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Cleric 3 JaspeK

CLASS & LEVEL PLAYER NAME


Gorunn
Grey Dwarf(Duergar) Guild Artisan (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+3 Constitution +1 19 28 --
+2 +0 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
15
• +2 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+1 Poison DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Chain Mail, Heavy Armor, Light Armor,
CONSTITUTION +1 Acrobatics DEX Medium Armor, Shields
+2 PROFICIENCY BONUS
+3 +3

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Battleaxe, Simple Weapons, Warhammer

16 +2 Athletics STR === TOOLS ===


ABILITY SAVE DC Jeweler's Tools, Mason's Tools, Smith's
+0 Deception CHA
Tools
+0 History INT
INTELLIGENCE
P +5 Insight WIS === LANGUAGES ===
25 ft. (Walking) Common, Deep speech, Dwarvish,
+0 +0 Intimidation CHA
Undercommon
+0 Investigation INT
10 P +5 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +3 Perception WIS


+0 Performance CHA === ACTIONS ===
+3 P +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
P +3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+1 Stealth DEX === SPECIAL ===


CHARISMA Channel Divinity • 1 / Short Rest
+3 Survival WIS
You can channel divine energy to fuel magical

+0 effects a number of times per short rest.

10

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Handaxe +4 1d6+2 Slashing Simple, Light, Thrown, Range (20/60)

Warhammer +4 1d8+2 Bludgeoning Martial, Versatile


15 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +4 3 Bludgeoning


10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 120 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Cleric 3 JaspeK
CLASS & LEVEL PLAYER NAME
Gorunn
Grey Dwarf(Duergar) Guild Artisan (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === * Sunlight Sensitivity •


* Channel Divinity • PHB 58 You have disadvantage on attack rolls and on Wisdom
* Hit Points • PHB 57 You can channel divine energy to fuel magical effects (Perception) checks that rely on sight when you, the
a number of times per short rest target of your attack, or whatever you are trying to
* Proficiencies • PHB 57 perceive is in direct sunlight.
| 1 / Short Rest • Special
* Spellcasting • PHB 58 * Duergar Magic •
You can cast prepared cleric spells using WIS as your | Channel Divinity: Turn Undead: 1 Action At 3rd level you can cast the enlarge/reduce spell on
spellcasting modifier (Spell DC 13, Spell Attack +5) yourself once (enlarge only). At 5th level you can cast
and prepared cleric spells as rituals if they have the * Channel Divinity: Artisan's Blessing • the invisibility spell on yourself once. You regain all
ritual tag. You can use a holy symbol as a spellcasting Starting at 2nd level, you can use your Channel uses of these spells after a long rest, or a short or long
focus. Divinity to create simple items. rest if you are in the Underdark. Your spellcasting
ability for these spells is Intelligence.
* Divine Domain • PHB 58 You conduct an hour-long ritual that crafts a
You choose a divine domain that grants you additional nonmagical item that must include some metal: a * Duergar Resilience •
spells and other features related to your deity. simple or martial weapon, a suit of armor, ten pieces of You have advantage on saving throws against illusions
ammunition, a set of tools, or another metal object. and against being charmed or paralyzed.
| Forge domain The creation is completed at the end of the hour,
coalescing in an unoccupied space of your choice on a * Dwarven Resilience • PHB 20
* Blessing of the Forge • surface within 5 feet of you. You have advantage on saves against poison and
At 1st level, you gain the ability to imbue magic into a resistance against poison damage.
weapon or armor. At the end of a long rest, you can The thing you create can be something that is worth no
touch one nonmagical object that is a suit of armor or a more than 100 gp. As part of this ritual, you must lay * Dwarven Combat Training • PHB 20
simple or martial weapon. Until the end of your next out metal, which can include coins, with a value equal You have proficiency with the battleaxe, handaxe, light
long rest or until you die, the object becomes a magic to the creation. The metal irretrievably coalesces and hammer, and warhammer.
item, granting a +1 bonus to AC if it’s armor or a +1 transforms into the creation at the ritual’s end,
bonus to attack and damage rolls if it’s a weapon. magically forming even nonmetal parts of the creation. * Tool Proficiency • PHB 20
You gain proficiency with your choice of smith’s tools,
Once you use this feature, you can’t use it again until The ritual can create a duplicate of a nonmagical item brewer’s supplies, or mason’s tools.
you finish a long rest. that contains metal, such as a key, if you possess the
original during the ritual * Stonecunning • PHB 20
* Bonus Proficiencies • Whenever you make an Intelligence (History) check
related to the origin of stonework, you are considered
* Forge domain spell • === GREY DWARF(DUERGAR) RACIAL TRAITS === proficient in the History skill and add double your
Forge Domain Spells proficiency bonus to the check.
Cleric LevelSpells * Superior Darkvision •
1stIdentify, Searing Smite Your darkvision has a radius of 120 feet
3rdHeat Metal, Magic Weapon
5thElemental Weapon, Protection from Energy * ASI •
7thFabricate, Wall of Fire Your Strength score increases by 1
9thAnimate Objects, Creation

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Chain Mail 1 55 lb.

SP 0 Handaxe 1 2 lb.

Warhammer 1 2 lb.
EP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
GP 129 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


PP 0 Tinderbox 1 1 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

112 lb. Smith's Tools 1 8 lb.

ENCUMBERED Holy Symbol 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb.
PUSH/DRAG/LIFT

450 lb.

EQUIPMENT

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male 93 Medium 1.4m
GENDER AGE SIZE HEIGHT WEIGHT
Gorunn Lawful Evil Laduguer ash gray dark red gray
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 13 +5
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

O Bane <C> Cleric CHA 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Cleric WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Guiding Bolt Cleric +5 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

P Identify [R] Cleric (Always Prepared) -- 1m Touch V,S,M Instantaneous PHB 252 V/S/M

O Inflict Wounds Cleric +5 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

=== 2nd LEVEL === 2 Slots OO

O Aid Cleric -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M

O Blindness/Deafness Cleric CON 13 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Calm Emotions <C> Cleric CHA 13 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M

P Heat Metal <C> Cleric (Always Prepared) -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Hold Person <C> Cleric WIS 13 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Lesser Restoration Cleric -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

P Magic Weapon <C> Cleric (Always Prepared) -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Prayer of Healing Cleric -- 10m 30 ft. V Instantaneous PHB 267 V

O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Silence [R]<C> Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

O Spiritual Weapon Cleric +5 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S

O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Zone of Truth Cleric CHA 13 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

P Enlarge/Reduce <C> Grey Dwarf(Duergar) (Always Prepared) CON 10 1A Self/30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M

SPELLS

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