Professional Documents
Culture Documents
Threshold 27 - 25 Years of the Vaults
Threshold 27 - 25 Years of the Vaults
Threshold 27 - 25 Years of the Vaults
com
thepiazza.org.uk
pandius.com
THRESHOLD - The Mystara Magazine
Threshold: The Mystara Magazine is unofficial Fan Content permitted under the Fan
Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property
of Wizards of the Coast. ©Wizards of the Coast LLC.
Threshold: The Mystara Magazine is a non-commercial, fan-produced magazine. There is
no intention to infringe on anyone’s rights, and in particular not on those of Wizards of the
Coast, which holds all rights to the original material on which the magazine is based.
All issues of Threshold are available for FREE download from the Vaults of Pandius website
Editorial Credits
Threshold Editorial Team: Editors Issue #27:
Francesco Defferrari (Sturm)
Allan Palmer (AllanP) Allan Palmer (AllanP)
Giampaolo Agosta (Agathokles)
Francesco Defferrari (Sturm) Layout:
Allan Palmer (AllanP)
Thanks To: The Mystara Community, for your support, hard work, and dedication to Mystara.
It's really been a long road! The Vaults of Then there is the second part of my own
Pandius, the online treasure trove of Mystara Generator, in this instalment a cata-
Mystara materials created by fans, cele- logue of the monsters and creatures of
brates its 25th anniversary. I personally Mystara products and also a generator of
recall when I discovered its existence, less Mystara animals. Lost Woodrake revisits
than one year after it was created, and how “The Talking Whisker”, a tavern in Thyatis
this discovery eventually persuaded me to city which was his first creation for the
get a new PC and an internet connection. Vaults, while LoZompatore casts a dark
The story of this wonderful site from 1996 light on Hule, with an Entropic perspective
until now is described by Shawn himself in of the Great War between Hule and the
the first article of the issue. Then Havard Known World!
guides us through the gems of the fan pro-
duction which makes the Vaults the won- Then Brian Rubinfeld takes us again to the
derful place it is. ominous lands of Returned Blackmoor,
which appeared previously in issues #20,
If the Vaults is 25 years old already, #22 and #26, describing its scary monsters.
Mystara is 40 years old, as the first depic- Special mention and thanks also to the illus-
tion of the Known World appeared in 1981 trators, Dario Odillo and Robin, who pro-
in the first edition of X1, as described by vided wonderful original illustrations for
Thorfinn in the next article. the monsters of Returned Blackmoor, and
the other illustrators in the art credits who
And starting from this issue, our illustrious have contributed to another fantastic issue
Mystaran (and Calidaran) cartographer will of THRESHOLD Magazine!
guide us through the extraordinary history
of Mystara Mappers, starting with Geoff The next issue of THRESHOLD, to be pub-
Gander, the very first one who created an lished at the end of 2021, will focus on
online map (which was indeed the scan of “Trade routes and Darokin”, the next most
a hand-made map), back in 1997. voted theme in our recent poll (see this
topic at The Piazza), after the Vaults anni-
In the rest of the issue Agathokles presents versary theme of this issue. To join the next
two fantastic works: The first one is his issue as authors or illustrators please send
adventure “Cry Wolf!” set in the village of your proposal to the Threshold mail (check
Vandevicsny, Karameikos, a classic from Submission guidelines and mail on the last
the Vaults, while the second one, “The Isle page of the issue) or post in the proposals
of Dawn and the Isle of Night”, is a new thread of The Piazza forum, soon to be
article building on module M5 and the updated with the call for issue #28.
works done by James Mishler on the Isle.
Even if we usually have no shortage of arti- The Threshold Editorial Team and the
cles, we always need help for proofreading authors hope you will enjoy this new issue
and editing the submissions. We currently as much as we enjoyed putting it together,
have two active editors, therefore the issues and stay tuned for the next issue!
schedule has been scaled down to two
issues a year. So anyone willing to help the
Threshold Editorial Team please come
forward and let us know through the mail
or in the above thread at The Piazza. Francesco Defferrari (Sturm)
Helping Threshold magazine certainly Editor, THRESHOLD Magazine Issue #27
needs some time commitment, but is crea-
tive and rewarding work!
From the
Mystara
Forum at
hooks can be churned out. In the little GenCon by Bruce Heard for her extensive
spare time he has away from Mystara he compilation in “Revenge of the Little Ones”.
helps other guys in designing oil and gas
pipelines around the (real) world. Even though Sturm (a.k.a. Francesco Def-
ferrari) loves any alternate world, he
Shawn Stanley is the webmaster of the believes Mystara is incomparably the best
Vaults of Pandius, http://pandius.com, the for its vibrant community endlessly delving
official website for the Dungeons & into ethnography, linguistics and history
Dragons setting of Mystara. The representa- just to make a little sense of it. Something
tion of the Vaults underneath Pandius in like the real world, but with dragons.
this issue should not be taken as a con-
scious or subconscious view of his work on Thorfinn Tait hails from the Orkney
the website. Islands in northern Scotland, though he has
lived in Japan for many years now.
Robin (at The Piazza, Robin D else- Growing up with BECMI and the Known
where) Female from 1962, she began World, he learnt to type by compiling a
playing D&D since its earliest days as far database of Mystara's timeline. He joined
back as 1978, soon after becoming the Mystara online community in 1997, but
“addicted”. Ultimately, she was intimately his true contributions began with the Atlas
bound to the world of Mystara, because of of Mystara project starting in 2005. Recently
its complex diversity. A current compiler of he has made the jump to become a pub-
massive materials available on Vaults of lished fantasy cartographer, working on
Pandius & her “Breath of Mystara” blog; Bruce Heard's Calidar series. You can
and former Teacher of Biology, Ecology, follow his work on his cartography site
Chemistry, Physics, once travelling all over (www.thorfmaps.com) and the Atlas site
Europe as a stage dancer including house (mystara.thorfmaps.com).
parties. Once called “The Fletcher” at UK
mystara.thorfmaps.com
The THRESHOLD editorial team invites all Call for proposals for main themes of
fans of the Mystara setting to submit contri- forthcoming issues:
butions to the magazine's next issue. We are
especially looking for contributions fitting
the following themes:
Issue #28 - Trade routes and Darokin Issue #29 - Vampires and Undead
The second issue of 2021 will focus on The first 2022 issue will focus on hor-
trade, the lifeblood of nations and the ror themes and undead!.
fortune of the Merchant Houses of
Darokin! Proposal Deadline: February 15th, 2022
Proposal Deadline: August 15th, 2021 Manuscript Deadline: April 15th, 2022
Manuscript Deadline: October 15th, 2021 Issue Published: June 2022
Issue Published: December 2021
THRESHOLD accepts and invites submis- The Threshold editorial team strives for edi-
sions of extended or revised versions of tion neutrality, but edition specific articles
works having appeared on The Piazza or (e.g., conversions) are also accepted. statis-
Vaults of Pandius. tics for new monsters and NPCs may be in-
cluded in articles (e.g., adventure modules,
Contributions may include, but are not lim-
new monsters or NPCs) in any version of
ited to: Articles: short stories, short adven-
Dungeons & Dragons. The editorial team
ture modules, NPCs, historical treatises and
also offers help in providing conversions to
timelines, geographical entries, new mon-
some specific rules set. including
sters and monster ecologies, etc.; and Illus-
BECMI/RC, 2nd Edition, 3rd
trations: portraits, maps, heraldry,
edition/Pathfinder. However, this material
illustrations, etc.
should be limited to a minimum. For most
Please refer to our Submission Guidelines NPCs, it is sufficient to mention class, level,
on the inside back cover of this issue. and alignment. For important NPCs, a one
or two line stat block may be included.
#2 - “Vaults of Pandius”
#3 - “The Sea of Dread”
#4 - “Return to Dread”
#5 - “Exploring Davania”
#6 - “The Northlands”
#5 - Oct 2014 #6-Dec 2014 #7 - Apr 2015 #8 - Jul 2015
#7 - “Exploring Norwold”
#8 - “Warlordsof Norwold”
#9 - “Hollow World”
#10 - “Elven Realms”
#11 - “Thyatis & Alphatia”
#12 - “Ages Past” #9 - Sep 2015 #'10 - Jan 2016 #11 - Apr 2016 #12 - Jul 2016
#13 - “A Crucible of Creatures”
#14 - “the Shadowdeep”
#15 - “Mystaraspace”
#16 - “Dwarves, Gnomes & Hin”
#17 - “Western Brun”
#13 - Oct 2016 #14 - Jan 2017 #15 - Apr 2017 #16 - Jul 2017
#18 - “Savage Coast”
#19 - “Planes and Immortals”
#20 - “Skothar”
#21 - “Specularum”
#22 - “Adventures & Campaigns”
#23 - “Adventures & Campaigns 2” #17 - Oct 2017 #18 - Jan 2018 #19 - May 2018 #20 - Jul 2018
#24 - “Adventures & Campaigns 3”
#25 - “Strongholds”
#26 - “Heroes, Villains & Organizations”
#21- Oct 2018 #22 - Mar 2019 #23 - Aug 2019 #24 - Nov 2019
A Mystara Glossary
The Editors present a list of common abbreviations that authors may use to refer to vari-
ous Mystara-related game products and events:
Readers may also find Dave Keyser’s “An Index to Mystara Products”and Andrew Theisens’s
“Mystara acronyms” (both available at the Vaults of Pandius website) of assistance
The first iteration of the website was little site was hosted on GeoCities:
more than a collection of links. At the time, http://www.geocities.com/TimesSquare/53
that seemed like the easiest solution to be 04/2 [Defunct link]
able to access your bookmarks from wher-
ever you happened to be on a computer. As the material on the website grew3 I
Hosting was a problem though, as it would added a number of additional GeoCities
remain for some time. The page of links websites and also a Tripod website to be
was hosted thanks to a friend who had able to contain everything, although the
access through his father to part of the only access point remained through the
public website where his dad worked. main address. The multiple websites were
becoming a bit unwieldy and the increasing
Back then, there were already websites col- number of popups and extraneous code
lecting materials from the Mystara Mailing added to pages by GeoCities was an annoy-
List (MML) — the most widely available ance.
platform for the Mystara community. There
were also Mystara and Savage Coast/Red Most importantly, however, was a move by
Steel Message Boards on AOL, but not Yahoo-GeoCities in 1999 to give Yahoo
being in the United States, they weren't an rights to the intellectual property on web-
option.1 If I remember correctly, there were sites contained on GeoCities sites.4 I took
3 websites collecting materials from the the site down on 2 July 1999 to ensure that
MML, but they weren't being as thorough this would not be an issue. The solution,
as I thought a repository of information however, was already being worked on.
needed to be, so I decided to throw my hat
in the ring and create my own site, which I
2 This address does not lead to a related website on the Wayback
humbly called the Mystara Home Page. The Machine or any of the other GeoCities clone sites that exist. Since the
website was created on 27 June 1996, website was moved from this address in 1999, and I disassociated
myself from this site and all of the other GeoCities sites that I had; as
although it was only announced on the well as the Tripod site; the address was given to another GeoCities
Mystara Mailing List on 6 July 1996. The user. That website is what appears on the Wayback Machine and also
on the other Geocities clone sites.
3 As of 15 August 1999 the size of the website was 17 MB with 1,149
1 The material from these boards has now been returned and is files.
available at the AOL Message Board archives page on the Vaults of 4 The news story pointed to during MML discussions at the time is still avail-
Pandius. able here on the Wayback Machine.
10
11
http://www.mystaranet.jamm.com/vaults7
[Defunct link]
12
13
14
15
16
by Håvard
17
18
The Mystara
Almanacs were
Mapping has been a great interest from the originally pub-
Mystara community since the start, as the lished between
series of articles about Mystara mappers by 1997 and 2006
Thorf, starting with this issue, clearly shows. (see Thorf’s
Thorf’s Atlas is obviously a primary research on the
resource, but Mystara has many other map- actual dates in
pers, some of them with a huge ongoing the post linked
collection, as Robin’s. Thorf’s Atlas doesn’t in note 1 above)
host anymore ‘just’ the Mystara updated and Morfie later
and replica maps by Thorfinn, but also made updated
eventually intends to list all the work done pdf versions
over the years by fans, as you can see in between 2016
the link below (and the first Mappers of and 2019, originally published in this thread
Mystara article in this issue dedicated to on The Piazza and later in the Vaults of
Geoff Gander). Pandius
● Maps at the Vaults of Pandius
● Atlas at the Vaults of Pandius ● Mystaran Almanac AC 1014 (1997)
● Atlas of Mystara -Thorf's Cartography ● Mystaran Almanac AC 1015 (1998-1999)
Collection ● Mystaran Almanac AC 1016 (2000)
● Atlas of Mystara - Index of Fan-made ● Mystaran Almanac AC 1017 (2001)
maps (WiP) ● Mystaran Almanac AC 1018 (2002, 2004)
● Geographical Mapping Subforum at The ● Mystaran Almanac AC 1019 (2003, 2006)
Piazza
19
20
Quite some time ago some fans made this A lot of other Gazetteers were produced by
great expansion of Alphatia pre-WotI. Obvi- fans over the years. Omnibius/Roberto
ously years later former Mystara designer Roma also compiled PDF Gazetteers in
Bruce Heard also did the same on his blog; Italian using the materials present in the
those posts (together with many other con- Atlas section of the Vaults and adding some
tributions from Bruce) are listed at the of his own. Some of his Gazetteers, which
Vaults. cover the whole Brun and some other
regions, were also translated in English and
● The Alphatian Kingdom of Arogansa by
Jeff Daly are listed below, while the complete list in
● The Alphatian Kingdom of Bettelyn by Italian is at the bottom of the article.
Jeff Daly
● The Alphatian Kingdom of Blackheart by Each one listed below deserves a specific
Andrew Theisen mention, and also check past issues of
● The Alphatian Kingdom of Dawnrim by THRESHOLD Magazine, as several issues are
Captain Ebenezum dedicated to specific regions or continents,
● The Alphatian Kingdom of Floating Ar by being de-facto a sort of Gazetteer of the
Geoff Gander theme region.
● The Alphatian Kingdom of Frisland by
Geoff Gander ● Adri Varma Plateau Gazetteer thread
● The Alphatian Kingdom of Foresthome and pdf, by Omnibius, David Knott, Jim
by Jamunga Khan Sahlas, Giulio Caroletti, James Mishler,
● The Alphatian Kingdom of Greenspur by Patrick Sullivan, Andrew Theisen,
Jeff Daly Thibault Sarlat, Christopher Cherrington,
● The Alphatian Kingdom of Haven by Jeff Gilles Leblanc, Steven B. Wilson, Hå-
Daly and Geoff Gander vard, Lo Zompatore, Francesco Defferra-
● The Alphatian Kingdom of Randel by ri, Christian Constantin & Thorfinn Tait,
Alex Benson plus others. Presented in English by
● The Alphatian Kingdom of Theranderol Gary Davies.
by Jeff Daly ● Great Hule and Kavkaz Gazetteer thread
and pdf, by Omnibius and Christian
Constantin. Translated to English by
Mortis.
● City of Specularum Mini Gazetteer
thread on The Piazza, with much of this
subsequently being presented in
THRESHOLD Magazine issue #21
● City of Alpha mini-Gaz (with maps)
thread by LoZompatore
also in the Vaults
● GazBC 1 The Shimmering Lands (DM's
Guide) thread for the Mystara BC23000
by Chimpman
and pdf
21
22
23
24
Works in Italian
25
40 YEARS of
MAPS
by Thorfinn Tait
The year 2021 marks the 40th anniversary
of the publication of X1: “The Isle of Dread”
— and with it, the Known World map and
capsule descriptions, the very heart of Mys-
tara.
In the four decades since, our favourite In terms of coverage, the world was long
setting has truly blossomed. TSR published ago mapped out at 24 miles per hex, and is
more than 300 geographic maps covering creeping closer and closer to full coverage
all areas of the world over the first 15 years. at 8 miles per hex. Numerous other scales
With the demise of the setting as a world in have been used, including popular forays
publication in 1996, it would have been rea- into 1 mile per hex — the ultimate hex map
sonable to imagine that would be the end scale.
of Mystaran mapping. But in fact, nothing
could be further from the truth. Nevertheless, Mystara is a huge world, and
there remains a lot still to be done. While
In the 25 years since Mystara ceased publi- my own efforts have always focused on
cation, fan cartographers have produced at trying to sort out a single consistent view
least ten times the number of official maps. from the official maps, many others have
In other words, we’ve made more than done incredible work on expanding those
3,000 maps.1 Or to put it another way, maps. Brun has been fully mapped multiple
taken as an average we’ve published a new times, but large swathes of Davania and
map every three days since Mystara’s can- Skothar remain essentially undiscovered
cellation. countries even to this day.
26
27
28
� Giampaolo Agosta has done great � Bruce Heard detailed the whole island
work on Karameikos, as well as map- continent of Alphatia in amazing detail
ping out Myoshima. at 8 miles per hex.
� Ricardo Matheus was an early web � Robin is our queen of 1 mile per hex
mapper, creating the Mystara’s Map maps, now covering large areas of the
Navigator for the Known World. Known World.
� Alan Derek Jones created a large set of � Eric Anondson was one of the first to
Campaign Cartographer 2 maps of Mys- remix the Known World to his own
tara. tastes.
� Francesco Defferrari developed large � Jose Ignacio Ramos Lomelin is our
swathes of the world, including world latest master cartographer, and has
maps, both Outer and Hollow. mapped out more of the world than
� Thorfinn Tait has dedicated much of anyone else at 8 miles per hex.
his life to creating the Atlas of Mystara, � Andrea Barbiero made lots of pretty
one map at a time. Hexographer maps for his Entire Party
� Mark Howard designed his own crisp Killed game group.
style, which he used to map the Known � Gary Davies remade some classic fan
World, the Isle of Dawn and beyond. maps in modern style.
� Michele Carpita has compiled a large � Mario Ciuffini expanded Thorf’s
number of exceedingly useful maps. Known World Trail Map to include
� Simone Neri has made many great Wendar, Denagoth, Heldann, southern
maps, including a highly influential Norwold, and the Isle of Dawn.
map of Norwold. � Lance Duncan applied modern carto-
� JTR created a whole series of maps for graphic techniques to the Known World.
his Gaz F series. � Josh Lawson was one of the first to
� Andrea Francolini was perhaps one of produce Mystara maps in modern styles.
the first to create a high resolution � Fabrizio Nuzzaci continues to produce
mega-map of the whole world amazing demographic maps of the
� John Calvin specialises in historical Known World.
maps for 2300 BC, as well as the Hol- � Leland Schaidle created an astounding
low Moon. series of maps covering the whole
� Mike Phillips expanded Darokin beau- world, with detailed maps of the Sav-
tifully. age Coast.
� DJ Hartel combined lots of other peo- � Jason Hibdon produced the whole
ple’s maps to create one of the earliest Known World in modern illustrated style.
posted mega maps, as well as some
and many, many more, mostly listed in the
great underground maps, and a useful
map of sea currents. Maps section at the Vaults of Pandius.
� Michael Berry mapped Glantri in great
detail at 1 mile per hex. To read more about the contributions of
� Emanuele Betti also mapped Glantri in each of these people (and others, too!),
great detail at 1 mile per hex. please visit Appendix M: Mappers of
� Matthew Fleet specialised in beautiful Mystara at the Atlas of Mystara website.
maps of Brun at 24 miles per hex.
Here’s to decades more Mystaran mapping
goodness!
