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Race Auriel
Rank Adept Str End
Class Daedra Warrior Characteristics 55 46
Secondary Characteristic Int Bonus for Attributes 5 4
Tertiary Characteristic Prc Rolls (Default to 11s) 16 16

Base 24 30
Class 15 0
none 0 0
Elite Advance none Soul White
minion false Threat Major (-)
Boss false

Attribute
Wound Threshold 15 Health
Speed 15 Stamina
Initiative Rating 9 Magicka Pool
Damage Bonus 5 Carry Rating
Maximum AP 2 Size

Gear
Melee Weapon Material Golden
Ranged Weapon Material Chitin Combat
Armor Leather Armor Leather Armor: AR 12; ENC 4/1/2 (13); EL 450/300; Mundane, Lig
Armor
Armor
Armor
Shield
Melee Weapon Quarterstaff Golden Quarterstaff: 1d10+7(+5) I Pen 9; Reach 2m; Well Balance
Melee Weapon War Axe Golden War Axe: 2d10+5(+5) R Pen 14; Reach 1m; Tearing, Unba
Melee Weapon Great Club Golden Great Club: 2d10+4(+5) I Pen 9; Reach 2m; Concussive, U
Melee Weapon
Melee Weapon
Melee Weapon
Ranged Weapon Short Bow Chitin Short Bow: 1d10+5 R Pen 10; Range 20/75/145/285; Precis
Ranged Weapon
Ag Int Wp Prc Prs
55 46 60 40 40
5 4 6 4 4
20 11 15 12 14

35 30 30 28 26
0 0 15 0 0
0 0 0 0 0

46
7
92
14
Standard

EL 450/300; Mundane, Light; 104/26 (234) Drakes.

9; Reach 2m; Well Balanced, Versatile, Dire; ENC 2; EL 1800; 300 Drakes.
Reach 1m; Tearing, Unbalanced, Light, Dire; ENC 2; EL 1350; 795 Drakes.
Reach 2m; Concussive, Unwieldy, Two Handed, Dire; ENC 3; EL 1575; 1020 Drakes.

nge 20/75/145/285; Precise, Reload (1), Two Handed; ENC 0; EL 50; 90 Drakes.
Skills
Acrobatics 55/55 (Str, Ag), Athletics 55/46 (Str, End), Alteration 80 (Wp), Charm 50 (Prs), Command 66/60 (Int, Prs), Comba
Ag), Deceive 46/40 (Int, Prs), Destruction 90 (Wp), Evade 65 (Ag), Intimidate 75/80 (Str, Wp), Lore 56 (Int), Observe 40 (Prc
(Wp), Stealth 55/40 (Ag, Prc), Tactics 46 (Int),

Talents & Traits


Dark Sight: The character can see normally even in areas with total
Power Well (100%): Increase Magicka by 100% of base.
Resist Normal Weapons (50%): Reduce damage from weapons withou
Resistance (Magic, 50%): Reduce magic damage by 50%.
Weakness (Poison, 75%): Increase incoming poison damage by 75%

Brawler: +1 DoS to Combat tests when engaged in melee with 2+


Crippling Strikes: Increase damage inflicted with a melee weapon b
Sword and Board: The character takes no penalties on attacks made w
Crushing Blow or Mighty Cleave

(Body only)

C 2; EL 1800; 300 Drakes.


NC 2; EL 1350; 795 Drakes.
, Dire; ENC 3; EL 1575; 1020 Drakes.

anded; ENC 0; EL 50; 90 Drakes.


lteration 80 (Wp), Charm 50 (Prs), Command 66/60 (Int, Prs), Combat Style 85/85 (Str,
de 65 (Ag), Intimidate 75/80 (Str, Wp), Lore 56 (Int), Observe 40 (Prc), Restoration 70

Elite Advance
14
15
16
17
18
19
20
21
22
23
24
25
26

140

50
62.5
Str End Ag Int Wp Prc Prs Size
none 2 0 0 0 0 0 0 0 0 0
werebat 3 5 0 15 20 0 10 5 30 1 Standard 0 Immunity (DSilver-Scar Dark Sight:
werebear 4 15 15 0 20 0 5 5 35 2 Large 0 Immunity (DSilver-Scar Dark Sight:
wereboar 5 10 20 0 15 0 5 5 35 1 Standard 0.1 Immunity (DSilver-Scar Dark Sight:
werecrocodile 6 10 10 5 20 0 5 5 30 1 Standard 0 Immunity (DSilver-Scar Dark Sight:
werelion 7 15 5 10 20 0 5 5 35 2 Large 0 Immunity (DSilver-Scar Dark Sight:
Wereshark 8 15 5 5 20 0 10 5 35 2 Large 0 Immunity (DSilver-Scar Dark Sight:
werevulture 9 5 10 5 15 0 10 5 30 1 Standard 0.2 Immunity (DSilver-Scar Dark Sight:
werewolf 10 10 5 10 20 0 10 5 35 1 Standard 0 Immunity (DDiseased
Silver-Scar(Porphyric
Dark Sight:
Hemophilia, -20
Vampire 11 5 0 5 0 5 0 0 10 2 Standard 0 Dark Sight: Resist Norm
Frightening Bloodlust: MDiseased (TFlyer (22.5)Unnatural Se
Natural WeaNatural WeaBeast Form: The character cannot speak,
Frightening Bloodlust: MDiseased (THoned Sense Quadruped:(Poison,
Resistance Takedown: N
C atural
Tough (10%):
50%):
Natural Armo
Increase
Reduce Natural
Armor:
poison
the Wea
toNatural
characters
11damage
AR Wea
allhealth
by
locations.
50%.by 10%.
Frightening Bloodlust: MDiseased (TQuadruped: Natural WeaNatural Wea
Frightening Bloodlust: MAmphibious:Diseased (TSwimmer: Su Natural Armo
Weak PointNatural WeaNatural Wea
Frightening Bloodlust: MCatfall: RedDiseased (TQuadruped:Honed Sense Natural ArmoNatural WeaNatural Wea
Frightening Bloodlust: MAmphibious:Diseased (THoned Sense Swimmer: SuNatural ArmoNatural WeaNatural Wea
Frightening Bloodlust: MDiseased (TFlyer (18.75Tough (20%)Natural WeaNatural WeaBeast Form: The character cannot speak,
Frightening Bloodlust: MDiseased (THoned Sense Honed SenseQuadruped:Natural Armo Natural WeaNatural Wea
Sun ScarredThe Thirst: Vampiric UnWeakness (Fire, 50%): The character increases incoming Fire damage after mitigation by
: The character cannot speak, use items, perform crafting related activities, cast spells or perform any other action that would require
Beast Form: The character cannot speak, use items, perform crafting related activities, cast spells or perform any other acti
Beast Form: The character cannot speak, use items, perform crafting related activities, cast spells or perform any other acti
Beast Form: The character cannot speak, use items, perform crafting related activities, cast spells or perform any other acti
Beast Form: The character cannot speak, use items, perform crafting related activities, cast spells or perform any other acti
Beast Form: The character cannot speak, use items, perform crafting related activities, cast spells or perform any other acti
: The character cannot speak, use items, perform crafting related activities, cast spells or perform any other action that would require
Beast Form: The character cannot speak, use items, perform crafting related activities, cast spells or perform any other acti
Fire damage after mitigation by 50% (round up).
tion that would require focus or concentration.
or perform any other action that would require focus or concentration.
or perform any other action that would require focus or concentration.
or perform any other action that would require focus or concentration.
or perform any other action that would require focus or concentration.
or perform any other action that would require focus or concentration.
tion that would require focus or concentration.
or perform any other action that would require focus or concentration.
Combat Style (Str, Ag)

Conjuration (Int, Wp)

Investigate (Int, Prc)


Commerce (Int, Prs)

Intimidate (Str, Wp)


Command (Int, Prs)
Acrobatics (Str, Ag)
Athletics (Str, End)

Destruction (Wp)
Deceive (Int, Prs)

Illusion (Prs, Wp)


First Aid (Ag, Int)
Class

Alteration (Wp)
Alchemy (Int)

Enchant (Int)
Charm (Prs)

Evade (Ag)

Logic (Int)
Lore (Int)
Altmer - - 0 0 - 0 - - 0 - 0 0 - - 0 - - - 0
Argonian - 0 0 0 - - - - - - - - - - 0 - - - -
Bosmer 0 0 0 - - - 0 - - - - - - - - - - - -
Breton - - 0 0 0 - - - 0 - 0 - - - 0 - - - 0
Dunmer - 10 - 0 - - 0 - - - 0 - - - 0 - - - -
Imperial Colovian - - - - 0 10 0 0 - - - - - 0 - - - - -
Imperial Nibenese - - - - 10 0 0 0 - - - - - 0 - - - - -
Khajiit Suthary-Raht 0 0 - - - - - 0 - 0 - - - - - - - - -
Nord - 0 - - - 0 0 - - - - - - - - 10 - - -
Orsimer - - - - - - 0 - - - - 0 - - - 10 - - -
Redguard - 0 - 0 - - 0 - - - 0 - - - - - - - -
Maormer - 0 - - - - 0 - - - 0 - - - - - - - 0
Imga 0 0- - 0- - - - - - - - - - - - - -
Khajiit Cathay-Raht 0 0 - - - - - 0 - 0 - - - - - - - - -
Khajiit Ohmes-Raht 0 0 - - 0 - - 0 - 0 - - - - - - - - -
Khajiit Ohmes 0 0 - - 10 - - 0 - 0 - - - - - - - - -
Khajiit Dagi-Raht 0 0 - - - - - 0 - 0 0 - - - - - - - -
Khajiit Pahmer 0 0 - - - - - 0 - 0 - - - - - - - - -
Argonian Naga - 0 - 0 - - - - - - - - - - 0 - - - -

Goblin - 0 - - - - - - - - - - - - - - - - -
Reikling - 0 - - - - 0 - - - - - - - - - - - -
Dremora - 0 - 0 - - 0 - - 10 0 - - - - 0 - - -
Auriel 0 0 - - 0 0 0 - - 0 - - - - - 0 - - -
Spiderkith - 0 - - - - 0 - - 10 0 - - - 0 0 - - -
Auroran - 0 - - - 0 0 - - 0 0 - - - - 0 - 0 0
Khajiit Alfiq 0 0 - - - - - 0 - 0 - - - - - - - - -
Centaur - 10 - - 0 - 0 - - 0 - - 0 - - - - - -
Spiderkith - 0 - - - - 0 - - 10 0 - - - - - - - -
Argonian Sarpa
Argonian Agaceph
Argonian Paatru

Falmer - - - 0 - - 0 - - - 0 - - - 0 - - - 0
Falmer Fallen
Profession [Animal Trainer]

Profession [Musicianship]
Profession [Bureaucracy]

Profession [Seamanship]
Profession [Engineering]
Profession [Acting] (Prs)

Profession [Medicine]

Profession [Smithing]

Subterfuge (Ag, Int)


Mysticism (Int, Wp)

Profession [Varies]
Navigate (Int, Prc)
Necromancy (Int)

Restoration (Wp)

Survival (Int, Prc)


Stealth (Ag, Prc)
Profession [Art]
Observe (Prc)

Thu’um (Wp)
Tactics (Int)
Ride (Ag)
0 - - - - - - - - - - - - - 0 - - - - - - 20 23 23 30
- - - - - - - - - - - - - - 0 - 0 - 0 - - 25 24 28 27
- - - 0 - - - - - - - - - - - - 0 0 0 - - 21 21 31 25
0 - - - - - - 0 - - - - - - 0 - - - - - - 23 21 22 28
0 - - - - - - - - - - - - - - - 0 - - - - 25 24 29 25
- - - - - - - - 0 - - - - - 0 - - - - - - 26 27 24 24
- - - - - - - - 0 - - - - - 0 - - - - - - 24 23 23 27
- - - - - - - - - - - - - - - - 0 0 - - - 22 22 29 25
- - - - - - - - - - - - 0 - - - - - 0 - - 30 28 23 21
- - - - - - - - - - - - - 10 - - - - 0 - - 28 30 22 23
- - - - - - - - - - - - 0 - - 0 - - 10 - - 27 28 26 22
- 0 - 0 - - - - - - - - 0 - - - - - 0 - - 23 20 25 29
- 0- 0- - - - - - - - - - - - - - 0- - 32 29 23 20
- - - - - - - - - - - - - - - - 0 0 - - - 27 26 25 23
- - - - - - - - - - - - - - - - 0 0 - - - 22 22 27 26
- - - - - - - - - - - - - - - - 0 0 - - - 20 21 27 28
- - - - - - - - - - - - - - - - 0 - - - - 20 20 28 26
- - - - - - - - - - - - - - - - 0 0 - - - 30 28 25 20
- - - 0 - - - - - - - - - - - - 0 - 0 - - 26 25 28 23

