Professional Documents
Culture Documents
DAY 14 FULL TEST 14
DAY 14 FULL TEST 14
DAY 14 FULL TEST 14
Second-hand Cars
Example
Maximum price: $ 4300
Cars Available
Noda ( silver)
Comina (white)
• Used to belong to the 2 ........
Telsta (orange)
Abrada (red)
• Only 5 ..........years old
Other Information
Garage address: 6.......... Road, Mitchell
Questions 11-16
A university specialists
B business people
C town planners
13 For the coming year, the MUFS will focus on recruiting members from
A schools.
B companies.
C community centres
What free goods or services are offered by each of the following providers?
Choose FOUR answers from the box and write the correct letter A-F next to
questions 17-20.
Providers
19 university ...............
20 supermarket ...............
SECTION 3 Questions 21-30
Questions 21-26
21 Daniel mentions the research about walking and creativity to Katie because
A she has read it too.
B what she says reminds him of it.
C he thinks she might like to do similar research.
A sitting.
B running.
C listening to music.
What is the main physical benefit of each of the following walking situations?
Choose FOUR answers from the box and write the correct letter, A-G, next to
questions 27-30.
Physical benefits
A improved balance
B greater stamina
C better eyesight ,_
Walking situations
Gamification
What is it?
• T he use of gaming techniques in non-game situations
• In business, it is frequently used for 31 .............
• Uses people's desire to win a reward
• Not a new idea, e.g. incentive schemes were first used by 32 .............
Uses
• To get online33 ............. Quickly
• To persuade people to change their 34 .............
• For training purposes, e.g. simulators used by 35.............and town
planners
Successful examples
• Official campaigns
- Australian government: to encourage people to 36 ............. more
- overseas local authority: to reward drivers for not speeding
• Health
- a staircase at a station that worked like a 37 .............
- a game that helps recovery when old people hurt their 38 .... in a fall
Things to consider
• It's important for gamification to be 39 .............
• Need to think about the laws regarding 40 .............