29
30
31
32
worth of work is over!! We now have kian Sound map an extension of that
total coverage of the continent — all one (cutting off the northern half, of
free for everyone to use. course). Apart from that, the details
that I created for the continent (includ-
“Site Update!!!”, 11th May 1998, MML ing the Isles of Steam and the assorted
islands, ridges, and so forth) are largely
my own creation, aside from the place-
ment of Vanya’s Rest and areas covered
in the Dragon articles.
33
34
The Carnifex
I have notations at the top where I cal- and the Outer Beings
culated the distances on the HW world
map for various geographical features.
In the upper right I have notation for While I am inclined to take Selhomarr as
the size of an inch on the HW world Geoff’s most important original creation, it
map versus a 40 mile hex map, based seems clear that the gaming community at
on calculations I must have done else- large, including most of our own Mystara
where. You can also see rough lines community, probably considers Selhomarr’s
where I sketched out the mountain ancient enemy as the more significant. This
ranges and major forests, and perhaps is because Geoff took inspiration from M3’s
the most interesting detail is the hand- carnifex together with his own interest in
drawn border… Ilarnn originally was fantasy-horror and came up with the Outer
supposed to have two exclaves, but I Beings, an ancient enemy powerful enough
simplified that for the final map. This to rival the Immortals and even the Old
was in pencil, then I traced it over… Ones themselves.
the actual hand-drawn map was traced
off of this one. These Outer Beings lurk at the edges of cre-
ation, eternally trying to pry their way out
Thoughts on the original Selhomarr of their magical prison and enter the wider
sketch, 24th March 2021 confines of the Multiverse — most often by
influencing vulnerable mortals, bending
them to their own sinister wills.
The maps of Lhomarr and Y’hegg T’uhath
came a little later, in 1998 and 2000 respec- Geoff’s creation became so popular that it
tively, by which time Geoff had switched was actually even referred to in an official
over to digital cartography. D&D book. But let’s get back to the maps
35
36
37
38
39
If you noticed that 2004 had no maps listed Of course, with the nature of the commu-
above, you were correct. But in fact 2004 nity being such as it is, this was not the
saw the first of Geoff’s marked up maps of first time Geoff had worked on such a joint
Darokin, exploring the history of that project. Although I have concentrated on
nation. Most of these maps used Paul Hol- the maps in this article, in fact Geoff has
royd’s Darokin, 8 miles per hex map as a been a constant contributor and indeed
base, painting in borders to show the state leader in many fan projects, including the
of the nation at a certain point. They came Mystaran Almanacs, Gaz F, and many others.
in three stages, beginning with a collabora-
tion with Aarok Nowack in 2004, continu- But the Darokin project is significant
ing through contributions to my Darokin because it involved Geoff marking up maps,
Provinces thread of 2006, finally culminat- then others bringing them to completion.
ing with an active role in Mike Phillips’ This was a significant shift for Geoff, if you
Darokin project in 2009-2010, in which consider that in the early days he defined
Geoff provided marked up maps which himself primarily as a cartographer.
Mike then used to create finished historical
40
41
42
43
44
The corner of Davania was certainly a Once Andrew Theisen’s MS Paint-based hex
thrill, I agree. Speaking of Davania, mapping template was available, I switched
when did you start mapping Mystara? to that. I enjoyed drawing maps by hand
(and still do — all of my town and city
My very first map — in terms of something I maps are still done in that way), but the
shared with the Mystaran community — was process was very finicky. If I made a mis-
my map of the Adakkian Sound region, in take, I could simply undo it! More recently
1996 on the old Mystara Mailing List (MML). I switched to Arr-Kelaan’s Hexmapper pro-
Little did I know where that would take me… gram, which had a colour palette that more
closely matched the Gazetteer standard,
I found your original announcement, from and it didn’t require copying and pasting
October 1996… That was before my time individual hexes. I used this software for
on the MML. How did you draw your my draft maps of Selhomarr. That program
maps back then? Can you tell us a little was then no longer supported by the
about your process? designer, and most maps I create now are
hand-drawn maps of towns or cities — so
My very first maps — so all of Davania, as in some ways I came full circle!
well as Denagoth, Heldann, and an unfin-
ished project to map Skothar — were What challenges did you face during your
drawn by hand in pencil on hex paper, and mapping projects?
then inked. Because I would colour them
by hand, I was very leery of making any I’m a bit of a stickler for perfection — both
mistakes and ruining my work (each map in what I write and create. The biggest
took many hours to create), so I would pho- challenge for me, when creating a map, is
tocopy the maps and then colour in the ensuring its accuracy with respect to any
copies. I had a specific set of pencil official sources. The Davania map, for
crayons with the shades I wanted, and I example, took hours to outline in sketch
remember when my chosen colour for form against the world map from the
grasslands wore out I had to visit several Hollow World boxed set, and while I can’t
art stores until I could find an exact match! remember the formula I used to extrapolate
It took me many months during my under- each twist in the coastline into a series of
grad to complete the Davania maps. Once 8.5 x 11 sheets of hex paper (and while we
done, I stored the maps in a special folder now know the issues surrounding the pro-
until such time as I had access to a scanner jection used to make the world map in the
(first through a friend, then at work). I first place, as you have pointed out to the
didn’t have access to fancy computers at community in the past), I’m satisfied with
that time, so the files were huge and the the result.
scanning process itself took a while.
Perhaps this is another reason why I focus
I can only imagine. When did you more on city and town maps, or I’m more
change to digital mapping? liable to map out previously unknown terri-
tories, nowadays.
45
I’m still amazed at your achievement these days? Can you tell us about some
with Davania — and without computers of your current projects?
to help! Happily, the legacy of your map
lives on in every other map of the area As some people know I write short fiction
since, as we all base our work on your (mainly horror and science fiction) on top
creation. I think it would be hard to of gaming goodness. My stories have been
overstate the significance of your published by a number of magazines —
Davania map. Was it your favourite area both in print and online — but my first
to work on? love remains writing for roleplaying games.
Currently I am a freelancer with Fat Goblin
While I’m extremely proud of my work on Games (where I work on TinyD6 source-
Davania, and I see it as the project that books as well as some 5th Edition and
launched me into cartography, my favourite other products) and Sentinel Hill Press
area was Selhomarr. That was the first orig- (where I write material for Arkham Gazette
inal Mystaran setting that I developed (tech- magazine, which expands on the core
nically it’s older than Littonia, even though Arkham area setting). In the past I’ve also
I believe I posted about the latter on the written OSR compatible adventure modules
MML first), and bringing it to life in all of for Expeditious Retreat Press, too — these
its coloured hex glory (and taken even modules were also written to be easy to
further by you!) was probably my happiest insert into Mystara. More products should
mapping moment. be out later this year, including a source-
book for the Forgotten Realms that I’m
Working on Selhomarr with you was a really excited about!
lot of fun. We really should get back to
that someday! Do you have any future I still actively create material for Mystara,
plans for your maps of Mystara? and most of it is geared towards my own
campaign of 10 years. Some notable
That’s a good question! Right now my inter- projects include:
est is mainly in developing more town and
city maps — maybe I can find an easy ● The Dream World (a sub-setting loosely
program to give them a handmade look — based on certain elements of Lovecraft’s
to bring a level of added realism to the Dreamlands, but with different twists
setting that players and GMs can enjoy. As and one sub-class)
long as we have the Vaults of Pandius ● Rules for Outer Being magic (this is
(with Shawn as our steward), I’m confident more than spell lists for NPC cultists,
my work will be there for the community however)
to enjoy. But I’m open to doing more ● A detailed, investigation-heavy adventure
maps, if the muse strikes! module set in Darokin (which I do plan
to release at some point)
I couldn’t agree more. We all owe a debt
of gratitude to Shawn as our community Thank you very much, Geoff! I look
archivist. So Geoff, what are you doing forward to many more great things from
you to come.
46
Geoff’s Maps
Name Era Vaults Date Source Hex
Davania: Adakkian Sound Region AC 1000 Pandius 1996/10/10 MML 72
Davania: Izondian Deep Region AC 1000 Pandius 1996/10/?? MML 72
The Empire of Selhomarr AC 1000 Pandius 1997/11/05 Link 40
Isle of Cestia, Oceania Region AC 1000 Pandius 1997/11/26 Link 72
Denagothian Plateau AC 1000 Pandius 1997/12 Link 8
Davania: Bay of Pelatan Region AC 1000 Pandius 1998/01/25 Link 72
Davania: Vulcanian Peninsula Region AC 1000 Pandius 1998/03/13 Link 72
Davania: Lost Valley Region AC 1000 Pandius 1998/03/13 Link 72
Davania: Jungle Coast — Aryptian Sa- AC 1000 Pandius 1998/05/11 Link 72
vannah Region
Davania: Aryptian Region AC 1000 Pandius 1998/05/11 Link 72
The Heartlands of the Heldann Free- AC 1000 Pandius 1998/??/?? Map 8
holds
Continent of Lhomarr, c. BC 7500 BC 7500 Pandius 1998/07/28 Map 48
The Kingdom of Littonia AC 1000 Pandius 1998/08/06 Map 8
The Dominions of Norwold, AC 1015 AC 1015 Pandius 1999/12/15 File 24
Y'hegg-T'uhath, circa BC 7100 BC 7100 Pandius 2000/03/18 Map 24
The Dark Shire AC 1000 Pandius 2000/08/17 Map 8
Thyatian Hinterlands, AC 1017 AC 1017 Pandius 2001/01/17 File 24
City-State of Kastelios, AC 1018 AC 1018 Pandius 2001/08/28 File 8
Map of the Kingdom of Arkan and Im- AC 1018 Pandius 2001/08/30 Link 24
mediate Vicinity
Island of Qeodhar AC 1018 Pandius 2002/02/14 File 24
Island of Qeodhar AC 1018 Pandius 2002/02/14 File 24
Physical Map of Southeastern Brun (c. BC 2000 Pandius 2002/11/16 Map 24
BC 2000)
Legend of the Bronze Warrior — AC 1018 Pandius 2003/06/28 Map 1
Threshold and vicinity
The Island of Mykonos AC 1019 Pandius 2003/12/13 File 1
Darokin, c. AC 700 AC 700 Pandius 2004/11/16 File 8
Northern Wildlands AC 1000 Pandius 2005/11/04 Map 8
Darokin, c. AC 700 AC 700 Pandius 2006/02/03 Link 8
Kingdom of Littonia AC 1000 Pandius 2007/01/31 Link 8
Mogreth Locations Pandius 2009/01/20 Piazza 8
The Empire of Selhomarr, 1000 AC AC 1000 2009/03/11 Link 40
Annurios AC 1000 2009/03/14 Link 8
47
48
A Karameikos adventure
for 2-4 characters of levels 2-4.
INTRODUCTION BACKGROUND
This article includes a short investigative In a cave in the Chernye Gora wilderness
adventure, Cry Wolf!, set in the village of lies the lost hideout of the Traladaran
Vandevicsny in south-western Karameikos, rebels of Commander Lishka, who were sur-
as well as a guide to that region. prised by a Hattian cavalry detachment led
by Ludwig Von Hendricks and killed to the
Cry Wolf! is an adventure for 2-4 characters last 30 years ago. At the time, it was said
of levels 2-4. It assumes that one or more that someone had betrayed Lishka to the
characters have a connection to the village invaders, but the traitor was never identi-
of Vandevicsny or its ruler – they are not fied. Actually, the identity of the traitor was
just adventurers passing by. It is also an uncovered a few months ago by two villag-
investigative adventure – the characters are ers of Vandevicsny, who are blackmailing
not required to fight to successfully handle him. Then, a werewolf struck near the vil-
most encounters. lage, killing a sheep or two. Using the para-
noia created by the werewolf attack as a
The adventure is based on the “Cry Wolf!” cover, the traitor killed one blackmailer
adventure hook by Sean Meaney. It draws while the other was away, then ambushed
further inspiration from two crime novels: the other before he could return to the village.
“Fiori alla Memoria” by Loriano Macchiavelli
and “L’homme à l’envers” by Fred Vargas. There are several complications in the plot.
First, a messenger from Radlebb Keep
arrives soon after with notice of a bounty
on the werewolf’s head – delivery at Fort
Doom! The PCs – and everyone else at
Vandevicsny – know this means the were-
49
Second, a local werewolf clan from the Cleric: The traitor and assassin, acting as
Vukodlaka Les will move in to help the Vicar of Vandevicsny, will ask a PC cleric of
werewolf in Vandevicsny, a mere cub who the Church of Traladara to investigate – he
is almost defenseless against experienced thinks the PC is an incompetent novice and
adventurers. They may help shed the blame will help clear him of any blame by catch-
from the cub, or contact the PCs with infor- ing the werewolf (or by getting killed trying).
mation, but the werewolves can also
become opponents that the PCs cannot Magic-User: If the PC Magic-User is native
hope to win against. to Vandevicsny, he is likely an apprentice
of Lord Gustav Vandevic, since the lord is
Third, the second victim was well known the only wizard in town. He will be asked
for womanizing, and several villagers are by his master to assist with the investigation.
thought to have been cuckolded by him,
and therefore had reason for killing him. Lycanthrope: The lycanthrope PC has been
This makes the list of suspects much longer discovered and imprisoned, even though
than what initially appeared. he likely didn’t kill anyone. Lord Gustav
follows the old saying – it takes a thief to
Finally, the main villain of the adventure is catch a thief – and offers the PC to
posing as a mid-ranking priest of the commute imprisonment with banishment in
Church of Traladara, and will use his posi- return for help with the investigation. Alter-
tion to misdirect the investigators. natively, if the PC is living among the
humans of Vandevicsny, he may want to
quickly close the case, to avoid a lycan-
thrope hunt that might endanger him.
While able adventurers may simply find
themselves recruited as deputies to help Elf: The Radlebb Woods are the home of
the local constable with an investigation the Callarii, and a lycanthropic plague
that is clearly beyond his skills, some types would be a catastrophe for the elven folk –
of adventurers may have additional motives not mentioning the fact that it could lead to
to embark in this quest. a new Silver Purge and hostility between
humans and elves. Thus, any Callarii Elf PC
should be interested in catching a murder-
ous lycanthrope. Moreover, one of the PC’s
relatives might have died of lycanthropy in
the Silver Purge age (that would make it a
grand-uncle or someone equally near to the
PC’s generation).
50
In the initial part of the adventure, the PCs The PCs are summoned when the constable
become aware of the werewolf threat. They and other people, including the local priest,
can collect information from several Mihas Plesu, have already arrived on the
sources, including the crime scenes of the scene. Mihas Plesu is the real culprit, but is
first murder, the site of a werewolf attack adept at masking his true intentions (he’s
on livestock, and a Darine carnival. During been posing as a priest of Halav for years!),
this stage, the PCs may also want to inter- and comes readily to the scene of the crime
view the locals, looking for witnesses and to further confuse any trace he might have
potential suspects. left, such as his scent.
51
A very successful skill application (4 points ial: Dorinel has a unibrow, and generally
or more beyond the required score) allows looks feral and wolfish, even more than his
the PCs to detect specific differences relatives – who all look fairly roguish.
between these tracks and those at the
murder scene. Thus, a mob of frightened villagers decides
that Dorinel is the werewolf, and seizes
Finding the tracks earns the party 100 XP, him with the intention of cutting his
and detecting the differences earns another stomach open – according to another local
200 XP. superstition, werewolves in human form
have hair inside their bodies rather than
Scene 3: The Darine outside.
52
53
Time
Day 4, evening
Location
Woodlands around Vandevicsny
Clues
The werewolves claim their friend did
If the PCs have been following the were- not kill the two victims.
wolf’s tracks, they find that the tracks sud- Events
denly become more difficult to follow just If the PCs try to track down the fleeing
before the ruins, and they cannot discover werewolf, they are intercepted by a
whether Plautianus continued along the pack of werewolves.
road or cut into the forest. When they
check the runic circle, they find Capraru’s It takes the party the rest of the day after
body. the end of their meeting with Foltchaín to
find the tracks of Plautianus, which lead
A local PC with appropriate skills will know into the forest. When the darkness falls, or
that the faeries are believed to inhabit the when the PCs are about to retrace their
mound, as well as a suitably silly way to steps and retreat to Vandevicsny, were-
evoke them (like making the circuit of the wolves from the pack of Vukodlaka Les sur-
mound jumping on the left leg while round them.
singing a specific passage of The Song of
Halav that tells of Halav’s first encounter One of them, a grizzled Traladaran were-
with Zirchev). wolf, Vasile, tells them curtly that Plau-
tianus, like the Vukodlaka folk, does not
Foltchaín, a Sidhe noble, lives indeed in the kill humans, and specifically did not
mound with his small court. The Sidhe murder Matai or Emil -- two of their own
have seen the murder scene, and know that followed him from the woods during his
54
Time
Day 5 or later
Location
Vandevicsny
Clues
The second victim was well known for
womanizing, and several villagers might
have been plotting revenge.
55
between 20 and 30 years old, and all three likely, they will try to contact the third
had indeed brief flirts with Capraru. friend, who lives near the Chernye Gora.
Teodor’s cabin lies near the healing spring,
If the PCs ask the herbalist about Chernye and the PCs will need to use it as a starting
Gora, he will tell them of a water spring fre- point in their search for Teodor.
quented by hunters, reputed to have
healing properties. Matai used to bring When they reach the Chernye Gora, they
back some of the healing water to several discover that the “healing spring” simply
people, including the herbalist himself, produces sulfate water (with a pungent
Brezeanu and the Vicar, Mihas Plesu. He odor). If the PCs look for tracks in the vicin-
also knows that a third person, someone ity of the spring (at a -4 penalty), they find
who did not live in the village, also went a set of week-old tracks leading to a ledge.
with the two villagers on their hunting trips. Climbing down the ledge, they can find a
Emil Yonescu also says that Brezeanu or cave entrance, hidden from view by plant
Plesu might know this person, Teodor, a overgrowths.
woodsman who lives in a cabin near the
slopes of Cheryne Gora. Old weapons and equipment are stored in
the small cave complex. An Appraisal or
Discovering each of these items of informa- Weaponsmith check (or another appropri-
tion yields 100 XP to the party. ate skill) tells the PCs that the weapons
have been left unattended for decades,
Note that, at this point, the herbalist should probably since the foundation of the Grand
not be a suspect – he is a short, middle Duchy. It is easy to understand that
aged man who does not match Foltchaín’s someone has been here recently, and that
description at all. Brezeanu and Dalakis are objects have been moved around. A Local
the primary suspects, at this point, but their History skill check will allow the PCs to
relation with Matai is obscure. link the cave to Lishka’s insurgents and
their tale. A very successful roll will also
Scene 8: Chernye Gora allow them to remember the part related to
the traitor who was never discovered.
Time
Day 6 or later Otherwise, the PCs can rely on Lord Gustav
Location Vandevic for antiquarian lore, or on the
Chernye Gora Vicar – though the latter will just relate the
Clues most basic information, claiming he was
There’s a cave on the slopes of Chernye too young and did not join in the political
Gora; old weapons and equipment are events of that time. Discovering each piece
stored there; connection to Lishka. of information earns the PCs 100 XP.