- - - 0 - - - - - - - - - - - - 0 - 0 - - 20 19 25 9
- - - 0 - - - - - - - - - - - 0 0 - 0 - - 24 19 21 12
- - - 10 - - - - - - - - - - - - - - - 0 - 26 26 26 24
- - - 0 - - - - - - - - - - - - 0 - - 0 - 24 30 35 30
- - - 0 - - - - - - - - - - - - 10 0 - - - 24 24 30 25
- - - 0 - - - - - - - - - - - - - - - 0 - 26 26 26 24
- - - - - - - - - - - - - - - - 0 0 - - - 10 15 30 28
- - - 0 - - - - - - - - - - - - 0 - 0 - - 32 29 29 22
0 - - 0 - - - - - - - - - - - - 10 - - 0 - 24 24 30 24

0 - - - - - - - - - - - - - - - 0 - 0 - - 20 23 26 28
28 25 25 Disease Resistance (50%)
24 25 22 Disease Resistance (75%)
23 26 24 Disease Resistance (50%)
30 25 25 Resistance (Magicka, 50%)
24 25 23 Resistance (Fire, 75%)
25 25 25 Star of the West: Increase Sta
24 25 28 Star of the West: Increase Sta
21 28 24 Dark Sight: The character can s
25 25 23 Tough (10%): Increase Health
26 24 22 Tough (10%): Increase Health
23 25 24 Disease Resistance (75%)
28 25 22 Weakness (Shock, 25%)
22 23 26 Dark Sight: The character can s
21 27 22 Dark Sight: The character can s
21 28 26 Dark Sight: The character can s
24 26 28 Dark Sight: The character can s
26 28 23 Dark Sight: The character can s
20 27 20 Dark Sight: The character can s
23 25 20 Disease Resistance (75%)

11 25 5 Dark Sight: The character can s


13 20 5 Resistance (Frost, 50%)
34 22 20 Dark Sight: The character can s
30 28 26 Dark Sight: The character can s
32 23 20 Dark Sight: The character can s
34 22 20 Power Well (100%): Increase M
27 30 20 Dark Sight: The character can s
24 25 14 Natural Weapon (Hooves): 2d10
34 22 17 Dark Sight: The character can s

28 25 25 Weakness (Fire, 50%)


Power Well (100%): Increase Magicka by 100% of base.
Immunity (Poison)
Resistance (Poison, 50%)
Power Well (50%): Increase Magicka by 50% of base.
Dunmer Bladework: Combat Style checks +10 with one handed blade
Voice of the Emperor
Voice of the Emperor
Natural Weapon (Claws): 1d10+1 R; Pen 0; 1m; Tearing.
Heavy Hitter (1): Increase Damage Bonus by 1.
Heavy Hitter (1): Increase Damage Bonus by 1.
Resistance (Poison, 75%)
Power Well (25%): Increase Magicka by 25% of base.
Heavy Hitter (1): Increase Damage Bonus by 1.
Natural Weapon (Claws): 1d10+5 R; Pen 0; 1m; Tearing.
Natural Weapon (Claws): 1d10+1 R; Pen 0; 1m; Tearing.
Natural Weapon (Claws): 1d10 R; Pen 0; 1m; Tearing.
Natural Weapon (Claws): 1d10+1 R; Pen 0; 1m; Tearing.
Catfall: Reduce the distance the character falls by a number of meters equal to th
Immunity (Poison)

-
-
Power Well (100%): Increase Magicka by 100% of base.
Power Well (100%): Increase Magicka by 100% of base.
Power Well (50%): Increase Magicka by 50% of base.
Resist Normal Weapons (50%): Reduce damage from weapons without Dire or Enc
Quadruped: When Dashing, triples Speed.
Quadruped: When Dashing, triples Speed.
Power Well (100%): Increase Magicka by 100% of base.

Resistance (Frost, 50%)


Weakness (Magicka, 50%) Mental Strength
Amphibious Inscrutable
Natural Archers: +10 with Bows Beast Tongue
- -
Ancestor Protection -
- -
- -
Catfall: Reduce the distance the character falls by a number of meters equal to-
Resistance (Frost, 50%) Resistance (Shock, 25%)
Resistance (Magic, 25%) Shieldbearer
Renowned Swordsmen: +15 Combat Style checks with blade Adrenaline Rush
Chameleon Skin: +10 to any Stealth skill test to blend into their environment. Children of the Sea: Reroll f
Climber -
Heavy Hitter (1): Increase Damage Bonus by 1. -
Catfall: Reduce the distance the character falls by a number of meters equal to-
- -
Catfall: Reduce the distance the character falls by a number of meters equal to-
Natural Weapon (Claws): 2d10 R; Pen 5; 1m; Tearing. -
Amphibious Inscrutable

- -
- -
Resist Normal Weapons (50%): Reduce damage from weapons without Dire or Resistance
E (Magic, 25%): R
Resist Normal Weapons (50%): Reduce damage from weapons without Dire or Resistance
E (Magic, 50%): R
Resist Normal Weapons (50%): Reduce damage from weapons without Dire or Resistance
E (Magic, 25%): R
Resistance (Magic, 25%): Reduce incoming magic damage by 25%. Resistance (Shock, 50%): De
Telepathic: The character with this trait is capable of communicating with otherCatfall: Reduce the distance
Strong Back: Treats morderate encumbrance as minimal and only halves speedGallop (1 SP): Instead of D
Resist Normal Weapons (50%): Reduce damage from weapons without Dire or Resistance
E (Poison, 75%)

Power Well (50%): Increase Magicka by 50% of base. -


Specialisation
magicka
damage

stamina
First Among Equals - health
1 0 2 0
- - 1 0 1 0
- - 1 0 1 0 10 Shortbows
- - 1 0 1.5 0
- - 1 0 1 0 10 DaggeParry Short TantoWakizBroadHook KatanLongsRapie
- - 1 0 1 1
- - 1 0 1 1
- - 1 0 1 0
Bearded: +10 Combat SWar Cry 1.1 1 1 0 10 BattleWar AGreatHatchet
- - 1.1 1 1 0 10 Shields
- - 1 0 1 0 15 DaggeParry Short TantoWakizBroadHook KatanLongsRapie
- - 1 0 1.25 0
- - 1 0 1 0
- - 1 1 1 0
- - 1 0 1 0
- - 1 0 1 0
- - 1 0 1 0
- - 1 0 1 0
Natural Weapon (Bite):- 1 0 1 0

- - 0.75 -1 1 1
- - 0.75 -1 1 1
Teamwork: If 2+ charaSpell Swor 1 0 2 0
Weakness (Poison, 75%- 1 0 2 0
Immunity (Poison) Sneak Att 1 0 1.5 0
- - 1 0 2 0
Tiny: Alfiq are tiny sizeMute: Alfi 0.5 0 1 0
- - 1 0 1 0
- - 1 0 2 0

- - 1 0 1.5 0
Threat Adjustment
Soul Type
size

Standard Black 0
Standard Black 0
Standard Black 0
Standard Black 0
SabreScimitar Standard Black 0
Standard Black 0
Standard Black 0
Standard Black 0
Standard Black 0
Standard Black 0
SabreScimitDai-k GreatStandard Black 0
Standard Black 0
Standard Black 0
Standard Black 0
Standard Black 0
Standard Black 0
Standard Black 0
Standard Black 0
Standard Black 0
0
Small White -1
Small White -1
Standard White 1
Standard White 1
Standard White 1
Standard White 1
Tiny Black -1
Large White 1
Standard White 1

Standard White 0
Class
Novice (100)

Acrobat Leap Up: Remove the prone condition as a free action


Agent Leap Up: Remove the prone condition as a free action
Archer Placeholder
Assassin Placeholder
Barbarian Thick Skinned
Bard Placeholder

Power Well (50%): Increase Magicka by 50% of base.

Battlemage
Commoner Placeholder
Craftsman Placeholder
Crusader Brawler: +1 DoS to Combat tests when engaged in melee with 2+ opponents.
Healer Power Well (50%): Increase Magicka by 50% of base.
Hedge Mage Power Well (50%): Increase Magicka by 50% of base.
Knight Teamwork: +10 on Combat Style tests when next
Mage Power Well (50%): Increase Magicka by 50% of base.
Merchant Specialist (Commerce)
Monk Leap Up: Remove the prone condition as a free action
Necromancer Power Well (50%): Increase Magicka by 50% of base.
Nightblade Power Well (50%): Increase Magicka by 50% of base.
Noble Placeholder
Tongue Voice
Pilgrim Placeholder
Rogue Specialist (Intimidate)
Scout Tracker
Sorcerer Power Well (50%): Increase Magicka by 50% of base.
Spellsword Power Well (50%): Increase Magicka by 50% of base.
Thief Specialist (Subterfuge)

Formation Fighting or Teamwork

Warrior
Witchhunter Alchemist (Destruction)
None
Daedra Warrior Brawler: +1 DoS to Combat tests when engaged in melee with 2+ opponents.
Daedra CommandeDuelist: +1 DoS to Combat tests when engaged in melee with just 1 opponent.
Journeyman (600)
Apprentice (300)

Adept (1000)
Catfall Placeholder Placeholder
Placeholder Ambidextrous Placeholder
Combat Senses Rapid Reload Perfect Shot
Placeholder Assassin Strike Sneak Attack
Berserker Hard to Kill Crushing Blow
Placeholder Placeholder Placeholder

Crippling Strikes: Increase


damage inflicted with a
Spell Sword Thought Caster
melee weapon by DoS on
the attack test.

Placeholder Placeholder Placeholder


Placeholder Alchemist or X Efficient
Crippling Strikes: Increase Spell Sword Crushing Blow or Mighty Cl
Placeholder Placeholder Healer
Placeholder Creative Placeholder
Dauntless Bulwark Sword and Board Placeholder
Placeholder Cryomancer, Elcectromancer or PyromancePlaceholder
Attention to Detail Placeholder Placeholder
Brawler: +1 DoS to Combat Unarmed Prowess Placeholder
Placeholder Placeholder Placeholder
Placeholder Placeholder Placeholder
Placeholder Commanding Placeholder
Placeholder Placeholder Placeholder
Placeholder Placeholder Placeholder
Placeholder Placeholder Placeholder
Patient Hunter Skirmisher Placeholder
Placeholder Blade Caller Strong Willed
Ambidexterity Spell Sword Dual Wielder
Danger Sense Placeholder Placeholder

Armor Training or Crippling Strikes:


Brawler: +1 DoS to Combat Increase damage inflicted with a melee Parry and Riposte or Crushi
weapon by DoS on the attack test.

