24

entry by v, we get:

q1 q2 qn
a11 + a12 + · · · + a1n ≤ 1
v v v
q1 q2 qn
a21 + a22 + · · · + a2n ≤ 1
v v v
..
.
q1 q2 qn
am1 + am2 + · · · + amn ≤ 1
v v v
q1 q2 qn 1
+ +···+ =
v v v v
q1 , q2 , . . . , qn ≥ 0

az
Let
qj
xj = for all j = 1, 2, . . . n
v
This gives

N
a11 x1 + a12 x2 + · · · + a1n xn ≤ 1
a21 x1 + a22 x2 + · · · + a2n xn ≤ 1
..
.
ba
am1 y1 + am2 x2 + · · · + amn xn ≤ 1
1
x1 + x2 + · · · + xn =
v
x1 , x2 , . . . , xn ≥ 0
di

Objective was to:


1
Minimize v =⇒ Maximize
v
That is
A

1
Maximize = x1 + x2 + · · · + xn
v
Therefore LPP becomes:
25

Player B’s LPP is:


1
Mazimize ZB = x1 + x2 + · · · + xn =
v

subject to

a11 x1 + a12 x2 + · · · + a1n xn ≤ 1


a21 x1 + a22 x2 + · · · + a2n xn ≤ 1
..
.
am1 y1 + am2 x2 + · · · + amn xn ≤ 1

az
x1 , x2 , . . . , xn ≥ 0

Observation: N
• LP for either player is the dual of the other player.

• By the duality principle, the Minimum ZA = Maximum ZB .


ba
■ Example 14 Formulate the following game as an LPP and then find its solution using
simplex method.  
di

5 6 0
 
 
−1 2 3
 
 
1 −2 4
A

Solution Let u1 , u2 , u3 be the strategies that can by played by player A and t1 , t2 , t3 be


the strategies that can by played by player B.

Player B

t1 t2 t3

u1 5 6 0

Player A u2 −1 2 3

u3 1 −2 4
26

We first make all the entries of the payoff matrix positive.

Adding 3 to all the entries of the payoff matrix

Player B

t1 t2 t3

u1 8 9 3

Player A u2 2 5 6

az
u3 4 1 7

Let mixed strategies of player A be p1 , p2 and p3 , and mixed strategies of player B be q1 ,


q2 and q3 .

Suppose v is the value of the game and let

yi =
pi
v
for i = 1, 2, 3
N
and x j =
qj
v
for j = 1, 2, 3
ba
From A’s point of view, LPP is:

1
Minimize ZA = = y1 + y2 + y3
di

subject to
A

8y1 + 2y2 + 4y2 ≥ 1


9y1 + 5y2 + y3 ≥ 1
3y1 + 6y2 + 7y3 ≥ 1
y1 , y2 , y3 ≥ 0

From B’s point of view, LPP is:

1
Maximize ZB = = x1 + x2 + x3
v
27

subject to

8x1 + 9x2 + 3x2 ≤ 1


2x1 + 5x2 + 6x3 ≤ 1
4x1 + x2 + 7x3 ≤ 1
x1 , x2 , x3 ≥ 0

We will solve the game form B’s point of view using Simplex Method. Introducing slack
variables, s1 , s2 and s3 , we have

Minimize ZB = −x1 − x2 − x3 or ZB + x1 + x2 + x3 = 0

az
subject to

8x1 + 9x2 + 3x2 + s1 = 1

N
2x1 + 5x2 + 6x3 + s2 = 1
4x1 + x2 + 7x3 + s3 = 1
x1 , x2 , x3 , s1 , s2 , s3 ≥ 0
ba
Last Table:

cj 1 1 1 0 0 0

xB cB x1 x2 x3 s1 s2 s3 RHS
di

x1 1 1 0 0 29/268 −15/67 39/268 2/67

x2 1 0 1 0 5/134 11/67 −21/134 3/67


A

x3 1 0 0 1 −9/134 7/67 11/134 8/67

zj −cj 0 0 0 21/268 12/268 19/268

Since all z j − c j ≥ 0, therefore we obtain an optimal solution.

2 3 8
x1 = , x2 = , x3 =
67 67 67

1 2 3 8 13
Maximize = + + =
v 67 67 67 67

67
=⇒ v =
13
28

Also
qj
xj = =⇒ q j = x j v for j = 1, 2, 3
v
This implies
2 3 8
q1 = x1 v = , q2 = x2 v = , q3 = x3 v =
13 13 13

 
2 3 8
Therefore optimal strategy for player B is , ,
13 13 13

Now, from the optimal table, we have

az
21 12 19
y1 = , y2 = , y3 =
268 268 268

Also
pi
yi =
v

p1 = y1 v =
21
52
,
N
=⇒ pi = yi v =⇒ pi = yi v for i = 1, 2, 3

p2 = y2 v =
12
52
, p3 = y3 v =
19
52
ba
 
21 12 19
Therefore optimal strategy for player A is , ,
52 52 52
di

67 28
Value of the original game is: −3 =
13 13
A

■ Example 15 — Do Yourself. Formulate the following game as an LPP and then find
its solution using simplex method.
 
15 7 2
 
 
10 4 9
 
 
6 2 0

■ Example 16 — Do Yourself. Formulate the following game as an LPP and then find
29

its solution using simplex method.


 
−1 1 1
 
 
 2 −2 2 
 
 
3 3 −3

az
N
ba
di
A

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