Events
Attack by two large boars. While the PCs are looking for the cave, or
when they come back, two large boars will
The remaining part of the investigation is attack them. The animals are unusually
driven by the actions of the PCs. Most large, and seem determined to kill the PCs,
56
rather than just chasing them away – they If they arrive by Day 6, Teodor is missing.
are actually controlled by Mihas Plesu, who If the PCs wait for him, he returns home in
is trying to kill off the PCs, now that they the evening, having been off to Sulescu for
have proved to be so dangerous. It is possi- the last week. He knows nothing of the
ble to evade the chase by climbing on trees, events that have transpired, but knows of
or the PCs can simply face the boars in Lishka’s cave, and tells the PCs that Emil
combat. had discovered a journal, and was going to
blackmail the Mihas Plesu, who had
Opponent: 2 large boars, HD 3+3*, AC 6, betrayed Lishka years ago.
Atks 1, dmg 2d4+1; XP 150.
If the PCs arrive during Day 7, they hear
the noise of battle. They arrive in time to
Scene 9: The Traitor see Mihas kill Teodor, and must face him in
combat.
Time
Day 6 or later If the PCs arrive by Day 8 or later, they find
Location only Teodor killed. An exam of the body
Vandevicsny will let them conclude (with a Medicine or
Clues similar skill roll) that Teodor has been dead
Closing up to the people who know of for a day at most.
the third friend and of the discovery of
the Chernye Gora cave, as well as the When they come back to Vandevicsny, they
description from the Sidhe, only the can easily find that Petru Brezeanu has not
priest can be suspected. left the village, while Mihas Plesu has just
Events returned from Ourosco.
Fight with the traitor while he tries to
kill the third friend. In any case, the final proof lies in Lishka’s
journal, which is now locked in Mihas’
After the discovery of the cave, it is clear chest at the priests’ quarters of the Church
that Simion cannot be the murderer, since of Traladara.
he is too young. Petru Brezeanu and Mihas
Plesu are about the only people who match Opponent: Mihas Plesu, C5 of Orcus; 300 XP.
the description of the assassin, and are old
enough to have been involved in the war.
57
When the PCs capture or kill Mihas Plesu, This section describes the NPCs involved in
the adventure ends. The party receives the the adventure. Other NPCs useful to enrich
congratulation of Lord Vandevic, as well as the description of the Southern Radlebb
a goal bonus of 500 XP for each character. region can be found in the gazetteer part of
this article.
Their findings, though, cause great turmoil
in the Church of Traladara. The discovery Mihas Plesu, the Traitor
of Mihas’ true nature follows in short time,
leading to an increased awareness of the Cleric 5 of Orcus, C, Age 56
threat of the Dark Triad cults. AC 5 (3 vs demihumans), HP 21.
Str 12, Int 13, Wis 15,
Then, the party may be involved in the Dex 10, Con 9, Cha 14.
exploration of the dark heart of Southern
Radlebb, as well as an entire campaign to Weapon Masteries:
end the threat of the Boar of Radlebb Skilled: Mace; Basic: Staff.
Wood and the Dark Triad’s hold on the region.
General Skills: Religion (Church of Tral-
adara) 15, Ceremony (Orcus) 15, Religion
(Dark Triad) 15, Ceremony (Halav) 15,
Knowledge of the fief of Vandevicsny 13.
Spells:
Protection from Good, Cure Light
Wounds, Silence 15’ radius, Confuse
Alignment
58
59
Weapon Masteries: Basic: Dagger, Short bow. Weapon Masteries: Basic: Dagger, Staff.
General Skills: Animal Empathy 13, Jug- General Skills: Knowledge of the Black
gling 14, Dancing 14, Storyteller 13. Eagle Barony 14, Stealth (Forest) 11,
Knowledge of Magic 14.
Languages: Traladaran (Darine dialect, native).
Languages: Thyatian (native), Trala-
Equipment: Leather armor, 6 daggers. daran (14), Cruth Orcish (14).
60
61
A GUIDE TO Strolojca
62
63
64
65
66
67
The lord of Darinov is an elderly but cheer- The highest ranking representative of the
ful man, and the head of one of the major Church of Traladara in this region, Joszef
surviving noble clans of Traladara. While Kazmarek is a middle aged priest from
he is not entirely incompetent as a ruler, Vandevic. His family originally came from
and tries to remain popular with the Demiatic, but moved to Vandevicsny after
common folk, Moubotka’s favorite activity the Traladaran conquest. Even though he is
is partaking and organizing banquets and formally Patriarch of Ourosco, he resides in
feasts, which absorbs a large part of the Vandevicsny. Patriarch Kazmarek is consid-
domain finances. He is also extremely fond ering the endeavour of Lucius Lentulus – he
of his only son, Iajo, which makes him would like to see Demiatic restored, but
blind to Iajo’s shortcomings. not dominated by the Church of Karameikos.
Son of Petr Moubotka, Iajo stands to inherit Taras is a wandering priest of the Church of
a large fief with a solid economy based on Traladara. From his base in Vandevicsny, he
fishing, agriculture and logging. However, makes a regular tour of lesser settlements
he is not at all ready for the role of landed (homesteads, logging camps, etc.) between
lord, as he is totally naive. He is also not Vandevicsny and Ourosco. A friendly, stout
especially brilliant, and will make a medio- man always wearing the distinctive brown
cre ruler at best. Iajo shares his father’s love robes of the priests of Traladara, Father
of banquets, but not his organizational drive. Taras will generally help fellow travelers
with advice and company – and healing
magic, if needed.
Lord Crispus Lucanus
Lucius Lentulus
Seneschal of Ourosco, F2, C
The Seneschal of Ourosco is a Thyatian man Squire of the Order of the Three Suns,
from a family of low-ranking bureaucrats owner of the Duke and Knight Inn, F5, L
specializing in the administration of small
fiefs (one of his cousins holds a similar posi- Lucius Lentulus is a former adventurer,
tion in a fief in eastern Darokin). He is thor- about 35 years old. Born in Port Lucinius,
oughly corrupt, and exploits his master’s he moved with his family to Karameikos
shyness and odd reputation to steal tax when he was very young and considers
money and put the blame on Lord Ourosco. himself a Karameikan rather than a Thyat-
68
69
Prehistory
The Vaults
70
2400 BC The Fomori leader, King Indech The Summer Queen calls upon the previous
Fota, is persuaded by his advisor, Mug bargain she had made with the Fir Bolg
Caith, that the Sidhe have a land beyond leader Erc Fechtnach. Erc’s son, Nimeth
the rainbow (Tír al stuaigh nime) that is mac Eirc, leads a Fir Bolg army against the
free from the wasting malady that is affect- Fomori. In a duel with Béimnech, he
ing the Giants. Indech sends ambassadors manages to dislodge Humbaba’s Glaring
71
Eye from the Fomor champion’s eye socket Obd kills Indech Fota in battle, and the
with a slingshot, kills him, and uses the Eye Fomori retreat to Brun. [Cét-cath Atha
to lay waste to the Fomorian army [Cath Mhara/First Battle of Ath Mhara]
Fingail/Battle of Fingal].
2100 BC Aranea found Aran.
King Ildech flees west across the land
bridge to Brun, bringing with him thou- 1750 BC Taymor is destroyed in a cataclys-
sands of surviving Fomori and Asyidhi slaves. mic volcanic event that sinks the Taymoran
heartlands.
In Brun, the Fomori settle in the Altan
Tepes mountains3. Led by their own sorcerer king, Crom Liath,
the Fomori return to the Isle of Dawn,
2300 BC Antalians (Dunael) arrive in the attack and defeat the unprepared Fir Bolg,
Isle of Dawn, and settle among the Fir Bolg, killing their king, Umor mac Obd. Umor’s
mostly in the coastal areas. son, Genann mac Umoir, retreats south, for-
tifying Dun Geanainn (Dungannon). The
2200 BC The Taymoran civilization Dunael are subjugated by Crom Liath. [Cath
expands northwards, entering in contact Tánaiste Atha Mhara/Second Battle of Ath
with the Fomori. Initial contacts are hostile, Mhara]
and the Taymoran armies, supplemented
with Sheyallia mercenaries, route the
Giants. In awe of the Taymorans’ magical
prowess, King Ildech agrees to pay tribute
to the northern Taymoran sorcerer kings. The Kingdom of Dawn
Giants are sent to build megalithic for- and the Isle of Night
tresses for the Taymorans. The cult of
Tanyt spreads among the Fomori, while 1700 BC Glantrian cataclysm.
that of Sethlans (Wayland) wanes.
Antalian Northmen migrate to the Isle of
2100 BC In spite of the flight from Gand- Dawn. The Northmen, led by Harald Tor-
har, the Giants’ malady does not improve. mundsson, raise an army of Dunael, but are
Indech Fota, counseled by the High Priest defeated by the Fomori’s superior strength
of Tanyt4 Máel Aidche, leads a new Fomor and magic after a few years. Harald Tormu-
army to the Isle of Dawn, enlisting the help ndsson dies, and the Northmen disperse
of Taymoran wizards and the Tanyt priest- and settle along the coast, paying tribute to
hood. Rather than fighting another bloody the Fomori king Crom Buidhe mac Crom
war, Ildatach Samrigain removes the Sidhe Liath.
Protectorate from the mortal world. The Fir
Bolg, led by Obd mac Deled ua Neimidh, During the war, Crom Buidhe brings Trolls
grandson of Nemith, fight back the Fomori. from the Northern Reaches to supplement
his army, then releases them into the mires
3 See “Land of the Fomorians” by Giampaolo Agosta
between modern Dunadale and Westrourke.
4 Nyx, see “The Taymoran Pantheon” by Giampaolo
Agosta
72
1600 BC Most Antalian Northmen leave the On the site of the battle, Fiacha mac Gean-
Isle of Dawn, and settle in Ostland. Jarl ainn founds Dun na Dáil, the Fort of the
Hruthrek settles in Helskajord (called Dun Assembly, as the capital of a new allied
na nGall by the Dunael) and the nearby area.polity comprising Fir Bolg, Humans, and
Gyerians. Fiacha mac Geanainn becomes
Fiacha mac Geanainn of the Fir Bolg the High King of the Rígdacht na Comhaire
obtains the help of the Fir Gallein (Gyeri- (Kingdom of Dawn).
ans) of the Fengallen Marsh. The Fir Gal-
lein, traditionally seen as non-threatening The Summer Court returns to the mortal
by the Fomori, who often employ them as world from their centuries-long exile.
jesters, act as go-betweens allowing Fiacha
to contact Jarl Hruthrek of Helskajord and 1500 BC With the death of the last king,
the Dunael chiefs. A coalition is formed, Crom Buidhe, Fomori leaders Máel Ega and
which expands to also include the Centaurs. Máel Oighidh once more begs Tír Tairngire
The allied army defeats the Fomorians in a from Nyx. Nyx accepts their plea, but
massive battle along the coast of the exacts powerful promises from the Fomori
Eastern Sea of Dawn. The Fomori, deci- chiefs -- they will serve her until their own
sively defeated, are forced to flee under- fortress will be completed in Tír Tairngire.
ground to the Shadowdeep, since the land
bridge to Brun is no more [Cath na Sé Nyx takes the mortal form of a beautiful
Slóig/Battle of the Six Armies]. young girl, and travels to the Summer
Court, endearing herself to Queen Ildatach.
Nyx’s avatar tricks Ildatach Samrigain into
leaving her rule Tír al stuaigh nime for one
day. Nyx then imprisons the Summer
Queen in a Entropic plane of temporal
stasis of her own design, and rips Tír al
stuaigh nime from the spirit plane.
73
a powerful Warrior Sidhe, Dunn, estab- Contacts with Nithia and Alphatia cause
lishes the Winter Court and the Four internal unrest in Comhaire, leading to the
Hidden Fey Cities in the Isle of Dawn, fragmentation of the kingdom. Derdriu nic
taking the mantle of the Gaimrig (Winter Daill, an Alphatian-trained Dunael sorcer-
King). ess, founds the splinter kingdom of Deir-
dren, which breaks away from Comhaire as
1200 BC Asgall mac Ìomhar Ua Ruairc, a the conflict between the Gall-Dunael and
descendant of Jarl Hruthrek of Helskajord, the Fir Bolg intensifies, with numerous cat-
founds the polity of Dál Ruairc, which tle-stealing raids ending in bloody feuds
remains part of the Rígdacht na Comhaire, among the lesser kings. The Ua Ruairc
but increasingly challenges the rights of the kings are replaced by the Dunael Finnegar
High Kings. With the decline of the Fir mac Domnaill, who is able to control the
Bolg, the Ua Ruairc achieve the rank of feuding clans. After twenty years of reign,
High King within one century. Finnegar, fearing the encroaching of the
two superpowers, Nithia and Alphatia, con-
1100 BC Nithians under Prince Ramen- sults the Immortals. He builds Finnegar’s
hotep establish the colony of Thothia on Watch, then disappears never to be heard
the Isle of Dawn. This is the eastern extent of again (he failed his quest for Immortal-
of Nithian colonisation. The Nithians absorb ity). The Ui Domnaill dynasty continues
or enslave the local Asydhi, transporting with his heir, Conall mac Fhionnagair.
large numbers of them to Nithia proper.
698 BC Civil war breaks out in the Nithian
1000 BC Alphatian Landfall. Empire following the secession of the
Nithian dominions located on the eastern
994 BC Reign of Tokoramses V of Thothia shores of the Isle of Dawn, headed by the
and High King Dubhgall Ua Ruairc. pharaoh of Thothia.
800 BC The Trueflower Elves reach the Isle 620 BC Conchobar Ua Domnaill, the
of Dawn and settle there, not following seventh and last High King of the dynasty,
Eyrindul to Alphatia. is killed by Nithian mercenaries in the
employ of Derdriu nic Daill. An eccentric
780 BC After years of adventuring, the and increasingly erratic king, Conchobar
bard Dallbard mac Crubach retrieves the attempted to kidnap the sorceress and
artifact that will later be known as the Harp marry her, leading a raid on Deirdren
of Turlock and reaches Immortality as Tire- which resulted in a spectacular failure. The
sias. Before leaving the Isle of Dawn, Dall- Ui Ruairc, at the instigation of their chief
bard prophesied the enslavement of the bard, Toirdhealbhach, take advantage of
Dunael. the death of the king to name their leader,
Fingal mac Oengusa, as High King, in oppo-
700 BC The Nithian colonists in Thothia sition to Conchobar’s younger brother
turn away from the Entropic faith of their Crinan Ua Domnaill. Unknown to them,
homeland and increasingly turn to a new Toirdhealbhach also instigates the Fir Gal-
form of mysticism. lein, traditional allies and neighbours of the
74
75
190 BC Alphatia completes its conquest of 130 AC Leontius III Isauricus pursues a
Thyatis further expansion in the Boglands, with
limited success. The Empire absorbs Caer-
2 BC Thyatians rebel, expel the Alphatians dania as a direct dominion.
and invade the Isle of Dawn, with the
support of the Dál Arden kings. Dál Arden 150 AC With the consolidation of the
(now Caerdania), Dál Ruairc (now Alphatian and Thyatian hold on the Isle of
Westrourke), Helskajord, and most of the Dawn, the Leprechaun hero Iubadan
Fir Bolg and Fir Gallein territories fall decides to open relations with the Empire
under the sway of Thyatis. of Thyatis. Faylinn becomes the Sixth
Hidden City.
76
339 AC Second Caerdan War of Independ- Bogland and conquer Dunadale, leveraging
ence, Caerdania fully reabsorbed into the a concurrent insurrection of Dunael inde-
Empire. pendentists. During the next twenty years,
however, the Thyatian military governors
400 AC Dlochtán’s tale of Aran raises the fail to address the rebels’ wish for inde-
curiosity of displaced fey. A group, led by pendence, losing their support.
the sprite Geilt Airdrech, settles among the
Aranea. These desperate faeries, having 520 AC Empress Tylari I of Alphatia
seen the destruction of the Huldrafolk and retakes the Boglands and negotiates with
the Bog Wars, turn to the Immortal Arachne the Dunael independentists for the forma-
Prime to return to "Tír na stuaighi nime". tion of the semi-autonomous Confederation
Arachne Prime gives them a way to return, of Dunadale.
and the gift of spiders. However, the entro-
pic energies and accelerated time of the Isle 541 AC Emperor Justin Doranius once
of Night transform the faeries into Night more brings the Thyatian armies to besiege
Imps (the Isle of Night’s version of Wood East Portage, but is killed in battle against
Imps). Dlochtán, enraged by the fate of the Alphatian and Thothian armies.
Geilt and her followers, becomes an exile. Emperor Alexis II negotiates peace with
limited territorial concessions to Alphatia.
450 AC The exiled fey, bitter and turned to
evil, but too proud to deal with the Immor- 544 AC Baron Magnus Furmenglaive, a
tals, form the Unseelie Court (Tech Deórad) powerful necromancer, turns the table on
in the Shadow Coast, led by the Rígan Daill the Wild Hunt. Using werewolves as
(Queen of Darkness). Dlochtán serves as hunters and undead and outer planar serv-
her chief hunter and minister of war, under ants as baiters, he closes down on the Fer
the name of Fer Benn, the Horned Man. Benn and kills him. This gives him the
The Wild Hunt troubles the Shadow Coast power he needs to set in motion plans that
for more than a century. will change the fate of the Caerdania region
and the Furmenglaive family forever.
Northmen raiders attack settlements on the
north-western coast of the Isle of Dawn. 551 AC Magnus Furmenglaive dies. His
Some pirate coves and shadow ports are descendants are cursed with lycanthropy.
founded at this time by the raiders.
600 AC The population of Borydos is reset-
490 AC Thyatian agents in Dunadale culti- tled in the Isle of Dawn by Emperor Lucius
vate rebellious elements among the local IV Monomachos.
population, fostering hostility against Alpha-
tian class boundaries and between humans 660 AC Gabrionus II Tatzianes fortifies the
and non-humans (particularly Fir Bolg). Thyatian holdings of the Isle of Dawn.
500 AC Formation of Meridiona and Sep- 773 AC Alphatians invade Thyatian terri-
tentriona by Emperor Cornelius Doranius. tory on the Isle of Dawn. They overrun
Thyatian armies push deep into the much of its northern head over the next
77
few years, and are stopped only by the ring 959 AC Alphatian attack on the Thyatian
of fortifications outside Newkirk. In 780 possessions in the Isle of Dawn.
they besiege Kendach, and despite the
forces Emperor Marcus II personally leads 960 AC Spike Assault, death of Gabrionus
to its relief, it soon falls. The Emperor V, ascension of Thincol and reconquest of
manages to stabilize the situation, maintain- the Isle of Dawn territories by Thyatis.
ing Thyatian control over the region
around Newkirk, the Redstone peninsula, 1000 AC The present day.
and West Portage. During this period the
region of the Shadow Coast largely falls
into wilderness, with only a few scattered
settlements still maintaining ties to Thyatis.
NATIONS AND PEOPLES
795 AC General Giovanni Porpora is dis-
patched to the Isle of Dawn with minimal Ethno-linguistic groups
forces. He supplements them with Dunael,
Northmen and goblinoid mercenaries, and
in four years defeats the Alphatians, forcing This section presents an overview of the
them back to the old borders. He goes on main ethno-linguistic groups present in the
to become Emperor. Isle of Dawn. To provide a useful resource
for players, naming patterns are also pro-
800 AC Emperor Giovanni Porpora restores vided. The assumption made here is that
imperial authority on the Shadow Coast. the Fir Bolg, Dunael humans, Gyerans and
Centaurs of the northern half of the Isle
share the same language, albeit with differ-
ent accents and dialects, due to their partici-
pation in the Kingdom of Dawn, and their
The Modern Era long fight against the Fomorians before that.
However, slightly different name selections
900 AC The Thyatians conquer several are provided to try and better differentiate
areas of the Isle of Dawn, and build and the various groups.
settle the city of Oceansend in Norwold.