Placeholder Preferred Enemy (Spellcasters) Placeholder

Crippling Strikes: Increase Sword and Board: The character takes no pena
Crushing Blow or Mighty Cl
Crippling Strikes: Increase Inspire Heroism: By taking an action and maInspire Fear: As an action,
Master (2300)
Expert (1500)

Combat Style

Conjuration
Commerce
Acrobatics

Command
Alteration
Athletics

Alchemy

Charm
Placeholder Placeholder 1st 1st 3rd 3rd 3rd
Placeholder Placeholder 3rd 2nd 2nd 3rd
Eye of Vengeance Twin Shot or Rapid Fire 1st 3rd 3rd 1st
Placeholder Shadow Strike 2nd 3rd 3rd 1st
Controlled Rage Placeholder 3rd 1st 3rd 1st
Placeholder Placeholder 2nd 3rd 1st 2nd 3rd

Focused Placeholder 3rd 2nd 2nd 1st 2nd

Placeholder Placeholder 3rd2nd 3rd


Placeholder Placeholder 3rd3rd 3rd 2nd
Crushing Blow or Mighty Cl Placeholder 2nd 3rd 2nd 1st
Placeholder Placeholder 3rd 2nd 3rd 3rd
Placeholder Placeholder 3rd 2nd 3rd 1st
Placeholder Placeholder 3rd 1st 2nd 1st
Placeholder Placeholder 3rd 2nd 3rd 3rd
Placeholder Placeholder 2nd 3rd 1st
Step Aside Combat Master 2nd 2nd 3rd 1st
Placeholder Placeholder 2nd 3rd
Placeholder Placeholder 3rd 3rd 3rd 2nd
Placeholder Placeholder 2nd 1st 2nd 3rd
Placeholder Placeholder 3rd 1st 2nd 2nd
Placeholder Placeholder 3rd 2nd 3rd 3rd
Placeholder Placeholder 2nd 3rd 3rd 1st 2nd
Placeholder Placeholder 3rd 3rd 3rd 2nd
Seasoned Conjurer Placeholder 2nd 3rd 2nd 1st
Sword & Sorcery Placeholder 3rd 2nd 3rd 1st
Placeholder Placeholder 2nd 3rd 3rd 3rd 3rd

Intimidating Wall of Steel or Combat Master 1st 3rd 3rd 1st

Placeholder Placeholder 1st 1st 2nd

Crushing Blow or Mighty Cl Placeholder 2nd 3rd 2nd 1st


Crushing Blow or Mighty Cl Placeholder 2nd 3rd 1st 1st
Profession (Animal Trainer)

Profession (Bureaucracy)
Profession (Acting)
Profession (Varies)

Profession (Art)
Necromancy
Destruction

Investigate
Intimidate

Mysticism

Navigate

Observe
First Aid
Enchant
Deceive

Illusion
Evade

Logic

Lore
3rd 2nd 3rd 3rd
1st 2nd 3rd 3rd 3rd 3rd
2nd 2nd 3rd 2nd
2nd 2nd 3rd 3rd
2nd 3rd 2nd 3rd
2nd 3rd 3rd 3rd

1st 3rd 3rd 3rd 3rd 3rd

3rd 3rd 3rd 3rd 1st


3rd 3rd 2nd 3rd 1st
1st 3rd 2nd 3rd 3rd
3rd 2nd 3rd 3rd 2nd
3rd 3rd 2nd 3rd 1st
3rd 3rd 2nd 3rd
1st 3rd 3rd 2nd 2nd 1st
2nd 3rd 3rd 3rd 3rd
1st 3rd 3rd 3rd 3rd
1st 3rd 3rd 3rd 3rd 2nd 1st
3rd 2nd 1st 2nd 3rd
3rd 3rd 3rd
3rd 3rd 2nd 3rd 3rd
1st 3rd 3rd 3rd
3rd 2nd 1st 3rd 3rd
3rd 1st 2nd 1st
2nd 1st 3rd 3rd 3rd 3rd 3rd
1st 3rd 2nd 3rd 3rd 3rd
3rd 2nd 2nd 3rd

2nd 3rd 2nd 3rd

3rd 2nd 3rd 3rd 3rd 2nd 3rd

1st 3rd 2nd 3rd


3rd 2nd 3rd 2nd 3rd
Profession (Musicianship)

total secondary skills


Profession (Seamanship)
Profession (Engineering)

total primary skills

total tertiary skills


Profession (Medicine)

Profession (Smithing)

Novice
Combat Capable
Restoration

Subterfuge

Survival

Thu’um
Stealth

Tactics
2nd 2nd Ride 0.70 11 2 3 6 1584.1
1st 0.85 11 2 3 6 1923.55
3rd 3rd 3rd 1.00 11 2 3 6 2263
1st 3rd 3rd 1.00 11 2 3 6 2263
3rd 3rd 2nd 1.00 11 2 3 6 2263
1st 3rd 0.85 11 2 3 6 1923.55

1.00 11 2 3 6

2263
2nd 0.50 9 1 2 6 961.5
0.70 9 1 2 6 1346.1
3rd 3rd 1.00 11 2 3 6 2263
1st 1st 0.50 11 2 3 6 1131.5
2nd 3rd 0.70 11 2 3 6 1584.1
3rd 2nd 3rd 1.00 11 2 3 6 2263
3rd 1.00 11 2 3 6 2263
3rd 0.50 9 1 2 6 961.5
3rd 2nd 1.00 11 2 3 6 2263
2nd 3rd 1.00 11 2 3 6 2263
1st 3rd 0.85 11 2 3 6 1923.55
3rd 3rd 0.85 9 1 2 6 1634.55
3rd 1st 1.00 11 2 3 6 2263
2nd 0.70 9 1 2 6 1346.1
3rd 1.00 11 2 3 6 2263
2nd 3rd 3rd 0.85 11 2 3 6 1923.55
0.85 11 2 3 6 1923.55
2nd 1.00 11 2 3 6 2263
1st 1st 0.70 11 2 3 6 1584.1

2nd 3rd 3rd 1.00 11 2 3 6

2263
3rd 1.00 11 2 3 6 2263

3rd 1.00 9 2 3 4 2093


3rd 3rd 1.00 11 2 3 6 2263
Journeyman Threat
Apprentice Threat
Novi$Ce Threat

Adept Threat
Journeyman
Apprentice

Expert
Adept
Insignificant (+) 2781.1 Minor (-) 3663.1 Minor 6377 Average (-) 8890
Insignificant (+) 3377.05 Minor 4448.05 Minor (+) 7744 Average 10795
Minor (-) 3973 Minor 5233 Average (-) 9110 Average (+) 12700
Minor (-) 3973 Minor 5233 Average (-) 9110 Average (+) 12700
Minor (-) 3973 Minor 5233 Average (-) 9110 Average (+) 12700
Insignificant (+) 3377.05 Minor 4448.05 Minor (+) 7744 Average 10795

Minor (-) 3973 Minor 5233 Average (-) 9110 Average (+) 12700
Insignificant (-) 1731.5 Insignificant (+) 2234 Insignificant (+) 3875 Minor 5245
Insignificant 2424.1 Minor (-) 3127.6 Minor 5425 Average (-) 7343
Minor (-) 3973 Minor 5233 Average (-) 9110 Average (+) 12700
Insignificant 1986.5 Insignificant (+) 2616.5 Minor (-) 4555 Minor (+) 6350
Insignificant (+) 2781.1 Minor (-) 3663.1 Minor 6377 Average (-) 8890
Minor (-) 3973 Minor 5233 Average (-) 9110 Average (+) 12700
Minor (-) 3973 Minor 5233 Average (-) 9110 Average (+) 12700
Insignificant (-) 1731.5 Insignificant (+) 2234 Insignificant (+) 3875 Minor 5245
Minor (-) 3973 Minor 5233 Average (-) 9110 Average (+) 12700
Minor (-) 3973 Minor 5233 Average (-) 9110 Average (+) 12700
Insignificant (+) 3377.05 Minor 4448.05 Minor (+) 7744 Average 10795
Insignificant (+) 2943.55 Minor (-) 3797.8 Minor 6588 Average 8916.5
Minor (-) 3973 Minor 5233 Average (-) 9110 Average (+) 12700
Insignificant 2424.1 Minor (-) 3127.6 Minor 5425 Average (-) 7343
Minor (-) 3973 Minor 5233 Average (-) 9110 Average (+) 12700
Insignificant (+) 3377.05 Minor 4448.05 Minor (+) 7744 Average 10795
Insignificant (+) 3377.05 Minor 4448.05 Minor (+) 7744 Average 10795
Minor (-) 3973 Minor 5233 Average (-) 9110 Average (+) 12700
Insignificant (+) 2781.1 Minor (-) 3663.1 Minor 6377 Average (-) 8890

Minor (-) 3973 Minor 5233 Average (-) 9110 Average (+) 12700
Minor (-) 3973 Minor 5233 Average (-) 9110 Average (+) 12700

Insignificant (+) 3803 Minor 5063 Average (-) 8600 Average (+) 12190
Minor (-) 3973 Minor 5233 Average (-) 9110 Average (+) 12700
Master Threat
Expert Threat

Master

Average (+) 13450.5 Major


Major (-) 16332.75 Major (+)
Major 19215 Major (+)
Major 19215 Major (+)
Major 19215 Major (+)
Major (-) 16332.75 Major (+)

Major 19215 Major (+)


Average (-) 7865 Average
Average 11011 Major (-)
Major 19215 Major (+)
Average (-) 9607.5 Average (+)
Average (+) 13450.5 Major
Major 19215 Major (+)
Major 19215 Major (+)
Average (-) 7865 Average
Major 19215 Major (+)
Major 19215 Major (+)
Major (-) 16332.75 Major (+)
Average (+) 13370.5 Major
Major 19215 Major (+)
Average 11011 Major (-)
Major 19215 Major (+)
Major (-) 16332.75 Major (+)
Major (-) 16332.75 Major (+)
Major 19215 Major (+)
Average (+) 13450.5 Major

Major 19215 Major (+)


Major 19215 Major (+)

Major (-) 18195 Major (+)


Major 19215 Major (+)
Threat Progression

Insignificant (+)->Minor (-)->Minor->Average (-)->Average (+)->Major


Insignificant (+)->Minor->Minor (+)->Average->Major (-)->Major (+)
Minor (-)->Minor->Average (-)->Average (+)->Major->Major (+)
Minor (-)->Minor->Average (-)->Average (+)->Major->Major (+)
Minor (-)->Minor->Average (-)->Average (+)->Major->Major (+)
Insignificant (+)->Minor->Minor (+)->Average->Major (-)->Major (+)

Minor (-)->Minor->Average (-)->Average (+)->Major->Major (+)

Insignificant (-)->Insignificant (+)->Insignificant (+)->Minor->Average (-)->Average


Insignificant->Minor (-)->Minor->Average (-)->Average->Major (-)
Minor (-)->Minor->Average (-)->Average (+)->Major->Major (+)
Insignificant->Insignificant (+)->Minor (-)->Minor (+)->Average (-)->Average (+)
Insignificant (+)->Minor (-)->Minor->Average (-)->Average (+)->Major
Minor (-)->Minor->Average (-)->Average (+)->Major->Major (+)
Minor (-)->Minor->Average (-)->Average (+)->Major->Major (+)
Insignificant (-)->Insignificant (+)->Insignificant (+)->Minor->Average (-)->Average
Minor (-)->Minor->Average (-)->Average (+)->Major->Major (+)
Minor (-)->Minor->Average (-)->Average (+)->Major->Major (+)
Insignificant (+)->Minor->Minor (+)->Average->Major (-)->Major (+)
Insignificant (+)->Minor (-)->Minor->Average->Average (+)->Major
Minor (-)->Minor->Average (-)->Average (+)->Major->Major (+)
Insignificant->Minor (-)->Minor->Average (-)->Average->Major (-)
Minor (-)->Minor->Average (-)->Average (+)->Major->Major (+)
Insignificant (+)->Minor->Minor (+)->Average->Major (-)->Major (+)
Insignificant (+)->Minor->Minor (+)->Average->Major (-)->Major (+)
Minor (-)->Minor->Average (-)->Average (+)->Major->Major (+)
Insignificant (+)->Minor (-)->Minor->Average (-)->Average (+)->Major

Minor (-)->Minor->Average (-)->Average (+)->Major->Major (+)

Minor (-)->Minor->Average (-)->Average (+)->Major->Major (+)

Insignificant (+)->Minor->Average (-)->Average (+)->Major (-)->Major (+)


Minor (-)->Minor->Average (-)->Average (+)->Major->Major (+)
FavoredCharacteristics

Primary Skills
Ag End Agility and Endurance Acrobatics
Ag Prs Agility and Personality Deceive
Ag Prc Agility and Perception Acrobatics
Ag Int Agility and Intelligence Combat Style
End Str Endurance and Strength Athletics
Int Prs Intelligence and Personality Charm

End Wp Endurance and Willpower Combat Style

Prs 0 Personality and one other Profession (Varies)


Int Prs Intelligence and Personality Alchemy
Str Wp Strength and Willpower Combat Style
Prs Wp Personality and Willpower Profession (Medicine)
Prs Wp Personality and Willpower Conjuration
Prs Str Personality and Strength Charm
Int Wp Intelligence and Willpower Destruction
Int Prs Intelligence and Personality Commerce
Ag Str Agility and Strength Combat Style
Int Wp Intelligence and Willpower Destruction
Ag Wp Agility and Willpower Illusion
Wp Prs Willpower and Personality Command
End Wp Endurance and Willpower Charm
End Prs Endurance and Personality Evade
Ag Prs Agility and Personality Combat Style
Ag Prc Agility and Perception Investigate
End Int Endurance and Intelligence Conjuration
Ag Wp Agility and Willpower Combat Style
Ag Prc Agility and Perception Stealth

