Overview

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Overview

• It will be a Tactical Turn-Based Basketball Career Game with isometric perspective and
realistic ball physics. Made with Unity. Inspired by New Star Soccer.

EXAMPLES

PROTOTYPE SCREENSHOT

Exported from www.nuclino.com 1/5


DEMO VIDEOS
GDD-VIDEO.mp4
Re_ Mechanics _ Nuclino - 30 November 2022.mp4

Elevator pitch
We start the game at the age of 16 by auditioning for the school basketball team. In this
tutorial scene, we are selected for the school team. We are trying to be scouted by professional
basketball clubs while playing in the school team for 4 years. A er signing a professional
basketball player contract, we try to be successful in the NBL, EuropeLeague or Our National
Team!

LEAGUES

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COMPETETIVE LEAGUES

Concept
Overview

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• Genre: Sports/Simulation/RPG
• Target audience:
• Age: 7-50
• Gender: Male/Female (female character can be created)
• Monetization:
• In Game Ads (ex: Stadium banners)
• Bottom Banner Ads
• Rewarded Ads (Daily Bonus with ad, 30 mintues bonus ad, Surprise Booster Ad, Get Free
Energy)
• Micro-Transaction with RC (Rookie Coin): Player Attributes increase, Special Skills upgrade,
Boosters, Energy, Customization
• Energy: Maximum 10 - Renewed every 30 minutes - Filled completely by watching ads 2 times
a day or with RC (Rookie Coin), unlimited for 1 week for X$
• Premium Contents
• Platforms & system requirements:
• Mobile
• Browser
Low Poly Graphics - Running on low systems

Theme and settings


We are trying to get more time in rotation and produce more scores and assists by improving
our player's attributes. While doing this, we can compare ourselves with other players in the
league and check the interest of the teams that scouted us. We can not bother with moving our
player, we can only focus on how we can score with our team and move to the places in the
tactics that our team coach sets.

There are 3 types of maps:

School GYM (Level 1): School team matchs played, low fans

Mid Stadium (Level 2): Not competetive leagues stadium, medium fans

Arena Stadium (Level 3): Competetive Leagues and Second Round tournaments matches

Project scope
Our team
• Dev: @onurhan çağlan
• Design: @onurhan çağlan
• Art: - Freelance
• QA: - Freelance

Budget
Exported from www.nuclino.com 4/5
Graphics, Marketing, Testing, One Employee Salary and Freelancers costs

Timeline

• Developing Core Mechanics, Animations, Sounds, Light, Visual Effects, GUI (Active)
• Graphics: Player, Team, Stadium, Jersey Customization
• Leagues Fixture, Table (Awards, Match Statics with fake players)
• Game Rules, Reffree Animations, Fans Animations
• Contract Negotiations mini-game
• Scouting system (Which teams are interested in you? How much percentage?)
• Shop, UI/UX, Daily Challenge, Achievements, Mini-Games (All-Star, 3 Pt Shoot-out, Press
Conference, Training, Ask Transfer, ?Street Basketball online)
• Other (Dra Night ...)

Exported from www.nuclino.com 5/5

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