Alphatians
904-907 AC Alphatia retaliates, leading to
the Second Bog Wars. Emperor Gabrionus The Alphatians arrived in the Isle of Dawn
IV Prothemian calls the Northmen of Ost- soon after Landfall, having been invited to
land, Vestland and Soderfjord to help, Mystara by the Nithians. They rapidly con-
promising them land grants along the coast. quered the Isle and, following the fall of
Numerous Northmen communities are Nithia, absorbed Thothia as a vassal
founded, including Nordvik, Tromsheim, kingdom of their empire. There are many
Viksdalen, and Ytre Ystrebo. Alphatian-descended people in the Isle of
Dawn, primarily in the towns and country-
sides of the eastern coast.
78
79
Fomorian male names: Béimnech, Buarai- Gyeran female names: Caince, Cerc, Corr,
nech, Cíocal, Conaing, Crom Buidhe, Crom Échtach, Énlaith, Gercc, Íall, Lachu, Ladar,
Liath, Elatha, Indech, Lénaid, Máel Aidche, Meróc, Naescu, Ríabóc, Scréchóc, Séig.
Máel Ega, Máel Oighidh, Máel Caith, Mug
Aidche, Tethra. Structurally, Gyeran names follow the same
patterns as those of Dunael humans.
Fomorian female names: Ceithlenn, Gainne.
Kobolds
Goblins
Kobolds were introduced to the Isle of
Like other goblinoids, the goblins were Dawn by Thyatian general Titus
imported to the Isle of Dawn as mercenar- Andronikos, who hired them as mercenary
ies, particularly by Thyatian general Gio- auxiliaries. They eagerly embraced the Thy-
vanni Porpora, who made extensive use of atian language and culture.
goblin archers and wolfriders as auxiliaries
in support to his limited Thyatian troops. Kobold names: in the Isle of Dawn, kobolds
Modern goblins in the Isle of Dawn mostly use Thyatian names and surnames,
speak Dunael, and larger clans claim although many also have a shorter (one syl-
descent from heroes and veterans of Gio- lable) nickname that is used only within
vanni Porpora’s army. their clan.5
80
81
82
Dunberry
This locale takes its name from an old
Dunael fort, Dun ar Barra, "the Fort on the
Hill".
83
84
Historical Characters
Dlochtán. Sidhe rogue adventurer, discov- Crom Buidhe. Sorcerer King of the Fomori-
erer of Aran. Later, the Fer Benn (the ans, succeeded his father Crom Laith.
Horned Man), leader of the Wild Hunt and Defeated by the allied forces of the Fir Bolg,
right-hand-man of the Unseelie Queen. Dunael, Fir Gallein, and Centaurs in the
Battle of the Six Armies.
Dunn Gaimrig, the Winter King. Warrior
Sidhe, founder of the Four Hidden Fey Crom Liath. Sorcerer King of the Fomori-
Cities and the Winter Court, successor to ans, succeeded Indech Fota and defeated
Ildatach’s Summer Court. the Fir Bolg king Umor mac Obd.
Geilt Airdrech. Displaced fey, first of the Indech Fota. Fomorian king. Killed in the
Night Imps. First Battle of Ath Mhara by Obd of the Fir
Bolg.
Huldra. Frislander fey queen13.
Máel Aidche. Fomorian priest of Tanyt (Nyx).
Ildatach Samrigain, the Summer Queen.
Lost Sidhe Queen, imprisoned by Nyx. Máel Ega. Fomorian leader and, later,
Stygian Giant Lord.
Iubadan. Leprechaun hero, founder and
king of Faylinn, the Sixth Hidden City14. Máel Oighidh. Fomorian leader and, later,
Stygian Giant Lord.
Rígan Daill, the Unseelie Queen. Leader of
the exiled fey in the Unseelie Court of the Mug Caith. Advisor to King Indech Fota.
Shadow Coast. Fomorian shaman.
Marco Dalmonte
14 Canonical settlement and character, from PC1: “Tall
85
Genann mac Umoir. King of the Fir Bolg, Derdriu nic Daill. Alphatian-trained
founder of Dungannon (as Dun Geanainn). Dunael sorceress, founder of Deirden.
Nimeth mac Eirc. Fir Bolg chieftain, Finnegar mac Domnaill. Dunael chieftain
defeated the Fomorian champion Béimnech and later High King of Dawn, left on a
in a duel at the Battle of Fingal. quest for Immortality after founding the Ui
Domnaill dynasty. Never achieved Immor-
Obd mac Deled ua Neimidh. Fir Bolg tality, but created the fabled Finnegar’s
chieftain, grandson of Nimeth mac Eirc, Watch monument.
defeated the Fomorian King in the First
Battle of Ath Mhara. Lugaid Aignech. Dunael warlord during
the Kingdom of Dawn civil war, founder of
Umor mac Obd. King of the Fir Bolg, son the Carrac Derg petty kingdom.
of Obd mac Deled, defeated by Crom Liath
of the Fomori.
86
Dubhgall Ua Ruairc. High King of Dawn Tylari I. Empress of Alphatia, allowed the
at the time of the Alphatian Landfall. formation of the Confederacy of Dunadale.
87
88
Few encounters need modifications in this The premise of this adventure makes it very
adventure. The initial kobold lair is a bit easy to adapt -- the Pyramid of Shadows is
disconnected from the rest of the adventure, essentially a prison for a powerful magic
and serves as an introductory hook. It can user (a Warlock in the original). That
be kept or removed as necessary, without makes the adventure a collection of encoun-
intruding too much in the main adventure. ters that do not necessarily share much
The Cathedral of Shadows encounter is from a thematic point of view, since the
perhaps the only one that might require a idea is that a number of monsters and NPC
true reskinning, since the vampire spawn groups have accidentally stumbled in the
and the dark creeper are somewhat unex- pyramid and became trapped there. The
plained (e.g. there is no vampire master to main exceptions are the main dramatis per-
complement the spawn). sonae, which would be better recast as
Nithians or Thothians -- particularly the
89
Sources
90
91
type, but not by terrain or level. ObviouslyThen it should be determined what kind of
it’s my personal classification. encounter it is. The Basic Rules DM’s Guide
(page 22) and the Rules Cyclopedia (page
The Rules Cyclopedia tables are instead 93) have a Monster’s Reaction Chart. The
divided by Dungeon or Wilderness, then by Basic set’s one may have up to three rolls
environment, then with subtables by type to determine what the creatures will do,
of creatures. The AC9: “Creature Catalogue” while the Rules Cyclopedia has only one on
has just a Creature Type Index and a 2d6, but I have simplified it to one roll on
Habitat Index. The 1993 Creature Catalog 1d12, the outcome of the uncertain and pos-
has ‘Wilderness Encounters Tables’ by sible results should be determined by the
terrain types (including dungeon / under- PC’s actions.
ground). My list in this article, however,
also includes creatures from the Classic, Table B: Monsters reactions
Blackmoor, Savage Coast and Thunder Rift
1d12 roll Result
modules, plus some special creatures from
the Vaults of Pandius and a limited number 1-2 Immediate Attack
of AD&D creatures which were mentioned 3-5 Possible attack, menacing
in Mystara AD&D material or used in fan
works. 6-8 Uncertain
9-11 Possibly friendly
The Chances of encounters are detailed in 12 Friendly
the Rules Cyclopedia page 92 with a 1d6
roll by day and 1d12 by night. An encoun-
ter occurs on the following results depend-
ing on the region (categories simplified by
the author):
Encounter
Region occurs if 1d6
roll equals:
Inhabited 1
Borderland, sea
1-2
or air
Wilderlands 1-3
92
93
94
95
Table E2 Shapeshifters
96
97
98
99
Notes to Table E5
† Technically a sort of starfish living in the desert, but
similar enough in behaviour to oozes to be grouped
here.
100
Table E6 Plants and Fungus Table E6B Special Plants and Fungus
101
Note to Table E7
† Not technically worms,
but gastropods.
102
103
Table E10 Lizard kin and Amphibians Table E11 Humanoids, Demihumans
and Near-humans
2d8 roll Result
2 Carnifex (M3, Pandius) First roll Second roll
1d8
3 Cay-man (CC, SC)
1 Demihuman: roll 1d4
4 Chameleon men (CC, SC)
1 Dwarf
5 Gator man (CC, SC) 2 Elf or Ee’aar (SC)
6 Kalihya (Pandius) or Serpen- 3 Halfling
tine† (Pandius) or Yuan-ti 4 Gnome
(AD&D) 2 Humanoid: roll 1d10
7 Lamara (CC) 1 Bugbear
8 Lizard man 2 Gnoll
9 Lizardkin krolli (SC) 3 Goblin
4 Hobgoblin
10 Pteryx†† or Saurial (FR) 5 Kobold
11 Sis'thik (CC) 6 Ogre
12 Troglizard (Pandius) 7 Orc
8 Troll
13 Troglodyte 9 Thoul, Troll, legacy or Fach-
14 Frog-folk (DA2) an ogre (SC) or other special
15 Newt (TR) 10 Beastman, Half-ogre or
16 Tortle (CC and SC) Half-orc or other hybrida
104
105
106
Table E13 Humans or other dominant Table E14 Intelligent monsters and
race in the area animals
107
The creatures listed in Table E14 are not Table E15A Magical creatures of land,
considered in the previous two tables lava and freshwater
because they are non-social or only par-
tially so, i.e. they tend not to form cities or
3d10 roll Result
communities, but the DM can obviously
decide otherwise and surprise the party 3 Ash crawler (CC))
with a city inhabited by medusa, dragons 4 Baric rat (B3)
or beholders. 5 Basilisk
6 Beetle earthquake (CC)
Table E15 Magical or special creatures
7 Blink dog
This table includes the non intelligent and 8 Choker Gaz8 and (CC)
non-social creatures which are often 9 Cockatrice
labelled as monsters and do not fit in other 10 Displacer beast
categories, such as giant animals. They 11 Galumph (TR)
could be of otherworldly or magical origin 12 Gargantuan
but really each one of them could have a
13 Hook beast, hook horror and
different origin. For best use of this table
hulker (CC)
I’ve decided to divide them by environment.
14 Hypnosnake (CC)
15 Lava lizard (CC)
1d6 roll Result 16 Lava fish (GAZ13)
1-2 land, lava or fresh- See Table E15A 17 Leveller elephant (AC9)
water
18 Hydra
3-4 flying See Table E15B
19 Nekrozon (Catoblepas) (AC9)
5-6 sea, swimming See Table E15C
20 Owl bear
21 Piranha bird (CC)
22 Rockfang (GAZ8)
23 Roper (CC)
24 Rust monster
25 Snake, giant marble (B3)
26 Surtaki (CC)
27 White-fang (CC)
28 Wynzet SC
29 Xytar (CC)
30 Yowler (CC)
108
109
110
111
112
113
ters takes into account their probable size. Table E17A Worms
In fact, even if giant worms and insects do
1d6 Result and sub-roll
exist on Mystara, too many encounters with
roll
them in play would be a little too weird, as
most of them are small and harmless crea- 1-2 Anellid: roll 1d6
tures. 1 Anellid, Polychaeta
2 Anellid, Oligochaeta – earthworms
The probability does not mirror at all the 3 Anellid, Branchiobdellida
real prevalence of classes and species, but 4 Anellid, Hirudinea – leeches
5 Anellid, Sipuncula
it is chosen to provide diversity, so it
6 Anellid, Machaeridia
should be changed at will by the DM.
3-4 Nematode roll 1d4
Table E17 Common Animals 1 Nematode, Dorylaimida
1d10 Result 2 Nematode, Enoplea
roll 3 Nematode, Secernentea
4 Nematode, Chromadorea
1 Annelids, Nematodes and Platy-
helminthes: worms, but of three 5-6 Flatworm: roll 1d4
different phylum. Live on land, 1 Flatworm, Turbellaria
sea and freshwater, more than 2 Flatworm, Trematoda
60,000 different species, see table 3 Flatworm, Monogenea
E17A 4 Flatworm, Cestoda
2-4 Arthropods, i.e. insects and crus-
taceans, the biggest group with
1,257,000 known species, see
table E17B
5 Bryozoa, Cnidaria, Echinoderms,
Rotifers and Sponges: five differ-
ent phylum, living only in the
seas and freshwaters, more than
41,000 different species, see table
E17C
6-9 Chordates, i.e. the ones we com-
monly call animals, from fish to
reptiles, birds and mammals,
more than 60,000 species, see
table E17D
10 Molluscs, from snails to octopus-
es, more than 100,000 species on
land and water, see table E17E
114
Table E17B
Insects, spiders and crustaceans
1d 20 Result and sub-roll
1d 20 Result and sub-roll roll
roll 4-5 Chelicerata Arachnids (100,000
1 Sea arthropods (extinct in the species): 1d20 roll
real world): 1d12 roll 15 Thelyphonida (whip scorpi-
1 Dinocaridida ons)
2 Isoxys 16 Schizomida
3 Megacheira 17 Ricinulei (hooded tickspiders)
4 Kiisortoqia 18-20 Anactinotrichida and Acari-
5 Fuxianhuiida formes (ticks and mites, a lot of
6 Artiopoda (trilobites) species, but usually very small)
7 Habelia
8 Sanctacaris 6-7 Mandibulata Myriapoda (milli-
9 Mandibulata Aquilonifer pedes and centipedes): 1d8 roll
10 Mandibulata Euthycarcinoidea 1-2 Chilopoda
11 Pancrustacea Hymenocarina 3-5 Diplopoda
12 Mandibulata Crustacea Thyla- 6 Pauropoda
cocephala 7 Symphyla
2 Chelicerata Euchelicerata: 1d6 8 Arthropleuridea (extinct)
roll 8-9 Mandibulata Crustacea: 1d12 roll
1 Dibasterium and Offacolidae 1 Branchiopoda (freshwater
(marine, extinct) small shrimp)
2-4 Xiphosura (horseshoe crabs) 2 Remipedia
5-6 Eurypterida and Chas- 3 Cephalocarida
mataspidida (extinct) 4 Maxillopoda (barnacles and
3 Chelicerata Pycnogonida others),
5-6 Ostracoda (70,000 species,
Sea spiders mostly very small)
4-5 Chelicerata Arachnids (100,000 7 Malacostraca Hoplocarida
species): 1d20 roll 8 Malacostraca Phyllocarida
9-12 Eumalacostraca (crabs,
1-2 Scorpiones
shrimps, lobsters and others) see
3 Opiliones (harvestmen)
subtable E17B2 below
4 Pseudoscorpiones
5 Solifugae (sun spiders) 10 Mandibulata hexapoda entog-
6 Palpigradi (microwhip scorpi- natha
ons) Collembola (springtails), Diplura
7 Trigonotarbida and Haptopoda (“two-tail”) and Protura (“first-
(extinct) tail”)
8-13 Araneae (spiders) see subta- 11-20 Mandibulata hexapoda insecta
ble E17B1 below
14 Amblypygi (whip spiders) The biggest group with one mil-
lion species, see Subtable E17B3
insects
115
116
117
118
119
120
121
122
123
124
1d10 Result
roll
4 Squamata Gekkota (geckos), 1d8
roll:
1 Diplodactylidae
2 Pygopodida
3 Carphodactylidae
4 Eublepharidae
5 Sphaerodactylidae 1d10 Result
6 Phyllodactylidae roll
7-8 Gekkonidae 8 Squamata Iguanomorpha (igua-
5 Squamata Scinciformata (skinks): nas, chameleons), 1d20
1d8 roll: 1-3 Agamidae
1-5 Scincidae 4-6 Chamaeleonidae
6 Cordylomorpha 7 Corytophanidae
7 Xantusiidae 8 Crotaphytidae
8 Cordylidae 9 Dactyloidae
10 Hoplocercidae
6 Squamata Lacertoidea (lizards, 11-13 Iguanidae
excluding Amphisbaenia): 1d6 14 Leiocephalidae
roll: 15 Leiosauridae
1 Alopoglossidae 16 Liolaemidae
2 Gymnophthalmidae 17 Opluridae
3 Teiidae 18 Phrynosomatidae
4-6 Lacertidae 19 Polychrotidae
7 Squamata Anguimorpha (exclud- 20 Tropiduridae
ing snakes): 1d10 9 Testudines (turtles), 1d20
1 Anguinae (slow worms) 1 Pelomedusidae
2 Diploglossinae (galliwasps) 2 Podocnemididae
3 Gerrhonotinae (alligator lizards) 3 Chelidae
4 Xenosaurus 4-6 Testudinidae (Tortoises)
5 Shinisaurus 7 Geoemydidae
6 Heloderma 8 Platysternidae
7 Lanthanotus 9-11 Emydidae (Terrapins)
8-9 Varanus (monitor lizard) 12 Chelydridae
10 Aigialosauridae and Mosasau- 13 Dermatemydidae
ridae (extinct) 14 Kinosternidae
15 Dermochelyidae
16-18 Cheloniidae (sea turtles)
19 Carettochelyidae
20 Trionychidae
125
126
127
128
129
130
131
by Lost Wooddrake
In honor of the Vaults’ anniversary, I
decided to conduct an experiment of sorts.
Without knowing what I’ll find, I revisited As I’d already predicted then, this is not
my very first article published at the Vaults really compatible with much of the canon
to see if I can reconsider it, given the and fanon materials out there about Thyatis
massive amount of knowledge and creativ- or the Rakasta in Mystara (not to mention
ity gathered since, in the Vaults and else- that Qenju, albeit in a different spelling, is
where. accidentally the name of a prominent
Rakasta from the Princess Ark articles).
My debut at the Vaults (from 2004! Yikes) Since then, I've been able to read more
turned out to be a very short blurb about a material, especially community content pub-
tavern: lished in the Vaults. I therefore (rather sub-
stantially) rewrote my original article, and
“My favourite tavern is from long long ago.
what follows is based on the astounding
Its name was “The Talking Whisker”. It was
richness offered by the Vaults (especially
located in Thyatis City, and managed by
Agathokles’ “Gazetteer of Myoshima”;
Qenju and Jaalaeia - two Rakasta ex-slaves.
Simone Neri’s “History of Evolution of
They were held captive by some Thyatian
Rakastas”; and Giampaolo Agosta’s “History
Senator, but eventually managed to buy
and Origins of the Rakasta”).
their freedom.
Since they were the only Rakastas in Thyatis, This revision is therefore first and foremost
they were somewhat of a celebrity. Their an homage to the treasure troves of the
tavern was ultra-trendy, serving exotic Vaults. It is written in gratitude to all the
Rakasta food (IMC at the time, Rakasta members that developed such wonderful
culture had a strong Persian flavour - and material and especially to Shawn for his
so was their food). You needed to book incredible work, which enables so much
places there in advance etc. etc. The whole depth, detail and complexity in the depic-
upper class of Thyatis went there. tions of Mystara.
I ran that campaign years ago, when I still
So, here we go…
did not have DotE - and my only source
about Rakasta was the Creature Catalogue,
so I guess some info here needs to be
modified...”
132
133
134
by LoZompatore
Note from the author
This is my personal attempt to establish
a backstory for the Great War between
Hule and the countries of the Known
World, trying to give some motivation to
the actions of the Master of Hule in the
decades before the conflict erupts. I also Prologue
provide some fictional background for
some magical items, namely the Crystal Estates of Entropy,
Casket in Greatrealm’s temple described Immortal City of Pandius, AC 1010
in adventure module X5: “Temple of
Death”, and the Soul-Gem of Woer the Shifting, exalted lords of all bald-
Thanatos/Dagger of Cymorrak described andars of Mystara, walked unimpeded
in module X10: “Red arrow, Black across the entrance of the Crumbling
Shield'”. I promoted all of them to arti- Archives of the Sphere Entropy. He was
fact level magical items, tying their there to file his testimony over the deeds of
origins to the actions of specific Immor- his revered Master and Immortal patron,
tals. All of this in the attempt to merge Bozdogan the Trickster.