End Str Endurance and Strength Athletics

Ag Int Agility and Intelligence Alchemy

Str Wp Strength and Willpower Combat Style


Prs Wp Personality and Willpower Combat Style
Secondary Skills
Athletics Acrobatics and Athletics Evade
Stealth Deceive and Stealth Charm
Combat Style Acrobatics and Combat Style Evade
Stealth Combat Style and Stealth Acrobatics
Combat Style Athletics and Combat Style Evade
Profession (Musicianship) Charm and Profession (Musicianship) Acrobatics

Destruction Combat Style and Destruction Alteration

Profession (Varies) Charm


Profession (Varies) Alchemy or Profession (Varies) Commerce
Destruction Combat Style and Destruction Alchemy
Restoration Profession (Medicine) and Restoration Alteration
Mysticism Conjuration and Mysticism Charm
Combat Style Charm and Combat Style Command
Mysticism Destruction and Mysticism Alteration
Commerce Charm
Evade Combat Style and Evade Acrobatics
Necromancy Destruction and Necromancy Alteration
Stealth Illusion and Stealth Combat Style
Command Charm
Thu’um Charm and Thu’um Command
Evade Charm
Intimidate Combat Style and Intimidate Athletics
Observe Investigate and Observe Combat Style
Enchant Conjuration and Enchant Alteration
Destruction Combat Style and Destruction Alteration
Subterfuge Stealth and Subterfuge Acrobatics

Combat Style Athletics and Combat Style Evade

Combat Style Alchemy and Combat Style Conjuration

Destruction Combat Style and Destruction Alteration


Command Combat Style and Command Alteration
Stealth Subterfuge Evade, Stealth and Subterfuge
Combat Style Evade Charm, Combat Style and Evade
First Aid Observe Evade, First Aid and Observe
Evade Intimidate Acrobatics, Evade and Intimidate
Intimidate Survival Evade, Intimidate and Survival
Combat Style Deceive Acrobatics, Combat Style and Deceive

Command Conjuration Alteration, Command and Conjuration

Survival Charm and Survival


Navigate Commerce and Navigate
Command Intimidate Alchemy, Command and Intimidate
First Aid Mysticism Alteration, First Aid and Mysticism
Illusion Restoration Charm, Illusion and Restoration
Intimidate Ride Command, Intimidate and Ride
Illusion Lore Alteration, Illusion and Lore
Deceive Charm and Deceive
Athletics Stealth Acrobatics, Athletics and Stealth
Mysticism Restoration Alteration, Mysticism and Restoration
Evade Mysticism Combat Style, Evade and Mysticism
Combat Style Charm and Combat Style
Combat Style Intimidate Command, Combat Style and Intimidate
Commerce Restoration Charm, Commerce and Restoration
Commerce Evade Athletics, Commerce and Evade
Evade Stealth Combat Style, Evade and Stealth
Combat Style Destruction Alteration, Combat Style and Destruction
Evade Restoration Alteration, Evade and Restoration
Evade Investigate Acrobatics, Evade and Investigate

Intimidate Ride Evade, Intimidate and Ride

Enchant Lore Conjuration, Enchant and Lore

Command Intimidate Alteration, Command and Intimidate


Destruction Intimidate Alteration, Destruction and Intimidate
Tertiary Skills

Alteration Charm Combat Style Deceive Intimidate


Acrobatics Commerce Illusion Investigate Lore
Athletics Command Investigate Restoration Stealth
Athletics Alchemy Investigate Observe Subterfuge
Acrobatics Command Navigate Observe Profession (Smithing)
Alchemy Commerce Evade Illusion Lore

Alchemy Enchant Evade Intimidate Lore

Athletics Commerce Intimidate Investigate Navigate


Athletics Charm Combat Style Investigate Lore
Charm Evade Lore Profession (Bureaucracy) Profession (Smithing)
Alchemy Charm Commerce Evade Illusion
Alteration Combat Style Deceive Evade Lore
Athletics Enchant Evade Profession (Bureaucracy) Restoration
Alchemy Charm Conjuration Enchant Evade
Command Investigate Navigate Observe Profession (Bureaucracy)
Charm First Aid Investigate Logic Observe
Conjuration Enchant Evade Illusion Lore
Acrobatics Athletics Alteration Deceive Observe
Commerce Evade Lore Profession (Bureaucracy) Ride
Athletics Deceive Evade Lore Observe
Athletics Combat Style Commerce Illusion Lore
Charm Command Deceive Investigate Observe
Athletics Alchemy Charm Navigate Subterfuge
Command Evade Illusion Lore Mysticism
Athletics Charm Enchant Intimidate Mysticism
Athletics Charm Combat Style Commerce Deceive

Charm Command First Aid Observe Stealth

Deceive Evade Intimidate Investigate Mysticism

Charm Evade Lore Profession (Bureaucracy) Profession (Smithing)


Charm Evade Lore Deceive Profession (Smithing)
Observe
Observe
Survival
Survival
Ride
Subterfuge

Mysticism

Observe
Observe
Restoration
Intimidate
Survival
Tactics
Restoration
Ride
Restoration
Survival
Subterfuge
Tactics
Survival
Navigate
Ride
Survival
Observe
Observe
Observe

Tactics

Stealth

Restoration
Restoration
Alteration, Charm, Combat Style, Deceive, Intimidate and Observe
Acrobatics, Commerce, Illusion, Investigate, Lore and Observe
Athletics, Command, Investigate, Restoration, Stealth and Survival
Athletics, Alchemy, Investigate, Observe, Subterfuge and Survival
Acrobatics, Command, Navigate, Observe, Profession (Smithing) and Ride
Alchemy, Commerce, Evade, Illusion, Lore and Subterfuge

Alchemy, Enchant, Evade, Intimidate, Lore and Mysticism

Athletics, Commerce, Intimidate, Investigate, Navigate and Observe


Athletics, Charm, Combat Style, Investigate, Lore and Observe
Charm, Evade, Lore, Profession (Bureaucracy), Profession (Smithing) and Restoration
Alchemy, Charm, Commerce, Evade, Illusion and Intimidate
Alteration, Combat Style, Deceive, Evade, Lore and Survival
Athletics, Enchant, Evade, Profession (Bureaucracy), Restoration and Tactics
Alchemy, Charm, Conjuration, Enchant, Evade and Restoration
Command, Investigate, Navigate, Observe, Profession (Bureaucracy) and Ride
Charm, First Aid, Investigate, Logic, Observe and Restoration
Conjuration, Enchant, Evade, Illusion, Lore and Survival
Acrobatics, Athletics, Alteration, Deceive, Observe and Subterfuge
Commerce, Evade, Lore, Profession (Bureaucracy), Ride and Tactics
Athletics, Deceive, Evade, Lore, Observe and Survival
Athletics, Combat Style, Commerce, Illusion, Lore and Navigate
Charm, Command, Deceive, Investigate, Observe and Ride
Athletics, Alchemy, Charm, Navigate, Subterfuge and Survival
Command, Evade, Illusion, Lore, Mysticism and Observe
Athletics, Charm, Enchant, Intimidate, Mysticism and Observe
Athletics, Charm, Combat Style, Commerce, Deceive and Observe

Charm, Command, First Aid, Observe, Stealth and Tactics

Deceive, Evade, Intimidate, Investigate, Mysticism and Stealth

Charm, Evade, Lore, Profession (Bureaucracy), Profession (Smithing) and Restoration


