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Character Sheet Caracteter 1 Oneshot
Character Sheet Caracteter 1 Oneshot
Character Sheet Caracteter 1 Oneshot
Alignment: Player:
Class:Berserker Level: 3
Background: XP:
Race: Norse Human
en g t h
S tr
t er i t y
D ex Saving
Throws
Speed Initiative
+3 Strength
14 +2
30 ft +3
+2 Dexterity
SC
OR E B ON U S +5 Constitution
t it u t io -1
on s n Intelligence
C
Vigor Vigor Dice
0 Wisdom
16 +3 0 Charisma 36 3d12
Character Appearance
SC
OR E B ON U S Skills
t e l l i g e n ce +5 Acrobatics (Dex)
In Wound Thresholds Control Thresholds
+2 Animal Handling (Wis)
8 -1 +1
Arcana (Int) ** ** ** ** ** ** ** **
+1 Athletics (Str)
SC
OR E B ON U S Morale Injury KO Death Grab Grapple Restr. Incap.
+1 Deception (Cha)
d
W is o m
+1 History (Int)
10 0 0 Insight (Wis)
+1 Intimidation (Cha)
Attacks + Spellcasting Features + Traits
Name: Attack Bonus: Damage / Type: Rage
SC
OR E B O NUS +1 Investigation (Int)
Battleaxe +3 1d8 slashing Unarmored Defense (included)
C h a r is m a 0 Medicine (Wis)
Javelin +4 1d6 piercing Reckless Attack
(range 30/120)
+1 Nature (Int)
Danger Sense
11 0 +2 Perception (Wis)
Primal Path
+1
SC
Performance (Cha) Path Of Galdureiði
OR E B ON U S
+2 Survival (Wis)
Allies + Organizations
Flaws
Adventuring Notes
Feature: Tedium Saves Lives
Camp chores, standing watch, making and striking camp…tasks done with
practiced ease. You complete common soldierly tasks in half the time, and do
things like standing guard or digging ditches for fortifications for twice as long
without rest: efficiency born of long repetition.
Spells 1e OOOO 2e OO
Spell Save DC = 12
Spell Attack Modifier = 4
Dancing Lights a ca
Minor Illusion a ca
Word of Vigor a 1st L
Thunderwave a 1st L
Faerie Fire a 1st L
Charm Person a 1st L
Shatter a 2nd L
Zone of truth a 2nd L
Treasure