X10 war events with earlier information
provided in X4 and X5 modules and to As he walked along the four huge smoky
motivate the progress in Hulean land blackstone statues of the entrance - he
acquisitions between AC 950 and knew too well they were guardians in dis-
AC1010, providing some rationale for guise, and approved their demeanor - he
borders' inconsistencies among canon could not refrain from thinking about the
sources (mostly X5, CoM, RS, SC and futility of his task.
PWA III maps).
135
The Archives were mostly an unorganized Nevertheless, Woer felt there was some-
collection of sparse deeds related by those thing more subtle in this pilgrimage to the
Entropic Immortals whose egos wished Archives on Pandius. When granting him
some form of self-gratification. Nothing to the Sigil of Admittance to the library Boz-
compare with the Chrestomathies of Knowl- dogan gave Woer quite precise instructions
edge in the Quarters of Thought, or with on what to do.
the Chronicles of Omnia managed by the
Sphere of Time. As expected, many of the But the baldandar’s thoughts were sud-
Entropics simply didn’t care about any form denly interrupted by a loud lamenotus voice.
of organized storage of information. A few “Whaat are yoou doing heere, servaant of
of them actually petitioned for the (possibly the Greats? Whyy are yoou interruptiing
violent) destruction of the Crumbling myy deep, inconsoolable sorroow?”
Archives, to be substituted with a repository
of cursed weapons, or with a breeding pool Woer looked around. He had reached the
for experiments on lifeforms, a gladiatorial poorly-lit round hall of the Acquisitor, its
arena, a smoky observational vortex to Mys- nest barely visible in front of him but
tara, or whatever came to their deranged clearly empty. He was too deeply absorbed
minds. in thought and, in places like this, it was a
serious mistake. Before he had time to com-
But the Hierarchs of Entropy - most of plete an arcane scan of the surroundings
them, and Nyx at least - always rejected Woer felt a warm, foul breath on his head.
such projects: sometimes a research in the His shoulders were stained by drops of
old documents proved useful and inspira- venom dropping from the wide-open stings
tional to some scholarly Entropic Immortal of the creature hanging over him. Such was
to improve the spreading of chaos and the attitude of Sabakhu the Acquisitor, the
destruction in the world below. And, so, exalted Only One Book Worm of the Crum-
the Crumbling Archives still stood - in the bling Archives.
immediate, at least.
The quick-thinking ability for which the
His master’s Bozdogan apparently baldandars were renowned was not neces-
belonged to the same school of thought of sary to Woer to realize that the giant black
these Hierarchs - thought Woer while cross- spider was at an advantage, and that a swift
ing the two lines of spiked columns in the attack would ensue if Bozdogans’ envoy
long, dark, gothic hall leading to the did not provide a satisfactory answer. Any
Acquisitor. After all, the baldandar’s task aggression was formally prohibited in the
was not much different from what the hun- Archives but, as the building was shielded
dreds of clerics in Hule and elsewhere were from external scrying, the disappearance of
doing every day, painstakingly recording some minor visitor when no other witness
and archiving the effects on the mortal was around was not unheard of. And Woer
world of the mischievous actions of their noticed the Archives looked pretty deserted
two-faced patron. at that moment. A little mix of adulation
and threat was perhaps the best course of
action, he thought.
136
137
turiees uupsiide doown in three boooili- now Norwold and the Isle of Dawn are
ing oooil wouuuld noot bee a ripe lands for the just vendetta of your
reeetriibbuttion goood eennouugh floor kin. Bozdogan is aware of this and just
theem ” wishes to help a trusted ally with his
own insufficient wisdom. The advice of
This was an opportunity to take, Woer thought . one of the Greats is at your disposal if
“I know that eight years of mourning are you just let me tell His tale to register.
nothing but the blink of your eight eyes, And, if I may suggest, should you ever
Noble spider, for your strapping race is find some valuable advice for your
gifted with the long and fruitful lifespan Mother to report, you will be the only
you cunningly stole from the despised one to whom Her gratitude will be
planar spiders3. Your wound is still shown. My Lord would never deprive a
fresh, I concur. But as a partial solace clever mind of its proper reward”.
you have my Master’s personal assur-
ance that Entropy will soon take care of Woer almost smiled at the double meaning
those desecrators.” of his last sentence, but he made an effort
to assume as contrite an attitude as possible.
This was actually a little outstretching the “Let greed and personal ambition carve
will of Bozdogan - Woer pondered - as his their paths in the mind of the spider,
Lord could not care less about the murder- thought the baldandar. You, just like me,
ers of Aketheti. But, in truth, who will live for the commendation of your
never be affected by the forces of Entropy, Master. If this will not change your
sooner or later? mind about the awful reception you
“Moreover, I am more than persuaded reserved me then nothing else will do.
that your own mother, the ineffable And my dear, foul librarian, if you insist
Aracne Prima, is right now plotting her on playing the current game you’ll dis-
own subtle revenge for the early demise cover that I’m not so easy to kill.”
of such a gifted daughter. My Master is
pinning down the Champions of Life in After quite a silence the stings were with-
the west, while you certainly noticed drawn, to Woer’s relief.
how the east ended up pretty… uhm… “Weeell, it happeens thaaat toooday is
empty after the recent events . Right 4 quiiite a deead moorning, eheheheh. I
belieeve I coould spaare soome tiime
2 Reference is to the defeat of an avatar of Aracne froom myy otheer impooortaant duuti-
Prime and to her loss of the Periapt of Pax thanks to iees to listeen to theee taaale of yooour
the actions of Norwold barons during the events of M5 Maaaster, aafter aall”
module.
3 According to module M5 (page 42) the aranea are a Sabakhu carefully moved his boated figure
form of degenerate planar spider. Here it is supposed
from the web above Woer to the silky nest
that this corruption was due to Aracne Prime and her
progeny, who also stole from their cousins as much just in front of the baldandar. The huge
power and knowledge as possible. spider assumed what to him was perhaps a
4 Reference here is to the Wrath of the Immortals’ comfortable posture. His front legs took a
events and the sinking of mainland Alphatia at the end thread of silk just extruded from his spin-
of AC 1009 in particular.
138
139
140
ble mountain range to the east and by large the ‘civilized races’ before he could pro-
elvish clans to the south. The puny Huyule- ceed. It was a bloody campaign that took
ans, well, really were no match for them years to complete, after which the Oltecs
and were quickly enslaved. The Ogres and the elves were no more. Served them
planned to create their own dominion there, right, anyway.
conquer the gobliniod tribes to the south
west11. They would become strong enough This delay allowed the Ogres to leave
to face the fury of Wogar’s Horde when he Huyule and flee eastward, across the Black
finally found them. Unfortunately for them, Mountains, dispersing again in the
their plans were cut short in a mere few immense prairies that laid further east14.
years12, when raiding parties from the gobli- The Huyuleans enjoyed a short, illusory,
noid tribes met with Wogar scouts in the independence before the Tribe of Wogar
fallen lands of the Dravi, revealing the was over them15. Wogar seized the human
current location of the Ogres. capital city of Khuur, slaughtered his way
through the overconfident human defend-
Wogar did his best to take by surprise the ers and entered the great mud and stone
Ogres marching from the least obvious castle used as headquarters by the Ogres.
direction - the civilized lands of the Oltecs As expected, he did not find any hints
and elves. He planned to cut a path for his about the Ogres, the gri-gri, the Blue Knife
soldiers thanks to the use of the stealth and and the route to be taken next.
velocity which made his wolf-riders
dreaded and respected all around the Undeterred, Wogar decided to stop there
western Brun. But, then, those pesky and hold court in the dark recesses of the
humans and elves efficiently opposed the castle of Khuur, until a new omen would
trespassers and so Wogar was forced to ally show up. Following the example of the
with the goblinoids13 and eradicate most of
14 According to CoM Explorer’s Manual (page 5), the
this place by the human barbaric tribes living there (the Great Waste was a relatively hospitable savannah for
ancestors of the people of Robrenn and Eusdira on the about a millennium, between the earthquakes of BC
Savage Coast) before Hulean conquest. 1750 and the rising of the new Atruaghin Plateau of BC
11 These tribes living in the steppes south of the Great
765. It is also said that the Ogres settled in BC 1291 on
Escarpement are described in all Savage Coast supple- the marginal lands of the Plain of Fire, the only desert
ments (see for example Red Steel - “Lands of the Sav- region left in the Great Waste. It can be assumed they
age Coast” book pages 6 and page 32). They reached settled east of the Plain of Fire, to leave the desert be-
this region around BC 1700 and were part of some un- tween them and the horde of Wogar. GAZ 10 migra-
marked early humanoids’ migration from Urzud. Possi- tions’ map shows a ‘BC 1280’ tag related to these
bly the goblinoids are related to one of the groups who Ogres in the middle of the Great Waste. It may be as-
fled Urzud during the Steel Wars (see GAZ 10 Player’s sumed this corresponds to the date of full settlement in
Manual page 1). the region, when the Ogres established a proper coun-
12 According to GAZ10 the battle of Khuzud happened try (in CoM reference it is said that for a few years the
in BC 1296 while according to CoM Explorer’s Manual Ogres lived peacefully).
the Ogres settled around the Plain of Fire of the Great 15 According to the “Voyage of the Princes Ark” (Vot-
141
Ogres before him, he accommodated his and he feared torture an retaliation by the
horde in Khuur and in the Hunting Fields disappointed Tribe. We may speculate that
east of it. The Huyuleans, the demi-humans Hosadus was the one who persuaded the
and all humanoids who fell in disgrace gobliniods to reveal the position of the
upon Wogar were corralled west across the Ogres to Wogar, but facts are uncertain
large Bolu river16, in the shantytown of about such early times in the life of this man.
Kizil17 built around the ancient Temple of
Chaos18. Here raided food, slaves and gold Anyway, while hiding in a derelict granary
were collected before being brought to of Kizil, Hosadus had the opportunity to
Khuur on the Three Bridges crossing the hear no less than Hexka, the old shaman of
large Bolu river. For six long years the Wogar - the one who inherited the position
Tribe oppressed the people of Huyule. from the slaughtered Great Shaman in
Khuzud - talking to her personal guard
Among the human slaves living in misery in about the Blue Knife. The shaman was
Kizil there was Hosadus, a pious priest of there to empty the granary of its last sup-
Bozdogan whose edge more than once plies, in preparation for some unexpected
eased the suffering of his people under the extra sacrifices: in the last group of Huyule-
rule of the Ogres. The man took a very low ans fugitives caught in the Hunting Fields
profile, hiding from the attention of by Wogar wolf-riders, all the humans had
Wogar’s officers, because for five years he blue eyes.
acted as an interpreter between the Ogres
and the goblinoid tribes of the south west, This - the shaman continued - was defi-
nitely a sign from the Immortals about the
16 I assumed this is the ancient name of River Thanat, sacred Blue Knife: the humans were fleeing
based on the fanon Hulean province of Boludir which to the eastern mountains so, possibly, the
is cut in half by this river. For reference see for example sacred item laid in that direction. To
the Hulean Empire Border map by Gary Davies. appease the Greater Powers the humans
17 In CoM maps and in other official supplements the
were going to be sacrificed that very night
city at the intersection of the rivers Rosin, Thanat and
Gree is called Khuur. On the map of SC “Savage Baro-
at the attendance of Wogar himself; then
nies” supplement the same city is called Kizil, instead. the haruspices would be taken from their
Not wishing to lose this bit of info by choosing between bodies to get further insights on where the
one of the two names, I assumed that the city is actually scouts should go next. The extra supplies
made by two towns built at the opposite sides of river were needed for the ensuing banquet at
Thanat. The town on the western side is called Kizil
Wogar’s court.
(let’s assume this word means “West” in ancient
Hulean language), while the one built on the eastern
side is called Khuur (meaning “East” in ancient Hulean Hearing all of this, Hosadus came up with a
language). This is similar to the real world towns of Bu- daring idea. That late evening he showed
da and Pest which later merged to form the city of Bu- up, unarmed and in plain sight, to the
dapest.. Khuur is larger and more important than Kizil
goblin guards at the Slaves’ Bridge. He said
so its name is more often shown in the maps of Hule.
18 The fanon Temple of Chaos was first introduced by
he was a priest of Bozdogan, the last of the
James Mishler in his “History of Great Hule” article. Ogres interpreters and that he had an
The temple was established in BC 2400 and, over time, important omen to show to Wogar himself.
hosted the cult of several Immortals of different Spheres
and chaotic demeanor.
142
The guards at the bridge were amazed and “Move not, Hexka, for I was sent by the
puzzled by the foolish bravery of this Immortal Bozdogan to collect his human
worthless human; for a while they thought heralds. You captured all of them in the
about killing the man outright and throw- Fields, proving yourself worthy of His
ing his body to their wolves. But something help, so He sent me to finally show
in his confident demeanor and the fact that where you will find the sacred Blue
he was the follower of an Immortal exerted Knife. Oisz Yldah!”
some leverage on their superstition, so they
immobilized Hosadus and brought him to The last two words were the final com-
Wogar’s court. mands of a spell Hosadus carefully pre-
pared before showing up at the Slaves’
There, Wogar was supervising the last prep- Bridge. He was aware that he would be
arations for the human sacrifice: he was old very likely immobilized, and that Wogar’s
for a goblin19 but still an impressive figure: court would be filled with weapons of all
almost as tall as a hobgoblin, muscular and sorts. The magical words animated a sword
somewhat furry, covered in blood-red nearby, lighted it with a blue hue and had
armor (part of the colour was actually made it floating flat over the floor, spinning in a
by old blood stains of his enemies) and sur- circle.
rounded by his three giant dire wolves
Khalp, Ghelf and Tramk - the Hunter, the All the humanoids at the court shouted
Stalker and the Ambusher. A dark black curses and litanies for protection, grabbed
cape made with the skinned fur of fear- pikes and unsheathed swords. Some ran for
some Javraga, the ferocious mother of the shelter, Wogar’s son and other close rela-
three wolves, was pinned on the shoulders tives surrounded their leader to protect him
of Wogar’s armor. The yellow eyes of the - and to get protection. The wolves howled
king had a steely glance that, alone, was and growled. Hexka, albeit surprised by
enough to instill discomfort even in the Hosadus’ knowledge of her name,
most seasoned veteran of his personal unsheathed her ceremonial dagger and
guard. In truth, he was a dreadful sight to placed it at the throat of the human priest.
behold for anybody. “Just dare uttering another word in the
presence of Great Lord Wogar and you’ll
Once Hosadus was announced, Hexka swiftly be the first to die this evening.”
approached him, eager to add this foolish
human to the group of sacrifices. But, some- Wogar stood calm, his impenetrable eyes
how, Hosadus managed to keep his nerves pondering Hosadus and the rotating sword,
and plainly said in the goblin language a single gesture from his hand would have
unleashed his three dire wolves and sent a
19 It is assumed the event is happening in BC 1265. By
dozen arrows through Hosadus body. But
that time Wogar was already king for 45 years during the Chief did not move, nor speak.
his Quest for Steel, not considering the time he was
king in Urzud before he left the city in BC 1310. He is
definitely a venerable individual for both goblin and Hosadus had foreseen such an outcome as
human standards of this barbaric time. His age by his well. By now the spell did not need further
dialogue with Hosadus could possibly be estimated at words of command, and the sword could
70 years old or more.
143
be moved only through his thoughts alone. We may never know if Wogar truly believed
He had the rotating sword move above the the ruse or if the show arranged by
Hosadus was just useful to the king’s pur-
nearest wolf-riders’ saddle scattered around
the hall, then had it suddenly stop in theposes, allowing him to push his horde
direction of the Great Pass of the Black across unwelcoming lands, his authority
Mountains, slowly vibrating. At Hosadus’ now unquestioned thanks to the ‘will of the
mental command, the vibrations of the Immortals’. Anyway, the very next morning,
sword created sounds in the air, sounds Wogar dispatched the first groups of scouts
that looked like eerie goblin words. towards the Black Mountains and, in a
month, the Tribe was moving east. Well,
“Oh great Wogar, there lies the path of actually not the whole horde, as at least one
your eternal glory.” humanoid every three - including the major-
ity of the goblins of the Tribe - decided to
Then the sword suddenly pointed down stay in Huyule. Wogar did not care, for he
and dropped, running through the saddle already left splintered humanoid tribes all
and losing all magical powers. along his route from Urzud and he was not
sure he could find enough loot to feed all
And the court stood still, awaiting for the tribes while on the prairies.
Wogar’s verdict on Hosadus.
Most importantly, Wogar was now directed
“Enough. Live. Bring your comrades with to the very Blue Knife - the very object of his
you and thank your patron for my deci- Quest for Steel - and not to the pitiful gri-gri
sion. I don’t want to see you again or of his slain Shaman. The Ogres already left
you will die. Guards, throw all of them the prairies when Wogar departed20, but
back on the other side of the Slaves’ even this was not important anymore.
Bridge.”
On his part, as soon as the Wolf-Riders left,
Hosadus used Wogar’s words to legitimize
144
145
pay me with a fine soul chosen among Before the guards and priests managed to
your own followers, another of your make their way with weapons to the center
promising champions. Someone who of the cloud of bats, both men were dead.
will become my own servant to monitor Any attempt to resurrect them failed, any
the life of such a ‘promising protegè’, question to Bozdogan by the high priests
and check that our deal is not deceived.” answered with: “This is the will of the
Immortals, this is where their paths are
“That is a deal, my Lord” answered Boz- divided.”
dogan, “I will sacrifice another of my
candidates for Hosadus. But I wish to Both bodies were buried, in different
extend further your own words. The places according to the obscure message
plan I had in mind for him and for the from Bozdogan. The crypt of Morhbu was
rest of the world may be too extended found desecrated and empty the very next
in time for a single lifetime to come into day of his burial, his body was never found
fruition. So, let’s add this little clause to again. In truth, he was turned into a
our agreement: in his new life my cham- vampire by the bats sent by Thanatos
pion will be granted time to finish his during the ceremony. The vampire took res-
quest as soon as he finds other souls to idence in the dungeons of Wogar’s Palace
be sacrificed to you, whatever the of Khuur, patiently awaiting for the signs of
means. The exact amount of the time Hosadus’ reincarnation24.
granted for every soul is up to your gen-
erosity.”
146
147
At that time, after centuries of personal throw his rightful rule by feigning good-
intervention by Mighty Thanatos himself - will and peaceful intentions. Deception
whose deeds seeded chaos, strife and should be answered with deception - they
infighting among the prosperous Nithians - argued - and suggested accepting inde-
the fall of their empire of the Nithians was pendence for the moment while, at the
now a certain thing, heralded by its last, same time, saving resources to turn the
devastating civil war26. Petty Nithian Nithian capital Ranak into a huge, impreg-
nobles wasted resources and manpower in nable fortified complex.
rebellions and border conflicts, while the
philosophical struggle between the water Taphose - an usurper himself and a para-
and fire elementalist was stronger than noid, temperamental kind - at the time
ever, ultimately leading to a scarcity of was still posing as a mighty and benevo-
both elements in the sophisticated Nithian lent ruler, so he accepted the advice of his
society. court and let the Thothians pursue their
freedom28. Then he gave orders to build
For a long time most of the eastern colo- for himself a new, magnificent, impregna-
nies on the Isle of Dawn - who rejected ble, palace in Ranak. A place from which
early the new defiling cults inspired by all possible threats can be successfully
Lord Thanatos in favour of passive contem- repelled and a base where a solid, loyal
plation of the element of fire - were acting army could be gathered to re-unify the
as de-facto independent dominions. Empire under Taphose’s glorious name29.