Charm, Evade, Lore, Deceive, Profession (Smithing) and Restoration
1st 2nd 3rd Primary Char Extra Characteristic Extra Characteristic
Novice 10 0 0 5 0 0
Apprentice 10 10 0 10 0 0
Journeyman 20 10 0 10 5 0
Adept 30 20 10 15 5 0
Expert 40 30 10 15 10 5
Master 50 40 20 20 10 5
Grand Master 50 50 30 20 15 10
talents cost characteristics cost
2.00 54 200 788
3.00 56 500 1688
4.00 58 800 2138
5.00 60 1200 3150
6.00 62 1700 4200
7.00 64 2500 5325
8.00 64 3500
Furs 7 Light 5/2/2 (15)
Quilted Furs 11 Light 4/1/2 (13)
Leather Armor 12 Light 4/1/2 (13)
Netch Leather Armor 13 Light 4/1/3 (17)
Newtscale Armor 19 Light 5/2/2 (15)
Dreugh Hide 21 Medium 6/3/3 (21)
Troll Plate* 28 Heavy 8/4/7 (40)
Dragonscale Armor 28 Medium 7/2/4 (25)
Dragonbone Armor 40 Very Heavy 10/5/9 (51)
Iron Ringmail 14 Medium 5/1/4 (22)
Steel Ringmail 15 Light 4/1/3 (17)
Iron Scaled Mail 17 Medium 8/3/4 (27)
Mithril Ringmail 17 None 2/1/2 (11)
Steel Scaled Mail 18 Medium 6/2/3 (20)
Iron Partial Plate 19 Heavy 8/3/5 (31)
Steel Partial Plate 20 Medium 6/2/4 (24)
Adamantium Ringmail 21 Light 4/1/3 (17)
Mithril Partial Plate 22 Light 4/1/2 (13)
Iron Splint Mail 22 Heavy 9/4/5 (33)
Steel Splint Mail 23 Medium 7/3/4 (26)
Iron Plated Mail 24 Heavy 9/4/8 (45)
Mithril Splint Mail 25 Light 4/2/2 (14)
Steel Plated Mail 25 Heavy 7/3/6 (34)
Adamantium Partial Plate 26 Medium 5/2/4 (23)
Iron Full Plate 29 Very Heavy 10/5/9 (51)
Adamantium Splint Mail 29 Medium 6/3/4 (25)
Steel Full Plate 30 Heavy 8/4/7 (40)
Adamantium Plated Mail 31 Medium 6/3/5 (29)
Mithril Full Plate 32 Medium 5/2/4 (23)
Adamantium Full Plate 36 Heavy 7/4/6 (35)
Malachite Partial Plate 27 Light 4/1/3 (17)
Ebony Partial Plate 29 Heavy 8/3/5 (31)
Stalhrim Partial Plate 30 Medium 7/2/4 (25)
Malachite Plated Mail 32 Medium 5/2/4 (23)
Ebony Plated Mail 34 Heavy 9/4/8 (45)
Stalhrim Plated Mail 35 Heavy 8/3/7 (39)
Malachite Full Plate 37 Medium 6/3/5 (29)
Ebony Full Plate 39 Very Heavy 10/5/9 (51)
Stalhrim Full Plate 40 Heavy 9/4/8 (45)
Chitin Partial Plate 15 None 3/1/2 (12)
Moonstone Ringmail 19 None 3/1/2 (12)
Chitin Plated Mail 20 Light 4/2/3 (18)
Orichalcum Ringmail 21 Light 4/1/3 (17)
Bonemold Partial Plate 22 Light 5/2/3 (19)
Orichalcum Scaled Mail 24 Medium 7/2/3 (21)
Moonstone Partial Plate 24 Light 4/1/3 (17)
Dwemer Partial Plate 25 Medium 7/2/5 (29)
Orichalcum Partial Plate 26 Medium 7/2/4 (25)
Bonemold Plated Mail 27 Medium 6/2/5 (28)
Dwemer Splint Mail 28 Heavy 8/4/5 (32)
Moonstone Plated Mail 29 Medium 5/2/4 (23)
Dwemer Plated Mail 30 Heavy 8/4/7 (40)
Orichalcum Plated Mail 31 Heavy 8/3/7 (39)
Dwemer Full Plate 35 Very Heavy 10/5/8 (47)
Orichalcum Full Plate 36 Heavy 9/4/8 (45)
Daedric Partial Plate 32 Heavy 8/3/5 (31)
Daedric Plated Mail 37 Heavy 9/4/8 (45)
Daedric Full Plate 42 Very Heavy 10/5/9 (51)
Battle Armor 15 Light 3/1/3 (16)
Heavy Battle Armor 19 Heavy 8/3/5 (31)
Chiefs Battle Armor 20 Medium 7/2/4 (25)
Minotaur Furs 9 Light 7
Dragon Priest Robes 15 Light 13
Dragon Priest Mask 29 Medium 2
Nordic Partial Plate 22 Heavy 8/3/5 (31)
Nordic Ringmail 17 Medium 5/1/4 (22)
Poor Nordic Partial Plate 20 Heavy 8/3/5 (31)
Poor Nordic Ringmail 15 Medium 5/1/4 (22)
Poor Steel Partial Plate 18 Medium 6/2/4 (24)
Ext Nordic Plated Mail 29 Medium 8/3/7 (39)
Expensive Nordic Partial Plate 24 Heavy 8/5 (28)
Expensive Nordic Ringmail 18 Medium 5/4 (21)
Poor Iron Partial Plate 18 Heavy 8/3/5 (31)
Poor Steel Partial Plate 18 Medium 6/2/4 (24)
Poor Steel Full Plate 27 Heavy 8/4/7 (40)
Dremora Partial Plate 26 Medium 7/2/4 (25)
Dremora Plated Mail 31 Medium 7/3/5 (30)
Dremora Full Plate 36 Heavy 9/4/8 (45)
Golden Saint Plated Mail 32 Heavy 8/4/6 (36)
Dominion Partial Plate 23 Light 4/1/3 (17)
Dominion Ringmail 18 None 3/1/2 (12)
Extravagant Moonstone Partial Plate 26 None 3/1/2 (12)
Extravagant Moonstone Ringmail 20 None 2/1/1 (7)
Expensive Chitin Partial Plate 16 None 3/1/2 (12)
Expensive Netch Leather Armor 14 Light 4/1/3 (17)
Dawnguard Leather Armor 13 None 3/1/1 (8)
Dawnguard Scaled Mail 19 Light 5/1/2 (14)
Extravagant Steel Plated Mail 27 Medium 6/2/5 (28)
Expensive Leather Armor 13 None 3/1/1 (8)
Extravagant Adamantium Full Plate 39 Medium 6/3/5 (29)
Tempered Brass Partial Plate 23 Medium 6/2/4 (24)
Tempered Brass Plated Mail 28 Heavy 7/3/6 (34)
Tempered Brass Full Plate 33 Heavy 8/4/7 (40)
Indoril Partial Plate 30 Medium 5/3/4 (24)
Porcelain Scaled 23 Light 3/1/2 (12)
Porcelain Partial Plate 25 Light 4/1/3 (17)
Porcelain Splint Mail 28 Light 4/2/3 (18)
100/100 Mundane 40/10 (90)
150/100 Mundane 80/20 (180)
450/300 Mundane 104/26 (234)
450/300 Mundane 104/26 (234)
525/300 Mundane 800/200 (1800)
600/600 - 520/130 (1170)
450/350 Mundane 713/179 (1608)
1575/900 - 4000/1000 (9000)
2250/1800 - 12500/3125 (28125)
300/200 Mundane 88/22 (198)
450/300 Mundane 125/32 (285)
350/200 Mundane 140/35 (315)
600/400 - 750/188 (1690)
525/300 Mundane 200/50 (450)
350/250 Mundane 193/49 (438)
525/375 Mundane 275/69 (620)
1050/700 - 875/219 (1970)
700/500 - 1650/413 (3715)
400/300 Mundane 245/62 (555)
600/450 Mundane 350/88 (790)
450/350 Mundane 333/84 (753)
800/600 - 2100/525 (4725)
675/525 Mundane 475/119 (1070)
1225/875 - 1925/482 (4335)
500/400 Mundane 438/110 (988)
1400/1050 - 2450/613 (5515)
750/600 Mundane 625/157 (1410)
1575/1225 - 3325/832 (7485)
1000/800 - 3750/938 (8440)
1750/1400 - 4375/1094 (9845)
1225/875 - 3300/825 (7425)
1575/1125 - 3850/963 (8665)
1400/1000 - 4950/1238 (11140)
1575/1225 - 5700/1425 (12825)
2025/1575 - 6650/1663 (14965)
1800/1400 - 8550/2138 (19240)
1750/1400 - 7500/1875 (16875)
2250/1800 - 8750/2188 (19690)
2000/1600 - 11250/2813 (25315)
350/250 Mundane 248/62 (558)
900/600 - 813/204 (1833)
450/350 Mundane 428/107 (963)
600/400 Mundane 750/188 (1690)
525/375 Mundane 413/104 (933)
700/400 Mundane 1200/300 (2700)
1050/750 - 1788/447 (4023)
787/562 - 1513/379 (3408)
700/500 Mundane 1650/413 (3715)
675/525 Mundane 713/179 (1608)
900/675 - 1925/482 (4335)
1350/1050 - 3088/772 (6948)
1012/787 - 2613/654 (5883)
900/700 Mundane 2850/713 (6415)
1125/900 - 3438/860 (7738)
1000/800 Mundane 3750/938 (8440)
2100/1500 Fearsome, Spiked 6875/1719 (15470)
2700/2100 Fearsome, Spiked 11875/2969 (26720)
3000/2400 Fearsome, Spiked 15625/3907 (35160)
200/150 Mundane 88/22 (195)
250/200 Mundane 160/40 (360)
250/200 Mundane 240/60 (540)
100 Mundane Body
700 - Body/Limb
1000 - Head
525/375 Mundane 300/75 (675)
450/300 Mundane 125/32 (285)
525/375 Mundane 225/57 (510)
450/300 Mundane 93/24 (213)
525/375 Mundane 225/57 (510)
675/525 Mundane 1200/300 (2700)
525/375 Mundane 450/113 (1015)
450/300 Mundane 187/47 (422)
350/250 Mundane 168/42 (378)
525/375 Mundane 207/52 (467)
750/600 Mundane 450/113 (1015)
1575/1125 Fearsome, Spiked 3600/900 (8100)
1725/1275 Fearsome, Spiked 5000/1250 (11250)
1725/1275 Fearsome, Spiked 8000/2000 (18000)
1725/1275 - 5000/1250 (11250)
1050/750 - 1341/336 (3021)
900/600 - 615/154 (1385)
1050/750 - 3576/894 (8046)
900/600 - 1626/407 (3661)
350/250 Mundane 372/93 (837)
450/300 Mundane 156/39 (351)
450/300 Mundane 156/39 (351)
525/300 Mundane 300/75 (675)
675/525 Mundane 950/238 (2140)
450/300 Mundane 156/39 (351)
1750/1400 - 8750/2188 (19690)
630/450 Mundane 660/165 (1485)
810/630 Mundane 1100/275 (2475)
900/720 Mundane 1760/440 (3960)
1575/1225 - 3588/897 (8073)
750/500 - 1400/350 (3150)
875/625 - 2100/525 (4725)
1000/750 - 3050/762 (6860)
Furs: AR 7; ENC 5/2/2 (15); EL 100/100; Mundane, Light; 40/10 (90) Drakes.
Quilted Furs: AR 11; ENC 4/1/2 (13); EL 150/100; Mundane, Light; 80/20 (180) Drakes.
Leather Armor: AR 12; ENC 4/1/2 (13); EL 450/300; Mundane, Light; 104/26 (234) Drakes.
Netch Leather Armor: AR 13; ENC 4/1/3 (17); EL 450/300; Mundane, Light; 104/26 (234) Drakes.
Newtscale Armor: AR 19; ENC 5/2/2 (15); EL 525/300; Mundane, Light; 800/200 (1800) Drakes.
Dreugh Hide: AR 21; ENC 6/3/3 (21); EL 600/600; Medium; 520/130 (1170) Drakes.
Troll Plate*: AR 28; ENC 8/4/7 (40); EL 450/350; Mundane, Heavy; 713/179 (1608) Drakes.
Dragonscale Armor: AR 28; ENC 7/2/4 (25); EL 1575/900; Medium; 4000/1000 (9000) Drakes.
Dragonbone Armor: AR 40; ENC 10/5/9 (51); EL 2250/1800; Very Heavy; 12500/3125 (28125) Drakes.
Iron Ringmail: AR 14; ENC 5/1/4 (22); EL 300/200; Mundane, Medium; 88/22 (198) Drakes.
Steel Ringmail: AR 15; ENC 4/1/3 (17); EL 450/300; Mundane, Light; 125/32 (285) Drakes.
Iron Scaled Mail: AR 17; ENC 8/3/4 (27); EL 350/200; Mundane, Medium; 140/35 (315) Drakes.
Mithril Ringmail: AR 17; ENC 2/1/2 (11); EL 600/400; None; 750/188 (1690) Drakes.
Steel Scaled Mail: AR 18; ENC 6/2/3 (20); EL 525/300; Mundane, Medium; 200/50 (450) Drakes.
Iron Partial Plate: AR 19; ENC 8/3/5 (31); EL 350/250; Mundane, Heavy; 193/49 (438) Drakes.
Steel Partial Plate: AR 20; ENC 6/2/4 (24); EL 525/375; Mundane, Medium; 275/69 (620) Drakes.
Adamantium Ringmail: AR 21; ENC 4/1/3 (17); EL 1050/700; Light; 875/219 (1970) Drakes.
Mithril Partial Plate: AR 22; ENC 4/1/2 (13); EL 700/500; Light; 1650/413 (3715) Drakes.
Iron Splint Mail: AR 22; ENC 9/4/5 (33); EL 400/300; Mundane, Heavy; 245/62 (555) Drakes.
Steel Splint Mail: AR 23; ENC 7/3/4 (26); EL 600/450; Mundane, Medium; 350/88 (790) Drakes.
Iron Plated Mail: AR 24; ENC 9/4/8 (45); EL 450/350; Mundane, Heavy; 333/84 (753) Drakes.
Mithril Splint Mail: AR 25; ENC 4/2/2 (14); EL 800/600; Light; 2100/525 (4725) Drakes.
Steel Plated Mail: AR 25; ENC 7/3/6 (34); EL 675/525; Mundane, Heavy; 475/119 (1070) Drakes.
Adamantium Partial Plate: AR 26; ENC 5/2/4 (23); EL 1225/875; Medium; 1925/482 (4335) Drakes.
Iron Full Plate: AR 29; ENC 10/5/9 (51); EL 500/400; Mundane, Very Heavy; 438/110 (988) Drakes.
Adamantium Splint Mail: AR 29; ENC 6/3/4 (25); EL 1400/1050; Medium; 2450/613 (5515) Drakes.
Steel Full Plate: AR 30; ENC 8/4/7 (40); EL 750/600; Mundane, Heavy; 625/157 (1410) Drakes.
Adamantium Plated Mail: AR 31; ENC 6/3/5 (29); EL 1575/1225; Medium; 3325/832 (7485) Drakes.
Mithril Full Plate: AR 32; ENC 5/2/4 (23); EL 1000/800; Medium; 3750/938 (8440) Drakes.
Adamantium Full Plate: AR 36; ENC 7/4/6 (35); EL 1750/1400; Heavy; 4375/1094 (9845) Drakes.
Malachite Partial Plate: AR 27; ENC 4/1/3 (17); EL 1225/875; Light; 3300/825 (7425) Drakes.
Ebony Partial Plate: AR 29; ENC 8/3/5 (31); EL 1575/1125; Heavy; 3850/963 (8665) Drakes.
Stalhrim Partial Plate: AR 30; ENC 7/2/4 (25); EL 1400/1000; Medium; 4950/1238 (11140) Drakes.
Malachite Plated Mail: AR 32; ENC 5/2/4 (23); EL 1575/1225; Medium; 5700/1425 (12825) Drakes.
Ebony Plated Mail: AR 34; ENC 9/4/8 (45); EL 2025/1575; Heavy; 6650/1663 (14965) Drakes.
Stalhrim Plated Mail: AR 35; ENC 8/3/7 (39); EL 1800/1400; Heavy; 8550/2138 (19240) Drakes.
