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PRACTICAL NO.

- 2

TOPIC : Using various features of Flash.

Flash was a popular software to create digital content containing elements like the
following:
 animations
 graphic illustrations/motion graphics
 interactivity
 streaming video
 audio
 Text

Developers used these interactive features to create rich web applications,


embedded web browser video players, desktop and mobile applications, mobile
games and interactive video players. Flash also supported other use cases, such as
the following:

 application user interfaces (UIs)


 rich media/online advertisements
 e-learning modules
 marketing collateral
 business presentations
 entertainment or business applications

If an end user encountered Flash content on a website but did not have the player
installed, the browser would prompt them to install it first.
For many years, Adobe Flash was the standard platform for developers looking to
deliver high-impact web content and rich web experiences via interactive designs,
animations, UIs, videos and more. At one point, Adobe claimed that over 2 million
creative professionals used Flash Player 8 -- released in 2005 before Adobe acquired
Macromedia that same year -- to create interactive marketing, web, business and
video applications. In addition, an estimated 560 million users across the web used
these applications and Flash Player.

Key development features in Adobe Flash

Developers could control a Flash object's actions and behaviors using the platform's
Behavior and Timeline panels. The Timeline panel provides frames and key frames
to control every object's animation. Since objects could be layered, they are easier to
control and modify.
For more advanced control, they could also use ActionScript, a Flash programming
language similar to JavaScript. ActionScript, an event-based language, was
modeled on the ECMAScript programming language. It enabled developers to
create interactive onscreen or web environments that can respond to user input
through an input device, such as a keyboard or mouse.

In Adobe Flash, behaviors were prewritten ActionScript 2.0 code that could be
added to an FLA file. When using behaviors, the code would sometimes be placed
directly on symbol instances, like buttons or movie clips, instead of being placed on
the timeline. However, this could cause decentralization problems wherein the
behaviors added code to many locations in the FLA file. This made it difficult to
locate the code and understand the interactions between code snippets. It could also
result in difficulties during code debugging or file editing.
In addition to the Behavior and Timeline panels, Adobe Flash also included these
features:

Library panel. This is where Flash stored all imported items, graphics, motion
tweens, audio, video, symbols and other objects.

Canvas. This is where developers placed all of the viewable objects


.
Properties panel. This enabled developers to control and select property options,
depending on the object type.

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