Shortly before BC 500, appalled by the
extremes of violence and intrigue running
rampant in the Empire, those colonies sent
ambassadors to pharaoh Taphose27 declar-
ing their formal independence and peace-
ful non-interference in the affairs of the
Throne.
26 Both Woer and Sabakhu are exalted beings of the 28 It must be assumed that Taphose alliance with the
Entropic Immortals so they are immune to the effects of entropic powers was not publicly discovered until very
the Spell of Oblivion cast on Mystara by the Immortals. close to the Fall of Nithia. According to HWR2 module
They know well about the Nithian Empire and its de- (page 2) the pharaoh bargained with Entropy to create
mise as the fall of such a powerful culture is considered a spell of such awesome power that it would bring back
among the greatest successes of Entropy of the last few all the rebellious provinces under his rule. According to
millennia. the module, this was done ‘unbeknownst to all combat-
27 Taphose is the last pharaoh of the Nithians in the ants’. So, in the following, Taphose is viewed by the
Outer World. He is described for example in HWR2: Empire at large as a bening ruler until he shows his
“Kingdom of Nithia” supplement (see for example page true colours right before the destruction of Nithia.
2 of the DM’s Manual) and in PWAI page 62. 29 Most of this info comes from the HWR2 supplement.
148
lore of the Nithians, so it was an utmost example of an oasis deep into the Aryptian Desert; in later times
splendor. Perhaps it was truly entirely made of ivory, those survivors mixed with the K’Tar clan of yuan-ti
who knows. and became the race of the Odak’Tar (by Alex Benso)
149
owner, or instantaneously heal non-deadly No one in the Empire would ever dare chal-
wounds34. This was a pretty much unbal- lenge such a mythical position, for fear of
anced trade between life and death - I must direct punishment by the Immortals them-
admit it - but that’s our job, after all. selves, thus making the Usu-Minre position
truly permanent.
Usu-Minre believed that, with the power of
the Soul Gem at his disposal, he would With this problem solved, Usu-Minre moved
possess a strategic advantage against the on to find a way to bypass the powerful
powerful magic attacks of Taphose, ena- defenses of Ranak to challenge Taphose in
bling him to defeat the pharaoh in single single combat.
combat. Moreover, once in power, a suita-
ble, well-organized stream of human sacri- Over the years Usu-Minre built a secret
fices to the Gem would allow him to live striking force of fanatical elite warriors,
forever as the fabled Eternal Pharaoh so which would support him and keep the
long sought throughout Nithian history35. defences of the palace busy, giving the
Overseer enough time to reach the sancta-
34 See also module X10 for details on the powers of sanctorum of the pharaoh. This force was
the Soul-Gem. made of 500 fanatical elite warriors imbued
35 The legend of Eternal Pharaoh is an addition of with magical powers and armed with
mine, just to add some flavour to those turbulent times. magical weapons. The warriors were to be
In the last two centuries of the Nithian Empire Thanatos embarked on 11 newly-built flying boats
spread among its rulers a false myth - substantiated
with false proofs - concerning the possibility for an out-
standing pharaoh - irrespective of his relationship to throne, to get a chance to become the Eternal Ruler.
established ruling dynasties - to get an eternal life at the Needless to say, most of them failed in their efforts to
head of the Empire as a reward by the Immortals. This overthrow the ruling monarch but, as a consequence,
brought many ambitious and unscrupulous regional the Empire suffered a permanent instability for many
rulers to try to subvert the ruling pharaoh and seize the decades until its Fall.
150
151
152
well, Nithog and Vedfornil are sworn enemies and their philosophies seem
enemies and each never dares trespassing impossible to conciliate, until they find a
the domain of the other42. common enemy in Entropy and become
best friends forever, help each other and
the like. That’s why none of those hypocriti-
cal Spheres will be spared by us in the end
times.
153
154
better avoid detection by the forces of Sardal Pass was going to happen just a few
Entropy. Figure out, such a guy was so years later49 - Kepher asked for help to the
‘respected’ by his kin to become the second destitute dwarvish clans of Underduin and
king of Alfheim after Mealiden Stawatcher Thunderdelve50, at that time one of the few
some 150 years later46. He was so dwarvish colonies outside Rockhome, by
‘respected’ that they let his tomb be dese- gifting them with the Soul-Gem of Light51.
crated by Balefire, a large red wyrm from The colony was governed by the humble
our side who opened the coffin stole the descendants of tyrannical Loktal
blade and mockingly buried the corpse of Ironshield ; they were so miserable and
52
the king with a huge amount of gold and desperate for recognition that they decided
treasure. And what did the elves do about to place the gem among their most hon-
this? Absolutely nothing! They carried on oured treasures, deep in the mines of their
with their lives until a party of external underground complex, hoping it was far
adventurers solved this problem for them47. from detection by the evil forces. The fools!
155
After the three parts were delivered, Rath- Usu-Minre is Pinned Down
anos sent Kepher back to Ranak, to save as
many people as possible while the pharaoh
and his enemies were busy casting terrible “Usu-Minre was advised by Thanatos to
spells on each other, on the land and on take advantage of the civil war, reach
anybody caught in between. Ranak as soon as possible and seize power
for himself. Unfortunately, the Overseer
As you know well, at became embroiled in a series of rebellions
the very climax of from petty nobles throughout his colony, as
the war - when ultimate power in Nithia was now all the
perhaps the planet rage among the depraved nobility. Many
itself was on the people were sacrificed to the Soul-Gem in
verge of destruction - those chaotic days.
the Immortals got
rid of the remnants And then the Immortals decided to erase
of the Empire of Nithia. The Fall caught Usu-Minre totally
Nithia, erased most off-guard, just while he was embarking his
memories of this small army for the invasion of Ranak. He
empire from the was spared by the surrounding destruction
outer world and only thanks to the bond established with
moved the whole the Soul-Gem which, being an artifact of
city of Ranak to the Immortal origin, was unaffected by most
Hollow World, filled of the magic unleashed that day. It also
with a selected pop- managed to partially shield the Overseer
ulation of ‘innocents’. from the effects of the Spell of Oblivion54.
Here Kepher was At the same time the evil Gem intercepted
nominated first and fed upon the thousands upon thou-
pharaoh of the sands of Nithian souls who died during
reborn Hollow World Nithia.
53 the ravaging of the Western Province.
Unfortunately for him, his failure to address When the cataclysm was over, Usu-Minre
the situation at the court of pharaoh discovered he was the only living being
Taphose ultimately prevented his ascent to left amid the ruins of his own temple-pyra-
Immortality. A potentially powerful Immor- mid. All other Nithians within dozens of
tal removed from the ranks of our oppo- miles were dead: some had killed each
nents, all thanks to a little, almost trivial, other during the strife, others were
trick by Thanatos. destroyed by the Immortals for their
impiety or were whisked to the Hollow
After all, we always say that the fall of
54 According to HW supplement (page 76) the Spell of
Nithia was our greatest success in recent Oblivion “affected every living, mortal being in the face
history, don’t we?” of the world, robbing from them any memory of the
Nithians; it sought out and destroyed almost every arti-
53 See Hollow World: “Kingdom of Nithia” supplement fact or piece of monumental architecture the Nithians
for details. had ever build, destroying them utterly”.
156
World; the few survivors simply fled the ing new life to the Overseer56: While this
wretched land, with amnesia and confu- gave quite enough time for Usu-Minre to
sion planted in their minds. By question- reorganize and establish an army of now-
ing Thanatos, Usu-Minre learned that, by undead servitors, the search for new
Immortals' decree, he should be dead by victims to be sacrificed to the Gem for
now: the only thing that was keeping him further life extension was now much more
alive was the life force provided by the difficult.
Soul-Gem.
So Usu-Minre repaired his flying ships -
The Nithian Overseer already knew that the very vessels he planned to use in his
the life-giving power of the Gem had a assault on Ranak - turning them into a
fairly limited range. It did not extended raiding fleet with which he scouted the
farther than a week on foot from the lands surrounding his temple-palace,
artifact55; the crossing of this limit would looking for human preys to sacrifice.
sever the protective, life-giving link and
Usu-Minre would be subjected to the The very limited range of movement
Immortals’ justice, immediately crumbling granted by the Soul-Gem prevented Usu-
to dust. Moreover, to Usu-Minre’s despair, Minre to effectively continue his quest to
following the feast of souls from the Immortality. The Overseer was effectively
demise of Nithia, the Soul-Gem cannot be trapped in a small bit of land but, at least,
moved anymore. the continuous raids by his flying fleet had
the benefits of scourging the area around
This was a funny side effect engineered by his palace, preventing any re-population
Thanatos on the artifact: every absorbed and the rise of potential enemies for more
soul added a minimal permanent "weight" than a millennium57.
(in a mystical sense) to the Gem, and the
sheer number of souls absorbed during My Lord Bozdogan enjoyed this develop-
the fall of Nithia made the item as heavy ment very much, as it isolated the south-
as a mountain range. The immobile artifact
could now be moved only through Immor- 56 In game terms the Gem provided an average of only
tal magic but, after the Spell of Oblivion 6 hours of extra life for every HD of intelligent beings’
was cast on Mystara, Thanatos was explic- soul being absorbed.
itly forbidden by the Hierarchs’ Council to 57 The impossibility to settle in the lands surrounding
directly interfere with the scattered the palace-temple of Usu-Minre is also to explain why
Hulean expansion to the southern lands took so much
magical relics of Nithia. time (according to SC information the coastal Barony
of Babosas - established only in AC 951 - is conquered
At least, the huge number of souls by Hule not before AC 971. Moreover, in VotPA Part
absorbed by the Gem was able to prolong 19 the inhabitants of the Hulean coastal town of Boyaz-
the life of Usu-Minre for several centuries, ka are described as having the same red skin complex-
ion of the people of Slagovich, meaning that the coast
albeit the artifact was very mean in provid- was first settled by non-Huleans (basically Traladarans
in AC 450 and Espans in AC 900). So there should
55 In game terms it could be assumed that the maxi- have been something preventing Huleans from settling
mum range of the life-giving power is approx. 80 miles and annexing the southern lands to the coast until re-
from the Soul-Gem. cent times.
157
158
159
years after his death - Lord Bodzogan the rest of the forest and, still now,
decided it was the right time to reincarnate Niwhelm was the template for what Eyrin-
his champion. It happened that, at that dul had in mind for the forests of the Shyie-
time, another Immortal decided to play on Lawr elves. Niwhelm should not be lost to
the Hulean chessboard. He was Eyrindul, a enemy hands62.
cunning, rogue Immortal of the elves.
During his mortal life Eyrindul created the During the VIth century AC Eyrindul’s
Niwhelm itself, as part of his Path to elvish followers managed to forge a
Immortality.58 The wood was inhabited by tenuous truce among the barbarians and
Eyrindul’s own clan of chosen elvish priests, prevent most infighting in the forest,
the Daendurs59. The forest was shared with moving the attention of Neustriags and
two large clans of human barbarians: the Breuxi towards a potential common enemy
warlike Neustriags60 and the nature-wor- to the east. This stabilized the border for a
shippers Breuxi61, the ancestors of current while, but it still was not enough to prevent
Eusdrians and Robrennite people, respec- the occasional Hulean land grab after some
tively. The Daendurs were taken in high particularly resounding defeat of the barbar-
regard among both the Neustriags and the ians.
Breuxi and their lands were considered
sacred by both people, who instead often In truth, Eyrindul needed a strong leader,
clashed among themselves pretty often. someone able to inspire the barbarians to
greater deeds and to bring war back to the
Although the barbarians of the forest pro- Hulean lands. So this Immortal used his
vided a shield against Hulean interference, renown duplicity to create such a leader,
Eyrindul was wary about the slow encroach- was he willing or not. And, by sheer luck,
ment of the eastern Niwhelm by the follow- when this process was almost done, he
ers of Bozdogan. What Eyrindul feared the found another suitable general to lead the
most was to lose control of the core of the barbarians on the Hulean plains.
dark forest, centered on the very first
temple dedicated to his own cult. While in But let’s go in order. Eyrindul instructed
his mortal life Eyrindul spent centuries and one of his most intelligent and charismatic
countless energies to turn this part of priests among the Daendurs, an accom-
Niwhelm into the arcane Dark Wood he plished elvish mage named Gallus, into a
wished it to be. In the following millen- quest to retrieve the Crystal Casket. This
nium his modifications expanded also to artifact was created by Eyrindul and acted
like an enhanced form of a Magic Jar spell.
58 See Codex Immortalis entry about Eyrindul. Someone entering the crystal coffin would
59 Again, the Daendurs are introduced in the Codex have his slumbering in stasis, untouched by
Immortalis entry about Eyrindul.
time and mortal needs. His soul, instead,
60 Made-up name for the barbarian ancestors of mod-
would be well awake and ready to possess
ern Eusdrians, I assumed “Neustriags” means “People
of the sacred land between the two rivers”, where the the body of another recipient within the
two rivers are the Rosin River and the Boycegiz River.
61 Made-up name for the barbarica ancestors of current 62 In Immortals’ terms (see WotI: “Codex of the Immor-
Robrennites. Assume “Breuxi” means “Followers of Breig”, tals” pages 81-82) assume that if Eyrindul loses the for-
where Breig is the local name for the Immortal Ordana. est of Niwhelm he would suffer a Stroke by Bozdogan.
160
area of effect, establishing some kind of a chieftain to visit the Temple of Eyrindul to
parasitic link. If successful, this kind of pos- get an omen from the Immortal and then
session would enable the one in the casket possessed his body through the Crystal
to fully control the actions of the victim, Casket. From this year on64 Gallus started
irrespective of distance. the slow process of uniting as many bar-
baric tribes as possible, to strike Hule with
Now, Eyrindul was not a truly evil being - a a mighty blow and definitely repel the intru-
real pity for our Sphere, indeed! - so he sion on the Niwhelm.
arranged for the soul of the victim to reside
in a suitable vessel, slumbering and ready But this boring part is not so important for
to return to the original body once the pos- our story. I said before that Eyrindul
session is not needed anymore. As a suita- managed to find two generals when he was
ble vessel he chose a black altar of stone just looking for one of them. Well, it hap-
dedicated to himself in his very temple in pened that a powerful gemstone dragon, a
Niwhelm63. In case the original body was huge jade female wyrm who just left the
killed, destroyed, or unable to host a soul Glantrian Highlands, decided to settle on a
anymore, Eyrindul arranged for the black deep wood close to the western shores of
altar to develop a Magic Jar power which the Lake of the Deeps, just next to the
would grant the soul trapped in the vessel lands of the Breuxi. The dragon’s name
to gain a new body from someone else. was difficult to pronounce in human terms,
This was just a contingency plan, as Eyrin- so he accepted to be called Abaloniax by
dul did not truly believe it would ever be the awed Breuxi druids.
necessary to activate this specific functional-
ity of the item. The jade gemstone dragon was one of the
brainwashed commanders of the endless
According to Eyrindul’s plans, Gallus was to armies of the Overlord, a foolish extrapla-
use the Crystal Casket to possess the body nar being who attempted a fruitless inva-
of the most important leader among the sion of Mystara a few decades before65.
Neustriags or the Breuxi and then use his Until recently, Abaloniax helped his kin in
diplomacy, his magic and his superior the difficult post-war aftermath, as many
knowledge of tactics to bring a unified former races enslaved by the Overlord -
army of barbarians against the Huleans. Mil- including the gemstone dragons themselves
itary defeat was never an option for Eyrin- - had to be relocated on Mystara. Then Aba-
dul: after the victorious campaign, Gallus
would retreat back to his original body; in 64 See Christian Constantin’s “Hulean timeline”, which
turn, the body of the barbarian commander is used as a reference for the events of the barbaric in-
would get its original soul back. vasion.
65 For details see the Dragonlord Trilogy. Gemstone
In AC 575 Gallus found the suitable leader, dragons were corrupted and brainwashed by the Over-
lord and left Mystara several millennia before, becom-
a powerful - if somewhat naive - Neustriag ing generals and officers of the Overlord’s army. For
chieftain named Tros. He persuaded the the attack on the Glantrian Highlands (and, in perspec-
tive, for the conquest of Mystara) the Overlord sent 500
63 This altar of stone is the same detailed in “The Black gemstone dragons to Mystara, together with an army at
Altar” section of module X5 (page 15). least a million units strong.
161
162
Hosadus’ soul was sent back to Mystara. It grinding campaign, while Morbhu’s
was AC 58066, just five years after Tros minions took care of Hosadus education
began the unification of the barbarian and training in a safe place. Slowly but
tribes, a couple of years after Abaloniax steadily, Tros’ and Abaloniax’s armies con-
chose her side. quered province after province and realm
after realm, bringing Hule to the minimum
Lord Bozdogan knew that the proper train- land extent since the time of Wogar.
ing and coordination of an army of barbari-
ans would require many years - especially What was worse, all along the campaign
with proper Hulean interference and oppo- the barbarian leader always survived all
sition - before it was effective enough to attempts of assassination by Hulean
defeat his followers in open fields. For this hitmen. Many times they reported his
reason he chose such a late date for death, only for a leader of different appear-
Hosadus appearance: he wanted his cham- ance - but always named Tros and appar-
pion to be as much as unnoticed as possi- ently with the same memories and
ble, mixed between the youths who still competence - to rise a few days later to
have to prove their value in this unforgiv- lead again the barbaric armies against the
ing world. Huleans. For Eyrindul this was a some-
what unpleasant effect of the long and
Of course, a few selected were informed of nasty campaign, as now there was a whole
the event. My Master sent the proper set of souls of barbarian commanders
omens of Hosadus’ return to Morhbu, who stored in the black altar; their bodies no
reached the humble family of farmers more suitable to accept their original souls.
south of Jandak where the champion was The need for a swift replacement of slain
going to birth anew. The vampire attended commanders also required the movement
in person the birth67, so he could pose of the altar and the Crystal Casket at the
Bozdogan’s and Entropy’s blessings upon eastern border of the Niwhelm, as close as
the newborn. possible to the frontline as was deemed
safe.
For a couple of decades Bozdogan let
Eyrindul think that he was winning the Finally, around AC 600, a barbarian army
led by Abaloniax laid siege to Kizil, ready
66 I anticipated by 20 years the date of Hosadus’ rein-
to burn to the ground the nearby capital of
carnation with respect to Christian Constantin’s timeline
Khuur and put an end to the war. All
because I assume - as per module X5 - that Hosadus
was reincarnated as a baby an not as a full grown adult Hulean forces still able to fight were
(as Christian Constantin’s timeline implies given that hastily moved east of the Gree and Bolu
Hosadus leads Hulean armies into victory in AC 603 rivers, abandoning anything on the other
after being reincarnated in AC 600). I guess that 20 side to the fury of the barbarian hordes. In
years is a good compromise as Hosadus in X5 is mostly
desperation, a draft of all able bodies was
depicted as a young man while performing his deeds.
67 This corresponds to the event depicted in the first
established to help in the defence of
panel of the Shrine of Hosadus in Magden (see X5 Kizil’s walls: the 19 years old Hosadus was
page 12): “The first panel shows his birth-a baby is lift- among the young conscripts.
ed above a smoking cleft by a clawed hand while two
humans watch”.