Malachite Full Plate: AR 37; ENC 6/3/5 (29); EL 1750/1400; Medium; 7500/1875 (16875) Drakes.
Ebony Full Plate: AR 39; ENC 10/5/9 (51); EL 2250/1800; Very Heavy; 8750/2188 (19690) Drakes.
Stalhrim Full Plate: AR 40; ENC 9/4/8 (45); EL 2000/1600; Heavy; 11250/2813 (25315) Drakes.
Chitin Partial Plate: AR 15; ENC 3/1/2 (12); EL 350/250; Mundane, None; 248/62 (558) Drakes.
Moonstone Ringmail: AR 19; ENC 3/1/2 (12); EL 900/600; None; 813/204 (1833) Drakes.
Chitin Plated Mail: AR 20; ENC 4/2/3 (18); EL 450/350; Mundane, Light; 428/107 (963) Drakes.
Orichalcum Ringmail: AR 21; ENC 4/1/3 (17); EL 600/400; Mundane, Light; 750/188 (1690) Drakes.
Bonemold Partial Plate: AR 22; ENC 5/2/3 (19); EL 525/375; Mundane, Light; 413/104 (933) Drakes.
Orichalcum Scaled Mail: AR 24; ENC 7/2/3 (21); EL 700/400; Mundane, Medium; 1200/300 (2700) Drakes.
Moonstone Partial Plate: AR 24; ENC 4/1/3 (17); EL 1050/750; Light; 1788/447 (4023) Drakes.
Dwemer Partial Plate: AR 25; ENC 7/2/5 (29); EL 787/562; Medium; 1513/379 (3408) Drakes.
Orichalcum Partial Plate: AR 26; ENC 7/2/4 (25); EL 700/500; Mundane, Medium; 1650/413 (3715) Drakes.
Bonemold Plated Mail: AR 27; ENC 6/2/5 (28); EL 675/525; Mundane, Medium; 713/179 (1608) Drakes.
Dwemer Splint Mail: AR 28; ENC 8/4/5 (32); EL 900/675; Heavy; 1925/482 (4335) Drakes.
Moonstone Plated Mail: AR 29; ENC 5/2/4 (23); EL 1350/1050; Medium; 3088/772 (6948) Drakes.
Dwemer Plated Mail: AR 30; ENC 8/4/7 (40); EL 1012/787; Heavy; 2613/654 (5883) Drakes.
Orichalcum Plated Mail: AR 31; ENC 8/3/7 (39); EL 900/700; Mundane, Heavy; 2850/713 (6415) Drakes.
Dwemer Full Plate: AR 35; ENC 10/5/8 (47); EL 1125/900; Very Heavy; 3438/860 (7738) Drakes.
Orichalcum Full Plate: AR 36; ENC 9/4/8 (45); EL 1000/800; Mundane, Heavy; 3750/938 (8440) Drakes.
Daedric Partial Plate: AR 32; ENC 8/3/5 (31); EL 2100/1500; Fearsome, Spiked, Heavy; 6875/1719 (15470) Drakes.
Daedric Plated Mail: AR 37; ENC 9/4/8 (45); EL 2700/2100; Fearsome, Spiked, Heavy; 11875/2969 (26720) Drakes.
Daedric Full Plate: AR 42; ENC 10/5/9 (51); EL 3000/2400; Fearsome, Spiked, Very Heavy; 15625/3907 (35160) Drakes.
Battle Armor: AR 15; ENC 3/1/3 (16); EL 200/150; Mundane, Light; 88/22 (195) Drakes.
Heavy Battle Armor: AR 19; ENC 8/3/5 (31); EL 250/200; Mundane, Heavy; 160/40 (360) Drakes.
Chiefs Battle Armor: AR 20; ENC 7/2/4 (25); EL 250/200; Mundane, Medium; 240/60 (540) Drakes.
Minotaur Furs: AR 9 Body; ENC 7; EL 100; Mundane, Light; Drakes.
Dragon Priest Robes: AR 15 Body/Limbs; ENC 13; EL 700; Light; Drakes.
Dragon Priest Mask: AR 29 Head; ENC 2; EL 1000; Medium; Drakes.
Nordic Partial Plate: AR 22; ENC 8/3/5 (31); EL 525/375; Mundane, Heavy; 300/75 (675) Drakes.
Nordic Ringmail: AR 17; ENC 5/1/4 (22); EL 450/300; Mundane, Medium; 125/32 (285) Drakes.
Poor Nordic Partial Plate: AR 20; ENC 8/3/5 (31); EL 525/375; Mundane, Heavy; 225/57 (510) Drakes.
Poor Nordic Ringmail: AR 15; ENC 5/1/4 (22); EL 450/300; Mundane, Medium; 93/24 (213) Drakes.
Poor Steel Partial Plate: AR 18; ENC 6/2/4 (24); EL 525/375; Mundane, Medium; 225/57 (510) Drakes.
Ext Nordic Plated Mail: AR 29; ENC 8/3/7 (39); EL 675/525; Mundane, Medium; 1200/300 (2700) Drakes.
Expensive Nordic Partial Plate: AR 24; ENC 8/5 (28); EL 525/375; Mundane, Heavy; 450/113 (1015) Drakes.
Expensive Nordic Ringmail: AR 18; ENC 5/4 (21); EL 450/300; Mundane, Medium; 187/47 (422) Drakes.
Poor Iron Partial Plate: AR 18; ENC 8/3/5 (31); EL 350/250; Mundane, Heavy; 168/42 (378) Drakes.
Poor Steel Partial Plate: AR 18; ENC 6/2/4 (24); EL 525/375; Mundane, Medium; 207/52 (467) Drakes.
Poor Steel Full Plate: AR 27; ENC 8/4/7 (40); EL 750/600; Mundane, Heavy; 450/113 (1015) Drakes.
Dremora Partial Plate: AR 26; ENC 7/2/4 (25); EL 1575/1125; Fearsome, Spiked, Medium; 3600/900 (8100) Drakes.
Dremora Plated Mail: AR 31; ENC 7/3/5 (30); EL 1725/1275; Fearsome, Spiked, Medium; 5000/1250 (11250) Drakes.
Dremora Full Plate: AR 36; ENC 9/4/8 (45); EL 1725/1275; Fearsome, Spiked, Heavy; 8000/2000 (18000) Drakes.
Golden Saint Plated Mail: AR 32; ENC 8/4/6 (36); EL 1725/1275; Heavy; 5000/1250 (11250) Drakes.
Dominion Partial Plate: AR 23; ENC 4/1/3 (17); EL 1050/750; Light; 1341/336 (3021) Drakes.
Dominion Ringmail: AR 18; ENC 3/1/2 (12); EL 900/600; None; 615/154 (1385) Drakes.
Extravagant Moonstone Partial Plate: AR 26; ENC 3/1/2 (12); EL 1050/750; None; 3576/894 (8046) Drakes.
Extravagant Moonstone Ringmail: AR 20; ENC 2/1/1 (7); EL 900/600; None; 1626/407 (3661) Drakes.
Expensive Chitin Partial Plate: AR 16; ENC 3/1/2 (12); EL 350/250; Mundane, None; 372/93 (837) Drakes.
Expensive Netch Leather Armor: AR 14; ENC 4/1/3 (17); EL 450/300; Mundane, Light; 156/39 (351) Drakes.
Dawnguard Leather Armor: AR 13; ENC 3/1/1 (8); EL 450/300; Mundane, None; 156/39 (351) Drakes.
Dawnguard Scaled Mail: AR 19; ENC 5/1/2 (14); EL 525/300; Mundane, Light; 300/75 (675) Drakes.
Extravagant Steel Plated Mail: AR 27; ENC 6/2/5 (28); EL 675/525; Mundane, Medium; 950/238 (2140) Drakes.
Expensive Leather Armor: AR 13; ENC 3/1/1 (8); EL 450/300; Mundane, None; 156/39 (351) Drakes.
Extravagant Adamantium Full Plate: AR 39; ENC 6/3/5 (29); EL 1750/1400; Medium; 8750/2188 (19690) Drakes.
Tempered Brass Partial Plate: AR 23; ENC 6/2/4 (24); EL 630/450; Mundane, Medium; 660/165 (1485) Drakes.
Tempered Brass Plated Mail: AR 28; ENC 7/3/6 (34); EL 810/630; Mundane, Heavy; 1100/275 (2475) Drakes.
Tempered Brass Full Plate: AR 33; ENC 8/4/7 (40); EL 900/720; Mundane, Heavy; 1760/440 (3960) Drakes.
Indoril Partial Plate: AR 30; ENC 5/3/4 (24); EL 1575/1225; Medium; 3588/897 (8073) Drakes.
Porcelain Scaled: AR 23; ENC 3/1/2 (12); EL 750/500; Light; 1400/350 (3150) Drakes.
Porcelain Partial Plate: AR 25; ENC 4/1/3 (17); EL 875/625; Light; 2100/525 (4725) Drakes.
Porcelain Splint Mail: AR 28; ENC 4/2/3 (18); EL 1000/750; Light; 3050/762 (6860) Drakes.
Leather Shield 6 None 1d10 I 1m Concussive, Mundane 2
Chitin Shield 8 Light 1d10-1 I 1m Concussive, Mundane 3
Iron Shield 10 Heavy 1d10-1 I 1m Concussive, Mundane 5
Steel Shield 10 Medium 1d10 I 1m Concussive, Mundane 4
Bonemold Shield 11 Light 1d10 I 1m Concussive, Mundane 3
Mithril Shield 11 None 1d10 I 1m Concussive 2
Dreugh Hide Shield 11 Light 1d10 I 1m Concussive 3
Moonstone Shield 12 Light 1d10 I 1m Concussive 3
Orichalcum Shield 12 Medium 1d10 I 1m Concussive, Mundane 4
Dwemer Shield 13 Medium 1d10+1 I 1m Concussive 4
Adamantium Shield 13 Medium 1d10+2 I 1m Concussive 4
Malachite Shield 14 Light 1d10+2 I 1m Concussive 3
Ebony Shield 15 Heavy 1d10+3 I 1m Concussive 5
Stalhrim Shield 16 Medium 1d10+3 I 1m Concussive 4
Dragonbone Shield 16 Heavy 1d10+5 I 1m Concussive 5
Daedric Shield 17 Heavy 1d10+4 I 1m Concussive, Fearsome, Spiked 5
Dremora Shield 15 Heavy 1d10+2 I 1m Concussive, Fearsome, Spiked 5
Nordic Shield 11 Medium 1d10 I 1m Concussive, Mundane 4
Goblin Shield 8 Light 1d10-2 I 1m Concussive, Mundane 2
Goblin Buckler 8 None 1d10-2 I 1m Concussive, Mundane, Small 1
Chiefs Shield 10 Medium 1d10 I 1m Concussive, Mundane 4
Poor Nordic Shield 10 Medium 1d10 I 1m Concussive, Mundane 4
Ext Nordic Shield 12 Light 1d10 I 1m Concussive, Runed 3
Poor Iron Shield 9 Heavy 1d10-1 I 1m Concussive, Mundane 5
Poor Steel Shield 9 Medium 1d10 I 1m Concussive, Mundane 4
Golden Saint Shield 16 Medium 1d10+4 I 1m Concussive 4
Steel Tower Shield 10 Medium 1d10 I 1m Concussive, Mundane 5
Steel Buckler 10 Light 1d10 I 1m Concussive, Mundane, Small 3
Indoril Shield 13 Light 1d10+1 I 1m Concussive 3
Expensive Steel Shield 11 Medium 1d10 I 1m Concussive, Mundane 4
350 50 Leather Shield: SR 6; 1d10 I; Reach 1m; Concussive, Mundane, None; ENC 2; EL 350; 50 Drakes.
350 120 Chitin Shield: SR 8; 1d10-1 I; Reach 1m; Concussive, Mundane, Light; ENC 3; EL 350; 120 Drakes.
250 100 Iron Shield: SR 10; 1d10-1 I; Reach 1m; Concussive, Mundane, Heavy; ENC 5; EL 250; 100 Drakes.
525 140 Steel Shield: SR 10; 1d10 I; Reach 1m; Concussive, Mundane, Medium; ENC 4; EL 525; 140 Drakes
525 200 Bonemold Shield: SR 11; 1d10 I; Reach 1m; Concussive, Mundane, Light; ENC 3; EL 525; 200 Drake
700 700 Mithril Shield: SR 11; 1d10 I; Reach 1m; Concussive, None; ENC 2; EL 700; 700 Drakes.
600 300 Dreugh Hide Shield: SR 11; 1d10 I; Reach 1m; Concussive, Light; ENC 3; EL 600; 300 Drakes.
1050 800 Moonstone Shield: SR 12; 1d10 I; Reach 1m; Concussive, Light; ENC 3; EL 1050; 800 Drakes.
700 800 Orichalcum Shield: SR 12; 1d10 I; Reach 1m; Concussive, Mundane, Medium; ENC 4; EL 700; 800 D
787 500 Dwemer Shield: SR 13; 1d10+1 I; Reach 1m; Concussive, Medium; ENC 4; EL 787; 500 Drakes.
1225 1000 Adamantium Shield: SR 13; 1d10+2 I; Reach 1m; Concussive, Medium; ENC 4; EL 1225; 1000 Drak
1225 1200 Malachite Shield: SR 14; 1d10+2 I; Reach 1m; Concussive, Light; ENC 3; EL 1225; 1200 Drakes.
1575 1600 Ebony Shield: SR 15; 1d10+3 I; Reach 1m; Concussive, Heavy; ENC 5; EL 1575; 1600 Drakes.
1400 1800 Stalhrim Shield: SR 16; 1d10+3 I; Reach 1m; Concussive, Medium; ENC 4; EL 1400; 1800 Drakes.
1575 2200 Dragonbone Shield: SR 16; 1d10+5 I; Reach 1m; Concussive, Heavy; ENC 5; EL 1575; 2200 Drakes.
2100 2600 Daedric Shield: SR 17; 1d10+4 I; Reach 1m; Concussive, Fearsome, Spiked, Heavy; ENC 5; EL 2100;
1575 1600 Dremora Shield: SR 15; 1d10+2 I; Reach 1m; Concussive, Fearsome, Spiked, Heavy; ENC 5; EL 1575
525 200 Nordic Shield: SR 11; 1d10 I; Reach 1m; Concussive, Mundane, Medium; ENC 4; EL 525; 200 Drake
150 75 Goblin Shield: SR 8; 1d10-2 I; Reach 1m; Concussive, Mundane, Light; ENC 2; EL 150; 75 Drakes.
150 49 Goblin Buckler: SR 8; 1d10-2 I; Reach 1m; Concussive, Mundane, Small, None; ENC 1; EL 150; 49 D
525 140 Chiefs Shield: SR 10; 1d10 I; Reach 1m; Concussive, Mundane, Medium; ENC 4; EL 525; 140 Drake
525 150 Poor Nordic Shield: SR 10; 1d10 I; Reach 1m; Concussive, Mundane, Medium; ENC 4; EL 525; 150
525 360 Ext Nordic Shield: SR 12; 1d10 I; Reach 1m; Concussive, Runed, Light; ENC 3; EL 525; 360 Drakes.
250 75 Poor Iron Shield: SR 9; 1d10-1 I; Reach 1m; Concussive, Mundane, Heavy; ENC 5; EL 250; 75 Drake
525 105 Poor Steel Shield: SR 9; 1d10 I; Reach 1m; Concussive, Mundane, Medium; ENC 4; EL 525; 105 Dra
2100 2300 Golden Saint Shield: SR 16; 1d10+4 I; Reach 1m; Concussive, Medium; ENC 4; EL 2100; 2300 Drake
525 175 Steel Tower Shield: SR 10; 1d10 I; Reach 1m; Concussive, Mundane, Medium; ENC 5; EL 525; 175
450 105 Steel Buckler: SR 10; 1d10 I; Reach 1m; Concussive, Mundane, Small, Light; ENC 3; EL 450; 105 Dra
1225 1000 Indoril Shield: SR 13; 1d10+1 I; Reach 1m; Concussive, Light; ENC 3; EL 1225; 1000 Drakes.
