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Overview
Overview
Overview
• It will be a Tactical Turn-Based Basketball Career Game with isometric perspective and
realistic ball physics. Made with Unity. Inspired by New Star Soccer.
EXAMPLES
PROTOTYPE SCREENSHOT
Elevator pitch
We start the game at the age of 16 by auditioning for the school basketball team. In this
tutorial scene, we are selected for the school team. We are trying to be scouted by professional
basketball clubs while playing in the school team for 4 years. A er signing a professional
basketball player contract, we try to be successful in the NBL, EuropeLeague or Our National
Team!
LEAGUES
Concept
Overview
School GYM (Level 1): School team matchs played, low fans
Mid Stadium (Level 2): Not competetive leagues stadium, medium fans
Arena Stadium (Level 3): Competetive Leagues and Second Round tournaments matches
Project scope
Our team
• Dev: @onurhan çağlan
• Design: @onurhan çağlan
• Art: - Freelance
• QA: - Freelance
Budget
Exported from www.nuclino.com 4/5
Graphics, Marketing, Testing, One Employee Salary and Freelancers costs
Timeline
• Developing Core Mechanics, Animations, Sounds, Light, Visual Effects, GUI (Active)
• Graphics: Player, Team, Stadium, Jersey Customization
• Leagues Fixture, Table (Awards, Match Statics with fake players)
• Game Rules, Reffree Animations, Fans Animations
• Contract Negotiations mini-game
• Scouting system (Which teams are interested in you? How much percentage?)
• Shop, UI/UX, Daily Challenge, Achievements, Mini-Games (All-Star, 3 Pt Shoot-out, Press
Conference, Training, Ask Transfer, ?Street Basketball online)
• Other (Dra Night ...)