163
On the first morning of the siege Abalo- Hosadus decided that he had to lose some-
niax flew high above the western gate and thing to his opponent for his most danger-
dictated the conditions for the surrender ous spell to be successful. By lowering a
of the town. She emphasized her speech bit his guard he allowed a fang of Abalo-
with a powerful lighting bolt68 that left the niax to deeply wound his face; at the same
gate crippled and ready to be taken by the time he dropped the mace and grabbed
approaching barbarians. the crystalline fang with both hands, as
the touch was essential for what he was
At that very moment, from the highest spire going to cast on the dragon.
of the Temple of Chaos of Kizil, a bolt of
dark energy missed Abaloniax by a few And, while the jade wyrm gained ground,
yards. A thundering voice, clearly heard by lifting Hosadus with him, the champion of
defenders and attackers alike, so spoke: Bozdogan uttered the terms of his curse :
“Do not dare to give orders to my people, “With the power of dissolution I invoke
for I am Hosadus the Returned and here and now, may the bond between
before the end of this morning, my dragon and gem unbind! Return to your
curse will be upon you. To you, good state, green and not jade. Your name for-
people of Hule: hold the gate while I gotten, your purposes blurred, become
dispatch this opportunistic worm from what you were and never return!”
our sacred lands.”
With a horrified shriek, the jade scales of
While murmurs of surprise, awe and joy Abaloniax started dropping from her body,
spread among the defenders, the dragon revealing pristine green dragon scales
screamed and dived to the Temple, deter- underneath. In less than a minute of turns
mined to get rid of that insolent Hulean and torment in the sky over Kizil the jade
who ruined her plans. She immediately dragon Abaloniax was no more and a
found that the boy facing her among the huge green dragon was in her place. By
towers of the Temple was a more than invoking the Entropic powers Hosadus
worthy opponent, skilled in magic and managed to break the ancient spell that
combat, and possessing eldritch powers turned the green dragon into a jade wyrm.
well beyond his young age69. And now, back to her original form, Abalo-
niax lost all traces of her nobility and
On his side, Hosadus had to put all of his sophistication. She was just a selfish,
concentration to fend off the vicious greedy, ignorant green wyrm, wishing
attacks of the expert Abaloniax, who never nothing else than going back to her lair to
allowed him to strike a crushing blow guard her treasure and attend to her own
with his mace or with magic. Finally business.
68 This is a spell and not the chlorine / poison breath of
With an annoyed movement, she cast
the jade dragon.
69 This fight corresponds to what is shown in the sec-
Hosadus away from her fang and flew
ond panel of the Shrine of Hosadus in Magden (mod- away, abandoning the battlefield and the
ule X5, page 12): “The second panel shows a party of Eyrindul, never to return. The
handsome young boy battling a shining dragon crea-
ture”
164
dragon is now known as Voysava70 and With Abaloniax gone, there still was Tros
she is the scourge of the western shores of to be defeated. The siege of Kizil was over,
Lake Tros, feared by the humanoids living but Tros managed to stabilize most of the
in the vicinity. It is said that Hosadus frontline on the western shores of the
curse can be dispelled, but it would river Bolu, repelling all sorties by the
require touching the dragon’s body with Huleans.
an original jade scale of her previous skin,
and to recite anew the binding formula By carefully studying the reports about the
that created the jade dragons. A formula successful murderings of Tros and his
that is known only among the wisest renewed appearances a few days later
dragons and Eldars of Windreach71, and Hosadus correctly deduced that Tros was
which is jealously guarded for the explicit moving his soul across different bodies.
purpose of not being cast again on chro- The delay between the death of a ‘Tros’
matic dragons. and the coming of a new one implied that
the source of the reincarnation process
Back to Hosadus, he fell from the sky was located far from the frontline but still
directly on the Grand Hall of the Temple not so distant.
of Chaos, crippled and badly wounded by
his fight with Abaloniax. He was carried And so Hosauds had the current ‘Tros’
away by the minions of Morhbu and care- assassinated again, then asked Morhbu
fully tended to recover from his wounds72. and his minions to fly over the western
Hosadus did not see the crushing defeat of plains with his bats and locate the caravan
the barbarians at Kizil following the bringing the new leader to the siege camp.
escape of Abaloniax / Voysava, nor the cer- It was determined that the reincarnation of
emonies the official church of Bozdogan the new leader most likely happened at an
organized to recognize the champion rein- black stone altar at the eastern fringes of
carnated and to declare eternal loyalty to the Niwhelm, where the large river Rosin
him. Hosadus took a year and a half to entered the forest.
recover but, once back from his secret
retirement, by his early twenties, he was With this information, Hosadus ordered his
again in charge of Hule. armies to hold the line along the rivers at
all costs, while he consulted the high
priests to set up a suitable countermeasure
70 Voysava is a cruel and violent green dragon whose
lair is shown in this map of Hule; some information against the barbarian leader.
about Voysava is available ub “Dark Wood and the
Janizary Lands”, again by Christian Constantin. I cre- Now, the church of Bozdogan is quite an
ated the whole story of Abaloniax to provide this green ancient thing. In over 1500 years until that
dragon with an interesting background.
time the priests of my Lord accumulated
71 See the Dragonlord Trilogy for information about
quite a large amount of lore of all kinds,
the Eldar and the draconic city of Windreach.
72 This corresponds to what is shown in the third panel
dating back to the Nithians, to the elves
of the Shrine of Hosadus in Magden (X5 page 12): and to the Oltecs living on the plains
“The third panel shows the same youth, badly wound- before the Huleans. A powerful Poly-
ed, tended by several evil-looking beings. One creature morph spell was devised, a curse on the
holds a book the boy is reading.”
165
water of river Rosin that turned people slaughter of barbarian warriors all along
into animals if they drank too much from the frontline was so great that, following
it. It required Hosadus defeating a group the battle, the placid river Bolu was
of human-animal hybrids who held the renamed river Thanat, to honor the Immor-
most crucial bit of information about the tal of Death, as he who was surely on the
spell, but, in the end, the Hulean leader Hulean side on that glorious day. In truth,
was successful73. And so, in a dreadful this renaming was just a subtle suggestion
morning, while the Hulean warriors were by Bozdogan to please his fellow Immortal.
desperately fending off another brutal
assault on the battered walls of Kizil, the Hosadus ordered his army to ignore the
priests cast the mighty spell on the part of fleeing barbarians, for he was sure that
the river Rosin that crossed the Niwhelm. most of them would be turned into
Hosadus then rushed to the city walls reas- animals shortly after their return to their
suring his soldiers that in a few days the homeland. He also correctly foresaw that
tide of the war would be turned. Tros would be currently more focused on
lifting the curse on the river than on
And in a few days the tide turned indeed. giving orders, and that most of the still
Terrible news spread among the barbari- able barbarian warriors would be left
ans, of entire villages in the forest sud- without a clear course of action. Hosadus
denly devoid of people; unconfirmed tales exploited this to push his divisions among
told of women, children, elders that sud- barbarian villages, encircling and isolating
denly turned into animals without appar- them. In desperation, whole tribes of Neu-
ent cause. The barbarian frontline faltered, driags and Breuxi found their position
as more and more barbarian warriors untenable and so, harassed by the Hulean
rushed back to their homeland to check armies, decided to evacuate and migrate
on their families. Tros and his officers south, to the coast, far from Hulean influ-
tried in vain to keep their soldiers in line ence. Hosadus allowed those people to
but, in a couple of days, the ranks of the leave unharmed and in their place he
barbarians were depleted. established loyal humanoid tribes, as the
curse of Rosin waters was ineffective on
And then the pent-up Hulean fury was them.
unleashed upon the remainders, in the so-
called Battle of the Black Lord74, for the
pitch black robes worn by Hosadus when
he gave the order to attack. From the gates
of Kizil the whole Hulean army was
poured on the weakened enemies. The
166
167
name of his assailant, of his true nature every bit of information he managed to
and of his purpose, and the same hap- recover from Gallus’ personal items.
pened to Gallus about Hosadus. Fortu-
nately for Hosadus the penchant worked Eyrindul was utterly defeated at this point.
and this forced cohabitation was short- In frustration, the Immortal created a large
lived: while the item crumbled to dust, it stone obelisk where River Rosin enters the
reflected the spell on the body on the Niwhelm. On this obelisk he wrote
coffin, moving his soul to the altar, instead.obscure words of warning about the new
power of Hosadus. The obelisk would
Immediately Hosadus uttered his order shine with a golden hue to attract passers-
and the retinues closer to Tros were killed by from a distance. Any time a sentient
with arrows and magic, to prevent Gallus’ being would touch the obelisk, the monu-
soul from reincarnating into someone else ment would be struck by a lightning of
nearby. On his side Hosadus cast a magic, and the warning about Hosadus
magical barrier on the altar, to prevent the would appear in the form of giant glowing
soul from returning into the body inside words written on the obelisks’ sides.
the coffin. With the enemy’s delegation
killed or turned away, Hosadus gave Currently Eyrindul is a sworn enemy of
orders to quickly remove the body from Lord Bozdogan. I believe the elvish Immor-
the coffin, cripple it almost to the point of tal is plotting his revenge against my
death and then bury it in front of the altar, Master and his champion, but I’m not
all while his magical barrier spell was still worried at all. We defeated him in the past,
in place. we will defeat him again in the future!”
168
“Anyway, to close this part of the story, With the support of these new allies Hosadus
Hosadus was hailed as the saviour of Hule. rebuilt part of Usu-Minre’s complex77, and
The former barbarian lands were annexed to sifted the Niwhelm to expel or outright
the country, and the leader of Hule contin- slaughter any group of elves of barbarians
ued the consolidation of his power. Hosadus still in the forest. The spectral hounds he
also made sure that the remaining elves and allied with proved extremely good at this
barbarians fled the cursed Niwhelm and task and, in a few years, they even managed
moved south, never to come back. to clear the town of Daenduril and the very
Temple of Eyrindul - the accessible sections,
Under suggestion by Lord Bozdogan, Hosadus at least78 - from their elvish inhabitants.
moved to an abandoned temple complex on
the western shore of Lake Tros, a place The elves who survived these ferocious
shunned even by the Daeldurs for it was hunts migrated south, to the new lands of
cursed by the Immortals. It was the very same the Eustriags and the Breuxi. Most notably,
place where - a thousand years before - Usu- they brought with them a live branch of the
Minre built the yards for his floating ships. Tree of Life in Eyrindul’s Temple, a Tree
directly descended from the original Tree
The ruined place was guarded by beings created by Ilsundal in the Sylvan Realm79.
from the Dimension of Nightmare, sum-
moned by the Nithian Overseer to fend-off 76 Referring is to the “Immortal Set” concept of the Night-
trespassers. Instead of fighting these guardi- mare Dimension - a 5th dimension of the Multiverse on
ans, Hosadus decided to bargain for their which the creatures of Nightmare areside, instead of the
services, in exchange for their freedom First Dimension where ordinary beings reside.
77 This corresponds to what is shown in the fifth and
from old Usu-Minre’s bounds and for part
sixth panels of the Shrine of Hosadus in Magden (X5
of Hosadus life essence to allow them to
page 12): The fifth panel shows the construction of a
survive on Mystara without the protection great palace. The workers are demonic creatures who
provided by the binding spell75. It was said lift great blocks of stone. The next panel shows the same
that, after the deal was in place, Hosadus palace, now complete. Two large statues stand to either
never looked as the handsome young man side of the entrance. They are like the creatures shown
building the palace in the previous panel. On a tower
of before, but that his appearance was
above the door stands Hosadus in a cloud of bats.”
more cadaveric and unnatural, as if some 78 I guess that in the very first temple of Eyrindul on
important part of his spirit was stolen - and Mystara there should be sections protected by magic
I guess this is exactly what happened. The and guardians still not accessible to Hosadus and his
denizens of the Nightmare Dimension may minions. They could keep important secrets of Eyrindul
see the world from a different perspective76, mortal life and even some old elvish priests who man-
aged to survive in the isolated areas of the Temple dur-
75 This is an elaboration on X5 information, which says ing the last four centuries.
that Hosadus bargained the permanent services of sev- 79 This is a mixed canon/fanon inference, as fololows:
eral Nightmare Dimension beings (Malferas and Spec- From module CM7, an NPC druid named Cucurbita
tral Hounds, basically) in exchange for his own life Pepo can be added to the party of Faediel elves travel-
force. Following this deal Hosadus became more like a ling to the Sylvan Realm to investigate the illness of Il-
restless corpse than a living being. sundal’s Tree of Life. The druid joined the party
169
to tie-in these two parts of canon lore. final panel of the Shrine of Hosadus in Magden (X5
81 Or, maybe, Moorkrof did not desert rhe Hulean page 12) “The final panel shows Hosadus, old and
ranks at all and as of AC 1000 he is still secretly work- withered, leaning on a staff, standing before a misty
ing for Hosadus to find an entirely new way to extend doorway. Vague shadowy shapes stand in the fog.”
the life of his Master and further prolong his presence in
the mortal world. I guess this possibility may offer an
interesting way to establish an interesting long-term
campaign of adventures in central-western Brun.
170
Around seventy years after his birth84, his will to abdicate to a chosen young heir,
Hosadus - now living in an aged and weak then both of them would move to Great-
body - finally understood how the artifact realm ‘to a pilgrimage to Hosadus and to the
worked, and was ready to follow Gallus’ great leaders of the past’. Here the former
example. He built the third part of the monu- ruler would ‘die’, his body interred into a
mental complex85, specifically to host the transparent coffin in the Hall of Laws, and
Crystal Casket and his body, then gave his soul (actually Hosadus’ soul) would go
orders to bring a carefully selected young back to the original body inside the magical
boy to Greatrealm, and announced he will Crystal Casket. Shortly after, Hosadus’ soul
become his chosen successor, to be followed would depart its original body to possess the
as all words were spoken by his very mouth86. body of the new, young ruler. So Hule
became ruled by the same person for all this
Hosadus and the boy left for the wilderness, time. The resulting unity of purpose enabled
escorted only by a cloud of bats87. Some this country to expand its borders and grow
months later the boy returned to Greatrealm powerful much faster than its neighbours, to
alone, dragging on a ceremonial cart the the point that, by AC 1000, it was able to
Crystal Casket with the body of Hosadus field a land army nearly as powerful as those
inside88. The boy gave orders to place the of much older and larger empires such as
crystal coffin in the Halls of Law, while he Thyatis of Alphatia89.”
took office as the new leader of Hule. In a
short time - with the surprise of the whole “Aaaand whaaat will haaappen tooo thee
ruling class of Hule - the boy revealed souuuls oof the victiiim of suuch paaar-
himself a true successor of Hosadus, seam- assitiismm?” asked Woer, fascinated by
lessly ruling in full continuity with Hosadus’ the implications of Hosadus’ deeds.
politics and deeds.
“Weel, my friend, Bozdogan is not an
For almost four hundreds of years the same ungrateful Lord such as foolish Eyrindul.
procedure was followed: at the end of his For the services they gave to Hule and to
active life the current ruler of Hule declared its church their souls were all moved to
the Home Plane of Bozdogan himself, to
84 I assume the first use of the Crystal Casket by Ho-
serve him as they would have done if
sadus happened in AC 651, shortly after the Greatrealm
Declaration according to Christian Constantin’s timeline.
they were truly at the reins of the Hulean
While not extremely old by human standards, Hosadus Empire. I guess they cannot hope for a
lost part of his life force in his agreement with the Night- greater destiny, don’t you think so?”
mare Dimension beings. So, like during his first life at the
time of Wogar, Hosadus was now old beyond his age.
85 See module X5: Hosadus built the third and final part of
the temple complex in Greatrealm only when he was very End of Part 1 - To be continued …
old and close to the passage of power with his new ‘heir’.
86 See also module X5 page 20.
the deal between Thanatos and Bozdogan. 89 This is perhaps an exaggeration, but in the AC 1004-
88 See module X5 for details. The Crystal Casket was 1011 timeframe Hule manages to conquer a huge terri-
brought to Greatrealm by the heir of Hosadus only after tory. Moreover, it is explicitly stated in PWAI-II that the
the soul transfer was completed. whole extent of the Hulean military is unknown.
171
172
Abbreviations/Product
Source References:
SOME EXISTING CREATURES
IN RETURNED BLACKMOOR
DA1: “Adventures in Blackmoor”
DA2: “Temple of the Frog”
DA3: “City of the Gods”
DA4: “The Duchy of Ten” Animals (RC/CC/etc)
B10: “Night’s Dark Terror” All sorts of animals once native to Black-
X5: “Temple of Death” moor can still be found here. Birds, mam-
CM4: “Earthshaker” mals, reptiles and more are still found in
CM6: “Where Chaos Reigns” the wilderness that dots the region. The
IM1: “The Immortal Storm” majority of animals can be found within the
GAZ5: “The Elves of Alfheim” temperate zone of the original era Black-
GAZ10: “The Orcs of Thar” moor, with some variation due to mountain
PC1: “Tall Tales of the Wee Folk” and desert terrain.
AC9/DMR2: Creature Catalogue/Catalog
RC: Rules Cyclopedia Creatures Animal, Blighted
EX: Expert Rules Undead animals afflicted by the same
HW: Hollow World Boxed Set scourge as the Blighted Dead. Unlike the
WotI: “Wrath of the Immortals” zombified humanoids, many of the animals
TRS: “Quest for the Silver Sword” retain most of their motor functions.
YC: Yellowdingo’s Creature Catalogue II -
(Found Here) Animaloid (Mutated Animalmen)
PF : The Piazza Forums These sorrowful creatures are humanoids
CI: The Comeback Inn Forums (predominantly humans) afflicted by either
VoP: The Vaults of Pandius the Plague of the Arcane, the Afridhi Gnolls
(Mind Flayer and Walker) or Nyela’s cult. Their mindset is a Chaotic
aligned mixture of their old race and the
feral instinct of their new one. Stats other-
wise match those of various races. Rumor
has it that like Werebeasts, some variants
might be infectious.
173
they resemble goblins, save for the little the past. They aren’t impacted by electrical
horns on their heads and their immunities attacks like lesser machines are. Usually,
to the dark magicks and radioactive pollut- their lesser versions are deployed first.
ants that taint the lands beyond Blackmoor.
Black Smoker (YC)
Baleborne Orcs (CI) Dangerous fungi that unleash spores that
The magically created mixture of goblinoid turn their victim psychotic. They’ve been
and orc, it is unknown how much interven- captured from Detrituswood Exclusion
tion Immortals had in the creation of these Zones and have been bred by cults of the Egg.
beings. Their original purpose was to be
bodyguards for great chieftains and other Blackwheat (YC)
important orcs. In more recent ages, they A swampy spawn of the corruption that
have become major figures in armies. breeds in Detrituswood. Its spores act as a
kind of neurotoxin. When inhaled or
Bandit (RC/CC) ingested, the victim is sent into a violent rage.
Standard Raiders, lawless scum who love to Particularly gutsy narcotics producers venture
pick on the innocent and defenseless. into the swamp for their own rage drugs.
Some are pirates interested in smuggling
potentially dangerous technologies into the Camarilla (DA3)
global black market. Six-legged massive lizards found within the
desert regions. They’re an impossible survi-
Beholder (DMR2) vor from darker times, but they remain
The Tyrant Orbs. These wicked beings wandering wild even today. They’ve been
seek to oppress and horrify all those embraced by various settlements along the
around them. Their deadly eye beams can wastelands, what remains of the Hak and
take out armies. Like other evil ilk, they other southern territories.
were pulled from the Dimension of Night-
mares by wicked cosmic forces. Cheetah, Blackmoor (PF)
These animals are not native to Blackmoor,
Berserker (RC/CC) they were somehow mysteriously imported.