525 210 Expensive Steel Shield: SR 11; 1d10 I; Reach 1m; Concussive, Mundane, Medium; ENC 4; EL 525; 2
None; ENC 2; EL 350; 50 Drakes.
ight; ENC 3; EL 350; 120 Drakes.
eavy; ENC 5; EL 250; 100 Drakes.
edium; ENC 4; EL 525; 140 Drakes.
ne, Light; ENC 3; EL 525; 200 Drakes.
2; EL 700; 700 Drakes.
ENC 3; EL 600; 300 Drakes.
ENC 3; EL 1050; 800 Drakes.
ane, Medium; ENC 4; EL 700; 800 Drakes.
m; ENC 4; EL 787; 500 Drakes.
edium; ENC 4; EL 1225; 1000 Drakes.
ENC 3; EL 1225; 1200 Drakes.
NC 5; EL 1575; 1600 Drakes.
m; ENC 4; EL 1400; 1800 Drakes.
avy; ENC 5; EL 1575; 2200 Drakes.
me, Spiked, Heavy; ENC 5; EL 2100; 2600 Drakes.
me, Spiked, Heavy; ENC 5; EL 1575; 1600 Drakes.
Medium; ENC 4; EL 525; 200 Drakes.
Light; ENC 2; EL 150; 75 Drakes.
, Small, None; ENC 1; EL 150; 49 Drakes.
Medium; ENC 4; EL 525; 140 Drakes.
ane, Medium; ENC 4; EL 525; 150 Drakes.
Light; ENC 3; EL 525; 360 Drakes.
e, Heavy; ENC 5; EL 250; 75 Drakes.
e, Medium; ENC 4; EL 525; 105 Drakes.
edium; ENC 4; EL 2100; 2300 Drakes.
ane, Medium; ENC 5; EL 525; 175 Drakes.
mall, Light; ENC 3; EL 450; 105 Drakes.
C 3; EL 1225; 1000 Drakes.
undane, Medium; ENC 4; EL 525; 210 Drakes.
Golden HatHatchet 2d10 R 10 1m
Golden BatBattle Axe 2d10+3 R 10 1m
Golden WaWar Axe 2d10+1 R 10 1m
Golden GreGreat Axe 3d10+3 R 10 2m
Golden DagDagger 1d10+2 R 5 1m
Golden ParParrying Dagger 1d5+5 R 2 1m
Golden ShoShortsword 1d10+5 R 5 1m
Golden TanTanto 1d10+2 R 2 1m
Golden Wak Wakizashi 1d10+2 R 7 1m
Golden Br Broadsword 2d10+3 R 5 1m
Golden HoHook Sword 2d10+1 R 3 1m
Golden KatKatana 2d10+2 R 7 1m
Golden Lo Longsword 2d10+5 R 5 2m
Golden RapRapier 2d10+1 R 5 2m
Golden SabSabre 2d10+3 R 3 1m
Golden Sci Scimitar 2d10+7 R 2 1m
Golden DaiDai-katana 3d10+2 R 7 2m
Golden GreGreat Sword 3d10+5 R 5 2m
Golden CluClub 1d10 I 5 1m
Golden FlaiFlail 1d10 I 10 1m
Golden MaMace 1d10+5 I 15 1m
Golden WaWarhammer 2d10 I 15 1m
Golden Gr Grand Mace 2d10+5 I 15 2m
Golden GreGreat Club 2d10 I 5 2m
Golden GreaGreat Flail 2d10 I 10 2m
Golden MaMaul 3d10 I 20 2m
Golden JavJavelin 2d10+1 R 10 2m
Golden QuaQuarterstaff 1d10+3 I 5 2m
Golden ShoShortspear 2d10+3 R 10 2-3m
Golden Tri Trident 2d10+1 R 10 2m
Golden GlaGlaive 2d10+5 R 8 3m
Golden HalHalberd 3d10 R 12 2-3m
Golden LonLongspear 3d10 R 10 2-4m
Golden LanLance 2d10+5 I 15 2-4m
Golden NetNet 2m
Golden ClaClaws 1d10+1 R 5 1m
Golden KnuKnuckles 1d10-1 I 5 1m
Golden PunPunch Dagger 1d10 R 5 1m
Golden WhWhip 1d10+2 R 0 3m
Golden GiaGiant Club 4d10 I 20 4m
Golden LichLich's Staff 1d10+3 I 5 2m
Tearing, Thrown (5/10/20), Unbalanced, Light 1 125 27 Golden Hatchet: 2d10+4(+5) R Pen 14; Reach
Tearing, Unbalanced, Versatile 2 175 105 Golden Battle Axe: 2d10+7(+5) R Pen 14; Reac
Tearing, Unbalanced, Light 2 150 53 Golden War Axe: 2d10+5(+5) R Pen 14; Reach
Sundering, Tearing, Unwieldy, Two Handed 3 200 195 Golden Great Axe: 3d10+7(+5) R Pen 14; Reac
Precise, Thrown (5/10/20), Concealable, Light 1 100 21 Golden Dagger: 1d10+6(+5) R Pen 9; Reach 1m
Well Balanced, Light 1 50 30 Golden Parrying Dagger: 1d5+9(+5) R Pen 6; R
Precise, Light 1 125 38 Golden Shortsword: 1d10+9(+5) R Pen 9; Reac
Tearing, Light 1 100 23 Golden Tanto: 1d10+6(+5) R Pen 6; Reach 1m
Tearing, Light 1 125 39 Golden Wakizashi: 1d10+6(+5) R Pen 11; Reac
Proven (2) 2 150 66 Golden Broadsword: 2d10+7(+5) R Pen 9; Rea
Ensnaring 1 140 60 Golden Hook Sword: 2d10+5(+5) R Pen 7; Rea
Tearing, Versatile 2 175 130 Golden Katana: 2d10+6(+5) R Pen 11; Reach 1
Sundering*, Versatile 2 175 125 Golden Longsword: 2d10+9(+5) R Pen 9; Reac
Precise, Well Balanced 1 140 100 Golden Rapier: 2d10+5(+5) R Pen 9; Reach 2m
Tearing, Well Balanced 1 150 75 Golden Sabre: 2d10+7(+5) R Pen 7; Reach 1m
Unbalanced, Tearing 2 160 85 Golden Scimitar: 2d10+11(+5) R Pen 6; Reach
Tearing, Unbalanced, Two Handed 3 200 233 Golden Dai-katana: 3d10+6(+5) R Pen 11; Rea
Sundering, Unbalanced, Two Handed 4 225 225 Golden Great Sword: 3d10+9(+5) R Pen 9; Rea
Concussive, Unbalanced 1 100 15 Golden Club: 1d10+4(+5) I Pen 9; Reach 1m; C
Flexible, Unwieldy 1 140 30 Golden Flail: 1d10+4(+5) I Pen 14; Reach 1m;
Concussive, Unbalanced 2 140 50 Golden Mace: 1d10+9(+5) I Pen 19; Reach 1m
Concussive, Sundering, Unbalanced, Versatile 2 175 95 Golden Warhammer: 2d10+4(+5) I Pen 19; Re
Concussive, Sundering, Unwieldy, Two Handed 3 175 135 Golden Grand Mace: 2d10+9(+5) I Pen 19; Re
Concussive, Unwieldy, Two Handed 3 175 68 Golden Great Club: 2d10+4(+5) I Pen 9; Reach
Concussive, Flexible, Unwieldy, Two Handed 3 175 75 Golden Great Flail: 2d10+4(+5) I Pen 14; Reac
Concussive, Sundering, Unwieldy, Two Handed 4 200 173 Golden Maul: 3d10+4(+5) I Pen 24; Reach 2m
Impaling, Thrown (5/45/90), Unwieldy 2 125 30 Golden Javelin: 2d10+5(+5) R Pen 14; Reach 2
Well Balanced, Versatile 2 200 20 Golden Quarterstaff: 1d10+7(+5) I Pen 9; Reac
Impaling, Unwieldy, Versatile 2 140 50 Golden Shortspear: 2d10+7(+5) R Pen 14; Rea
Impaling, Unwieldy, Ensnaring, Versatile 2 150 80 Golden Trident: 2d10+5(+5) R Pen 14; Reach 2
Sundering, Tearing, Unbalanced, Two Handed 3 175 170 Golden Glaive: 2d10+9(+5) R Pen 12; Reach 3m
Impaling, Tearing, Sundering, Unwieldy, Two Handed 4 180 210 Golden Halberd: 3d10+4(+5) R Pen 16; Reach
Impaling, Unwieldy, Two Handed 3 175 105 Golden Longspear: 3d10+4(+5) R Pen 14; Reac
Impaling, Mounted, Sundering, Unwieldy, Two Handed 3 175 113 Golden Lance: 2d10+9(+5) I Pen 19; Reach 2-4
Entangling,Thrown (3/4/8) 1 0 10 Golden Net: +4(+5) Pen 4; Reach 2m; Entangl
Light 1 50 26 Golden Claws: 1d10+5(+5) R Pen 9; Reach 1m
Light 1 50 12 Golden Knuckles: 1d10+3(+5) I Pen 9; Reach 1
Precise, Light 0 75 15 Golden Punch Dagger: 1d10+4(+5) R Pen 9; Re
Barbed, Ensnaring, Light, Unwieldy 1 100 50 Golden Whip: 1d10+4(+5) R Pen 4; Reach 3m;
Concussive, Unwieldy, Sundering, Two-Handed, Huge 10 120 19 Golden Giant Club: 4d10+4 I Pen 24; Reach 4m
Well Balanced, Versatile 2 200 15 Golden Lich's Staff: 1d10+7(+5) I Pen 9; Reach
0+4(+5) R Pen 14; Reach 1m; Tearing, Thrown (5/10/20), Unbalanced, Light, Dire; ENC 1; EL 1125; 405 Drakes.
d10+7(+5) R Pen 14; Reach 1m; Tearing, Unbalanced, Versatile, Dire; ENC 2; EL 1575; 1575 Drakes.
10+5(+5) R Pen 14; Reach 1m; Tearing, Unbalanced, Light, Dire; ENC 2; EL 1350; 795 Drakes.
d10+7(+5) R Pen 14; Reach 2m; Sundering, Tearing, Unwieldy, Two Handed, Dire; ENC 3; EL 1800; 2925 Drakes.
0+6(+5) R Pen 9; Reach 1m; Precise, Thrown (5/10/20), Concealable, Light, Dire; ENC 1; EL 900; 315 Drakes.
ger: 1d5+9(+5) R Pen 6; Reach 1m; Well Balanced, Light, Dire; ENC 1; EL 450; 450 Drakes.
1d10+9(+5) R Pen 9; Reach 1m; Precise, Light, Dire; ENC 1; EL 1125; 570 Drakes.
+6(+5) R Pen 6; Reach 1m; Tearing, Light, Dire; ENC 1; EL 900; 345 Drakes.
d10+6(+5) R Pen 11; Reach 1m; Tearing, Light, Dire; ENC 1; EL 1125; 585 Drakes.
2d10+7(+5) R Pen 9; Reach 1m; Proven (2), Dire; ENC 2; EL 1350; 990 Drakes.
2d10+5(+5) R Pen 7; Reach 1m; Ensnaring, Dire; ENC 1; EL 1260; 900 Drakes.
0+6(+5) R Pen 11; Reach 1m; Tearing, Versatile, Dire; ENC 2; EL 1575; 1950 Drakes.
2d10+9(+5) R Pen 9; Reach 2m; Sundering*, Versatile, Dire; ENC 2; EL 1575; 1875 Drakes.
+5(+5) R Pen 9; Reach 2m; Precise, Well Balanced, Dire; ENC 1; EL 1260; 1500 Drakes.
+7(+5) R Pen 7; Reach 1m; Tearing, Well Balanced, Dire; ENC 1; EL 1350; 1125 Drakes.
10+11(+5) R Pen 6; Reach 1m; Unbalanced, Tearing, Dire; ENC 2; EL 1440; 1275 Drakes.
3d10+6(+5) R Pen 11; Reach 2m; Tearing, Unbalanced, Two Handed, Dire; ENC 3; EL 1800; 3495 Drakes.
: 3d10+9(+5) R Pen 9; Reach 2m; Sundering, Unbalanced, Two Handed, Dire; ENC 4; EL 2025; 3375 Drakes.
4(+5) I Pen 9; Reach 1m; Concussive, Unbalanced, Dire; ENC 1; EL 900; 225 Drakes.
(+5) I Pen 14; Reach 1m; Flexible, Unwieldy, Dire; ENC 1; EL 1260; 450 Drakes.
9(+5) I Pen 19; Reach 1m; Concussive, Unbalanced, Dire; ENC 2; EL 1260; 750 Drakes.
: 2d10+4(+5) I Pen 19; Reach 1m; Concussive, Sundering, Unbalanced, Versatile, Dire; ENC 2; EL 1575; 1425 Drakes.
2d10+9(+5) I Pen 19; Reach 2m; Concussive, Sundering, Unwieldy, Two Handed, Dire; ENC 3; EL 1575; 2025 Drakes.
2d10+4(+5) I Pen 9; Reach 2m; Concussive, Unwieldy, Two Handed, Dire; ENC 3; EL 1575; 1020 Drakes.
d10+4(+5) I Pen 14; Reach 2m; Concussive, Flexible, Unwieldy, Two Handed, Dire; ENC 3; EL 1575; 1125 Drakes.
4(+5) I Pen 24; Reach 2m; Concussive, Sundering, Unwieldy, Two Handed, Dire; ENC 4; EL 1800; 2595 Drakes.
+5(+5) R Pen 14; Reach 2m; Impaling, Thrown (5/45/90), Unwieldy, Dire; ENC 2; EL 1125; 450 Drakes.
1d10+7(+5) I Pen 9; Reach 2m; Well Balanced, Versatile, Dire; ENC 2; EL 1800; 300 Drakes.
2d10+7(+5) R Pen 14; Reach 2-3m; Impaling, Unwieldy, Versatile, Dire; ENC 2; EL 1260; 750 Drakes.
0+5(+5) R Pen 14; Reach 2m; Impaling, Unwieldy, Ensnaring, Versatile, Dire; ENC 2; EL 1350; 1200 Drakes.
+9(+5) R Pen 12; Reach 3m; Sundering, Tearing, Unbalanced, Two Handed, Dire; ENC 3; EL 1575; 2550 Drakes.
0+4(+5) R Pen 16; Reach 2-3m; Impaling, Tearing, Sundering, Unwieldy, Two Handed, Dire; ENC 4; EL 1620; 3150 Drakes.
d10+4(+5) R Pen 14; Reach 2-4m; Impaling, Unwieldy, Two Handed, Dire; ENC 3; EL 1575; 1575 Drakes.
+9(+5) I Pen 19; Reach 2-4m; Impaling, Mounted, Sundering, Unwieldy, Two Handed, Dire; ENC 3; EL 1575; 1695 Drakes.
Pen 4; Reach 2m; Entangling,Thrown (3/4/8), Dire; ENC 1; EL 0; 150 Drakes.
+5(+5) R Pen 9; Reach 1m; Light, Dire; ENC 1; EL 450; 390 Drakes.
10+3(+5) I Pen 9; Reach 1m; Light, Dire; ENC 1; EL 450; 180 Drakes.
r: 1d10+4(+5) R Pen 9; Reach 1m; Precise, Light, Dire; ENC 0; EL 675; 225 Drakes.
4(+5) R Pen 4; Reach 3m; Barbed, Ensnaring, Light, Unwieldy, Dire; ENC 1; EL 900; 750 Drakes.
d10+4 I Pen 24; Reach 4m; Concussive, Unwieldy, Sundering, Two-Handed, Huge, Dire; ENC 12; EL 1080; 285 Drakes.
d10+7(+5) I Pen 9; Reach 2m; Well Balanced, Versatile, Dire; ENC 2; EL 1800; 225 Drakes.
Melee
Name Dam Pen Qualities ENC EL Price
Chitin -1 -5 0.5 0.5 0.4
Iron -1 -2 1.4 1 0.5
Steel 0 0 1 1 1
Silver -1 0 Dire, Silver 1 2 2
Orichalcum 0 5 1.1 4 6
Dwemer 1 2 Dire 1.3 4.5 5.5
Adamantium 2 5 0.9 7 7
Moonstone 1 3 Dire 0.7 6 8
Malachite 2 5 Dire 0.6 7 12
Ebony 3 5 Dire 1.3 9 14
Stalhrim 4 5 Dire 1.1 8 15
Daedric 5 7 Dire 1.4 12 19
Dragonbone 5 10 Dire 1.4 9 22
Dreugh Shell 2 3 Dire 1.3 3 6
Nordic 1 0 1 1.5 1.2
Dremora 2 5 Dire, Barbed 1.3 9 12
Poor Iron -1 -5 Primative (8) 1.4 1 0.55
Golden 4 4 Dire 1.2 9 15
Poor Steel 0 0 Primative (8) 1 1 0.75
Runic 0 0 Dire 1 1 1.25
Expensive Steel 0 0 Proven (3) 1 1 1.5
Poor Nordic 1 0 Primative (8) 1 1 0.95
Expensive Drem 2 5 Dire, Barbed, Prov 1.3 9 18
Expensive Rune 2 5 Dire, Barbed, Focu 1.3 9 24
Runed Adamant 2 5 Dire 0.9 7 10.5
Tempered Brass 0 3 Dire 1.1 4.5 5.5