Olden style warriors of the Northern Circle Signs point to Nyela’s cult as the source,
typically. Others belong to Raider tribes. but for what purpose?
Some practice ancient methods to unleash
furious combat, while others turn to aug- Cryion (RC/CC)
mentations or narcotics. Shy bat-like humanoids, they can be found
within mountainous regions and in old caves.
Blackmoor Emergency Mech
(Earthshaker) (CM4) Cyborgs (DA3)
A massive robot. These were built in Humans drastically altered through the
limited numbers for emergency uses. powers of technology. Transhuman in
When activated, the massive machine is many regards, they have the boons of both
deployed into action. In a rare instance, it computing devices and enhanced minds.
was used to fight equally giant monsters in Capable of enduring more than a normal
174
175
body, they are prepared for many chal- Faceless Man (YC)
lenges in civilization and wasteland alike. Terrifying and uncanny humanoids that
closely resemble humans, save for a gender-
Deadwood (YC) less appearance and no face. They were
A zombie-equivalent of a plant, controlled by the results of tampering at the hands of
magical fungi. Another blight of the tainted either the Oard or the Egg. It’s unknown
swamp, it attacks outsiders to sap them of which is responsible. Likewise, their
nutrients. The fungal parasites sustain them- purpose is unknown.
selves from this pseudo-vampirism.
Faeries (AC9/DMR2/PC1)
Dragons (AC9/DMR2) Long since enemies of Blackmoor's later
In the innumerable years between Black- agenda. This hasn't changed much under
moor resurfacing in the world, dragons too Allogost's regime. His forces distrust the
made their own comeback. Some took fey, while only welcoming a few elves into
interest in Blackmoor when it returned, but his lands. As the fey are associated with
not before it lifted off the Material Plane. trickery and mischief, they're watched or
To the chagrin of many, dragons have warded from afar. Likewise, they tend to
returned and roosted within the lands once hide just outside of Blackmoor's influence.
more. And worse, many have adapted to
the new technologies quickly. Faerie Ring (YC)
Dangerous circles of mushrooms with
Elementals (DMR2/RC) planar properties, often used by the fey to
Raw forces of nature, something standing escape Blackmoor or abduct victims.
the test of time against Blackmoor’s previ-
ous expansionist attitudes. The ensuing Forest Guardian (YC)
end of the old world created corrupted vari- Vengeful creatures who are enraged by the
ants of Entropy and Radiance however. state of the marshlands between Ten Duchy
and Vestfold. Even though the damage
Extraterrestrial (YC) was never intended, the creature attacks
Something truly strange and alien landed in any who dare to step into its territory.
the Superstition Mountains at some point, They can also be found in the Locust Hills
making it the second space faring race to Victory Grounds and Malfera Forest. They
crash into Blackmoor. Little is known of share much in common with the Gakarak.
them, except that they arrived before the
Great Rain of Fire, were buried in the Frogmen (DA2)
mountain, were somehow preserved and The descendents of the frog-spawn that
exist today. But, few can prove they exist. didn't flee following the destruction of The
And those who can prove that? They have Temple and City of the Frog. From the
a habit of altering their memories and Great Dismal Swamps, many branched out
entire minds. The subject has become to haunt the spaces around Blackmoor.
popular among conspiracy theorists, some Over time, the dark power of "The Frog"
saying that Allogost’s regime is actually immortal seemed to dissipate though,
made of these aliens.
176
177
Goblinoid (RC/CC)
Bothersome brethren that arose from the
beastmen. How they discovered Black-
moor is unknown, save that they are
related to the Ash Goblins already found in
the region.
178
179
180
Reflector (RC)
The perfect work of Blackmoorian magitech.
These glistening humanoid statues are
devoid of clothing or weapons, but need
neither. One of their preferred tasks is
securing valuables and goods, protecting
their acquisitions through any means neces-
sary. A small group of them can congre-
gate in an area before all of them vanish.
They are truly curious beings and only
become aggressive when they or their treas-
ure become threatened.
Robots
A thinking machine capable of multiple
tasks, many are intelligent if artificially so.
Electrical attacks usually cause malfunc- Robot, Berserker Droid (YC)
tions or shut down, especially from magic These killer robots patrol Blackmoor,
and a failed saving throw. eliminating anything not immediately
familiar. This often means travelers
Robot, Automaton (CI)/(HW) who dare to stray far from safe paths.
Constructs with souls, these were old They prove useful against the many
experiments based off of the robots scourges that threaten the balance of
from the City of the Gods. These sen- the land.
tient beings have begun looking less
like standard robots and more human- Robot, City of the Gods (DA3)
like over the many years. In times of These machines are modeled after the
strife, these beings were nicknamed robots from the City of the Gods, a relic
"warforged". Now, they just seek to find of ancient times.
their place, arguing that they are very
much like the organic citizens of the Robot, Hunter-Killer (YC)
land. Other versions still exist, resem- A tracking and elimination robot, it's
bling the Blacklore Valley ones that van- usually sent on missions to remove crim-
ished, with not many of either inals. They’re a far weaker Death
remaining in Returned Blackmoor today. Machine.
181
182
183
The elite fighting force of Blackmoor. Foot soldiers and fighting men. But these
Through arcane technology, their incredible are no mere guards of days yore. They are
skills are only heightened. They range trained in the contemporary styles and
from the standard rank-and-file soldier to equipment of an advanced Blackmoor.
deadly super assassins. Beyond these
ranks, many belong to different chapters Ranger/Scout/Soldier
devoted to different tactics and skill sets.
Many are augmented through a mixture of Armor Class: 5 , Hit Dice: 6 ,
performance enhancing drugs, implants, Move 90’ (30’) Attacks: 2 weapons ,
enchantments and genetic engineering. Damage: By weapon ,
Some closely resemble normal people, No. Appearing: 1 - 4 (3 - 12) ,
while high ranking knights are titanic men Save As: F6 , Morale: 9 ,
in incredible powered armor. Treasure Type: (U) A ,
Intelligence: 10 , Alignment: Lawful ,
XP Value: 275
184
185
BLIGHTED DEAD
Blighted Corpse
186
radiation upon the land. Save for more points of damage. In addition, any creature
powerful weaponry, most try to employ within its touch range must make a save vs
their own unnatural gifts. They aren’t Death Ray or Poison to avoid losing 1 point
harmed by poisons, radiation or diseases. of Constitution. Saving in this aura occurs
every round. Creatures killed by either
Blighted Wraith effect risk returning as a blighted wraith.
“Sss-spread the lll-light. Embra-ccccc-ce Less common than the Blighted Corpse,
Radiance!” - A Blighted Wraith on the attack these creatures are often found at the
ground zero of an explosive tragedy. The
Armor Class: 5 , Hit Dice: 5*** , dead center of the Woodenbridge incident,
Move 120’ (40’)/240’ (80’) in flight, the Exclusion Zones of Backburner and
Attacks: 1 touch , Superstition Mountains as well as the ruins
Damage: 1d6 plus energy drain , of Westwood Pharma are particularly
No. Appearing: 1 - 4 , common sites for the spectral dead. Unlike
Save As: F5 , Morale: 11 , their zombified associates, many Blighted
Treasure Type: E , Wraiths are still somewhat intelligent. How-
Intelligence: 8 , ever, their focus is drawn towards rage
Alignment: Chaotic (evil leaning) , against the living. Like the Blighted Dead,
XP Value: 375 they aren’t harmed by poisons, radiation or
diseases.
Glowing radiant phantasms, spawned from
deadly blasts of energy. They shed dim The Amalgam Beast
light up to 60’ away. These tortured souls
glide and emit awful screams as they Armor Class: 7 , Hit Dice: 12 (H)**,
descend upon a living target. The Move 90’ (30’) , Attacks: 4 , Damage: 2d6,
shrouded void creature digs its glowing No. Appearing: 1 (1 - 4 is very rare) ,
claws into the victim, draining them much Save As: Dw10 , Morale: 12 ,
like the Blighted Corpse, but worse. When Treasure Type: Nil ,
in contact with devices and constructs, it Intelligence: 3 ,
often sends the objects into confusion. Alignment: Neutral (evil leaning) ,
Like other incorporeal undead, they can XP Value: 3000
phase through solid objects but cannot end
their movement within them. Doing so Undead masses of torsos, heads and limbs;
risks damage to the object and the wraith. gibbering, crawling, hungering. These dis-
When being attacked, weapons that aren’t gusting things were often the result of mass
magical (such as an enchanted axe) or ener- burials around particularly toxic or cursed
gy-based (such as a laser pistol) only do the grounds. The biggest source of these
lowest amount per weapon die. As such, a abominations are areas particularly blighted
short sword that rolls 1 - 6 always counts as by arcane toxins, radiation and other haz-
1. But a plasma rifle may deal from 2 - 12. ards. The Quarantine Zone in Wooden-
Sleep charm and hold spells cannot affect it. bridge, the blasted remains of Backburner
Its attacks energy drain for 1 level, plus 1d6 and the Detrituswood are particularly dan-
187
Detritus Elves
“Entropy is the truest form of nature, spread- waters flooded and froze, and the lands
ing decay and removing those who reject it!” smelled of death. In desperation, the elves
- Fell Carcassbark, Detritus Elf jumped at an offer made by Nyx, who
turned them into evil monsters. Much of
Armor Class: 6 , Hit Dice: 2*** (M) , the Detrituswood Swamps have become a
Move 90’ (30’), Attacks: 2 claws or 1 beam, cursed place. Fools who travel on land or
Damage: 1d4, 1d4 or 1d10 , water often disappear at their hand. Even
No. Appearing: 1 (1-6 rarely) , air travel risks their wrath. They function
Save As: W3 , Morale: 8 , the same as elves, except they can enact a
Treasure Type: (T) E , deadly touch attack and are treated like
Intelligence: 13 , undead. For the most part, they still look
Alignment: Chaotic (evil tendencies) , like elves. However, their eyes now bulge
XP Value: 35 with an inky black malignance. Claws jut
from their fingers, and their tongues stretch
The former Elves of Westwood. Help didn't to unnatural length. Likewise, their skin is
approach them fast enough, after the time almost a pallid tone. Their hide is tough,
jump. Plants died, soil eroded, marshy fortified by their awful curse. They cannot
188
be hurt by non-magical weapons. Even The target must make a Save vs. Paralysis
non-enchanted high technology is useless after being hit twice. Upon failure, they fall
against them. Being slashed by their claws to the ground unconscious. Unless the
is one of the easiest ways to risk an infec- target is cured by a spell to remove disease
tion from the evils of Westwood, often or cure other ailments within 1 minute,
turning the slain into the infectious dead if they are morphed into a Space Dusanu
the bodies aren’t consecrated within 1-6 moments later. The Infector promptly
hours. When in darkness, they seemingly fuses with the host, achieving a more pow-
merge within shadows and become invisi- erful form. The gaseous spores do carry
ble. Even Infravision cannot detect them. one weakness, they cannot sustain much
Only natural light can reveal them from damage. In fact, the act of popping one
their invisible state. They can also lob a causes a chain reaction that causes several
dark burst of black necrotic energy at a nearby to die. Fortunately, all specimens
target within 60ft. of them, prompting a within Blackmoor are contained under-
save vs. magic. Upon damaging the target, neath the Temple of the Frog... for now.
it cannot recover those hit points lost until Unleashing these creatures could prove to
cured by divine magic. Creatures that die be a grave mistake. Not only do they
from this attack dissolve into black soot. operate on hive intelligence, but as they
It’s possible for some to become Priests of consume more bodies, their intelligence
Entropy, even gaining levels like a Cleric. grows.
“Get it off, get it off! Ahh, aaaaaahhhhhh!” - Armor Class: 2 , Hit Dice: 7 + 1 (L) ,
An infector victim Move 90’ (30’), Attacks: 1, Damage: 4d8,
No. Appearing: 1 ,
Armor Class: 9 , Hit Dice: 0 + 1** (S) , Save As: F5 , Morale: 10 ,
Move 90’ (30’), Attacks: 1, Damage: 1d6 , Treasure Type: TxHD (Functional
No. Appearing: 1 - 10 , salvage instead of gems) ,
Save As: T1 , Morale: 11 , Intelligence: 10 , Alignment: Chaotic ,
Treasure Type: Nil , XP Value: 550
Intelligence: See Below, Alignment: Neutral,
XP Value: 7 Heaps of trash and broken machinery, knit
together through both technical and
A byproduct of this strange variant, seem- magical means. They are given new life as
ingly small and insignificant, these tendril a new creature, built from the discarded
coated balls of fungal flesh meander until and broken refuse of civilization. They are
sensing an organic creature. Upon doing often vindictive, angry and craving an affec-
so, they dart and dive towards the new tion that they will never receive. Their
host, and upon contact, they burrow to powerful slam deals a mighty 1d8 x 4
begin their process of converting them. damage.
189
Psyker Orc
190
191
Robot, Groundsmasher
gets. Over time, they have become used as Armor Class:-4, Hit Dice: 16*** (H),
special operations units ranging from Move 180’ (60’),
covert assassination to full-on warfare. Attacks: 2 slam or 1 eye beam,
They are relentless, agile and possess super- Damage: 10d4, 10d4 or 20d6,
strength. Many Knights fear replacement No. Appearing: 1 ,
by them, and fear them in general. They Save As: F28 , Morale: 12 ,
remain strictly in line with Blackmoorian Treasure Type: Any,
law, solely devout to the ruling powers of Intelligence: Unknown (15) ,
the land. Unlike other robots, electrical Alignment: Lawful ,
attacks do not risk malfunction. Further- XP Value: 5150
more, incredible strength allows the Death
Machine to rip through surfaces, even steel. An earlier prototype for the Earthshaker,
They excel at physical combat as well, but still over 50 ft. tall. Ultimately, these
capable of smashing and shredding foes in proved to be far easier to create. These
their way for 2d6 per hit, with a built in giant robots are usually held for defensive
gun capable of 3d10. purposes. They closely resemble the mech-
like constructs seen in the original City of
the Gods. Unlike other robots, electrical
attacks do not risk malfunction. They like-
192
Void Bat
wise take ½ of total damage dealt by spells
and can only be hit by a +3 magic weapon
or greater. Several non-magical technologi- Armor Class: 6, Hit Dice: 4*, Move 120’ (40’),
cal weapons are perfectly capable of dam- Attacks: 2 Sonar Blasts or 1 Bite ,
aging them as normal though. Their usage Damage: 1d6, 1d6 or 2d6 ,
is saved for dire situations. No. Appearing: 1 - 6 ,
Save As: F4 , Morale: 6 ,
Treasure Type: C ,
Intelligence: 8 ,
Ultra Mutants
Alignment: Chaotic (Some Evil Tendency) ,
XP Value: 125
Armor Class: 4, Hit Dice: 7*,
Move 120’ (40’), A Westwood abomination, mutated by the
Attacks: 2 slams or 2 weapons, forces of Nightmare. Its body resembles a
Damage: 3d4, 3d4 or weapon damage, hairless bat, with raptor-like talon feet.
No. Appearing: 1 - 3 , While limited, the talons can engage in
Save As: Dw 7 , Morale: 9 , some manner of close combat. Its head is
Treasure Type: (P) B , far more eel-like than bat-like. While it
Intelligence: 7 , Alignment: Chaotic , lacks eyes, it has air sacs that inflate in its
XP Value: 850 tube-like head. When flat, the head hovers
193
NEW HAZARDS
Blight Storm
194
195
Now You’re Playing with Power The dungeons below Castle Blackmoor
have once again become a place of
A.M. has managed to access several nightmares. But, rather than outside
hyper-encrypted and secured Black- invaders, it’s from within. Garvin
moorian networks. The result? Top Gorble was always a sinister character,
grade military robots have been repro- but his overseeing of bioweapons crea-
grammed under his control. Stop the tion is something of pride for him.
onslaught of robots suddenly gone And should intruders show up, he’s
mad to prevent mass damage. And just first to unleash the experiments on the
wait till A.M. gains control over power unsuspecting.
grids….
196
An unhinged and ill frogman drifts just Several ships have been subject to terri-
beyond Loch Gloomen region of the ble damage at sea. And given the pow-
Black Swamp. Prior to being what he erful steel of the hull, it isn’t just bad
was, his life was that of a simple fisher- weather. Stories of sea monsters
man who found himself upon Nyela’s always circulate around coastal towns,
cultists. He has amnesia of the inci- but there is very much proof behind
dent, but claims trauma of those them here. They speak of the Nasileth.
moments that reshaped his life. He is
likely a clue into the rakasta priestess’
dark cult.
Grim Philosophy
197
198
199
200
201
202
203
204
TRADE ROUTES
AND DAROKIN
Your Opinions?
The Editorial Team welcomes your feedback
on this issue of THRESHOLD are welcomed. Please begin the subject line with the tag
Please post your comments either by posting “[LETTER]”
in The Piazza Forums
Or by email to the Editorial address:
Threshold.Mystara@gmail.com
205
Submission Guidelines
Proposals
All proposal submissions can be sent by mail Other types of contributions: the editorial
to the editors at the following address team will consider on a case by case basis
Threshold.Mystara@gmail.com, and must be other types of contributions. Please contact
received by the proposal deadline†. The us to inquire if and how we can accommodate
Threshold editorial team will contact you unusual contribution formats.
within 7 days of the proposal deadline regard- The following guidelines apply to different
ing the status of your proposal. types of submissions:
Submission proposals should be sent inline Illustrations: please submit art and maps in
in the mail, using the following subject format: lossless format (e.g., PNG).
[ISSUE#][Proposal]<title of your article>
Articles: manuscript submissions can be sent
The mail content should include the following: by mail as plain text, doc(x) or odt, or shared
● Proposed article title as Google Doc. The issue editor will create a
● The type of article being proposed (short shared document (for each article) to allow
story, adventure, geographical location, the author and editorial team to work on it.
organization, etc...) Articles can be as short as a single page, or as
● A one paragraph description of what the long as 6 pages, depending on the specific
article is about. content. The editorial team will do its best to
● An estimated word count of the article accommodate the contributions, but especial-
(articles should range anywhere from 1000 ly long works may be split over several issues.
to 7000 words, depending on the type of
article submitted). Tables: Tables should be numbered (Table
X: Name of Table), and any references in the
Manuscripts article should refer to that table number (and
Manuscripts should only be submitted after not to "the table below," for example).
you proposal has been accepted by the Thresh-
old editorial staff, and must be received by the Author Bios: Please include a short blurb (one
manuscript deadline†. When submitting a or two sentences) biography/blurb about
manuscript file, please use the following yourself for our "contributing authors" sec-
naming convention: tion. It can be serious or silly, but don't get
threshold_#_your_title.<extension> too carried away with it, please.
(extension: see below for recommended file Other types of contributions: the editorial
formats) team will consider on a case by case basis
and the following subject format: other types of contributions. Please contact
[ISSUE#][Manuscript]<title of your article> us to inquire if and how we can accommodate
The mail content should include the following: unusual contribution formats.
● The article title.
● An attached document containing the †Refer to “Call for Contributions” (page 7)
article contents. for next issue deadline dates.
● The final word count of the article.
#Insert relevant issue number in place of ‘#’
206
www.pandius.com Threshold.Mystara@gmail.com