3150 Drakes.

695 Drakes.
Chitin Heavy Heavy Crossbow 3d10+4 R 3d10 4R 20 20/80/160/320
Chitin Light Light Crossbow 2d10+4 R 2d10 4R 15 20/60/120/240
Chitin Long Long Bow 2d10+5 R 2d10 5R 15 10/100/200/400
Chitin Short Short Bow 1d10+5 R 1d10 5R 10 15/70/140/280
Sling Sling 1d10+2 I 1d10 2I 10 10/30/60/120
Bolas Bolas 5/20/35
Throwing DarThrowing Dart 1d10+1 R 1d10 1R 4 5/15/30
Heavy Rapid-Fire
Chitin Heavy Crossbow 3d10+4 R 3d10 4R 20 20/80/160/320
Chitin Ballist Ballista 4d10+8 R 4d10 4R 25 20/100/200/400
Complex, Sundering, Reload (4, min 2), Two Handed 2 175 350 Chitin Heavy Crossbow: 3d10+4 R Pen 20; Ran
Complex, Sundering, Reload (3, min 1), Two Handed 1 125 150 Chitin Light Crossbow: 2d10+4 R Pen 15; Rang
Precise, Reload (2), Two Handed 1 150 200 Chitin Long Bow: 2d10+5 R Pen 15; Range 15/
Precise, Reload (1), Two Handed 1 100 90 Chitin Short Bow: 1d10+5 R Pen 10; Range 20
Reload (1) 50 10 Sling: 1d10+2 I Pen 10; Range 10/30/60/120;
Entangling, Thrown 1 0 14 Bolas: Pen ; Range 5/20/35; Entangling, Thro
Precise, Thrown, Concealable, Light 25 10 Golden Throwing Dart: 1d10+5(+5) R Pen 8; R

Complex, Sundering, Rapid-Fire (10), Two Handed 2 175 700 Chitin Heavy Rapid-Fire Crossbow: 3d10+4 R P
Complex, Sundering, Reload (6, min 3), Two Handed 2 175 350 Chitin Ballista: 4d10+8 R Pen 25; Range 25/85
ow: 3d10+4 R Pen 20; Range 25/85/165/325; Complex, Sundering, Reload (4, min 2), Two Handed; ENC 1; EL 87; 350 Dra
w: 2d10+4 R Pen 15; Range 25/65/125/245; Complex, Sundering, Reload (3, min 1), Two Handed; ENC 0; EL 62; 150 Drak
10+5 R Pen 15; Range 15/105/205/405; Precise, Reload (2), Two Handed; ENC 0; EL 75; 200 Drakes.
10+5 R Pen 10; Range 20/75/145/285; Precise, Reload (1), Two Handed; ENC 0; EL 50; 90 Drakes.
0; Range 10/30/60/120; Reload (1); ENC ; EL 50; 10 Drakes.
/20/35; Entangling, Thrown; ENC 1; EL 0; 14 Drakes.
rt: 1d10+5(+5) R Pen 8; Reach 5/15/30; Precise, Thrown, Concealable, Light, Dire; ENC 0; EL 225; 150 Drakes.

ire Crossbow: 3d10+4 R Pen 20; Range 25/85/165/325; Complex, Sundering, Rapid-Fire (10), Two Handed; ENC 1; EL 87;
+8 R Pen 25; Range 25/85/165/325; Complex, Sundering, Reload (6, min 3), Two Handed; ENC 1; EL 87; 350 Drakes.
Melee R
Name Dam Pen Qualities ENC EL Price Name
Chitin -1 -5 0.5 0.5 0.4 Wood
Iron -1 -2 1.4 1 0.5 Steel
Steel 0 0 1 1 1 Chitin
Silver -1 0 Dire, Silver 1 2 2 Bonemold
Dwemer 1 2 Dire 1.3 4.5 5.5 Orichalcum

Orichalcum 0 5 1.1 4 6 Dwemer


Melee R
Adamantium 2 5 0.9 7 7 Malachite

Ebony 3 5 Dire 1.3 9 14 Daedric


Stalhrim 4 5 Dire 1.1 8 15 Goblin
Daedric 5 7 Dire 1.4 12 19 Poor Nordi
Dragonbone 5 10 Dire 1.4 9 22 Golden
Nordic 1 0 1 1.5 1.2 Dremora
Dremora 2 5 Dire, Barbed 1.3 9 12 Nordic
Poor Iron -1 -2 Primative (8) 1.4 1 0.55
Golden 4 4 Dire 1.2 9 15
Poor Steel 0 0 Primative (8) 1 1 0.75
Runic 0 0 Dire 1 1 1.25
Expensive Steel 0 0 Proven (3) 1 1 1.5
Poor Nordic 1 0 Primative (8) 1 1 0.95
Ranged
Range ENC EL Price
1 0.5 0.8
1 1 1
5 0.5 0.5 1
10 1 3 3
5 1.1 4 4

10 1.3 4.5 5
Ranged
15 0.6 7 7

25 1.4 12 16
-5 1 0.5 0.5
-5 1 1 2
25 1.2 9 15
20 3 9 12
1 2 2

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